1 00:00:00,040 --> 00:00:02,470 The following content is provided under a Creative 2 00:00:02,470 --> 00:00:03,880 Commons license. 3 00:00:03,880 --> 00:00:06,920 Your support will help MIT OpenCourseWare continue to 4 00:00:06,920 --> 00:00:10,570 offer high quality educational resources for free. 5 00:00:10,570 --> 00:00:13,470 To make a donation or view additional materials from 6 00:00:13,470 --> 00:00:17,400 hundreds of MIT courses, visit MIT OpenCourseWare at 7 00:00:17,400 --> 00:00:18,650 ocw.mit.edu. 8 00:00:20,790 --> 00:00:24,290 Some content in this audio is not covered under a Creative 9 00:00:24,290 --> 00:00:25,440 Commons license. 10 00:00:25,440 --> 00:00:29,790 For more information see the course materials on the MIT 11 00:00:29,790 --> 00:00:31,320 OpenCourseWare website. 12 00:00:31,320 --> 00:00:32,170 PROFESSOR: All right. 13 00:00:32,170 --> 00:00:37,700 So this, of course, does not actually mean that you have 14 00:00:37,700 --> 00:00:39,295 more time for assignment three. 15 00:00:39,295 --> 00:00:41,130 In fact it eats a little bit of your time 16 00:00:41,130 --> 00:00:42,540 for assignment three. 17 00:00:42,540 --> 00:00:45,360 Sorry about that, but I think this is a 18 00:00:45,360 --> 00:00:47,760 net gain for everyone. 19 00:00:47,760 --> 00:00:48,030 Right. 20 00:00:48,030 --> 00:00:51,110 With that out of the way, Mia Consalvo. 21 00:00:51,110 --> 00:00:53,545 Actually, a lot of you probably are already familiar, 22 00:00:53,545 --> 00:00:54,935 you might have taken any of her classes. 23 00:00:54,935 --> 00:01:00,904 She is the visiting lecturer-- visiting professor, visiting 24 00:01:00,904 --> 00:01:02,154 professor-- 25 00:01:04,260 --> 00:01:07,620 here at GAMBIT. 26 00:01:07,620 --> 00:01:09,110 Are you teaching something in the spring? 27 00:01:09,110 --> 00:01:10,020 GUEST SPEAKER: Yes. 28 00:01:10,020 --> 00:01:11,940 Cheating and ethics in games. 29 00:01:11,940 --> 00:01:14,090 Brian can tell you all about it. 30 00:01:14,090 --> 00:01:17,165 PROFESSOR: You can take this as the sneak preview-- 31 00:01:17,165 --> 00:01:18,135 GUEST SPEAKER: Yes. 32 00:01:18,135 --> 00:01:21,530 This is a taster of a little bit of what we do. 33 00:01:21,530 --> 00:01:23,955 Thanks. 34 00:01:23,955 --> 00:01:25,510 OK. 35 00:01:25,510 --> 00:01:29,250 So it sounds like you all have lots of opinions, 36 00:01:29,250 --> 00:01:31,190 which will be good. 37 00:01:31,190 --> 00:01:34,959 So to get started-- and actually, I don't like the 38 00:01:34,959 --> 00:01:37,000 term lecturer because I don't get to lecture very much-- 39 00:01:37,000 --> 00:01:40,570 I'm going to start by handing around some index cards and I 40 00:01:40,570 --> 00:01:45,970 want you to take a few minutes and generate some examples of 41 00:01:45,970 --> 00:01:51,850 ethical elements, procedures, episodes, games, the more 42 00:01:51,850 --> 00:01:52,890 specific you can be the better. 43 00:01:52,890 --> 00:01:55,440 And I'm actually going to collect these at the end 44 00:01:55,440 --> 00:01:59,262 because, as Phil mentioned, I'm teaching this ethics and 45 00:01:59,262 --> 00:02:01,166 games class and I want to bring in more 46 00:02:01,166 --> 00:02:02,118 examples of this stuff. 47 00:02:02,118 --> 00:02:04,498 So this will actually be useful for me. 48 00:02:04,498 --> 00:02:06,770 AUDIENCE: Talking about in games. 49 00:02:06,770 --> 00:02:07,580 GUEST SPEAKER: Yeah. 50 00:02:07,580 --> 00:02:11,740 So we were just talking about Fable, but if you could think 51 00:02:11,740 --> 00:02:15,810 of a more specific example from it, a level, different 52 00:02:15,810 --> 00:02:19,195 choices that you get with characters in certain games, 53 00:02:19,195 --> 00:02:23,187 whatever you can come up with in terms of are there 54 00:02:23,187 --> 00:02:26,680 interesting ethical dilemmas, situations. 55 00:02:26,680 --> 00:02:27,678 AUDIENCE: Wait. 56 00:02:27,678 --> 00:02:31,750 Is this within the context of the game, or are we talking 57 00:02:31,750 --> 00:02:34,373 about in a multiplayer game your conduct with other 58 00:02:34,373 --> 00:02:35,240 players, and this kind of thing? 59 00:02:35,240 --> 00:02:37,456 AUDIENCE: Or, when I was in Owen's office whether or not 60 00:02:37,456 --> 00:02:40,050 to steal the swag. 61 00:02:40,050 --> 00:02:42,210 GUEST SPEAKER: You can do it within MMOs as well, or a 62 00:02:42,210 --> 00:02:45,660 multiplayer game. 63 00:02:45,660 --> 00:02:48,783 You can continue to write examples [UNINTELLIGIBLE] if 64 00:02:48,783 --> 00:02:50,226 you can think of them. 65 00:02:50,226 --> 00:02:52,150 But just to get you started-- 66 00:02:52,150 --> 00:02:53,400 AUDIENCE: [UNINTELLIGIBLE] 67 00:02:57,441 --> 00:02:58,720 GUEST SPEAKER: Well then you can start by 68 00:02:58,720 --> 00:02:59,412 giving me an example. 69 00:02:59,412 --> 00:03:00,755 AUDIENCE: Sure. 70 00:03:00,755 --> 00:03:01,160 OK. 71 00:03:01,160 --> 00:03:02,800 So I have a couple. 72 00:03:02,800 --> 00:03:07,210 Fighting games, obviously, there's always kind of 73 00:03:07,210 --> 00:03:09,800 questions and debate about whether something's cheap or 74 00:03:09,800 --> 00:03:12,680 viable or should you be allowed to do it. 75 00:03:12,680 --> 00:03:15,792 Yeah, so if maybe-- 76 00:03:15,792 --> 00:03:18,072 I'm trying to think how to describe it-- so, people who 77 00:03:18,072 --> 00:03:21,310 play casually will tend to say, oh, if you do this with 78 00:03:21,310 --> 00:03:23,860 this character then it's cheap and you shouldn't do that, 79 00:03:23,860 --> 00:03:27,958 whereas the community at large and people who play seriously 80 00:03:27,958 --> 00:03:30,946 tend to say, well, if you can do something you should be 81 00:03:30,946 --> 00:03:34,183 allowed to do it, and if you can't overcome it 82 00:03:34,183 --> 00:03:36,080 that's your own fault. 83 00:03:36,080 --> 00:03:37,000 GUEST SPEAKER: OK. 84 00:03:37,000 --> 00:03:39,390 So violating a community norm? 85 00:03:39,390 --> 00:03:40,550 AUDIENCE: Yeah [INTERPOSING VOICES] 86 00:03:40,550 --> 00:03:43,914 GUEST SPEAKER: Even if it's allowed in the rules but it's 87 00:03:43,914 --> 00:03:45,882 against a community norm. 88 00:03:45,882 --> 00:03:47,132 OK. 89 00:03:53,262 --> 00:03:57,230 It's like using [UNINTELLIGIBLE]. 90 00:03:57,230 --> 00:03:59,720 You hadn't thought about that. 91 00:04:16,154 --> 00:04:16,652 Evan? 92 00:04:16,652 --> 00:04:17,648 AUDIENCE: [UNINTELLIGIBLE] 93 00:04:17,648 --> 00:04:19,142 GUEST SPEAKER: Oh, sorry. 94 00:04:19,142 --> 00:04:21,134 AUDIENCE: I have a bunch of stuff, which is related to 95 00:04:21,134 --> 00:04:24,640 griefing just generally. 96 00:04:24,640 --> 00:04:30,180 So let's just go for the one which is one of my favorites. 97 00:04:30,180 --> 00:04:34,255 So this is griefing for comic effect, or role playing 98 00:04:34,255 --> 00:04:38,390 griefing but doing it in a way which you are then going to 99 00:04:38,390 --> 00:04:39,350 write a blog about. 100 00:04:39,350 --> 00:04:42,510 And from your character's perspective the 101 00:04:42,510 --> 00:04:44,010 griefing makes sense. 102 00:04:44,010 --> 00:04:47,770 So there is a particular player that played EverQuest. 103 00:04:47,770 --> 00:04:50,860 His name is Fansy the Famous Bard. 104 00:04:50,860 --> 00:04:58,150 He was on the good team's side and he griefed evil because 105 00:04:58,150 --> 00:05:00,210 evil is bad. 106 00:05:00,210 --> 00:05:02,900 So people who had played evil characters, he would run 107 00:05:02,900 --> 00:05:05,730 around and annoy in a really frustrating way, which 108 00:05:05,730 --> 00:05:09,048 eventually caused the makers of EverQuest to change the 109 00:05:09,048 --> 00:05:12,025 rules of the server so that people could kill him, where 110 00:05:12,025 --> 00:05:13,755 previously they weren't allowed to. 111 00:05:13,755 --> 00:05:15,930 GUEST SPEAKER: What did he do? 112 00:05:15,930 --> 00:05:19,790 AUDIENCE: There was this mechanic in EverQuest where if 113 00:05:19,790 --> 00:05:22,834 you were close to a monster it became aggressive 114 00:05:22,834 --> 00:05:24,100 and attacked you. 115 00:05:24,100 --> 00:05:27,220 So he had a low level character who was able to run 116 00:05:27,220 --> 00:05:28,280 really fast and-- 117 00:05:28,280 --> 00:05:29,000 GUEST SPEAKER: I have heard of him. 118 00:05:29,000 --> 00:05:30,720 AUDIENCE: --he would run around and then run over the 119 00:05:30,720 --> 00:05:34,976 top of evil people, and then the monsters would detach from 120 00:05:34,976 --> 00:05:38,554 him and then kill them. 121 00:05:38,554 --> 00:05:44,360 Oh yeah, and the catch was that the server 122 00:05:44,360 --> 00:05:46,260 was a mobile server. 123 00:05:46,260 --> 00:05:49,250 Aside from-- that is why-- so you can't complain to GMs 124 00:05:49,250 --> 00:05:53,970 about a player's behavior, aside from there was a 125 00:05:53,970 --> 00:05:57,890 built-in protection for players so that if they're 126 00:05:57,890 --> 00:06:01,460 level four or below-- so a very low level-- they can't be 127 00:06:01,460 --> 00:06:03,670 killed by higher level players. 128 00:06:03,670 --> 00:06:05,650 And so he just sat on the cusp of that. 129 00:06:05,650 --> 00:06:08,398 Yet there's still a way to use his ability to go around and 130 00:06:08,398 --> 00:06:09,780 grief people from a higher level. 131 00:06:09,780 --> 00:06:11,000 It was pretty great. 132 00:06:11,000 --> 00:06:14,600 And he did it all totally in character as well, which is 133 00:06:14,600 --> 00:06:16,254 what makes this a good grief. 134 00:06:21,611 --> 00:06:23,559 AUDIENCE: Is that me? 135 00:06:23,559 --> 00:06:24,809 OK. 136 00:06:26,968 --> 00:06:31,838 I think of Portal when they ask you to use your portable 137 00:06:31,838 --> 00:06:32,325 [UNINTELLIGIBLE]. 138 00:06:32,325 --> 00:06:34,145 GUEST SPEAKER: [UNINTELLIGIBLE]. 139 00:06:34,145 --> 00:06:35,500 You get to burn up the Cube. 140 00:06:35,500 --> 00:06:36,150 AUDIENCE: Yeah. 141 00:06:36,150 --> 00:06:37,955 You don't want to, and they make you. 142 00:06:37,955 --> 00:06:41,507 And you've tried to leave without it a few times and you 143 00:06:41,507 --> 00:06:43,735 try to break the machine and it doesn't work. 144 00:06:43,735 --> 00:06:45,220 It's very sad. 145 00:06:45,220 --> 00:06:47,695 GUEST SPEAKER: I feel bad. 146 00:06:47,695 --> 00:06:48,685 [INAUDIBLE] 147 00:06:48,685 --> 00:06:48,808 OK. 148 00:06:48,808 --> 00:06:49,180 How about you? 149 00:06:49,180 --> 00:06:53,434 AUDIENCE: I thought of Jason Rohrer's Sleep Is Death. 150 00:06:53,434 --> 00:06:55,382 GUEST SPEAKER: What is that like? 151 00:06:55,382 --> 00:06:57,750 AUDIENCE: It's a more of like a story telling tool where you 152 00:06:57,750 --> 00:07:01,120 have one player that can control the 2D world and then 153 00:07:01,120 --> 00:07:03,859 you have one player who is the player, and they can 154 00:07:03,859 --> 00:07:05,104 interact with it. 155 00:07:05,104 --> 00:07:08,390 And each player has 30 seconds to make some kind of action, 156 00:07:08,390 --> 00:07:10,450 and then you make a story going back and forth. 157 00:07:10,450 --> 00:07:13,020 And what happens is-- 158 00:07:13,020 --> 00:07:16,930 you can play online with people, and the controller 159 00:07:16,930 --> 00:07:19,800 character or player will have some kind of story that they 160 00:07:19,800 --> 00:07:20,250 want to tell. 161 00:07:20,250 --> 00:07:23,290 And so it's up to the player whether or not they want to go 162 00:07:23,290 --> 00:07:25,690 along with the story and act like a character in that world 163 00:07:25,690 --> 00:07:28,360 or try and break the story. 164 00:07:28,360 --> 00:07:29,300 GUEST SPEAKER: OK. 165 00:07:29,300 --> 00:07:30,240 What's the name of it again? 166 00:07:30,240 --> 00:07:31,150 AUDIENCE: Sleep Is Death. 167 00:07:31,150 --> 00:07:34,470 AUDIENCE: [INAUDIBLE]. 168 00:07:34,470 --> 00:07:37,935 I forgot what it's called. 169 00:07:37,935 --> 00:07:41,895 GUEST SPEAKER: Actually that's more griefing, would you say? 170 00:07:41,895 --> 00:07:43,380 AUDIENCE: Kind of. 171 00:07:46,350 --> 00:07:48,330 AUDIENCE: Is that by the same person as [INAUDIBLE] 172 00:07:48,330 --> 00:07:48,825 Passage? 173 00:07:48,825 --> 00:07:51,300 AUDIENCE: Yes. 174 00:07:51,300 --> 00:07:54,400 AUDIENCE: In Ocarina of Time there's the treasure box 175 00:07:54,400 --> 00:07:55,110 gambling game. 176 00:07:55,110 --> 00:07:57,830 [UNINTELLIGIBLE] achieve if you use the Lens of Truth. 177 00:07:57,830 --> 00:07:58,865 [UNINTELLIGIBLE] 178 00:07:58,865 --> 00:08:04,696 So there's a built-in mechanic that allows you to cheat. 179 00:08:04,696 --> 00:08:07,131 AUDIENCE: [UNINTELLIGIBLE] legit. 180 00:08:07,131 --> 00:08:10,060 AUDIENCE: Yeah [UNINTELLIGIBLE] 181 00:08:10,060 --> 00:08:14,540 use it anyway so it's not like a [UNINTELLIGIBLE]. 182 00:08:14,540 --> 00:08:16,410 AUDIENCE: I just like include the [UNINTELLIGIBLE]. 