1 00:00:01,590 --> 00:00:02,090 JOSH: Hi. 2 00:00:02,090 --> 00:00:03,130 It's Josh here again. 3 00:00:03,130 --> 00:00:09,570 And what happened today for animation storyboarding 4 00:00:09,570 --> 00:00:12,110 was really awesome. 5 00:00:12,110 --> 00:00:16,260 Josh and his team gave really interesting points 6 00:00:16,260 --> 00:00:19,950 on how we should do our storyboarding. 7 00:00:19,950 --> 00:00:23,110 And one of the main takeaways I got from it 8 00:00:23,110 --> 00:00:25,630 is that storyboarding is, yet again, one 9 00:00:25,630 --> 00:00:29,970 of the main parts of the iterative process, 10 00:00:29,970 --> 00:00:32,500 where you just keep going on and on, 11 00:00:32,500 --> 00:00:35,026 and you keep improving on your script. 12 00:00:35,026 --> 00:00:36,650 So even though you might think that you 13 00:00:36,650 --> 00:00:39,680 have the perfect script, but when 14 00:00:39,680 --> 00:00:41,650 combined with the visual elements 15 00:00:41,650 --> 00:00:44,260 and using a storyboard, you can start 16 00:00:44,260 --> 00:00:47,850 to see how things will look like onscreen, even before you 17 00:00:47,850 --> 00:00:49,450 start filming. 18 00:00:49,450 --> 00:00:52,120 And that is quite modern. 19 00:00:52,120 --> 00:00:56,670 And I guess sometimes in some of my concepts 20 00:00:56,670 --> 00:01:02,080 I would find that there will be times where I have topics 21 00:01:02,080 --> 00:01:04,340 or I have things that I would find 22 00:01:04,340 --> 00:01:06,850 it difficult to put on camera. 23 00:01:06,850 --> 00:01:10,180 But if I had to draw it out, it'd be easier. 24 00:01:10,180 --> 00:01:13,860 Or if there was some way to show it through animation, 25 00:01:13,860 --> 00:01:15,090 it would be better. 26 00:01:15,090 --> 00:01:17,300 And I guess that applies for most 27 00:01:17,300 --> 00:01:23,250 of the concepts that are very conceptual in nature 28 00:01:23,250 --> 00:01:26,720 and very abstract in nature, but not very physical, 29 00:01:26,720 --> 00:01:30,170 something like an algorithm or a software concept. 30 00:01:30,170 --> 00:01:36,610 I guess this is something that is probably not 31 00:01:36,610 --> 00:01:37,680 physical in nature. 32 00:01:37,680 --> 00:01:41,790 So it will be perfect to actually use animation. 33 00:01:41,790 --> 00:01:43,680 But that being said, I'm quite concerned 34 00:01:43,680 --> 00:01:47,400 about to what degree the animation needs to be. 35 00:01:47,400 --> 00:01:52,680 And so I saw what Elizabeth showed us 36 00:01:52,680 --> 00:01:58,500 on how she used very simple animations. 37 00:01:58,500 --> 00:02:01,610 And they were drawn by hand. 38 00:02:01,610 --> 00:02:03,842 I thought that that was very effective. 39 00:02:03,842 --> 00:02:09,520 And That's probably the way it could possibly go. 40 00:02:09,520 --> 00:02:11,470 I really liked the fact that they 41 00:02:11,470 --> 00:02:20,170 had a way of arranging the shots, narration, endnotes 42 00:02:20,170 --> 00:02:23,290 in the same Excel file, as kind of like a template 43 00:02:23,290 --> 00:02:26,040 to go through. 44 00:02:26,040 --> 00:02:30,840 I'm also quite fascinated by the idea 45 00:02:30,840 --> 00:02:33,960 that we have to keep thinking of unique ways 46 00:02:33,960 --> 00:02:38,380 to make the script better. 47 00:02:38,380 --> 00:02:41,930 There will be times when you draw a certain storyboard 48 00:02:41,930 --> 00:02:44,360 for a particular line, and you will realize after a while 49 00:02:44,360 --> 00:02:48,000 that the line isn't important, especially when you 50 00:02:48,000 --> 00:02:53,080 find it super hard to fit a storyboard that 51 00:02:53,080 --> 00:02:56,230 would make sense with the rest of the storyboards. 52 00:02:56,230 --> 00:03:02,770 And I found some of his advice on 150 words per minute 53 00:03:02,770 --> 00:03:03,915 really works. 54 00:03:03,915 --> 00:03:05,540 If you want to write a script, then you 55 00:03:05,540 --> 00:03:10,130 will roughly be able to know how long it will take as well. 56 00:03:10,130 --> 00:03:12,860 So yeah, I'm really looking forward to tomorrow, 57 00:03:12,860 --> 00:03:15,710 when we talk about more of the traditional camera angles 58 00:03:15,710 --> 00:03:17,670 and camera shots. 59 00:03:17,670 --> 00:03:21,180 And I'm looking forward to that and looking forward 60 00:03:21,180 --> 00:03:26,430 to the traditional concepts of filmmaking. 61 00:03:26,430 --> 00:03:27,520 All right. 62 00:03:27,520 --> 00:03:29,370 See you tomorrow.