|SES #||In-Class activities||READINGS, screenings, and playings|
|2||Instructor's Notes: Science Fictions – The Genre and the Media (PDF)|
Center of Narrative I
Stableford, Brian. "The Third Generation of Science Fiction." Science Fiction Studies 23, no. 3 (1996): 321–30.
Schroeder, Chawna. The Reader Writer Contract. 2009.
World Building Exercises In Various Media
[SC] pp. 1–85.Complete intro of Zombies, Run.
Center of Narrative II
Center of Narrative III
Center of Narrative IV
|8||Instructor's Notes: Media Axis I – Information (PDF)||
Complete week 3 of Zombies, Run.
Laetz, Brian, and Joshua J. Johnston. "What is Fantasy?" Philosophy and Literature 32, no. 1 (2008): 161–72.
|9||Instructor's Notes: Media Axis II – Sensory Information & Iconography (PDF)||"Richard III - Scene 2," "Richard III - Scene 3," and "Richard III Scene 12." Excerpted from Richard III. Directed by Richard Loncraine. Color, 104 min. 1995.|
|10||Guest speaker Sarah Zaiden, narrative illustrator and super-hero scholar||My So Called Secret Identity, website for the comic / transmedia project co-authored by Sarah Zaiden. See especially the About Cat and Sound & Vision sections.|
|11||Karp, Jesse. "How do Graphic Novels Work?" Chapter 2 in Graphic Novels in Your School Library. American Library Association, 2011. ISBN: 9780838910894. [Preview with Google Books]|
Imagination, Sensation, and Shapes of Experience
|13||First Expansion Presentations (very short)||McCloud, Scott. The Visual Magic of Comics. TED Talk. TED.com. February, 2005.|
|15||Instructor's Notes: Games and Immersive Experience (PDF)||
Werris, Wendy. "'Hunger Games' Producer Nina Jacobson on the Journey from Page to Screen." Publishers Weekly, 2012.
Vary, Adam B. "5 Things You Should Know About The Curious New Marketing Campaign For 'The Hunger Games: Catching Fire'." Buzzfeed, 2013.
Look at Capitol Couture.
Folk process as Fanfic and Audience Participation in Creation in Multiple Media
|Punday, Daniel. "Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives." SubStance 33, no. 3 (2004): 80–107.|
Art and Commerce
Repetition vs. Expansion
|18||Work in Teams|
Work in Teams (cont.)
|20||Work in Teams (cont.)|
|21||Work in Teams (cont.)|
|22||Work in Teams (cont.)|
|23||Work in Teams (cont.)|
Final Projects Due
Team presentations of final projects
Team presentations of final projects (cont.)
Working in the real world