183 00:08:19,030 --> 00:08:20,990 AUDIENCE: Lucky man. 184 00:08:20,990 --> 00:08:25,150 AUDIENCE: So in Civ IV for each and every sector there's 185 00:08:25,150 --> 00:08:29,130 some sort of slavery mechanic, but I guess in Civ IV's 186 00:08:29,130 --> 00:08:31,070 example I know. 187 00:08:31,070 --> 00:08:35,350 Many players don't seem to mind the fact that what is 188 00:08:35,350 --> 00:08:38,649 considered slavery is ethically wrong, but in the 189 00:08:38,649 --> 00:08:43,200 game it's affectionately called whipping, and it's 190 00:08:43,200 --> 00:08:45,480 considered a very efficient way of converting food-- 191 00:08:45,480 --> 00:08:45,840 GUEST SPEAKER: What's it called? 192 00:08:45,840 --> 00:08:46,730 AUDIENCE: Whipping. 193 00:08:46,730 --> 00:08:48,710 AUDIENCE: Whipping. 194 00:08:48,710 --> 00:08:51,185 AUDIENCE: You whip and then you [INTERPOSING VOICES] 195 00:08:55,145 --> 00:08:56,135 GUEST SPEAKER: OK. 196 00:08:56,135 --> 00:08:59,245 So it's efficient but it's slavery. 197 00:08:59,245 --> 00:09:02,330 AUDIENCE: You use granaries to offset the population loss, 198 00:09:02,330 --> 00:09:03,700 and if you [UNINTELLIGIBLE] 199 00:09:03,700 --> 00:09:09,000 farms it becomes a very effective way to produce, 200 00:09:09,000 --> 00:09:10,440 especially in the [UNINTELLIGIBLE]. 201 00:09:10,440 --> 00:09:12,757 AUDIENCE: [UNINTELLIGIBLE] a lot of people that way. 202 00:09:18,224 --> 00:09:21,206 AUDIENCE: So in The Sims [INAUDIBLE]. 203 00:09:29,286 --> 00:09:31,405 GUEST SPEAKER: But you have to watch them 204 00:09:31,405 --> 00:09:32,709 flail around and die. 205 00:09:32,709 --> 00:09:35,690 AUDIENCE: And they get tired and [INAUDIBLE] 206 00:09:43,900 --> 00:09:47,200 AUDIENCE: A more obscure example that goes along with 207 00:09:47,200 --> 00:09:51,440 [UNINTELLIGIBLE] griefing is discussions over the point in 208 00:09:51,440 --> 00:09:54,510 the game the community is in MMOs. 209 00:09:54,510 --> 00:09:59,410 Specifically, there was apparently a huge problem in 210 00:09:59,410 --> 00:10:03,550 an obscure MMO called Skyress where a large community of the 211 00:10:03,550 --> 00:10:05,660 players was there to basically anthropomorph and RP. 212 00:10:05,660 --> 00:10:09,110 A large community of the players was there to play to 213 00:10:09,110 --> 00:10:12,110 win because it had a large combat economy system. 214 00:10:12,110 --> 00:10:16,820 And this, tactically, almost tore the game apart because it 215 00:10:16,820 --> 00:10:20,910 was such a small number of people over what should be the 216 00:10:20,910 --> 00:10:23,165 point to this game when, mechanically, somebody thinks 217 00:10:23,165 --> 00:10:24,760 they're alive. 218 00:10:24,760 --> 00:10:30,870 Also in Canara Rey you can blow up people, and they'll 219 00:10:30,870 --> 00:10:32,569 even put the star. 220 00:10:32,569 --> 00:10:36,241 It was traumatizing. 221 00:10:36,241 --> 00:10:39,424 AUDIENCE: Yeah, but they're in a giant ball of awesome. 222 00:10:39,424 --> 00:10:40,828 AUDIENCE: That's true. 223 00:10:40,828 --> 00:10:43,935 GUEST SPEAKER: Well, it's not really murder but-- 224 00:10:43,935 --> 00:10:46,080 AUDIENCE: I didn't want to get starred. 225 00:10:46,080 --> 00:10:47,550 [INTERPOSING VOICES] 226 00:10:47,550 --> 00:10:49,020 AUDIENCE: It's starification. 227 00:10:53,430 --> 00:10:55,790 AUDIENCE: If they don't suffocate on the inside of the 228 00:10:55,790 --> 00:10:56,750 kevlar first. 229 00:10:56,750 --> 00:10:58,670 [INTERPOSING VOICES] 230 00:10:58,670 --> 00:11:00,542 GUEST SPEAKER: It's like the Borg, once you're in there you 231 00:11:00,542 --> 00:11:02,510 know it's a better way of [UNINTELLIGIBLE]. 232 00:11:02,510 --> 00:11:05,890 You're grateful. 233 00:11:05,890 --> 00:11:15,210 AUDIENCE: So in F.E.A.R there's a nail gun, and when 234 00:11:15,210 --> 00:11:19,600 you kill people with it the game does a really good job of 235 00:11:19,600 --> 00:11:23,970 spectacularly nailing them to surfaces in the environment. 236 00:11:23,970 --> 00:11:27,460 So if someone jumps and you shoot them in the shoulder you 237 00:11:27,460 --> 00:11:29,110 can nail them up to the ceiling. 238 00:11:29,110 --> 00:11:31,540 And if you nail them multiple times you can have them 239 00:11:31,540 --> 00:11:33,955 hanging by a hand, and by their head, and by a foot from 240 00:11:33,955 --> 00:11:36,060 the ceiling or from the wall. 241 00:11:36,060 --> 00:11:37,310 Anyway, [INTERPOSING VOICES] 242 00:11:39,310 --> 00:11:45,160 on forums there were entire threads devoted to sharing 243 00:11:45,160 --> 00:11:51,310 screenshots of your most spectacular nails, just the 244 00:11:51,310 --> 00:11:54,150 absolutely, most gruesome-- 245 00:11:54,150 --> 00:11:57,490 five nails to the eye suspending a guy from 246 00:11:57,490 --> 00:11:59,443 [UNINTELLIGIBLE] kind of thing. 247 00:11:59,443 --> 00:12:00,886 And it's pretty-- 248 00:12:04,880 --> 00:12:07,370 Anyway, and there's a lot of debate on these threads 249 00:12:07,370 --> 00:12:08,960 because most people will be like, yeah, look at this 250 00:12:08,960 --> 00:12:11,410 picture this one's awesome and everything it has blood 251 00:12:11,410 --> 00:12:12,310 spatters everywhere and all that. 252 00:12:12,310 --> 00:12:14,835 But every third or fourth post it would be like, you guys are 253 00:12:14,835 --> 00:12:19,330 so messed up, this is wrong. 254 00:12:19,330 --> 00:12:24,650 And it's not real, you idiot, but that fact that you like it 255 00:12:24,650 --> 00:12:25,790 is still real. 256 00:12:25,790 --> 00:12:29,020 And people would argue at great lengths over this. 257 00:12:29,020 --> 00:12:31,460 And I remember chancing upon these forums and being like, 258 00:12:31,460 --> 00:12:33,481 is this messed up? 259 00:12:33,481 --> 00:12:34,320 I'm not sure. 260 00:12:34,320 --> 00:12:38,850 GUEST SPEAKER: So is it more efficient in the game to use 261 00:12:38,850 --> 00:12:40,530 the nail gun to kill people than other 262 00:12:40,530 --> 00:12:41,015 [INTERPOSING VOICES] 263 00:12:41,015 --> 00:12:42,770 AUDIENCE: It's a hell of a lot more fun. 264 00:12:42,770 --> 00:12:44,896 GUEST SPEAKER: OK. 265 00:12:44,896 --> 00:12:47,343 But it's not like the game forces you to do it if you 266 00:12:47,343 --> 00:12:48,460 would not want to. 267 00:12:48,460 --> 00:12:49,910 AUDIENCE: No it doesn't. 268 00:12:49,910 --> 00:12:52,519 You could use other guns, but at some point, if you don't 269 00:12:52,519 --> 00:12:54,065 have enough ammo for the other guns you would switch to the 270 00:12:54,065 --> 00:12:56,560 nail gun, I guess. it's a good gun. 271 00:12:56,560 --> 00:12:57,950 Shotgun is fun too. 272 00:12:57,950 --> 00:12:59,792 It disintegrates people at short range. 273 00:13:02,768 --> 00:13:04,580 AUDIENCE: I've now heard they're [UNINTELLIGIBLE]. 274 00:13:04,580 --> 00:13:05,050 [INTERPOSING VOICES] 275 00:13:05,050 --> 00:13:06,650 AUDIENCE: [UNINTELLIGIBLE] turn people into skeletons. 276 00:13:06,650 --> 00:13:07,250 AUDIENCE: Yes. 277 00:13:07,250 --> 00:13:09,950 That one was in the expansion. 278 00:13:09,950 --> 00:13:11,220 Yes. that was the original, though. 279 00:13:11,220 --> 00:13:13,808 The sniper rifle is a rail gun that shoots a beam of 280 00:13:13,808 --> 00:13:15,530 electricity and turns people into big [UNINTELLIGIBLE] of 281 00:13:15,530 --> 00:13:18,920 flesh off of their bones. 282 00:13:18,920 --> 00:13:20,170 AUDIENCE: Delightful. 283 00:13:22,560 --> 00:13:24,710 Grand Theft Auto, you can get a prostitute for 284 00:13:24,710 --> 00:13:25,630 money, you get help. 285 00:13:25,630 --> 00:13:28,850 And then eventually you kill the prostitute, and get your 286 00:13:28,850 --> 00:13:29,850 money back. 287 00:13:29,850 --> 00:13:32,080 AUDIENCE: [UNINTELLIGIBLE] 288 00:13:32,080 --> 00:13:34,730 AUDIENCE: And then some of the ones related to that is 289 00:13:34,730 --> 00:13:38,430 BioShock where you can either kill the little sisters and 290 00:13:38,430 --> 00:13:43,240 harvest them for lots of good, or lots of points, rather, or 291 00:13:43,240 --> 00:13:46,280 save them and get a small amount of points but you feel 292 00:13:46,280 --> 00:13:48,130 better about yourself, which actually in the end, ends us 293 00:13:48,130 --> 00:13:51,730 being the better way to go. 294 00:13:51,730 --> 00:13:55,340 GUEST SPEAKER: It's like you get more if you save them? 295 00:13:55,340 --> 00:13:57,775 AUDIENCE: If you kill them and harvest them you get 10 296 00:13:57,775 --> 00:13:58,400 points, let's say. 297 00:13:58,400 --> 00:14:00,750 If you save them you get five points. 298 00:14:00,750 --> 00:14:04,800 But then after 10 saves you get a bonus of 100 points. 299 00:14:04,800 --> 00:14:08,910 So it ends up being more efficient in the long run to 300 00:14:08,910 --> 00:14:12,252 save them, more efficient in the short run to kill them. 301 00:14:12,252 --> 00:14:13,720 GUEST SPEAKER: And also if you're going to kill them you 302 00:14:13,720 --> 00:14:15,916 should kill them all. 303 00:14:15,916 --> 00:14:20,636 Don't just knock off one. 304 00:14:20,636 --> 00:14:24,550 AUDIENCE: In Age of Empires III when you are colonizing 305 00:14:24,550 --> 00:14:26,940 your colony you have the option of exploiting the 306 00:14:26,940 --> 00:14:30,910 native people to help you fight. 307 00:14:30,910 --> 00:14:33,475 They just help you fight. 308 00:14:33,475 --> 00:14:38,000 GUEST SPEAKER: How is this presented to exploit natives? 309 00:14:38,000 --> 00:14:43,250 AUDIENCE: You establish an outpost inside of their 310 00:14:43,250 --> 00:14:47,620 residence area and you supposedly train with them. 311 00:14:47,620 --> 00:14:49,610 There's nothing really there in the game, you just 312 00:14:49,610 --> 00:14:52,805 literally put a house of yours inside of their colony. 313 00:14:52,805 --> 00:14:55,770 AUDIENCE: Also Microsoft's selling that for $0.10. 314 00:14:55,770 --> 00:14:56,710 AUDIENCE: Empires III? 315 00:14:56,710 --> 00:14:57,650 AUDIENCE: Yeah. 316 00:14:57,650 --> 00:14:58,120 AUDIENCE: Why? 317 00:14:58,120 --> 00:15:00,512 AUDIENCE: I think it was just yesterday. 318 00:15:00,512 --> 00:15:01,820 I'm not sure. 319 00:15:01,820 --> 00:15:03,900 [INTERPOSING VOICES] 320 00:15:03,900 --> 00:15:08,800 AUDIENCE: In inFAMOUS you can choose whether to be bad or 321 00:15:08,800 --> 00:15:11,740 good, and [UNINTELLIGIBLE] other people or to help them 322 00:15:11,740 --> 00:15:15,170 survive in a post-apocalyptic world. 323 00:15:15,170 --> 00:15:20,092 And I guess you can do the same thing in Fallout. 324 00:15:20,092 --> 00:15:23,760 GUEST SPEAKER: Well also, inFAMOUS 325 00:15:23,760 --> 00:15:27,605 forces you more to choose. 326 00:15:27,605 --> 00:15:29,990 Remember Ash was playing that in our class? 327 00:15:29,990 --> 00:15:31,843 And she said you really had to go one way or 328 00:15:31,843 --> 00:15:32,790 the other to get-- 329 00:15:32,790 --> 00:15:36,530 on either end of the spectrum there were special abilities. 330 00:15:36,530 --> 00:15:37,990 If you stayed in the middle you got nothing. 331 00:15:40,980 --> 00:15:45,394 Although there are certain things you can build off of. 332 00:15:45,394 --> 00:15:46,820 AUDIENCE: So there's also getting a following. 333 00:15:46,820 --> 00:15:50,332 You can gain people that travel with you. 334 00:15:50,332 --> 00:15:53,128 Like based off if you're good, neutral, or bad. 335 00:15:53,128 --> 00:15:54,530 AUDIENCE: I'm sorry. 336 00:15:54,530 --> 00:15:58,230 I was going to say, in Fallout 3 there's one particularly 337 00:15:58,230 --> 00:16:01,980 really good example where you get trapped in this dream 338 00:16:01,980 --> 00:16:04,810 world that this guy is creating for you and a bunch 339 00:16:04,810 --> 00:16:07,650 of other people, which you don't know that it's a dream 340 00:16:07,650 --> 00:16:08,890 world at first. 341 00:16:08,890 --> 00:16:10,920 You know it's a dream or something but you don't know 342 00:16:10,920 --> 00:16:12,840 that these are real people and they're dreaming with you. 343 00:16:12,840 --> 00:16:17,886 And he tells you to kill the other people in the dream in 344 00:16:17,886 --> 00:16:20,530 order to let you get out because he is in complete 345 00:16:20,530 --> 00:16:22,510 control of it. 346 00:16:22,510 --> 00:16:24,540 You can kill them and you'll get out fine and all the 347 00:16:24,540 --> 00:16:26,170 people will be dead. 348 00:16:26,170 --> 00:16:29,480 Or there's ways that aren't-- 349 00:16:29,480 --> 00:16:33,010 you're not told but there are ways to just go around all of 350 00:16:33,010 --> 00:16:35,370 it and just get out without killing anyone. 351 00:16:35,370 --> 00:16:40,000 AUDIENCE: They stole that from-- 352 00:16:40,000 --> 00:16:42,566 in Baldur's Gate 2 there's a similar thing. 353 00:16:42,566 --> 00:16:43,816 AUDIENCE: I was actually going to talk [INTERPOSING VOICES] 354 00:17:02,475 --> 00:17:04,810 AUDIENCE: So the first thing I would mention 355 00:17:04,810 --> 00:17:06,680 is a Emerald Items. 356 00:17:06,680 --> 00:17:08,075 GUEST SPEAKER: Just one thing. 357 00:17:08,075 --> 00:17:11,720 AUDIENCE: God of War, [UNINTELLIGIBLE], how so many 358 00:17:11,720 --> 00:17:13,780 times you'll be fighting monsters and all of a sudden a 359 00:17:13,780 --> 00:17:17,310 bunch of civilians come by and you just let them go, but 360 00:17:17,310 --> 00:17:18,060 there's no fun there. 