1 00:00:00,090 --> 00:00:02,490 The following content is provided under a Creative 2 00:00:02,490 --> 00:00:04,030 Commons license. 3 00:00:04,030 --> 00:00:06,360 Your support will help MIT OpenCourseWare 4 00:00:06,360 --> 00:00:10,720 continue to offer high quality educational resources for free. 5 00:00:10,720 --> 00:00:13,320 To make a donation or view additional materials 6 00:00:13,320 --> 00:00:17,280 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,280 --> 00:00:19,980 at oc.mit.edu. 8 00:00:19,980 --> 00:00:21,960 PROFESSOR: We're going to do a little talking 9 00:00:21,960 --> 00:00:26,340 about the reading, and then we'll play a couple of games. 10 00:00:26,340 --> 00:00:28,745 And then the last hour will be time for your teams 11 00:00:28,745 --> 00:00:33,549 to able to work on your projects unless, of course, 12 00:00:33,549 --> 00:00:36,154 you are playing Monopoly, and your property [INAUDIBLE]. 13 00:00:40,520 --> 00:00:45,370 So today is kind of like the historical part of class. 14 00:00:45,370 --> 00:00:47,373 I mean, we've looked a little bit 15 00:00:47,373 --> 00:00:51,972 at some board games, some card games that [INAUDIBLE]. 16 00:00:51,972 --> 00:00:56,046 But now we're looking at a very specific time, largely 1900 17 00:00:56,046 --> 00:01:00,070 to about 1950, prior to World War II. 18 00:01:00,070 --> 00:01:02,570 There were a number of games that I could have brought out, 19 00:01:02,570 --> 00:01:05,006 things that you would also be familiar with, 20 00:01:05,006 --> 00:01:07,426 things like Boggle, for instance. 21 00:01:07,426 --> 00:01:09,362 But those come a little bit later. 22 00:01:09,362 --> 00:01:15,820 Some of these games, the Scrabble, for instance, 23 00:01:15,820 --> 00:01:18,320 have predecessors that come from the time period 24 00:01:18,320 --> 00:01:21,320 that we're talking about, but these versions 25 00:01:21,320 --> 00:01:24,730 that we're familiar with now, probably 26 00:01:24,730 --> 00:01:26,935 had some rule changes along the way. 27 00:01:26,935 --> 00:01:29,830 Similarly, how many of you played Othello or Reversi? 28 00:01:29,830 --> 00:01:31,060 Yep. 29 00:01:31,060 --> 00:01:35,790 So Reversi dates from the time that I'm talking about. 30 00:01:35,790 --> 00:01:38,240 It might actually be slightly before 1900. 31 00:01:38,240 --> 00:01:42,490 But Othello comes much, much later, like the '70s. 32 00:01:42,490 --> 00:01:50,130 And how many of you knew the game of Othello? 33 00:01:50,130 --> 00:01:53,740 Looks like [? we're quite ?] [? reversing. ?] 34 00:01:53,740 --> 00:01:58,775 So that's kind of like a trademarked version of the rule 35 00:01:58,775 --> 00:02:02,054 set, which basically specifies what the initial start 36 00:02:02,054 --> 00:02:05,590 position of the game that I believe it 37 00:02:05,590 --> 00:02:10,889 was adapted with a game designer who wrote up the rules, 38 00:02:10,889 --> 00:02:15,340 set up [? deployment ?] rules and publicized 39 00:02:15,340 --> 00:02:16,190 the game of Othello. 40 00:02:16,190 --> 00:02:18,920 But the version of the Reversi may be not black and white, 41 00:02:18,920 --> 00:02:24,312 may be different colors on each open face is way before that. 42 00:02:24,312 --> 00:02:27,320 And Uno comes much later, but in doing this reading, 43 00:02:27,320 --> 00:02:29,290 you read a little bit about a game-- 44 00:02:29,290 --> 00:02:32,800 I think it was in today's reading-- 45 00:02:32,800 --> 00:02:34,670 about a game that Parker Brothers 46 00:02:34,670 --> 00:02:37,820 tried to publish that was kind of like Uno, only it had 47 00:02:37,820 --> 00:02:40,150 five colors instead of four. 48 00:02:40,150 --> 00:02:44,670 So that's the reason why I brought in to this today. 49 00:02:44,670 --> 00:02:47,700 It's not necessarily because all these games, 50 00:02:47,700 --> 00:02:51,466 they come from 1900, but a lot of them came from, 51 00:02:51,466 --> 00:02:53,210 started around about this time. 52 00:02:55,720 --> 00:02:57,640 And [INAUDIBLE] local history, Salem 53 00:02:57,640 --> 00:03:02,870 is really not that far away, and I'm not sure 54 00:03:02,870 --> 00:03:04,800 that the building still exists, but has anyone 55 00:03:04,800 --> 00:03:06,682 been to Salem recently? 56 00:03:06,682 --> 00:03:07,335 AUDIENCE: Yeah. 57 00:03:07,335 --> 00:03:07,960 PROFESSOR: Yes? 58 00:03:07,960 --> 00:03:10,430 Then, do they have the Parker Brothers building there 59 00:03:10,430 --> 00:03:11,900 because it's huge? 60 00:03:11,900 --> 00:03:12,400 Or it was. 61 00:03:12,400 --> 00:03:15,900 AUDIENCE: I don't know if it's still-- 62 00:03:15,900 --> 00:03:16,854 I'm not actually sure. 63 00:03:16,854 --> 00:03:18,770 PROFESSOR: It's probably a tourist attraction. 64 00:03:18,770 --> 00:03:20,192 AUDIENCE: No, definitely not a tourist attraction. 65 00:03:20,192 --> 00:03:20,666 PROFESSOR: OK. 66 00:03:20,666 --> 00:03:21,666 This is all [INAUDIBLE]. 67 00:03:21,666 --> 00:03:24,994 AUDIENCE: I think it might be repurposed to [INAUDIBLE] 68 00:03:24,994 --> 00:03:29,332 apartments because they've repurposed a lot of-- 69 00:03:29,332 --> 00:03:32,710 PROFESSOR: A lot of Parker Brothers properties 70 00:03:32,710 --> 00:03:35,810 are now owned by Hasbro, which is also not that far 71 00:03:35,810 --> 00:03:37,250 away, over in Rhode Island. 72 00:03:37,250 --> 00:03:40,390 In fact, if you look at all of these games, 73 00:03:40,390 --> 00:03:44,502 they say Milton Bradley, they say Parker Brothers. 74 00:03:44,502 --> 00:03:46,690 But if you look at who currently owns the property, 75 00:03:46,690 --> 00:03:49,250 it says Hasbro. 76 00:03:49,250 --> 00:04:04,253 That the [INAUDIBLE] 77 00:04:04,253 --> 00:04:06,910 And all sorts of games, like Tiddlywinks-- how many of you 78 00:04:06,910 --> 00:04:08,530 played those growing up? 79 00:04:08,530 --> 00:04:09,760 I never played them. 80 00:04:09,760 --> 00:04:12,070 Some of the [INAUDIBLE] showed me how to play them. 81 00:04:12,070 --> 00:04:16,198 This is not part of [? the talk. ?] [? Ted ?] 82 00:04:16,198 --> 00:04:22,810 briefly talked about the [INAUDIBLE] 83 00:04:22,810 --> 00:04:27,090 And anyone remember why Parker Brothers went into card games? 84 00:04:27,090 --> 00:04:29,305 Because they were only were making board games. 85 00:04:29,305 --> 00:04:31,984 They were making things like ping pong before that. 86 00:04:31,984 --> 00:04:34,150 AUDIENCE: They were smaller and easy to manufacture. 87 00:04:34,150 --> 00:04:35,354 PROFESSOR: Uh-huh. 88 00:04:35,354 --> 00:04:36,645 AUDIENCE: Larger profit margin. 89 00:04:36,645 --> 00:04:38,228 PROFESSOR: You print a sheet of cards, 90 00:04:38,228 --> 00:04:40,292 you cut it into identical slices, 91 00:04:40,292 --> 00:04:41,740 pack it in a tiny, little box. 92 00:04:41,740 --> 00:04:43,970 You can put a lot of these on store shelves 93 00:04:43,970 --> 00:04:47,930 or a truck or [INAUDIBLE] as opposed 94 00:04:47,930 --> 00:04:51,760 to big boxes of Monopoly. 