1 00:00:00,090 --> 00:00:02,490 The following content is provided under a Creative 2 00:00:02,490 --> 00:00:04,030 Commons license. 3 00:00:04,030 --> 00:00:06,330 Your support will help MIT OpenCourseWare 4 00:00:06,330 --> 00:00:10,690 continue to offer high quality educational resources for free. 5 00:00:10,690 --> 00:00:13,320 To make a donation or view additional materials 6 00:00:13,320 --> 00:00:17,280 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,280 --> 00:00:18,440 at ocw.mit.edu. 8 00:00:20,844 --> 00:00:22,260 PROFESSOR: But this is going to be 9 00:00:22,260 --> 00:00:26,790 used to set some of the ground rules are based on the-- 10 00:00:26,790 --> 00:00:31,270 so that we can actually talk a little bit about what projects 11 00:00:31,270 --> 00:00:33,360 you want to be doing for assignment one. 12 00:00:33,360 --> 00:00:34,860 Just a reminder, assignment one is 13 00:00:34,860 --> 00:00:38,220 all about picking one mechanic and going as deep as you can. 14 00:00:38,220 --> 00:00:41,130 And that doesn't just mean using the same mechanic over and over 15 00:00:41,130 --> 00:00:41,360 again. 16 00:00:41,360 --> 00:00:43,026 This is exploring all the different ways 17 00:00:43,026 --> 00:00:45,252 that you can use a single game mechanic. 18 00:00:45,252 --> 00:00:47,710 And that game mechanic will be whatever you want to choose. 19 00:00:47,710 --> 00:00:49,950 So a lot of brainstorming is going to be around that. 20 00:00:49,950 --> 00:00:53,460 But you can do brainstorming around themes like-- 21 00:00:53,460 --> 00:00:56,730 I wanted to make a game about-- 22 00:00:56,730 --> 00:01:01,510 the game is about time travel and snowball fights and CPEs 23 00:01:01,510 --> 00:01:05,500 [? chemicalese. ?] So you can do that. 24 00:01:05,500 --> 00:01:07,380 But, if you were to brainstorm with that, 25 00:01:07,380 --> 00:01:09,420 I would suggest try to develop that into, 26 00:01:09,420 --> 00:01:11,990 what is it about that theme that you're really interested in? 27 00:01:11,990 --> 00:01:13,370 Is it about the stealth? 28 00:01:13,370 --> 00:01:15,370 Is it about consequences? 29 00:01:15,370 --> 00:01:17,160 And try to bring the conversation back 30 00:01:17,160 --> 00:01:18,690 to game mechanics. 31 00:01:18,690 --> 00:01:22,950 And for those of you who can't remember the working definition 32 00:01:22,950 --> 00:01:27,570 I gave you on Wednesday, I'm describing game mechanic 33 00:01:27,570 --> 00:01:32,550 as something a player does to change game state, right? 34 00:01:32,550 --> 00:01:35,300 So this guy Alex Osborn-- 35 00:01:35,300 --> 00:01:40,810 not the high tempered in the image there-- 36 00:01:40,810 --> 00:01:45,100 he was working in advertising, and he actually sort of coined 37 00:01:45,100 --> 00:01:45,600 the word-- 38 00:01:45,600 --> 00:01:48,000 I think he coined the word-- brainstorming. 39 00:01:48,000 --> 00:01:50,490 And wrote it up in "Applied Imagination" 40 00:01:50,490 --> 00:01:53,700 as a practice to just get a lot of ideas 41 00:01:53,700 --> 00:01:56,700 on the table, sort of without any regard 42 00:01:56,700 --> 00:01:59,160 to quality but quantity. 43 00:01:59,160 --> 00:02:02,947 And the reasoning behind that is that if you can just 44 00:02:02,947 --> 00:02:04,530 get a ton of ideas, then there's going 45 00:02:04,530 --> 00:02:06,150 to be some good ideas in there. 46 00:02:06,150 --> 00:02:08,470 And you can go through a process later on-- 47 00:02:08,470 --> 00:02:11,220 usually for us it's going to be during the team formation 48 00:02:11,220 --> 00:02:11,795 process-- 49 00:02:11,795 --> 00:02:13,670 where you decide whether it's the actual idea 50 00:02:13,670 --> 00:02:15,060 that you want to work with. 51 00:02:15,060 --> 00:02:18,870 But how to get enough ideas on the table so that you-- 52 00:02:18,870 --> 00:02:21,330 there's a couple of gems in there for you to find. 53 00:02:21,330 --> 00:02:24,340 And that's what this exercise is going to be all about. 54 00:02:24,340 --> 00:02:28,040 A couple of things I want you to remember while we do this. 55 00:02:28,040 --> 00:02:31,960 One, you don't criticize any of the ideas that have come up. 56 00:02:31,960 --> 00:02:34,560 And I do want to say anything built on that idea. 57 00:02:34,560 --> 00:02:37,230 Suggest something that-- if you can't think of a better way 58 00:02:37,230 --> 00:02:40,080 to say that idea or a better spin to that 59 00:02:40,080 --> 00:02:41,760 just throw that out as a new suggestion. 60 00:02:41,760 --> 00:02:43,260 You don't criticize the stuff that's 61 00:02:43,260 --> 00:02:46,950 been out there because you don't want to intimidate anybody 62 00:02:46,950 --> 00:02:48,420 from sharing their ideas. 63 00:02:48,420 --> 00:02:51,630 The worst thing that you can do is, somebody says, 64 00:02:51,630 --> 00:02:53,480 I want to make a game about blah. 65 00:02:53,480 --> 00:02:55,300 And then he says, that's stupid. 66 00:02:55,300 --> 00:02:57,310 Wow, that was kind of dumb. 67 00:02:57,310 --> 00:02:58,560 I can't believe you said that. 68 00:02:58,560 --> 00:02:59,070 Things like that. 69 00:02:59,070 --> 00:03:00,660 And then it's like that person may 70 00:03:00,660 --> 00:03:02,520 have even better ideas along the way 71 00:03:02,520 --> 00:03:05,870 but now would be hesitant to share that with the class. 72 00:03:05,870 --> 00:03:08,082 And one of those ideas might be-- 73 00:03:08,082 --> 00:03:10,290 might end up having been the idea that you would have 74 00:03:10,290 --> 00:03:11,640 loved to be on the team on. 75 00:03:11,640 --> 00:03:12,960 So no criticism. 76 00:03:12,960 --> 00:03:15,570 If you want to judge the ideas on whether it is good or bad, 77 00:03:15,570 --> 00:03:18,720 you do it at the end of the brainstorming session, 78 00:03:18,720 --> 00:03:21,310 once you've already got all the ideas on the table. 79 00:03:21,310 --> 00:03:23,130 Then you can just decide for yourself which 80 00:03:23,130 --> 00:03:25,980 ideas you want to work with. 81 00:03:25,980 --> 00:03:30,420 We want to go kind of freewheeling. 82 00:03:30,420 --> 00:03:34,030 It's OK for you to come up with ideas that are impractical, 83 00:03:34,030 --> 00:03:38,610 that are too ambitious, that maybe don't even really fit 84 00:03:38,610 --> 00:03:41,970 the criteria of this project. 85 00:03:41,970 --> 00:03:45,050 That's fine. 86 00:03:45,050 --> 00:03:47,100 The idea is to get the ideas out, 87 00:03:47,100 --> 00:03:49,110 and other people are going to come up with ideas 88 00:03:49,110 --> 00:03:52,150 that are appropriate. 89 00:03:52,150 --> 00:03:56,040 This is not the time for us to self-censor and decide is 90 00:03:56,040 --> 00:03:57,480 this an idea that fits or not. 91 00:03:57,480 --> 00:03:59,769 Just throw it out. 92 00:03:59,769 --> 00:04:00,810 I will write things down. 93 00:04:00,810 --> 00:04:04,170 I'll keep things on the computer screen 94 00:04:04,170 --> 00:04:08,550 so that you'll be able to see it [INAUDIBLE] 95 00:04:08,550 --> 00:04:11,240 Again, we're trying to go for quantity. 96 00:04:11,240 --> 00:04:15,290 This is a direct quote from Osborn, 97 00:04:15,290 --> 00:04:17,459 we're just trying to get as many ideas as possible. 98 00:04:17,459 --> 00:04:19,589 So try to keep it fast. 99 00:04:19,589 --> 00:04:21,870 Give me a little time to write things down on screen-- 100 00:04:21,870 --> 00:04:23,260 to type out things. 101 00:04:23,260 --> 00:04:27,105 But otherwise just keep throwing out ideas. 102 00:04:27,105 --> 00:04:31,710 Bad ideas are great because it adds to the quantity 103 00:04:31,710 --> 00:04:33,190 and it gets-- 104 00:04:33,190 --> 00:04:36,090 it stops you obsessing about the bad idea 105 00:04:36,090 --> 00:04:39,450 and then you can move on to other ideas. 106 00:04:39,450 --> 00:04:40,994 Build on ideas. 107 00:04:40,994 --> 00:04:42,660 Try to combine stuff that you're already 108 00:04:42,660 --> 00:04:46,340 seeing, that other people have already suggested. 109 00:04:46,340 --> 00:04:48,090 You can combine them to use something 110 00:04:48,090 --> 00:04:49,260 that's pretty awesome. 111 00:04:49,260 --> 00:04:52,710 Lego and Star Wars is pretty awesome. 112 00:04:52,710 --> 00:04:57,690 And then Lego plus Star Wars is pretty darned awesome. 113 00:04:57,690 --> 00:05:01,049 Or Marvel and Capcom, right? 114 00:05:01,049 --> 00:05:02,090 Marvel vs. Capcom, right? 115 00:05:02,090 --> 00:05:03,580 And that's what I'm saying. 116 00:05:03,580 --> 00:05:06,180 All right, so I'm going to talk a little bit 117 00:05:06,180 --> 00:05:08,820 about just the principles of doing this 118 00:05:08,820 --> 00:05:13,080 because this is the first time I'm going to be a facilitator. 