361 00:17:18,060 --> 00:17:20,545 If you kill them you get life and experience so it's-- 362 00:17:20,545 --> 00:17:21,220 AUDIENCE: [INTERPOSING VOICES] 363 00:17:21,220 --> 00:17:22,566 reward you for killing them? 364 00:17:22,566 --> 00:17:23,438 AUDIENCE: Yeah. 365 00:17:23,438 --> 00:17:24,700 AUDIENCE: Oh that's bizarre. 366 00:17:24,700 --> 00:17:27,366 AUDIENCE: You get your life back. 367 00:17:27,366 --> 00:17:29,060 AUDIENCE: Maybe some [INTERPOSING VOICES] do that 368 00:17:29,060 --> 00:17:29,840 in the story. 369 00:17:29,840 --> 00:17:31,770 AUDIENCE: Huh? 370 00:17:31,770 --> 00:17:34,415 AUDIENCE: You're Kratos. 371 00:17:34,415 --> 00:17:35,947 AUDIENCE: Oh, you are the God of War. 372 00:17:35,947 --> 00:17:38,080 AUDIENCE: Well, you become the God of-- well, pretty much you 373 00:17:38,080 --> 00:17:40,310 just go around killing, hacking and slashing 374 00:17:40,310 --> 00:17:42,282 everything up. 375 00:17:42,282 --> 00:17:44,040 AUDIENCE: OK. 376 00:17:44,040 --> 00:17:47,410 So these are just civilians who are doing nothing. 377 00:17:47,410 --> 00:17:48,300 AUDIENCE: Yes, they're just running away from everybody 378 00:17:48,300 --> 00:17:50,425 for their lives from scary monsters, and then you come 379 00:17:50,425 --> 00:17:54,050 and just hack them all into pieces. 380 00:17:54,050 --> 00:17:59,830 Also in the game, the second one, in order to pass on you 381 00:17:59,830 --> 00:18:01,650 have to translate something. 382 00:18:01,650 --> 00:18:06,366 And to translate it you smash your head into it and then 383 00:18:06,366 --> 00:18:08,630 they say you have to sacrifice it in blood so you just smash 384 00:18:08,630 --> 00:18:14,210 them into pieces until they have the blood sacrifice. 385 00:18:14,210 --> 00:18:15,626 GUEST SPEAKER: It feels so good. 386 00:18:15,626 --> 00:18:16,570 AUDIENCE: Do you have to do that? 387 00:18:16,570 --> 00:18:17,356 AUDIENCE: Yeah. 388 00:18:17,356 --> 00:18:18,930 AUDIENCE: Oh, OK. 389 00:18:18,930 --> 00:18:22,430 AUDIENCE: In Indigo Prophecy you switch between different 390 00:18:22,430 --> 00:18:23,160 sets of characters. 391 00:18:23,160 --> 00:18:25,530 And one of them is a guy who commited a murder, and then 392 00:18:25,530 --> 00:18:28,700 you switch to the cops who are trying to catch him. 393 00:18:28,700 --> 00:18:32,070 In one of the earlier scenes you play as a cop you bring in 394 00:18:32,070 --> 00:18:35,160 a witness and you're trying to make up the artist rendering 395 00:18:35,160 --> 00:18:37,100 of what the murderer looks like. 396 00:18:37,100 --> 00:18:40,660 And so you can choose whether or not to make a faithful 397 00:18:40,660 --> 00:18:44,060 rendering and bring the cops closer to catching him or to 398 00:18:44,060 --> 00:18:47,800 make one that looks nothing like him so you can evade them 399 00:18:47,800 --> 00:18:50,874 when you play as the other guy. 400 00:18:50,874 --> 00:18:52,840 GUEST SPEAKER: Interesting. 401 00:18:52,840 --> 00:18:57,382 If you make it not look like you as killer-- 402 00:18:57,382 --> 00:19:00,498 AUDIENCE: Then there are other clues he has to find in order 403 00:19:00,498 --> 00:19:02,570 to finally track him down. 404 00:19:02,570 --> 00:19:03,770 GUEST SPEAKER: Can you-- 405 00:19:03,770 --> 00:19:05,970 AUDIENCE: How do you win this game? 406 00:19:05,970 --> 00:19:08,242 AUDIENCE: Yeah. 407 00:19:08,242 --> 00:19:09,610 AUDIENCE: [UNINTELLIGIBLE] events. 408 00:19:09,610 --> 00:19:11,142 AUDIENCE: Yeah. 409 00:19:11,142 --> 00:19:13,422 [INTERPOSING VOICES] 410 00:19:13,422 --> 00:19:15,440 GUEST SPEAKER: I mean is the goal to catch the killer, or 411 00:19:15,440 --> 00:19:17,230 for the killer to get away, or you just-- 412 00:19:17,230 --> 00:19:19,933 AUDIENCE: It's actually an adventure game so the goal is 413 00:19:19,933 --> 00:19:20,580 to maintain the story. 414 00:19:20,580 --> 00:19:21,830 [UNINTELLIGIBLE] 415 00:19:24,738 --> 00:19:26,714 GUEST SPEAKER: OK. 416 00:19:26,714 --> 00:19:29,615 Philip. 417 00:19:29,615 --> 00:19:33,203 AUDIENCE: In a LARP that I played a long time ago I was 418 00:19:33,203 --> 00:19:36,500 allowed to draw one item from a location every hour. 419 00:19:36,500 --> 00:19:40,280 The game ran from noon to midnight on three different 420 00:19:40,280 --> 00:19:42,470 days but I couldn't play before 2:00 PM. 421 00:19:42,470 --> 00:19:44,676 So I come in at 2:00 PM. 422 00:19:44,676 --> 00:19:48,556 How many items was I allowed to draw when I came into the 423 00:19:48,556 --> 00:19:50,630 game given that I already missed two hours of the game? 424 00:19:50,630 --> 00:19:55,190 And if the answer is, well, I can make that up, then what 425 00:19:55,190 --> 00:19:57,422 happens if I miss an hour half way through the-- 426 00:19:57,422 --> 00:20:01,330 and if I forget. 427 00:20:01,330 --> 00:20:03,820 No one's looking into the box. 428 00:20:03,820 --> 00:20:04,950 GUEST SPEAKER: What did you do? 429 00:20:04,950 --> 00:20:05,923 AUDIENCE: What did I do? 430 00:20:05,923 --> 00:20:06,650 GUEST SPEAKER: Yes. 431 00:20:06,650 --> 00:20:07,376 AUDIENCE: What did I do? 432 00:20:07,376 --> 00:20:10,285 I think I drew more than one item at the beginning of the 433 00:20:10,285 --> 00:20:14,100 game and I made sure I never forgot. 434 00:20:14,100 --> 00:20:15,435 So, honor system. 435 00:20:15,435 --> 00:20:17,856 A lot of LARPs are based on the honor system. 436 00:20:23,832 --> 00:20:27,990 AUDIENCE: So in Final Fantasy VII, like a lot of Japanese 437 00:20:27,990 --> 00:20:30,060 RPGs, you get used to the idea of walking into people's 438 00:20:30,060 --> 00:20:33,750 houses and just digging in the items you find, except in FF 439 00:20:33,750 --> 00:20:35,620 VII they actually mix it up a couple of times. 440 00:20:35,620 --> 00:20:37,440 There are a couple of instances where you go in 441 00:20:37,440 --> 00:20:39,570 there and do that and maybe it's fairly insignificant, you 442 00:20:39,570 --> 00:20:42,800 could buy it easily with a couple pieces of gold or gil 443 00:20:42,800 --> 00:20:43,915 or whatever it is. 444 00:20:43,915 --> 00:20:45,940 And then the person walks out of their kitchen or something, 445 00:20:45,940 --> 00:20:47,630 and it's, did you just take my item? 446 00:20:47,630 --> 00:20:50,070 And you have the option saying yes or no. 447 00:20:50,070 --> 00:20:53,070 And if you say no then you get to keep it but if you say yes 448 00:20:53,070 --> 00:20:54,150 they're, what the hell? 449 00:20:54,150 --> 00:20:57,482 Give it back. 450 00:20:57,482 --> 00:21:00,891 I thought it was interesting. 451 00:21:00,891 --> 00:21:02,717 AUDIENCE: I have something that hasn't really been 452 00:21:02,717 --> 00:21:05,790 touched on. 453 00:21:05,790 --> 00:21:09,721 When you're running a very large scale Guild in an MMO 454 00:21:09,721 --> 00:21:12,777 you reach a point where you need to distribute from these 455 00:21:12,777 --> 00:21:20,320 high end The community optimal thing to do is for the people 456 00:21:20,320 --> 00:21:23,565 who are in charge of the Guild to allocate who gets what so 457 00:21:23,565 --> 00:21:26,305 that you can, for instance, kick out the characters that's 458 00:21:26,305 --> 00:21:27,910 most important for the Guild to have for the [? game ?] 459 00:21:27,910 --> 00:21:29,760 to progress. 460 00:21:29,760 --> 00:21:33,040 But for the most part, actual members of the Guild don't 461 00:21:33,040 --> 00:21:36,380 really like that because you would like to receive some 462 00:21:36,380 --> 00:21:39,235 kind of reward for having put in time to the Guild. 463 00:21:39,235 --> 00:21:42,445 And going a long time without ever having gotten anything is 464 00:21:42,445 --> 00:21:46,130 really frustrating, so people come up with these intricate 465 00:21:46,130 --> 00:21:52,920 systems for DKP for distributing your resources, 466 00:21:52,920 --> 00:21:56,564 essentially, to try to balance the interests of the 467 00:21:56,564 --> 00:21:58,387 individual and the interest of the community. 468 00:21:58,387 --> 00:22:02,110 GUEST SPEAKER: How many of you are unsure what DKP is? 469 00:22:02,110 --> 00:22:04,576 Dragon Kill Points. 470 00:22:04,576 --> 00:22:08,110 There are these sometimes elaborate schemes for if you 471 00:22:08,110 --> 00:22:13,190 participate in these raids, you get so many points. 472 00:22:13,190 --> 00:22:18,050 And the idea is the Guild claims everything that drops 473 00:22:18,050 --> 00:22:18,980 physically. 474 00:22:18,980 --> 00:22:22,555 And you build up points, and at some point you have enough 475 00:22:22,555 --> 00:22:25,020 to buy a certain item. 476 00:22:25,020 --> 00:22:27,440 So let's say you're on a raid and you just got something 477 00:22:27,440 --> 00:22:28,860 really cool last time. 478 00:22:28,860 --> 00:22:31,130 If something drops this time that you could really use, 479 00:22:31,130 --> 00:22:33,580 even though you're there you don't necessarily get it 480 00:22:33,580 --> 00:22:36,920 because you just spent all your DKP. 481 00:22:36,920 --> 00:22:40,670 And there's lots of Guild drama over how these DKPs-- 482 00:22:40,670 --> 00:22:42,926 AUDIENCE: Primary source of Guild drama. 483 00:22:42,926 --> 00:22:44,335 AUDIENCE: Have you been playing? 484 00:22:44,335 --> 00:22:45,185 GUEST SPEAKER: Hm? 485 00:22:45,185 --> 00:22:48,240 AUDIENCE: Dan, have you been playing this? 486 00:22:48,240 --> 00:22:50,026 AUDIENCE: You end up by raids and then you 487 00:22:50,026 --> 00:22:51,840 catch them before breakfast. 488 00:22:51,840 --> 00:22:54,616 GUEST SPEAKER: And there are black out dates. 489 00:22:54,616 --> 00:22:56,380 AUDIENCE: Running one of these things is actually 490 00:22:56,380 --> 00:23:00,120 surprisingly complicated and hard, particularly-- 491 00:23:00,120 --> 00:23:03,880 so my little experience, I ran a Guild which 492 00:23:03,880 --> 00:23:06,100 incorporated this. 493 00:23:06,100 --> 00:23:08,710 One problem that happens is if you have fixed prices for 494 00:23:08,710 --> 00:23:13,370 things then you get DKP inflation as prices change. 495 00:23:13,370 --> 00:23:15,990 And what happens is-- and it's incredibly complicated-- to 496 00:23:15,990 --> 00:23:17,640 where, now, you have to reprice everything constantly. 497 00:23:17,640 --> 00:23:20,180 So instead we went for an auction-based system where 498 00:23:20,180 --> 00:23:22,840 people bid on things. 499 00:23:22,840 --> 00:23:25,470 And then prices correct themselves. 500 00:23:25,470 --> 00:23:29,360 However, people can collude in auctions, which then causes a 501 00:23:29,360 --> 00:23:31,775 resentment in people who aren't in on the collusion, 502 00:23:31,775 --> 00:23:34,970 and the whole thing is just a nightmare. 503 00:23:34,970 --> 00:23:36,890 And now I don't run a Guild anymore and I'm really happy. 504 00:23:41,183 --> 00:23:44,610 AUDIENCE: In games like Pokemon or Animal Crossing you 505 00:23:44,610 --> 00:23:47,180 can decide whether or not to change the time on 506 00:23:47,180 --> 00:23:50,070 your DNS or game cube. 507 00:23:50,070 --> 00:23:52,270 [UNINTELLIGIBLE] score came out I was like 508 00:23:52,270 --> 00:23:54,509 10 I had a bed time. 509 00:23:54,509 --> 00:23:57,407 I didn't have a lot of time to catch up on Pokemon. 510 00:23:57,407 --> 00:24:01,760 AUDIENCE: You can do that too and manipulate the RNG and get 511 00:24:01,760 --> 00:24:03,400 the stats you want. 512 00:24:03,400 --> 00:24:04,760 Perfect for [INTERPOSING VOICES]. 513 00:24:04,760 --> 00:24:08,144 AUDIENCE: There's also-- besides whenever you do the 514 00:24:08,144 --> 00:24:13,520 random number generator hacks in games in order to get a 515 00:24:13,520 --> 00:24:17,160 certain drop that's normally 1% but you can increase it to 516 00:24:17,160 --> 00:24:20,340 up to almost 100-- 517 00:24:20,340 --> 00:24:24,910 but what I was going to say was that in Fallout 3 you can 518 00:24:24,910 --> 00:24:26,750 pickpocket people. 519 00:24:26,750 --> 00:24:29,242 And something you do when you pickpocket people, as long as 520 00:24:29,242 --> 00:24:32,840 you don't get caught, you can take a grenade from your 521 00:24:32,840 --> 00:24:35,270 inventory and place it in their pocket, and all of a 522 00:24:35,270 --> 00:24:37,870 sudden they're, oh my god, there's a grenade, run away. 523 00:24:37,870 --> 00:24:39,360 And it will blow up inside their pocket 524 00:24:39,360 --> 00:24:40,722 and they will explode. 525 00:24:40,722 --> 00:24:41,720 AUDIENCE: What game? 526 00:24:41,720 --> 00:24:43,160 AUDIENCE: Fallout 3. 527 00:24:43,160 --> 00:24:47,130 And the funny thing is that that's actually an achievement 528 00:24:47,130 --> 00:24:50,088 to blow someone up. 529 00:24:50,088 --> 00:24:51,980 GUEST SPEAKER: Do you get, other 530 00:24:51,980 --> 00:24:53,750 than the joy and giggles-- 531 00:24:53,750 --> 00:24:57,260 AUDIENCE: Well besides from the joy and giggles, 532 00:24:57,260 --> 00:24:59,430 [INTERPOSING VOICES] 533 00:24:59,430 --> 00:25:02,280 you can pick their pockets, whatever they have in their 534 00:25:02,280 --> 00:25:03,110 pocket you can get. 535 00:25:03,110 --> 00:25:04,870 AUDIENCE: That is still left. 536 00:25:04,870 --> 00:25:07,521 AUDIENCE: Well you take it out as you're 537 00:25:07,521 --> 00:25:08,977 putting the grenade in. 538 00:25:08,977 --> 00:25:11,033 AUDIENCE: You wouldn't want their [UNINTELLIGIBLE] to be 539 00:25:11,033 --> 00:25:11,719 damaged by the grenade. 