1 00:00:00,040 --> 00:00:02,470 The following content is provided under a Creative 2 00:00:02,470 --> 00:00:03,890 Commons license. 3 00:00:03,890 --> 00:00:06,920 Your support will help MIT OpenCourseWare continue to 4 00:00:06,920 --> 00:00:10,570 offer high quality educational resources for free. 5 00:00:10,570 --> 00:00:13,470 To make a donation or view additional materials from 6 00:00:13,470 --> 00:00:17,400 hundreds of MIT courses, visit MIT OpenCourseWare at 7 00:00:17,400 --> 00:00:18,650 ocw.mit.edu. 8 00:00:20,790 --> 00:00:24,290 Some content in this audio is not covered under a Creative 9 00:00:24,290 --> 00:00:25,785 Commons license. 10 00:00:25,785 --> 00:00:29,790 For more information, see the course materials on the MIT 11 00:00:29,790 --> 00:00:32,729 OpenCourseWare website. 12 00:00:32,729 --> 00:00:35,594 TA: A bunch of puzzles. 13 00:00:35,594 --> 00:00:37,954 AUDIENCE: The first one's easy, and then everything 14 00:00:37,954 --> 00:00:41,270 after that is such a scam. 15 00:00:41,270 --> 00:00:44,820 TA: Is it like a series, or is it just one book? 16 00:00:44,820 --> 00:00:47,056 AUDIENCE: I don't know. 17 00:00:47,056 --> 00:00:48,790 I found it. 18 00:00:48,790 --> 00:00:50,870 [LAUGHTER] 19 00:00:50,870 --> 00:00:53,460 AUDIENCE: [INAUDIBLE] 20 00:00:53,460 --> 00:00:56,736 Everyone's looking at him and they're like, you can do a 21 00:00:56,736 --> 00:00:59,116 practice leg in a one-person [UNINTELLIGIBLE PHRASE]. 22 00:00:59,116 --> 00:01:02,620 We'll just give you any puzzle that gets progressively more 23 00:01:02,620 --> 00:01:03,870 impossible. 24 00:01:07,230 --> 00:01:09,110 TA: Actually, I want to throw out one suggestion. 25 00:01:09,110 --> 00:01:12,400 If anybody's having trouble thinking about what to put up 26 00:01:12,400 --> 00:01:15,600 for a program post, and you haven't been able to keep up 27 00:01:15,600 --> 00:01:17,780 with your program posts, one thing that you might want to 28 00:01:17,780 --> 00:01:20,375 attempt is just a quick postmortem on 29 00:01:20,375 --> 00:01:21,200 the previous project. 30 00:01:21,200 --> 00:01:27,012 What went right, what you would rather have gone right, 31 00:01:27,012 --> 00:01:30,770 what went wrong, and just a couple of other points. 32 00:01:30,770 --> 00:01:36,250 Just sort of a reflection, just thinking about what you 33 00:01:36,250 --> 00:01:39,280 might want to try to change or what you want to make sure 34 00:01:39,280 --> 00:01:42,280 that you keep doing for the next project. 35 00:01:42,280 --> 00:01:44,080 That's just a good idea. 36 00:01:44,080 --> 00:01:47,580 So if you could do that next week. 37 00:01:47,580 --> 00:01:51,717 It will be done today, so after this week's program 38 00:01:51,717 --> 00:01:53,945 post, you might want to try to do the exercise. 39 00:01:58,410 --> 00:02:01,205 PROFESSOR: So today, well first of all I want to say if 40 00:02:01,205 --> 00:02:04,414 you can't see the screen, you might want to position 41 00:02:04,414 --> 00:02:07,114 yourself so that you can, because most of everything is 42 00:02:07,114 --> 00:02:10,070 going to be up here for today. 43 00:02:10,070 --> 00:02:15,780 So I don't know if, for those of you who have taken or are 44 00:02:15,780 --> 00:02:20,206 taking video game studies, how much you're going into this. 45 00:02:20,206 --> 00:02:22,940 But some of today's talk is definitely going to be more on 46 00:02:22,940 --> 00:02:26,850 the video games studies theoretical side. 47 00:02:26,850 --> 00:02:28,810 And we're not actually requiring you to implement 48 00:02:28,810 --> 00:02:30,530 this stuff, so a lot what we are going to be talking about 49 00:02:30,530 --> 00:02:33,830 today is rhetoric and meaning and how that relates to 50 00:02:33,830 --> 00:02:35,750 simulation. 51 00:02:35,750 --> 00:02:37,985 If you're not conscious of this, or you don't put this in 52 00:02:37,985 --> 00:02:39,020 your game, that's fine. 53 00:02:39,020 --> 00:02:41,310 This is just something that I think is really interesting, 54 00:02:41,310 --> 00:02:42,960 and I hope you guys will as well. 55 00:02:45,970 --> 00:02:51,570 So, first of all, I want to talk about what simulation 56 00:02:51,570 --> 00:02:54,880 means, and it would help if I did this correctly. 57 00:03:03,628 --> 00:03:04,114 There we go. 58 00:03:04,114 --> 00:03:06,560 OK. 59 00:03:06,560 --> 00:03:10,360 So, Gonzalo Frasca says, to simulate is to model a source 60 00:03:10,360 --> 00:03:13,370 system or different system which maintains for someone 61 00:03:13,370 --> 00:03:17,280 some of the behaviors of the original system. 62 00:03:17,280 --> 00:03:19,970 And so to me, this definition is really important for a 63 00:03:19,970 --> 00:03:21,900 couple of reasons. 64 00:03:21,900 --> 00:03:25,150 First of all, he puts source in parentheses. 65 00:03:25,150 --> 00:03:28,715 For him and in his writing, he doesn't necessarily think you 66 00:03:28,715 --> 00:03:31,549 need one, which is a whole other argument all together. 67 00:03:31,549 --> 00:03:33,691 I want to point out that all of this will assume that there 68 00:03:33,691 --> 00:03:37,430 is a star system and that the design is consciousness. 69 00:03:37,430 --> 00:03:40,648 That's part of the board game assignment, to make a game 70 00:03:40,648 --> 00:03:42,640 based on a real world system. 71 00:03:42,640 --> 00:03:46,960 But this technician has a lot of space in it. 72 00:03:46,960 --> 00:03:50,381 It maintains for somebody some of the behaviors. 73 00:03:50,381 --> 00:03:54,160 It's intentionally very loose. 74 00:03:54,160 --> 00:03:58,430 And this'll come into to play shortly, because a big part we 75 00:03:58,430 --> 00:04:00,560 are going to talk about today is the relationship with 76 00:04:00,560 --> 00:04:05,560 subjectivity and simulation, which I hope you guys saw a 77 00:04:05,560 --> 00:04:08,140 little bit of in the reading for today. 78 00:04:10,920 --> 00:04:14,805 So to give a more rigorous definition, this is a model 79 00:04:14,805 --> 00:04:18,410 taken from an extremely dry textbook called Theory of 80 00:04:18,410 --> 00:04:21,260 Modeling and Simulation. 81 00:04:21,260 --> 00:04:22,915 Zeigler and all have [UNINTELLIGIBLE] of what it 82 00:04:22,915 --> 00:04:24,350 offers, and basically they present a 83 00:04:24,350 --> 00:04:25,960 simulation that's like this. 84 00:04:25,960 --> 00:04:30,820 So the idea is, you have a star system that exists within 85 00:04:30,820 --> 00:04:32,460 the experimental frame. 86 00:04:32,460 --> 00:04:36,160 This frame refers to, these are the conditions under which 87 00:04:36,160 --> 00:04:38,250 we are interested in the star system. 88 00:04:38,250 --> 00:04:38,580 Right? 89 00:04:38,580 --> 00:04:42,720 So if you want to make a game, say about life at MIT, there's 90 00:04:42,720 --> 00:04:44,335 some things you are going to include, some things you're 91 00:04:44,335 --> 00:04:45,250 going to exclude, right? 92 00:04:45,250 --> 00:04:48,184 You probably don't care about the effect of the moon's 93 00:04:48,184 --> 00:04:51,420 gravity on the campus, for example. 94 00:04:51,420 --> 00:04:53,280 And so then there's the modelling relation. 95 00:04:53,280 --> 00:04:56,365 So we observed the star system under certain conditions, and 96 00:04:56,365 --> 00:04:59,955 then we focused on the elements that are important to 97 00:04:59,955 --> 00:05:02,630 us, and from that we construct the model. 98 00:05:02,630 --> 00:05:06,680 And you notice, here they distinguish between a 99 00:05:06,680 --> 00:05:09,850 simulator and a model, which is not something that I think 100 00:05:09,850 --> 00:05:12,540 we do necessarily. 101 00:05:12,540 --> 00:05:15,500 Because we tend to think that simulations are complex 102 00:05:15,500 --> 00:05:19,560 technological software entities. 103 00:05:19,560 --> 00:05:25,430 So separating this indicates that multiple 104 00:05:25,430 --> 00:05:27,380 things can be a simulator. 105 00:05:27,380 --> 00:05:31,330 For example, in terms of games, you can 106 00:05:31,330 --> 00:05:32,395 have a board game. 107 00:05:32,395 --> 00:05:33,085 You can have a video game. 108 00:05:33,085 --> 00:05:34,950 And these could be based on the same model, or they could 109 00:05:34,950 --> 00:05:38,510 be derived from the same system, but the simulator 110 00:05:38,510 --> 00:05:41,380 exactly can be a couple of different things. 111 00:05:41,380 --> 00:05:44,320 And so this is a sort of technical way 112 00:05:44,320 --> 00:05:46,840 of looking at it. 113 00:05:46,840 --> 00:05:50,070 What I want to talk about specifically is what I refer 114 00:05:50,070 --> 00:05:52,870 to in my writing as a simulation gap. 115 00:05:52,870 --> 00:05:55,522 And this is another way of looking at the elements in a 116 00:05:55,522 --> 00:05:57,000 simulation. 117 00:05:57,000 --> 00:06:00,150 So, major components such as star system, the simulation, 118 00:06:00,150 --> 00:06:04,850 the user, and I have all of these super intuitive arrows. 119 00:06:04,850 --> 00:06:06,070 So we'll go through them quickly. 120 00:06:06,070 --> 00:06:08,210 So the arrow at A, this is kind of 121 00:06:08,210 --> 00:06:09,700 the abstraction process. 122 00:06:09,700 --> 00:06:13,030 We are looking at a star system we're considering, 123 00:06:13,030 --> 00:06:15,620 presumably within some sort of experimental frame that we 124 00:06:15,620 --> 00:06:16,470 care about. 125 00:06:16,470 --> 00:06:18,870 And then from that we derive behaviors and rules for what 126 00:06:18,870 --> 00:06:22,880 we want to implement into the simulation. 127 00:06:22,880 --> 00:06:25,320 So the arrow with B represents the user. 128 00:06:25,320 --> 00:06:26,240 So this might be me. 129 00:06:26,240 --> 00:06:28,015 And this is me interacting with the game. 130 00:06:28,015 --> 00:06:30,190 This is me playing with it, seeing how the simulation 131 00:06:30,190 --> 00:06:33,050 works, watching it run. 132 00:06:33,050 --> 00:06:39,860 But then, importantly, there's also arrow C my recognition 133 00:06:39,860 --> 00:06:42,120 that it's based on something. 134 00:06:42,120 --> 00:06:45,776 If you can't tell that simulation has a star system, 135 00:06:45,776 --> 00:06:49,040 you're going to think of it very differently than if you 136 00:06:49,040 --> 00:06:51,520 know where that star system is. 137 00:06:51,520 --> 00:06:55,420 And so D, then, is the proverbial simulation gap. 138 00:06:55,420 --> 00:06:59,950 And this is the space in between all of them. 139 00:06:59,950 --> 00:07:04,120 And this is a model of how users, in working with a 140 00:07:04,120 --> 00:07:06,680 simulation, can create a subjective 141 00:07:06,680 --> 00:07:07,570 interpretation of it. 142 00:07:07,570 --> 00:07:09,090 They assign values to it. 143 00:07:09,090 --> 00:07:12,750 They look at are there value judgments in the game. 144 00:07:12,750 --> 00:07:15,355 They may consider various parts of the game to have 145 00:07:15,355 --> 00:07:18,080 certain meaning or express certain ideas. 146 00:07:18,080 --> 00:07:20,900 And this arises from understanding the difference 147 00:07:20,900 --> 00:07:25,020 between the star system and the simulation. 148 00:07:25,020 --> 00:07:28,820 I wasn't able to compress the quote down into a slide, but 149 00:07:28,820 --> 00:07:33,150 Ian Bogost said that the simulation gap is kind of-- 150 00:07:33,150 --> 00:07:36,349 a user's interpretation of a simulation converges-- all 151 00:07:36,349 --> 00:07:39,120 right, let's see if I can get this right. 152 00:07:39,120 --> 00:07:40,805 It's horribly wordy in the book. 153 00:07:40,805 --> 00:07:44,120 But he's basically saying your interpretation is based on 154 00:07:44,120 --> 00:07:47,920 what the simulation includes as much as what it excludes. 155 00:07:47,920 --> 00:07:50,920 We look at these design decisions as having meaning. 156 00:07:54,010 --> 00:07:57,750 And so we saw this in the star article. 157 00:07:57,750 --> 00:07:59,220 I'm sorry, this picture is lo-res, 158 00:07:59,220 --> 00:08:03,180 but the game is lo-res. 159 00:08:03,180 --> 00:08:04,220 I don't know if you remember this. 160 00:08:04,220 --> 00:08:08,600 There's this key point in the article for today when 161 00:08:08,600 --> 00:08:12,070 [? Star ?] is talking about discussing SimCity 2000 with 162 00:08:12,070 --> 00:08:13,400 his daughter. 163 00:08:13,400 --> 00:08:18,800 And if you remember, he and his daughter react differently 164 00:08:18,800 --> 00:08:24,150 to the game's exclusion of mixed-use field. 165 00:08:24,150 --> 00:08:26,070 Actually, I probably want to check. 166 00:08:26,070 --> 00:08:27,480 Has anyone not played SimCity? 167 00:08:27,480 --> 00:08:29,340 Any of the versions? 168 00:08:29,340 --> 00:08:30,450 No experience? 169 00:08:30,450 --> 00:08:30,980 OK. 170 00:08:30,980 --> 00:08:34,070 So SimCity basically is a-- 171 00:08:34,070 --> 00:08:35,380 he's called it a software toy. 172 00:08:35,380 --> 00:08:36,770 It's a simulation of a city. 173 00:08:36,770 --> 00:08:37,630 That's the name. 174 00:08:37,630 --> 00:08:42,230 And the idea is you start with an empty space, and are trying 175 00:08:42,230 --> 00:08:43,460 to build it up into a burgeoning 176 00:08:43,460 --> 00:08:45,230 metropolis, or whatever. 