119 00:05:13,080 --> 00:05:16,020 But in the future, you're going to be doing this on your own. 120 00:05:16,020 --> 00:05:17,490 And once you've formed your teams 121 00:05:17,490 --> 00:05:20,710 you may go through another second brainstorming phase. 122 00:05:20,710 --> 00:05:24,870 So you want to keep it kind of relaxed. 123 00:05:24,870 --> 00:05:29,805 And this is-- if it helps I'll probably turn off 124 00:05:29,805 --> 00:05:34,590 the recording, Start off by throwing out the worst 125 00:05:34,590 --> 00:05:36,210 ideas that you can think of. 126 00:05:36,210 --> 00:05:39,660 Just start suggesting them, and I'll write them. 127 00:05:39,660 --> 00:05:40,894 Don't interrupt anyone. 128 00:05:40,894 --> 00:05:42,810 I'm going to be the facilitator and secretary, 129 00:05:42,810 --> 00:05:45,510 so I'm going to be the person who's going to be writing up. 130 00:05:45,510 --> 00:05:47,770 Actually if you can help me with the facilitate thing. 131 00:05:47,770 --> 00:05:48,720 Right. 132 00:05:48,720 --> 00:05:50,070 No, I'll do the typing. 133 00:05:50,070 --> 00:05:53,900 If you notice there are people who are hesitant to talk 134 00:05:53,900 --> 00:05:56,470 or trying to get a word in edgewise, 135 00:05:56,470 --> 00:05:58,950 help me identify them so that they 136 00:05:58,950 --> 00:06:01,400 can say what they need to say. 137 00:06:01,400 --> 00:06:03,964 And I'll talk a little bit more about the facilitator role. 138 00:06:03,964 --> 00:06:05,880 I've explained a little bit about the process. 139 00:06:05,880 --> 00:06:08,474 Actually I [INAUDIBLE] process right now. 140 00:06:08,474 --> 00:06:09,890 And then the principal question is 141 00:06:09,890 --> 00:06:15,420 what is the one game mechanic that a team could work on 142 00:06:15,420 --> 00:06:17,544 for assignment one. 143 00:06:17,544 --> 00:06:19,710 what is the one game mechanic that you want to work. 144 00:06:19,710 --> 00:06:21,293 What's the one game mechanic you would 145 00:06:21,293 --> 00:06:22,890 like somebody else to work on. 146 00:06:22,890 --> 00:06:25,790 What is the one game mechanic nobody should be working on. 147 00:06:25,790 --> 00:06:27,190 Throw it out here, OK. 148 00:06:27,190 --> 00:06:29,310 And I'm going to write down everything. 149 00:06:29,310 --> 00:06:31,650 So you're going to have to do this on your own, 150 00:06:31,650 --> 00:06:34,660 in your own teams as well. 151 00:06:34,660 --> 00:06:37,950 So it's important for us to define-- 152 00:06:37,950 --> 00:06:41,047 if you are doing a brain storming session by yourself, 153 00:06:41,047 --> 00:06:43,380 it's important to define what is the aim of the session. 154 00:06:43,380 --> 00:06:47,940 Is the aim of the session to get so many mechanics that you'll 155 00:06:47,940 --> 00:06:50,790 be able to identify at least one that you will be 156 00:06:50,790 --> 00:06:53,340 able to start your project on? 157 00:06:53,340 --> 00:06:55,485 So if you're creating a brainstorming session 158 00:06:55,485 --> 00:06:57,360 for yourself, make sure that you are defining 159 00:06:57,360 --> 00:06:59,480 that problem ahead of time. 160 00:06:59,480 --> 00:07:01,470 If it's too complicated-- say you're 161 00:07:01,470 --> 00:07:03,690 trying to brainstorm a solution to a design problem, 162 00:07:03,690 --> 00:07:05,706 or something like that, and that problem 163 00:07:05,706 --> 00:07:07,080 has a lot of interlocking parts-- 164 00:07:07,080 --> 00:07:09,413 you may need to divide it up into separate brainstorming 165 00:07:09,413 --> 00:07:10,560 sessions. 166 00:07:10,560 --> 00:07:12,870 So articulate them as simply as possible 167 00:07:12,870 --> 00:07:16,610 so that everybody knows what they're brainstorming towards. 168 00:07:16,610 --> 00:07:21,960 So far I've been explaining the problem and aim 169 00:07:21,960 --> 00:07:23,660 of the brainstorm session. 170 00:07:23,660 --> 00:07:27,460 The problem is that you don't have a project team yet. 171 00:07:27,460 --> 00:07:30,370 And Rick is going to help the ideation 172 00:07:30,370 --> 00:07:33,720 and is going to discourage criticism if any of you 173 00:07:33,720 --> 00:07:35,870 automatically go, whew, that was dumb. 174 00:07:35,870 --> 00:07:37,839 Just stop smacking or [INAUDIBLE] He's 175 00:07:37,839 --> 00:07:39,570 going to call you out. 176 00:07:39,570 --> 00:07:42,210 And he's also going to identify if people are having trouble 177 00:07:42,210 --> 00:07:45,455 getting a word in edgewise. 178 00:07:45,455 --> 00:07:48,080 Both of us will try to encourage some combination of the ideas. 179 00:07:48,080 --> 00:07:51,630 So we may throw in ideas which are just combining things 180 00:07:51,630 --> 00:07:54,314 that would be on the board. 181 00:07:54,314 --> 00:07:56,230 After this I'm going be playing the secretary, 182 00:07:56,230 --> 00:07:58,320 and my job is just record every idea. 183 00:07:58,320 --> 00:08:00,710 And just keep an eye on the time. 184 00:08:00,710 --> 00:08:04,641 Probably we'll run this properly for about 20 minutes. 185 00:08:04,641 --> 00:08:06,390 And then after that, the rest of the class 186 00:08:06,390 --> 00:08:08,730 will be yours to be able to discuss among ourselves 187 00:08:08,730 --> 00:08:11,620 and identify what projects we want to work on. 188 00:08:11,620 --> 00:08:12,120 I'll try-- 189 00:08:12,120 --> 00:08:13,380 [INAUDIBLE] brainstorming. 190 00:08:13,380 --> 00:08:15,920 Again to try to combine, I guess. 191 00:08:15,920 --> 00:08:18,010 But if you're keeping it fast and flowing, 192 00:08:18,010 --> 00:08:20,455 then I don't even need to do much more than just write. 193 00:08:20,455 --> 00:08:22,580 RICK: When you're brainstorming on your own, that's 194 00:08:22,580 --> 00:08:24,708 really, really hard to make sure you're rotating 195 00:08:24,708 --> 00:08:25,820 the role [INAUDIBLE] 196 00:08:25,820 --> 00:08:27,486 PROFESSOR: Yeah, you might want to break 197 00:08:27,486 --> 00:08:29,550 your brainstorming session into like two 10 198 00:08:29,550 --> 00:08:31,940 minute chunks or something and get a different person 199 00:08:31,940 --> 00:08:32,606 to be secretary. 200 00:08:32,606 --> 00:08:35,950 And that just makes it easier for the person who is secretary 201 00:08:35,950 --> 00:08:38,500 to then contribute later. 202 00:08:38,500 --> 00:08:40,921 OK any questions? 203 00:08:43,570 --> 00:08:47,200 OK, all right, let me bring up a little text for this session 204 00:08:47,200 --> 00:08:47,700 again. 205 00:08:47,700 --> 00:08:50,558 Sorry about the family photos. 206 00:08:50,558 --> 00:08:52,380 Is this too dark? 207 00:08:52,380 --> 00:09:04,670 Actually let me just [INAUDIBLE] What [INAUDIBLE] doing? 208 00:09:16,055 --> 00:09:17,540 Probably too big but, uh-- 209 00:09:17,540 --> 00:09:18,530 Oh, jeez. 210 00:09:22,490 --> 00:09:23,480 Just one sec. 211 00:09:29,915 --> 00:09:31,190 Is this still chopped up? 212 00:09:31,190 --> 00:09:31,690 Yeah. 213 00:09:31,690 --> 00:09:33,610 It's still chopped up, OK. 214 00:09:33,610 --> 00:09:36,738 [INAUDIBLE] But this should work. 215 00:09:40,330 --> 00:09:41,720 And I'm going to-- 216 00:09:41,720 --> 00:09:43,610 I can do columns in this thing, right? 217 00:09:43,610 --> 00:09:44,110 Can I? 218 00:09:49,120 --> 00:09:50,280 I can do tables? 219 00:09:54,020 --> 00:09:56,580 OK, all right I don't think I can do tables. 220 00:09:56,580 --> 00:09:57,416 Oh, wait, tables. 221 00:09:57,416 --> 00:09:57,916 Perfect. 222 00:10:03,740 --> 00:10:07,520 OK, all right, I am just going to type what you say. 223 00:10:07,520 --> 00:10:12,180 What kind of game mechanics do people want to work on? 224 00:10:12,180 --> 00:10:12,936 Go for it. 225 00:10:12,936 --> 00:10:17,297 AUDIENCE: [INAUDIBLE] 226 00:10:17,297 --> 00:10:19,230 AUDIENCE: Building. 227 00:10:19,230 --> 00:10:20,690 AUDIENCE: Path building. 228 00:10:20,690 --> 00:10:20,870 PROFESSOR: What? 229 00:10:20,870 --> 00:10:21,870 AUDIENCE: Path building. 230 00:10:21,870 --> 00:10:23,530 PROFESSOR: Path building. 231 00:10:23,530 --> 00:10:24,850 AUDIENCE: Auction. 232 00:10:24,850 --> 00:10:26,250 PROFESSOR: Auctions. 233 00:10:26,250 --> 00:10:27,484 AUDIENCE: Resource packaging. 234 00:10:30,346 --> 00:10:33,220 AUDIENCE: Guarding. 235 00:10:33,220 --> 00:10:34,840 PROFESSOR: Oops. 236 00:10:34,840 --> 00:10:37,280 Oh, darn it, it doesn't just add new columns, OK. 237 00:10:37,280 --> 00:10:39,785 AUDIENCE: [INAUDIBLE] one row. 238 00:10:39,785 --> 00:10:49,955 AUDIENCE: And then [INAUDIBLE] 239 00:10:49,955 --> 00:10:51,580 PROFESSOR: All right, sorry about that. 240 00:10:51,580 --> 00:10:52,390 AUDIENCE: Trading. 241 00:10:52,390 --> 00:10:53,372 PROFESSOR: Trading. 242 00:10:53,372 --> 00:10:55,336 AUDIENCE: Stealth. 243 00:10:55,336 --> 00:10:56,480 AUDIENCE: Attack. 