540 00:25:11,719 --> 00:25:13,830 [INTERPOSING VOICES] 541 00:25:13,830 --> 00:25:14,937 AUDIENCE: Yeah, you're just putting them 542 00:25:14,937 --> 00:25:16,260 in at the same time. 543 00:25:16,260 --> 00:25:18,125 AUDIENCE: [UNINTELLIGIBLE] 544 00:25:18,125 --> 00:25:20,422 AUDIENCE: And it can be a little tricky. 545 00:25:20,422 --> 00:25:21,672 [INTERPOSING VOICES] 546 00:25:25,878 --> 00:25:26,870 GUEST SPEAKER: OK. 547 00:25:26,870 --> 00:25:28,840 Anybody have any representative examples we 548 00:25:28,840 --> 00:25:30,286 haven't touched on? 549 00:25:30,286 --> 00:25:33,258 AUDIENCE: I used to play a lot of [UNINTELLIGIBLE] online and 550 00:25:33,258 --> 00:25:34,624 they had a bunch of really sophisticated rules that 551 00:25:34,624 --> 00:25:37,040 applied in certain situations. 552 00:25:37,040 --> 00:25:40,280 So there were a lot of times in the game where you just 553 00:25:40,280 --> 00:25:43,172 flat out lie to people and have them go into situations 554 00:25:43,172 --> 00:25:45,000 that were unsafe for them. 555 00:25:45,000 --> 00:25:47,950 For example, if people were in your house-- in an urban 556 00:25:47,950 --> 00:25:49,750 [UNINTELLIGIBLE] game if people are inside your house 557 00:25:49,750 --> 00:25:53,390 they are automatically flagged as attackable by you because 558 00:25:53,390 --> 00:25:56,155 they're in your house and you might not have let them in. 559 00:25:56,155 --> 00:25:57,990 And they can run outside their house and they'll be 560 00:25:57,990 --> 00:25:58,730 unattackable by you. 561 00:25:58,730 --> 00:26:01,930 But you can also put a trash barrel in front of your door, 562 00:26:01,930 --> 00:26:04,480 which only you can destroy and nobody else can destroy, and 563 00:26:04,480 --> 00:26:05,910 they can't run through that. 564 00:26:05,910 --> 00:26:08,570 So you would invite them in to trade them something or 565 00:26:08,570 --> 00:26:09,395 enjoying your meal. 566 00:26:09,395 --> 00:26:11,830 And they're in your house, then you put a trash barrel 567 00:26:11,830 --> 00:26:16,000 there so they can never leave and just kill them. 568 00:26:16,000 --> 00:26:16,740 GUEST SPEAKER: Or just leave them there, right? 569 00:26:16,740 --> 00:26:17,710 AUDIENCE: Or just leave them. 570 00:26:17,710 --> 00:26:19,640 There are tons and tons of rules. 571 00:26:19,640 --> 00:26:21,490 [INTERPOSING VOICES] 572 00:26:21,490 --> 00:26:23,645 It's really bad, It's really bad. 573 00:26:23,645 --> 00:26:27,889 I was part of the Guild that did this to me and then I 574 00:26:27,889 --> 00:26:28,887 [UNINTELLIGIBLE] 575 00:26:28,887 --> 00:26:30,883 I was like, that is pretty sick. 576 00:26:30,883 --> 00:26:33,378 There are a bunch of way to steal tons and tons of money 577 00:26:33,378 --> 00:26:35,873 from people and they didn't realize that you did. 578 00:26:35,873 --> 00:26:37,370 GUEST SPEAKER: Did you get that [UNINTELLIGIBLE]? 579 00:26:37,370 --> 00:26:38,368 AUDIENCE: Yeah. 580 00:26:38,368 --> 00:26:38,867 Yes. 581 00:26:38,867 --> 00:26:43,460 But I feel like just blatantly lying to people as a tactic 582 00:26:43,460 --> 00:26:45,310 instead of just being [UNINTELLIGIBLE]. 583 00:26:48,150 --> 00:26:51,713 AUDIENCE: The question about real world money for in game 584 00:26:51,713 --> 00:26:56,555 items especially for competitive games whether or 585 00:26:56,555 --> 00:26:58,501 not it's allowed by the GMs. 586 00:27:02,140 --> 00:27:03,556 Those are two different questions. 587 00:27:03,556 --> 00:27:05,640 One is the ethical question from the player's standpoint. 588 00:27:05,640 --> 00:27:09,119 And the other is what does it mean in terms of the player 589 00:27:09,119 --> 00:27:12,430 character relation in the game. 590 00:27:12,430 --> 00:27:16,230 AUDIENCE: I was going to say one thing that comes up 591 00:27:16,230 --> 00:27:19,900 especially in board games that have a lot of positive 592 00:27:19,900 --> 00:27:23,030 feedback, it's called king making. 593 00:27:23,030 --> 00:27:24,315 Good examples are like in Monopoly, 594 00:27:24,315 --> 00:27:25,530 or Settlers or Munchkin. 595 00:27:25,530 --> 00:27:29,375 And how it works, let's say you and Owen and I are playing 596 00:27:29,375 --> 00:27:33,000 Settlers and typically what will happen is say Owen is 597 00:27:33,000 --> 00:27:35,750 winning but I'm typically really far behind, or someone 598 00:27:35,750 --> 00:27:38,250 is going to be in a position where they have 599 00:27:38,250 --> 00:27:39,540 no chance of winning. 600 00:27:39,540 --> 00:27:42,123 So if I decide he's winning and you're close second and 601 00:27:42,123 --> 00:27:45,271 I'm distant third, what people do is say, hey Mia, I will 602 00:27:45,271 --> 00:27:47,640 give you everything for your one little card and then you 603 00:27:47,640 --> 00:27:50,390 can win because I'm mad at Owen. 604 00:27:50,390 --> 00:27:52,844 And then it comes up, like you said, in Monopoly there's this 605 00:27:52,844 --> 00:27:55,356 question of is that a really jerky thing to do? 606 00:27:55,356 --> 00:27:56,832 The rules don't disallow it. 607 00:27:56,832 --> 00:27:59,292 It's an ongoing debate. 608 00:27:59,292 --> 00:28:01,752 [UNINTELLIGIBLE] 609 00:28:01,752 --> 00:28:03,720 GUEST SPEAKER: Don't do that. 610 00:28:03,720 --> 00:28:06,672 AUDIENCE: Similarly in Monopoly, the rules don't 611 00:28:06,672 --> 00:28:08,640 specifically allow If I have two [UNINTELLIGIBLE] 612 00:28:08,640 --> 00:28:12,820 we'll exchange that and promise each other immunity on 613 00:28:12,820 --> 00:28:14,940 our properties or something that you're not allowed to 614 00:28:14,940 --> 00:28:15,730 actually promise each other. 615 00:28:15,730 --> 00:28:17,760 Or if [UNINTELLIGIBLE] 616 00:28:17,760 --> 00:28:20,632 will always do it to you and will promise me half the 617 00:28:20,632 --> 00:28:23,246 profits or something like that where clearly the third person 618 00:28:23,246 --> 00:28:26,418 is now shut out of the game and can't win because 619 00:28:26,418 --> 00:28:27,412 [UNINTELLIGIBLE] 620 00:28:27,412 --> 00:28:31,388 advantage even though we're [UNINTELLIGIBLE] with things 621 00:28:31,388 --> 00:28:33,376 that aren't explicitly allowed in the rules. 622 00:28:33,376 --> 00:28:37,120 GUEST SPEAKER: How many of you have played Dragon Age? 623 00:28:37,120 --> 00:28:39,595 AUDIENCE: I've seen it played. 624 00:28:39,595 --> 00:28:40,585 GUEST SPEAKER: OK. 625 00:28:40,585 --> 00:28:43,555 I've just, I'm playing through it right now. 626 00:28:43,555 --> 00:28:44,720 I've been thinking about these issues a lot. 627 00:28:44,720 --> 00:28:47,069 Actually on my first play through there's a scene where 628 00:28:47,069 --> 00:28:49,021 there's a kid possessed by a demon. 629 00:28:49,021 --> 00:28:50,100 You have the choice whether you kill him or not. 630 00:28:50,100 --> 00:28:53,734 The first time I killed him and-- 631 00:28:53,734 --> 00:28:56,560 I thought everybody did. 632 00:28:56,560 --> 00:28:58,270 I had no compunction about it. 633 00:28:58,270 --> 00:29:00,965 It was like die demon, demon die. 634 00:29:00,965 --> 00:29:04,320 It turns out everybody really hated that, all the other 635 00:29:04,320 --> 00:29:06,650 characters, my companions. 636 00:29:06,650 --> 00:29:10,080 And this play time through I was I'll try it. 637 00:29:10,080 --> 00:29:14,140 And it was all this extra work involved. 638 00:29:14,140 --> 00:29:19,960 But it seems like in the game whether you want to do the 639 00:29:19,960 --> 00:29:23,770 good thing or not it generally works to your advantage to do 640 00:29:23,770 --> 00:29:26,520 the good thing because you get more stuff, either better 641 00:29:26,520 --> 00:29:29,020 approval ratings from your companions who then unlock 642 00:29:29,020 --> 00:29:31,360 bonuses or you get stuff. 643 00:29:31,360 --> 00:29:32,910 Whereas, being the jerk-- 644 00:29:32,910 --> 00:29:35,976 AUDIENCE: It kind of depends on who your companions are. 645 00:29:35,976 --> 00:29:37,344 GUEST SPEAKER: Does it? 646 00:29:37,344 --> 00:29:38,535 Who approves? 647 00:29:38,535 --> 00:29:40,724 AUDIENCE: People like the-- 648 00:29:40,724 --> 00:29:42,849 AUDIENCE: Like Elven assassin, I can't remember 649 00:29:42,849 --> 00:29:43,488 what his name is. 650 00:29:43,488 --> 00:29:44,802 GUEST SPEAKER: Oh, Zevran. 651 00:29:44,802 --> 00:29:46,330 AUDIENCE: [UNINTELLIGIBLE] 652 00:29:46,330 --> 00:29:49,088 but she likes all the jerky things. 653 00:29:49,088 --> 00:29:49,996 GUEST SPEAKER: OK. 654 00:29:49,996 --> 00:29:51,358 I didn't have Zevran the first time through. 655 00:29:51,358 --> 00:29:52,490 That's why [UNINTELLIGIBLE]. 656 00:29:52,490 --> 00:29:55,030 AUDIENCE: Also that one guy, [UNINTELLIGIBLE] 657 00:29:57,620 --> 00:29:58,800 that can spot [INTERPOSING VOICES] 658 00:29:58,800 --> 00:30:00,686 No, no, another guy. 659 00:30:00,686 --> 00:30:03,000 I think you can get him on your team at least. 660 00:30:03,000 --> 00:30:05,950 He's in the temple where there's that big dragon and 661 00:30:05,950 --> 00:30:10,980 where you're doing some ash quest or something. 662 00:30:10,980 --> 00:30:13,080 And he wants you to pour dragon blood on 663 00:30:13,080 --> 00:30:14,000 the ashes or something. 664 00:30:14,000 --> 00:30:15,933 I'm pretty sure you can get him on your team. 665 00:30:15,933 --> 00:30:18,250 Am I right or am I wrong? 666 00:30:18,250 --> 00:30:20,920 But I think you can get them as part of your final army. 667 00:30:20,920 --> 00:30:24,810 And they're pretty good, and they're bad. 668 00:30:24,810 --> 00:30:27,025 GUEST SPEAKER: I just chose poorly, apparently, my 669 00:30:27,025 --> 00:30:28,100 companions [INAUDIBLE] 670 00:30:28,100 --> 00:30:32,040 moralistic ones like kill a kid. 671 00:30:32,040 --> 00:30:33,780 OK. 672 00:30:33,780 --> 00:30:35,350 In the reading you did [UNINTELLIGIBLE] 673 00:30:35,350 --> 00:30:39,600 talks about different choices and the way that game 674 00:30:39,600 --> 00:30:41,550 designers are putting games together. 675 00:30:41,550 --> 00:30:44,320 And he talks about two different categories, the open 676 00:30:44,320 --> 00:30:46,035 and the closed ethical systems. 677 00:30:48,780 --> 00:30:53,100 The open was more letting players determine for 678 00:30:53,100 --> 00:30:55,710 themselves [UNINTELLIGIBLE] they want to take and kind of 679 00:30:55,710 --> 00:30:58,730 seeing how that goes through, whereas the closed is the 680 00:30:58,730 --> 00:31:03,100 system that forces a particular way of 681 00:31:03,100 --> 00:31:05,080 playing upon you. 682 00:31:05,080 --> 00:31:08,440 And so, just kind of going through these here, where do 683 00:31:08,440 --> 00:31:12,570 you see them falling in terms of closed and open? 684 00:31:12,570 --> 00:31:14,800 AUDIENCE: Wait. 685 00:31:14,800 --> 00:31:17,134 You confused me with those [UNINTELLIGIBLE]. 686 00:31:17,134 --> 00:31:19,614 You said open means that you have the decision on how to 687 00:31:19,614 --> 00:31:23,270 value actions or on what to do? 688 00:31:23,270 --> 00:31:25,850 GUEST SPEAKER: Well he says, for example, in The Sims with 689 00:31:25,850 --> 00:31:29,840 drowning, he mentions The Sims is an open game where you can 690 00:31:29,840 --> 00:31:36,990 do what you want and think about what happens. 691 00:31:36,990 --> 00:31:39,200 AUDIENCE: A definitely closed example, it's not up there, 692 00:31:39,200 --> 00:31:40,180 but I'll give you a closed example up there 693 00:31:40,180 --> 00:31:42,050 [UNINTELLIGIBLE]. 694 00:31:42,050 --> 00:31:46,220 In the first Modern Warfare game they have a flashback 695 00:31:46,220 --> 00:31:50,230 sequence where you have to snipe the featured bad guy, 696 00:31:50,230 --> 00:31:51,640 [UNINTELLIGIBLE]. 697 00:31:51,640 --> 00:31:57,110 And even though in the game story he survives your attempt 698 00:31:57,110 --> 00:32:00,780 to kill him, if you don't actually hit him with the 699 00:32:00,780 --> 00:32:04,390 bullet the game won't let you progress. 700 00:32:04,390 --> 00:32:08,240 So you have to go and basically snipe this dude no 701 00:32:08,240 --> 00:32:10,080 matter what, the game won't let you do it. 702 00:32:10,080 --> 00:32:10,530 And that's just part of the story, 703 00:32:10,530 --> 00:32:11,870 that's just how it works. 704 00:32:11,870 --> 00:32:15,530 And it's dubiously moral that you should be meddling with 705 00:32:15,530 --> 00:32:16,980 such affairs but you know. 706 00:32:16,980 --> 00:32:19,590 And it actually comes back to bite you later in the game 707 00:32:19,590 --> 00:32:23,250 because you're at the place where it's causing problems 708 00:32:23,250 --> 00:32:25,134 for you the fact that you tried snipe this guy. 709 00:32:25,134 --> 00:32:26,660 And they had you play the flashback but 710 00:32:26,660 --> 00:32:28,820 you have to do it. 711 00:32:28,820 --> 00:32:32,256 And it's all directed [UNINTELLIGIBLE]. 712 00:32:32,256 --> 00:32:34,720 AUDIENCE: Isn't like the Cube murder closed as well because 713 00:32:34,720 --> 00:32:36,860 you don't have a choice. 