177 00:08:45,230 --> 00:08:46,765 One of the defining features of the games 178 00:08:46,765 --> 00:08:47,630 is it's very open. 179 00:08:47,630 --> 00:08:49,240 There's no real set goals. 180 00:08:49,240 --> 00:08:52,190 And this is primarily done through zoning. 181 00:08:52,190 --> 00:08:55,940 And zoning is designating land for specific uses. 182 00:08:55,940 --> 00:08:59,520 So the main zones in the game, and in actual urban planning 183 00:08:59,520 --> 00:09:02,290 are residential, commercial, and industrial. 184 00:09:02,290 --> 00:09:05,130 So to mark a segment of land as residential means, this 185 00:09:05,130 --> 00:09:09,834 land is approved for building housing, basically apartments, 186 00:09:09,834 --> 00:09:11,670 houses, etc. 187 00:09:11,670 --> 00:09:15,790 Commercial zones are things like commerce, offices, 188 00:09:15,790 --> 00:09:18,540 retailers, those kind of things, whereas industry is 189 00:09:18,540 --> 00:09:21,450 manufacturing, mostly. 190 00:09:21,450 --> 00:09:23,940 And so in the game, you can basically say this chunk of 191 00:09:23,940 --> 00:09:25,340 land is for this use. 192 00:09:25,340 --> 00:09:28,470 But in reality, it's usually not that cut and dry. 193 00:09:28,470 --> 00:09:32,110 And so mixed-use development is a particular kind of zoning 194 00:09:32,110 --> 00:09:34,345 where you're saying this land can be used for multiple 195 00:09:34,345 --> 00:09:35,470 things at the same time. 196 00:09:35,470 --> 00:09:37,430 And you see this a lot, actually, in Boston, 197 00:09:37,430 --> 00:09:41,180 especially down Newbury Street, Back Bay, where the 198 00:09:41,180 --> 00:09:43,410 ground levels of these apartment buildings are 199 00:09:43,410 --> 00:09:45,030 restaurants or stores. 200 00:09:45,030 --> 00:09:47,597 And then there's space to let apartments 201 00:09:47,597 --> 00:09:48,940 built right above them. 202 00:09:48,940 --> 00:09:51,170 And that's not possible in any SimCity. 203 00:09:51,170 --> 00:09:55,130 And so to get back to the article then, the author is 204 00:09:55,130 --> 00:09:57,810 saying that he thinks the simulation is prejudiced 205 00:09:57,810 --> 00:09:58,800 against this kind. 206 00:09:58,800 --> 00:10:02,623 It's against having this kind of zoning because the game 207 00:10:02,623 --> 00:10:03,920 just leaves it out. 208 00:10:03,920 --> 00:10:07,740 Whereas his daughter says, well this 209 00:10:07,740 --> 00:10:09,530 is just how it works. 210 00:10:09,530 --> 00:10:12,600 So for the two of them, they both interpret this exclusion 211 00:10:12,600 --> 00:10:12,950 differently. 212 00:10:12,950 --> 00:10:16,120 The daughter thinks, well, OK, this is just how the game is. 213 00:10:16,120 --> 00:10:17,960 It's not important. 214 00:10:17,960 --> 00:10:19,570 And again the author says well this is 215 00:10:19,570 --> 00:10:22,450 actually a political decision. 216 00:10:22,450 --> 00:10:25,360 So if any of you are familiar with the game, can you think 217 00:10:25,360 --> 00:10:26,650 of other games that are examples 218 00:10:26,650 --> 00:10:28,680 of politics in SimCity? 219 00:10:28,680 --> 00:10:31,405 It's written about a fair amount, actually. 220 00:10:31,405 --> 00:10:34,375 AUDIENCE: There's the energy scope, where you can choose 221 00:10:34,375 --> 00:10:37,345 between coal or nuclear and whatnot. 222 00:10:37,345 --> 00:10:39,325 I think when you do get to the [UNINTELLIGIBLE PHRASE]. 223 00:10:44,503 --> 00:10:44,996 PROFESSOR: Yeah. 224 00:10:44,996 --> 00:10:46,968 They had their own agendas, certainly. 225 00:10:46,968 --> 00:10:48,940 AUDIENCE: Well, it's not only that. 226 00:10:48,940 --> 00:10:52,884 I think it's cheaper to build a hydroelectric plant than it 227 00:10:52,884 --> 00:10:53,870 is to build a nuclear plant. 228 00:10:53,870 --> 00:10:55,842 Because the material cost of building it 229 00:10:55,842 --> 00:10:58,307 in SimCity is cheaper. 230 00:10:58,307 --> 00:10:59,786 PROFESSOR: That's certainly part of it. 231 00:10:59,786 --> 00:11:02,744 Although it's interesting to know that in the game, I think 232 00:11:02,744 --> 00:11:05,702 part of that is that the hydro plants don't generate as much, 233 00:11:05,702 --> 00:11:07,181 so you need a lot of them. 234 00:11:07,181 --> 00:11:07,674 AUDIENCE: Maybe. 235 00:11:07,674 --> 00:11:09,646 I haven't played in a long time. 236 00:11:09,646 --> 00:11:10,139 PROFESSOR: Yes. 237 00:11:10,139 --> 00:11:13,140 I think they took the hydro plants out in 2000. 238 00:11:13,140 --> 00:11:16,360 AUDIENCE: Oftentimes it's a lot of rules, anyways. 239 00:11:16,360 --> 00:11:20,465 It was often to your interest to build industrial zones near 240 00:11:20,465 --> 00:11:23,360 a border of your city, so that your city wouldn't 241 00:11:23,360 --> 00:11:24,340 be polluted as much. 242 00:11:24,340 --> 00:11:26,649 [UNINTELLIGIBLE PHRASE]. 243 00:11:26,649 --> 00:11:27,102 PROFESSOR: Yeah. 244 00:11:27,102 --> 00:11:29,890 And it's a result of the pollution model. 245 00:11:29,890 --> 00:11:33,150 The industrial zones pollute in a circle, so if you pollute 246 00:11:33,150 --> 00:11:36,862 on the edge of the map, half that circle is non-existent. 247 00:11:36,862 --> 00:11:39,190 But there's a question. 248 00:11:39,190 --> 00:11:42,200 Is the simulation arguing that you should send your pollution 249 00:11:42,200 --> 00:11:44,640 to other cities, or is it just a result of how it works? 250 00:11:48,996 --> 00:11:49,480 Jason? 251 00:11:49,480 --> 00:11:51,715 AUDIENCE: The decision on how to follow things like how 252 00:11:51,715 --> 00:11:54,590 taxes affect group rates, and how 253 00:11:54,590 --> 00:11:57,160 different sections interact. 254 00:11:57,160 --> 00:12:00,230 All those types of things definitely have models from 255 00:12:00,230 --> 00:12:03,830 what they come from, which have certain slightly bigger 256 00:12:03,830 --> 00:12:05,080 political slants to them. 257 00:12:09,248 --> 00:12:10,706 AUDIENCE: I was just wondering. 258 00:12:10,706 --> 00:12:13,136 I think the difference in how the father and the daughter 259 00:12:13,136 --> 00:12:16,052 viewed the system is that the father already had a 260 00:12:16,052 --> 00:12:18,160 preconception of what the city should be like. 261 00:12:18,160 --> 00:12:21,075 But the kid wouldn't necessarily know because they 262 00:12:21,075 --> 00:12:22,450 haven't been exposed to all of this. 263 00:12:22,450 --> 00:12:24,250 So to them, it's like oh, OK, this is how it works. 264 00:12:24,250 --> 00:12:27,894 But the father knows that there are other things in the 265 00:12:27,894 --> 00:12:30,680 model system as opposed to the simulation. 266 00:12:30,680 --> 00:12:31,090 PROFESSOR: Yeah. 267 00:12:31,090 --> 00:12:35,078 And that's, again, emphasizing the fact that the user has 268 00:12:35,078 --> 00:12:36,569 their own subjectivity. 269 00:12:36,569 --> 00:12:39,551 Different people are going to assign different values to 270 00:12:39,551 --> 00:12:40,545 these things. 271 00:12:40,545 --> 00:12:44,024 AUDIENCE: Mass transit in SimCity is universally 272 00:12:44,024 --> 00:12:46,509 considered to be a part of the [UNINTELLIGIBLE PHRASE]. 273 00:12:56,946 --> 00:12:58,934 AUDIENCE: In some games they'll complain about the 274 00:12:58,934 --> 00:13:01,419 lack of roads, but they don't do anything about it. 275 00:13:01,419 --> 00:13:03,904 They keep moving in. 276 00:13:03,904 --> 00:13:05,892 AUDIENCE: How are they moving in? 277 00:13:12,880 --> 00:13:13,160 PROFESSOR: Yeah. 278 00:13:13,160 --> 00:13:14,860 And actually, in the first one, you 279 00:13:14,860 --> 00:13:16,430 could just have trains. 280 00:13:16,430 --> 00:13:18,390 You could just have rail lines, and there weren't even 281 00:13:18,390 --> 00:13:20,065 train stations. 282 00:13:20,065 --> 00:13:22,110 Everything was built up against the tracks. 283 00:13:22,110 --> 00:13:24,692 Which in reality, I've lived next to the 284 00:13:24,692 --> 00:13:25,614 commuter rail lines. 285 00:13:25,614 --> 00:13:27,915 It's not pleasant. 286 00:13:27,915 --> 00:13:30,802 AUDIENCE: In come cities, a significant portion of the 287 00:13:30,802 --> 00:13:34,310 population does make do with only public transport, and you 288 00:13:34,310 --> 00:13:35,702 can get a taxi. 289 00:13:41,180 --> 00:13:42,200 PROFESSOR: Just one final point. 290 00:13:42,200 --> 00:13:44,510 It's a very small detail, but a lot of the games will let 291 00:13:44,510 --> 00:13:49,090 you declare your city a nuclear-free zone, which just 292 00:13:49,090 --> 00:13:52,590 basically means you can't build a nuclear power plant. 293 00:13:52,590 --> 00:13:54,550 But that stimulates growth. 294 00:13:54,550 --> 00:13:57,490 People want to move there more because there's no nuclear 295 00:13:57,490 --> 00:13:58,970 power plants. 296 00:13:58,970 --> 00:14:03,260 So I want to go through a few more really short examples. 297 00:14:03,260 --> 00:14:06,830 Civilization Revolution is more like a stripped down 298 00:14:06,830 --> 00:14:08,210 Civilization. 299 00:14:08,210 --> 00:14:11,550 Is anyone familiar with this version? 300 00:14:11,550 --> 00:14:14,210 Now, specifically are you familiar with the DS version? 301 00:14:14,210 --> 00:14:17,680 That's the only one I've played that's actually based 302 00:14:17,680 --> 00:14:19,122 in [INAUDIBLE]. 303 00:14:19,122 --> 00:14:20,700 AUDIENCE: It's on iPhone, too. 304 00:14:20,700 --> 00:14:22,460 PROFESSOR: Oh yeah, it's probably the same 305 00:14:22,460 --> 00:14:24,080 thing on the iPhone. 306 00:14:24,080 --> 00:14:26,940 So I've noticed, having played this game a lot, in the game, 307 00:14:26,940 --> 00:14:28,290 they have all these different civilizations, and all 308 00:14:28,290 --> 00:14:30,685 represented by a famous leader. 309 00:14:30,685 --> 00:14:34,315 So the Indians are lead by Gandhi for however many 310 00:14:34,315 --> 00:14:36,303 thousands of years the game goes on. 311 00:14:36,303 --> 00:14:40,110 And I've noticed that Gandhi is incredibly aggressive. 312 00:14:40,110 --> 00:14:43,371 Almost to the point where he declares war on someone. 313 00:14:43,371 --> 00:14:45,319 He will stay at war the whole time. 314 00:14:45,319 --> 00:14:46,780 I usually end up back again, honestly. 315 00:14:50,200 --> 00:14:52,410 And you can try to make peace, and they'll never do it. 316 00:14:52,410 --> 00:14:53,780 They'll say, oh yeah, we'll be friends. 317 00:14:53,780 --> 00:14:57,730 And then three turns later, they're declaring war. 318 00:14:57,730 --> 00:15:00,410 But on the other hand, Alexander the Great, who 319 00:15:00,410 --> 00:15:02,750 conquered much of Greece and Macedonia, and was very 320 00:15:02,750 --> 00:15:04,880 expansionist, is a total pacifist. 321 00:15:04,880 --> 00:15:05,800 He'll never fight you. 322 00:15:05,800 --> 00:15:07,850 He never wants to declare war. 323 00:15:07,850 --> 00:15:10,200 And not only that, but he never expands. 324 00:15:10,200 --> 00:15:13,005 They almost always just have their one city, and they never 325 00:15:13,005 --> 00:15:15,038 try to grow and spread, which is totally not 326 00:15:15,038 --> 00:15:17,440 what the Greeks did. 327 00:15:17,440 --> 00:15:18,612 So there's this question here. 328 00:15:18,612 --> 00:15:22,260 Is this the result, then, of bias in the simulation? 329 00:15:22,260 --> 00:15:27,214 Do the designers just think, is it bad history? 330 00:15:27,214 --> 00:15:29,470 AUDIENCE: I think that's backwards. 331 00:15:29,470 --> 00:15:30,752 Wrong pointer. 332 00:15:30,752 --> 00:15:33,110 AUDIENCE: That might be it, because in, for example, 333 00:15:33,110 --> 00:15:36,560 Civilization 4, and I think 5, they have the same characters, 334 00:15:36,560 --> 00:15:41,920 where if you're being India, your player can be Gandhian. 335 00:15:41,920 --> 00:15:44,810 He's pacifistic in that. 336 00:15:44,810 --> 00:15:47,740 And I'm pretty sure Alexander the Great is probably also 337 00:15:47,740 --> 00:15:48,190 expansionist. 338 00:15:48,190 --> 00:15:50,900 I'm not sure why they did that in this version. 339 00:15:50,900 --> 00:15:52,854 PROFESSOR: Maybe they messed up. 340 00:15:52,854 --> 00:15:57,060 AUDIENCE: Gandhi, in number 5, is still really aggressive. 341 00:15:57,060 --> 00:16:01,660 AUDIENCE: Maybe they just thought it was funny. 342 00:16:01,660 --> 00:16:03,660 AUDIENCE: Maybe they like irony. 343 00:16:03,660 --> 00:16:06,170 PROFESSOR: I actually have my own theory on this. 344 00:16:06,170 --> 00:16:08,880 Part of the game is your civilization has a certain 345 00:16:08,880 --> 00:16:11,526 government, and governments get different benefits. 346 00:16:11,526 --> 00:16:12,910 Actually, [UNINTELLIGIBLE] 347 00:16:12,910 --> 00:16:15,730 benefit in this game. 348 00:16:15,730 --> 00:16:18,220 Indians start with fundamentalism, which gives 349 00:16:18,220 --> 00:16:20,240 you a bonus to attack. 