95 00:04:51,760 --> 00:04:56,285 So I think that the takeaway from everything 96 00:04:56,285 --> 00:04:58,530 that we're going to discuss today 97 00:04:58,530 --> 00:05:02,610 is really all about how marketing and sales concerns 98 00:05:02,610 --> 00:05:06,040 are going to effect you guys. 99 00:05:06,040 --> 00:05:10,670 If you read the stories of Phil Orbanes, 100 00:05:10,670 --> 00:05:13,230 [? one of ?] the [? most wanted ?] [? ones, ?] 101 00:05:13,230 --> 00:05:16,783 vice president of R&D at Parker Brothers, also, apparently, 102 00:05:16,783 --> 00:05:23,516 the best Monopoly player, [INAUDIBLE] material. 103 00:05:23,516 --> 00:05:25,990 He's also writing from a very biased point of view. 104 00:05:25,990 --> 00:05:31,868 He's writing supposedly as a Parker Brothers [INAUDIBLE]. 105 00:05:31,868 --> 00:05:35,272 And you can take everything that he 106 00:05:35,272 --> 00:05:36,730 says with a grain of salt. I'm sure 107 00:05:36,730 --> 00:05:39,940 not everybody who works at-- 108 00:05:39,940 --> 00:05:46,050 I'm sure [INAUDIBLE] as the book makes it out to be. 109 00:05:46,050 --> 00:05:51,295 But when [INAUDIBLE] I think we can rely on them 110 00:05:51,295 --> 00:05:54,390 and because I think [? it's ?] a pretty good designer, 111 00:05:54,390 --> 00:05:57,770 a sort of design diary of how various 112 00:05:57,770 --> 00:06:03,074 games became the way that they were. 113 00:06:03,074 --> 00:06:05,280 One thing that he didn't go into a lot of detail on 114 00:06:05,280 --> 00:06:09,800 was Monopoly because that kind of comes after his [INAUDIBLE]. 115 00:06:09,800 --> 00:06:13,644 But there's a little bit of that that I wanted to talk about. 116 00:06:13,644 --> 00:06:19,855 And we mentioned that in [INAUDIBLE] it used to be 117 00:06:19,855 --> 00:06:24,873 called [? Landlord's Game. ?] This was a patented product. 118 00:06:24,873 --> 00:06:27,056 And the name of the original designer 119 00:06:27,056 --> 00:06:31,579 was Elizabeth Magie, somewhere right 120 00:06:31,579 --> 00:06:34,069 in the beginning of the 1900s, although it 121 00:06:34,069 --> 00:06:35,979 took about three years between the patents 122 00:06:35,979 --> 00:06:38,020 and type of publishing to actually figure out all 123 00:06:38,020 --> 00:06:39,756 the manufacture [INAUDIBLE]. 124 00:06:39,756 --> 00:06:44,850 Parker Brothers only came into ownership of this product 125 00:06:44,850 --> 00:06:48,600 around about 1974. 126 00:06:48,600 --> 00:06:51,140 So it took about 30 years. 127 00:06:51,140 --> 00:06:56,520 And the original feedback from George Parker himself 128 00:06:56,520 --> 00:06:58,828 was that "the game is rejected because it's 129 00:06:58,828 --> 00:07:00,203 too complicated and too technical 130 00:07:00,203 --> 00:07:02,796 and takes too long to play." 131 00:07:02,796 --> 00:07:10,830 So they didn't actually buy Monopoly from the [INAUDIBLE] 132 00:07:10,830 --> 00:07:13,946 They bought it the following year, after Christmas, when 133 00:07:13,946 --> 00:07:17,370 they saw how well [INAUDIBLE]. 134 00:07:17,370 --> 00:07:21,556 And in fact, George Parker invented the quick rules 135 00:07:21,556 --> 00:07:26,020 and, I believe, actually imposed a time limit rule, 136 00:07:26,020 --> 00:07:28,140 which does not exists any more. 137 00:07:28,140 --> 00:07:30,160 But everything that we've talked about, 138 00:07:30,160 --> 00:07:32,800 the Parkers and Monopoly, was something 139 00:07:32,800 --> 00:07:34,782 that George Parker and the Parker Brothers 140 00:07:34,782 --> 00:07:36,440 were very, very much aware of. 141 00:07:36,440 --> 00:07:39,810 They knew that there was a problem with the game. 142 00:07:39,810 --> 00:07:44,373 But they also realized how it tapped into the zeitgeist, 143 00:07:44,373 --> 00:07:46,123 that there was an opportunity there 144 00:07:46,123 --> 00:07:47,520 that could be capitalized. 145 00:07:47,520 --> 00:07:49,860 It was one that fit very well with their strengths 146 00:07:49,860 --> 00:07:55,735 as a board game manufacturer and publisher. 147 00:07:55,735 --> 00:07:57,985 You saw how quickly they could turn around the company 148 00:07:57,985 --> 00:08:03,133 to make it [INAUDIBLE] when the demand was there for it 149 00:08:03,133 --> 00:08:06,825 and what they had to do to hire people who basically operated 150 00:08:06,825 --> 00:08:10,685 coin machines to become jigsaw operators. 151 00:08:10,685 --> 00:08:11,560 [INAUDIBLE] 152 00:08:21,070 --> 00:08:28,840 So that was a story of why Monopoly 153 00:08:28,840 --> 00:08:33,210 made its way into the Parker Brothers collection. 154 00:08:33,210 --> 00:08:35,120 It was just [INAUDIBLE]. 155 00:08:35,120 --> 00:08:37,579 And it certainly wasn't the design 156 00:08:37,579 --> 00:08:40,799 of the game that attracted them to acquiring the thing. 157 00:08:40,799 --> 00:08:44,774 They just wanted to dominate the American board game industry 158 00:08:44,774 --> 00:08:50,184 and in some cases, the British and Western Europe game 159 00:08:50,184 --> 00:08:53,335 industry, as well. 160 00:08:53,335 --> 00:08:56,910 Clue, on the other hand, it's one 161 00:08:56,910 --> 00:09:00,840 of those things that has a very British origin, [INAUDIBLE] 162 00:09:00,840 --> 00:09:02,640 before it came over to the US. 163 00:09:02,640 --> 00:09:05,095 But I think in writing, we had a couple 164 00:09:05,095 --> 00:09:09,230 of examples of how the Parker Brothers [INAUDIBLE] 165 00:09:09,230 --> 00:09:11,760 initially and then eventually hired 166 00:09:11,760 --> 00:09:15,172 people based in London to try to acquire 167 00:09:15,172 --> 00:09:19,050 work that had been already patented in London and why 168 00:09:19,050 --> 00:09:22,480 the American publishing [INAUDIBLE]. 169 00:09:22,480 --> 00:09:24,910 And that kind of gave you an idea 170 00:09:24,910 --> 00:09:27,990 of what the board game industry looks like around 171 00:09:27,990 --> 00:09:31,150 about the turn of the century. 172 00:09:31,150 --> 00:09:34,550 Why is it that it's a little bit hard 173 00:09:34,550 --> 00:09:39,356 to think of many examples of prototype games? 174 00:09:39,356 --> 00:09:43,050 There's a lot [INAUDIBLE] in chess boards and playing cards. 175 00:09:43,050 --> 00:09:44,200 All these things are good. 176 00:09:44,200 --> 00:09:47,390 You might have a design on the back of a playing card or such 177 00:09:47,390 --> 00:09:50,080 a thing [INAUDIBLE] the king or queen is illustrated 178 00:09:50,080 --> 00:09:52,716 that could be copyrighted. 179 00:09:52,716 --> 00:09:54,715 But the games that you can actually play on then 180 00:09:54,715 --> 00:09:56,340 were pretty much [INAUDIBLE] games, 181 00:09:56,340 --> 00:09:58,813 both games are games that you can just really 182 00:09:58,813 --> 00:10:02,054 share with [INAUDIBLE]. 