244 00:10:56,480 --> 00:10:58,187 PROFESSOR: Sorry, one at a time. 245 00:10:58,187 --> 00:10:59,020 AUDIENCE: Attacking. 246 00:10:59,020 --> 00:10:59,950 PROFESSOR: I heard stealth. 247 00:10:59,950 --> 00:11:00,850 AUDIENCE: Attacking. 248 00:11:00,850 --> 00:11:03,188 PROFESSOR: Attacking. 249 00:11:03,188 --> 00:11:04,102 AUDIENCE: Destroying. 250 00:11:04,102 --> 00:11:06,065 PROFESSOR: Destroying. 251 00:11:06,065 --> 00:11:08,590 Did I hear one from here that's not on the board? 252 00:11:08,590 --> 00:11:10,039 I thought I heard-- 253 00:11:10,039 --> 00:11:11,506 AUDIENCE: Manipulating. 254 00:11:15,418 --> 00:11:16,885 AUDIENCE: Time. 255 00:11:16,885 --> 00:11:18,849 AUDIENCE: Pushing. 256 00:11:18,849 --> 00:11:19,640 PROFESSOR: Pushing. 257 00:11:19,640 --> 00:11:20,604 AUDIENCE: Regulating time. 258 00:11:20,604 --> 00:11:21,270 PROFESSOR: What? 259 00:11:25,620 --> 00:11:26,870 AUDIENCE: Is that true though? 260 00:11:26,870 --> 00:11:27,834 AUDIENCE: Yeah. 261 00:11:27,834 --> 00:11:28,800 AUDIENCE: Cheating. 262 00:11:28,800 --> 00:11:31,166 PROFESSOR: Cheating. 263 00:11:31,166 --> 00:11:32,900 AUDIENCE: Rules, changing rules. 264 00:11:32,900 --> 00:11:34,814 PROFESSOR: Changing rules. 265 00:11:34,814 --> 00:11:35,480 AUDIENCE: Lying. 266 00:11:38,917 --> 00:11:39,899 AUDIENCE: Inquisition. 267 00:11:43,340 --> 00:11:44,675 PROFESSOR: Sorry, one at a time. 268 00:11:44,675 --> 00:11:45,800 AUDIENCE: Guessing. 269 00:11:45,800 --> 00:11:48,207 PROFESSOR: Guessing. 270 00:11:48,207 --> 00:11:49,490 AUDIENCE: Prayer. 271 00:11:49,490 --> 00:11:50,350 PROFESSOR: Prayer? 272 00:11:50,350 --> 00:11:52,579 AUDIENCE: Yeah, why not? 273 00:11:52,579 --> 00:11:53,162 PROFESSOR: OK. 274 00:11:53,162 --> 00:11:54,400 AUDIENCE: Bombs. 275 00:11:54,400 --> 00:11:56,360 PROFESSOR: Bombs. 276 00:11:56,360 --> 00:12:00,260 AUDIENCE: [INAUDIBLE] 277 00:12:00,260 --> 00:12:01,260 PROFESSOR: Prayer bombs. 278 00:12:06,650 --> 00:12:10,090 AUDIENCE: Where's Armageddon, bro? 279 00:12:10,090 --> 00:12:12,162 AUDIENCE: Manipulation of player's emotions. 280 00:12:12,162 --> 00:12:13,810 PROFESSOR: Manipulation of emotions. 281 00:12:18,210 --> 00:12:19,580 AUDIENCE: Gestures. 282 00:12:19,580 --> 00:12:20,790 PROFESSOR: Gestures. 283 00:12:20,790 --> 00:12:22,090 AUDIENCE: How about drawing? 284 00:12:22,090 --> 00:12:23,392 PROFESSOR: Drawing. 285 00:12:23,392 --> 00:12:24,728 AUDIENCE: Writing. 286 00:12:24,728 --> 00:12:25,656 PROFESSOR: Writing. 287 00:12:25,656 --> 00:12:27,048 AUDIENCE: Hidden goals. 288 00:12:27,048 --> 00:12:28,435 AUDIENCE: Erasing. 289 00:12:28,435 --> 00:12:30,690 PROFESSOR: Hidden goals. 290 00:12:30,690 --> 00:12:31,980 What was that? 291 00:12:31,980 --> 00:12:32,870 AUDIENCE: Erasing. 292 00:12:32,870 --> 00:12:34,370 PROFESSOR: Erasing. 293 00:12:34,370 --> 00:12:36,870 AUDIENCE: [INAUDIBLE] effectively ending the game. 294 00:12:42,210 --> 00:12:43,680 AUDIENCE: Accidental victories. 295 00:12:47,600 --> 00:12:48,580 AUDIENCE: Asymmetry. 296 00:12:51,219 --> 00:12:52,010 AUDIENCE: Symmetry. 297 00:12:54,950 --> 00:12:56,420 AUDIENCE: Uncomfortable situations. 298 00:12:59,850 --> 00:13:01,320 AUDIENCE: Puzzling. 299 00:13:01,320 --> 00:13:03,770 When a puzzling situation [INAUDIBLE] 300 00:13:03,770 --> 00:13:05,220 PROFESSOR: Puzzling situation. 301 00:13:05,220 --> 00:13:08,801 AUDIENCE: Designated winner and loser. 302 00:13:08,801 --> 00:13:11,050 PROFESSOR: What was that about winner and loser again? 303 00:13:11,050 --> 00:13:12,647 AUDIENCE: Designated winner and loser. 304 00:13:15,986 --> 00:13:18,371 AUDIENCE: Cooperating. 305 00:13:18,371 --> 00:13:21,250 AUDIENCE: [INAUDIBLE] 306 00:13:21,250 --> 00:13:24,370 AUDIENCE: Everyone loses. 307 00:13:24,370 --> 00:13:26,799 AUDIENCE: Everyone wins. 308 00:13:26,799 --> 00:13:27,590 AUDIENCE: Defector. 309 00:13:27,590 --> 00:13:29,340 AUDIENCE: [INAUDIBLE] 310 00:13:29,340 --> 00:13:30,523 PROFESSOR: What was that? 311 00:13:30,523 --> 00:13:31,510 AUDIENCE: Defector. 312 00:13:31,510 --> 00:13:32,490 PROFESSOR: Defector. 313 00:13:32,490 --> 00:13:34,660 And what's that one in the back I missed? 314 00:13:34,660 --> 00:13:36,532 AUDIENCE: Hidden agenda. 315 00:13:36,532 --> 00:13:39,260 AUDIENCE: Well, that didn't [INAUDIBLE] 316 00:13:39,260 --> 00:13:41,136 AUDIENCE: No one knows what's happening. 317 00:13:44,416 --> 00:13:45,916 AUDIENCE: [INAUDIBLE] organizations. 318 00:13:45,916 --> 00:13:46,957 PROFESSOR: What was that? 319 00:13:46,957 --> 00:13:49,262 AUDIENCE: [INAUDIBLE] organization. 320 00:13:49,262 --> 00:13:50,710 AUDIENCE: You in the back. 321 00:13:50,710 --> 00:13:53,316 AUDIENCE: Oh, alliances. 322 00:13:53,316 --> 00:13:56,400 AUDIENCE: Story telling. 323 00:13:56,400 --> 00:13:57,150 AUDIENCE: Frisbee. 324 00:14:00,070 --> 00:14:02,450 AUDIENCE: More dice than you know what to do with. 325 00:14:06,920 --> 00:14:10,385 AUDIENCE: [INAUDIBLE] 326 00:14:10,385 --> 00:14:12,880 AUDIENCE: Intimidation. 327 00:14:12,880 --> 00:14:14,377 AUDIENCE: Map building. 328 00:14:14,377 --> 00:14:15,874 AUDIENCE: Deck building. 329 00:14:15,874 --> 00:14:22,361 AUDIENCE: [INAUDIBLE] 330 00:14:22,361 --> 00:14:23,870 PROFESSOR: Oh, army building. 331 00:14:23,870 --> 00:14:25,610 I'm just keeping that up. 332 00:14:25,610 --> 00:14:29,110 AUDIENCE: [INAUDIBLE] building building. 333 00:14:29,110 --> 00:14:31,743 AUDIENCE: Meta building. 334 00:14:31,743 --> 00:14:33,550 PROFESSOR: Meta building. 335 00:14:33,550 --> 00:14:36,125 AUDIENCE: [INAUDIBLE] building. 336 00:14:36,125 --> 00:14:40,341 AUDIENCE: Recursively recursing. 337 00:14:40,341 --> 00:14:41,560 AUDIENCE: Damaged terrain. 338 00:14:41,560 --> 00:14:45,294 PROFESSOR: Damaged terrain. 339 00:14:45,294 --> 00:14:47,150 AUDIENCE: How about damaged terrain? 340 00:14:47,150 --> 00:14:48,687 PROFESSOR: Wait, damaged? 341 00:14:48,687 --> 00:14:49,186 What? 342 00:14:49,186 --> 00:14:50,265 AUDIENCE: You said damaged, didn't you? 343 00:14:50,265 --> 00:14:51,454 PROFESSOR: No, no, no, no. 344 00:14:51,454 --> 00:14:52,824 [INTERPOSING VOICES] 345 00:14:52,824 --> 00:14:53,948 AUDIENCE: Damaging terrain? 346 00:14:53,948 --> 00:14:57,320 AUDIENCE: Yeah, terrain that [? damages ?] [INAUDIBLE] 347 00:14:57,320 --> 00:15:00,160 AUDIENCE: How about terrain? 348 00:15:00,160 --> 00:15:03,568 AUDIENCE: [? Fights ?] everywhere. 349 00:15:03,568 --> 00:15:04,984 AUDIENCE: Non-playable characters. 350 00:15:09,694 --> 00:15:11,070 AUDIENCE: Playable characters. 351 00:15:13,575 --> 00:15:16,726 AUDIENCE: Too many playable characters. 352 00:15:16,726 --> 00:15:19,910 AUDIENCE: How about multiple roles? 353 00:15:19,910 --> 00:15:22,400 AUDIENCE: Climate. 354 00:15:22,400 --> 00:15:23,880 AUDIENCE: Shared player characters. 355 00:15:23,880 --> 00:15:24,546 PROFESSOR: What? 356 00:15:24,546 --> 00:15:27,032 AUDIENCE: Shared player characters. 357 00:15:27,032 --> 00:15:27,740 AUDIENCE: Growth. 358 00:15:30,670 --> 00:15:33,925 AUDIENCE: [? Solitude. ?] 359 00:15:33,925 --> 00:15:34,855 AUDIENCE: Pain. 360 00:15:34,855 --> 00:15:36,800 PROFESSOR: Paint. 361 00:15:36,800 --> 00:15:37,720 OK. 362 00:15:37,720 --> 00:15:39,100 AUDIENCE: Decline. 363 00:15:39,100 --> 00:15:40,315 AUDIENCE: I said, pain. 364 00:15:40,315 --> 00:15:41,538 PROFESSOR: Oh, pain, OK. 365 00:15:44,310 --> 00:15:46,110 AUDIENCE: [INAUDIBLE] 366 00:15:46,110 --> 00:15:48,050 PROFESSOR: Oh, pain. 367 00:15:48,050 --> 00:15:50,022 AUDIENCE: No, I just [? paid. ?] 368 00:15:50,022 --> 00:15:54,320 [INTERPOSING VOICES] 369 00:15:54,320 --> 00:15:55,445 AUDIENCE: Listening skills. 370 00:15:59,250 --> 00:16:00,375 AUDIENCE: Mispronunciation. 371 00:16:00,375 --> 00:16:01,458 AUDIENCE: Telephone mafia. 372 00:16:05,305 --> 00:16:08,006 AUDIENCE: Knowledge of random pop culture facts. 373 00:16:08,006 --> 00:16:08,756 AUDIENCE: Mash-up. 374 00:16:08,756 --> 00:16:11,714 AUDIENCE: Trivia. 375 00:16:11,714 --> 00:16:14,672 AUDIENCE: Mash-up, whatever that means. 376 00:16:14,672 --> 00:16:15,952 AUDIENCE: [INAUDIBLE] 377 00:16:15,952 --> 00:16:17,812 AUDIENCE: Who gets the [INAUDIBLE] 378 00:16:17,812 --> 00:16:18,770 AUDIENCE: Onomatopoeia. 379 00:16:18,770 --> 00:16:20,520 AUDIENCE: There was another one over here. 380 00:16:20,520 --> 00:16:21,330 AUDIENCE: Disease. 381 00:16:21,330 --> 00:16:23,070 It was who gets the [? shiny. ?] 382 00:16:23,070 --> 00:16:25,600 PROFESSOR: Disease. 383 00:16:25,600 --> 00:16:28,190 Who gets the shiny-- 384 00:16:28,190 --> 00:16:31,710 I can't believe I spelt that right? 385 00:16:31,710 --> 00:16:36,560 AUDIENCE: [? Time ?] [? to ?] [? leave. ?] 386 00:16:36,560 --> 00:16:44,872 AUDIENCE: [INAUDIBLE] 387 00:16:44,872 --> 00:16:47,830 AUDIENCE: Time travel. 388 00:16:47,830 --> 00:16:50,575 AUDIENCE: Collecting too much. 389 00:16:50,575 --> 00:16:53,485 AUDIENCE: Double meaning. 