350 00:16:20,240 --> 00:16:22,740 Whereas the Greeks start with a democracy, and then a 351 00:16:22,740 --> 00:16:25,120 democracy that people won't declare war in. 352 00:16:25,120 --> 00:16:28,160 So there's this kind of weird, and my theory is that Indians 353 00:16:28,160 --> 00:16:30,960 always attack you because they always have an attack bonus. 354 00:16:30,960 --> 00:16:32,180 And the Greeks never attack you 355 00:16:32,180 --> 00:16:34,420 because they're a democracy. 356 00:16:34,420 --> 00:16:39,090 As we know, democracies aren't necessarily pacifistic. 357 00:16:39,090 --> 00:16:41,880 And again this is my thinking on it. 358 00:16:41,880 --> 00:16:45,694 This understanding the rules of the system, and then I kind 359 00:16:45,694 --> 00:16:47,340 of infer this AI behavior based on that. 360 00:16:47,340 --> 00:16:49,380 But again, this is my position. 361 00:16:49,380 --> 00:16:52,305 It's easy to find people complaining about historical 362 00:16:52,305 --> 00:16:53,760 inaccuracies in Civilization. 363 00:16:53,760 --> 00:16:56,190 There's always this question. 364 00:16:56,190 --> 00:16:57,740 Is it part of the system? 365 00:16:57,740 --> 00:16:59,880 Is the system just behaving in a certain way because of 366 00:16:59,880 --> 00:17:00,810 certain properties? 367 00:17:00,810 --> 00:17:04,170 Is there another intent there? 368 00:17:04,170 --> 00:17:06,940 We can infer all these different meanings from what 369 00:17:06,940 --> 00:17:11,260 the simulation includes and what it excludes. 370 00:17:11,260 --> 00:17:15,619 So I want to ask, has anyone not played September 12? 371 00:17:15,619 --> 00:17:17,910 Can I get a volunteer to play? 372 00:17:17,910 --> 00:17:20,918 AUDIENCE: Go for it, Jeremy. 373 00:17:20,918 --> 00:17:22,394 PROFESSOR: Do you want to play? 374 00:17:32,750 --> 00:17:34,948 So you can control with the mouse. 375 00:17:37,882 --> 00:17:39,838 Can everyone read this OK? 376 00:17:39,838 --> 00:17:41,305 Should I read it. 377 00:17:41,305 --> 00:17:42,772 It's not a game. 378 00:17:42,772 --> 00:17:43,750 You can't win or lose. 379 00:17:43,750 --> 00:17:44,728 It's a simulation. 380 00:17:44,728 --> 00:17:45,706 It has no ending. 381 00:17:45,706 --> 00:17:46,195 It's already begun. 382 00:17:46,195 --> 00:17:47,173 And here it goes. 383 00:17:47,173 --> 00:17:48,640 So, all you can do is-- 384 00:17:48,640 --> 00:17:49,890 [INTERPOSING VOICES] 385 00:17:54,019 --> 00:17:57,798 PROFESSOR: So do you see what's happening to the people 386 00:17:57,798 --> 00:18:02,244 that you just hit with this? 387 00:18:02,244 --> 00:18:15,582 [VIDEO GAME SOUNDS] 388 00:18:15,582 --> 00:18:17,558 [UNINTELLIGIBLE] --turn into errors. 389 00:18:21,550 --> 00:18:23,330 PROFESSOR: You can read in the intro screen that this is 390 00:18:23,330 --> 00:18:25,480 meant to be a simulation of the United 391 00:18:25,480 --> 00:18:34,914 States' response to 9/11. 392 00:18:34,914 --> 00:18:35,400 AUDIENCE: There's a puppy! 393 00:18:35,400 --> 00:18:38,458 PROFESSOR: Do you think you're making things better? 394 00:18:38,458 --> 00:18:43,710 [PLAYING VIDEO GAME] 395 00:18:43,710 --> 00:18:44,960 [INTERPOSING VOICES] 396 00:18:49,820 --> 00:18:51,157 AUDIENCE: -- just to kill the puppy? 397 00:18:58,312 --> 00:19:00,630 AUDIENCE: That is one crazy dog. 398 00:19:00,630 --> 00:19:01,320 AUDIENCE: What the heck? 399 00:19:01,320 --> 00:19:03,080 PROFESSOR: Do you notice anything about when you 400 00:19:03,080 --> 00:19:04,330 [UNINTELLIGIBLE]? 401 00:19:07,950 --> 00:19:09,200 Anything unusual? 402 00:19:17,210 --> 00:19:20,946 So apparently as soon as you click, there is a delay. 403 00:19:20,946 --> 00:19:23,310 You can never specifically target. 404 00:19:23,310 --> 00:19:27,075 Even if you say, I want to get these terrorists, the delay 405 00:19:27,075 --> 00:19:30,294 means the odds are you're not going to. 406 00:19:30,294 --> 00:19:31,544 Because they're going to move away. 407 00:19:39,042 --> 00:19:41,472 AUDIENCE: Did you bomb the other terrorists? 408 00:19:41,472 --> 00:19:41,958 AUDIENCE: No. 409 00:19:41,958 --> 00:19:45,664 If you kill a terrorist, you don't bomb more terrorists. 410 00:19:45,664 --> 00:19:46,914 AUDIENCE: Oh really? 411 00:19:51,170 --> 00:19:52,800 AUDIENCE: Leopard terrorists. 412 00:19:52,800 --> 00:19:56,285 AUDIENCE: Ooh, it's a kid. 413 00:19:56,285 --> 00:19:58,217 AUDIENCE: It's a kid terrorist? 414 00:20:01,580 --> 00:20:03,020 AUDIENCE: You shouldn't have brought adult terrorists. 415 00:20:06,380 --> 00:20:07,950 AUDIENCE: Great strategy. 416 00:20:07,950 --> 00:20:12,025 If you turn all of the regular civilians into terrorists, 417 00:20:12,025 --> 00:20:13,909 then you can just kill everyone. 418 00:20:13,909 --> 00:20:16,990 [LAUGHTER] 419 00:20:16,990 --> 00:20:20,630 AUDIENCE: I think they also come in from the side there. 420 00:20:20,630 --> 00:20:22,590 AUDIENCE: Well you've got to kill them faster. 421 00:20:27,000 --> 00:20:29,820 AUDIENCE: Last night, someone figured out that if you camped 422 00:20:29,820 --> 00:20:32,180 out in the corner, eventually one would wander into the 423 00:20:32,180 --> 00:20:34,310 corner without any [UNINTELLIGIBLE] on it and you 424 00:20:34,310 --> 00:20:36,140 completely could probably kill only terrorists 425 00:20:36,140 --> 00:20:37,595 in the entire game. 426 00:20:40,505 --> 00:20:43,900 AUDIENCE: That's boring. 427 00:20:43,900 --> 00:20:45,820 AUDIENCE: How about just kill everyone, become terrorists 428 00:20:45,820 --> 00:20:47,470 and then chase them. 429 00:20:47,470 --> 00:20:49,525 PROFESSOR: So I want to say that this game has received a 430 00:20:49,525 --> 00:20:50,870 lot of criticism. 431 00:20:50,870 --> 00:20:53,620 So this is actually Gonzalo Frasca's game, if you still 432 00:20:53,620 --> 00:20:56,800 remember the quote from the beginning. 433 00:20:56,800 --> 00:20:58,940 Notable designer Greg Costikyan has really 434 00:20:58,940 --> 00:21:00,670 criticized this, saying this is really harsh. 435 00:21:00,670 --> 00:21:03,090 How can you call this a simulation. 436 00:21:03,090 --> 00:21:04,010 This is so insensitive. 437 00:21:04,010 --> 00:21:08,115 And you notice that this game leaves out a lot of the 438 00:21:08,115 --> 00:21:11,380 aspects of terrorism and how peaceful interactions work. 439 00:21:11,380 --> 00:21:16,030 You don't see 9/11 happening here. 440 00:21:16,030 --> 00:21:19,030 It really simplifies the act of what makes 441 00:21:19,030 --> 00:21:21,565 someone become a terrorist. 442 00:21:21,565 --> 00:21:24,962 You don't have all of the other pressures in the region, 443 00:21:24,962 --> 00:21:26,826 all of the other countries' influences. 444 00:21:26,826 --> 00:21:30,100 It's very stripped down. 445 00:21:30,100 --> 00:21:33,570 And I think Frasca talked about part of the point here 446 00:21:33,570 --> 00:21:34,630 is that it's ignoring so much. 447 00:21:34,630 --> 00:21:36,600 Because that seems to be the way that the US 448 00:21:36,600 --> 00:21:38,140 government has responded. 449 00:21:38,140 --> 00:21:41,200 It's like this happened, and now we're just going to start 450 00:21:41,200 --> 00:21:42,710 bombing them. 451 00:21:42,710 --> 00:21:47,760 And so this is a really great example of how what has been 452 00:21:47,760 --> 00:21:50,600 stripped out and what's been left in really creates a 453 00:21:50,600 --> 00:21:51,295 strong statement. 454 00:21:51,295 --> 00:21:55,110 And you can interpret it in a lot of different ways. 455 00:21:55,110 --> 00:21:57,760 I personally think that what he's going for is this idea 456 00:21:57,760 --> 00:22:01,922 that the rhetoric surrounding the War on Terror and the 457 00:22:01,922 --> 00:22:05,550 political actions are ignoring a lot of factors, including 458 00:22:05,550 --> 00:22:08,080 our own role in the region of attack. 459 00:22:08,080 --> 00:22:13,020 But anyways, I don't mean to turn this into a subplot. 460 00:22:13,020 --> 00:22:15,330 Does anyone else have any other observations or anything 461 00:22:15,330 --> 00:22:18,809 to say about it? 462 00:22:18,809 --> 00:22:22,288 AUDIENCE: I know that, as a result of this, or inspired by 463 00:22:22,288 --> 00:22:24,773 this, there is a great [UNINTELLIGIBLE] article. 464 00:22:24,773 --> 00:22:27,750 That tells us we can expect a new mother of all bombs 465 00:22:27,750 --> 00:22:32,280 developed generates 10,000 terrorists with every blast. 466 00:22:37,520 --> 00:22:40,405 PROFESSOR: So another example, has anyone not played Every 467 00:22:40,405 --> 00:22:42,120 Day the Same Dream? 468 00:22:45,070 --> 00:22:46,990 Does anyone want to play? 469 00:22:46,990 --> 00:22:47,937 AUDIENCE: I'll try. 470 00:22:47,937 --> 00:22:49,187 PROFESSOR: OK. 471 00:23:01,573 --> 00:23:02,547 AUDIENCE: [INAUDIBLE] 472 00:23:02,547 --> 00:23:05,400 Gandhi is not part of the system. 473 00:23:05,400 --> 00:23:07,086 Gandhi is just not like a player, he's 474 00:23:07,086 --> 00:23:07,736 not part the system. 475 00:23:07,736 --> 00:23:09,480 PROFESSOR: In Civilization? 476 00:23:09,480 --> 00:23:10,988 Well, the AI controls him. 477 00:23:14,690 --> 00:23:17,136 AUDIENCE: There was some music. 478 00:23:17,136 --> 00:24:12,543 [MUSIC PLAYING] 479 00:24:12,543 --> 00:24:14,040 AUDIENCE: Did you hit a car? 480 00:24:24,020 --> 00:24:28,012 AUDIENCE: Aw, you can't jump? 481 00:24:28,012 --> 00:24:45,170 [LAUGHTER] 482 00:24:45,170 --> 00:24:46,420 AUDIENCE: [UNINTELLIGIBLE] a cubicle! 483 00:25:03,430 --> 00:25:05,084 AUDIENCE: What is the biggest cubicle in this room? 484 00:25:12,042 --> 00:25:13,533 AUDIENCE: Computer science. 485 00:25:13,533 --> 00:25:14,783 Software. 486 00:25:19,497 --> 00:25:20,365 AUDIENCE: I get it. 487 00:25:20,365 --> 00:25:21,615 Anything more to it? 488 00:25:24,386 --> 00:25:26,370 AUDIENCE: You probably won't have enough time to do 489 00:25:26,370 --> 00:25:27,620 everything. 490 00:25:41,156 --> 00:25:42,400 AUDIENCE: Keep going forward. 491 00:25:42,400 --> 00:25:44,390 You can just keep going forward. 492 00:25:47,130 --> 00:25:48,576 AUDIENCE: Oh, you [INAUDIBLE]. 493 00:25:55,548 --> 00:25:56,798 AUDIENCE: Oh my god! 494 00:26:02,348 --> 00:26:03,598 AUDIENCE: [INAUDIBLE] 495 00:26:05,827 --> 00:26:06,821 Go left, go left. 496 00:26:06,821 --> 00:26:08,071 AUDIENCE: Left, left? 497 00:26:26,660 --> 00:26:27,910 AUDIENCE: [INAUDIBLE] spent a day. 498 00:26:30,874 --> 00:26:32,593 AUDIENCE: You guys don't usually spend a day with a 499 00:26:32,593 --> 00:26:34,157 homeless guy in the graveyard? 500 00:26:34,157 --> 00:26:34,885 AUDIENCE: Why wouldn't you? 501 00:26:34,885 --> 00:26:35,983 It's cool. 502 00:26:35,983 --> 00:26:37,400 AUDIENCE: Don't get dressed. 503 00:26:37,400 --> 00:26:39,060 AUDIENCE: Next time don't put your clothes on. 504 00:26:45,456 --> 00:26:47,424 AUDIENCE: I'm going to get dressed like a homeless guy. 505 00:27:00,250 --> 00:27:01,500 AUDIENCE: Wow! 506 00:27:04,630 --> 00:27:08,380 AUDIENCE: OK, do I crash the car, or do I-- 507 00:27:08,380 --> 00:27:11,980 AUDIENCE: Dude, get out of the car. 508 00:27:11,980 --> 00:27:13,128 AUDIENCE: Let's power through it. 509 00:27:13,128 --> 00:27:14,622 Just get out of the car. 510 00:27:20,100 --> 00:27:21,096 Just get out. 511 00:27:21,096 --> 00:27:24,084 Go left. 512 00:27:24,084 --> 00:27:25,080 AUDIENCE: See that guy. 513 00:27:25,080 --> 00:27:27,570 He abandoned his car. 514 00:27:27,570 --> 00:27:28,580 AUDIENCE: Oh, a cow. 515 00:27:28,580 --> 00:27:29,830 Sweet. 516 00:27:51,073 --> 00:27:51,566 AUDIENCE: I can't? 517 00:27:51,566 --> 00:27:52,552 Aww. 518 00:27:52,552 --> 00:27:56,496 AUDIENCE: Hold up traffic, [? Kev. ?] 519 00:27:56,496 --> 00:27:57,000 Aw. 520 00:27:57,000 --> 00:27:58,300 Leaf is gone. 521 00:27:58,300 --> 00:27:59,650 AUDIENCE: I want to see what my boss is going to say. 522 00:27:59,650 --> 00:28:00,900 [UNINTELLIGIBLE]. 523 00:28:00,900 --> 00:28:02,460 What? 524 00:28:02,460 --> 00:28:03,930 AUDIENCE: You can't go left. 525 00:28:03,930 --> 00:28:05,400 AUDIENCE: You can't go left? 526 00:28:05,400 --> 00:28:06,380 AUDIENCE: I think you can. 527 00:28:06,380 --> 00:28:07,360 I think there's a car there. 528 00:28:07,360 --> 00:28:09,810 [LAUGHTER] 529 00:28:09,810 --> 00:28:10,790 AUDIENCE: Car's are inside-- 530 00:28:10,790 --> 00:28:12,040 [INTERPOSING VOICES] 531 00:28:14,130 --> 00:28:15,240 AUDIENCE: You are late? 532 00:28:15,240 --> 00:28:18,300 He didn't notice I missed day of work? 533 00:28:18,300 --> 00:28:20,430 AUDIENCE: This is why you're late. 534 00:28:20,430 --> 00:28:21,730 AUDIENCE: The [? graphic's ?] going down. 535 00:28:21,730 --> 00:28:23,470 AUDIENCE: It's all your fault. 536 00:28:23,470 --> 00:28:23,760 AUDIENCE: Oh. 537 00:28:23,760 --> 00:28:26,292 I'm going to get fired because the company is going to go 538 00:28:26,292 --> 00:28:26,786 down the drain. 539 00:28:26,786 --> 00:28:27,774 In three days. 540 00:28:27,774 --> 00:28:29,750 AUDIENCE: Walk past your office. 541 00:28:29,750 --> 00:28:30,244 AUDIENCE: Hmm? 542 00:28:30,244 --> 00:28:31,726 PROFESSOR: Walk past your office. 