714 00:32:36,860 --> 00:32:38,730 You have to kill him to move on. 715 00:32:38,730 --> 00:32:39,145 GUEST SPEAKER: The what? 716 00:32:39,145 --> 00:32:40,910 AUDIENCE: The Cube murder in [INTERPOSING VOICES] 717 00:32:40,910 --> 00:32:42,910 GUEST SPEAKER: Oh, the Cube. 718 00:32:42,910 --> 00:32:47,926 I'm thinking Q. Yeah, that would be closed because you 719 00:32:47,926 --> 00:32:50,704 simply can't move on, and you just have to deal with your-- 720 00:32:50,704 --> 00:32:52,100 AUDIENCE: But that's the joke. 721 00:32:52,100 --> 00:32:53,454 AUDIENCE: Yeah, yeah. 722 00:32:53,454 --> 00:32:54,704 Exactly. 723 00:32:56,650 --> 00:32:58,794 AUDIENCE: Starification is fairly closed. 724 00:32:58,794 --> 00:33:01,566 GUEST SPEAKER: Yeah. 725 00:33:01,566 --> 00:33:04,196 You can bad mouth those people you just can't play 726 00:33:04,196 --> 00:33:06,148 Katamari I'm sorry. 727 00:33:09,076 --> 00:33:13,370 AUDIENCE: I have a question actually about when we passed 728 00:33:13,370 --> 00:33:15,181 Sleep Is Death griefing. 729 00:33:15,181 --> 00:33:18,163 It seems to me that was intended by design. 730 00:33:18,163 --> 00:33:19,654 GUEST SPEAKER: Which one? 731 00:33:19,654 --> 00:33:22,150 AUDIENCE: The Sleep Is Death griefing directly under 732 00:33:22,150 --> 00:33:22,420 [UNINTELLIGIBLE]. 733 00:33:22,420 --> 00:33:27,201 Like the idea that I am a GM, you're a player, and part of 734 00:33:27,201 --> 00:33:30,995 the challenge is not knowing whether your player is going 735 00:33:30,995 --> 00:33:32,310 to play along with you. 736 00:33:32,310 --> 00:33:33,920 But that's part of the game. 737 00:33:33,920 --> 00:33:35,968 So I don't know that [UNINTELLIGIBLE] 738 00:33:35,968 --> 00:33:38,413 closed or open. 739 00:33:38,413 --> 00:33:42,325 That tension's intended. 740 00:33:42,325 --> 00:33:45,259 GUEST SPEAKER: I don't know. 741 00:33:45,259 --> 00:33:47,690 AUDIENCE: It's still open, right? 742 00:33:47,690 --> 00:33:50,910 GUEST SPEAKER: I would say this one is open, I guess, 743 00:33:50,910 --> 00:33:53,960 because you are allowed to do what you want. 744 00:33:53,960 --> 00:33:56,350 The example he gives for closed ended is-- one of 745 00:33:56,350 --> 00:34:02,105 them-- is Manhunt where you have to kill the bull and the 746 00:34:02,105 --> 00:34:04,940 more grisly you kill them the better in some ways 747 00:34:04,940 --> 00:34:06,540 you don't like it. 748 00:34:06,540 --> 00:34:07,500 There's just no way to get through the game. 749 00:34:07,500 --> 00:34:08,850 The other example he also gives is 750 00:34:08,850 --> 00:34:10,870 Shadow of the Colossus. 751 00:34:10,870 --> 00:34:16,305 And that one, especially, it's ambiguous in terms of, OK, I 752 00:34:16,305 --> 00:34:19,219 have to kill these things, and if you play through you 753 00:34:19,219 --> 00:34:21,580 realize well, wait a minute, they're just hanging out 754 00:34:21,580 --> 00:34:24,947 they're not really doing anything necessarily bad but I 755 00:34:24,947 --> 00:34:26,270 have to keep killing them anyhow. 756 00:34:26,270 --> 00:34:30,690 And you can start to feel guilty but it's what you have 757 00:34:30,690 --> 00:34:31,719 to do to play the game. 758 00:34:31,719 --> 00:34:33,530 So you would say that's a closed system. 759 00:34:39,185 --> 00:34:42,050 AUDIENCE: [UNINTELLIGIBLE] and Indigo Prophecy might be 760 00:34:42,050 --> 00:34:46,730 closed because you have to go on with the story, you have to 761 00:34:46,730 --> 00:34:50,435 make decisions such in order to progress on. 762 00:34:50,435 --> 00:34:53,749 AUDIENCE: I feel like it isn't-- is that right? 763 00:34:53,749 --> 00:34:56,920 AUDIENCE: I think the idea is that closed would be you don't 764 00:34:56,920 --> 00:34:58,200 get to make decisions. 765 00:34:58,200 --> 00:35:01,330 Closed is like if you want to play the game you have to make 766 00:35:01,330 --> 00:35:04,030 this moral decision-- you don't have a choice in the 767 00:35:04,030 --> 00:35:07,090 moral decision, you have to be evil. 768 00:35:07,090 --> 00:35:08,520 And that's one thing. 769 00:35:08,520 --> 00:35:11,150 And another game could be you have to be good but if you 770 00:35:11,150 --> 00:35:13,620 have the decision between both paths then that's open, I 771 00:35:13,620 --> 00:35:14,020 believe, right? 772 00:35:14,020 --> 00:35:14,710 GUEST SPEAKER: Yes. 773 00:35:14,710 --> 00:35:18,010 AUDIENCE: The premise behind Inidgo Prophecy was that you 774 00:35:18,010 --> 00:35:20,240 can choose to do any action in the game it would just have a 775 00:35:20,240 --> 00:35:21,770 different ending as a result. 776 00:35:21,770 --> 00:35:25,200 But in practice it only had a few endings but the premise 777 00:35:25,200 --> 00:35:28,148 was that it would have countless endings depending on 778 00:35:28,148 --> 00:35:31,010 your actions. 779 00:35:31,010 --> 00:35:34,244 AUDIENCE: [UNINTELLIGIBLE] and Age of Empires III is going to 780 00:35:34,244 --> 00:35:36,650 have some closed-- 781 00:35:36,650 --> 00:35:40,300 Maid exploitation because for the campaigns at least 782 00:35:40,300 --> 00:35:40,980 [UNINTELLIGIBLE] 783 00:35:40,980 --> 00:35:44,740 there are conditions for completing a scenario 784 00:35:44,740 --> 00:35:45,010 [INTERPOSING VOICES] 785 00:35:45,010 --> 00:35:50,092 GUEST SPEAKER: Oh, so you have to do [UNINTELLIGIBLE]? 786 00:35:50,092 --> 00:35:52,826 AUDIENCE: The [UNINTELLIGIBLE] is open. 787 00:35:52,826 --> 00:35:54,284 [? QTA ?] is open. 788 00:35:54,284 --> 00:35:55,040 [INTERPOSING VOICES] 789 00:35:55,040 --> 00:35:57,050 AUDIENCE: Most of the rest are open. 790 00:35:57,050 --> 00:35:57,860 GUEST SPEAKER: Yeah. 791 00:35:57,860 --> 00:35:59,748 Fallout 3 is definitely open. 792 00:35:59,748 --> 00:36:02,464 AUDIENCE: The western style one. 793 00:36:02,464 --> 00:36:05,510 AUDIENCE: The F.E.A.R nail gun is actually-- 794 00:36:05,510 --> 00:36:07,235 GUEST SPEAKER: The nail gun is what? 795 00:36:07,235 --> 00:36:09,730 AUDIENCE: I don't know of anyone who's gotten through 796 00:36:09,730 --> 00:36:11,610 F.E.A.R without killing someone with a nail gun at 797 00:36:11,610 --> 00:36:12,091 some point. 798 00:36:12,091 --> 00:36:14,500 AUDIENCE: But is that [INTERPOSING VOICES] 799 00:36:20,270 --> 00:36:22,475 AUDIENCE: Can you punch things? 800 00:36:22,475 --> 00:36:24,050 AUDIENCE: Yeah you can. 801 00:36:24,050 --> 00:36:25,730 AUDIENCE: You can't run at that level. 802 00:36:25,730 --> 00:36:27,773 AUDIENCE: You can actually kung fu kick things, which is 803 00:36:27,773 --> 00:36:29,920 pretty cool, in slow mo. 804 00:36:29,920 --> 00:36:32,530 AUDIENCE: In fact, I don't say all the rest 805 00:36:32,530 --> 00:36:34,360 of them seem open. 806 00:36:34,360 --> 00:36:35,350 GUEST SPEAKER: Pretty open, yeah. 807 00:36:35,350 --> 00:36:36,835 AUDIENCE: [UNINTELLIGIBLE] 808 00:36:36,835 --> 00:36:37,825 kicking people. 809 00:36:37,825 --> 00:36:39,409 GUEST SPEAKER: You don't have to do this at 810 00:36:39,409 --> 00:36:39,805 any point, do you? 811 00:36:39,805 --> 00:36:41,290 AUDIENCE: No. 812 00:36:41,290 --> 00:36:44,260 [INAUDIBLE] 813 00:36:44,260 --> 00:36:45,260 GUEST SPEAKER: OK. 814 00:36:45,260 --> 00:36:48,010 So most of these-- what, do we say about [UNINTELLIGIBLE]? 815 00:36:48,010 --> 00:36:48,916 AUDIENCE: Oh. 816 00:36:48,916 --> 00:36:50,166 AUDIENCE: Open. 817 00:36:52,656 --> 00:36:58,140 AUDIENCE: Regarding BioShock, would that be open or closed? 818 00:36:58,140 --> 00:36:59,460 AUDIENCE: Well [UNINTELLIGIBLE] open-- 819 00:36:59,460 --> 00:37:01,260 AUDIENCE: You have a choice but it's in your best 820 00:37:01,260 --> 00:37:04,300 interests to do one or the other. 821 00:37:04,300 --> 00:37:06,292 [INTERPOSING VOICES] 822 00:37:06,292 --> 00:37:10,380 AUDIENCE: So if you have only one thing you can do it's 823 00:37:10,380 --> 00:37:11,540 fairly closed. 824 00:37:11,540 --> 00:37:14,170 If you have only two things you can do that are very 825 00:37:14,170 --> 00:37:17,078 clearly defined is it really an open system or is it just a 826 00:37:17,078 --> 00:37:18,695 closed system with two paths. 827 00:37:18,695 --> 00:37:21,120 AUDIENCE: I was under the impression that 828 00:37:21,120 --> 00:37:23,070 [UNINTELLIGIBLE] 829 00:37:23,070 --> 00:37:25,534 because you weren't self-guiding the system was 830 00:37:25,534 --> 00:37:28,992 determining whether what you were doing was good or bad. 831 00:37:28,992 --> 00:37:30,968 AUDIENCE: I was thinking [UNINTELLIGIBLE]. 832 00:37:30,968 --> 00:37:32,944 I thought inFAMOUS [UNINTELLIGIBLE] 833 00:37:32,944 --> 00:37:35,414 would also be closed. 834 00:37:35,414 --> 00:37:36,664 AUDIENCE: [UNINTELLIGIBLE] 835 00:37:38,822 --> 00:37:40,794 I didn't get the difference between only having one option 836 00:37:40,794 --> 00:37:43,259 and the system telling you which option 837 00:37:43,259 --> 00:37:47,696 is the right option. 838 00:37:47,696 --> 00:37:52,590 So in that case some of these turn from open to close. 839 00:37:52,590 --> 00:37:54,880 AUDIENCE: Like this one. {INTERPOSING VOICES] 840 00:37:54,880 --> 00:37:57,220 AUDIENCE: BioShock would then be closed. 841 00:37:57,220 --> 00:38:00,328 Fallout 3 The Dream Land, would that be closed? 842 00:38:00,328 --> 00:38:03,056 AUDIENCE: It isn't telling you which choice 843 00:38:03,056 --> 00:38:03,304 is the right option. 844 00:38:03,304 --> 00:38:07,870 You needn't be morally [UNINTELLIGIBLE]. 845 00:38:07,870 --> 00:38:09,540 GUEST SPEAKER: What do you think? 846 00:38:09,540 --> 00:38:11,830 Do you think he's saying-- 847 00:38:11,830 --> 00:38:13,205 I know what you're saying because he also mentioned Ice 848 00:38:13,205 --> 00:38:15,315 Field Republic as a closed option. 849 00:38:18,330 --> 00:38:22,870 Is it that there are two discrete, like good or evil, 850 00:38:22,870 --> 00:38:26,700 like the Jedi or the dark path? 851 00:38:26,700 --> 00:38:29,400 Is Fallout that concrete? 852 00:38:29,400 --> 00:38:31,050 Fallout 3. 853 00:38:31,050 --> 00:38:34,950 I know inFAMOUS is. 854 00:38:34,950 --> 00:38:37,760 You're either going one way or the other. 855 00:38:37,760 --> 00:38:40,025 But I'm not as sure, and I'm just asking people who've 856 00:38:40,025 --> 00:38:44,606 played it, is Fallout 3 that particular in is it setting up 857 00:38:44,606 --> 00:38:45,928 a dichotomy of the good character versus 858 00:38:45,928 --> 00:38:48,373 evil, or is it much-- 859 00:38:48,373 --> 00:38:49,840 AUDIENCE: It's much more of a gradient. 860 00:38:49,840 --> 00:38:51,796 AUDIENCE: Yeah. 861 00:38:51,796 --> 00:38:53,752 [UNINTELLIGIBLE] 862 00:38:53,752 --> 00:38:56,020 AUDIENCE: In Baldur's Gate there's two things. 863 00:38:56,020 --> 00:38:57,310 There's your alignment, which you pick at the 864 00:38:57,310 --> 00:38:58,998 beginning of the game. 865 00:38:58,998 --> 00:39:02,832 It's more like D&D style but it's fixed. 866 00:39:02,832 --> 00:39:07,970 But then there's this thing that's your reputation, which 867 00:39:07,970 --> 00:39:11,400 can be decreased if you do certain things, from the game 868 00:39:11,400 --> 00:39:13,545 point of view, in view others. 869 00:39:13,545 --> 00:39:16,530 So you can get into doing bad stuff sometimes without 870 00:39:16,530 --> 00:39:18,170 actually decreasing your reputation. 871 00:39:18,170 --> 00:39:22,802 You can also just pick a evil alignment and then do only 872 00:39:22,802 --> 00:39:25,142 good things, and that's just very weird. 873 00:39:25,142 --> 00:39:27,860 So I don't exactly remember how the alignment really 874 00:39:27,860 --> 00:39:29,020 factors into game play. 875 00:39:29,020 --> 00:39:30,370 But there's a moment, for example, in the game, there's 876 00:39:30,370 --> 00:39:31,970 a big story for-- 877 00:39:31,970 --> 00:39:35,460 it rejoins it afterwards-- but you you have to ally yourself 878 00:39:35,460 --> 00:39:39,960 with either the Thieves Guild or the vampires in town who 879 00:39:39,960 --> 00:39:42,420 are competing affections. 880 00:39:42,420 --> 00:39:44,700 So you have the thieves against the vampires. 881 00:39:44,700 --> 00:39:46,726 If it's the thieves against the vampires you got to pick 882 00:39:46,726 --> 00:39:52,790 one to help you raid a certain area, and you don't really 883 00:39:52,790 --> 00:39:54,160 have other choices. 884 00:39:54,160 --> 00:39:58,020 And one doesn't make you gooder or eviler. 885 00:39:58,020 --> 00:39:59,070 They're both kind of bad. 886 00:39:59,070 --> 00:40:01,800 But you have to do it to find the person that 887 00:40:01,800 --> 00:40:03,740 you're trying to get. 888 00:40:03,740 --> 00:40:06,650 That's kind of closed. 889 00:40:06,650 --> 00:40:10,200 AUDIENCE: So in terms of Baldur's Gate II, I would say, 890 00:40:10,200 --> 00:40:12,790 one, there's the reputation stats, which I've found never 891 00:40:12,790 --> 00:40:14,310 really into the [UNINTELLIGIBLE], which is 892 00:40:14,310 --> 00:40:15,700 some type of metric for your-- 893 00:40:15,700 --> 00:40:17,290 AUDIENCE: That's not true. 894 00:40:17,290 --> 00:40:19,696 AUDIENCE: You kill everyone and you have to go 895 00:40:19,696 --> 00:40:21,690 [UNINTELLIGIBLE] to do that. 896 00:40:21,690 --> 00:40:24,300 People in your party can duel you for your honor if they get 897 00:40:24,300 --> 00:40:25,280 upset at you. 898 00:40:25,280 --> 00:40:28,260 Kaldor dueled me, left my party, and then tried to 899 00:40:28,260 --> 00:40:30,710 attack me because I was too evil. 900 00:40:30,710 --> 00:40:31,690 AUDIENCE: [UNINTELLIGIBLE] 901 00:40:31,690 --> 00:40:32,460 AUDIENCE: [UNINTELLIGIBLE] 902 00:40:32,460 --> 00:40:32,990 I stood out. 903 00:40:32,990 --> 00:40:35,440 Like very, very specific actions that will affect your 904 00:40:35,440 --> 00:40:37,795 alignment, and there aren't very many of those. 