390 00:16:53,485 --> 00:16:56,542 AUDIENCE: Resource management. 391 00:16:56,542 --> 00:16:57,250 AUDIENCE: Poison. 392 00:17:02,519 --> 00:17:07,310 AUDIENCE: [? Research, ?] I mean, [INAUDIBLE] 393 00:17:07,310 --> 00:17:09,450 AUDIENCE: Racing. 394 00:17:09,450 --> 00:17:10,490 PROFESSOR: So what? 395 00:17:10,490 --> 00:17:12,146 Did I miss-- 396 00:17:12,146 --> 00:17:13,997 AUDIENCE: You wrote that earlier. 397 00:17:13,997 --> 00:17:15,038 PROFESSOR: What was that? 398 00:17:15,038 --> 00:17:18,412 AUDIENCE: [? Cannibals. ?] 399 00:17:18,412 --> 00:17:21,310 AUDIENCE: Robots. 400 00:17:21,310 --> 00:17:22,270 AUDIENCE: Settlements. 401 00:17:22,270 --> 00:17:23,010 PROFESSOR: Settlements? 402 00:17:23,010 --> 00:17:23,593 AUDIENCE: Yes. 403 00:17:23,593 --> 00:17:24,831 And hunting. 404 00:17:24,831 --> 00:17:25,622 AUDIENCE: Survival. 405 00:17:28,134 --> 00:17:28,884 AUDIENCE: Pirates. 406 00:17:28,884 --> 00:17:30,760 AUDIENCE: Parallel worlds. 407 00:17:30,760 --> 00:17:33,340 PROFESSOR: Parallel worlds, and I think I missed something. 408 00:17:33,340 --> 00:17:34,630 AUDIENCE: Pirates. 409 00:17:34,630 --> 00:17:37,495 AUDIENCE: Exploring. 410 00:17:37,495 --> 00:17:39,210 AUDIENCE: Cool looks. 411 00:17:39,210 --> 00:17:40,587 PROFESSOR: Cool looks. 412 00:17:40,587 --> 00:17:42,222 AUDIENCE: Tabletop [INAUDIBLE] 413 00:17:42,222 --> 00:17:43,930 AUDIENCE: There is another one over here. 414 00:17:43,930 --> 00:17:48,880 AUDIENCE: [? Knobby. ?] 415 00:17:48,880 --> 00:17:50,812 AUDIENCE: Zombies. 416 00:17:50,812 --> 00:17:51,520 AUDIENCE: Plants. 417 00:17:55,400 --> 00:17:56,812 AUDIENCE: [INAUDIBLE] 418 00:17:56,812 --> 00:17:58,111 AUDIENCE: Copy right over it. 419 00:18:02,440 --> 00:18:04,670 [INTERPOSING VOICES] 420 00:18:04,670 --> 00:18:07,810 PROFESSOR: OK, I didn't catch-- what did you say? 421 00:18:07,810 --> 00:18:09,010 AUDIENCE: Patent trolling. 422 00:18:09,010 --> 00:18:10,205 AUDIENCE: Patent trolling. 423 00:18:13,059 --> 00:18:14,100 AUDIENCE: Mercy killings. 424 00:18:20,431 --> 00:18:22,379 [INTERPOSING VOICES] 425 00:18:22,379 --> 00:18:23,353 AUDIENCE: [INAUDIBLE] 426 00:18:23,353 --> 00:18:24,327 PROFESSOR: Pets. 427 00:18:24,327 --> 00:18:25,202 AUDIENCE: [INAUDIBLE] 428 00:18:25,202 --> 00:18:28,082 AUDIENCE: [INAUDIBLE] 429 00:18:28,082 --> 00:18:29,070 AUDIENCE: Music. 430 00:18:29,070 --> 00:18:31,540 PROFESSOR: Music. 431 00:18:31,540 --> 00:18:32,165 AUDIENCE: Fear. 432 00:18:32,165 --> 00:18:33,206 PROFESSOR: What was that? 433 00:18:33,206 --> 00:18:34,010 AUDIENCE: Fear. 434 00:18:34,010 --> 00:18:36,370 PROFESSOR: Fear. 435 00:18:36,370 --> 00:18:38,422 AUDIENCE: Sound, why not? 436 00:18:38,422 --> 00:18:39,130 PROFESSOR: Sound. 437 00:18:45,220 --> 00:18:49,102 Other things in games that you like or don't like? 438 00:18:49,102 --> 00:18:51,877 AUDIENCE: Wrestling. 439 00:18:51,877 --> 00:18:53,877 AUDIENCE: Forcing someone to change their moves. 440 00:18:56,775 --> 00:18:58,741 AUDIENCE: [INAUDIBLE] 441 00:18:58,741 --> 00:19:02,982 AUDIENCE: Shooting stuff at people. 442 00:19:02,982 --> 00:19:04,454 AUDIENCE: Fake difficulty. 443 00:19:04,454 --> 00:19:05,120 PROFESSOR: What? 444 00:19:05,120 --> 00:19:06,080 Fake difficulty? 445 00:19:09,800 --> 00:19:11,660 AUDIENCE: Listen and repeat. 446 00:19:11,660 --> 00:19:13,872 PROFESSOR: Listen and repeat 447 00:19:13,872 --> 00:19:15,580 AUDIENCE: It would be better for everyone 448 00:19:15,580 --> 00:19:18,550 if we all just worked together. 449 00:19:18,550 --> 00:19:20,035 AUDIENCE: Do we have cooperation? 450 00:19:20,035 --> 00:19:20,660 AUDIENCE: Yeah. 451 00:19:20,660 --> 00:19:22,980 PROFESSOR: It would be better for everyone 452 00:19:22,980 --> 00:19:26,450 if we all just worked together. 453 00:19:26,450 --> 00:19:30,390 AUDIENCE: Competitive cooperation. 454 00:19:30,390 --> 00:19:32,390 AUDIENCE: King raising. 455 00:19:32,390 --> 00:19:33,350 AUDIENCE: Oh, yeah. 456 00:19:33,350 --> 00:19:34,310 AUDIENCE: King killing. 457 00:19:38,050 --> 00:19:40,490 PROFESSOR: That's a word for that. 458 00:19:40,490 --> 00:19:42,490 AUDIENCE: Stabbing. 459 00:19:42,490 --> 00:19:44,316 PROFESSOR: Stabbing. 460 00:19:44,316 --> 00:19:46,143 AUDIENCE: Designated psychopath. 461 00:19:49,920 --> 00:19:51,390 AUDIENCE: Social commentary. 462 00:19:51,390 --> 00:19:52,670 PROFESSOR: Social commentary. 463 00:19:52,670 --> 00:19:54,140 AUDIENCE: Prisoner's dilemma. 464 00:19:54,140 --> 00:19:56,977 PROFESSOR: Prisoners dilemma. 465 00:19:56,977 --> 00:19:58,060 AUDIENCE: Turkish delight. 466 00:20:02,980 --> 00:20:04,512 AUDIENCE: Morton's fork. 467 00:20:04,512 --> 00:20:05,470 PROFESSOR: What was it? 468 00:20:05,470 --> 00:20:07,110 AUDIENCE: Morton's fork. 469 00:20:07,110 --> 00:20:08,525 PROFESSOR: I don't know that one. 470 00:20:08,525 --> 00:20:12,206 AUDIENCE: You have two choices, either one will doom you, so. 471 00:20:12,206 --> 00:20:12,830 AUDIENCE: Fork. 472 00:20:12,830 --> 00:20:13,496 PROFESSOR: Fork. 473 00:20:15,859 --> 00:20:16,484 AUDIENCE: Doom. 474 00:20:19,788 --> 00:20:21,204 AUDIENCE: Death. 475 00:20:21,204 --> 00:20:24,928 AUDIENCE: Glory and honor. 476 00:20:24,928 --> 00:20:28,379 AUDIENCE: [INAUDIBLE] 477 00:20:28,379 --> 00:20:32,816 AUDIENCE: [INAUDIBLE] 478 00:20:32,816 --> 00:20:37,253 AUDIENCE: I guess permanent changes in [? journal. ?] 479 00:20:37,253 --> 00:20:39,718 Growing changes that last between games. 480 00:20:45,634 --> 00:20:47,130 AUDIENCE: Rule making. 481 00:20:47,130 --> 00:20:48,480 PROFESSOR: Rule making. 482 00:20:48,480 --> 00:20:51,190 AUDIENCE: [? Kettles ?] and balls. 483 00:20:51,190 --> 00:20:52,940 PROFESSOR: Well, that's-- 484 00:20:52,940 --> 00:20:55,315 AUDIENCE: That's [INAUDIBLE] [? huge ?] [? conference. ?] 485 00:20:55,315 --> 00:20:57,065 PROFESSOR: I'll just write it down anyway. 486 00:20:59,235 --> 00:21:02,139 AUDIENCE: Brainstorming. 487 00:21:02,139 --> 00:21:03,847 PROFESSOR: Have to come up to [INAUDIBLE] 488 00:21:03,847 --> 00:21:07,040 AUDIENCE: [? Scatter ?] [? brainstorming ?] 489 00:21:07,040 --> 00:21:10,801 AUDIENCE: Meta-gaming. 490 00:21:10,801 --> 00:21:11,801 AUDIENCE: Tree climbing. 491 00:21:14,172 --> 00:21:15,713 AUDIENCE: [? Storm ?] [? champion. ?] 492 00:21:15,713 --> 00:21:21,581 AUDIENCE: Yeah, [INAUDIBLE] 493 00:21:21,581 --> 00:21:24,004 AUDIENCE: Possession. 494 00:21:24,004 --> 00:21:25,004 AUDIENCE: Tent building. 495 00:21:25,004 --> 00:21:28,907 Illegal possession. 496 00:21:28,907 --> 00:21:30,490 PROFESSOR: I think I missed something. 497 00:21:30,490 --> 00:21:31,450 AUDIENCE: Tent building. 498 00:21:31,450 --> 00:21:32,491 PROFESSOR: Tent building? 499 00:21:32,491 --> 00:21:33,760 AUDIENCE: Yes. 500 00:21:33,760 --> 00:21:34,885 AUDIENCE: Capture the flag. 501 00:21:34,885 --> 00:21:35,950 AUDIENCE: Fire building. 502 00:21:35,950 --> 00:21:37,170 PROFESSOR: Building. 503 00:21:37,170 --> 00:21:38,670 Capture the flag. 504 00:21:38,670 --> 00:21:43,604 AUDIENCE: [INAUDIBLE] 505 00:21:43,604 --> 00:21:46,067 AUDIENCE: You wrote it up and [? captured it? ?] 506 00:21:46,067 --> 00:21:47,025 PROFESSOR: What was it? 507 00:21:47,025 --> 00:21:47,910 AUDIENCE: Confusion. 508 00:21:47,910 --> 00:21:49,059 PROFESSOR: Confusion. 509 00:21:49,059 --> 00:21:49,600 And you said? 510 00:21:49,600 --> 00:21:50,210 AUDIENCE: Packing. 511 00:21:50,210 --> 00:21:51,140 PROFESSOR: Packing. 512 00:21:51,140 --> 00:21:53,915 AUDIENCE: Confucius. 513 00:21:53,915 --> 00:21:54,790 PROFESSOR: Confucius? 514 00:21:54,790 --> 00:21:56,050 AUDIENCE: Yeah. 515 00:21:56,050 --> 00:21:57,655 AUDIENCE: Philosophical. 516 00:21:57,655 --> 00:21:59,410 PROFESSOR: I can't believe-- 517 00:21:59,410 --> 00:22:00,250 Philosophical. 518 00:22:04,304 --> 00:22:06,500 AUDIENCE: Limited board information. 519 00:22:06,500 --> 00:22:07,386 PROFESSOR: Limited? 520 00:22:07,386 --> 00:22:08,969 AUDIENCE: Information about the board. 521 00:22:08,969 --> 00:22:10,620 PROFESSOR: OK, board information. 522 00:22:10,620 --> 00:22:12,560 AUDIENCE: No talking. 523 00:22:12,560 --> 00:22:14,500 AUDIENCE: Progressive [? walking ?] mechanics. 524 00:22:18,327 --> 00:22:19,160 AUDIENCE: Screaming. 525 00:22:19,160 --> 00:22:21,748 AUDIENCE: [INAUDIBLE] moves. 526 00:22:21,748 --> 00:22:23,556 AUDIENCE: [INAUDIBLE] 527 00:22:23,556 --> 00:22:26,920 AUDIENCE: Funny voices. 528 00:22:26,920 --> 00:22:29,190 AUDIENCE: Do we have voice in general? 529 00:22:29,190 --> 00:22:31,009 PROFESSOR: You do now. 530 00:22:31,009 --> 00:22:34,502 AUDIENCE: Bankruptcy. 531 00:22:34,502 --> 00:22:42,985 AUDIENCE: Progressive bankruptcy in [INAUDIBLE] 532 00:22:42,985 --> 00:22:43,983 AUDIENCE: Folding. 