1 00:00:00,090 --> 00:00:02,490 The following content is provided under a Creative 2 00:00:02,490 --> 00:00:04,030 Commons license. 3 00:00:04,030 --> 00:00:06,330 Your support will help MIT OpenCourseWare 4 00:00:06,330 --> 00:00:10,690 continue to offer high quality educational resources for free. 5 00:00:10,690 --> 00:00:13,320 To make a donation or view additional materials 6 00:00:13,320 --> 00:00:17,250 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,250 --> 00:00:18,430 at ocw.mit.edu. 8 00:00:21,224 --> 00:00:22,890 PROFESSOR: All right, I'm going to start 9 00:00:22,890 --> 00:00:25,302 handing out assignment three. 10 00:00:25,302 --> 00:00:28,035 And on the back of assignment three 11 00:00:28,035 --> 00:00:30,285 are the changes that we've made to the syllabus, which 12 00:00:30,285 --> 00:00:32,270 is mostly in the order of reading, 13 00:00:32,270 --> 00:00:34,330 but also we've lifted some of the games that-- 14 00:00:34,330 --> 00:00:39,420 we've [INAUDIBLE] some of the games that that we're going to 15 00:00:39,420 --> 00:00:40,210 [INAUDIBLE]. 16 00:00:40,210 --> 00:00:42,996 Because basically we change the assignment three 17 00:00:42,996 --> 00:00:45,090 in the middle of the semester. 18 00:00:45,090 --> 00:00:46,890 Who actually read ahead to figure out 19 00:00:46,890 --> 00:00:48,314 what assignments are you on? 20 00:00:48,314 --> 00:00:49,230 AUDIENCE: [INAUDIBLE]. 21 00:00:49,230 --> 00:00:52,104 PROFESSOR: How long ago did you read ahead? 22 00:00:52,104 --> 00:00:53,490 AUDIENCE: Like two weeks ago. 23 00:00:53,490 --> 00:00:54,030 PROFESSOR: Two weeks ago. 24 00:00:54,030 --> 00:00:54,530 OK. 25 00:00:54,530 --> 00:00:57,640 So whatever was online is different from what it is now. 26 00:00:57,640 --> 00:00:59,116 AUDIENCE: OK. 27 00:00:59,116 --> 00:01:03,426 PROFESSOR: But if you just read like the one line description-- 28 00:01:03,426 --> 00:01:04,050 AUDIENCE: Yeah. 29 00:01:04,050 --> 00:01:05,370 PROFESSOR: It's that. 30 00:01:05,370 --> 00:01:08,682 But all of the text that we wrote up completely changed. 31 00:01:08,682 --> 00:01:09,640 So this is [INAUDIBLE]. 32 00:01:09,640 --> 00:01:10,360 AUDIENCE: [INAUDIBLE]. 33 00:01:10,360 --> 00:01:11,026 PROFESSOR: What? 34 00:01:11,026 --> 00:01:13,190 AUDIENCE: Are there any [INAUDIBLE]? 35 00:01:13,190 --> 00:01:15,360 PROFESSOR: It's mostly rearranged. 36 00:01:15,360 --> 00:01:17,750 Mostly just scheduling, rather than the actual readings. 37 00:01:17,750 --> 00:01:19,770 I don't think we introduced any new reading, 38 00:01:19,770 --> 00:01:24,876 except for maybe [? MO ?] 7, which is [INAUDIBLE]. 39 00:01:24,876 --> 00:01:27,683 That's been on our website for a while now though. 40 00:01:27,683 --> 00:01:29,016 AUDIENCE: I did all the reading. 41 00:01:29,016 --> 00:01:30,104 PROFESSOR: Yep. 42 00:01:30,104 --> 00:01:31,770 So I don't know if you've seen that one. 43 00:01:31,770 --> 00:01:32,520 [INAUDIBLE] 44 00:01:32,520 --> 00:01:34,980 Simulation 101. 45 00:01:34,980 --> 00:01:37,280 It's like a series of webpages. 46 00:01:37,280 --> 00:01:38,280 It's all online on the-- 47 00:01:38,280 --> 00:01:38,967 AUDIENCE: Yeah. 48 00:01:38,967 --> 00:01:39,550 PROFESSOR: OK. 49 00:01:39,550 --> 00:01:40,050 All right. 50 00:01:40,050 --> 00:01:43,380 So you better read it. 51 00:01:43,380 --> 00:01:45,590 So I'm just reading this because people are still 52 00:01:45,590 --> 00:01:46,381 cuttting things up. 53 00:01:46,381 --> 00:01:49,410 So I figure I might just talk. 54 00:01:49,410 --> 00:01:53,876 So assignment three is going to be about applying everything 55 00:01:53,876 --> 00:01:55,000 that you've learned so far. 56 00:01:55,000 --> 00:01:56,375 Remember, assignment one was kind 57 00:01:56,375 --> 00:01:59,560 of just getting used to this, the discipline iterating. 58 00:01:59,560 --> 00:02:01,710 Of prototyping, of iterating. 59 00:02:01,710 --> 00:02:08,100 I feel that you've all shown like a lot of good experience 60 00:02:08,100 --> 00:02:10,350 and skill in doing this. 61 00:02:10,350 --> 00:02:12,990 One thing while I saw those presentations it reminded me 62 00:02:12,990 --> 00:02:14,640 that we actually have notes about all 63 00:02:14,640 --> 00:02:17,340 of your individual write ups, that I should copy and paste 64 00:02:17,340 --> 00:02:22,234 into the grading section of the [? fellow ?] webpage. 65 00:02:22,234 --> 00:02:23,400 AUDIENCE: I'll do that next. 66 00:02:23,400 --> 00:02:23,883 PROFESSOR: Oh great. 67 00:02:23,883 --> 00:02:24,236 [INTERPOSING VOICES] 68 00:02:24,236 --> 00:02:25,569 PROFESSOR: That'll be some help. 69 00:02:25,569 --> 00:02:28,597 Yeah, I just forgot to do that. 70 00:02:28,597 --> 00:02:30,180 So you'll also be getting a little bit 71 00:02:30,180 --> 00:02:34,290 more detailed feedback on your individual writeups. 72 00:02:34,290 --> 00:02:36,240 Like, in terms of the game, designing things 73 00:02:36,240 --> 00:02:39,780 are coming along pretty well. 74 00:02:39,780 --> 00:02:43,990 And if you want more feedback on the individual elements 75 00:02:43,990 --> 00:02:46,110 of each game that you worked on in the past 76 00:02:46,110 --> 00:02:47,619 we could totally get that to you. 77 00:02:47,619 --> 00:02:49,410 I'm just guessing a lot of you are probably 78 00:02:49,410 --> 00:02:51,368 more eager to just move on to the next project. 79 00:02:53,940 --> 00:02:55,610 So I can talk about that. 80 00:02:59,680 --> 00:03:01,560 Remember, assignment one was about the skill 81 00:03:01,560 --> 00:03:03,530 of prototyping and iterrating. 82 00:03:03,530 --> 00:03:05,530 Assignment two was about trying to come up with, 83 00:03:05,530 --> 00:03:09,846 on some part holistic aesthetic experience. 