905 00:40:37,795 --> 00:40:41,310 In addition you have these cut scene decisions, which are 906 00:40:41,310 --> 00:40:43,326 also very black or white, good or evil. 907 00:40:43,326 --> 00:40:45,522 But I would say there's a lot of decisions in the game that 908 00:40:45,522 --> 00:40:49,470 don't [UNINTELLIGIBLE], that have both that ethical choice 909 00:40:49,470 --> 00:40:54,980 but not nearly as much of a mechanical impact. 910 00:40:54,980 --> 00:40:57,010 GUEST SPEAKER: One of the things he also mentions in 911 00:40:57,010 --> 00:41:00,508 relation to the open system, going back to The Sims, is 912 00:41:00,508 --> 00:41:05,470 that you can do what you want and the game doesn't 913 00:41:05,470 --> 00:41:08,040 necessarily punish you. 914 00:41:08,040 --> 00:41:11,480 You can murder and you can drown your Sims, and the rest 915 00:41:11,480 --> 00:41:15,290 of the Sims in the house don't move away in fear or 916 00:41:15,290 --> 00:41:18,010 disapprove of your action. 917 00:41:18,010 --> 00:41:20,270 It's just up to you whether you want to feel 918 00:41:20,270 --> 00:41:21,840 bad about it or not. 919 00:41:21,840 --> 00:41:27,990 Or the game has no larger response other than let a Sim 920 00:41:27,990 --> 00:41:31,745 die once the site lit a Sim on fire. 921 00:41:31,745 --> 00:41:36,200 And I wish they rolled for his life and got a zombie back. 922 00:41:36,200 --> 00:41:39,830 It turns out the only way zombies happen in the game is 923 00:41:39,830 --> 00:41:40,655 if you make somebody else unhappy. 924 00:41:40,655 --> 00:41:44,120 So then I had to kill a zombie. 925 00:41:44,120 --> 00:41:45,120 It was sad. 926 00:41:45,120 --> 00:41:48,070 So that was another element to it. 927 00:41:48,070 --> 00:41:49,900 One of the things that he talks about in general in 928 00:41:49,900 --> 00:41:55,030 relation to all of this, and a lot of these fit is ethics to 929 00:41:55,030 --> 00:41:57,570 your statistics. 930 00:41:57,570 --> 00:42:01,190 That somehow ethical systems are on this point or sliding 931 00:42:01,190 --> 00:42:03,685 scale and that you're heading towards good or you're heading 932 00:42:03,685 --> 00:42:04,560 towards evil. 933 00:42:04,560 --> 00:42:07,880 We were even mentioning this before class started that you 934 00:42:07,880 --> 00:42:11,530 can blow up an entire town but then if you give three beggars 935 00:42:11,530 --> 00:42:15,215 $0.50 cents each suddenly you're back at neutral because 936 00:42:15,215 --> 00:42:18,804 of the way that these sliding systems work in bizzarely 937 00:42:18,804 --> 00:42:20,090 mechanical ways. 938 00:42:20,090 --> 00:42:22,144 AUDIENCE: Yeah, you can buy reputation back 939 00:42:22,144 --> 00:42:24,092 by stoning two temples. 940 00:42:24,092 --> 00:42:26,040 AUDIENCE: It's like indulgences. 941 00:42:26,040 --> 00:42:27,680 AUDIENCE: Yeah it is, exactly. 942 00:42:27,680 --> 00:42:29,120 AUDIENCE: Indulgences [INAUDIBLE]. 943 00:42:32,480 --> 00:42:35,360 AUDIENCE: I have to close this now because I'm getting high 944 00:42:35,360 --> 00:42:36,320 off of marker fumes. 945 00:42:36,320 --> 00:42:40,064 I wanted to show you an example of one that we haven't 946 00:42:40,064 --> 00:42:41,036 talked about yet. 947 00:42:41,036 --> 00:42:43,466 Somebody mentioned Call of Duty. 948 00:42:43,466 --> 00:42:44,438 This one is actually from last year. 949 00:42:44,438 --> 00:42:48,326 It's not Castro, which is the new one, but-- 950 00:42:48,326 --> 00:42:50,270 AUDIENCE: Is it the Russian hostage thing? 951 00:42:50,270 --> 00:42:51,242 GUEST SPEAKER: Yes. 952 00:42:51,242 --> 00:42:53,672 It's the new Russian level-- 953 00:42:53,672 --> 00:42:54,644 AUDIENCE: [UNINTELLIGIBLE] 954 00:42:54,644 --> 00:42:55,894 AUDIENCE: From Modern Warfare 2. 955 00:42:58,758 --> 00:43:02,880 AUDIENCE: It's like a competition. 956 00:43:02,880 --> 00:43:06,440 GUEST SPEAKER: So this was last year's Call of Duty, and 957 00:43:06,440 --> 00:43:07,990 this was the optional level. 958 00:43:07,990 --> 00:43:09,890 You did not have to play it. 959 00:43:09,890 --> 00:43:13,520 And of course it caused a big storm when it was released. 960 00:43:13,520 --> 00:43:15,973 I'm just going to play it and then we can talk about it 961 00:43:15,973 --> 00:43:17,817 afterwards. 962 00:43:17,817 --> 00:43:19,360 Has anyone played this? 963 00:43:19,360 --> 00:43:21,334 AUDIENCE: Yeah. 964 00:43:21,334 --> 00:43:25,318 GUEST SPEAKER: Want to provide a little context or explain 965 00:43:25,318 --> 00:43:28,306 the a little bit more? 966 00:43:28,306 --> 00:43:32,690 AUDIENCE: So the convoluted plot is that this is a false 967 00:43:32,690 --> 00:43:36,850 flag attack, which is staged by a terrorist organization, 968 00:43:36,850 --> 00:43:40,590 which is meant to frame the CIA to start a war between 969 00:43:40,590 --> 00:43:42,620 Russia and the US. 970 00:43:42,620 --> 00:43:46,200 And so the idea here is that you are playing a character 971 00:43:46,200 --> 00:43:49,740 who is undercover as part of the CIA who is part of this 972 00:43:49,740 --> 00:43:51,710 terrorist organization. 973 00:43:51,710 --> 00:43:55,240 And then you end up being double crossed because they, 974 00:43:55,240 --> 00:43:57,799 as it was just revealed at the end, they knew you were a CIA 975 00:43:57,799 --> 00:44:00,620 agent and they're trying to pin the attack on America. 976 00:44:03,160 --> 00:44:04,250 So that's the-- 977 00:44:04,250 --> 00:44:06,000 AUDIENCE: Do you have the option [INTERPOSING VOICES] 978 00:44:06,000 --> 00:44:08,370 of shooting Makarov in the back or-- 979 00:44:08,370 --> 00:44:09,430 AUDIENCE: No, I don't believe so. 980 00:44:09,430 --> 00:44:12,690 AUDIENCE: If you tried and shoot Makarov then the level 981 00:44:12,690 --> 00:44:15,870 ends with a fail, and you have to arrest him again. 982 00:44:15,870 --> 00:44:18,730 If you try and get through the level without shooting any 983 00:44:18,730 --> 00:44:20,610 civilians the level also ends. 984 00:44:20,610 --> 00:44:26,170 Makarov decides that you're a traitor and shoots you before 985 00:44:26,170 --> 00:44:26,950 doing anything else-- 986 00:44:26,950 --> 00:44:28,330 AUDIENCE: Before he's supposed to shoot you later. 987 00:44:28,330 --> 00:44:28,977 AUDIENCE: Before he's supposed to shoot 988 00:44:28,977 --> 00:44:30,364 you, I seem to remember. 989 00:44:30,364 --> 00:44:34,260 AUDIENCE: I think you can get through the mission by not 990 00:44:34,260 --> 00:44:37,495 shooting any civilians but you can't get through without 991 00:44:37,495 --> 00:44:38,950 shooting any of the cops. 992 00:44:38,950 --> 00:44:39,875 AUDIENCE: Yeah, there's-- 993 00:44:39,875 --> 00:44:41,855 AUDIENCE: If you don't shoot the cops then you can't 994 00:44:41,855 --> 00:44:42,350 [UNINTELLIGIBLE]. 995 00:44:42,350 --> 00:44:44,330 GUEST SPEAKER: Yeah that's true. 996 00:44:44,330 --> 00:44:45,580 [INAUDIBLE] 997 00:44:49,280 --> 00:44:52,710 AUDIENCE: Although that guy was incredibly diligent about 998 00:44:52,710 --> 00:44:53,960 killing civilians. 999 00:44:56,540 --> 00:44:58,187 I did not play that level that way. 1000 00:44:58,187 --> 00:44:59,181 AUDIENCE: Oh, god. 1001 00:44:59,181 --> 00:45:02,660 I did. 1002 00:45:02,660 --> 00:45:07,450 AUDIENCE: Yeah, that guy took his work to heart. 1003 00:45:07,450 --> 00:45:10,940 I don't think that I would have-- like Owen says-- 1004 00:45:10,940 --> 00:45:13,944 I haven't played Modern Warfare 2 yet or Black Ops, 1005 00:45:13,944 --> 00:45:17,805 for that matter-- but I don't feel like it would come to me 1006 00:45:17,805 --> 00:45:20,770 that it was really necessary to just hunt down every last 1007 00:45:20,770 --> 00:45:21,263 [INTERPOSING VOICES] 1008 00:45:21,263 --> 00:45:22,742 GUEST SPEAKER: He's thorough. 1009 00:45:22,742 --> 00:45:26,200 He's very thorough. 1010 00:45:26,200 --> 00:45:28,110 But it is also interesting that you-- 1011 00:45:28,110 --> 00:45:28,910 [INTERPOSING VOICES] 1012 00:45:28,910 --> 00:45:31,370 and that's all right-- that you think, well, I'm killing 1013 00:45:31,370 --> 00:45:32,350 all of these people-- 1014 00:45:32,350 --> 00:45:33,200 AUDIENCE: So that I can then kill him, 1015 00:45:33,200 --> 00:45:34,030 probably, or something. 1016 00:45:34,030 --> 00:45:35,970 GUEST SPEAKER: Right, or it's for a greater good, right, 1017 00:45:35,970 --> 00:45:39,260 that I'm going to get in with this group and help bring down 1018 00:45:39,260 --> 00:45:43,880 this terrorist cell, whereas, ha, ha, not so much. 1019 00:45:43,880 --> 00:45:48,056 Call of Duty, has anyone played Black Ops? 1020 00:45:48,056 --> 00:45:49,340 AUDIENCE: Not yet. 1021 00:45:49,340 --> 00:45:53,250 GUEST SPEAKER: There's a scene in it, another level where you 1022 00:45:53,250 --> 00:45:55,850 can assassinate Castro. 1023 00:45:55,850 --> 00:45:57,830 And I was just watching it-- 1024 00:45:57,830 --> 00:45:58,880 AUDIENCE: It pissed off Castro. 1025 00:45:58,880 --> 00:46:00,320 GUEST SPEAKER: --this morning. 1026 00:46:00,320 --> 00:46:01,320 AUDIENCE: It did. 1027 00:46:01,320 --> 00:46:01,760 They-- 1028 00:46:01,760 --> 00:46:09,200 GUEST SPEAKER: No the Cuba objected to the video game. 1029 00:46:09,200 --> 00:46:10,910 I watched that level. 1030 00:46:10,910 --> 00:46:13,680 It's not nearly as exciting as this one. 1031 00:46:13,680 --> 00:46:17,190 Although it's interesting in that you infiltrate his 1032 00:46:17,190 --> 00:46:21,370 compound, you get up to-- he's in his bedroom with his 1033 00:46:21,370 --> 00:46:23,510 whatever she is-- 1034 00:46:23,510 --> 00:46:25,040 and you shoot him. 1035 00:46:25,040 --> 00:46:29,310 And in this clip the guy shot him in the head and it slows 1036 00:46:29,310 --> 00:46:33,190 down to bullet time actually, and you see it enter his 1037 00:46:33,190 --> 00:46:35,130 forehead and he falls over. 1038 00:46:35,130 --> 00:46:39,120 And then the enraged lover grabs the machine gun and 1039 00:46:39,120 --> 00:46:41,080 starts firing at you in her negligee. 1040 00:46:41,080 --> 00:46:43,260 So you have to kill her too. 1041 00:46:43,260 --> 00:46:44,947 And, yeah, Cuba is the operation. 1042 00:46:44,947 --> 00:46:49,398 But I don't think it takes a lot to get Cuba mad at the 1043 00:46:49,398 --> 00:46:50,016 United States anyway. 1044 00:46:50,016 --> 00:46:51,500 AUDIENCE: Can you score that? 1045 00:46:51,500 --> 00:46:54,190 I don't see the statistics, the like statistics. 1046 00:46:54,190 --> 00:46:55,320 [INAUDIBLE]. 1047 00:46:55,320 --> 00:46:56,430 AUDIENCE: [UNINTELLIGIBLE] 1048 00:46:56,430 --> 00:46:57,120 see if I dislike. 1049 00:46:57,120 --> 00:46:58,600 AUDIENCE: It's pretty high [INAUDIBLE]. 1050 00:47:08,356 --> 00:47:10,826 PROFESSOR: In the previous Modern Warfare 1051 00:47:10,826 --> 00:47:14,310 game there's actually-- 1052 00:47:14,310 --> 00:47:17,150 I haven't seen anyone draw this parallel, but there is a 1053 00:47:17,150 --> 00:47:20,886 level where you are in the middle of a firefight, a US 1054 00:47:20,886 --> 00:47:25,930 Marine in some Middle Eastern war zone, and you are told to 1055 00:47:25,930 --> 00:47:32,210 shoot at enemies who are coming onto your center but at 1056 00:47:32,210 --> 00:47:36,130 such a range that you cannot tell friend from foe. 1057 00:47:36,130 --> 00:47:39,030 That it's absolutely certain that whatever it is you can 1058 00:47:39,030 --> 00:47:41,680 get there's a 50% chance that there's 1059 00:47:41,680 --> 00:47:43,840 actually one of your allies. 1060 00:47:43,840 --> 00:47:45,950 AUDIENCE: There's also the really creepy-- 1061 00:47:45,950 --> 00:47:47,050 PROFESSOR: Gunship sequence. 1062 00:47:47,050 --> 00:47:49,025 AUDIENCE: --the gunship sequence, which is-- 1063 00:47:49,025 --> 00:47:50,750 PROFESSOR: Which gets most of the attention. 1064 00:47:50,750 --> 00:47:59,146 But I was surprised by the subtlety of the sequence where 1065 00:47:59,146 --> 00:48:02,279 you are just in the middle of a firefight in Modern Warfare 1066 00:48:02,279 --> 00:48:06,230 1 because it has that situation of you are being 1067 00:48:06,230 --> 00:48:13,445 told to kill but you may not, even though everyone that you 1068 00:48:13,445 --> 00:48:16,090 might be shooting at is a combatant, you may not want to 1069 00:48:16,090 --> 00:48:19,140 shoot everyone in this space. 1070 00:48:19,140 --> 00:48:21,720 I felt that made a more interesting, subtle point 1071 00:48:21,720 --> 00:48:22,150 [UNINTELLIGIBLE]. 