183 00:10:02,054 --> 00:10:06,500 Demand [INAUDIBLE] but around 1900s 184 00:10:06,500 --> 00:10:10,045 is where mass production and mass distribution 185 00:10:10,045 --> 00:10:11,720 all come into the fold. 186 00:10:11,720 --> 00:10:16,170 It's not the driving that Parker Brothers 187 00:10:16,170 --> 00:10:19,320 was getting in Salem because of the seaport. 188 00:10:19,320 --> 00:10:21,970 Even though it wasn't the best seaport because, by then, 189 00:10:21,970 --> 00:10:23,890 the war was moving the steam ship, 190 00:10:23,890 --> 00:10:28,050 and you needed a deeper harbor, like what Boston did, 191 00:10:28,050 --> 00:10:30,842 it still had the means of moving large amounts of merchandise. 192 00:10:30,842 --> 00:10:35,140 At least two [? barges ?] were [INAUDIBLE] 193 00:10:35,140 --> 00:10:37,560 of the United States. 194 00:10:37,560 --> 00:10:45,690 So prices-- I just want to give an idea of how recent 195 00:10:45,690 --> 00:10:49,723 this whole idea of buying a game off the shelf is. 196 00:10:49,723 --> 00:10:53,330 And I'm only talking about the 1900s. 197 00:10:53,330 --> 00:10:56,197 And prices, actually-- you might buy a toy. 198 00:10:56,197 --> 00:10:57,960 You might buy something that you played 199 00:10:57,960 --> 00:11:00,276 a game with golf clubs or something 200 00:11:00,276 --> 00:11:02,550 like that, a cricket bat. 201 00:11:02,550 --> 00:11:04,120 But you wouldn't necessarily just 202 00:11:04,120 --> 00:11:07,185 buy a whole game with a branded title on it, 203 00:11:07,185 --> 00:11:09,030 just off the shelf. 204 00:11:09,030 --> 00:11:12,900 The jigsaws are kind of already a pretty extreme case where 205 00:11:12,900 --> 00:11:14,800 this is its only game, and it's not 206 00:11:14,800 --> 00:11:17,240 interchangeable with another game with the same title 207 00:11:17,240 --> 00:11:18,632 because [INAUDIBLE]. 208 00:11:22,640 --> 00:11:26,950 And until the 1900s, we didn't necessarily 209 00:11:26,950 --> 00:11:30,030 have a situation where people assumed that games could 210 00:11:30,030 --> 00:11:34,090 be copyrighted or trademarked. 211 00:11:34,090 --> 00:11:37,280 And games were just things that people played, 212 00:11:37,280 --> 00:11:41,425 and if you liked it, you got the products that 213 00:11:41,425 --> 00:11:45,488 needed to play it with, but then you wouldn't necessarily 214 00:11:45,488 --> 00:11:46,900 own it. 215 00:11:46,900 --> 00:11:49,172 Anyone else could go ahead and get 216 00:11:49,172 --> 00:11:51,130 the same number of products or similar products 217 00:11:51,130 --> 00:11:54,833 and, basically, the same game. 218 00:11:54,833 --> 00:11:58,800 One example of this is something that's not in the reading, 219 00:11:58,800 --> 00:12:02,680 but I guess this will be over in [INAUDIBLE]. 220 00:12:02,680 --> 00:12:05,930 So how many of you read H.G. Wells? 221 00:12:05,930 --> 00:12:07,550 The War of the Worlds? 222 00:12:07,550 --> 00:12:08,550 [INAUDIBLE] 223 00:12:13,590 --> 00:12:16,040 Do you know that he made a board game? 224 00:12:16,040 --> 00:12:18,770 He made a board game with little, miniaturized tin 225 00:12:18,770 --> 00:12:19,745 soldiers. 226 00:12:19,745 --> 00:12:20,750 It's called Little Wars. 227 00:12:20,750 --> 00:12:22,291 You can find it on Project Gutenberg. 228 00:12:22,291 --> 00:12:23,950 It's about 24 pages. 229 00:12:23,950 --> 00:12:27,070 And the rules are only about six pages long, 230 00:12:27,070 --> 00:12:28,740 so it's a quick read. 231 00:12:28,740 --> 00:12:32,700 But the previous 18 pages is his development diary 232 00:12:32,700 --> 00:12:34,980 of how the rules are made. 233 00:12:34,980 --> 00:12:43,966 And basically, [INAUDIBLE] about how he was actually 234 00:12:43,966 --> 00:12:48,800 specifically ended up developing a set of war game rules 235 00:12:48,800 --> 00:12:50,930 on how you set up troops, how far do they move, 236 00:12:50,930 --> 00:12:53,780 how you launch cannons, shot at each other. 237 00:12:53,780 --> 00:12:58,836 And it was all based on this one little toy 238 00:12:58,836 --> 00:13:01,180 that you can buy from any toy store. 239 00:13:01,180 --> 00:13:04,470 So it wasn't like, here's a box that you will buy with H.G. 240 00:13:04,470 --> 00:13:09,550 Wells' Little Wars on the title. 241 00:13:09,550 --> 00:13:11,832 He just printed it as a [INAUDIBLE]. 242 00:13:15,270 --> 00:13:17,924 And if you got that you would read a little story by H.G. 243 00:13:17,924 --> 00:13:19,615 Wells on how to [INAUDIBLE] and then 244 00:13:19,615 --> 00:13:22,410 right in the back of it [INAUDIBLE] 245 00:13:22,410 --> 00:13:24,460 that you can buy these parts. 246 00:13:24,460 --> 00:13:26,510 You can play this game for yourself. 247 00:13:26,510 --> 00:13:28,940 So again, he kind of owns the book, 248 00:13:28,940 --> 00:13:31,360 but he doesn't really own the game. 249 00:13:31,360 --> 00:13:34,430 You are expected to find the parts yourself, 250 00:13:34,430 --> 00:13:37,400 in particular, those little breech loader cannons. 251 00:13:37,400 --> 00:13:40,760 I think actually there were little explosives in it, 252 00:13:40,760 --> 00:13:43,296 and then you could light the little cap. 253 00:13:43,296 --> 00:13:46,526 And you could use that to fire little wooden projectiles 254 00:13:46,526 --> 00:13:47,490 [INAUDIBLE]. 255 00:13:50,077 --> 00:13:51,480 It was pretty darn cool. 256 00:13:51,480 --> 00:13:53,060 So you can do things like terrain. 257 00:13:53,060 --> 00:13:54,560 And there were instructions in there 258 00:13:54,560 --> 00:13:57,650 on how you make model terrain. 259 00:13:57,650 --> 00:13:59,952 If you made a building, it had to be completely solid, 260 00:13:59,952 --> 00:14:02,470 you could fill it up with toy blocks 261 00:14:02,470 --> 00:14:04,911 because you don't want anyone to put 262 00:14:04,911 --> 00:14:06,286 their troops inside the building, 263 00:14:06,286 --> 00:14:08,119 but you can put them on top of the building. 264 00:14:08,119 --> 00:14:10,680 Pretty cool. 265 00:14:10,680 --> 00:14:13,490 But that's some time in 1914, 1915. 266 00:14:13,490 --> 00:14:16,824 That's already past the date when 267 00:14:16,824 --> 00:14:19,695 these products were starting to appear on the shelf. 268 00:14:19,695 --> 00:14:21,278 If it gives you any indication of what 269 00:14:21,278 --> 00:14:23,931 it was like before that-- is that people printed out 270 00:14:23,931 --> 00:14:24,430 rulebooks. 271 00:14:24,430 --> 00:14:26,816 And you can still find books for card games, 272 00:14:26,816 --> 00:14:29,243 for instance, on your shelf, like 101 Games 273 00:14:29,243 --> 00:14:31,659 You Can Play With a Deck of Cards, or something like that. 274 00:14:31,659 --> 00:14:33,210 But that's how games were shared. 275 00:14:33,210 --> 00:14:37,640 They weren't put in a box and shrink wrapped, tied together 276 00:14:37,640 --> 00:14:44,450 with twine or something like that and sold as a product. 277 00:14:44,450 --> 00:14:48,740 So today we've got these games. 