84 00:03:09,846 --> 00:03:11,970 And assignment three we're asking you to apply that 85 00:03:11,970 --> 00:03:18,090 to the end of trying to depict the perspective of somebody who 86 00:03:18,090 --> 00:03:22,260 lived all this in the real world. 87 00:03:22,260 --> 00:03:27,170 That person could be a very specific person, 88 00:03:27,170 --> 00:03:29,685 like I'm going to bring up some examples here. 89 00:03:29,685 --> 00:03:32,850 Campaign Manager 2008 specifically 90 00:03:32,850 --> 00:03:36,840 states that you are the campaign managers of either the McCain 91 00:03:36,840 --> 00:03:41,120 or the Obama campaigns, that you are-- that's one person. 92 00:03:41,120 --> 00:03:44,595 Now, the powers of what you have in the game 93 00:03:44,595 --> 00:03:47,710 is really a whole network of campaigners, 94 00:03:47,710 --> 00:03:51,710 but you're the person who is calling the shots. 95 00:03:51,710 --> 00:03:56,424 You are trying to win the electoral college though this. 96 00:03:56,424 --> 00:03:58,590 We probably don't have time to play this, but anyone 97 00:03:58,590 --> 00:04:00,381 who wants to take a look at what's in here, 98 00:04:00,381 --> 00:04:04,230 all the bits, the way how each state is represented, 99 00:04:04,230 --> 00:04:06,950 how the United States is represented, 100 00:04:06,950 --> 00:04:08,700 the fact that you're basically just trying 101 00:04:08,700 --> 00:04:13,290 to win points among demographics by raising hot button issues. 102 00:04:13,290 --> 00:04:15,990 That's all this game is about, [? and it's ?] putting you 103 00:04:15,990 --> 00:04:18,899 in the shoes of a very specific person who actually 104 00:04:18,899 --> 00:04:20,009 exists in the real life. 105 00:04:22,950 --> 00:04:26,980 An alternative will be something like Tulipmania 1637, 106 00:04:26,980 --> 00:04:28,200 which is a game about-- 107 00:04:28,200 --> 00:04:32,074 anyone want to hear about the Great Tulip Crash of 1637 108 00:04:32,074 --> 00:04:32,865 in the Netherlands? 109 00:04:32,865 --> 00:04:33,698 AUDIENCE: [LAUGHING] 110 00:04:33,698 --> 00:04:34,830 AUDIENCE: [INAUDIBLE]? 111 00:04:34,830 --> 00:04:37,430 PROFESSOR: One of the first bubble markets-- 112 00:04:37,430 --> 00:04:40,800 who [INAUDIBLE] bubble markets? 113 00:04:40,800 --> 00:04:44,490 You've got to have heard about it in the past four years-- 114 00:04:44,490 --> 00:04:46,050 eight years. 115 00:04:46,050 --> 00:04:48,070 2008 was a real long time ago. 116 00:04:48,070 --> 00:04:48,630 Oh, geeze. 117 00:04:48,630 --> 00:04:49,317 OK. 118 00:04:49,317 --> 00:04:50,150 AUDIENCE: [LAUGHING] 119 00:04:50,150 --> 00:04:51,160 AUDIENCE: It's OK. 120 00:04:51,160 --> 00:04:53,035 Next one's coming up next year, so it's cool. 121 00:04:53,035 --> 00:04:55,290 PROFESSOR: Oh, yeah, I read those articles, too. 122 00:04:55,290 --> 00:04:59,670 So this is about prices of tulips, flowers, 123 00:04:59,670 --> 00:05:04,110 being driven up by speculation to horrendous amounts 124 00:05:04,110 --> 00:05:08,250 and trying to be smart and exiting at the right time 125 00:05:08,250 --> 00:05:12,660 and often not being quite pulling it off 126 00:05:12,660 --> 00:05:15,660 at the right time and losing your shirt in the process. 127 00:05:15,660 --> 00:05:20,400 And this game puts you in the shoes of a [INAUDIBLE] 128 00:05:20,400 --> 00:05:22,500 speculator, someone who is trying 129 00:05:22,500 --> 00:05:26,100 to play this market at that time, when the market is 130 00:05:26,100 --> 00:05:30,720 behaving in this very, very volatile, incredible increases 131 00:05:30,720 --> 00:05:33,909 and yet even faster crashes. 132 00:05:33,909 --> 00:05:35,700 [? It's ?] actually designed by a professor 133 00:05:35,700 --> 00:05:39,480 in Syracuse University, Scott Nicholson, who 134 00:05:39,480 --> 00:05:44,532 runs [INAUDIBLE] with Scott, and it's pretty awesome. 135 00:05:44,532 --> 00:05:45,990 If you like playing it, you can see 136 00:05:45,990 --> 00:05:49,590 the little token, little flower heads, 137 00:05:49,590 --> 00:05:52,110 and you get to do things like try 138 00:05:52,110 --> 00:05:55,950 to convince buyers to buy at a higher price than what you 139 00:05:55,950 --> 00:05:57,182 had originally bought it at. 140 00:05:57,182 --> 00:05:57,890 Things like that. 141 00:06:00,397 --> 00:06:02,105 [? Care to talk ?] a little bit about E3? 142 00:06:02,105 --> 00:06:04,760 GUEST SPEAKER: Yeah. 143 00:06:04,760 --> 00:06:06,570 So I chose three games. 144 00:06:06,570 --> 00:06:09,780 So what we're asking you to do is choose a real world 145 00:06:09,780 --> 00:06:14,314 historical, political, cultural, economic situation, 146 00:06:14,314 --> 00:06:16,480 so you might be choosing some problematic situations 147 00:06:16,480 --> 00:06:20,980 like the conquest of Africa by Europeans. 148 00:06:20,980 --> 00:06:23,800 So it's a game about African exploration 149 00:06:23,800 --> 00:06:26,200 during the 19th Century. 150 00:06:26,200 --> 00:06:27,970 It's made in the 70s. 151 00:06:27,970 --> 00:06:31,270 They tried to be less problematic. 152 00:06:31,270 --> 00:06:32,830 They were not entirely successful 153 00:06:32,830 --> 00:06:35,570 because the point of view of this game 154 00:06:35,570 --> 00:06:41,920 is entirely of the European explorer entering 155 00:06:41,920 --> 00:06:46,150 this forbidden Africa and finding things 156 00:06:46,150 --> 00:06:48,670 there, and basically finding Zulu tribes, which were not all 157 00:06:48,670 --> 00:06:51,850 throughout Africa, of course, and fighting 158 00:06:51,850 --> 00:06:54,760 other explorers who had died there previously, 159 00:06:54,760 --> 00:06:56,480 biblical things like King Solomon's mine, 160 00:06:56,480 --> 00:06:58,000 things like that. 161 00:06:58,000 --> 00:07:00,970 But mechanically, it is an interesting way 162 00:07:00,970 --> 00:07:04,420 to talk about exploration, not so much about 163 00:07:04,420 --> 00:07:10,150 the bigger issues around what imperialism was, 164 00:07:10,150 --> 00:07:11,835 what that kind of conquest was. 165 00:07:14,677 --> 00:07:16,760 If you're thinking about doing a live action game, 166 00:07:16,760 --> 00:07:18,820 we've got a couple of different versions 167 00:07:18,820 --> 00:07:20,130 of how to do live action games. 