Required Text

[SC] = Amazon logo Collins, Suzanne. The Hunger Games. Scholastic Press, 2010. ISBN: 9780439023528. [Preview with Google Books]

This section focuses only on the readings assigned for the course. Not every class session has assigned readings. A full listing of all the course components, including these readings, can be found in the Calendar section.

3 Center of Narrative I – Building the World

Stableford, Brian. "The Third Generation of Science Fiction." Science Fiction Studies 23, no. 3 (1996): 321–30.

The Reader Writer Contract by Chawna Schroeder.

4 World Building Exercises In Various Media

[SC] pp. 1–85.

Complete intro of Zombies, Run.

6 Center of Narrative III – Building the Story Complete [SC]
8 Media Axis I – Information

Complete week 3 of Zombies, Run.

Laetz, Brian, and Joshua J. Johnston. "What is Fantasy?" Philosophy and Literature 32, no. 1 (2008): 161–72.

9 Media Axis II – Sensory Information & Iconography "Richard III-Scene 2," "Richard III-Scene 3," and "Richard III-Scene 12." Excerpted from Richard III. Directed by Richard Loncraine. Color, 104 min. 1995.
10 Guest speaker Sarah Zaiden, narrative illustrator and super-hero scholar My So Called Secret Identity, website for the comic / transmedia project co-authored by Sarah Zaiden. See especially the About Cat and Sound & Vision sections.
11 Media Axis III – Arc of Story Amazon logo Karp, Jesse. "How do Graphic Novels Work?" Chapter 2 in Graphic Novels in Your School Library. American Library Association, 2011. ISBN: 9780838910894. [Preview with Google Books]
13 First Expansion Presentations (very short) McCloud, Scott. The Visual Magic of Comics. TED Talk. February, 2005.
15 Games and Immersive Experience

Werris, Wendy. "'Hunger Games' Producer Nina Jacobson on the Journey from Page to Screen." Publishers Weekly, 2012.

Vary, Adam B. "5 Things You Should Know About The Curious New Marketing Campaign For 'The Hunger Games: Catching Fire'." Buzzfeed, 2013.

Look at Capitol Couture.

16 Folk process as Fanfic and Audience Participation in Creation in Multiple Media Punday, Daniel. "Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives." SubStance 33, no. 3 (2004): 80–107.