278 00:14:48,740 --> 00:14:57,152 Just a quick look through some more details, by the way-- 279 00:15:04,370 --> 00:15:07,010 I want you take a look at these boxes 280 00:15:07,010 --> 00:15:08,510 that I'm going to be handing around. 281 00:15:08,510 --> 00:15:10,050 And look at the sizes of them. 282 00:15:18,984 --> 00:15:23,470 I want you to think about how you would put this on a store 283 00:15:23,470 --> 00:15:30,510 shelf like Target or Walmart. 284 00:15:30,510 --> 00:15:36,010 I guess at that time it would be a [INAUDIBLE] store. 285 00:15:36,010 --> 00:15:37,660 And these are modern boxes, obviously. 286 00:15:37,660 --> 00:15:41,160 These don't date back to the [? past ?] century. 287 00:15:44,480 --> 00:15:47,210 Because I kind of want to talk about, 288 00:15:47,210 --> 00:15:50,540 also, the reality of what it's like 289 00:15:50,540 --> 00:15:55,950 to be able to sell a product like this in stores today. 290 00:15:55,950 --> 00:16:00,190 Actually, I should have brought in a [INAUDIBLE], 291 00:16:00,190 --> 00:16:02,330 but the jigsaw box is about the size 292 00:16:02,330 --> 00:16:07,550 of the size of box of the time. 293 00:16:07,550 --> 00:16:09,540 The first thing is orientation. 294 00:16:09,540 --> 00:16:15,620 This is meant to be sort of seen this way or this way, possibly 295 00:16:15,620 --> 00:16:17,360 back this way. 296 00:16:17,360 --> 00:16:21,032 How many of you have gone shopping in a Target 297 00:16:21,032 --> 00:16:23,120 or in a Walmart or a Sears or something 298 00:16:23,120 --> 00:16:25,908 for gifts in Christmas? 299 00:16:25,908 --> 00:16:26,407 OK. 300 00:16:26,407 --> 00:16:26,960 Yeah. 301 00:16:26,960 --> 00:16:29,209 You're buying it for family members, [? among them? ?] 302 00:16:29,209 --> 00:16:30,392 Friends? 303 00:16:30,392 --> 00:16:31,320 For yourself? 304 00:16:31,320 --> 00:16:35,808 Anyone buying games for yourself at Christmas? 305 00:16:35,808 --> 00:16:39,278 No, actually, this is recorded. 306 00:16:42,100 --> 00:16:45,870 I don't think it's any great surprise if I told you 307 00:16:45,870 --> 00:16:49,980 that the majority or a very huge chunk of the profit 308 00:16:49,980 --> 00:16:53,010 that a company like Parker Brothers or Hasbro will make 309 00:16:53,010 --> 00:16:55,366 will be during the Christmas season. 310 00:16:55,366 --> 00:16:58,775 But they are not usually bought by the people 311 00:16:58,775 --> 00:17:00,330 who are going to play them. 312 00:17:00,330 --> 00:17:02,910 They're usually going to be bought as gifts. 313 00:17:02,910 --> 00:17:06,308 So all of this stuff is positioned 314 00:17:06,308 --> 00:17:10,440 not to attract you to think that, oh, this is something 315 00:17:10,440 --> 00:17:12,750 I want to play, but rather, this is something 316 00:17:12,750 --> 00:17:15,810 that I want someone else to play. 317 00:17:15,810 --> 00:17:19,750 Or I think someone else is going to like this. 318 00:17:19,750 --> 00:17:22,420 How many of you bought Monopoly for a friend 319 00:17:22,420 --> 00:17:24,889 or for a family member? 320 00:17:24,889 --> 00:17:25,780 Yeah. 321 00:17:25,780 --> 00:17:29,634 Did you think it was a good game at the time when you bought it? 322 00:17:29,634 --> 00:17:30,596 AUDIENCE: Eh. 323 00:17:30,596 --> 00:17:33,160 PROFESSOR: Eh. 324 00:17:33,160 --> 00:17:34,225 So why did you buy it? 325 00:17:34,225 --> 00:17:36,035 AUDIENCE: Because other people liked it-- 326 00:17:36,035 --> 00:17:36,500 PROFESSOR: Because other people-- 327 00:17:36,500 --> 00:17:37,895 AUDIENCE: It was a gift. 328 00:17:37,895 --> 00:17:40,840 PROFESSOR: --because someone you were buying it for might-- 329 00:17:40,840 --> 00:17:41,965 AUDIENCE: They [INAUDIBLE]. 330 00:17:41,965 --> 00:17:42,540 PROFESSOR: Oh, they were your-- 331 00:17:42,540 --> 00:17:43,165 AUDIENCE: Yeah. 332 00:17:43,165 --> 00:17:44,035 And [INAUDIBLE]. 333 00:17:44,035 --> 00:17:45,910 PROFESSOR: And maybe you remembered liking it 334 00:17:45,910 --> 00:17:47,035 when you were their age. 335 00:17:47,035 --> 00:17:47,660 AUDIENCE: Yeah. 336 00:17:47,660 --> 00:17:48,900 PROFESSOR: Anyone else? 337 00:17:48,900 --> 00:17:50,470 AUDIENCE: We got it for my grandpa. 338 00:17:50,470 --> 00:17:51,482 PROFESSOR: You got one for your grandfather? 339 00:17:51,482 --> 00:17:53,840 And had you played with your grandfather before, Monopoly? 340 00:17:53,840 --> 00:17:54,245 AUDIENCE: No. 341 00:17:54,245 --> 00:17:54,828 PROFESSOR: No? 342 00:17:54,828 --> 00:17:56,220 A [? lot? ?] OK. 343 00:17:56,220 --> 00:18:01,470 So maybe this is a opportunity to play this, OK. 344 00:18:01,470 --> 00:18:04,429 But had your grandfather played it before by the time-- 345 00:18:04,429 --> 00:18:05,220 AUDIENCE: I'm sure. 346 00:18:05,220 --> 00:18:06,620 He's old. 347 00:18:06,620 --> 00:18:08,540 PROFESSOR: Yeah. 348 00:18:08,540 --> 00:18:09,752 The game's old. 349 00:18:09,752 --> 00:18:10,710 AUDIENCE: That's right. 350 00:18:10,710 --> 00:18:11,543 PROFESSOR: Who else? 351 00:18:11,543 --> 00:18:15,718 I thought I saw some other hands. 352 00:18:15,718 --> 00:18:16,664 AUDIENCE: Yep. 353 00:18:16,664 --> 00:18:18,670 I think we played with my cousins at Christmas. 354 00:18:18,670 --> 00:18:22,686 I think it's the only thing any of us play. 355 00:18:22,686 --> 00:18:24,292 PROFESSOR: Is that like the thing 356 00:18:24,292 --> 00:18:25,793 you can do with your cousins? 357 00:18:25,793 --> 00:18:27,126 AUDIENCE: Well, they're younger. 358 00:18:27,126 --> 00:18:28,969 We have a kind of wide age range. 359 00:18:28,969 --> 00:18:35,988 We have second or third grade up to high school at the time. 360 00:18:35,988 --> 00:18:37,710 Yeah. 361 00:18:37,710 --> 00:18:42,920 PROFESSOR: This is a hardcore, ruthless, capitalist game 362 00:18:42,920 --> 00:18:44,650 for second graders, right? 363 00:18:44,650 --> 00:18:47,358 But you can play it. 364 00:18:47,358 --> 00:18:52,205 But people have fond memories, not necessarily 365 00:18:52,205 --> 00:18:55,900 of the game itself, but of sessions playing Monopoly 366 00:18:55,900 --> 00:18:58,200 with family and friends. 367 00:18:58,200 --> 00:19:01,793 And even whether or not the game's any good, 368 00:19:01,793 --> 00:19:04,540 you kind of hope that other people 369 00:19:04,540 --> 00:19:06,780 will have those fond memories of playing it 370 00:19:06,780 --> 00:19:09,320 with friends and family, maybe even because it's 371 00:19:09,320 --> 00:19:10,460 you giving the game. 372 00:19:10,460 --> 00:19:12,700 So you might end up actually playing the box 373 00:19:12,700 --> 00:19:15,300 that you bought. 374 00:19:15,300 --> 00:19:17,650 But that's what all these games are designed to do. 375 00:19:17,650 --> 00:19:20,530 These game sets are packaged to be gifts. 376 00:19:20,530 --> 00:19:23,130 And so you look at something like Battleship and Risk 377 00:19:23,130 --> 00:19:26,840 and Monopoly and Clue, they're huge things 378 00:19:26,840 --> 00:19:34,016 that look good if you wrap it up with paper. 