168 00:07:20,130 --> 00:07:21,780 It can be a live action playing game. 169 00:07:21,780 --> 00:07:24,440 It can be a party game, a conversation game. 170 00:07:24,440 --> 00:07:27,190 This is a book called Heads of State: Nine Short Games 171 00:07:27,190 --> 00:07:28,800 About Tyrants. 172 00:07:28,800 --> 00:07:32,300 We've got-- I haven't played many of these yet, 173 00:07:32,300 --> 00:07:34,820 but we've got, basically, the first game here 174 00:07:34,820 --> 00:07:36,189 it is called Coup D'etat. 175 00:07:38,350 --> 00:07:43,030 GUEST SPEAKER: Basically, why are dictators what they are? 176 00:07:43,030 --> 00:07:45,090 How did they become a dictator? 177 00:07:45,090 --> 00:07:47,610 In this case, Gaddafi's idolization 178 00:07:47,610 --> 00:07:50,140 of Egyptian president Gamal Nasser, 179 00:07:50,140 --> 00:07:53,175 reading Nasser's philosophy of the revolution, 180 00:07:53,175 --> 00:07:55,300 thinking about plots against the Egyptian monarchy, 181 00:07:55,300 --> 00:07:58,750 but also entering into the Military Academy in Benghazi 182 00:07:58,750 --> 00:08:01,090 in 1963, and then having other officers 183 00:08:01,090 --> 00:08:04,510 in training with him organizing the group that's 184 00:08:04,510 --> 00:08:07,720 going to overthrow the pro-western Libyan monarchy. 185 00:08:07,720 --> 00:08:09,550 Basically your dictators in school, 186 00:08:09,550 --> 00:08:13,690 learning how to be future leaders in one of these games. 187 00:08:13,690 --> 00:08:15,100 So what this book is trying to do 188 00:08:15,100 --> 00:08:18,750 is try to give you multiple different viewpoints of tyranny 189 00:08:18,750 --> 00:08:22,927 and of those kind of problematic things. 190 00:08:22,927 --> 00:08:24,010 There's communism in here. 191 00:08:24,010 --> 00:08:25,150 There's maoism in here. 192 00:08:28,580 --> 00:08:31,630 A game about the disappearances of people, 193 00:08:31,630 --> 00:08:34,870 so if you're thinking about making a game about Argentina 194 00:08:34,870 --> 00:08:38,260 in the '70s, good luck, but they tried it, 195 00:08:38,260 --> 00:08:39,549 so you can see what they did. 196 00:08:39,549 --> 00:08:41,530 And then another version is Dog Eat Dog. 197 00:08:41,530 --> 00:08:45,160 It's a game about imperialism, in particular the assimilation 198 00:08:45,160 --> 00:08:46,324 of the Pacific Islands. 199 00:08:46,324 --> 00:08:47,740 The great thing about this game is 200 00:08:47,740 --> 00:08:51,972 you've got people who are acting as the new colonizers, 201 00:08:51,972 --> 00:08:53,680 but you've also got people who are acting 202 00:08:53,680 --> 00:08:56,920 as the native populace, and the different interactions that 203 00:08:56,920 --> 00:08:58,325 happen there. 204 00:08:58,325 --> 00:08:59,950 Basically, if you decide you want to do 205 00:08:59,950 --> 00:09:02,710 something that's coming to-- 206 00:09:02,710 --> 00:09:04,230 trying to do something more serious, 207 00:09:04,230 --> 00:09:09,430 if you try to do something with more of a problematic tone, 208 00:09:09,430 --> 00:09:10,840 you might want to consider having 209 00:09:10,840 --> 00:09:12,589 multiple different perspectives, or saying 210 00:09:12,589 --> 00:09:14,056 a similar perspective, but at least 211 00:09:14,056 --> 00:09:16,180 understanding what the other different perspectives 212 00:09:16,180 --> 00:09:19,100 are of the people who are inside of that system. 213 00:09:19,100 --> 00:09:22,190 It's just good to take account of-- 214 00:09:22,190 --> 00:09:23,890 PROFESSOR: I think if every player 215 00:09:23,890 --> 00:09:26,830 is taking on the perspective of a single person, that's OK, 216 00:09:26,830 --> 00:09:29,080 even if different players in the same game 217 00:09:29,080 --> 00:09:31,130 are taking different perspectives. 218 00:09:31,130 --> 00:09:32,917 I think that might complicate things 219 00:09:32,917 --> 00:09:35,500 a little bit because, again, you end up in the situation where 220 00:09:35,500 --> 00:09:37,999 you're designing basically two very different kinds of games 221 00:09:37,999 --> 00:09:39,550 that are interacting, but some of you 222 00:09:39,550 --> 00:09:42,130 have had experiences with it and made it work. 223 00:09:42,130 --> 00:09:46,080 So it's certainly not out of the question. 224 00:09:46,080 --> 00:09:48,070 What we don't want is a situation 225 00:09:48,070 --> 00:09:53,420 where you are simultaneously two people, right? 226 00:09:53,420 --> 00:09:57,220 It's like I am controlling the survivors and the zombies 227 00:09:57,220 --> 00:09:58,270 simultaneously. 228 00:09:58,270 --> 00:10:02,138 That's a little bit weird. 229 00:10:02,138 --> 00:10:03,126 Yep! 230 00:10:03,126 --> 00:10:06,090 AUDIENCE: Can we use a circle persona 231 00:10:06,090 --> 00:10:09,548 who has multiple personalities? 232 00:10:09,548 --> 00:10:11,030 [INAUDIBLE] 233 00:10:11,030 --> 00:10:13,940 PROFESSOR: That is-- 234 00:10:13,940 --> 00:10:17,500 We can talk about that, but good luck. 235 00:10:17,500 --> 00:10:20,980 AUDIENCE: So if it's really about the [INAUDIBLE] 236 00:10:20,980 --> 00:10:22,900 interesting way of pulling it out? 237 00:10:22,900 --> 00:10:25,750 Maybe there are multiple players playing 238 00:10:25,750 --> 00:10:29,390 those individual personalities? 