533 00:22:43,983 --> 00:22:45,979 PROFESSOR: Folding. 534 00:22:45,979 --> 00:22:48,973 AUDIENCE: Total domination. 535 00:22:48,973 --> 00:22:50,420 AUDIENCE: Last man standing. 536 00:22:50,420 --> 00:22:51,670 PROFESSOR: What was that word? 537 00:22:51,670 --> 00:22:52,836 AUDIENCE: Last man standing. 538 00:22:52,836 --> 00:22:54,746 PROFESSOR: Last man standing. 539 00:22:54,746 --> 00:22:55,958 AUDIENCE: The American dream. 540 00:23:00,500 --> 00:23:03,965 AUDIENCE: [? Completely dominated. ?] 541 00:23:03,965 --> 00:23:08,780 AUDIENCE: Trying to find information. 542 00:23:08,780 --> 00:23:09,905 AUDIENCE: Manifest destiny. 543 00:23:12,510 --> 00:23:15,010 AUDIENCE: The rules are the game. 544 00:23:15,010 --> 00:23:16,760 AUDIENCE: Make the rules up. 545 00:23:16,760 --> 00:23:17,510 AUDIENCE: Charity. 546 00:23:19,982 --> 00:23:21,190 AUDIENCE: Game within a game. 547 00:23:24,270 --> 00:23:28,270 AUDIENCE: Cooperation where one person's secret 548 00:23:28,270 --> 00:23:31,020 leads them [INAUDIBLE] anyway. 549 00:23:31,020 --> 00:23:36,350 PROFESSOR: One person leads us secretly anyway. 550 00:23:36,350 --> 00:23:37,814 AUDIENCE: Coopetition. 551 00:23:37,814 --> 00:23:39,230 AUDIENCE: [? Water ?] [? games. ?] 552 00:23:39,230 --> 00:23:41,360 AUDIENCE: Basic [INAUDIBLE] 553 00:23:41,360 --> 00:23:42,846 AUDIENCE: Searching. 554 00:23:42,846 --> 00:23:45,286 AUDIENCE: Don't worry about it. 555 00:23:45,286 --> 00:23:47,730 AUDIENCE: [INAUDIBLE] 556 00:23:47,730 --> 00:23:49,010 AUDIENCE: Hiding. 557 00:23:49,010 --> 00:23:53,910 AUDIENCE: The game doesn't [? die. ?] 558 00:23:53,910 --> 00:23:54,660 AUDIENCE: Revenge. 559 00:23:59,079 --> 00:24:00,484 AUDIENCE: Torpedoes. 560 00:24:00,484 --> 00:24:02,025 AUDIENCE: Hiding [? from the reds. ?] 561 00:24:02,025 --> 00:24:04,138 AUDIENCE: Hiding from the-- 562 00:24:04,138 --> 00:24:04,971 AUDIENCE: Torpedoes. 563 00:24:04,971 --> 00:24:05,953 AUDIENCE: Torpedoes. 564 00:24:08,899 --> 00:24:10,372 AUDIENCE: Multi-level board. 565 00:24:13,809 --> 00:24:15,762 AUDIENCE: Not throwing dice at people. 566 00:24:19,100 --> 00:24:21,122 PROFESSOR: Which leads to throwing dice-- 567 00:24:23,960 --> 00:24:27,134 AUDIENCE: Anger management. 568 00:24:27,134 --> 00:24:28,510 AUDIENCE: Single player. 569 00:24:28,510 --> 00:24:29,782 AUDIENCE: Drinking. 570 00:24:29,782 --> 00:24:30,823 PROFESSOR: Single-player? 571 00:24:30,823 --> 00:24:34,072 AUDIENCE: Single-player drinking game. 572 00:24:34,072 --> 00:24:36,527 AUDIENCE: Single-player drinking anger management. 573 00:24:39,964 --> 00:24:42,920 AUDIENCE: Players [INAUDIBLE] [? learn ?] 574 00:24:42,920 --> 00:24:46,100 AUDIENCE: If you can't beat them, join them. 575 00:24:46,100 --> 00:24:47,096 AUDIENCE: Unicycling. 576 00:24:50,090 --> 00:24:50,853 AUDIENCE: Therapy. 577 00:24:50,853 --> 00:24:51,640 [INAUDIBLE] 578 00:24:51,640 --> 00:24:52,340 PROFESSOR: What was that? 579 00:24:52,340 --> 00:24:53,750 AUDIENCE: Therapy and unicycling. 580 00:24:53,750 --> 00:24:56,230 AUDIENCE: And unicycling. 581 00:24:56,230 --> 00:24:58,930 AUDIENCE: Unicycling therapy. 582 00:24:58,930 --> 00:24:59,930 AUDIENCE: What was that? 583 00:24:59,930 --> 00:25:02,810 AUDIENCE: Cooperative unicycling. 584 00:25:02,810 --> 00:25:11,840 [INTERPOSING VOICES] 585 00:25:11,840 --> 00:25:14,130 PROFESSOR: I feel I'm missing this one. 586 00:25:14,130 --> 00:25:15,330 AUDIENCE: No, [INAUDIBLE] 587 00:25:15,330 --> 00:25:19,522 AUDIENCE: You combined the two of them. 588 00:25:19,522 --> 00:25:22,959 AUDIENCE: Morse code. 589 00:25:22,959 --> 00:25:26,396 AUDIENCE: Build-your-own code. 590 00:25:26,396 --> 00:25:27,869 AUDIENCE: [INAUDIBLE] 591 00:25:27,869 --> 00:25:30,330 AUDIENCE: Hidden messages. 592 00:25:30,330 --> 00:25:31,619 AUDIENCE: Language barrier. 593 00:25:31,619 --> 00:25:32,660 PROFESSOR: What was that? 594 00:25:32,660 --> 00:25:33,470 Language barrier? 595 00:25:33,470 --> 00:25:35,955 AUDIENCE: Yeah, language barrier. 596 00:25:35,955 --> 00:25:38,937 AUDIENCE: Mastermind. 597 00:25:38,937 --> 00:25:42,416 AUDIENCE: Horticulture. 598 00:25:42,416 --> 00:25:44,404 AUDIENCE: [? Game ?] after. 599 00:25:44,404 --> 00:25:46,746 AUDIENCE: Gaming [? laughter. ?] 600 00:25:46,746 --> 00:25:49,440 AUDIENCE: Mining. 601 00:25:49,440 --> 00:25:50,530 PROFESSOR: Mining we got. 602 00:25:50,530 --> 00:25:51,495 AUDIENCE: [INAUDIBLE] 603 00:25:51,495 --> 00:25:52,661 AUDIENCE: [? Data ?] mining. 604 00:25:56,858 --> 00:25:59,420 AUDIENCE: [INAUDIBLE] you can say it again. 605 00:25:59,420 --> 00:26:01,956 AUDIENCE: Pick a card, any card. 606 00:26:01,956 --> 00:26:07,218 AUDIENCE: 104-Card pick-up 607 00:26:07,218 --> 00:26:10,662 AUDIENCE: Worst sequel ever. 608 00:26:10,662 --> 00:26:13,650 AUDIENCE: Worst sequel ever? 609 00:26:13,650 --> 00:26:17,060 AUDIENCE: Which of the 104 cards Is missing? 610 00:26:23,010 --> 00:26:25,010 AUDIENCE: Never playtested this game. 611 00:26:25,010 --> 00:26:26,010 PROFESSOR: What? 612 00:26:26,010 --> 00:26:29,360 AUDIENCE: Never playtested this game. 613 00:26:29,360 --> 00:26:30,738 [INTERPOSING VOICES] 614 00:26:30,738 --> 00:26:32,172 AUDIENCE: Playtesting. 615 00:26:36,474 --> 00:26:41,950 AUDIENCE: Player modification of game. 616 00:26:41,950 --> 00:26:43,430 AUDIENCE: Knocking everything over. 617 00:26:43,430 --> 00:26:44,096 PROFESSOR: What? 618 00:26:46,500 --> 00:26:48,380 AUDIENCE: Knocking everything over. 619 00:26:48,380 --> 00:26:50,458 PROFESSOR: Knocking everything over. 620 00:26:50,458 --> 00:26:51,733 AUDIENCE: No time to explain. 621 00:26:55,900 --> 00:26:57,849 PROFESSOR: Also a name of a great game. 622 00:26:57,849 --> 00:26:59,015 AUDIENCE: Follow the leader. 623 00:27:01,925 --> 00:27:04,350 AUDIENCE: [INAUDIBLE] 624 00:27:04,350 --> 00:27:05,805 AUDIENCE: Take down the leader. 625 00:27:10,106 --> 00:27:11,480 AUDIENCE: The leader follows you. 626 00:27:15,926 --> 00:27:24,324 AUDIENCE: Opportunistic [INAUDIBLE] 627 00:27:24,324 --> 00:27:26,300 PROFESSOR: Did I spell that right? 628 00:27:26,300 --> 00:27:26,810 Oh, good. 629 00:27:26,810 --> 00:27:27,585 Write 630 00:27:27,585 --> 00:27:32,240 AUDIENCE: Figure out who's following who. 631 00:27:32,240 --> 00:27:33,828 AUDIENCE: Predator and prey. 632 00:27:37,180 --> 00:27:38,119 AUDIENCE: Prediction. 633 00:27:38,119 --> 00:27:39,160 PROFESSOR: What was that? 634 00:27:39,160 --> 00:27:40,030 AUDIENCE: Prediction. 635 00:27:40,030 --> 00:27:40,946 PROFESSOR: Prediction. 636 00:27:40,946 --> 00:27:42,985 AUDIENCE: [? Profitability. ?] 637 00:27:42,985 --> 00:27:44,269 AUDIENCE: [INAUDIBLE] 638 00:27:44,269 --> 00:27:45,310 PROFESSOR: [? Panace-- ?] 639 00:27:45,310 --> 00:27:48,250 AUDIENCE: Invisibility. 640 00:27:48,250 --> 00:27:55,620 AUDIENCE: Getting to roll [INAUDIBLE] 641 00:27:55,620 --> 00:27:57,588 PROFESSOR: Through avatar? 642 00:27:57,588 --> 00:27:58,575 AUDIENCE: Yeah. 643 00:27:58,575 --> 00:28:01,545 AUDIENCE: Moral choices. 644 00:28:01,545 --> 00:28:03,525 AUDIENCE: The world is ending, let's have fun. 645 00:28:07,980 --> 00:28:11,950 AUDIENCE: Moral ambiguity. 646 00:28:11,950 --> 00:28:14,254 AUDIENCE: Feedback loops. 647 00:28:14,254 --> 00:28:16,246 AUDIENCE: Mind reading. 648 00:28:16,246 --> 00:28:17,740 AUDIENCE: Immoral ambiguity. 649 00:28:17,740 --> 00:28:19,732 AUDIENCE: Mind control. 650 00:28:19,732 --> 00:28:21,226 AUDIENCE: Imitation. 651 00:28:21,226 --> 00:28:23,218 AUDIENCE: Immortality. 652 00:28:23,218 --> 00:28:24,712 AUDIENCE: Flattery. 653 00:28:24,712 --> 00:28:28,152 AUDIENCE: [INAUDIBLE] 654 00:28:28,152 --> 00:28:29,610 PROFESSOR: What was that real fast? 655 00:28:29,610 --> 00:28:32,925 AUDIENCE: [INAUDIBLE] we're going fast. 656 00:28:32,925 --> 00:28:34,733 AUDIENCE: When did we start doing this? 657 00:28:34,733 --> 00:28:37,062 When did we start? 658 00:28:37,062 --> 00:28:39,020 PROFESSOR: It's been almost 20 minutes, almost. 659 00:28:39,020 --> 00:28:41,670 AUDIENCE: Typing. 660 00:28:41,670 --> 00:28:43,300 AUDIENCE: Prettiest princess. 661 00:28:43,300 --> 00:28:45,535 AUDIENCE: [INAUDIBLE] 662 00:28:45,535 --> 00:28:49,495 AUDIENCE: Highly adaptable. 663 00:28:49,495 --> 00:28:53,360 AUDIENCE: Discrimination. 664 00:28:53,360 --> 00:28:54,860 AUDIENCE: Who can eat the most food? 665 00:28:57,676 --> 00:28:58,674 AUDIENCE: Fashionista. 666 00:29:01,668 --> 00:29:04,662 AUDIENCE: Coffee. 667 00:29:04,662 --> 00:29:06,116 AUDIENCE: Illness. 668 00:29:06,116 --> 00:29:06,907 PROFESSOR: Illness? 669 00:29:10,650 --> 00:29:11,648 Did I miss something? 670 00:29:11,648 --> 00:29:16,170 AUDIENCE: [? Boiled ?] [INAUDIBLE] 671 00:29:16,170 --> 00:29:19,536 AUDIENCE: [INAUDIBLE] foil. 672 00:29:19,536 --> 00:29:22,452 AUDIENCE: Tin foil. 673 00:29:22,452 --> 00:29:23,910 AUDIENCE: Plane crash. 