543 00:28:31,726 --> 00:28:32,976 Or your cubicle, around it. 544 00:28:41,190 --> 00:28:43,050 The experience of the game is a little bit stronger when you 545 00:28:43,050 --> 00:28:45,026 don't have people talking. 546 00:28:45,026 --> 00:28:47,496 We don't have enough time [INAUDIBLE]. 547 00:28:59,352 --> 00:29:00,340 [LAUGHTER] 548 00:29:00,340 --> 00:29:01,328 AUDIENCE: Push it. 549 00:29:01,328 --> 00:29:02,316 AUDIENCE: Should I? 550 00:29:02,316 --> 00:29:02,810 AUDIENCE: Do it. 551 00:29:02,810 --> 00:29:04,292 AUDIENCE: Do it. 552 00:29:04,292 --> 00:29:06,268 AUDIENCE: All I see is [INAUDIBLE]. 553 00:29:09,232 --> 00:29:10,750 AUDIENCE: I told you I was going forward. 554 00:29:15,730 --> 00:29:16,726 AUDIENCE: What? 555 00:29:16,726 --> 00:29:18,718 AUDIENCE: It's Groundhog's Day. 556 00:29:18,718 --> 00:29:19,714 AUDIENCE: It is the Matrix. 557 00:29:19,714 --> 00:29:20,212 All right. 558 00:29:20,212 --> 00:29:23,698 We're going naked this time. 559 00:29:23,698 --> 00:29:25,690 AUDIENCE: You're still wearing underwear. 560 00:29:32,190 --> 00:29:33,000 There, I watched TV. 561 00:29:33,000 --> 00:29:35,268 Now we've got feeling this [UNINTELLIGIBLE]? 562 00:29:35,268 --> 00:29:36,518 I guess not. 563 00:29:54,154 --> 00:29:56,142 AUDIENCE: Did this skip, too? 564 00:29:56,142 --> 00:29:57,633 AUDIENCE: Yeah, because we-- 565 00:29:57,633 --> 00:30:00,615 [INTERPOSING VOICES] 566 00:30:00,615 --> 00:30:03,100 AUDIENCE: Everything different you do is another step. 567 00:30:03,100 --> 00:30:05,088 AUDIENCE: So this is the last step then. 568 00:30:08,567 --> 00:30:09,064 AUDIENCE: Naked. 569 00:30:09,064 --> 00:30:10,058 Naked. 570 00:30:10,058 --> 00:30:12,922 AUDIENCE: HIt a car. 571 00:30:12,922 --> 00:30:14,866 AUDIENCE: I can't. 572 00:30:14,866 --> 00:30:17,296 AUDIENCE: You can't hit it? 573 00:30:17,296 --> 00:30:19,726 AUDIENCE: I'm jamming it. 574 00:30:19,726 --> 00:30:23,614 AUDIENCE: Are the cars the same everyday? 575 00:30:23,614 --> 00:30:25,590 PROFESSOR: And the leap was something, too. 576 00:30:29,558 --> 00:30:35,510 [LAUGHTER] 577 00:30:35,510 --> 00:30:37,494 AUDIENCE: Now what? 578 00:30:37,494 --> 00:30:41,462 AUDIENCE: I assume you have to go past your office again. 579 00:30:41,462 --> 00:30:43,611 But you're going to want to get dressed, or you're going 580 00:30:43,611 --> 00:30:45,680 to get fired again. 581 00:30:45,680 --> 00:30:46,710 AUDIENCE: No, he won't. 582 00:30:46,710 --> 00:30:49,100 AUDIENCE: No, I won't. 583 00:30:49,100 --> 00:30:51,270 AUDIENCE: Oh, right. 584 00:30:51,270 --> 00:30:52,520 AUDIENCE: [UNINTELLIGIBLE] left me. 585 00:30:57,280 --> 00:30:58,550 AUDIENCE: You keep on reminding me, 586 00:30:58,550 --> 00:30:59,800 because I had a job. 587 00:31:02,471 --> 00:31:03,417 AUDIENCE: Where are you going? 588 00:31:03,417 --> 00:31:04,840 You're fired. 589 00:31:04,840 --> 00:31:06,790 AUDIENCE: I'm going to go postal at work. 590 00:31:06,790 --> 00:31:07,610 Don't worry about it. 591 00:31:07,610 --> 00:31:08,860 AUDIENCE: He's going to kill himself. 592 00:31:11,830 --> 00:31:14,305 AUDIENCE: Am I doing the right thing here? 593 00:31:14,305 --> 00:31:15,790 AUDIENCE: Yeah. 594 00:31:15,790 --> 00:31:19,255 AUDIENCE: We're the homeless guys. 595 00:31:19,255 --> 00:31:20,505 AUDIENCE: It's Saturday! 596 00:31:24,205 --> 00:31:25,455 AUDIENCE: Good call. 597 00:31:35,590 --> 00:31:36,085 AUDIENCE: Yeah. 598 00:31:36,085 --> 00:31:37,075 He got fired, too. 599 00:31:37,075 --> 00:31:40,045 Ha ha. 600 00:31:40,045 --> 00:31:41,530 I can't crash cars now. 601 00:31:50,510 --> 00:31:52,474 Really not one's going out because day 6 is Saturday. 602 00:31:52,474 --> 00:31:53,965 So no one's going to work. 603 00:32:01,420 --> 00:32:03,408 AUDIENCE: Are we not supposed to get up yet? 604 00:32:06,910 --> 00:32:07,820 AUDIENCE: Oh, look. 605 00:32:07,820 --> 00:32:09,290 You have no cubicle anymore. 606 00:32:09,290 --> 00:32:10,540 AUDIENCE: You're retired. 607 00:32:14,090 --> 00:32:16,560 AUDIENCE: That would be funny. 608 00:32:16,560 --> 00:32:17,940 AUDIENCE: You finished the program. 609 00:32:17,940 --> 00:32:19,320 AUDIENCE: That's you. 610 00:32:19,320 --> 00:32:20,240 AUDIENCE: I don't know. 611 00:32:20,240 --> 00:32:21,170 Everyone else looks the same. 612 00:32:21,170 --> 00:32:22,420 AUDIENCE: Yeah, they all look the same. 613 00:32:29,380 --> 00:32:30,190 AUDIENCE: Deep. 614 00:32:30,190 --> 00:32:36,082 [LAUGHTER] 615 00:32:36,082 --> 00:32:38,560 AUDIENCE: It reminds me of that one game where you walk 616 00:32:38,560 --> 00:32:39,546 into a bar that's right across, and you 617 00:32:39,546 --> 00:32:42,450 can pick up a wife. 618 00:32:42,450 --> 00:32:43,130 AUDIENCE: Oh, Passage. 619 00:32:43,130 --> 00:32:44,490 That's a weird game. 620 00:32:44,490 --> 00:32:45,740 AUDIENCE: It reminds me of that game a lot. 621 00:33:03,130 --> 00:33:06,074 PROFESSOR: So there's a couple things that I want to say 622 00:33:06,074 --> 00:33:07,050 about this game. 623 00:33:07,050 --> 00:33:08,690 First of all, if you remember [? Prospect's ?] 624 00:33:08,690 --> 00:33:10,425 definition of a simulation, it's talking about 625 00:33:10,425 --> 00:33:12,990 the space in it. 626 00:33:12,990 --> 00:33:15,000 And I would consider this a simulation. 627 00:33:15,000 --> 00:33:16,300 This is based on a source system. 628 00:33:16,300 --> 00:33:20,764 But it's not the kind of number crunching CS thing that 629 00:33:20,764 --> 00:33:24,732 we associate with the word. 630 00:33:24,732 --> 00:33:27,880 For me, personally, I worked a pretty horrible dead-end 631 00:33:27,880 --> 00:33:31,910 cubicle job for about 18 months, before I came in here. 632 00:33:31,910 --> 00:33:33,980 For me, this game really resonates, because it really 633 00:33:33,980 --> 00:33:36,280 closely matches the experience. 634 00:33:36,280 --> 00:33:38,840 You're just doing the same thing every day, and any sort 635 00:33:38,840 --> 00:33:44,900 of deviation from the norm stands out. 636 00:33:44,900 --> 00:33:49,990 But in terms of exclusion inclusion, one of the 637 00:33:49,990 --> 00:33:51,660 interesting things about this game, [UNINTELLIGIBLE] 638 00:33:51,660 --> 00:33:52,090 makes its point. 639 00:33:52,090 --> 00:33:53,660 There is nothing else. 640 00:33:53,660 --> 00:33:55,320 It's all a workday. 641 00:33:55,320 --> 00:33:56,860 There is no weekend. 642 00:33:56,860 --> 00:34:01,950 There's no I got home and there's something different. 643 00:34:01,950 --> 00:34:05,790 And that's the limited agency in the game. 644 00:34:05,790 --> 00:34:11,200 By that I mean it can be easy to forget about, especially in 645 00:34:11,200 --> 00:34:13,639 a place like MIT, but a lot of people I know end up in these 646 00:34:13,639 --> 00:34:14,577 very dead-end jobs. 647 00:34:14,577 --> 00:34:19,094 This is a huge part of any major economy. 648 00:34:19,094 --> 00:34:21,046 There are people who just go to their 649 00:34:21,046 --> 00:34:22,860 cubicle day after day. 650 00:34:22,860 --> 00:34:24,710 When I was at that crap job, I knew people who had been there 651 00:34:24,710 --> 00:34:26,980 for 40 years. 652 00:34:26,980 --> 00:34:28,260 AUDIENCE: What kind of job was it? 653 00:34:28,260 --> 00:34:30,024 PROFESSOR: It was for a mutual fund 654 00:34:30,024 --> 00:34:31,920 subsidiary at Bank of America. 655 00:34:31,920 --> 00:34:34,764 Back in the financial district. 656 00:34:34,764 --> 00:34:37,100 I'm not sure if it would have been better for me to stay, 657 00:34:37,100 --> 00:34:40,588 given the whole, you know, we tanked the economy but we 658 00:34:40,588 --> 00:34:42,580 awarded ourselves billions of dollars. 659 00:34:42,580 --> 00:34:45,570 Maybe I should have stuck around. 660 00:34:45,570 --> 00:34:48,379 PROFESSOR: So it was a well-paid type of job. 661 00:34:48,379 --> 00:34:51,801 I mean, in this climate, it might have become well-paid. 662 00:34:51,801 --> 00:34:56,370 But it wasn't at the time. 663 00:34:56,370 --> 00:34:59,444 It was actually, a lot of what I did was trade corrections. 664 00:34:59,444 --> 00:35:01,834 This is kind of a tangent, but it drives me bonkers. 665 00:35:01,834 --> 00:35:04,343 Financial representatives and advisers make an obscene 666 00:35:04,343 --> 00:35:06,150 amount of money, yet most of them don't know the difference 667 00:35:06,150 --> 00:35:09,320 between dollars and shares in stock. 668 00:35:09,320 --> 00:35:13,240 And most of my job is correcting that for them. 669 00:35:13,240 --> 00:35:14,220 It's unbelievable. 670 00:35:14,220 --> 00:35:15,690 And it's no surprise to me that the thing 671 00:35:15,690 --> 00:35:17,290 is all fucked up. 672 00:35:17,290 --> 00:35:19,330 Anyway, so any other reactions to this game or 673 00:35:19,330 --> 00:35:22,978 thoughts about this game? 674 00:35:22,978 --> 00:35:25,880 AUDIENCE: The color [UNINTELLIGIBLE]. 675 00:35:25,880 --> 00:35:29,220 PROFESSOR: What do you mean color? 676 00:35:29,220 --> 00:35:30,470 AUDIENCE: [UNINTELLIGIBLE PHRASE] 677 00:35:35,940 --> 00:35:37,046 PROFESSOR: There's also nothing meaningful on the 678 00:35:37,046 --> 00:35:38,296 screen, right? 679 00:35:41,100 --> 00:35:43,980 AUDIENCE: There was some kind of static noise, right? 680 00:35:43,980 --> 00:35:46,390 But you turned it off? 681 00:35:46,390 --> 00:35:46,790 PROFESSOR: I think so. 682 00:35:46,790 --> 00:35:50,260 I forgot to close the September 12 window, so there 683 00:35:50,260 --> 00:35:51,510 was some noise from that. 684 00:35:54,140 --> 00:35:56,080 AUDIENCE: The use of color, just in general, was really 685 00:35:56,080 --> 00:35:57,540 interesting. 686 00:35:57,540 --> 00:36:01,040 In particular, the only thing at your work that is colorful 687 00:36:01,040 --> 00:36:04,800 is the plumbing stock sign, the exit sign which tells you 688 00:36:04,800 --> 00:36:06,050 where to go kill yourself. 689 00:36:10,710 --> 00:36:11,960 The leap is colorful. 690 00:36:14,500 --> 00:36:16,700 AUDIENCE: I think the cows. 691 00:36:16,700 --> 00:36:17,950 And the hobos. 692 00:36:22,320 --> 00:36:23,310 I think it's interesting. 693 00:36:23,310 --> 00:36:26,280 It's kind of from the heritage of the game Another World. 694 00:36:26,280 --> 00:36:30,848 Because sort of an early [UNINTELLIGIBLE] look at what 695 00:36:30,848 --> 00:36:32,820 it would be like to be a human transplant 696 00:36:32,820 --> 00:36:34,299 onto another planet. 697 00:36:34,299 --> 00:36:37,503 You know [UNINTELLIGIBLE] that, in the beginning your 698 00:36:37,503 --> 00:36:38,489 character is extremely vulnerable 699 00:36:38,489 --> 00:36:39,722 and slow and clumsy. 700 00:36:39,722 --> 00:36:42,680 And it uses the same control schemes on the same 701 00:36:42,680 --> 00:36:46,131 [UNINTELLIGIBLE] channel endings. 702 00:36:46,131 --> 00:36:50,075 And by the same token, you're playing an ordinary person. 703 00:36:50,075 --> 00:36:51,554 It's not the boss. 704 00:36:51,554 --> 00:36:52,540 Not this person coming in. 705 00:36:52,540 --> 00:36:54,512 And you don't go into a 706 00:36:54,512 --> 00:36:55,991 postal-style power trip, either. 707 00:37:01,470 --> 00:37:04,682 PROFESSOR: And so, I just wanted to say, I actually 708 00:37:04,682 --> 00:37:08,350 haven't seen the talk, but apparently, someone has argued 709 00:37:08,350 --> 00:37:09,800 that this game is just a critique of 710 00:37:09,800 --> 00:37:11,568 the art game movement. 711 00:37:11,568 --> 00:37:13,470 Right, that it's making fun of the whole 712 00:37:13,470 --> 00:37:14,750 pretentiousness of that. 713 00:37:14,750 --> 00:37:18,220 I don't really see that, but again, it's subjectivity. 714 00:37:18,220 --> 00:37:20,180 Like where does this actually go. 715 00:37:20,180 --> 00:37:22,140 AUDIENCE: Well, what do the creators say to that? 716 00:37:25,570 --> 00:37:27,366 AUDIENCE: You'll find that really creative people like 717 00:37:27,366 --> 00:37:29,490 that never want to talk about it. 718 00:37:29,490 --> 00:37:30,630 AUDIENCE: I thought there was an artist 719 00:37:30,630 --> 00:37:31,630 statement on the website. 720 00:37:31,630 --> 00:37:33,626 PROFESSOR: I'm sorry? 721 00:37:33,626 --> 00:37:35,123 PROFESSOR: I thought there was an artist 722 00:37:35,123 --> 00:37:36,620 statement for this somewhere. 723 00:37:36,620 --> 00:37:37,119 PROFESSOR: There could be. 724 00:37:37,119 --> 00:37:40,030 I honestly haven't looked it up. 725 00:37:40,030 --> 00:37:43,700 OK, so moving on. 726 00:37:43,700 --> 00:37:47,070 So anyway, good theory. 727 00:37:47,070 --> 00:37:49,865 If you have a theory about how things work, the best way to 728 00:37:49,865 --> 00:37:53,150 test it is to figure out what's a horrible example. 729 00:37:53,150 --> 00:37:55,100 So we've been talking about simulations and subjectivity, 730 00:37:55,100 --> 00:37:59,018 and saying, OK, how does this model explain the way meaning 731 00:37:59,018 --> 00:38:03,760 gets invented in a game and Mario is a really good example 732 00:38:03,760 --> 00:38:05,090 to throw with that. 733 00:38:07,754 --> 00:38:09,600 So what are some things that are abstracted into the 734 00:38:09,600 --> 00:38:10,010 simulation? 