379 00:19:34,016 --> 00:19:37,653 And Tiddlywinks? 380 00:19:37,653 --> 00:19:40,152 Tiddlywinks, it's hard to make an argument for a much bigger 381 00:19:40,152 --> 00:19:43,950 box because we really don't need a lot space for a Tiddlywink 382 00:19:43,950 --> 00:19:44,450 box. 383 00:19:44,450 --> 00:19:46,950 Go ahead and open it, actually, so we can see what's inside. 384 00:19:46,950 --> 00:19:48,144 I bet it won't be there. 385 00:19:48,144 --> 00:19:49,460 [LAUGHTER] 386 00:19:50,683 --> 00:19:51,516 PROFESSOR: In fact-- 387 00:19:51,516 --> 00:19:52,434 AUDIENCE: [INAUDIBLE]. 388 00:19:52,434 --> 00:19:53,100 PROFESSOR: Yeah. 389 00:19:53,100 --> 00:19:56,730 And probably the box-- 390 00:19:56,730 --> 00:20:00,324 let's see how much of that box is actually occupied by stuff. 391 00:20:00,324 --> 00:20:01,650 There is a bell. 392 00:20:01,650 --> 00:20:04,380 And that requires a certain depth of box. 393 00:20:04,380 --> 00:20:05,638 AUDIENCE: And [INAUDIBLE]. 394 00:20:05,638 --> 00:20:06,606 PROFESSOR: [INAUDIBLE]. 395 00:20:06,606 --> 00:20:07,574 [LAUGHTER] 396 00:20:07,574 --> 00:20:10,962 So that's a little deck of cards and a bell. 397 00:20:10,962 --> 00:20:14,485 And the bell, I'm not really sure the bell was clearly 398 00:20:14,485 --> 00:20:16,843 in the original version of it that 399 00:20:16,843 --> 00:20:20,720 was started in [? the beginning. ?] 400 00:20:20,720 --> 00:20:23,582 The deck of cards certainly was. 401 00:20:23,582 --> 00:20:24,081 OK. 402 00:20:24,081 --> 00:20:25,007 AUDIENCE: [INAUDIBLE]. 403 00:20:25,007 --> 00:20:25,673 PROFESSOR: Good. 404 00:20:25,673 --> 00:20:26,896 Is there a copy deck? 405 00:20:26,896 --> 00:20:27,544 AUDIENCE: Yes 406 00:20:27,544 --> 00:20:28,127 PROFESSOR: OK. 407 00:20:28,127 --> 00:20:29,320 There actually is a copy deck. 408 00:20:29,320 --> 00:20:29,605 Good. 409 00:20:29,605 --> 00:20:29,890 All right. 410 00:20:29,890 --> 00:20:31,330 It's not just a cardboard pole. 411 00:20:35,650 --> 00:20:38,200 So again, these products are all designed 412 00:20:38,200 --> 00:20:41,184 to catch your eye-- it's really up on the store 413 00:20:41,184 --> 00:20:44,530 shelf [? like that. ?] I believe the standard shelf is 414 00:20:44,530 --> 00:20:46,420 18 inches. 415 00:20:46,420 --> 00:20:48,894 That's [INAUDIBLE]. 416 00:20:52,160 --> 00:20:56,080 That's a standard industry width. 417 00:20:56,080 --> 00:20:58,920 If anyone's worked in retail and knows that number 418 00:20:58,920 --> 00:21:03,259 by these different [INAUDIBLE]. 419 00:21:03,259 --> 00:21:10,020 And if you sell boxes, basically, this wide, 420 00:21:10,020 --> 00:21:14,360 you can sort of stack them either on top of each other. 421 00:21:14,360 --> 00:21:20,179 And then put one vertically in front to show it. 422 00:21:20,179 --> 00:21:21,970 This is Risk, and if you take that box off, 423 00:21:21,970 --> 00:21:24,070 then you can see a whole bunch of other Risk boxes 424 00:21:24,070 --> 00:21:25,330 that are back there. 425 00:21:25,330 --> 00:21:27,820 You can take that. 426 00:21:27,820 --> 00:21:32,960 I believe that there is, with the Candyland and the Chutes 427 00:21:32,960 --> 00:21:36,400 and Ladders-- that's kind of an interesting situation where 428 00:21:36,400 --> 00:21:42,150 they're a little bit off, they're 429 00:21:42,150 --> 00:21:44,656 a little shorter, both horizontally and vertically so 430 00:21:44,656 --> 00:21:47,805 that you can actually fit three in a row. 431 00:21:47,805 --> 00:21:50,560 So the Candyland, the Chutes and Ladders-- 432 00:21:50,560 --> 00:21:54,882 there's probably some third very simple game-- 433 00:21:54,882 --> 00:21:57,431 but I can't think of one-- that all fit in a row. 434 00:21:57,431 --> 00:22:01,960 And then you just see this giant wall of Hasbro. 435 00:22:01,960 --> 00:22:04,600 That's what they want you to do when you come in. 436 00:22:04,600 --> 00:22:08,260 Where is it the boxes are placed in a store, 437 00:22:08,260 --> 00:22:11,650 whether it's Target or Walmart or some specialty game store-- 438 00:22:11,650 --> 00:22:16,924 it's all paid for and sold ahead of [? price. ?] 439 00:22:16,924 --> 00:22:22,390 How much Hasbro pays the retailer for placement 440 00:22:22,390 --> 00:22:24,370 determines whether it's the first thing you'll 441 00:22:24,370 --> 00:22:27,008 see when you come into the store or whether they're 442 00:22:27,008 --> 00:22:28,883 stocks that they are keeping in the back room 443 00:22:28,883 --> 00:22:31,010 that you have to ask for. 444 00:22:31,010 --> 00:22:34,982 That's [INAUDIBLE]. 445 00:22:34,982 --> 00:22:37,944 So maybe they'll look at one display case somewhere 446 00:22:37,944 --> 00:22:40,190 where they're [INAUDIBLE], but for the most part, 447 00:22:40,190 --> 00:22:45,023 you're not going to be able to pick a game off the shelf 448 00:22:45,023 --> 00:22:47,920 unless the board game manufacturer themselves have 449 00:22:47,920 --> 00:22:50,340 actually paid for that shelf. 450 00:22:50,340 --> 00:22:52,550 And they're going to make it back, for both of them, 451 00:22:52,550 --> 00:22:56,090 they're going to make it back by the end of the season 452 00:22:56,090 --> 00:22:58,573 because that game [? is repeatedly going to be ?] sold. 453 00:22:58,573 --> 00:23:02,257 And it's OK that they're selling the boxes to people 454 00:23:02,257 --> 00:23:03,590 for [? any ?] [? or Monopoly. ?] 455 00:23:03,590 --> 00:23:07,732 [INAUDIBLE] to somebody else. [? You all might ?] already 456 00:23:07,732 --> 00:23:10,615 have a copy of Monopoly, but they don't want people to take 457 00:23:10,615 --> 00:23:15,341 that in consideration when they [? want to buy this. ?] How 458 00:23:15,341 --> 00:23:17,215 many people have multiple copies of Monopoly? 459 00:23:17,215 --> 00:23:18,205 I have two. 460 00:23:18,205 --> 00:23:19,195 OK. 461 00:23:19,195 --> 00:23:20,185 How many? 462 00:23:23,154 --> 00:23:24,070 AUDIENCE: Four, maybe. 463 00:23:24,070 --> 00:23:24,790 PROFESSOR: Four? 464 00:23:24,790 --> 00:23:26,260 Different kinds of Monopoly? 465 00:23:26,260 --> 00:23:28,301 AUDIENCE: Yeah, they all have the different skin, 466 00:23:28,301 --> 00:23:32,960 like there's [INAUDIBLE], Star Wars, Millennial, on and on. 467 00:23:32,960 --> 00:23:34,680 PROFESSOR: There's just different kinds. 468 00:23:34,680 --> 00:23:35,810 AUDIENCE: Yeah. 469 00:23:35,810 --> 00:23:38,656 I have Star Wars, Nintendo-- 470 00:23:38,656 --> 00:23:39,900 PROFESSOR: Nintendo? 471 00:23:39,900 --> 00:23:42,025 AUDIENCE: --Pokemon, and then the original. 472 00:23:42,025 --> 00:23:42,650 AUDIENCE: Yeah. 473 00:23:42,650 --> 00:23:44,025 PROFESSOR: I can imagine Pokemon. 474 00:23:44,025 --> 00:23:45,790 I'm interested in Nintendo. 475 00:23:45,790 --> 00:23:46,975 AUDIENCE: So we have Junior. 476 00:23:46,975 --> 00:23:51,320 I learned to play Monopoly when I was, like, three years old. 477 00:23:51,320 --> 00:23:52,730 But that [? has big board. ?] 