674 00:29:23,910 --> 00:29:26,181 PROFESSOR: Plane crash? 675 00:29:26,181 --> 00:29:31,650 AUDIENCE: MacGyvering 676 00:29:31,650 --> 00:29:34,040 AUDIENCE: Archery. 677 00:29:34,040 --> 00:29:36,910 AUDIENCE: Assassination. 678 00:29:36,910 --> 00:29:38,202 AUDIENCE: Pirates. 679 00:29:38,202 --> 00:29:39,750 PROFESSOR: I think we had pirates. 680 00:29:39,750 --> 00:29:41,650 AUDIENCE: Yeah. 681 00:29:41,650 --> 00:29:44,944 AUDIENCE: Beating the professor. 682 00:29:44,944 --> 00:29:46,850 PROFESSOR: Beating the professor. 683 00:29:46,850 --> 00:29:47,950 AUDIENCE: Not physically. 684 00:29:51,509 --> 00:29:52,800 AUDIENCE: [? Feasibly ?] broke. 685 00:29:55,460 --> 00:29:56,251 AUDIENCE: Bluffing. 686 00:30:00,688 --> 00:30:04,139 AUDIENCE: [? Petty ?] [? cash. ?] 687 00:30:04,139 --> 00:30:06,610 AUDIENCE: Time travel. 688 00:30:06,610 --> 00:30:08,050 AUDIENCE: Time travel's on there. 689 00:30:08,050 --> 00:30:10,036 AUDIENCE: Someone said that in the future. 690 00:30:10,036 --> 00:30:11,362 AUDIENCE: Space travel. 691 00:30:11,362 --> 00:30:12,856 PROFESSOR: Space time? 692 00:30:12,856 --> 00:30:14,180 AUDIENCE: Space travel. 693 00:30:14,180 --> 00:30:15,180 PROFESSOR: Space travel. 694 00:30:18,265 --> 00:30:19,390 AUDIENCE: Multiple mediums. 695 00:30:24,310 --> 00:30:27,754 AUDIENCE: Slow and painful. 696 00:30:27,754 --> 00:30:30,032 AUDIENCE: Quick and painless. 697 00:30:30,032 --> 00:30:31,198 AUDIENCE: Quick and painful. 698 00:30:31,198 --> 00:30:33,658 AUDIENCE: Loyalty. 699 00:30:33,658 --> 00:30:35,770 PROFESSOR: Quick and pain-- what that royalty? 700 00:30:35,770 --> 00:30:36,520 AUDIENCE: Loyalty. 701 00:30:36,520 --> 00:30:37,778 PROFESSOR: Loyalty. 702 00:30:37,778 --> 00:30:41,266 AUDIENCE: Swapping [? piece ?] 703 00:30:41,266 --> 00:30:42,182 AUDIENCE: Fully drunk. 704 00:30:42,182 --> 00:30:44,677 AUDIENCE: [INAUDIBLE] out from under. 705 00:30:44,677 --> 00:30:49,667 AUDIENCE: Running [INAUDIBLE] 706 00:30:49,667 --> 00:30:50,665 AUDIENCE: Dogs. 707 00:30:50,665 --> 00:30:53,160 PROFESSOR: Dogs. 708 00:30:53,160 --> 00:30:54,158 AUDIENCE: Cats. 709 00:30:54,158 --> 00:30:56,566 AUDIENCE: Sore losers. 710 00:30:56,566 --> 00:30:58,045 AUDIENCE: Flipping the board. 711 00:31:01,989 --> 00:31:04,947 AUDIENCE: Flipping part of the board. 712 00:31:04,947 --> 00:31:08,609 But not being able [INAUDIBLE] 713 00:31:08,609 --> 00:31:09,900 AUDIENCE: Knocking over pieces. 714 00:31:13,400 --> 00:31:16,140 AUDIENCE: Air ducts. 715 00:31:16,140 --> 00:31:18,396 AUDIENCE: Organized mayhem. 716 00:31:18,396 --> 00:31:21,189 AUDIENCE: [? Ducks ?] in the air. 717 00:31:21,189 --> 00:31:21,980 AUDIENCE: Mischief. 718 00:31:26,850 --> 00:31:28,350 AUDIENCE: Finding your lost friends. 719 00:31:32,760 --> 00:31:35,700 AUDIENCE: Finding your drunk friends. 720 00:31:35,700 --> 00:31:38,268 AUDIENCE: Finding your [INAUDIBLE] 721 00:31:38,268 --> 00:31:42,100 AUDIENCE: [INAUDIBLE] 722 00:31:42,100 --> 00:31:45,370 AUDIENCE: [INAUDIBLE] 723 00:31:45,370 --> 00:31:46,411 PROFESSOR: What was that? 724 00:31:46,411 --> 00:31:49,560 AUDIENCE: [INAUDIBLE] your lost friends. 725 00:31:49,560 --> 00:31:52,440 AUDIENCE: Vampirism. 726 00:31:52,440 --> 00:31:53,730 AUDIENCE: Vampirism. 727 00:31:53,730 --> 00:31:54,771 PROFESSOR: What was that? 728 00:31:54,771 --> 00:31:58,210 AUDIENCE: Vampirism. 729 00:31:58,210 --> 00:32:00,180 AUDIENCE: Changing [? goals. ?] 730 00:32:00,180 --> 00:32:03,742 PROFESSOR: I think we had that, but I can't remember. 731 00:32:03,742 --> 00:32:05,712 AUDIENCE: Giving up on your dreams. 732 00:32:05,712 --> 00:32:06,670 AUDIENCE: Mobile board. 733 00:32:06,670 --> 00:32:07,462 AUDIENCE: Storytelling-- 734 00:32:07,462 --> 00:32:09,087 AUDIENCE: Mutually assured destruction. 735 00:32:09,087 --> 00:32:12,482 AUDIENCE: Storytelling that riffs off of Crayola colors. 736 00:32:12,482 --> 00:32:15,890 PROFESSOR: --on Crayola colors. 737 00:32:15,890 --> 00:32:17,980 AUDIENCE: Multiple boards, was it? 738 00:32:17,980 --> 00:32:19,000 AUDIENCE: Yeah. 739 00:32:19,000 --> 00:32:19,765 AUDIENCE: And what was it between? 740 00:32:19,765 --> 00:32:21,020 AUDIENCE: Mutually assured destruction. 741 00:32:21,020 --> 00:32:21,978 AUDIENCE: There you go. 742 00:32:24,380 --> 00:32:27,740 AUDIENCE: Knowing when to give up. 743 00:32:27,740 --> 00:32:29,066 AUDIENCE: Going outside. 744 00:32:29,066 --> 00:32:30,774 AUDIENCE: Well, that was a waste of time. 745 00:32:37,843 --> 00:32:38,968 AUDIENCE: [? Black ?] tile. 746 00:32:38,968 --> 00:32:39,932 AUDIENCE: 300. 747 00:32:39,932 --> 00:32:41,860 AUDIENCE: [? Wet ?] [? tile. ?] 748 00:32:41,860 --> 00:32:46,200 PROFESSOR: OK, we have more than enough ideas. 749 00:32:46,200 --> 00:32:50,420 So I feel that one thing that we could do 750 00:32:50,420 --> 00:32:53,750 is sort of weigh in on which ones might fit 751 00:32:53,750 --> 00:32:55,425 the criteria of class better. 752 00:32:55,425 --> 00:32:57,550 So that's not necessarily saying that any of them-- 753 00:32:57,550 --> 00:33:00,680 that we're going to identify-- are good or bad ideas. 754 00:33:00,680 --> 00:33:05,210 But it seems like if you were to do something on that you would 755 00:33:05,210 --> 00:33:07,882 fit the criteria pretty well. 756 00:33:07,882 --> 00:33:09,590 AUDIENCE: So you want people to call out? 757 00:33:12,207 --> 00:33:13,610 AUDIENCE: What are the criteria? 758 00:33:13,610 --> 00:33:16,290 PROFESSOR: Well actually I thought that we'd just identify 759 00:33:16,290 --> 00:33:19,550 it as instructors because-- 760 00:33:19,550 --> 00:33:22,910 some feedback for everyone. 761 00:33:22,910 --> 00:33:25,580 What we suggest today doesn't necessarily 762 00:33:25,580 --> 00:33:28,280 mean these are the only ones that you can work with. 763 00:33:28,280 --> 00:33:30,440 After this class is just open to you. 764 00:33:30,440 --> 00:33:31,310 You form a team. 765 00:33:31,310 --> 00:33:34,090 Come back on Wednesday with a team. 766 00:33:34,090 --> 00:33:35,616 Talk with each other. 767 00:33:35,616 --> 00:33:37,490 At the end of class you can stand up and say, 768 00:33:37,490 --> 00:33:39,880 I want to do something on-- 769 00:33:39,880 --> 00:33:43,990 OK I'm going to identify trading as one which I think 770 00:33:43,990 --> 00:33:45,604 is a mechanic, right? 771 00:33:45,604 --> 00:33:47,270 So if I want to do something on trading, 772 00:33:47,270 --> 00:33:49,040 [? I would ?] go and talk and figure out 773 00:33:49,040 --> 00:33:51,320 whether you want to be on the team. 774 00:33:51,320 --> 00:33:53,510 AUDIENCE: [INAUDIBLE] 775 00:33:53,510 --> 00:33:55,270 PROFESSOR: No more than four. 776 00:33:55,270 --> 00:33:57,800 I'm going to suggest at least as many people 777 00:33:57,800 --> 00:33:59,794 as you have players in your game. 778 00:33:59,794 --> 00:34:01,460 So if you are making a four player game, 779 00:34:01,460 --> 00:34:03,320 you need a four player team. 780 00:34:03,320 --> 00:34:05,570 That's why you need a four person team because it just 781 00:34:05,570 --> 00:34:07,361 makes it easier for you to test, slightly-- 782 00:34:07,361 --> 00:34:08,870 at least in the early stages. 783 00:34:08,870 --> 00:34:10,850 If you want to make a two player game, 784 00:34:10,850 --> 00:34:12,469 you need at least two people. 785 00:34:12,469 --> 00:34:13,940 But you can have four people in a two player game. 786 00:34:13,940 --> 00:34:15,731 More people than that it's hard to schedule 787 00:34:15,731 --> 00:34:17,370 and you go kind of slowly. 788 00:34:17,370 --> 00:34:21,570 But four people making a two player game [INAUDIBLE] 789 00:34:21,570 --> 00:34:25,520 PROFESSOR: Yeah, or try different-- simultaneous 790 00:34:25,520 --> 00:34:30,560 prototyping and riff on each other's ideas. 791 00:34:30,560 --> 00:34:34,880 Things that I see that fit the requirements-- 792 00:34:34,880 --> 00:34:37,331 discarding, path building. 793 00:34:37,331 --> 00:34:39,650 Building, I think we go into more specific stuff 794 00:34:39,650 --> 00:34:42,399 later, so I'm going to look at that. 795 00:34:42,399 --> 00:34:43,699 AUDIENCE: Hidden goals. 796 00:34:43,699 --> 00:34:45,050 PROFESSOR: Hidden goals. 797 00:34:45,050 --> 00:34:47,530 AUDIENCE: Manipulating time? 798 00:34:47,530 --> 00:34:49,170 PROFESSOR: Manipulating time. 799 00:34:49,170 --> 00:34:52,835 Manipulating time I think is probably 800 00:34:52,835 --> 00:34:54,710 more like combination of different mechanics. 801 00:34:54,710 --> 00:34:56,960 AUDIENCE: Yeah, more of a theme than it is a mechanic. 802 00:34:56,960 --> 00:34:58,800 PROFESSOR: Yeah. 803 00:34:58,800 --> 00:35:02,900 Theft I guess could be a mechanic-- 804 00:35:02,900 --> 00:35:05,680 picking something that somebody else doesn't want you to take. 805 00:35:05,680 --> 00:35:06,430 AUDIENCE: Decline? 