735 00:38:10,010 --> 00:38:11,090 Like what's here? 736 00:38:11,090 --> 00:38:13,350 What's not? 737 00:38:13,350 --> 00:38:14,010 AUDIENCE: It's physics. 738 00:38:14,010 --> 00:38:15,400 You can jump to the moon. 739 00:38:15,400 --> 00:38:19,250 AUDIENCE: You can move in mid-air. 740 00:38:19,250 --> 00:38:21,629 You can slam against extremely hard things and break them. 741 00:38:21,629 --> 00:38:23,625 AUDIENCE: [UNINTELLIGIBLE] things and kill them. 742 00:38:23,625 --> 00:38:27,120 Technically [INAUDIBLE]. 743 00:38:27,120 --> 00:38:30,730 AUDIENCE: You can punch hard things and breaking them. 744 00:38:30,730 --> 00:38:31,620 PROFESSOR: You can get bigger. 745 00:38:31,620 --> 00:38:33,490 You can shoot fire out of your hand. 746 00:38:33,490 --> 00:38:35,646 AUDIENCE: Still, the plumbers don't seem to 747 00:38:35,646 --> 00:38:39,074 really do any work. 748 00:38:39,074 --> 00:38:42,567 They do get out of fights and clean up coins here and there, 749 00:38:42,567 --> 00:38:47,560 so that technically counts as points. 750 00:38:47,560 --> 00:38:48,450 AUDIENCE: Why is it 751 00:38:48,450 --> 00:38:49,935 significant that he's a plumber? 752 00:38:49,935 --> 00:38:52,410 Is it so he can clean pipes? 753 00:38:52,410 --> 00:38:55,880 AUDIENCE:He was the one who [UNINTELLIGIBLE]. 754 00:38:55,880 --> 00:38:58,780 PROFESSOR: And this is the point. 755 00:38:58,780 --> 00:39:00,340 He's an Italian, and he's the plumber. 756 00:39:00,340 --> 00:39:02,710 So if you focus on him, what can we say 757 00:39:02,710 --> 00:39:04,350 this game is arguing? 758 00:39:04,350 --> 00:39:07,770 That Italian plumbers have hard heads? 759 00:39:07,770 --> 00:39:08,810 He doesn't even eat. 760 00:39:08,810 --> 00:39:10,200 Do they not need to eat? 761 00:39:10,200 --> 00:39:12,630 How do you--? 762 00:39:12,630 --> 00:39:14,230 AUDIENCE: He eats mushrooms. 763 00:39:14,230 --> 00:39:16,680 PROFESSOR: So to me, Mario is a really interesting example 764 00:39:16,680 --> 00:39:18,740 because we think of it as a simulation 765 00:39:18,740 --> 00:39:20,110 because it has physics. 766 00:39:20,110 --> 00:39:22,323 When it came out, it had the most advanced jumping physics 767 00:39:22,323 --> 00:39:23,573 ever designed. 768 00:39:25,400 --> 00:39:26,650 It's interesting. 769 00:39:28,660 --> 00:39:30,460 So there's a couple of things here. 770 00:39:30,460 --> 00:39:31,650 There's so many of the fantastical elements. 771 00:39:31,650 --> 00:39:32,560 Like walking mushrooms- 772 00:39:32,560 --> 00:39:33,070 AUDIENCE: He can jump like five times. 773 00:39:33,070 --> 00:39:35,120 PROFESSOR: -and flying turtles and stuff. 774 00:39:35,120 --> 00:39:35,280 Yeah. 775 00:39:35,280 --> 00:39:38,740 Just the way that he jumps. 776 00:39:38,740 --> 00:39:41,880 You also notice that unlike the other games, it's hard to 777 00:39:41,880 --> 00:39:44,820 find anything political in Mario. 778 00:39:44,820 --> 00:39:46,610 You could say he's hoarding money. 779 00:39:46,610 --> 00:39:49,550 Maybe he's a capitalist. 780 00:39:49,550 --> 00:39:51,780 AUDIENCE: There's this whole long essay 781 00:39:51,780 --> 00:39:53,730 about how he's a communist. 782 00:39:53,730 --> 00:39:54,796 PROFESSOR: Interesting. 783 00:39:54,796 --> 00:39:56,700 Could you post that on the forum? 784 00:39:56,700 --> 00:39:59,960 AUDIENCE: I will. 785 00:39:59,960 --> 00:40:01,420 PROFESSOR: One thing again, just [UNINTELLIGIBLE] to 786 00:40:01,420 --> 00:40:03,240 notice is it's gender politics. 787 00:40:03,240 --> 00:40:06,490 So the only female is the princess. 788 00:40:06,490 --> 00:40:07,426 And what does she do? 789 00:40:07,426 --> 00:40:08,362 She sits and waits. 790 00:40:08,362 --> 00:40:10,180 She has no agency, and it's all about the masculine. 791 00:40:10,180 --> 00:40:12,875 So you can have a feminist reading. 792 00:40:16,930 --> 00:40:18,180 AUDIENCE: Is Bowser masculine? 793 00:40:21,357 --> 00:40:22,740 PROFESSOR: That's an interesting question. 794 00:40:22,740 --> 00:40:26,130 Because it's also how much do you bring in other elements? 795 00:40:26,130 --> 00:40:28,412 Do you think about the cartoon when you think about this? 796 00:40:28,412 --> 00:40:29,864 Do you think about the other games? 797 00:40:29,864 --> 00:40:33,252 Do you just look at Mario as an isolated event? 798 00:40:33,252 --> 00:40:34,704 AUDIENCE: Peach kicks ass, man. 799 00:40:34,704 --> 00:40:36,640 AUDIENCE: That's true. 800 00:40:36,640 --> 00:40:37,890 AUDIENCE: [INAUDIBLE] 801 00:40:41,010 --> 00:40:43,952 AUDIENCE: Well there's the Super 802 00:40:43,952 --> 00:40:46,200 Princess Peach, actually. 803 00:40:46,200 --> 00:40:47,450 But her [UNINTELLIGIBLE PHRASE]. 804 00:40:52,950 --> 00:40:54,411 AUDIENCE: She gets very upset. 805 00:40:54,411 --> 00:40:55,661 She cries. 806 00:40:57,820 --> 00:40:59,070 AUDIENCE: [UNINTELLIGIBLE] 807 00:41:02,700 --> 00:41:04,846 AUDIENCE: [INAUDIBLE] competitive development. 808 00:41:04,846 --> 00:41:08,248 I think there's something you said about the idea that 809 00:41:08,248 --> 00:41:10,810 snappers-- is that a Braunembaun? 810 00:41:10,810 --> 00:41:11,420 AUDIENCE: It's Powell. 811 00:41:11,420 --> 00:41:12,326 AUDIENCE: Powell and 812 00:41:12,326 --> 00:41:13,960 Braunembaun are working together. 813 00:41:13,960 --> 00:41:16,150 Then [UNINTELLIGIBLE] 814 00:41:16,150 --> 00:41:22,190 but has Nintendo ever made a proper Peach game? 815 00:41:22,190 --> 00:41:24,515 I don't think so. 816 00:41:24,515 --> 00:41:27,425 PROFESSOR: Especially in the American Super Mario II, when 817 00:41:27,425 --> 00:41:28,480 you can control Peach. 818 00:41:28,480 --> 00:41:32,050 And she is popular because she floats. 819 00:41:32,050 --> 00:41:37,230 So I mean again, this is to say that this theory 820 00:41:37,230 --> 00:41:38,550 emphasizes subjectivity. 821 00:41:38,550 --> 00:41:41,410 There's just no lacking here that we would find meaningful 822 00:41:41,410 --> 00:41:45,518 or that we would actually pick apart. 823 00:41:45,518 --> 00:41:48,530 With that said, I certainly think it works, especially 824 00:41:48,530 --> 00:41:49,880 with more political games, games that 825 00:41:49,880 --> 00:41:52,750 have more of a message. 826 00:41:52,750 --> 00:41:54,610 And again, this is all stuff to think about. 827 00:41:54,610 --> 00:41:57,538 It's not something we're necessarily looking for. 828 00:41:57,538 --> 00:42:00,470 So anything else with [UNINTELLIGIBLE] in there? 829 00:42:00,470 --> 00:42:03,495 AUDIENCE: There's one probable reason why Mario's club-- 830 00:42:03,495 --> 00:42:07,083 actually the original pre-Super Mario Brothers where 831 00:42:07,083 --> 00:42:10,425 basically there is one screen, and all this bad stuff is 832 00:42:10,425 --> 00:42:11,910 coming out of pipes. 833 00:42:14,880 --> 00:42:18,345 And the idea is that you are trying to clear all the pipes 834 00:42:18,345 --> 00:42:20,820 of all the bad stuff. 835 00:42:20,820 --> 00:42:23,790 AUDIENCE: I never got that from it. 836 00:42:23,790 --> 00:42:26,290 AUDIENCE: The pipes are there. 837 00:42:26,290 --> 00:42:29,876 AUDIENCE: I guess in that case what you are asking what do I 838 00:42:29,876 --> 00:42:30,681 bring from outside. 839 00:42:30,681 --> 00:42:34,062 And I recall the typing from that being a big point of what 840 00:42:34,062 --> 00:42:35,312 [INAUDIBLE]. 841 00:42:39,860 --> 00:42:41,590 PROFESSOR: So it's like a Donkey Kong, Mario was 842 00:42:41,590 --> 00:42:42,823 actually originally a carpenter. 843 00:42:42,823 --> 00:42:46,070 And they retroactively changed him into a plumber because 844 00:42:46,070 --> 00:42:48,990 Mario Brothers, the original, was about plumbing. 845 00:42:48,990 --> 00:42:53,067 But they wanted to keep the character the same. 846 00:42:53,067 --> 00:42:55,869 AUDIENCE: Mario's in Donkey Kong? 847 00:42:55,869 --> 00:42:57,119 AUDIENCE: Yes. 848 00:43:01,340 --> 00:43:03,440 PROFESSOR: They retroactively changed his name and his 849 00:43:03,440 --> 00:43:04,690 profession. 850 00:43:07,864 --> 00:43:09,840 AUDIENCE: --Donkey Kong on Super Nintendo. 851 00:43:12,804 --> 00:43:14,286 PROFESSOR: So that's the example. 852 00:43:17,270 --> 00:43:19,144 Anyone not played this one? 853 00:43:19,144 --> 00:43:20,394 You want to give it a shot? 854 00:43:26,554 --> 00:43:27,048 AUDIENCE: Surprise. 855 00:43:27,048 --> 00:43:28,530 You have to play this game again. 856 00:43:31,494 --> 00:43:34,770 PROFESSOR: Do you want to shoot, Jeremy? 857 00:43:34,770 --> 00:43:36,630 AUDIENCE: I was actually just thinking of their Cooking Mama 858 00:43:36,630 --> 00:43:38,276 simulation that started this. 859 00:43:50,722 --> 00:43:53,157 PROFESSOR: Oh, gosh. 860 00:43:53,157 --> 00:43:55,910 Princess Pamela Andersen has been captured by evil Ronald 861 00:43:55,910 --> 00:43:58,590 McDonald, who plans on making her a part of his Unhappy 862 00:43:58,590 --> 00:44:00,910 Meals, along with the chickens who are tortured for 863 00:44:00,910 --> 00:44:02,164 McDonald's Restaurants. 864 00:44:02,164 --> 00:44:03,670 Help save the princess, blah blah blah. 865 00:44:03,670 --> 00:44:07,380 Arrow key is move, space bar to jump. 866 00:44:07,380 --> 00:44:09,274 To beat enemies, jumping on their heads. 867 00:44:09,274 --> 00:44:12,718 You can also hit the down arrow to do the proverbial 868 00:44:12,718 --> 00:44:13,968 heads thing. 869 00:44:16,162 --> 00:44:17,638 [LAUGHTER] 870 00:44:17,638 --> 00:44:18,130 AUDIENCE: Ah. 871 00:44:18,130 --> 00:44:19,380 Pamela Andersen. 872 00:44:22,558 --> 00:44:24,060 AUDIENCE: I thought they weren't nuggets. 873 00:44:24,060 --> 00:44:27,320 [MUSIC] 874 00:44:27,320 --> 00:44:29,836 [LAUGHTER] 875 00:44:29,836 --> 00:44:31,701 PROFESSOR: I want to thank all of you for being here for the 876 00:44:31,701 --> 00:44:33,365 opening of my new vegetarian restaurant, [UNINTELLIGIBLE]. 877 00:44:33,365 --> 00:44:34,363 Ronald McDonald-- 878 00:44:34,363 --> 00:44:39,353 Finally I've found the perfect toy for my next Unhappy Meal. 879 00:44:39,353 --> 00:44:40,603 [INAUDIBLE] 880 00:44:45,341 --> 00:44:47,337 Looks like we have to take the princess once again 881 00:44:47,337 --> 00:44:47,836 [UNINTELLIGIBLE]. 882 00:44:47,836 --> 00:44:49,086 Let's go. 883 00:44:53,830 --> 00:45:02,140 [LAUGHTER] 884 00:45:02,140 --> 00:45:03,390 AUDIENCE: Wow. 885 00:45:08,920 --> 00:45:10,545 PROFESSOR: Did you know McDonald's is one of the 886 00:45:10,545 --> 00:45:11,990 biggest sellers of chicken flesh? 887 00:45:11,990 --> 00:45:13,692 And they use an outdated method of slaughter that leads 888 00:45:13,692 --> 00:45:16,510 to extreme suffering for birds. 889 00:45:16,510 --> 00:45:18,040 AUDIENCE: So. 890 00:45:18,040 --> 00:45:19,290 Wow. 891 00:45:21,800 --> 00:45:25,014 It's not obvious at all that it's from PETA. 892 00:45:25,014 --> 00:45:27,370 PROFESSOR: You think it's from PETA? 893 00:45:27,370 --> 00:45:29,792 AUDIENCE: Yeah. 894 00:45:29,792 --> 00:45:31,042 AUDIENCE: Ooh, a kitten. 895 00:45:37,112 --> 00:45:38,576 They're cooking hamburgers. 896 00:45:38,576 --> 00:45:42,968 AUDIENCE: Are you getting any carnivorous responses? 897 00:45:42,968 --> 00:45:44,218 [INTERPOSING VOICES] 898 00:45:51,180 --> 00:45:53,361 AUDIENCE: I think Super Meat Boy is a response. 899 00:45:55,995 --> 00:45:57,245 AUDIENCE: You worried about [UNINTELLIGIBLE]? 900 00:46:11,100 --> 00:46:12,870 AUDIENCE: What was that, spinach? 901 00:46:12,870 --> 00:46:13,995 AUDIENCE: I like growth hormones as 902 00:46:13,995 --> 00:46:15,245 the reason for that. 903 00:46:28,520 --> 00:46:29,770 AUDIENCE: There it is. 904 00:46:33,556 --> 00:46:35,548 I don't know if this goes against one of 905 00:46:35,548 --> 00:46:37,540 PETA's earlier ads. 906 00:46:37,540 --> 00:46:40,235 It was a sticker that had a chick that looked like that 907 00:46:40,235 --> 00:46:42,592 and it said I'm not a nugget. 908 00:46:42,592 --> 00:46:45,900 This character's name is Nugget. 909 00:46:45,900 --> 00:46:47,635 PROFESSOR: There's also a KFC version of this. 910 00:46:47,635 --> 00:46:48,970 But I think this one has more. 911 00:46:59,178 --> 00:47:00,160 [INTERPOSING VOICES] 912 00:47:00,160 --> 00:47:02,124 AUDIENCE: Not really. 913 00:47:02,124 --> 00:47:03,374 [UNINTELLIGIBLE] 914 00:47:10,962 --> 00:47:12,926 PROFESSOR: You are the best Super Chicken Sisters player. 915 00:47:17,836 --> 00:47:19,590 OK. 916 00:47:19,590 --> 00:47:20,120 didn't 917 00:47:20,120 --> 00:47:21,220 AUDIENCE: Even the mustache odds. 918 00:47:21,220 --> 00:47:24,500 Wait, why is Wario a bad guy? 919 00:47:24,500 --> 00:47:28,460 AUDIENCE: What do they have against mustaches? 920 00:47:28,460 --> 00:47:29,450 PROFESSOR: OK, anyways. 921 00:47:29,450 --> 00:47:30,700 That goes on. 922 00:47:32,920 --> 00:47:37,610 So this game is really different than the other games 923 00:47:37,610 --> 00:47:38,912 we've looked at. 924 00:47:38,912 --> 00:47:41,690 Does anyone have a sense of that as well? 925 00:47:41,690 --> 00:47:44,985 AUDIENCE: Slightly political. 