478 00:23:52,730 --> 00:23:53,566 PROFESSOR: What's the difference? 479 00:23:53,566 --> 00:23:54,219 Is it-- 480 00:23:54,219 --> 00:23:55,760 AUDIENCE: Everything is just simpler. 481 00:23:55,760 --> 00:23:58,035 And I also do like that the dollar amounts 482 00:23:58,035 --> 00:24:00,682 are one, two, three, four, five instead of all these hundreds 483 00:24:00,682 --> 00:24:01,182 and stuff. 484 00:24:01,182 --> 00:24:02,476 The ones don't really matter. 485 00:24:02,476 --> 00:24:03,184 PROFESSOR: Right. 486 00:24:03,184 --> 00:24:05,080 You don't have to have to [INAUDIBLE] under a hundred. 487 00:24:05,080 --> 00:24:06,520 AUDIENCE: Yeah, [INAUDIBLE], but it's 488 00:24:06,520 --> 00:24:08,519 basically the same game with no Community Chest. 489 00:24:08,519 --> 00:24:09,820 PROFESSOR: Is it [INAUDIBLE]? 490 00:24:09,820 --> 00:24:10,240 AUDIENCE: Yeah. 491 00:24:10,240 --> 00:24:11,260 PROFESSOR: I mean, [INAUDIBLE] at least? 492 00:24:11,260 --> 00:24:11,760 AUDIENCE: Yeah. 493 00:24:11,760 --> 00:24:12,238 PROFESSOR: Yeah. 494 00:24:12,238 --> 00:24:12,716 OK. 495 00:24:12,716 --> 00:24:13,924 And you have the Junior, too? 496 00:24:13,924 --> 00:24:14,628 AUDIENCE: Yeah. 497 00:24:14,628 --> 00:24:16,265 AUDIENCE: And then, I have Pokemon, 498 00:24:16,265 --> 00:24:19,160 and I also have those electronic ones. 499 00:24:19,160 --> 00:24:22,020 PROFESSOR: Oh, are you talking about electronic devices 500 00:24:22,020 --> 00:24:26,426 that you carry or something you load into a computer? 501 00:24:26,426 --> 00:24:27,260 AUDIENCE: Both. 502 00:24:27,260 --> 00:24:27,470 PROFESSOR: Oh. 503 00:24:27,470 --> 00:24:27,970 OK. 504 00:24:27,970 --> 00:24:30,300 AUDIENCE: I have a disk and I have 505 00:24:30,300 --> 00:24:32,770 a Monopoly thing that's it's kind of Game Boy, 506 00:24:32,770 --> 00:24:33,986 but it's Monopoly. 507 00:24:33,986 --> 00:24:34,882 PROFESSOR: Oh, OK. 508 00:24:34,882 --> 00:24:36,674 I can see LEDs that light up. 509 00:24:36,674 --> 00:24:38,170 AUDIENCE: Those ones with the disk, 510 00:24:38,170 --> 00:24:39,092 you're playing against the computer 511 00:24:39,092 --> 00:24:41,230 or against a person, and the little Game Boy thing, 512 00:24:41,230 --> 00:24:43,755 you're playing against the computer. 513 00:24:43,755 --> 00:24:44,651 PROFESSOR: Cool. 514 00:24:44,651 --> 00:24:45,150 Yeah? 515 00:24:45,150 --> 00:24:46,080 AUDIENCE: I have the new one. 516 00:24:46,080 --> 00:24:46,545 PROFESSOR: Different versions? 517 00:24:46,545 --> 00:24:47,540 AUDIENCE: Yeah. 518 00:24:47,540 --> 00:24:55,710 Regular, I think [INAUDIBLE], I have a rip off of Monopoly 519 00:24:55,710 --> 00:24:56,950 that's my town. 520 00:24:56,950 --> 00:25:00,458 And so different business in town-- back in 1985, 521 00:25:00,458 --> 00:25:04,320 now they don't exist anymore-- paid for their business 522 00:25:04,320 --> 00:25:05,820 to be bought on the board. 523 00:25:05,820 --> 00:25:07,945 PROFESSOR: Oh, so it's [INAUDIBLE] game, basically. 524 00:25:07,945 --> 00:25:09,880 AUDIENCE: Yeah. 525 00:25:09,880 --> 00:25:12,070 And I have Junior Monopoly, and I also 526 00:25:12,070 --> 00:25:15,895 have Junior Monopoly, dinosaur theme. 527 00:25:15,895 --> 00:25:16,770 It's by far the best. 528 00:25:16,770 --> 00:25:19,800 PROFESSOR: [INAUDIBLE]. 529 00:25:19,800 --> 00:25:20,650 AUDIENCE: Yeah. 530 00:25:20,650 --> 00:25:22,566 I do think the board was a little bit smaller. 531 00:25:22,566 --> 00:25:25,340 I don't think there were quite as many spaces. 532 00:25:25,340 --> 00:25:26,240 PROFESSOR: OK. 533 00:25:26,240 --> 00:25:28,097 So was it the best because of dinosaurs 534 00:25:28,097 --> 00:25:29,680 or because it's actually best to play? 535 00:25:29,680 --> 00:25:32,756 AUDIENCE: Well, Junior Monopoly is best to play, [INAUDIBLE]. 536 00:25:32,756 --> 00:25:34,172 PROFESSOR: Oh, it's the dinosaurs. 537 00:25:34,172 --> 00:25:35,120 Right. 538 00:25:35,120 --> 00:25:38,780 I think the [? version ?] is very similar to the local town 539 00:25:38,780 --> 00:25:39,280 version. 540 00:25:39,280 --> 00:25:43,730 And it's properties of the [INAUDIBLE]. 541 00:25:43,730 --> 00:25:47,680 Does anybody know where the original road names cam from? 542 00:25:47,680 --> 00:25:49,220 AUDIENCE: Atlantic City. 543 00:25:49,220 --> 00:25:51,920 PROFESSOR: Atlantic City, New Jersey. 544 00:25:51,920 --> 00:25:54,002 And that's the version that we've got. 545 00:25:54,002 --> 00:25:55,670 The version that we've got now is 546 00:25:55,670 --> 00:25:58,755 being published by Winning Moves Games, which 547 00:25:58,755 --> 00:26:02,950 is kind of like a boutique Hasbro subsidiary 548 00:26:02,950 --> 00:26:06,026 that sells classic versions of all of these games. 549 00:26:06,026 --> 00:26:08,420 And so they sell it at fairly higher price points. 550 00:26:08,420 --> 00:26:09,910 I don't know if the price tags are still on these games 551 00:26:09,910 --> 00:26:10,653 but you can take a look. 552 00:26:10,653 --> 00:26:12,486 But they're more expensive than the versions 553 00:26:12,486 --> 00:26:13,981 that you buy in Target. 554 00:26:13,981 --> 00:26:15,620 They have little pieces. 555 00:26:15,620 --> 00:26:18,690 Therefore, people who like physically buying these games 556 00:26:18,690 --> 00:26:24,634 want [INAUDIBLE] rather than the cheapest [INAUDIBLE]. 557 00:26:28,985 --> 00:26:32,320 I'm trying to remember other things that Rob mentioned. 558 00:26:32,320 --> 00:26:34,030 Every little thing that you'll find 559 00:26:34,030 --> 00:26:38,076 inside any one of these boxes costs money. 560 00:26:38,076 --> 00:26:40,794 That's just [? the only ?] thing about that. 561 00:26:40,794 --> 00:26:42,560 Scrabble, you all the have the tiles. 562 00:26:42,560 --> 00:26:45,010 You have the board itself. 563 00:26:45,010 --> 00:26:47,950 If you're lucky, there is a nice little piece 564 00:26:47,950 --> 00:26:50,346 of cloth tape holding the board together, 565 00:26:50,346 --> 00:26:55,350 which [INAUDIBLE] opening and closing and can fold up flat. 566 00:26:55,350 --> 00:26:58,120 If you're unlucky, just [? one that ?] 567 00:26:58,120 --> 00:26:59,996 doesn't keep [INAUDIBLE] from folding in half 568 00:26:59,996 --> 00:27:01,394 and falling out later on. 569 00:27:01,394 --> 00:27:06,497 That crease, it's just not going to last. 570 00:27:06,497 --> 00:27:10,040 Risk, of course, has had many different versions where 571 00:27:10,040 --> 00:27:12,370 some of them with soldiers and horses, some of them 572 00:27:12,370 --> 00:27:13,690 with just numbers. 573 00:27:13,690 --> 00:27:16,380 I had the version at home that was big [INAUDIBLE] class 574 00:27:16,380 --> 00:27:18,530 of numbers. 575 00:27:18,530 --> 00:27:24,232 There was a designer who came to our lab who spoke about Risk. 576 00:27:24,232 --> 00:27:26,513 He used to work for Hasbro. 577 00:27:26,513 --> 00:27:29,360 And he had a version where, instead of soldiers and horses, 578 00:27:29,360 --> 00:27:32,210 it was arrows. 