806 00:35:09,525 --> 00:35:11,720 Like growth and decline, those two. 807 00:35:11,720 --> 00:35:13,858 PROFESSOR: Growth and decline. 808 00:35:13,858 --> 00:35:17,370 AUDIENCE: Is there [INAUDIBLE] 809 00:35:17,370 --> 00:35:19,930 PROFESSOR: So these two, right? 810 00:35:19,930 --> 00:35:22,090 I think these two combined-- yeah, definitely 811 00:35:22,090 --> 00:35:26,380 something that-- actually, I think even separately is fine. 812 00:35:26,380 --> 00:35:31,750 Some sort of mechanic about slowly just rolling downhill, 813 00:35:31,750 --> 00:35:32,260 right? 814 00:35:32,260 --> 00:35:35,190 You could make a game just about that. 815 00:35:35,190 --> 00:35:38,114 Let's see. 816 00:35:38,114 --> 00:35:40,030 There's a lot of stuff here now that I realize 817 00:35:40,030 --> 00:35:41,410 how many ideas got thrown out. 818 00:35:41,410 --> 00:35:42,940 There's a lot of stuff here that does fit. 819 00:35:42,940 --> 00:35:44,564 So everything that I'm identifying here 820 00:35:44,564 --> 00:35:46,850 doesn't mean that these are the only things that fit. 821 00:35:46,850 --> 00:35:49,417 But just trying to give you some information about-- 822 00:35:49,417 --> 00:35:51,000 like [? voting ?] I think can be taken 823 00:35:51,000 --> 00:35:52,430 in a million different ways. 824 00:35:52,430 --> 00:35:56,514 And that's exactly-- it's all [? voting. ?] But how you do 825 00:35:56,514 --> 00:35:58,930 different kinds of [? voting ?] can be explored in so many 826 00:35:58,930 --> 00:36:01,220 different ways in a game. 827 00:36:01,220 --> 00:36:02,297 AUDIENCE: Auctions? 828 00:36:02,297 --> 00:36:03,130 PROFESSOR: Auctions? 829 00:36:03,130 --> 00:36:03,630 Yes. 830 00:36:08,000 --> 00:36:11,170 Frisbee, I actually think it's a great-- 831 00:36:11,170 --> 00:36:13,350 it's a [INAUDIBLE] like you can only do things 832 00:36:13,350 --> 00:36:14,840 with this one thing, right? 833 00:36:14,840 --> 00:36:16,910 And I think [? Tron ?] only scratched the surface 834 00:36:16,910 --> 00:36:17,993 about what that could be-- 835 00:36:17,993 --> 00:36:22,070 although probably too dangerous but-- 836 00:36:22,070 --> 00:36:27,710 Terrain in general, all of these I think fit-- 837 00:36:27,710 --> 00:36:30,710 AUDIENCE: Especially if you were thinking of tiles. 838 00:36:30,710 --> 00:36:33,110 AUDIENCE: Or little armies shooting each other. 839 00:36:35,960 --> 00:36:38,272 AUDIENCE: Multiple roles is pretty close to it. 840 00:36:38,272 --> 00:36:39,730 It does need a little bit more what 841 00:36:39,730 --> 00:36:41,610 the roles are actually doing. 842 00:36:41,610 --> 00:36:44,572 AUDIENCE: Whether you choose from a collection of roles. 843 00:36:44,572 --> 00:36:47,661 AUDIENCE: Or having multiple roles. 844 00:36:47,661 --> 00:36:49,660 PROFESSOR: Having multiple roles simultaneously. 845 00:36:49,660 --> 00:36:51,210 I think you want to probably identify 846 00:36:51,210 --> 00:36:53,501 something a little more specific off the multiple roles 847 00:36:53,501 --> 00:36:54,470 basic idea. 848 00:36:54,470 --> 00:36:57,000 But you can do that in your team. 849 00:36:57,000 --> 00:36:58,635 Just scrolling down a little bit more. 850 00:37:01,170 --> 00:37:03,090 Racing is more like a whole genre. 851 00:37:03,090 --> 00:37:05,400 So maybe identifying something inside racing. 852 00:37:10,290 --> 00:37:15,900 A mechanic will be things like boosting, for instance, is 853 00:37:15,900 --> 00:37:18,870 a mechanic. 854 00:37:18,870 --> 00:37:23,790 I'm going to say, not Nazis, not pirates, not robots. 855 00:37:23,790 --> 00:37:25,885 These are things that show up in games and often 856 00:37:25,885 --> 00:37:28,260 the more often they show up in games the less interesting 857 00:37:28,260 --> 00:37:29,575 the game often gets. 858 00:37:29,575 --> 00:37:31,788 AUDIENCE: Resource management? 859 00:37:31,788 --> 00:37:34,159 AUDIENCE: [INAUDIBLE] 860 00:37:34,159 --> 00:37:35,700 PROFESSOR: Yeah, resource management, 861 00:37:35,700 --> 00:37:40,740 again, is kind of a category of mechanics. 862 00:37:40,740 --> 00:37:43,110 I think you want to identify a specific kind of resource 863 00:37:43,110 --> 00:37:48,037 management, whether it's like supply and demand-- 864 00:37:48,037 --> 00:37:49,620 I think there's already tons of things 865 00:37:49,620 --> 00:37:51,703 that you can do with just plain supply and demand. 866 00:37:54,780 --> 00:37:56,850 Trading also fits in resource management, right? 867 00:37:56,850 --> 00:37:59,100 But trading is more specific than resource management, 868 00:37:59,100 --> 00:37:59,790 I feel. 869 00:38:02,689 --> 00:38:04,230 So inside resource management there's 870 00:38:04,230 --> 00:38:05,854 a pile of different ideas, and you want 871 00:38:05,854 --> 00:38:08,920 to focus on probably just one. 872 00:38:08,920 --> 00:38:13,140 I want to be a little bit more specific on what 873 00:38:13,140 --> 00:38:15,040 I mean by that. 874 00:38:15,040 --> 00:38:18,830 I don't mean that your game should just have one idea. 875 00:38:18,830 --> 00:38:22,860 It means I want you to identify a game mechanic that 876 00:38:22,860 --> 00:38:26,070 can be played by different people in different ways 877 00:38:26,070 --> 00:38:28,530 through the course of the game. 878 00:38:28,530 --> 00:38:32,230 So there's a lot of different ways you can execute a trade. 879 00:38:32,230 --> 00:38:33,980 Then that's why I think that's a good fit. 880 00:38:36,940 --> 00:38:38,997 But the end result is still exchanging something 881 00:38:38,997 --> 00:38:40,080 with somebody else, right? 882 00:38:40,080 --> 00:38:41,871 So you can see that you're comparing apples 883 00:38:41,871 --> 00:38:43,568 to apples here. 884 00:38:43,568 --> 00:38:44,420 AUDIENCE: Guessing? 885 00:38:44,420 --> 00:38:45,253 PROFESSOR: Guessing? 886 00:38:47,810 --> 00:38:48,310 Yeah. 887 00:38:51,740 --> 00:38:52,687 Yeah, there we go. 888 00:38:58,760 --> 00:39:03,440 All the different ways you can set up-- like intuit ideas. 889 00:39:03,440 --> 00:39:05,510 That's one that needs someone to do 890 00:39:05,510 --> 00:39:07,810 a really deep dive in because if you just 891 00:39:07,810 --> 00:39:10,220 do a shallow guessing game, it's a shallow guessing game 892 00:39:10,220 --> 00:39:11,300 and it's not interesting. 893 00:39:11,300 --> 00:39:14,290 But if you really think hard about how do I-- 894 00:39:14,290 --> 00:39:18,580 all the different ways I can make guessing interesting-- 895 00:39:18,580 --> 00:39:23,330 Deck building is a good mechanic but really, really hard 896 00:39:23,330 --> 00:39:25,962 to do for any kind of assignment in this class, 897 00:39:25,962 --> 00:39:27,170 even in your last assignment. 898 00:39:27,170 --> 00:39:28,669 The reason for that is deck building 899 00:39:28,669 --> 00:39:30,020 implies lots and lots of cards. 900 00:39:30,020 --> 00:39:32,040 Lots and lots of cards makes it hard to iterate because you're 901 00:39:32,040 --> 00:39:34,532 generating a ton of things just to make a single prototype. 902 00:39:34,532 --> 00:39:35,990 You want to make a second prototype 903 00:39:35,990 --> 00:39:38,660 you're going to generate a new batch of cards-- 904 00:39:38,660 --> 00:39:39,710 time consuming. 905 00:39:39,710 --> 00:39:42,980 You're going to have blisters on your hands cutting things out. 906 00:39:42,980 --> 00:39:44,670 That's my warning about deck building. 907 00:39:44,670 --> 00:39:45,801 AUDIENCE: [INAUDIBLE] 908 00:39:45,801 --> 00:39:46,960 AUDIENCE: That game had deck building. 909 00:39:46,960 --> 00:39:49,210 PROFESSOR: That game was a kind of very, very narrow-- 910 00:39:52,570 --> 00:39:55,530 fairly elegant implementation of a deck building game. 911 00:39:55,530 --> 00:39:56,140 Yeah? 912 00:39:56,140 --> 00:39:57,764 AUDIENCE: A variation could be handled, 913 00:39:57,764 --> 00:40:01,560 but you only have seven cards that you can have 914 00:40:01,560 --> 00:40:06,827 at any one point [INAUDIBLE] 915 00:40:06,827 --> 00:40:08,660 PROFESSOR: Yeah-- things like deck building, 916 00:40:08,660 --> 00:40:10,850 card drafting, and everything-- anything that 917 00:40:10,850 --> 00:40:13,415 comes from the collectible card gaming world, 918 00:40:13,415 --> 00:40:15,790 you have to be very cautious of because of the difficulty 919 00:40:15,790 --> 00:40:16,880 it is to prototype something like that 920 00:40:16,880 --> 00:40:18,296 because it generates so much stuff 921 00:40:18,296 --> 00:40:21,301 each time you want to do a revision. 922 00:40:21,301 --> 00:40:23,300 Which is not to say it doesn't fit the criteria. 923 00:40:23,300 --> 00:40:25,545 It's just difficult to execute. 