239 00:10:29,390 --> 00:10:32,070 I think the biggest focus is the system, right? 240 00:10:32,070 --> 00:10:34,730 PROFESSOR: It should be less about the individual person, 241 00:10:34,730 --> 00:10:37,460 because I get the perspective of that person, 242 00:10:37,460 --> 00:10:40,715 but more about the conditions in which that person lived in. 243 00:10:40,715 --> 00:10:41,506 GUEST SPEAKER: Yes. 244 00:10:41,506 --> 00:10:44,686 AUDIENCE: [INAUDIBLE] game before where 245 00:10:44,686 --> 00:10:46,852 you could be the president of multiple corporations. 246 00:10:51,730 --> 00:10:54,355 And like, in one corporation you'd 247 00:10:54,355 --> 00:10:59,220 just like embezzle all their money [INAUDIBLE] 248 00:10:59,220 --> 00:11:04,100 GUEST SPEAKER: That sounds like [INAUDIBLE] 249 00:11:04,100 --> 00:11:07,640 PROFESSOR: Yeah, and that's where ostensibly 250 00:11:07,640 --> 00:11:09,770 on a lot of the [INAUDIBLE] games, 251 00:11:09,770 --> 00:11:12,850 your actual role is one of a robber baron, 252 00:11:12,850 --> 00:11:17,480 of a capitalist who lived in the 1800s, who owns 253 00:11:17,480 --> 00:11:19,230 shares in multiple companies. 254 00:11:19,230 --> 00:11:21,950 You're not really the president of a single company, 255 00:11:21,950 --> 00:11:24,042 but you may take on that role somewhere 256 00:11:24,042 --> 00:11:26,000 in the middle of the game, but your role is not 257 00:11:26,000 --> 00:11:27,124 defined by being president. 258 00:11:27,124 --> 00:11:28,820 Your role is being defined as being 259 00:11:28,820 --> 00:11:31,670 a person with a lot of money in the 1800s, 260 00:11:31,670 --> 00:11:34,770 and trying to increase that wealth through railroad 261 00:11:34,770 --> 00:11:35,860 systems. 262 00:11:35,860 --> 00:11:37,970 AUDIENCE: Can it be satirical? 263 00:11:37,970 --> 00:11:38,840 GUEST SPEAKER: Yes. 264 00:11:38,840 --> 00:11:40,220 PROFESSOR: Absolutely. 265 00:11:40,220 --> 00:11:42,620 Just because you may take your game 266 00:11:42,620 --> 00:11:44,420 to make a game about a serious topic 267 00:11:44,420 --> 00:11:50,780 doesn't necessarily mean your game needs to be dull or somber 268 00:11:50,780 --> 00:11:54,540 and I've got some examples of that. 269 00:11:54,540 --> 00:11:56,770 So how many of you play Crunch? 270 00:12:00,150 --> 00:12:01,750 [INAUDIBLE] Nope? 271 00:12:01,750 --> 00:12:03,180 Two-person card game. 272 00:12:03,180 --> 00:12:05,860 You are a CEO of a bank. 273 00:12:05,860 --> 00:12:08,120 You are trying to get out of the bank 274 00:12:08,120 --> 00:12:12,020 with as large a golden parachute as you possibly can. 275 00:12:12,020 --> 00:12:15,080 To hell with the health of the bank itself. 276 00:12:15,080 --> 00:12:22,370 This game encourages you to take advantage of the government's 277 00:12:22,370 --> 00:12:25,070 generosity in bailing you out. 278 00:12:25,070 --> 00:12:29,040 It encourages you to hide cards on your body 279 00:12:29,040 --> 00:12:33,260 to secret fund your own personal wealth, 280 00:12:33,260 --> 00:12:35,240 to be able to take money out of your own bank 281 00:12:35,240 --> 00:12:37,510 and put it into your own personal accounts, 282 00:12:37,510 --> 00:12:42,380 so that it becomes your fortune rather than the banks fortune. 283 00:12:42,380 --> 00:12:49,310 To make really risky loans that may never pay out. 284 00:12:49,310 --> 00:12:52,820 It came out in 2009, so you can understand 285 00:12:52,820 --> 00:12:54,490 why this game was made. 286 00:12:54,490 --> 00:12:59,780 This company, Terrible Games, basically 287 00:12:59,780 --> 00:13:03,312 makes satirical games that comment on real world 288 00:13:03,312 --> 00:13:05,270 situations, but this one is very, very clearly, 289 00:13:05,270 --> 00:13:08,190 you are a banker. 290 00:13:08,190 --> 00:13:11,889 Well, the satirical version vision of a banker. 291 00:13:11,889 --> 00:13:13,430 They have another game called the War 292 00:13:13,430 --> 00:13:15,129 on Terror, which I did not bring up 293 00:13:15,129 --> 00:13:16,670 because it's a little bit unclear who 294 00:13:16,670 --> 00:13:18,220 you are in that game. 295 00:13:18,220 --> 00:13:22,600 You're supposedly a world power, but are you the President? 296 00:13:22,600 --> 00:13:24,400 Are you the government? 297 00:13:24,400 --> 00:13:26,830 Sort of like all of the government at once. 298 00:13:26,830 --> 00:13:29,140 Or are you some sort of media construction of what 299 00:13:29,140 --> 00:13:33,080 that country is because you can get branded as evil, 300 00:13:33,080 --> 00:13:34,690 for instance. 301 00:13:34,690 --> 00:13:36,830 [INAUDIBLE] evil in it. 302 00:13:36,830 --> 00:13:41,877 But then that doesn't actually change your role 303 00:13:41,877 --> 00:13:44,210 in the game, which is I think part of the point of game. 304 00:13:44,210 --> 00:13:47,210 The point is that whether you are a terrorist state 305 00:13:47,210 --> 00:13:49,790 or not you kind of all engage in the same sort of activities 306 00:13:49,790 --> 00:13:50,362 anyway. 307 00:13:50,362 --> 00:13:52,070 Just being branded as evil just let's you 308 00:13:52,070 --> 00:13:54,930 do it with a little bit more impunity. 309 00:13:54,930 --> 00:14:00,140 Anyway that game's not a great example 310 00:14:00,140 --> 00:14:02,720 of what we're looking for because who you are in the game 311 00:14:02,720 --> 00:14:04,560 is not quite well defined. 312 00:14:04,560 --> 00:14:07,704 AUDIENCE: Are these games usually a set number of players 313 00:14:07,704 --> 00:14:10,526 or do they have [INAUDIBLE] range like 2 to 4, 314 00:14:10,526 --> 00:14:13,020 or is it [INAUDIBLE]? 