1 00:00:00,710 --> 00:00:02,360 PROFESSOR: When we take complex things 2 00:00:02,360 --> 00:00:04,400 and break them into smaller pieces, 3 00:00:04,400 --> 00:00:06,750 we find out that we know a lot more about things 4 00:00:06,750 --> 00:00:07,470 than we think. 5 00:00:07,470 --> 00:00:09,970 [MUSIC PLAYING] 6 00:00:16,750 --> 00:00:19,720 Now let's take this box ORCA I and can create damage 7 00:00:19,720 --> 00:00:22,050 below the water line, which I've indicated right here. 8 00:00:22,050 --> 00:00:24,350 [MUSIC PLAYING] 9 00:00:28,250 --> 00:00:30,920 Now let's put ORCA I in the water and see what happens. 10 00:00:30,920 --> 00:00:33,420 [MUSIC PLAYING] 11 00:00:33,420 --> 00:00:35,788 [WATER FLOWING] 12 00:00:38,447 --> 00:00:39,908 [FOG HORN] 13 00:00:41,370 --> 00:00:44,730 The ORCA I sank due to the weight of the added water. 14 00:00:44,730 --> 00:00:49,410 What if the ORCA I contained cargo or oil or even people? 15 00:00:49,410 --> 00:00:53,090 Now let's take ORCA II and do the same thing. 16 00:00:53,090 --> 00:00:55,495 [MUSIC PLAYING] 17 00:01:00,305 --> 00:01:02,229 [WATER FLOWING] 18 00:01:02,229 --> 00:01:05,120 [BELL RINGING] 19 00:01:05,120 --> 00:01:07,130 So we can see that ORCA II did not sink, 20 00:01:07,130 --> 00:01:10,010 although it is sitting at an angle towards the bow. 21 00:01:10,010 --> 00:01:11,690 So why didn't ORCA II sink? 22 00:01:11,690 --> 00:01:13,910 As easy as it sounds, this simple demonstration 23 00:01:13,910 --> 00:01:17,982 is essential to design a huge, complex ships. 24 00:01:17,982 --> 00:01:20,630 Ships that are responsible for carrying about 90% 25 00:01:20,630 --> 00:01:22,120 of all our stuff. 26 00:01:22,120 --> 00:01:24,210 As Naval architects, how do we design 27 00:01:24,210 --> 00:01:27,120 ships carrying our stuff to make it into port safely and not 28 00:01:27,120 --> 00:01:27,966 sink? 29 00:01:27,966 --> 00:01:30,143 [MUSIC PLAYING] 30 00:01:38,850 --> 00:01:41,590 Here have ORCA I and ORCA II from before. 31 00:01:41,590 --> 00:01:43,210 Although ORCA I and ORCA II don't 32 00:01:43,210 --> 00:01:45,050 engage in international trade, they 33 00:01:45,050 --> 00:01:48,440 behave just as a 1,000 foot container ship would. 34 00:01:48,440 --> 00:01:51,900 Now let's take a look in ORCA I. We can see that there's 35 00:01:51,900 --> 00:01:55,070 nothing in it, it's just a box. 36 00:01:55,070 --> 00:01:58,420 But if we look at ORCA II, we can 37 00:01:58,420 --> 00:02:01,460 see that it's subdivided into these watertight compartments 38 00:02:01,460 --> 00:02:04,240 by these transverse water type bulkheads. 39 00:02:04,240 --> 00:02:06,290 Now what that means is that if we 40 00:02:06,290 --> 00:02:08,449 were to damage the ship right here, 41 00:02:08,449 --> 00:02:10,780 water would only flow into this compartment. 42 00:02:10,780 --> 00:02:13,880 It would not going to this one, this one, or this one. 43 00:02:13,880 --> 00:02:17,200 That would cause the ship to be angled or trimmed in the water, 44 00:02:17,200 --> 00:02:19,790 but it would not cause the ship to sink completely. 45 00:02:19,790 --> 00:02:22,530 We refer to ORCA II as being subdivided. 46 00:02:22,530 --> 00:02:25,612 And we can see subdivision in many of these ships' plans. 47 00:02:25,612 --> 00:02:27,580 It Is unclear when subdivision first 48 00:02:27,580 --> 00:02:29,390 started being used in ships. 49 00:02:29,390 --> 00:02:32,380 But accounts of 5th century Chinese trade ships 50 00:02:32,380 --> 00:02:34,130 indicate that water would be able to enter 51 00:02:34,130 --> 00:02:35,770 the vessel without sinking. 52 00:02:35,770 --> 00:02:38,490 So let's find out why this happens. 53 00:02:38,490 --> 00:02:42,460 Let's imagine a barge divided into 10 equal compartments. 54 00:02:42,460 --> 00:02:45,110 One of them springs a leak from damage. 55 00:02:45,110 --> 00:02:48,010 Since the ship is subdivided, only the first compartment 56 00:02:48,010 --> 00:02:50,120 floods and the ship remains afloat, 57 00:02:50,120 --> 00:02:52,560 protecting both its people and cargo. 58 00:02:52,560 --> 00:02:54,900 Although the added water causes the ship to trim, 59 00:02:54,900 --> 00:02:57,755 it still has enough buoyancy to return to port for repairs. 60 00:02:57,755 --> 00:03:00,080 [MUSIC PLAYING] 61 00:03:01,940 --> 00:03:03,500 Ships still sink though. 62 00:03:03,500 --> 00:03:05,330 It's both expensive and impractical 63 00:03:05,330 --> 00:03:07,227 to try to design the unsinkable ship, 64 00:03:07,227 --> 00:03:08,810 especially when these ships will never 65 00:03:08,810 --> 00:03:10,780 see that amount of damage. 66 00:03:10,780 --> 00:03:12,450 That's why as naval architects we 67 00:03:12,450 --> 00:03:15,700 use computer programs to help us out with subdivision. 68 00:03:15,700 --> 00:03:18,200 Computers make it easy to simulate certain damage 69 00:03:18,200 --> 00:03:20,940 cases in practically no time. 70 00:03:20,940 --> 00:03:24,310 With different software, we can damage certain compartments 71 00:03:24,310 --> 00:03:26,690 and see how the ship responds to it. 72 00:03:26,690 --> 00:03:28,900 This gives a naval architect a good idea 73 00:03:28,900 --> 00:03:32,820 of what parts to improve on the ship, if any. 74 00:03:32,820 --> 00:03:36,250 So even though ships seem like these intricate, complex 75 00:03:36,250 --> 00:03:38,890 things, they're really just based on principles 76 00:03:38,890 --> 00:03:40,150 that we all already know. 77 00:03:40,150 --> 00:03:42,900 [MUSIC PLAYING]