926 00:47:44,985 --> 00:47:46,780 AUDIENCE: Not subtle. 927 00:47:46,780 --> 00:47:49,250 AUDIENCE: For the most part it's just a re-skinning. 928 00:47:49,250 --> 00:47:54,270 And so we were discussing this in our other class, about Ian 929 00:47:54,270 --> 00:47:57,880 Bogost's perspective games. 930 00:47:57,880 --> 00:48:02,770 We looked at, what was it called, it was Space Invaders. 931 00:48:02,770 --> 00:48:03,920 PROFESSOR: Tax Invaders? 932 00:48:03,920 --> 00:48:04,960 AUDIENCE: No. 933 00:48:04,960 --> 00:48:06,420 It was a McCain ad. 934 00:48:06,420 --> 00:48:08,220 And it was about corporal spending. 935 00:48:08,220 --> 00:48:08,625 PROFESSOR: Oh yeah. 936 00:48:08,625 --> 00:48:09,770 I know of that one. 937 00:48:09,770 --> 00:48:10,030 AUDIENCE: [? CorpWars, ?] 938 00:48:10,030 --> 00:48:11,690 I think it was called. 939 00:48:11,690 --> 00:48:15,780 It's just a re-skinning, and so they are using the same 940 00:48:15,780 --> 00:48:21,280 metaphors to just get people to play it, and it's not 941 00:48:21,280 --> 00:48:25,915 really improving their point or it's not doing anything for 942 00:48:25,915 --> 00:48:26,750 their cause. 943 00:48:26,750 --> 00:48:29,140 AUDIENCE: The simulation of this game seems to not really 944 00:48:29,140 --> 00:48:32,060 apply to their point at all. 945 00:48:32,060 --> 00:48:33,672 You're really just playing Mario, and it 946 00:48:33,672 --> 00:48:34,470 happens to look different. 947 00:48:34,470 --> 00:48:38,200 As opposed to September 12, evolve where the actual 948 00:48:38,200 --> 00:48:40,551 simulation itself had meaning with what they 949 00:48:40,551 --> 00:48:43,988 were trying to say. 950 00:48:43,988 --> 00:48:44,970 AUDIENCE: [INAUDIBLE]. 951 00:48:44,970 --> 00:48:47,882 The mechanics are having to do with the political point, or 952 00:48:47,882 --> 00:48:49,370 the narrative. 953 00:48:49,370 --> 00:48:55,390 AUDIENCE: This is a secondary critique of Mario. 954 00:48:55,390 --> 00:48:56,200 AUDIENCE: Yeah. 955 00:48:56,200 --> 00:48:59,160 What was up with that? 956 00:48:59,160 --> 00:49:00,680 AUDIENCE: I don't even know, what were they trying to say 957 00:49:00,680 --> 00:49:02,736 about Mario? 958 00:49:02,736 --> 00:49:06,130 AUDIENCE: They're kind of enunciating the fact that it's 959 00:49:06,130 --> 00:49:08,050 basically a Mario ripoff. 960 00:49:08,050 --> 00:49:09,490 Nintendo [UNINTELLIGIBLE]. 961 00:49:09,490 --> 00:49:12,586 Yes, we know it's a Mario ripoff, so we're going to tell 962 00:49:12,586 --> 00:49:15,180 you that we're aware of it. 963 00:49:15,180 --> 00:49:17,560 PROFESSOR: PETA also has an established problem with 964 00:49:17,560 --> 00:49:21,525 Nintendo, with their Cooking Mama re-skin. 965 00:49:25,197 --> 00:49:26,447 AUDIENCE: [UNINTELLIGIBLE] 966 00:49:29,109 --> 00:49:32,050 technically --although Nintendo has licenses. 967 00:49:32,050 --> 00:49:34,930 PROFESSOR: Well I guess Nintendo received the brunt of 968 00:49:34,930 --> 00:49:39,150 PETA's wrath, in that case anyways. 969 00:49:39,150 --> 00:49:40,400 AUDIENCE: What is Cooking Mama? 970 00:49:48,860 --> 00:49:53,870 AUDIENCE: It's a DS game that's about cooking. 971 00:49:53,870 --> 00:49:54,940 [UNINTELLIGIBLE] because they're working 972 00:49:54,940 --> 00:49:56,440 out vegetarian options. 973 00:49:59,940 --> 00:50:01,500 AUDIENCE: Wow. 974 00:50:01,500 --> 00:50:03,750 AUDIENCE: So they made another flash game similar to this one 975 00:50:03,750 --> 00:50:06,930 where Cooking Mama kills animals and the features are 976 00:50:06,930 --> 00:50:09,701 really bloody and slitting their throats and stuff. 977 00:50:09,701 --> 00:50:11,530 [LAUGHTER] 978 00:50:11,530 --> 00:50:14,617 AUDIENCE: Remember we played the video game yesterday in 979 00:50:14,617 --> 00:50:14,769 [UNINTELLIGIBLE] 980 00:50:14,769 --> 00:50:15,988 Video Game Studies? 981 00:50:15,988 --> 00:50:17,816 PROFESSOR: Was that a McDonald's video game? 982 00:50:17,816 --> 00:50:18,730 AUDIENCE: Yeah. 983 00:50:18,730 --> 00:50:20,400 It was at videogame.com. 984 00:50:20,400 --> 00:50:22,550 And that one is a simulation of running McDonald's. 985 00:50:22,550 --> 00:50:26,359 And it presents itself as serious, and at first, most of 986 00:50:26,359 --> 00:50:29,285 us in the class, as I was, thought it was produced at 987 00:50:29,285 --> 00:50:29,650 McDonald's. 988 00:50:29,650 --> 00:50:33,990 And as it goes on, you can manage the beef farms and the 989 00:50:33,990 --> 00:50:37,011 soy farms, and then your slaughterhouse, and then your 990 00:50:37,011 --> 00:50:39,185 stores, and then your corporate area. 991 00:50:39,185 --> 00:50:41,720 And at first it seems like, hey we're going to show you 992 00:50:41,720 --> 00:50:43,740 how the business at McDonald's works. 993 00:50:43,740 --> 00:50:45,960 And then you get this farm portion, and there's the 994 00:50:45,960 --> 00:50:47,390 option to use [UNINTELLIGIBLE] crops. 995 00:50:47,390 --> 00:50:48,220 And you think, oh I can do that. 996 00:50:48,220 --> 00:50:49,600 It's a trade off. 997 00:50:49,600 --> 00:50:52,070 Then you have to bribe the mayor so you can destroy his 998 00:50:52,070 --> 00:50:52,840 crops to put yours. 999 00:50:52,840 --> 00:50:54,500 And you're like, wait. 1000 00:50:54,500 --> 00:50:56,120 Then you can choose to feed your cows sludge 1001 00:50:56,120 --> 00:50:57,190 to make them fatter. 1002 00:50:57,190 --> 00:51:00,105 There's all these little things that you can add on. 1003 00:51:00,105 --> 00:51:02,080 You can bribe a climate expert to say that you're 1004 00:51:02,080 --> 00:51:03,330 environmentally friendly. 1005 00:51:06,280 --> 00:51:10,240 AUDIENCE: Are these bribes based on any fact? 1006 00:51:10,240 --> 00:51:10,970 AUDIENCE: I don't know. 1007 00:51:10,970 --> 00:51:12,150 It was a good game, too. 1008 00:51:12,150 --> 00:51:15,308 We played it, and it was really challenging. 1009 00:51:15,308 --> 00:51:17,723 AUDIENCE: [UNINTELLIGIBLE PHRASE] 1010 00:51:17,723 --> 00:51:19,655 AUDIENCE: You know it's the same company. 1011 00:51:19,655 --> 00:51:20,905 AUDIENCE: [UNINTELLIGIBLE] 1012 00:51:24,002 --> 00:51:26,410 AUDIENCE: CNS 590, and apparently it's almost 1013 00:51:26,410 --> 00:51:27,020 impossible. 1014 00:51:27,020 --> 00:51:31,098 They do their own act as they corrupt everything. 1015 00:51:31,098 --> 00:51:33,030 AUDIENCE: And that's advanced rhetoric, right? 1016 00:51:33,030 --> 00:51:34,275 To be successful, you have to-- 1017 00:51:34,275 --> 00:51:34,950 AUDIENCE: The guy next to me was playing all-natural 1018 00:51:34,950 --> 00:51:36,170 organic without corrupting anyone. 1019 00:51:36,170 --> 00:51:37,610 And he was-- 1020 00:51:37,610 --> 00:51:39,302 he went to [UNINTELLIGIBLE]. 1021 00:51:39,302 --> 00:51:39,776 AUDIENCE: Yeah. 1022 00:51:39,776 --> 00:51:44,050 But at least learn the actions you're taking in the game. 1023 00:51:44,050 --> 00:51:45,710 You're supposed to hear when you're walking past someone 1024 00:51:45,710 --> 00:51:49,300 who just talked to you about how McDonald's sucks. 1025 00:51:49,300 --> 00:51:50,660 AUDIENCE: That wasn't very effective. 1026 00:51:50,660 --> 00:51:54,194 This was just like, oh, I'm hungry now. 1027 00:51:54,194 --> 00:51:55,525 AUDIENCE: If it's the difference between a 1028 00:51:55,525 --> 00:51:58,890 simulation and a game, this is really more of a game than a 1029 00:51:58,890 --> 00:52:00,036 real simulation. 1030 00:52:00,036 --> 00:52:03,733 In a real simulation, the mechanics have to relate to 1031 00:52:03,733 --> 00:52:04,480 whatever it is. 1032 00:52:04,480 --> 00:52:05,960 PROFESSOR: But again, who's to say? 1033 00:52:05,960 --> 00:52:09,290 This isn't any more or less a simulation than Mario was. 1034 00:52:09,290 --> 00:52:11,202 AUDIENCE: I don't think Mario is a simulation either. 1035 00:52:15,040 --> 00:52:17,740 PROFESSOR: So that's exactly what it is. 1036 00:52:17,740 --> 00:52:21,035 This game has a point to make, but it's doing so in a very 1037 00:52:21,035 --> 00:52:22,040 narrative fictional way. 1038 00:52:22,040 --> 00:52:24,860 It's not leveraging the simulation. 1039 00:52:24,860 --> 00:52:26,340 And generally speaking, these games 1040 00:52:26,340 --> 00:52:27,660 are just not as effective. 1041 00:52:27,660 --> 00:52:29,540 And that's one of the cool things about simulations. 1042 00:52:29,540 --> 00:52:30,796 You get to see how it works and experience 1043 00:52:30,796 --> 00:52:32,660 things first hand. 1044 00:52:32,660 --> 00:52:35,480 Whereas, is this any more or less effective than a pamphlet 1045 00:52:35,480 --> 00:52:36,690 or a brochure? 1046 00:52:36,690 --> 00:52:39,682 Maybe in terms of exposure. 1047 00:52:39,682 --> 00:52:42,446 A lot of people can play this game, but it's not doing 1048 00:52:42,446 --> 00:52:44,074 anything that any other type of media could do. 1049 00:52:47,002 --> 00:52:48,466 And that's what I got. 1050 00:52:52,240 --> 00:52:54,400 So we're going to do some of the brainstorm exercise again 1051 00:52:54,400 --> 00:52:57,310 and talk about projects for the next assignment. 1052 00:52:57,310 --> 00:52:59,492 Does anyone else have anything they want to add 1053 00:52:59,492 --> 00:53:01,190 before we move on. 1054 00:53:01,190 --> 00:53:03,130 AUDIENCE: There's a lot [UNINTELLIGIBLE] 1055 00:53:03,130 --> 00:53:04,585 the issue of [UNINTELLIGIBLE] simulation. 1056 00:53:04,585 --> 00:53:07,520 I mean we'll be playing games that are ostensibly 1057 00:53:07,520 --> 00:53:10,948 simulations, or at least satires. 1058 00:53:10,948 --> 00:53:12,936 AUDIENCE: Which are a different crunch. 1059 00:53:12,936 --> 00:53:14,186 AUDIENCE: [UNINTELLIGIBLE PHRASE] 1060 00:53:18,410 --> 00:53:20,892 And I want to point out -- 1061 00:53:20,892 --> 00:53:22,860 back to one of the earlier points-- 1062 00:53:22,860 --> 00:53:23,844 [INAUDIBLE] 1063 00:53:23,844 --> 00:53:24,336 system. 1064 00:53:24,336 --> 00:53:27,780 It doesn't necessarily-- 1065 00:53:27,780 --> 00:53:29,748 it does make a game. 1066 00:53:29,748 --> 00:53:32,044 [UNINTELLIGIBLE] system doesn't have to be a real 1067 00:53:32,044 --> 00:53:32,700 world focus. 1068 00:53:32,700 --> 00:53:35,160 It could be any system. 1069 00:53:35,160 --> 00:53:38,112 [UNINTELLIGIBLE] 1070 00:53:38,112 --> 00:53:43,530 They're all very much based on fictional systems. 1071 00:53:43,530 --> 00:53:47,182 But Michael's game is particularly good, but they're 1072 00:53:47,182 --> 00:53:49,174 trying to figure out what the system is in those storybooks. 1073 00:53:49,174 --> 00:53:52,162 And make them, relevent for those players. 1074 00:53:52,162 --> 00:53:53,412 [UNINTELLIGIBLE PHRASE]. 1075 00:53:57,660 --> 00:54:01,448 AUDIENCE: So we can do fictional systems? 1076 00:54:01,448 --> 00:54:04,436 PROFESSOR: Not for this particular one. 1077 00:54:04,436 --> 00:54:06,428 Not for the assignment. 1078 00:54:06,428 --> 00:54:07,922 [INAUDIBLE]. 1079 00:54:07,922 --> 00:54:09,914 AUDIENCE: Does anyone know why they came out 1080 00:54:09,914 --> 00:54:11,930 with Lego Star Wars? 1081 00:54:11,930 --> 00:54:13,934 [UNINTELLIGIBLE] of the Lego games? 1082 00:54:13,934 --> 00:54:15,886 AUDIENCE: Because they're awesome. 1083 00:54:15,886 --> 00:54:17,838 AUDIENCE: It's a funny idea [UNINTELLIGIBLE]. 1084 00:54:20,766 --> 00:54:22,880 PROFESSOR: But I think Lego was not doing very well until 1085 00:54:22,880 --> 00:54:26,895 they got the Star Wars license to make actual Lego sets. 1086 00:54:26,895 --> 00:54:28,145 And that was a big revenue [UNINTELLIGIBLE]. 1087 00:54:30,960 --> 00:54:31,970 That was last year. 1088 00:54:31,970 --> 00:54:35,670 If you have a toy store in Europe, it will be half Lego. 1089 00:54:35,670 --> 00:54:38,630 I've had that experience of, wow, I remember when I wanted 1090 00:54:38,630 --> 00:54:39,888 this when I was six. 1091 00:54:39,888 --> 00:54:41,840 And you can't get it. 1092 00:54:41,840 --> 00:54:46,720 Just everything that's sold in the US, legal basis kind of-- 1093 00:54:46,720 --> 00:54:47,970 [INTERPOSING VOICES] 1094 00:54:50,136 --> 00:54:52,820 AUDIENCE: It just seems so funny that they have Lego Star 1095 00:54:52,820 --> 00:54:55,530 Wars video game. 1096 00:54:55,530 --> 00:54:56,390 AUDIENCE: Well, there's also Lego Harry Potter. 1097 00:54:56,390 --> 00:54:57,878 AUDIENCE: Well, they make Lego everything. 1098 00:54:57,878 --> 00:54:59,874 They have Lego [UNINTELLIGIBLE]. 1099 00:54:59,874 --> 00:55:01,371 AUDIENCE: Indiana Jones. 1100 00:55:01,371 --> 00:55:02,621 [INTERPOSING VOICES] 1101 00:55:05,363 --> 00:55:08,357 AUDIENCE: --Lego Star Wars. 1102 00:55:08,357 --> 00:55:11,351 It's probably more on topic for stuff like video game 1103 00:55:11,351 --> 00:55:15,010 studies, but it probably works well with a 1104 00:55:15,010 --> 00:55:16,260 number of classes offered. 1105 00:55:20,333 --> 00:55:22,828 that the video game-- 1106 00:55:22,828 --> 00:55:24,078 [UNINTELLIGIBLE] 1107 00:55:26,990 --> 00:55:28,507 It will talk about different licensing. 