315 00:14:13,020 --> 00:14:15,330 PROFESSOR: This is a two-player game. 316 00:14:15,330 --> 00:14:19,370 Specifically, Campaign Manager 2008, again a two-player game. 317 00:14:19,370 --> 00:14:20,730 Tulipmania has a range. 318 00:14:20,730 --> 00:14:25,920 It really depends on your ability as a game designer 319 00:14:25,920 --> 00:14:29,820 to design for different people, but for this assignment 320 00:14:29,820 --> 00:14:35,130 in particular we're asking for two 321 00:14:35,130 --> 00:14:38,006 to four people, but a specific number. 322 00:14:38,006 --> 00:14:40,380 So you can design a two-player game, a three-player game, 323 00:14:40,380 --> 00:14:43,950 or a four-player game, but raid you don't need to make the game 324 00:14:43,950 --> 00:14:45,496 playable by a range, and that means 325 00:14:45,496 --> 00:14:47,370 you can tune it very specifically for a fixed 326 00:14:47,370 --> 00:14:48,120 number of players. 327 00:14:51,240 --> 00:14:53,160 The gentlemen of the South Sandwich Islands 328 00:14:53,160 --> 00:14:56,160 is an absurd game of logic discovered in 1821, 329 00:14:56,160 --> 00:14:57,300 which is not true at all. 330 00:14:57,300 --> 00:15:01,530 It was really kick-started as a project about three years ago. 331 00:15:01,530 --> 00:15:03,530 Four years ago, maybe? 332 00:15:03,530 --> 00:15:04,860 Yeah. 333 00:15:04,860 --> 00:15:07,410 This is interesting because this is probably 334 00:15:07,410 --> 00:15:09,840 right at the edge of what I would consider acceptable 335 00:15:09,840 --> 00:15:12,060 for classical. 336 00:15:12,060 --> 00:15:16,110 This is a game about sort of fantastical courtship 337 00:15:16,110 --> 00:15:17,460 where you are trying-- 338 00:15:17,460 --> 00:15:19,290 where you are two gentlemen trying 339 00:15:19,290 --> 00:15:21,450 to win the affection of ladies who 340 00:15:21,450 --> 00:15:26,740 are walking around this island, but and also there are-- 341 00:15:26,740 --> 00:15:28,500 there-- what's the word? 342 00:15:33,200 --> 00:15:34,198 the handlers 343 00:15:34,198 --> 00:15:35,960 AUDIENCE: What do you call it? 344 00:15:40,280 --> 00:15:42,355 [INAUDIBLE] chaperone. 345 00:15:42,355 --> 00:15:43,230 PROFESSOR: Chaperone. 346 00:15:43,230 --> 00:15:43,730 Yes. 347 00:15:43,730 --> 00:15:46,170 But the chaperones are also following them 348 00:15:46,170 --> 00:15:48,420 around here trying to get them alone, so that they can 349 00:15:48,420 --> 00:15:49,920 have a quiet talk with them. 350 00:15:49,920 --> 00:15:53,602 Kind of the game of Jane Austen. 351 00:15:53,602 --> 00:15:56,010 Now Jane Austen, of course, was writing about some 352 00:15:56,010 --> 00:15:58,957 of the social situations, but every single character that she 353 00:15:58,957 --> 00:16:00,040 wrote about was fictional. 354 00:16:00,040 --> 00:16:01,930 But, the world that she was writing about 355 00:16:01,930 --> 00:16:03,580 is at least plausible. 356 00:16:03,580 --> 00:16:05,417 And it's based on [INAUDIBLE]. 357 00:16:05,417 --> 00:16:07,000 You want to look at something and make 358 00:16:07,000 --> 00:16:10,830 the game set in Dickens' Oliver Twist or something like that, 359 00:16:10,830 --> 00:16:12,840 you can. 360 00:16:12,840 --> 00:16:18,530 You could be individual people in that setting. 361 00:16:18,530 --> 00:16:23,760 Do pay some mind onto how grounded in reality 362 00:16:23,760 --> 00:16:24,727 those things were. 363 00:16:24,727 --> 00:16:26,310 The more grounded they are in reality, 364 00:16:26,310 --> 00:16:30,790 the more different sources you can pull out for inspiration. 365 00:16:30,790 --> 00:16:34,500 If it's just like, well this was just the fantastical invention 366 00:16:34,500 --> 00:16:38,220 of one person in this game or something like that, 367 00:16:38,220 --> 00:16:43,130 then you'll only have Scott Card's writing as a reference. 368 00:16:43,130 --> 00:16:44,880 Whereas with Jane Austen, you can actually 369 00:16:44,880 --> 00:16:46,350 look at real historical stuff to be 370 00:16:46,350 --> 00:16:49,470 able to get more ideas about how that social system works 371 00:16:49,470 --> 00:16:51,840 and actually Jane Austen's books are actually 372 00:16:51,840 --> 00:16:53,310 these social systems. 373 00:16:53,310 --> 00:16:57,510 And they're incredibly complicated. 374 00:16:57,510 --> 00:17:00,920 But this game is really just about walking across bridges 375 00:17:00,920 --> 00:17:03,560 and being on a very small island, so this 376 00:17:03,560 --> 00:17:05,940 is a sort of a holiday island or just 377 00:17:05,940 --> 00:17:08,940 trying to get quiet talks with ladies. 378 00:17:11,510 --> 00:17:12,010 Yes? 379 00:17:12,010 --> 00:17:16,772 AUDIENCE: [INAUDIBLE] 380 00:17:16,772 --> 00:17:18,230 PROFESSOR: Yes, I don't want a game 381 00:17:18,230 --> 00:17:19,930 that takes more than four people to play definitely. 382 00:17:19,930 --> 00:17:20,460 GUEST SPEAKER: For us to grade, it's 383 00:17:20,460 --> 00:17:22,099 hard to get more than four people. 384 00:17:22,099 --> 00:17:24,750 PROFESSOR: Yeah, you will be getting your grade in August 385 00:17:24,750 --> 00:17:28,890 if you give me a game that requires six people. 386 00:17:28,890 --> 00:17:30,532 I can't get that many people in a room. 387 00:17:30,532 --> 00:17:31,907 GUEST SPEAKER: You want your team 388 00:17:31,907 --> 00:17:34,540 to be no bigger than four or five still. 389 00:17:34,540 --> 00:17:37,990 PROFESSOR: It's easier to test [INAUDIBLE] at least 390 00:17:37,990 --> 00:17:40,290 [INAUDIBLE] the game. 391 00:17:40,290 --> 00:17:43,590 Something to think about is agency. 