924 00:40:25,545 --> 00:40:27,420 Resource management definitely came up twice. 925 00:40:30,250 --> 00:40:32,030 Instead of MOBA you might want to think 926 00:40:32,030 --> 00:40:35,105 of something like [? lean ?] pushing, or tower-- 927 00:40:38,010 --> 00:40:42,127 not tower in the sense of genre but defending a tower. 928 00:40:42,127 --> 00:40:43,380 AUDIENCE: What are MOBAs? 929 00:40:43,380 --> 00:40:47,675 PROFESSOR: MOBAs are games like League of Legends, Dota 2. 930 00:40:47,675 --> 00:40:50,029 It's a genre title for multi-- 931 00:40:50,029 --> 00:40:51,820 AUDIENCE: Multi-player online battle arena. 932 00:40:51,820 --> 00:40:52,840 PROFESSOR: --Player online. 933 00:40:52,840 --> 00:40:53,339 Yeah. 934 00:40:56,040 --> 00:40:59,290 It's a team based game, usually five a side. 935 00:40:59,290 --> 00:41:00,980 But these are all genre conventions. 936 00:41:00,980 --> 00:41:02,438 There's nothing that requires that. 937 00:41:06,760 --> 00:41:09,370 Bankruptcy is something that shows up in a lot of games 938 00:41:09,370 --> 00:41:10,990 but usually as a lose condition. 939 00:41:10,990 --> 00:41:13,281 It would be really interesting to think of all the ways 940 00:41:13,281 --> 00:41:15,280 that you can go bankrupt in an interesting way 941 00:41:15,280 --> 00:41:18,270 because reality is that actually there's a lot of them. 942 00:41:18,270 --> 00:41:22,580 In reality you can go bankrupt to your advantage. 943 00:41:22,580 --> 00:41:24,100 Permanent changes to the game. 944 00:41:24,100 --> 00:41:27,150 Difficult prototype again. 945 00:41:27,150 --> 00:41:30,215 But it's still possible. 946 00:41:30,215 --> 00:41:31,840 You're going to generate a lot of games 947 00:41:31,840 --> 00:41:33,100 that you're going to hand out to people. 948 00:41:33,100 --> 00:41:35,266 And the difficulty about it is that you don't really 949 00:41:35,266 --> 00:41:39,700 see the feedback until someone's played the game multiple times. 950 00:41:39,700 --> 00:41:42,897 So good idea, difficult to prototype. 951 00:41:45,520 --> 00:41:47,630 Again a lot of stuff here is great. 952 00:41:47,630 --> 00:41:51,080 I'm just looking for things I can comment on. 953 00:41:51,080 --> 00:41:54,160 Torpedoes is kind of really interesting actually. 954 00:41:54,160 --> 00:41:56,620 I know it's a noun rather than a mechanic. 955 00:41:56,620 --> 00:41:59,350 But there are things that torpedoes 956 00:41:59,350 --> 00:42:06,290 do that are not things that projectiles do in many games. 957 00:42:06,290 --> 00:42:07,540 They're stealthy things. 958 00:42:07,540 --> 00:42:10,850 They are launched from things that are already hidden, 959 00:42:10,850 --> 00:42:14,815 but they give away where they were shot from. 960 00:42:14,815 --> 00:42:17,870 All the countermeasures that are involved in torpedoes. 961 00:42:22,364 --> 00:42:24,030 Everything that has to do with something 962 00:42:24,030 --> 00:42:28,380 like code breaking, hidden messages, language barrier. 963 00:42:28,380 --> 00:42:31,912 I feel that exchanging messages in a way 964 00:42:31,912 --> 00:42:33,870 that you're hiding the message at the same time 965 00:42:33,870 --> 00:42:37,320 might actually be something that one team could actually just 966 00:42:37,320 --> 00:42:39,594 take on for this assignment. 967 00:42:39,594 --> 00:42:44,010 AUDIENCE: [INAUDIBLE] 968 00:42:44,010 --> 00:42:47,940 PROFESSOR: Yeah, try to identify something they can go deep in-- 969 00:42:47,940 --> 00:42:49,620 that you can do a lot of different 970 00:42:49,620 --> 00:42:53,880 takes within the same game on just that one mechanic. 971 00:42:53,880 --> 00:42:59,250 Same thing that has to do with any kind of clothing, 972 00:42:59,250 --> 00:43:04,500 changing avatar customization, and everything like that. 973 00:43:04,500 --> 00:43:06,450 That one's a bit tricky because usually 974 00:43:06,450 --> 00:43:10,840 that's in service of a larger game where 975 00:43:10,840 --> 00:43:14,404 the avatar customization has some varying level of utility. 976 00:43:17,190 --> 00:43:20,580 If you're going to do something like changing your clothes, 977 00:43:20,580 --> 00:43:22,560 the point is to change your clothes. 978 00:43:22,560 --> 00:43:27,390 The point isn't in service of some other game. 979 00:43:27,390 --> 00:43:31,020 In that game I think the point is in fact 980 00:43:31,020 --> 00:43:31,982 to change your clothes. 981 00:43:31,982 --> 00:43:33,690 And in fact [INAUDIBLE] changing clothes. 982 00:43:33,690 --> 00:43:35,814 If you haven't seen the game that I'm talking about 983 00:43:35,814 --> 00:43:37,350 it's called Dress for the Show. 984 00:43:37,350 --> 00:43:39,355 It was one of the games from last year. 985 00:43:43,530 --> 00:43:48,390 These could be difficult to prototype 986 00:43:48,390 --> 00:43:50,550 because of the cleanup process. 987 00:43:50,550 --> 00:43:54,000 You might want to-- 988 00:43:54,000 --> 00:43:58,280 yeah, it's difficult to play in class too so keep that in mind. 989 00:44:03,440 --> 00:44:06,040 This one's kind of hilarious. 990 00:44:10,210 --> 00:44:12,440 Anything that has to do with drinking, please 991 00:44:12,440 --> 00:44:15,230 don't make a drinking game in this class. 992 00:44:15,230 --> 00:44:17,430 I can't officially test it in class. 993 00:44:17,430 --> 00:44:20,300 And that would be-- 994 00:44:20,300 --> 00:44:24,730 I'd have to answer to the committee on curriculum. 995 00:44:24,730 --> 00:44:26,058 And I don't want to do that. 996 00:44:26,058 --> 00:44:27,516 AUDIENCE: They are good expressions 997 00:44:27,516 --> 00:44:29,021 of the guessing aspect of it though. 998 00:44:29,021 --> 00:44:29,880 PROFESSOR: What drinking games? 999 00:44:29,880 --> 00:44:31,213 AUDIENCE: No, the finding games. 1000 00:44:31,213 --> 00:44:33,407 PROFESSOR: Oh, the finding games. 1001 00:44:33,407 --> 00:44:34,990 AUDIENCE: And the drinking game, but-- 1002 00:44:37,570 --> 00:44:41,380 PROFESSOR: OK, so hopefully that gives you some idea. 1003 00:44:41,380 --> 00:44:45,125 Of all the ideas that have come out, some of these ideas 1004 00:44:45,125 --> 00:44:48,770 fit what we're looking for. 1005 00:44:48,770 --> 00:44:52,190 I'd say, if anybody wants to in class-- 1006 00:44:52,190 --> 00:44:54,950 hey, I really want blah. 1007 00:44:54,950 --> 00:44:56,000 Just go for it. 1008 00:44:56,000 --> 00:44:58,040 I'm just going to copy and paste this 1009 00:44:58,040 --> 00:45:02,870 into a file that's visible only to students in this class 1010 00:45:02,870 --> 00:45:06,220 and upload it on our [INAUDIBLE] site. 1011 00:45:06,220 --> 00:45:08,150 So, they'll either be in the announcements 1012 00:45:08,150 --> 00:45:10,130 or in the handouts section so that you 1013 00:45:10,130 --> 00:45:13,130 can refer back to this. 1014 00:45:13,130 --> 00:45:17,290 The class email list is-- 1015 00:45:17,290 --> 00:45:19,370 it should be game-design. 1016 00:45:19,370 --> 00:45:21,340 But I haven't updated the list yet, I think. 1017 00:45:21,340 --> 00:45:26,230 So let me just check this. 1018 00:45:26,230 --> 00:45:29,990 [? Moira? ?] Yeah. 1019 00:45:29,990 --> 00:45:33,500 It's just game design. 1020 00:45:33,500 --> 00:45:36,390 I suspect it has last year's students on it, 1021 00:45:36,390 --> 00:45:38,950 which means it's not useful. 1022 00:45:38,950 --> 00:45:39,450 Yes. 1023 00:45:39,450 --> 00:45:41,060 It has last year's. 1024 00:45:41,060 --> 00:45:49,457 [? S-P-14-C-M-S-6-0-8. ?] That's our list. 1025 00:45:54,330 --> 00:45:56,710 OK, I'll have to fix that somehow. 1026 00:45:56,710 --> 00:45:59,640 I am going to add S-P-- 1027 00:45:59,640 --> 00:46:02,600 I'm going to figure out exactly what the name of our email 1028 00:46:02,600 --> 00:46:03,100 list. 1029 00:46:03,100 --> 00:46:04,340 And then I'll put that definitely 1030 00:46:04,340 --> 00:46:05,423 on the announcements page. 1031 00:46:05,423 --> 00:46:09,730 So you can all discuss online as well. 1032 00:46:09,730 --> 00:46:12,577 Otherwise, that's class so if anyone 1033 00:46:12,577 --> 00:46:13,660 has anything to yell out-- 1034 00:46:17,356 --> 00:46:19,750 AUDIENCE: Show up Wednesday with your team or pitch 1035 00:46:19,750 --> 00:46:21,745 on Wednesday? 1036 00:46:21,745 --> 00:46:23,510 PROFESSOR: On Wednesday you should 1037 00:46:23,510 --> 00:46:29,930 come in knowing what mechanic or mechanics 1038 00:46:29,930 --> 00:46:31,500 you feel like working on. 1039 00:46:31,500 --> 00:46:33,682 If you have your team, even better. 1040 00:46:33,682 --> 00:46:35,390 If you don't have your team by Wednesday, 1041 00:46:35,390 --> 00:46:37,340 it's a very short amount of time, so I think it's OK. 1042 00:46:37,340 --> 00:46:39,780 But you should have your team by the end of Wednesday. 1043 00:46:39,780 --> 00:46:41,330 OK?