1072 00:48:22,150 --> 00:48:26,180 That's kind of what the situation of being in the 1073 00:48:26,180 --> 00:48:31,264 Middle East right now is like, as far as you can tell. 1074 00:48:31,264 --> 00:48:34,570 GUEST SPEAKER: I was thinking about this because I actually 1075 00:48:34,570 --> 00:48:39,260 did an interview last week, two weeks ago, with some radio 1076 00:48:39,260 --> 00:48:42,150 people and it was about Black Ops being released because 1077 00:48:42,150 --> 00:48:45,190 it's the best selling entertainment media ever. 1078 00:48:45,190 --> 00:48:47,750 And they introduced it, of course, on the segment as the 1079 00:48:47,750 --> 00:48:51,620 ultra violent video game, Call of Duty. 1080 00:48:51,620 --> 00:48:53,560 AUDIENCE: That's pretty accurate. 1081 00:48:53,560 --> 00:48:55,970 GUEST SPEAKER: It is please. 1082 00:48:55,970 --> 00:49:00,370 And one of the questions that each affiliate asked over and 1083 00:49:00,370 --> 00:49:03,850 over is they mentioned the Castro level and they said, 1084 00:49:03,850 --> 00:49:07,290 have video games gone too far? 1085 00:49:07,290 --> 00:49:10,830 Is there a line that shouldn't be crossed? 1086 00:49:10,830 --> 00:49:14,730 And I'm sure if they had-- none of these people actually 1087 00:49:14,730 --> 00:49:17,285 played video games so they were just 1088 00:49:17,285 --> 00:49:19,250 reading their scripts-- 1089 00:49:19,250 --> 00:49:22,400 this might have even fit even better in terms of 1090 00:49:22,400 --> 00:49:23,950 [INTERPOSING VOICES] 1091 00:49:23,950 --> 00:49:27,136 AUDIENCE: I'm surprised this got through. 1092 00:49:27,136 --> 00:49:29,750 GUEST SPEAKER: Well it's an optional level. 1093 00:49:29,750 --> 00:49:31,830 You don't have to do it. 1094 00:49:31,830 --> 00:49:33,560 Interesting comment right there. 1095 00:49:33,560 --> 00:49:36,800 If it was JFK airport or US citizens-- 1096 00:49:36,800 --> 00:49:42,440 But leaving aside just the knee jerk gamer defense, well, 1097 00:49:42,440 --> 00:49:45,690 it's just for fun or it's just a video game, how do you 1098 00:49:45,690 --> 00:49:47,250 answer that question? 1099 00:49:47,250 --> 00:49:51,580 I know what I spew to them but I'm just curious in terms of 1100 00:49:51,580 --> 00:49:56,150 what does it mean beyond just games as statistics for the 1101 00:49:56,150 --> 00:49:57,660 good or the dark side? 1102 00:50:00,460 --> 00:50:02,330 Is there a point you think where it can go too 1103 00:50:02,330 --> 00:50:04,590 far with the game? 1104 00:50:04,590 --> 00:50:07,870 What's the assumption behind that question? 1105 00:50:07,870 --> 00:50:12,790 AUDIENCE: There's a really disturbing news report I was 1106 00:50:12,790 --> 00:50:18,120 reading about this Japanese game called RapeLay. 1107 00:50:18,120 --> 00:50:22,040 And for me it was clear this is totally messed up, I can't 1108 00:50:22,040 --> 00:50:24,530 believe this exists. 1109 00:50:24,530 --> 00:50:29,020 But the part that was disturbing was the defense put 1110 00:50:29,020 --> 00:50:31,580 forth by the developers. 1111 00:50:31,580 --> 00:50:34,810 And they were saying who are you guys to be telling us this 1112 00:50:34,810 --> 00:50:35,990 is messed up. 1113 00:50:35,990 --> 00:50:38,190 You Americans, you make games all the time where you have to 1114 00:50:38,190 --> 00:50:39,490 kill people. 1115 00:50:39,490 --> 00:50:43,750 Murder is a much worse crime than rape. 1116 00:50:43,750 --> 00:50:46,600 Our game is not nearly as bad as, say, this. 1117 00:50:46,600 --> 00:50:50,690 And I was, wait, no, but that's more messed up. 1118 00:50:50,690 --> 00:50:52,710 But, what? 1119 00:50:52,710 --> 00:50:55,535 And I don't know what to think of it. 1120 00:50:55,535 --> 00:50:58,285 AUDIENCE: [INAUDIBLE] 1121 00:50:58,285 --> 00:50:58,760 AUDIENCE: What? 1122 00:50:58,760 --> 00:51:02,005 AUDIENCE: In a South Park episode they address it 1123 00:51:02,005 --> 00:51:04,312 [UNINTELLIGIBLE] 1124 00:51:04,312 --> 00:51:07,570 AUDIENCE: Actually, just online on that game in 1125 00:51:07,570 --> 00:51:10,114 particular there was a backlash that I heard in Japan 1126 00:51:10,114 --> 00:51:14,120 about RapeLay mainly because the game had been out for 1127 00:51:14,120 --> 00:51:18,360 maybe two years and gone completely unnoticed until, 1128 00:51:18,360 --> 00:51:21,520 basically, the West heard about it, American and Europe. 1129 00:51:21,520 --> 00:51:23,960 Because I think it showed up on Amazon.com or something at 1130 00:51:23,960 --> 00:51:24,820 some point. 1131 00:51:24,820 --> 00:51:26,986 And of course, there was a gigantic controversy. 1132 00:51:26,986 --> 00:51:29,004 The media blew it up completely, 1133 00:51:29,004 --> 00:51:30,932 and so then, in Japan-- 1134 00:51:30,932 --> 00:51:34,306 was it banned in Japan, I think? 1135 00:51:34,306 --> 00:51:35,270 AUDIENCE: No. 1136 00:51:35,270 --> 00:51:35,752 [INTERPOSING VOICES] 1137 00:51:35,752 --> 00:51:37,633 AUDIENCE: But it had been out for a while and no one had 1138 00:51:37,633 --> 00:51:37,753 paid attention. 1139 00:51:37,753 --> 00:51:39,182 All of a sudden-- 1140 00:51:39,182 --> 00:51:41,200 AUDIENCE: Apparently Japanese politicians started cracking 1141 00:51:41,200 --> 00:51:42,730 down on these types of games. 1142 00:51:42,730 --> 00:51:45,270 And a lot of fans got really angry and they said this is 1143 00:51:45,270 --> 00:51:49,130 just like your Western Euro-centric view, and why is 1144 00:51:49,130 --> 00:51:51,090 this backlashing onto us kind of thing. 1145 00:51:51,090 --> 00:51:54,200 PROFESSOR: The only reason why there was a backlash was 1146 00:51:54,200 --> 00:51:56,470 because of political attention not 1147 00:51:56,470 --> 00:51:59,880 necessarily because of moral-- 1148 00:51:59,880 --> 00:52:02,470 AUDIENCE: A lot of our moral framework is 1149 00:52:02,470 --> 00:52:05,180 Judeo-Christian in nature. 1150 00:52:05,180 --> 00:52:08,550 I read an entire Wikipedia article on such things 1151 00:52:08,550 --> 00:52:10,720 afterwards. 1152 00:52:10,720 --> 00:52:15,120 Child pornography, as long as it doesn't actually show the 1153 00:52:15,120 --> 00:52:18,000 actors, so representations, animated, 3D, whatever is not 1154 00:52:18,000 --> 00:52:20,640 illegal in Japan. 1155 00:52:20,640 --> 00:52:24,110 And there's no real political pressure 1156 00:52:24,110 --> 00:52:25,720 either to make it illegal. 1157 00:52:25,720 --> 00:52:28,090 It's just not part of the public consciousness that it's 1158 00:52:28,090 --> 00:52:31,190 something that needs to be made illegal. 1159 00:52:31,190 --> 00:52:36,240 And the point is not a weird point, completely crazy, that 1160 00:52:36,240 --> 00:52:40,580 killing people is probably the worst crime. 1161 00:52:40,580 --> 00:52:42,980 And the West makes games that advocate that all the time. 1162 00:52:46,312 --> 00:52:48,395 AUDIENCE: So the question of [INTERPOSING VOICES] 1163 00:52:48,395 --> 00:52:49,596 AUDIENCE: Would there probably be a radio 1164 00:52:49,596 --> 00:52:52,837 interview with that answer? 1165 00:52:52,837 --> 00:52:56,390 AUDIENCE: In terms of the question of whether or not a 1166 00:52:56,390 --> 00:52:58,520 game crosses the line first assumes that there is a line 1167 00:52:58,520 --> 00:52:59,315 to be crossed. 1168 00:52:59,315 --> 00:53:03,710 And second, I guess, my answer would be yes there is a line 1169 00:53:03,710 --> 00:53:05,140 but that line is basically whether or not 1170 00:53:05,140 --> 00:53:05,990 people buy the game. 1171 00:53:05,990 --> 00:53:08,120 If people buy the game the game hasn't 1172 00:53:08,120 --> 00:53:10,052 really crossed the line. 1173 00:53:10,052 --> 00:53:16,850 AUDIENCE: So [UNINTELLIGIBLE], the video reminds me of the 1174 00:53:16,850 --> 00:53:20,440 game of 9/11, where you are a person on 1175 00:53:20,440 --> 00:53:21,800 one of the top floors-- 1176 00:53:21,800 --> 00:53:22,940 GUEST SPEAKER: Oh, and you could jump. 1177 00:53:22,940 --> 00:53:23,530 AUDIENCE: Yeah. 1178 00:53:23,530 --> 00:53:25,230 Well, that's the only way to end the game. 1179 00:53:25,230 --> 00:53:28,340 You can go any way you want but there's no escape. 1180 00:53:28,340 --> 00:53:33,785 And so the only way to end the game is to jump out a window. 1181 00:53:33,785 --> 00:53:38,784 GUEST SPEAKER: That had the same response. 1182 00:53:38,784 --> 00:53:41,510 AUDIENCE: I was just going to say, back on the point of is 1183 00:53:41,510 --> 00:53:42,630 there a line or not? 1184 00:53:42,630 --> 00:53:45,060 I think the line is not a line on whether it 1185 00:53:45,060 --> 00:53:45,960 becomes OK or not. 1186 00:53:45,960 --> 00:53:46,725 It's a line between-- 1187 00:53:46,725 --> 00:53:48,690 I know we mentioned this before, but-- between 1188 00:53:48,690 --> 00:53:49,940 pornography and art. 1189 00:53:52,090 --> 00:53:55,350 There's ways to take pictures of naked human bodies and it's 1190 00:53:55,350 --> 00:53:57,580 artful and people respect it and all that. 1191 00:53:57,580 --> 00:54:01,653 And there's ways in games to represent killing and rape and 1192 00:54:01,653 --> 00:54:04,790 all that kind of stuff in a way that provides a message 1193 00:54:04,790 --> 00:54:07,090 within this framework that makes it OK. 1194 00:54:07,090 --> 00:54:09,520 And there's games where-- 1195 00:54:09,520 --> 00:54:12,390 I think Manhunt is one of these-- where there's no real 1196 00:54:12,390 --> 00:54:15,780 point other than just displaying just terrible, 1197 00:54:15,780 --> 00:54:18,940 terrible images for the sake of displaying that. 1198 00:54:18,940 --> 00:54:22,610 In my mind it's very, very similar to the discussion of 1199 00:54:22,610 --> 00:54:25,858 is that image pornography or art? 1200 00:54:25,858 --> 00:54:28,555 AUDIENCE: See, I think that's the right way to go with this 1201 00:54:28,555 --> 00:54:31,030 kind of a thing in particular. 1202 00:54:31,030 --> 00:54:34,440 I feel that there's this question of is it doing 1203 00:54:34,440 --> 00:54:36,630 anything meaningful in the game other than just being 1204 00:54:36,630 --> 00:54:37,880 gratuitous? 1205 00:54:37,880 --> 00:54:39,915 And in this case it's definitely, yes. 1206 00:54:39,915 --> 00:54:46,480 It progresses the plot, it makes you think, I guess, a 1207 00:54:46,480 --> 00:54:49,570 bit about the characters that are involved. 1208 00:54:49,570 --> 00:54:55,120 There's character development with Makarov here, it's 1209 00:54:55,120 --> 00:54:57,985 showing the shady dealings of the CIA and all 1210 00:54:57,985 --> 00:54:59,340 this kind of business. 1211 00:54:59,340 --> 00:55:02,870 It's also making a political statement at the same time. 1212 00:55:02,870 --> 00:55:07,410 So yeah, it's not just nailing people's eyes to the ceiling 1213 00:55:07,410 --> 00:55:11,622 with a nail gun and what have you. 1214 00:55:11,622 --> 00:55:13,613 AUDIENCE: I was thinking, are there any games that 1215 00:55:13,613 --> 00:55:13,732 are over the line? 1216 00:55:13,732 --> 00:55:14,650 I could definitely imagine a game that 1217 00:55:14,650 --> 00:55:16,332 would be over the line. 1218 00:55:16,332 --> 00:55:20,706 You could imagine in RapeLay, or whatever it's called, there 1219 00:55:20,706 --> 00:55:23,622 were a customizable character thing that you were 1220 00:55:23,622 --> 00:55:25,274 advertising, rape your neighbors or 1221 00:55:25,274 --> 00:55:25,566 something like that. 1222 00:55:25,566 --> 00:55:27,510 I would be uncomfortable with something like that. 1223 00:55:30,110 --> 00:55:33,380 I almost wanted to say that there is no line if people buy 1224 00:55:33,380 --> 00:55:37,392 it, but I feel like there are some things that they would be 1225 00:55:37,392 --> 00:55:39,630 over the line regardless of whether people buy it or not. 1226 00:55:39,630 --> 00:55:41,860 GUEST SPEAKER: People might even buy it because they are 1227 00:55:41,860 --> 00:55:43,040 over this line. 1228 00:55:43,040 --> 00:55:44,180 AUDIENCE: Yeah, of course. 1229 00:55:44,180 --> 00:55:45,890 That's why you would buy that. 1230 00:55:45,890 --> 00:55:48,250 GUEST SPEAKER: How many of you have played or seen Super 1231 00:55:48,250 --> 00:55:50,967 Columbine Massacre RPG? 1232 00:55:50,967 --> 00:55:53,352 How many of you have heard of it? 1233 00:55:53,352 --> 00:55:54,310 OK. 1234 00:55:54,310 --> 00:55:57,254 Does that game cross the line? 1235 00:55:57,254 --> 00:55:58,652 AUDIENCE: Can somebody describe this? 1236 00:55:58,652 --> 00:55:59,118 [INTERPOSING VOICES] 1237 00:55:59,118 --> 00:56:03,390 AUDIENCE: I mean, I get the idea. from the title. 1238 00:56:03,390 --> 00:56:05,750 GUEST SPEAKER: Somebody want to? 1239 00:56:05,750 --> 00:56:13,085 PROFESSOR: It's kind of a Super Nintendo US-style RPG. 1240 00:56:13,085 --> 00:56:17,045 It has you walking around in this sort of Final Fantasy 1241 00:56:17,045 --> 00:56:23,320 with Nintendo era kind of graphics with quotes and 1242 00:56:23,320 --> 00:56:28,675 dialogue that have been collected from the actual news 1243 00:56:28,675 --> 00:56:35,435 reports of the [UNINTELLIGIBLE] 1244 00:56:35,435 --> 00:56:38,900 diaries and stuff like that. 1245 00:56:38,900 --> 00:56:47,645 And yeah, it is largely about the events leading up to and 1246 00:56:47,645 --> 00:56:48,800 the massacre itself. 1247 00:56:48,800 --> 00:56:52,265 Yes, and you do go around-- and I can't remember whether 1248 00:56:52,265 --> 00:56:53,255 you actually-- 1249 00:56:53,255 --> 00:56:55,235 GUEST SPEAKER: You do everything. 