579 00:27:32,210 --> 00:27:35,290 And so you move all of these arrows. 580 00:27:35,290 --> 00:27:38,550 And it was like a war map, and all [? these forces ?] 581 00:27:38,550 --> 00:27:39,300 [? were marked. ?] 582 00:27:39,300 --> 00:27:41,090 Unfortunately, the arrows were flat. 583 00:27:41,090 --> 00:27:42,731 And you couldn't even pick them up. 584 00:27:42,731 --> 00:27:44,814 And the side things were kind of sharp and pointy. 585 00:27:44,814 --> 00:27:46,416 And people kind of could get hurt. 586 00:27:46,416 --> 00:27:49,248 And that version [INAUDIBLE]. 587 00:27:49,248 --> 00:27:52,164 There's a good story about why that happened. 588 00:27:54,940 --> 00:27:59,070 So today, when you actually play these games, 589 00:27:59,070 --> 00:28:01,978 I'd like you to actually take a look at all of these pieces 590 00:28:01,978 --> 00:28:05,700 and from [? there, ?] you might want to try to [? determine ?] 591 00:28:05,700 --> 00:28:08,498 how each piece actually costs and just add up what 592 00:28:08,498 --> 00:28:11,956 the manufacturing costs of this box might have been. 593 00:28:11,956 --> 00:28:15,397 I don't know if anybody here is from chemical engineering 594 00:28:15,397 --> 00:28:20,556 or any kind of manufacturing. 595 00:28:20,556 --> 00:28:24,159 Actually, Todd, you know [INAUDIBLE]. 596 00:28:24,159 --> 00:28:24,742 SPEAKER: Yeah. 597 00:28:24,742 --> 00:28:27,940 Not injection molding, but-- 598 00:28:27,940 --> 00:28:31,770 PROFESSOR: So it might just be a fun exercise 599 00:28:31,770 --> 00:28:34,080 versus, like, a deck of cards. 600 00:28:34,080 --> 00:28:37,551 AUDIENCE: And I'd also recommend reading the rules 601 00:28:37,551 --> 00:28:39,800 and actually try to play it the way the rules say, not 602 00:28:39,800 --> 00:28:43,830 maybe the home rules you might have remembered when you played 603 00:28:43,830 --> 00:28:46,830 it as a kid just to see how they are presenting this game. 604 00:28:46,830 --> 00:28:48,804 How are they presenting the rules to somebody 605 00:28:48,804 --> 00:28:50,470 who just got this as a gift, and they're 606 00:28:50,470 --> 00:28:52,250 going to try to figure out how to play this thing. 607 00:28:52,250 --> 00:28:52,750 PROFESSOR: Yeah. 608 00:28:52,750 --> 00:28:54,786 See if they've improved the rules that [INAUDIBLE]. 609 00:28:54,786 --> 00:28:56,911 I actually hear about a classic version of Monopoly 610 00:28:56,911 --> 00:29:00,660 where the original set of rules are [INAUDIBLE] updated print 611 00:29:00,660 --> 00:29:01,480 out. 612 00:29:01,480 --> 00:29:05,430 You can see how they described the Scrabble game. 613 00:29:05,430 --> 00:29:07,554 Does this one have a bag? 614 00:29:07,554 --> 00:29:09,075 Does it have a bag? 615 00:29:09,075 --> 00:29:11,550 Oh, wooden pieces. 616 00:29:11,550 --> 00:29:14,600 And a [INAUDIBLE] bag and think about how 617 00:29:14,600 --> 00:29:16,050 that makes things easier. 618 00:29:16,050 --> 00:29:16,816 [INAUDIBLE] 619 00:29:22,240 --> 00:29:23,960 And if you've played these game before-- 620 00:29:23,960 --> 00:29:27,540 and I think many of you have-- 621 00:29:27,540 --> 00:29:32,310 definitely go into it by reading the rules first, so not just 622 00:29:32,310 --> 00:29:35,680 playing the same way that you remember. 623 00:29:35,680 --> 00:29:37,738 And also try out some of the other games. 624 00:29:37,738 --> 00:29:40,696 OK? 625 00:29:40,696 --> 00:29:41,196 Cool. 626 00:29:46,150 --> 00:29:47,870 Let's talk a little bit about the games. 627 00:29:50,760 --> 00:29:53,010 So I think everyone got a chance to. play. 628 00:29:53,010 --> 00:29:57,550 It's all right that the jigsaw puzzle game is still going on. 629 00:29:57,550 --> 00:29:59,320 So let's talk about the pieces. 630 00:29:59,320 --> 00:30:02,110 Let's talk about things that you're moving around. 631 00:30:02,110 --> 00:30:05,270 I mean, how many of you feel that the pieces that you 632 00:30:05,270 --> 00:30:06,700 are playing with are significantly 633 00:30:06,700 --> 00:30:11,596 different from pieces that you remember playing with? 634 00:30:11,596 --> 00:30:12,428 No? 635 00:30:12,428 --> 00:30:12,928 Yeah? 636 00:30:12,928 --> 00:30:15,517 AUDIENCE: For Candyland, the board is [? totally better. ?] 637 00:30:15,517 --> 00:30:16,350 PROFESSOR: Oh, yeah. 638 00:30:16,350 --> 00:30:19,206 So the board design is kind of insane. 639 00:30:19,206 --> 00:30:20,372 AUDIENCE: It's really scary. 640 00:30:20,372 --> 00:30:22,236 AUDIENCE: And I remember it being a little candy 641 00:30:22,236 --> 00:30:23,168 thing like a square. 642 00:30:23,168 --> 00:30:24,100 [LAUGHTER] 643 00:30:24,100 --> 00:30:26,510 AUDIENCE: The board is potentially like this. 644 00:30:26,510 --> 00:30:27,335 It's like-- 645 00:30:27,335 --> 00:30:28,710 PROFESSOR: It's like [INAUDIBLE]. 646 00:30:28,710 --> 00:30:30,466 It's like a [INAUDIBLE]. 647 00:30:30,466 --> 00:30:32,060 AUDIENCE: [INAUDIBLE]. 648 00:30:32,060 --> 00:30:33,780 PROFESSOR: But the actual cards weren't all that different, 649 00:30:33,780 --> 00:30:34,280 right? 650 00:30:34,280 --> 00:30:35,141 AUDIENCE: No. 651 00:30:35,141 --> 00:30:38,439 I remember the game being each space [? like a candy. ?] 652 00:30:38,439 --> 00:30:39,147 PROFESSOR: Right. 653 00:30:39,147 --> 00:30:40,684 AUDIENCE: Now, each space is a color. 654 00:30:40,684 --> 00:30:41,434 PROFESSOR: Oh, OK. 655 00:30:41,434 --> 00:30:43,311 AUDIENCE: I thought I remembered that. 656 00:30:43,311 --> 00:30:44,060 AUDIENCE: Me, too. 657 00:30:44,060 --> 00:30:45,356 AUDIENCE: Yeah. 658 00:30:45,356 --> 00:30:46,730 PROFESSOR: Wait, colors or candy? 659 00:30:46,730 --> 00:30:47,566 OK, colors? 660 00:30:47,566 --> 00:30:48,770 Hands up. 661 00:30:48,770 --> 00:30:49,270 All right. 662 00:30:49,270 --> 00:30:51,710 Different pieces of candy? 663 00:30:51,710 --> 00:30:52,360 OK. 664 00:30:52,360 --> 00:30:53,330 AUDIENCE: Well, he-- 665 00:30:53,330 --> 00:30:53,810 PROFESSOR: Well, I think it was-- 666 00:30:53,810 --> 00:30:55,685 AUDIENCE: It wasn't every piece, every space. 667 00:30:55,685 --> 00:30:57,559 But there were a number of every other space 668 00:30:57,559 --> 00:30:59,059 had some kind of image on it. 669 00:30:59,059 --> 00:31:00,600 PROFESSOR: I think it still has that. 670 00:31:00,600 --> 00:31:03,120 I think it still has the occasional. 671 00:31:03,120 --> 00:31:04,942 AUDIENCE: [INAUDIBLE]. 672 00:31:04,942 --> 00:31:06,900 PROFESSOR: The thing is that if every piece was 673 00:31:06,900 --> 00:31:08,880 a different kind of candy, it would probably 674 00:31:08,880 --> 00:31:11,370 be more colorblind-friendly because you'd 675 00:31:11,370 --> 00:31:13,380 be able to actually just see the kind of candy 676 00:31:13,380 --> 00:31:14,670 even if you couldn't tell the colors. 677 00:31:14,670 --> 00:31:15,640 AUDIENCE: It's not very colorblind-friendly. 