392 00:17:43,590 --> 00:17:47,269 Not just how does the world look like to that person. 393 00:17:47,269 --> 00:17:48,810 Like for instance in Source of Denial 394 00:17:48,810 --> 00:17:53,650 you are colonial European power for the most part right? 395 00:17:53,650 --> 00:17:57,480 And you're seeing the continent of Africa 396 00:17:57,480 --> 00:18:01,650 as this resource rich land to grab stuff out of. 397 00:18:01,650 --> 00:18:03,250 That's the perspective. 398 00:18:03,250 --> 00:18:04,650 But then what are the verbs? 399 00:18:04,650 --> 00:18:08,136 What are the things you can do in that context? 400 00:18:08,136 --> 00:18:11,874 In [INAUDIBLE], you are in communist Poland in the 1980s. 401 00:18:11,874 --> 00:18:13,080 Poland? 402 00:18:13,080 --> 00:18:13,890 Poland, right? 403 00:18:13,890 --> 00:18:16,020 Yeah. 404 00:18:16,020 --> 00:18:17,760 And the only thing that you can do 405 00:18:17,760 --> 00:18:21,180 is stand in line for rationed goods, 406 00:18:21,180 --> 00:18:23,640 but what you can do is you can affect 407 00:18:23,640 --> 00:18:29,640 your place in line by let's see carrying around a cute baby 408 00:18:29,640 --> 00:18:32,890 is one of them that are on here. 409 00:18:32,890 --> 00:18:35,320 I believe you can knock somebody's hat off 410 00:18:35,320 --> 00:18:41,180 or you can change which line you're standing on 411 00:18:41,180 --> 00:18:42,920 so maybe instead of waiting for dry goods 412 00:18:42,920 --> 00:18:45,600 you are waiting for furniture. 413 00:18:45,600 --> 00:18:46,500 That's our thing. 414 00:18:46,500 --> 00:18:48,900 It's kind of neat because all the goods that we actually 415 00:18:48,900 --> 00:18:50,580 have in here are actually pictures 416 00:18:50,580 --> 00:18:53,560 of the actual rationed goods that were available in Poland 417 00:18:53,560 --> 00:18:54,060 in 1980s. 418 00:18:54,060 --> 00:18:56,280 In fact this was a project that was 419 00:18:56,280 --> 00:19:01,210 funded by some Polish historical institute. 420 00:19:01,210 --> 00:19:03,510 But the only agency you have in this game 421 00:19:03,510 --> 00:19:06,550 is, which line are you standing in and where in line 422 00:19:06,550 --> 00:19:09,540 are you standing because that's the perspective that they 423 00:19:09,540 --> 00:19:11,620 want to get across to you. 424 00:19:11,620 --> 00:19:16,680 And so your whole game is all about jockeying for position. 425 00:19:16,680 --> 00:19:18,840 And it's actually a pretty well-designed game. 426 00:19:18,840 --> 00:19:21,330 We played it a few times. 427 00:19:21,330 --> 00:19:24,180 That has both the perspective of this 428 00:19:24,180 --> 00:19:25,470 is what the world looks like. 429 00:19:25,470 --> 00:19:29,940 The world looks like a bunch of lines for rationed goods to me 430 00:19:29,940 --> 00:19:31,620 as someone who lives in that world. 431 00:19:31,620 --> 00:19:35,220 It's a kind of satirical lighthearted tone, 432 00:19:35,220 --> 00:19:38,700 but it's grounded in reality as it's the only thing I can do. 433 00:19:38,700 --> 00:19:41,370 What can I do about this world that's 434 00:19:41,370 --> 00:19:43,440 going to give me some interesting decisions 435 00:19:43,440 --> 00:19:44,340 to make, right? 436 00:19:44,340 --> 00:19:47,750 And it's going to be which line do I want to wait for? 437 00:19:47,750 --> 00:19:52,200 [INAUDIBLE] again, historical-- 438 00:19:52,200 --> 00:19:55,890 I can't remember which decade this is in, though. 439 00:19:55,890 --> 00:19:57,790 AUDIENCE: 1890s is it? 440 00:19:57,790 --> 00:20:01,339 PROFESSOR: I think that sounds right. 441 00:20:01,339 --> 00:20:02,880 Somewhere in the rules they mentioned 442 00:20:02,880 --> 00:20:04,680 it and it's about Manhattan. 443 00:20:04,680 --> 00:20:07,666 It's about ruling New York where it 444 00:20:07,666 --> 00:20:09,540 says it's a game of backstabbing, corruption, 445 00:20:09,540 --> 00:20:11,206 temporary alliances and you're basically 446 00:20:11,206 --> 00:20:13,170 just running for mayor. 447 00:20:13,170 --> 00:20:15,720 And if you can't get mayor, you're 448 00:20:15,720 --> 00:20:17,604 running for other city offices. 449 00:20:17,604 --> 00:20:19,770 Turns out that actually as soon as you become mayor, 450 00:20:19,770 --> 00:20:22,687 you have a giant target painted on your back and everybody 451 00:20:22,687 --> 00:20:25,020 else who is in other positions, but you can become chief 452 00:20:25,020 --> 00:20:28,970 of police, precinct chairman. 453 00:20:28,970 --> 00:20:32,970 You then abuse those powers to sort 454 00:20:32,970 --> 00:20:35,310 of place new immigrants in different worlds 455 00:20:35,310 --> 00:20:38,440 and change the demographic makeup of different worlds 456 00:20:38,440 --> 00:20:43,230 of different boroughs in New York 457 00:20:43,230 --> 00:20:45,164 to be able to change the way how they vote. 458 00:20:45,164 --> 00:20:46,055 AUDIENCE: [INAUDIBLE] 459 00:20:46,055 --> 00:20:47,430 PROFESSOR: The object of the game 460 00:20:47,430 --> 00:20:49,270 is victory points for the most part. 461 00:20:49,270 --> 00:20:51,780 But the victory points you can get it by becoming mayor, 462 00:20:51,780 --> 00:20:54,930 but then you're not staying there for long. 463 00:20:54,930 --> 00:21:01,360 AUDIENCE: [INAUDIBLE] machine and trying to control it? 464 00:21:01,360 --> 00:21:04,592 And the agency that you have is really 465 00:21:04,592 --> 00:21:07,140 just you were able to coerce people 466 00:21:07,140 --> 00:21:09,056 to come to various locations and you're 467 00:21:09,056 --> 00:21:10,180 trying to get the vote out. 468 00:21:10,180 --> 00:21:15,600 So [INAUDIBLE] were 14 people [INAUDIBLE] 469 00:21:15,600 --> 00:21:19,156 or doing things like having free food [INAUDIBLE] things 470 00:21:19,156 --> 00:21:19,780 like that. 471 00:21:19,780 --> 00:21:22,800 PROFESSOR: You could possibly evict people from boroughs 472 00:21:22,800 --> 00:21:25,740 and move them into other boroughs 473 00:21:25,740 --> 00:21:31,680 to create not ghettos, what am I thinking? 