1250 00:56:55,235 --> 00:56:56,250 PROFESSOR: You shoot everybody. 1251 00:56:56,250 --> 00:56:58,770 GUEST SPEAKER: You have to sneak into the school. 1252 00:56:58,770 --> 00:57:03,370 I forget which one you start off as, it's either Kinkel or 1253 00:57:03,370 --> 00:57:05,250 Harris, but you pick up your friend. 1254 00:57:05,250 --> 00:57:07,527 It's very RPGish in the beginning where you're in the 1255 00:57:07,527 --> 00:57:10,470 room because you touch objects and it gives flashbacks to 1256 00:57:10,470 --> 00:57:13,770 your friendship with this guy like learning how to make pipe 1257 00:57:13,770 --> 00:57:16,270 bombs behind the convenience store. 1258 00:57:16,270 --> 00:57:17,550 And you pick him up, you go to the school. 1259 00:57:17,550 --> 00:57:20,470 You have to sneak in and plant some bombs. 1260 00:57:20,470 --> 00:57:22,564 And after those go off then you move through the school 1261 00:57:22,564 --> 00:57:23,560 and you're shooting. 1262 00:57:23,560 --> 00:57:28,042 And it's interesting [UNINTELLIGIBLE]. 1263 00:57:28,042 --> 00:57:34,870 I've showed it to a class once in Ohio, my old school, and 1264 00:57:34,870 --> 00:57:38,050 I'm sneaking into the school, right, and there are security 1265 00:57:38,050 --> 00:57:40,130 cameras you have to avoid. 1266 00:57:40,130 --> 00:57:43,050 And students, you can't be seen by them either. 1267 00:57:43,050 --> 00:57:45,760 And there's a point where I'm trying to manipulate the 1268 00:57:45,760 --> 00:57:48,400 character and everyone in class is like, oh, 1269 00:57:48,400 --> 00:57:49,590 that way, that way. 1270 00:57:49,590 --> 00:57:52,790 Oh, oh, you blew it, you got seen, you got kicked out. 1271 00:57:52,790 --> 00:57:55,045 And it was like this moment of typical gaming, 1272 00:57:55,045 --> 00:57:56,696 like, oh, you did it. 1273 00:57:56,696 --> 00:58:00,300 And then you realize, I got kicked out of the school 1274 00:58:00,300 --> 00:58:02,068 because I was trying to plant a bomb. 1275 00:58:02,068 --> 00:58:02,640 And this was based on 1276 00:58:02,640 --> 00:58:03,980 something that really happened. 1277 00:58:03,980 --> 00:58:06,490 And it was that moment of like you were saying with the 1278 00:58:06,490 --> 00:58:09,560 friendly fire and not sure who you're shooting. 1279 00:58:09,560 --> 00:58:14,250 And it was like, wow, this is something that made me think 1280 00:58:14,250 --> 00:58:15,958 about what about all those other games where I'm happy to 1281 00:58:15,958 --> 00:58:18,802 kill people, and I don't really think about the 1282 00:58:18,802 --> 00:58:19,276 consequences. 1283 00:58:19,276 --> 00:58:20,698 And this is a game where you are forced to. 1284 00:58:20,698 --> 00:58:22,790 AUDIENCE: [UNINTELLIGIBLE] a really interesting parallel in 1285 00:58:22,790 --> 00:58:26,020 a film that I could think of, The Battle of Algiers. 1286 00:58:26,020 --> 00:58:29,985 I don't know if you've seen this but there's this scene 1287 00:58:29,985 --> 00:58:36,665 where you are following the insurgents who are these two 1288 00:58:36,665 --> 00:58:40,940 women who've managed to smuggle bombs into a cafe they 1289 00:58:40,940 --> 00:58:45,685 think leaders of the civilians hang out, which is largely 1290 00:58:45,685 --> 00:58:49,680 frequented by the ruling class French 1291 00:58:49,680 --> 00:58:51,670 section of society there. 1292 00:58:51,670 --> 00:58:55,670 And there's this incredibly tense scene where they're 1293 00:58:55,670 --> 00:58:59,835 trying to leave their bombs in the cafe without being 1294 00:58:59,835 --> 00:59:01,767 detected and get out of there. 1295 00:59:01,767 --> 00:59:03,840 And you're like, oh my god, are they going to be 1296 00:59:03,840 --> 00:59:04,670 able to make it? 1297 00:59:04,670 --> 00:59:07,369 I hope that they can bomb this cafe. 1298 00:59:07,369 --> 00:59:09,301 What am I thinking? 1299 00:59:09,301 --> 00:59:11,716 This is terrible. 1300 00:59:11,716 --> 00:59:16,546 And you definitely have that same kind of tension. 1301 00:59:16,546 --> 00:59:19,900 AUDIENCE: I feel like people devote too much emotional 1302 00:59:19,900 --> 00:59:23,910 energy into getting offended. 1303 00:59:23,910 --> 00:59:26,410 They pour their heart and souls into 1304 00:59:26,410 --> 00:59:28,884 getting offended by things. 1305 00:59:28,884 --> 00:59:34,230 And the line for me is is it does it advocate and is it 1306 00:59:34,230 --> 00:59:36,540 instructional? 1307 00:59:36,540 --> 00:59:39,140 If it's not either of those two things it doesn't affect 1308 00:59:39,140 --> 00:59:43,380 me really, and if you really want to go out and play some 1309 00:59:43,380 --> 00:59:46,620 messed up shit it's none of my business. 1310 00:59:46,620 --> 00:59:49,796 And my line is not going to be the same as your line, it's 1311 00:59:49,796 --> 00:59:51,090 not going to be the same as someone else's line. 1312 00:59:51,090 --> 00:59:54,600 And because there is no human definable line it really 1313 00:59:54,600 --> 00:59:56,940 scares me that someone could define a line. 1314 00:59:56,940 --> 01:00:00,820 And since I don't like that idea I'd rather say that as 1315 01:00:00,820 --> 01:00:04,970 long as it's not like and then you pull back the safety, and 1316 01:00:04,970 --> 01:00:07,500 here's how you sneak into the airport, and then here's how 1317 01:00:07,500 --> 01:00:08,510 you shoot this. 1318 01:00:08,510 --> 01:00:10,650 As long as it's not something like that, and now please go 1319 01:00:10,650 --> 01:00:12,340 do it, here's why you should because 1320 01:00:12,340 --> 01:00:14,340 America is evil, or whatever. 1321 01:00:14,340 --> 01:00:16,260 That would scare me because I think that would be increasing 1322 01:00:16,260 --> 01:00:18,445 the chances that someone shoots me up at an airport. 1323 01:00:18,445 --> 01:00:22,840 But otherwise, because my attitudes are so liberal and 1324 01:00:22,840 --> 01:00:23,700 someone else's attitude is going to be so conservative, 1325 01:00:23,700 --> 01:00:25,764 and oh god, someone else's attitude is going to be even 1326 01:00:25,764 --> 01:00:28,405 more liberal than mine and be OK with things that I wouldn't 1327 01:00:28,405 --> 01:00:28,820 feel comfortable with. 1328 01:00:28,820 --> 01:00:30,590 If I was allowed to draw a line, someone else could draw 1329 01:00:30,590 --> 01:00:33,290 that somewhere else, either before or after, and that 1330 01:00:33,290 --> 01:00:35,160 would just mess everything up. 1331 01:00:35,160 --> 01:00:37,730 And so that's how I feel about it. 1332 01:00:37,730 --> 01:00:40,760 And I think that the environment right now kind of 1333 01:00:40,760 --> 01:00:43,775 tends towards that in that-- 1334 01:00:43,775 --> 01:00:44,310 AUDIENCE: [UNINTELLIGIBLE]? 1335 01:00:44,310 --> 01:00:44,920 AUDIENCE: Huh? 1336 01:00:44,920 --> 01:00:46,050 AUDIENCE: The line drawing? 1337 01:00:46,050 --> 01:00:47,570 AUDIENCE: Yeah, in that-- 1338 01:00:47,570 --> 01:00:49,650 AUDIENCE: Depends on which line drawing? 1339 01:00:49,650 --> 01:00:51,370 AUDIENCE: Yeah. 1340 01:00:51,370 --> 01:00:53,600 People who make games are not intrinsically, on average, 1341 01:00:53,600 --> 01:00:56,193 really messed up, and so tend to make stuff that they feel 1342 01:00:56,193 --> 01:00:58,410 generally comfortable with. 1343 01:00:58,410 --> 01:01:02,080 And those who are messed up, you just draw attention to 1344 01:01:02,080 --> 01:01:05,670 them, really, by giving them publicity anyway. 1345 01:01:05,670 --> 01:01:07,545 For every person who says that-- 1346 01:01:10,840 --> 01:01:12,825 Diablo 2 got an M rating because of violence. 1347 01:01:12,825 --> 01:01:14,950 Now if you look at it today it's like little sprites 1348 01:01:14,950 --> 01:01:16,400 whacking at each other. 1349 01:01:16,400 --> 01:01:18,090 But that was the line back then. 1350 01:01:18,090 --> 01:01:22,700 And if that's the line today then this stuff is absolutely 1351 01:01:22,700 --> 01:01:24,310 horrendous and should not be disseminated. 1352 01:01:24,310 --> 01:01:26,950 But I think it should be, and someone else might think what 1353 01:01:26,950 --> 01:01:29,410 I think is OK is not OK. 1354 01:01:29,410 --> 01:01:33,870 It's just going to be what I think is not OK is OK. 1355 01:01:33,870 --> 01:01:35,238 It's very complicated. 1356 01:01:35,238 --> 01:01:37,433 GUEST SPEAKER: This guy got death threats. 1357 01:01:37,433 --> 01:01:39,798 Apparently seen this game. 1358 01:01:39,798 --> 01:01:46,635 PROFESSOR: I'd strongly like to agree with the a lot of 1359 01:01:46,635 --> 01:01:53,240 effort being put into the line drawing especially the public 1360 01:01:53,240 --> 01:01:57,548 display of, hey, I'm drawing the line here, mostly by 1361 01:01:57,548 --> 01:02:02,690 politicians but also by people with some sort of possibly, 1362 01:02:02,690 --> 01:02:06,650 often self-interested agenda. 1363 01:02:06,650 --> 01:02:09,900 And both by the game industry and by people who 1364 01:02:09,900 --> 01:02:11,770 [UNINTELLIGIBLE] the game industry. 1365 01:02:11,770 --> 01:02:19,030 It seems like there's more effort either being used to 1366 01:02:19,030 --> 01:02:23,320 figure out what is offensive and what is not offensive than 1367 01:02:23,320 --> 01:02:29,770 to discuss the need that some things 1368 01:02:29,770 --> 01:02:31,190 should be able to offend. 1369 01:02:31,190 --> 01:02:35,430 That we should have stuff that needs [UNINTELLIGIBLE] 1370 01:02:39,912 --> 01:02:43,896 There needs to be some stuff that crosses because maybe the 1371 01:02:43,896 --> 01:02:44,900 line [INAUDIBLE]. 1372 01:02:44,900 --> 01:02:47,280 AUDIENCE: And it's a method to sensitize adults to violence. 1373 01:02:47,280 --> 01:02:49,630 There's so much violence these days it'd be better if you 1374 01:02:49,630 --> 01:02:51,686 didn't freak out at every little-- 1375 01:02:51,686 --> 01:02:54,674 AUDIENCE: I think it's totally OK to be 1376 01:02:54,674 --> 01:02:55,490 freaked out at things. 1377 01:02:55,490 --> 01:02:56,790 I think that you should definitely say when you're 1378 01:02:56,790 --> 01:03:00,016 offended by something, and I think that should be open to 1379 01:03:00,016 --> 01:03:05,860 debate like whether something is a decent artistic 1380 01:03:05,860 --> 01:03:08,540 expression or [INTERPOSING VOICES] 1381 01:03:08,540 --> 01:03:12,540 So there's a difference between staging that you find 1382 01:03:12,540 --> 01:03:15,290 something offensive and attempting to have these 1383 01:03:15,290 --> 01:03:16,460 things banned or [INTERPOSING VOICES] 1384 01:03:16,460 --> 01:03:17,546 AUDIENCE: I agree. 1385 01:03:17,546 --> 01:03:21,110 AUDIENCE: I'm totally fine with people wasting words on 1386 01:03:21,110 --> 01:03:22,830 saying whether it's-- 1387 01:03:22,830 --> 01:03:24,200 AUDIENCE: No clearly. 1388 01:03:24,200 --> 01:03:26,420 But as long as because you are offended you think I shouldn't 1389 01:03:26,420 --> 01:03:28,610 be able to look at it, that's the problem. 1390 01:03:28,610 --> 01:03:29,540 AUDIENCE: OK. 1391 01:03:29,540 --> 01:03:30,250 I think it's-- 1392 01:03:30,250 --> 01:03:35,480 PROFESSOR: Or even better, if by being offended you get to 1393 01:03:35,480 --> 01:03:38,830 now make your point. 1394 01:03:38,830 --> 01:03:41,460 This is why it is offensive to me and these are 1395 01:03:41,460 --> 01:03:42,730 my reasons for it. 1396 01:03:42,730 --> 01:03:46,110 It might be more informative and actually better for 1397 01:03:46,110 --> 01:03:49,900 society to get those ideas out into the open. 1398 01:03:49,900 --> 01:03:52,310 AUDIENCE: Suppose you get offended by proxy? 1399 01:03:52,310 --> 01:03:56,715 It doesn't offend me but I can see how it offends others. 1400 01:03:56,715 --> 01:03:59,910 GUEST SPEAKER: I think there's also a conflation of taking 1401 01:03:59,910 --> 01:04:04,310 offense and discomfort because playing these games might be 1402 01:04:04,310 --> 01:04:06,046 uncomfortable. 1403 01:04:06,046 --> 01:04:10,385 And I don't think that's necessarily a bad thing if it 1404 01:04:10,385 --> 01:04:13,110 makes you think about, like [UNINTELLIGIBLE] was saying, 1405 01:04:13,110 --> 01:04:15,940 or like [UNINTELLIGIBLE] game, this Super Columbine Massacre, 1406 01:04:15,940 --> 01:04:17,740 if it makes you think about things in a different way, or 1407 01:04:17,740 --> 01:04:18,650 like that film. 1408 01:04:18,650 --> 01:04:21,815 And especially games have the ability to provoke that in you 1409 01:04:21,815 --> 01:04:23,430 to make you think because you're the one. 1410 01:04:23,430 --> 01:04:24,720 Especially these games that force you 1411 01:04:24,720 --> 01:04:25,640 to do certain things. 1412 01:04:25,640 --> 01:04:28,546 It's like, well, I don't even think about is there a game 1413 01:04:28,546 --> 01:04:31,460 that you absolutely refuse to play because there was 1414 01:04:31,460 --> 01:04:33,670 something in it that you just really did not want to do? 1415 01:04:36,200 --> 01:04:37,100 PROFESSOR: That's fine. 1416 01:04:37,100 --> 01:04:38,600 GUEST SPEAKER: OK? 1417 01:04:38,600 --> 01:04:40,100 I think we'll end there.