678 00:31:15,640 --> 00:31:16,140 [LAUGHTER] 679 00:31:16,140 --> 00:31:20,225 PROFESSOR: This is not friendly with anyone with eyes, I guess. 680 00:31:20,225 --> 00:31:21,410 [LAUGHTER] 681 00:31:21,410 --> 00:31:23,210 [INTERPOSING VOICES] 682 00:31:23,210 --> 00:31:26,040 PROFESSOR: But that's just the visual design of the board. 683 00:31:26,040 --> 00:31:28,504 The actual spacing on the board is not all that different. 684 00:31:31,510 --> 00:31:35,944 So you've had the chance to pick up the pieces, slam on the bell 685 00:31:35,944 --> 00:31:37,110 and pit and stuff like that. 686 00:31:39,670 --> 00:31:42,510 Some of these pieces, like in Clue, 687 00:31:42,510 --> 00:31:45,480 have a lot of money put into some parts that aren't actually 688 00:31:45,480 --> 00:31:50,010 all that useful, like the knife and the lead pipe 689 00:31:50,010 --> 00:31:51,430 and things like that. 690 00:31:51,430 --> 00:31:52,405 Was that solid metal? 691 00:31:52,405 --> 00:31:53,030 AUDIENCE: Yeah. 692 00:31:53,030 --> 00:31:54,238 PROFESSOR: Were those pieces? 693 00:31:54,238 --> 00:31:55,896 They are sort of like metal pieces. 694 00:31:55,896 --> 00:31:57,104 AUDIENCE: It's a sharp knife. 695 00:31:57,104 --> 00:31:59,062 PROFESSOR: It's a sharp knife? 696 00:31:59,062 --> 00:32:03,310 AUDIENCE: Well, it was when I was 10. 697 00:32:03,310 --> 00:32:07,260 PROFESSOR: So because, in assignment two, 698 00:32:07,260 --> 00:32:10,800 you are thinking about aesthetics, 699 00:32:10,800 --> 00:32:14,010 what do you think about the choices of the materials 700 00:32:14,010 --> 00:32:16,890 that they used for the various parts of the games 701 00:32:16,890 --> 00:32:18,160 that you played today? 702 00:32:18,160 --> 00:32:19,670 Or that you [? four ?] played today? 703 00:32:19,670 --> 00:32:22,832 AUDIENCE: Well, one thing that bothered me with Clue 704 00:32:22,832 --> 00:32:26,512 was if you committed a murder, or if somebody committed 705 00:32:26,512 --> 00:32:28,924 a murder, and you find a body, you're 706 00:32:28,924 --> 00:32:30,590 going to know whether they were murdered 707 00:32:30,590 --> 00:32:31,670 with a knife or a pipe. 708 00:32:31,670 --> 00:32:35,180 They don't look the same-- or a gun. 709 00:32:35,180 --> 00:32:39,844 [INTERPOSING VOICES] 710 00:32:39,844 --> 00:32:41,260 PROFESSOR: A very astute murderer. 711 00:32:41,260 --> 00:32:41,871 I don't know. 712 00:32:44,430 --> 00:32:45,720 So yeah. 713 00:32:45,720 --> 00:32:47,550 There is a problem. 714 00:32:47,550 --> 00:32:50,670 I played a version of Clue where the body is down 715 00:32:50,670 --> 00:32:52,260 a dark staircase. 716 00:32:52,260 --> 00:32:55,560 So you can't actually see what's at the bottom. 717 00:32:55,560 --> 00:32:57,570 It's kind of-- you only see the outline. 718 00:32:57,570 --> 00:33:00,252 So I think that was kind of the visual explanation for that. 719 00:33:00,252 --> 00:33:00,960 But you're right. 720 00:33:00,960 --> 00:33:04,800 It's not a very good justification. 721 00:33:04,800 --> 00:33:07,580 Although, if people remember the movie, he's kind of 722 00:33:07,580 --> 00:33:09,520 stabbed by everything, right? 723 00:33:09,520 --> 00:33:12,990 He's hit by a lead pipe and stabbed by a dagger. 724 00:33:12,990 --> 00:33:14,890 AUDIENCE: [INAUDIBLE]. 725 00:33:14,890 --> 00:33:15,630 PROFESSOR: Yeah. 726 00:33:15,630 --> 00:33:17,100 Which was what was the first blow? 727 00:33:17,100 --> 00:33:19,875 It doesn't matter what hit him after he died. 728 00:33:19,875 --> 00:33:21,855 [LAUGHTER] 729 00:33:23,840 --> 00:33:24,703 How about for Risk? 730 00:33:24,703 --> 00:33:28,230 You've got horses, people, and cannons? 731 00:33:28,230 --> 00:33:28,820 Is that right? 732 00:33:28,820 --> 00:33:29,510 AUDIENCE: Yeah. 733 00:33:29,510 --> 00:33:30,397 PROFESSOR: Yeah. 734 00:33:30,397 --> 00:33:32,730 I always found it difficult to remember which was which, 735 00:33:32,730 --> 00:33:34,663 like what was what value. 736 00:33:34,663 --> 00:33:37,621 AUDIENCE: I seem to recall that the pieces were relatively 737 00:33:37,621 --> 00:33:38,607 bigger. 738 00:33:38,607 --> 00:33:42,471 So I remember the cannon being at least as big 739 00:33:42,471 --> 00:33:43,914 as the cavalry, maybe larger. 740 00:33:43,914 --> 00:33:46,399 And that way, oh, that's worth more 741 00:33:46,399 --> 00:33:50,117 than the cavalry, which is worth more than that little guy. 742 00:33:50,117 --> 00:33:52,700 PROFESSOR: The pieces could just have been shrunk due to cost. 743 00:33:52,700 --> 00:33:53,590 It's possible. 744 00:33:53,590 --> 00:33:56,530 I remember big pieces, too, but we had that [? compilation. ?] 745 00:33:56,530 --> 00:33:59,470 And maybe we were smaller, so the pieces looked bigger. 746 00:33:59,470 --> 00:34:00,442 [LAUGHTER] 747 00:34:00,442 --> 00:34:03,340 AUDIENCE: Our pieces were also Roman numerals. 748 00:34:03,340 --> 00:34:04,450 PROFESSOR: Yeah. 749 00:34:04,450 --> 00:34:08,000 I remember seeing people who had that type of pieces 750 00:34:08,000 --> 00:34:09,790 and envying them because all I had 751 00:34:09,790 --> 00:34:11,440 were freaking Roman numerals. 752 00:34:11,440 --> 00:34:13,117 But they were easy to count, at least. 753 00:34:13,117 --> 00:34:13,742 AUDIENCE: Yeah. 754 00:34:17,380 --> 00:34:19,210 PROFESSOR: All right. 755 00:34:19,210 --> 00:34:21,550 So for the rest of today, you've pretty much 756 00:34:21,550 --> 00:34:24,850 got time to work in your teams. 757 00:34:24,850 --> 00:34:27,580 A few of you can continue playing, finishing up 758 00:34:27,580 --> 00:34:28,540 your games. 759 00:34:28,540 --> 00:34:30,570 The prototyping materials are all up here. 760 00:34:30,570 --> 00:34:33,790 Feel free to come up and grab what you need. 761 00:34:33,790 --> 00:34:36,020 Rick or I will be in the room at any given time. 762 00:34:36,020 --> 00:34:38,750 So you can come up and ask us questions. 763 00:34:38,750 --> 00:34:41,817 But use this time to be able to meet up with the team. 764 00:34:41,817 --> 00:34:42,400 SPEAKER: Yeah. 765 00:34:42,400 --> 00:34:43,774 If you want us to play your game, 766 00:34:43,774 --> 00:34:48,230 we can't, but we're in class play tests on Wednesday. 767 00:34:48,230 --> 00:34:49,600 PROFESSOR: This Wednesday? 768 00:34:49,600 --> 00:34:50,860 I have the schedule here. 769 00:34:50,860 --> 00:34:51,910 One second. 770 00:34:51,910 --> 00:34:52,800 Let's see. 771 00:34:52,800 --> 00:34:54,790 March 12th. 772 00:34:54,790 --> 00:34:58,450 Yes we do, in fact, have a play test this Wednesday. 773 00:34:58,450 --> 00:35:01,350 So make sure your games are ready. 774 00:35:01,350 --> 00:35:03,277 Make sure you have a draft of your rules 775 00:35:03,277 --> 00:35:05,110 so that you can test whether people actually 776 00:35:05,110 --> 00:35:06,190 understand your rules. 777 00:35:06,190 --> 00:35:07,550 OK? 778 00:35:07,550 --> 00:35:08,380 On Wednesday. 779 00:35:08,380 --> 00:35:11,130 [INTERPOSING VOICES]