1108 00:55:28,507 --> 00:55:31,489 We'll talk about different franchises and how we 1109 00:55:31,489 --> 00:55:31,986 [INAUDIBLE]. 1110 00:55:31,986 --> 00:55:43,085 So if you are interested there was another similar point that 1111 00:55:43,085 --> 00:55:44,411 I wanted to make. 1112 00:55:44,411 --> 00:55:45,830 Oh, all right, simulations. 1113 00:55:45,830 --> 00:55:50,630 There's actually a games simulations class that's being 1114 00:55:50,630 --> 00:55:54,822 offered in DUSP here. 1115 00:55:54,822 --> 00:55:56,758 [UNINTELLIGIBLE] largely using simulations 1116 00:55:56,758 --> 00:55:59,178 for educational games. 1117 00:55:59,178 --> 00:56:01,620 You saw [INAUDIBLE]. 1118 00:56:01,620 --> 00:56:03,200 It's a really, really good class. 1119 00:56:03,200 --> 00:56:07,300 And he approaches it in a very similar way. 1120 00:56:07,300 --> 00:56:08,740 For instance, let's look at a model. 1121 00:56:08,740 --> 00:56:12,280 Let's look at those assumptions and what you're 1122 00:56:12,280 --> 00:56:17,162 choosing to simulate, what you're choosing to leave out. 1123 00:56:17,162 --> 00:56:20,620 And he'll get to things like game play, [INAUDIBLE]. 1124 00:56:20,620 --> 00:56:23,748 He's pretty well equipped after taking this class to 1125 00:56:23,748 --> 00:56:24,590 start thinking about those issues. 1126 00:56:24,590 --> 00:56:26,080 But he looks a lot [UNINTELLIGIBLE]. 1127 00:56:26,080 --> 00:56:29,482 How does someone constructing [UNINTELLIGIBLE] 1128 00:56:29,482 --> 00:56:33,856 the basic first step of how to release simulation. 1129 00:56:33,856 --> 00:56:35,106 [INAUDIBLE] 1130 00:56:41,150 --> 00:56:43,630 PROFESSOR: That's for CNS 590 Education Exploration for 1131 00:56:43,630 --> 00:56:45,504 Games and Simulations. 1132 00:56:45,504 --> 00:56:47,860 AUDIENCE: It's multiple courses. 1133 00:56:47,860 --> 00:56:48,660 PROFESSOR: Yeah. 1134 00:56:48,660 --> 00:56:51,110 It's definitely crossed with 11. 1135 00:56:51,110 --> 00:56:54,547 I think it's crossed with at least one other thing. 1136 00:56:54,547 --> 00:56:55,797 AUDIENCE: CNS [UNINTELLIGIBLE]. 1137 00:57:02,894 --> 00:57:04,367 TA: Actually we can [UNINTELLIGIBLE]. 1138 00:57:09,770 --> 00:57:13,130 So this time I'm going to do it is a brainstorming 1139 00:57:13,130 --> 00:57:15,020 similarly as last time. 1140 00:57:15,020 --> 00:57:20,060 But instead of brainstorming the whole game ideas, which is 1141 00:57:20,060 --> 00:57:24,960 what we did last time, I want people to pull out systems. 1142 00:57:24,960 --> 00:57:29,370 Pull out the real world systems that you might want to 1143 00:57:29,370 --> 00:57:30,370 write a game about. 1144 00:57:30,370 --> 00:57:32,185 Because what if [UNINTELLIGIBLE] near the end 1145 00:57:32,185 --> 00:57:36,160 up reciting two models, and one of the game play, it's 1146 00:57:36,160 --> 00:57:38,780 probably going to be [UNINTELLIGIBLE] determined by 1147 00:57:38,780 --> 00:57:40,220 who your teammates are. 1148 00:57:40,220 --> 00:57:45,244 And who already has a team? 1149 00:57:45,244 --> 00:57:46,670 AUDIENCE: We do. 1150 00:57:46,670 --> 00:57:48,980 AUDIENCE: We had a different idea. 1151 00:57:48,980 --> 00:57:51,850 AUDIENCE: I think I have an idea for us to do. 1152 00:57:51,850 --> 00:57:53,030 AUDIENCE: It's possible. 1153 00:57:53,030 --> 00:57:55,755 So I will recommend being friends with 1154 00:57:55,755 --> 00:57:59,770 it and sharing it. 1155 00:57:59,770 --> 00:58:01,680 You don't have to. 1156 00:58:01,680 --> 00:58:04,760 But if you are going to hold back, try to contribute a 1157 00:58:04,760 --> 00:58:07,984 couple of ideas [INAUDIBLE]. 1158 00:58:07,984 --> 00:58:10,960 So, as you know [INAUDIBLE]. 1159 00:58:10,960 --> 00:58:12,944 Anyone or any ideas? 1160 00:58:12,944 --> 00:58:14,432 [UNINTELLIGIBLE] 1161 00:58:14,432 --> 00:58:16,416 I'll start with Jeremy and then I'll 1162 00:58:16,416 --> 00:58:17,408 work my way back again. 1163 00:58:17,408 --> 00:58:19,392 AUDIENCE: [UNINTELLIGIBLE] 1164 00:58:19,392 --> 00:58:20,880 trying to build a pyramid. 1165 00:58:20,880 --> 00:58:22,864 AUDIENCE: OK, pyramid building. 1166 00:58:26,360 --> 00:58:27,945 AUDIENCE: I told you the green one was good. 1167 00:58:27,945 --> 00:58:29,719 AUDIENCE: That was a lot more than [INAUDIBLE] 1168 00:58:32,713 --> 00:58:33,963 at MIT. 1169 00:58:39,699 --> 00:58:43,691 AUDIENCE: Rennaisance Italian political machinations. 1170 00:58:43,691 --> 00:58:45,510 AUDIENCE: OK. 1171 00:58:45,510 --> 00:58:50,574 Renaissance Italian politics. 1172 00:58:50,574 --> 00:58:53,430 OK. 1173 00:58:53,430 --> 00:58:54,680 AUDIENCE: Your four years here at MIT. 1174 00:58:59,310 --> 00:59:00,560 MIT undergrad. 1175 00:59:03,870 --> 00:59:06,490 AUDIENCE: A real-time tower of defense, but let's say you're 1176 00:59:06,490 --> 00:59:08,630 in a tower. 1177 00:59:08,630 --> 00:59:12,645 Think of who saw Inglorious Basterds. 1178 00:59:12,645 --> 00:59:14,520 I said think Inglorious Basterds. 1179 00:59:14,520 --> 00:59:16,950 Remember the guy in the tower? 1180 00:59:16,950 --> 00:59:18,200 Something like that. 1181 00:59:23,210 --> 00:59:24,460 Sparking a siege or something. 1182 00:59:27,540 --> 00:59:29,863 AUDIENCE: So American sniper or German plot base. 1183 00:59:32,569 --> 00:59:34,010 AUDIENCE: Like tower of defense. 1184 00:59:34,010 --> 00:59:35,670 Very similar, except you're not military. 1185 00:59:39,890 --> 00:59:41,140 AUDIENCE: Running a marathon? 1186 00:59:49,610 --> 00:59:50,860 AUDIENCE: National politics. 1187 00:59:54,980 --> 00:59:56,230 AUDIENCE: From Las Vegas. 1188 01:00:01,300 --> 01:00:02,550 AUDIENCE: What? 1189 01:00:06,760 --> 01:00:08,260 AUDIENCE: Surviving the Department of Motor Vehicles. 1190 01:00:13,180 --> 01:00:14,744 AUDIENCE: Middle School popularity contest. 1191 01:00:18,210 --> 01:00:19,460 [INTERPOSING VOICES] 1192 01:00:25,182 --> 01:00:27,174 AUDIENCE: I'm not supposed to make any jokes 1193 01:00:27,174 --> 01:00:28,424 [UNINTELLIGIBLE]. 1194 01:00:32,154 --> 01:00:34,146 AUDIENCE: Being a cook in a really busy restaurant. 1195 01:00:42,250 --> 01:00:43,870 AUDIENCE: Making nuclear fusion work. 1196 01:00:49,465 --> 01:00:52,650 Finding lab scale scientific endeavors. 1197 01:00:52,650 --> 01:00:54,980 I'm thinking NASA. 1198 01:00:54,980 --> 01:00:56,680 NASA planning. 1199 01:00:56,680 --> 01:00:58,714 TA: NASA scale types. 1200 01:01:04,460 --> 01:01:06,525 AUDIENCE: The immigration process to America. 1201 01:01:16,220 --> 01:01:18,618 AUDIENCE: High school student body election or student 1202 01:01:18,618 --> 01:01:19,868 government. 1203 01:01:27,205 --> 01:01:29,670 AUDIENCE: Evolution. 1204 01:01:29,670 --> 01:01:31,149 And also I give-- 1205 01:01:31,149 --> 01:01:35,093 I know I love this idea-- ants trying to find their way home. 1206 01:01:41,874 --> 01:01:43,365 AUDIENCE: Developing a music career. 1207 01:01:51,330 --> 01:01:52,510 AUDIENCE: A career in academia. 1208 01:01:52,510 --> 01:01:55,168 Also immune system. 1209 01:01:55,168 --> 01:01:56,620 TA: Academia and immune system. 1210 01:01:56,620 --> 01:01:57,870 I like that. 1211 01:02:01,800 --> 01:02:03,760 AUDIENCE: Give myself a fever, ah! 1212 01:02:09,150 --> 01:02:10,400 AUDIENCE: Auction house. 1213 01:02:25,150 --> 01:02:26,400 AUDIENCE: Lost in Japan. 1214 01:02:30,150 --> 01:02:31,400 [INTERPOSING VOICES] 1215 01:02:31,400 --> 01:02:32,650 AUDIENCE: [UNINTELLIGIBLE] 1216 01:02:42,030 --> 01:02:43,089 TA: Patrick. 1217 01:02:43,089 --> 01:02:45,045 AUDIENCE: Making photos in a darkroom. 1218 01:02:51,500 --> 01:02:52,750 AUDIENCE: Culturing bacteria. 1219 01:02:56,720 --> 01:02:58,680 AUDIENCE: Transfat. 1220 01:02:58,680 --> 01:03:00,910 AUDIENCE: Similar to the immigration to the US, 1221 01:03:00,910 --> 01:03:06,980 crossing the Caribbean Sea in a boat or a raft. 1222 01:03:06,980 --> 01:03:11,040 AUDIENCE: Or one, then the other. 1223 01:03:11,040 --> 01:03:12,900 TA: How many r's in Caribbean? 1224 01:03:12,900 --> 01:03:14,150 AUDIENCE: Two. 1225 01:03:16,684 --> 01:03:18,130 AUDIENCE: I'm pretty sure it's one. 1226 01:03:18,130 --> 01:03:24,010 AUDIENCE: I'm pretty sure it's two r's and two- let's see. 1227 01:03:24,010 --> 01:03:24,350 Oh yeah. 1228 01:03:24,350 --> 01:03:28,660 It's one r and two b's. 1229 01:03:28,660 --> 01:03:29,616 Damn. 1230 01:03:29,616 --> 01:03:30,866 AUDIENCE: Learning [INAUDIBLE]. 1231 01:03:33,570 --> 01:03:37,305 AUDIENCE: Westward expansion of America. 1232 01:03:37,305 --> 01:03:39,189 AUDIENCE: Westward expansion. 1233 01:03:39,189 --> 01:03:40,602 AUDIENCE: Travelers to Oregon. 1234 01:03:40,602 --> 01:03:46,106 [LAUGHTER] 1235 01:03:46,106 --> 01:03:47,534 AUDIENCE: The Oregon Trail. 1236 01:03:53,260 --> 01:03:55,090 AUDIENCE: Tech support. 1237 01:03:55,090 --> 01:03:56,960 AUDIENCE: Ooh. 1238 01:03:56,960 --> 01:03:58,860 You have committed suicide. 1239 01:04:01,720 --> 01:04:03,370 AUDIENCE: Advertising executives at Apple. 1240 01:04:09,152 --> 01:04:12,155 PROFESSOR: I read was this article about how Steve Jobs 1241 01:04:12,155 --> 01:04:14,090 was [UNINTELLIGIBLE]. 1242 01:04:14,090 --> 01:04:15,520 AUDIENCE: I'd think about a person's journey of 1243 01:04:15,520 --> 01:04:17,860 understanding self. 1244 01:04:17,860 --> 01:04:19,070 TA: Self discovery. 1245 01:04:19,070 --> 01:04:23,180 AUDIENCE: Also a presidential election. 1246 01:04:23,180 --> 01:04:24,650 TA: A presidential election. 1247 01:04:32,010 --> 01:04:33,260 AUDIENCE: Shepherding. 1248 01:04:35,210 --> 01:04:36,460 [INTERPOSING VOICES] 1249 01:04:39,300 --> 01:04:40,230 AUDIENCE: Mechanics are kind of interesting 1250 01:04:40,230 --> 01:04:41,480 when you look at them. 1251 01:04:44,200 --> 01:04:47,364 AUDIENCE: Viking colony in the new world before they left. 1252 01:04:52,850 --> 01:04:54,995 AUDIENCE: I don't know if you guys still have it, but I made 1253 01:04:54,995 --> 01:04:56,245 a game [UNINTELLIGIBLE]. 1254 01:04:58,895 --> 01:05:00,811 It's probably indoors somewhere. 1255 01:05:04,468 --> 01:05:05,718 You stole my idea. 1256 01:05:10,210 --> 01:05:12,470 TA: If two people have the same idea, maybe you could 1257 01:05:12,470 --> 01:05:14,255 work on a team together. 1258 01:05:14,255 --> 01:05:16,850 AUDIENCE: Making a movie. 1259 01:05:16,850 --> 01:05:18,100 Like pre-production. 1260 01:05:25,760 --> 01:05:27,245 AUDIENCE: Being a castaway. 1261 01:05:31,600 --> 01:05:34,608 AUDIENCE: Running a religious industry. 1262 01:05:34,608 --> 01:05:35,858 [INTERPOSING VOICES] 1263 01:05:45,650 --> 01:05:46,900 AUDIENCE: Raising a kid? 1264 01:05:51,150 --> 01:05:55,590 AUDIENCE: Right in the middle of that right now. 1265 01:05:55,590 --> 01:05:57,880 AUDIENCE: Piracy without getting caught. 1266 01:05:57,880 --> 01:06:00,826 AUDIENCE: As in high seas piracy? 1267 01:06:00,826 --> 01:06:02,299 AUDIENCE: No. software piracy. 1268 01:06:17,050 --> 01:06:18,300 AUDIENCE: Designing a board game. 1269 01:06:22,552 --> 01:06:25,192 AUDIENCE: Brainstorming. 1270 01:06:25,192 --> 01:06:26,442 AUDIENCE: Building a computer. 1271 01:06:33,480 --> 01:06:34,840 AUDIENCE: Waking up. 1272 01:06:34,840 --> 01:06:36,090 TA: Waking up. 1273 01:06:41,340 --> 01:06:42,840 AUDIENCE: Acknowledging a [INAUDIBLE]. 1274 01:06:48,240 --> 01:06:48,930 AUDIENCE: A couple. 1275 01:06:48,930 --> 01:06:50,180 Imperialism. 1276 01:06:52,330 --> 01:06:54,548 Well it's another religious one. 1277 01:06:54,548 --> 01:06:56,943 Organizing a mass suicide. 1278 01:06:56,943 --> 01:07:04,250 [LAUGHTER] 1279 01:07:04,250 --> 01:07:06,640 AUDIENCE: Filing a divorce 1280 01:07:06,640 --> 01:07:08,486 TA: I called finding a divorce. 1281 01:07:08,486 --> 01:07:10,851 AUDIENCE: I said finding a horse. 1282 01:07:10,851 --> 01:07:12,101 [INTERPOSING VOICES] 1283 01:07:14,640 --> 01:07:15,890 AUDIENCE: Running away from the police. 1284 01:07:25,320 --> 01:07:26,570 AUDIENCE: Crime scene investigation. 1285 01:07:31,630 --> 01:07:32,880 AUDIENCE: Firefighting. 1286 01:07:39,780 --> 01:07:42,766 AUDIENCE: Falling asleep. 1287 01:07:42,766 --> 01:07:43,744 AUDIENCE: Waking up. 1288 01:07:43,744 --> 01:07:44,994 Falling asleep. 1289 01:07:50,590 --> 01:07:52,057 AUDIENCE: Organizing a heist. 1290 01:07:54,991 --> 01:07:56,947 AUDIENCE: Running the Catholic Church. 1291 01:08:03,920 --> 01:08:05,170 AUDIENCE: [UNINTELLIGIBLE PHRASE] 1292 01:08:08,340 --> 01:08:09,080 AUDIENCE: Money laundering. 1293 01:08:09,080 --> 01:08:10,330 Tax evasion. 1294 01:08:14,000 --> 01:08:16,410 AUDIENCE: Mafia. 1295 01:08:16,410 --> 01:08:17,490 TA: Is that the same idea? 1296 01:08:17,490 --> 01:08:18,790 AUDIENCE: They could be two separate ideas. 1297 01:08:18,790 --> 01:08:20,014 TA: They could be separate ideas. 1298 01:08:20,014 --> 01:08:22,290 Tax evasion happens small scale and large scale. 1299 01:08:24,970 --> 01:08:27,732 AUDIENCE: Picking up kids flying into a summer camp at 1300 01:08:27,732 --> 01:08:31,398 the airport and not trying to lose them. 1301 01:08:31,398 --> 01:08:32,892 TA: What? 1302 01:08:32,892 --> 01:08:34,386 Not losing- 1303 01:08:34,386 --> 01:08:36,378 AUDIENCE: Not losing arriving children. 