474 00:21:31,680 --> 00:21:33,780 AUDIENCE: [INAUDIBLE] 475 00:21:33,780 --> 00:21:37,885 PROFESSOR: [INAUDIBLE] the districts, right? 476 00:21:37,885 --> 00:21:38,760 AUDIENCE: [INAUDIBLE] 477 00:21:38,760 --> 00:21:41,790 PROFESSOR: Yeah, instead of changing the minds, 478 00:21:41,790 --> 00:21:43,230 they're actually moving people. 479 00:21:43,230 --> 00:21:46,320 Yeah because you know if you're chief of police, 480 00:21:46,320 --> 00:21:48,810 you can just grab people and put them somewhere else. 481 00:21:48,810 --> 00:21:52,380 You can throw them off New York. 482 00:21:52,380 --> 00:21:55,670 So that's their view. 483 00:21:55,670 --> 00:21:59,120 Yeah that's a perspective they are 484 00:21:59,120 --> 00:22:01,480 trying to place, this abuse-- 485 00:22:01,480 --> 00:22:06,270 they're asking-- they're saying that in this era if you're 486 00:22:06,270 --> 00:22:07,980 one of these people you are actively 487 00:22:07,980 --> 00:22:11,010 engaging in the abuse of power to sort of play 488 00:22:11,010 --> 00:22:15,120 with the lives of immigrants. 489 00:22:15,120 --> 00:22:18,810 So, yeah, it turns out that it's just more 490 00:22:18,810 --> 00:22:22,080 of a game of territory. 491 00:22:22,080 --> 00:22:24,200 When you actually play the game you 492 00:22:24,200 --> 00:22:27,510 are looking at Manhattan as a bunch of resources 493 00:22:27,510 --> 00:22:35,190 that get moving around, but it's a very specific perspective 494 00:22:35,190 --> 00:22:38,940 and I think the game is played over a period of 16 495 00:22:38,940 --> 00:22:43,380 years, which is [INAUDIBLE] or something that. 496 00:22:43,380 --> 00:22:46,860 So check it out when you get a chance. 497 00:22:46,860 --> 00:22:49,620 Any questions about assignment three? 498 00:22:54,730 --> 00:22:59,090 Now one little wrinkle is on April 16th, 499 00:22:59,090 --> 00:23:03,760 which is just two weeks from now we want you to come in here 500 00:23:03,760 --> 00:23:09,580 and give us a pitch presentation on what you've decided 501 00:23:09,580 --> 00:23:11,680 to do with your project and we want 502 00:23:11,680 --> 00:23:15,130 to see a concise description of how you expect it to be played 503 00:23:15,130 --> 00:23:21,100 at least two weeks into the project at what you decided 504 00:23:21,100 --> 00:23:22,187 so far. 505 00:23:22,187 --> 00:23:23,770 Because [INAUDIBLE] you want to create 506 00:23:23,770 --> 00:23:26,140 so you want to tell us what kind of feel 507 00:23:26,140 --> 00:23:28,130 you want to get out, whose perspective this is. 508 00:23:28,130 --> 00:23:31,930 What type of agency that you're likely to have in the game. 509 00:23:31,930 --> 00:23:33,960 Very important to tell us where you 510 00:23:33,960 --> 00:23:36,640 are drawing your historical references from if it's 511 00:23:36,640 --> 00:23:39,470 a history game, where you're drawing information from. 512 00:23:39,470 --> 00:23:42,580 If it's a contemporary game what are you using to inform 513 00:23:42,580 --> 00:23:45,070 this thing, your experience. 514 00:23:45,070 --> 00:23:47,860 Now you could theoretically all make a game 515 00:23:47,860 --> 00:23:54,707 about being an MIT student at MIT in 2014. 516 00:23:54,707 --> 00:23:57,040 I'm going to encourage you to think a little bit broader 517 00:23:57,040 --> 00:24:01,090 than that because you don't need any additional information. 518 00:24:01,090 --> 00:24:06,130 And that's why it's kind of boring to get that degree. 519 00:24:06,130 --> 00:24:08,920 You can draw inspiration from other games 520 00:24:08,920 --> 00:24:14,650 but also books, websites news articles, 521 00:24:14,650 --> 00:24:20,740 not just Wikipedia but Wikipedia can be a useful resource 522 00:24:20,740 --> 00:24:26,140 to find other stuff but we want you to give that presentation 523 00:24:26,140 --> 00:24:29,050 as if you were seeking green light as if you were going 524 00:24:29,050 --> 00:24:30,820 to a publisher saying, please give me 525 00:24:30,820 --> 00:24:34,480 money to be able to continue work on this game. 526 00:24:34,480 --> 00:24:37,210 We're not going to fund you down we're not 527 00:24:37,210 --> 00:24:39,070 going to cancel your project but we 528 00:24:39,070 --> 00:24:43,280 are going to give you feedback both on how you can improve 529 00:24:43,280 --> 00:24:44,920 the project on what we've heard, also 530 00:24:44,920 --> 00:24:46,884 on your presentation skills. 531 00:24:46,884 --> 00:24:49,050 That's going to be one of the few time in this class 532 00:24:49,050 --> 00:24:50,650 where we're talking specifically about how 533 00:24:50,650 --> 00:24:52,775 you deliver the presentation because you might have 534 00:24:52,775 --> 00:24:54,850 to do that one day and there are other classes 535 00:24:54,850 --> 00:24:59,530 especially [? CMS 610, ?] where you will get a lot of practice 536 00:24:59,530 --> 00:25:03,070 doing pitching so this is a little taste of that if you 537 00:25:03,070 --> 00:25:05,660 want to be able to get more practice 538 00:25:05,660 --> 00:25:07,330 I encourage you to look at that class. 539 00:25:10,680 --> 00:25:13,837 everything else at the end of the semester 540 00:25:13,837 --> 00:25:15,920 you're going to do the same sort of a presentation 541 00:25:15,920 --> 00:25:18,070 you gave today. 