1304 01:08:44,863 --> 01:08:47,660 TA: I could see that would be at an airport 1305 01:08:47,660 --> 01:08:50,100 meeting kids game. 1306 01:08:50,100 --> 01:08:51,970 AUDIENCE: A gang or mafia organization. 1307 01:08:51,970 --> 01:08:53,220 TA: Mafia organization. 1308 01:08:59,689 --> 01:09:03,730 AUDIENCE: The spread of fire through different materials. 1309 01:09:03,730 --> 01:09:06,029 TA: Fire spread. 1310 01:09:06,029 --> 01:09:08,250 TA: Would probably work very well with the 1311 01:09:08,250 --> 01:09:10,630 firefighting game. 1312 01:09:10,630 --> 01:09:12,229 AUDIENCE: Carrying out a hit with a 1313 01:09:12,229 --> 01:09:13,599 small team of assassins. 1314 01:09:20,975 --> 01:09:24,310 Like you go into a hotel in Dubai or something. 1315 01:09:24,310 --> 01:09:27,290 TA: This is the point of the game. 1316 01:09:27,290 --> 01:09:27,689 AUDIENCE: Yeah. 1317 01:09:27,689 --> 01:09:31,220 Or dot-com boom and bust. 1318 01:09:31,220 --> 01:09:32,470 TA: Dot-com boom and bust. 1319 01:09:39,180 --> 01:09:40,430 AUDIENCE: Rescuing Chilean miners. 1320 01:09:47,330 --> 01:09:48,580 AUDIENCE: Running a city. 1321 01:09:50,830 --> 01:09:52,083 AUDIENCE: We talked about [UNINTELLIGIBLE]. 1322 01:09:56,030 --> 01:09:58,075 AUDIENCE: Putting on and taking off clothes. 1323 01:09:58,075 --> 01:09:59,500 Or putting on clothes. 1324 01:10:05,210 --> 01:10:07,400 AUDIENCE: I'm pretty sure there are games where you are 1325 01:10:07,400 --> 01:10:09,360 taking off your clothes. 1326 01:10:09,360 --> 01:10:10,610 [INTERPOSING VOICES] 1327 01:10:27,540 --> 01:10:28,790 AUDIENCE: Hot sauce eating contest. 1328 01:10:31,500 --> 01:10:34,640 AUDIENCE: Which is already a game. 1329 01:10:34,640 --> 01:10:35,890 AUDIENCE: Well, sure. 1330 01:10:40,540 --> 01:10:43,380 AUDIENCE: Start a company, or a Silicon Valley bubble. 1331 01:10:43,380 --> 01:10:46,682 TA: So Silicon, dot-com boom and bust as well. 1332 01:11:02,510 --> 01:11:03,760 AUDIENCE: Surviving a family reunion. 1333 01:11:10,570 --> 01:11:12,180 AUDIENCE: Containing an oil spill. 1334 01:11:18,170 --> 01:11:22,549 AUDIENCE: Making a [UNINTELLIGIBLE] lab. 1335 01:11:22,549 --> 01:11:23,799 [INTERPOSING VOICES] 1336 01:11:27,840 --> 01:11:28,460 AUDIENCE: Cooking's a game. 1337 01:11:28,460 --> 01:11:29,710 There's flavors and such. 1338 01:11:41,030 --> 01:11:42,715 AUDIENCE: Getting drunk, or trying not to. 1339 01:11:56,270 --> 01:11:57,520 AUDIENCE: Make a [UNINTELLIGIBLE]. 1340 01:12:10,020 --> 01:12:11,270 AUDIENCE: Nuclear proliferation. 1341 01:12:19,830 --> 01:12:22,944 AUDIENCE: I mean, bomb making plus international diplomacy. 1342 01:12:27,400 --> 01:12:29,210 AUDIENCE: Living alone on an island. 1343 01:12:29,210 --> 01:12:31,280 TA: That's kind of like castaway as well. 1344 01:12:31,280 --> 01:12:32,530 Yeah, so island. 1345 01:12:37,849 --> 01:12:39,099 AUDIENCE: [INAUDIBLE] 1346 01:12:54,620 --> 01:12:55,900 AUDIENCE: So bomb disarming. 1347 01:12:55,900 --> 01:12:59,456 Also Congress and Supreme Court as 1348 01:12:59,456 --> 01:13:01,981 two separate entities. 1349 01:13:01,981 --> 01:13:04,370 TA: Sorry, you have to repeat that. 1350 01:13:04,370 --> 01:13:05,510 What now? 1351 01:13:05,510 --> 01:13:07,100 AUDIENCE: Bomb disarming. 1352 01:13:07,100 --> 01:13:12,670 Congress and the Supreme Court as very separate ideas. 1353 01:13:12,670 --> 01:13:14,080 TA: Oh. 1354 01:13:14,080 --> 01:13:15,330 Congress. 1355 01:13:20,714 --> 01:13:23,124 We've had very many presidents in the Congress 1356 01:13:23,124 --> 01:13:25,052 Supreme Court area. 1357 01:13:25,052 --> 01:13:26,016 Let's see. 1358 01:13:26,016 --> 01:13:27,462 I lost track. 1359 01:13:27,462 --> 01:13:28,426 Calvin. 1360 01:13:28,426 --> 01:13:30,836 AUDIENCE: Surgery. 1361 01:13:30,836 --> 01:13:33,240 AUDIENCE: Operation. 1362 01:13:33,240 --> 01:13:36,712 AUDIENCE: Yeah, I love that game. 1363 01:13:36,712 --> 01:13:39,192 AUDIENCE: Running and orphanage. 1364 01:13:39,192 --> 01:13:41,176 AUDIENCE: If I might, running a charity. 1365 01:13:50,104 --> 01:13:53,576 AUDIENCE: Creating and spreading [? means. ?] 1366 01:13:53,576 --> 01:13:56,552 AUDIENCE: It'd be great if you could actually spread 1367 01:13:56,552 --> 01:13:57,802 [INAUDIBLE]. 1368 01:14:00,840 --> 01:14:04,405 AUDIENCE: Being a tourist in Amsterdam. 1369 01:14:04,405 --> 01:14:05,391 TA: Very specific. 1370 01:14:05,391 --> 01:14:06,377 OK. 1371 01:14:06,377 --> 01:14:10,814 [LAUGHTER] 1372 01:14:10,814 --> 01:14:15,251 AUDIENCE: Basic programs at MIT. 1373 01:14:15,251 --> 01:14:16,501 AUDIENCE: That's worse. 1374 01:14:20,190 --> 01:14:21,440 AUDIENCE: Playing games. 1375 01:14:26,830 --> 01:14:28,460 AUDIENCE: Wait, how do you imagine that 1376 01:14:28,460 --> 01:14:29,520 you're playing a game. 1377 01:14:29,520 --> 01:14:31,416 And you play too many games. 1378 01:14:31,416 --> 01:14:32,590 And you [UNINTELLIGIBLE]. 1379 01:14:32,590 --> 01:14:33,840 [INTERPOSING VOICES] 1380 01:14:44,084 --> 01:14:45,334 AUDIENCE: [INAUDIBLE] 1381 01:14:50,580 --> 01:14:51,830 Being an IPS. 1382 01:14:59,100 --> 01:15:00,350 AUDIENCE: Twitter. 1383 01:15:07,300 --> 01:15:08,930 AUDIENCE: Being a pro gamer. 1384 01:15:08,930 --> 01:15:10,536 TA: The pro gamer game. 1385 01:15:14,650 --> 01:15:16,917 AUDIENCE: Managing traffic intersections. 1386 01:15:16,917 --> 01:15:18,167 TA: Traffic intersections. 1387 01:15:27,390 --> 01:15:30,428 AUDIENCE: Being a programmer. 1388 01:15:30,428 --> 01:15:32,416 A software designer. 1389 01:15:32,416 --> 01:15:34,901 TA: We have programmer and pro gamer. 1390 01:15:34,901 --> 01:15:36,151 Two different things. 1391 01:15:39,374 --> 01:15:41,859 AUDIENCE: Fishing. 1392 01:15:41,859 --> 01:15:43,350 And losing weight. 1393 01:15:52,830 --> 01:15:54,080 AUDIENCE: The historical whaling industry. 1394 01:15:56,800 --> 01:15:59,080 AUDIENCE: It's not a current system, right? 1395 01:16:04,360 --> 01:16:05,610 [INTERPOSING VOICES] 1396 01:16:09,106 --> 01:16:10,356 AUDIENCE: Chastity and candle making. 1397 01:16:13,646 --> 01:16:16,460 AUDIENCE: Unicorns. 1398 01:16:16,460 --> 01:16:17,710 AUDIENCE: Wait, unicorns? 1399 01:16:19,780 --> 01:16:22,095 AUDIENCE: Maybe we should combine that into medieval 1400 01:16:22,095 --> 01:16:23,345 guild operations. 1401 01:16:26,915 --> 01:16:28,186 AUDIENCE: Running railroads. 1402 01:16:28,186 --> 01:16:29,436 TA: Railroads. 1403 01:16:32,890 --> 01:16:34,140 AUDIENCE: Lumberjacking. 1404 01:16:39,960 --> 01:16:41,210 AUDIENCE: Spelunking. 1405 01:16:48,610 --> 01:16:49,990 AUDIENCE: Stock market speculation. 1406 01:16:49,990 --> 01:16:51,020 TA: Stock market? 1407 01:16:51,020 --> 01:16:52,924 Or speculation in particular. 1408 01:16:58,590 --> 01:17:00,420 AUDIENCE: Salem witch trials. 1409 01:17:00,420 --> 01:17:01,886 Or witch hunts in general. 1410 01:17:01,886 --> 01:17:03,136 TA: Witch hunts. 1411 01:17:10,176 --> 01:17:12,661 AUDIENCE: Unions. 1412 01:17:12,661 --> 01:17:14,649 TA: I'm starting to think that [UNINTELLIGIBLE]. 1413 01:17:22,104 --> 01:17:23,595 AUDIENCE: Building a house. 1414 01:17:29,062 --> 01:17:30,955 AUDIENCE: FedEx. 1415 01:17:30,955 --> 01:17:32,205 TA: FedEx. 1416 01:17:36,795 --> 01:17:40,141 AUDIENCE: Spreading a mass hysteria. 1417 01:17:40,141 --> 01:17:41,391 Like McCarthy style. 1418 01:17:43,775 --> 01:17:45,230 TA: Also known as [INAUDIBLE]. 1419 01:17:49,890 --> 01:17:52,780 AUDIENCE: Cold War spying and the internet. 1420 01:17:52,780 --> 01:17:54,235 TA: Cold War espionage. 1421 01:18:00,600 --> 01:18:02,560 And the internet. 1422 01:18:15,480 --> 01:18:16,730 AUDIENCE: Communism. 1423 01:18:28,130 --> 01:18:29,380 AUDIENCE: Computer virus. 1424 01:18:48,408 --> 01:18:49,658 AUDIENCE: Hurricanes and oceans. 1425 01:19:01,310 --> 01:19:02,720 AUDIENCE: Could you do something like astrology, 1426 01:19:02,720 --> 01:19:05,000 which is not a real-world system, but is-- 1427 01:19:05,000 --> 01:19:07,170 [INTERPOSING VOICES] 1428 01:19:07,170 --> 01:19:07,506 TA: Yes. 1429 01:19:07,506 --> 01:19:09,570 You can do astrology. 1430 01:19:09,570 --> 01:19:10,840 AUDIENCE: [INAUDIBLE] 1431 01:19:10,840 --> 01:19:12,300 virus. 1432 01:19:12,300 --> 01:19:13,340 AUDIENCE: Yeah. 1433 01:19:13,340 --> 01:19:16,120 But that would be more like a real virus. 1434 01:19:19,390 --> 01:19:23,920 TA: I would suggest limiting yourselves to 1435 01:19:23,920 --> 01:19:24,880 just the real world. 1436 01:19:24,880 --> 01:19:27,910 I mean, coming up with things like zombie outbreaks, sure 1437 01:19:27,910 --> 01:19:30,250 there is a system you can model. 1438 01:19:30,250 --> 01:19:34,640 But if you're just trying to push on the edges of the 1439 01:19:34,640 --> 01:19:38,570 constraints, then you're just trying to give yourself an 1440 01:19:38,570 --> 01:19:39,290 easier time. 1441 01:19:39,290 --> 01:19:43,133 And more often I see the results actually turn out to 1442 01:19:43,133 --> 01:19:44,250 be less interesting because people are just 1443 01:19:44,250 --> 01:19:45,910 going for the ideas. 1444 01:19:45,910 --> 01:19:47,260 They just [UNINTELLIGIBLE] 1445 01:19:47,260 --> 01:19:48,505 them really, really quickly. 1446 01:19:48,505 --> 01:19:51,730 People aren't actually trying to work it. 1447 01:19:51,730 --> 01:19:54,820 But that being said, even with a lot of the ideas up here, a 1448 01:19:54,820 --> 01:19:59,180 lot of them have connections. 1449 01:19:59,180 --> 01:20:01,896 Even there will be the obvious ones. 1450 01:20:01,896 --> 01:20:04,884 Like oil spill containing and oil spill starting could 1451 01:20:04,884 --> 01:20:06,520 practically be the same thing. 1452 01:20:06,520 --> 01:20:12,210 Everything with the presidential election. 1453 01:20:12,210 --> 01:20:14,150 Spreading mass hysteria [UNINTELLIGIBLE]. 1454 01:20:18,310 --> 01:20:21,834 And these ideas are now up on the board. 1455 01:20:21,834 --> 01:20:25,940 You have until the end of Friday, I guess. 1456 01:20:25,940 --> 01:20:28,210 We don't really need to know until the 1457 01:20:28,210 --> 01:20:29,500 beginning of next week. 1458 01:20:29,500 --> 01:20:34,492 So actually by the end of Friday, you should know who is 1459 01:20:34,492 --> 01:20:38,960 on your team and what project you're working on. 1460 01:20:38,960 --> 01:20:42,580 Over the weekend, you know who's on your team. 1461 01:20:42,580 --> 01:20:45,070 You know to email people on your team. 1462 01:20:47,580 --> 01:20:49,440 And what idea you're starting with. 1463 01:20:49,440 --> 01:20:52,510 Again, the idea can diverge a little bit, but I like the 1464 01:20:52,510 --> 01:20:53,820 previous project. 1465 01:20:53,820 --> 01:20:56,960 We do want you to keep with whatever you started with and 1466 01:20:56,960 --> 01:20:58,100 use it as core system. 1467 01:20:58,100 --> 01:21:00,400 You may choose presidential election. 1468 01:21:00,400 --> 01:21:02,670 It may be something about winning votes. 1469 01:21:02,670 --> 01:21:05,085 And then you decide no, you want to make a game of 1470 01:21:05,085 --> 01:21:06,240 gerrymandering. 1471 01:21:06,240 --> 01:21:07,580 That's fine. 1472 01:21:07,580 --> 01:21:09,427 Because it's still keeping in with the 1473 01:21:09,427 --> 01:21:11,200 same core of the system. 1474 01:21:11,200 --> 01:21:14,016 But say oh, we want to do something about winning votes 1475 01:21:14,016 --> 01:21:16,630 and then instead it became about religion or 1476 01:21:16,630 --> 01:21:17,510 something like that. 1477 01:21:17,510 --> 01:21:20,042 I could see how you got there, but that's not really keeping 1478 01:21:20,042 --> 01:21:23,380 with the spirit at this particular time. 1479 01:21:23,380 --> 01:21:26,558 So stick with the original core system that you're 1480 01:21:26,558 --> 01:21:28,350 working with. 1481 01:21:28,350 --> 01:21:29,990 And try to find the fun in it. 1482 01:21:29,990 --> 01:21:32,520 Don't try to like, oh, this is a really dull simulator 1483 01:21:32,520 --> 01:21:34,413 mechanic, but if we add a bunch of [UNINTELLIGIBLE] then 1484 01:21:34,413 --> 01:21:35,260 it becomes funny. 1485 01:21:35,260 --> 01:21:35,830 No. 1486 01:21:35,830 --> 01:21:37,690 Try to find it fun in the original system. 1487 01:21:37,690 --> 01:21:40,860 And if you can't try to pick apart the system and find the 1488 01:21:40,860 --> 01:21:42,490 one component that is fun. 1489 01:21:42,490 --> 01:21:46,605 So all of bomb making might not be so much fun as as 1490 01:21:46,605 --> 01:21:47,170 [UNINTELLIGIBLE] 1491 01:21:47,170 --> 01:21:47,740 the blood-- 1492 01:21:47,740 --> 01:21:50,060 Yeah, that might be the fun part. 1493 01:21:50,060 --> 01:21:53,350 The one part, I'll be, oops my hand slipped, and therefore I 1494 01:21:53,350 --> 01:21:54,550 am now dead. 1495 01:21:54,550 --> 01:21:56,950 That part might be actually kind of fun, as opposed to OK, 1496 01:21:56,950 --> 01:21:58,390 now I need to figure out how to get [UNINTELLIGIBLE]. 1497 01:22:02,710 --> 01:22:03,670 Cool. 1498 01:22:03,670 --> 01:22:04,290 All these ideas are going to stay up on 1499 01:22:04,290 --> 01:22:05,540 the board for a while.