542 00:25:18,070 --> 00:25:19,150 We expect change logs. 543 00:25:19,150 --> 00:25:23,250 We expect a one page write up. 544 00:25:23,250 --> 00:25:25,810 The one big difference is that everything 545 00:25:25,810 --> 00:25:30,190 needs to be handed in at the same time. 546 00:25:30,190 --> 00:25:31,660 Previously you could hand in your 547 00:25:31,660 --> 00:25:34,510 write up the following week, I believe 548 00:25:34,510 --> 00:25:37,270 that's the case for this assignment. 549 00:25:37,270 --> 00:25:41,440 We can't do that for the final assignment in a MIT [INAUDIBLE] 550 00:25:41,440 --> 00:25:44,997 because of MIT course rules. 551 00:25:44,997 --> 00:25:47,080 You can't hand in anything late and only the class 552 00:25:47,080 --> 00:25:49,079 can ask you to hand in anything later than that. 553 00:25:50,740 --> 00:25:54,200 So everything is due on the 14th. 554 00:25:54,200 --> 00:25:57,490 Finally, we have a bunch of guest lecturers 555 00:25:57,490 --> 00:25:59,550 that will be coming in. 556 00:25:59,550 --> 00:26:02,210 This is starting to segue into what 557 00:26:02,210 --> 00:26:04,880 you do with the information that you're getting in this class 558 00:26:04,880 --> 00:26:07,420 after this class is over. 559 00:26:07,420 --> 00:26:10,190 April 9th, exactly a week from now, 560 00:26:10,190 --> 00:26:13,210 will be the Game Makers Skill people 561 00:26:13,210 --> 00:26:15,460 who actually are a collection of people 562 00:26:15,460 --> 00:26:17,950 here in Cambridge who make board games and card 563 00:26:17,950 --> 00:26:21,610 games for retail, but have been funded 564 00:26:21,610 --> 00:26:23,140 through a range of different sources 565 00:26:23,140 --> 00:26:24,764 all the way from traditional publishing 566 00:26:24,764 --> 00:26:28,732 model to Kickstarter, and they all talk 567 00:26:28,732 --> 00:26:30,190 about their experiences and what it 568 00:26:30,190 --> 00:26:32,680 took to be able to take these ideas into something 569 00:26:32,680 --> 00:26:36,610 that people could buy off the shelf. 570 00:26:36,610 --> 00:26:38,230 We also have another guest lecturer 571 00:26:38,230 --> 00:26:40,400 from The Geneva University of Art and Design. 572 00:26:40,400 --> 00:26:42,280 These are mostly masters students and people 573 00:26:42,280 --> 00:26:44,230 who recently graduated from masters programs 574 00:26:44,230 --> 00:26:46,810 and are going to a design school that are 575 00:26:46,810 --> 00:26:48,120 thinking about game playing. 576 00:26:48,120 --> 00:26:51,270 They're mostly tech designs, so they're 577 00:26:51,270 --> 00:26:53,819 digital games for the most part but because it's 578 00:26:53,819 --> 00:26:55,360 an art school they're actually pretty 579 00:26:55,360 --> 00:26:57,990 broad minded in what happens in the computer 580 00:26:57,990 --> 00:26:59,740 and what happens outside of the computer. 581 00:26:59,740 --> 00:27:00,950 So that should be fairly interesting. 582 00:27:00,950 --> 00:27:02,991 They're gonna talk a little bit about their work. 583 00:27:05,230 --> 00:27:07,720 [INAUDIBLE] will be coming in May 7th. 584 00:27:07,720 --> 00:27:10,000 He is a theorist. 585 00:27:10,000 --> 00:27:12,590 He actually currently teaches at a number of places, 586 00:27:12,590 --> 00:27:14,800 including New York University. 587 00:27:14,800 --> 00:27:16,110 He used to teach here at MIT. 588 00:27:16,110 --> 00:27:20,260 He is probably best known among game scholars 589 00:27:20,260 --> 00:27:25,060 for writing his books on the Art of Failure, A Casual 590 00:27:25,060 --> 00:27:27,960 Revolution, [INAUDIBLE]. 591 00:27:27,960 --> 00:27:32,830 These are the three books that are about games and how-- 592 00:27:32,830 --> 00:27:35,170 not so much how designers think about games, 593 00:27:35,170 --> 00:27:40,720 but how to analyze games from sort of abstract perspective. 594 00:27:40,720 --> 00:27:44,140 [INAUDIBLE] If you're interested in those books, 595 00:27:44,140 --> 00:27:48,100 please feel free to check out our library and game lab. 596 00:27:48,100 --> 00:27:50,686 I'll be happy to let you have a look. 597 00:27:50,686 --> 00:27:52,060 They're really, really easy reads 598 00:27:52,060 --> 00:27:56,730 because he believes in padding out his books with images. 599 00:27:56,730 --> 00:27:58,564 He has told us this very specifically. 600 00:27:58,564 --> 00:28:00,730 He was like, "Well, I could write about half as much 601 00:28:00,730 --> 00:28:03,250 and then just have larger images and then the book becomes 602 00:28:03,250 --> 00:28:09,310 bigger. " He also makes games and he'll be here to not only 603 00:28:09,310 --> 00:28:12,580 talk about his current work and what he's working on right now, 604 00:28:12,580 --> 00:28:15,940 but also play test games on me, so I can give you some 605 00:28:15,940 --> 00:28:17,880 feedback, because he's taught here before, 606 00:28:17,880 --> 00:28:22,180 he's been part of this class a couple of years ago. 607 00:28:22,180 --> 00:28:24,910 So please don't miss any of the guest lecturers. 608 00:28:24,910 --> 00:28:28,240 They're great folks and give you an idea of what you could 609 00:28:28,240 --> 00:28:30,010 do if you want to go to design school, 610 00:28:30,010 --> 00:28:31,900 if you want to go to academia, if you wanted 611 00:28:31,900 --> 00:28:34,350 to make your own games and publish them, 612 00:28:34,350 --> 00:28:36,087 and make commercial product. 613 00:28:36,087 --> 00:28:38,170 Just give you some perspective on what you can do. 614 00:28:41,454 --> 00:28:42,870 All right who's games are actually 615 00:28:42,870 --> 00:28:44,380 ready at this point in time? 616 00:28:44,380 --> 00:28:45,930 Everyone's ready? 617 00:28:45,930 --> 00:28:46,500 Awesome. 618 00:28:46,500 --> 00:28:48,530 Let's play those games.