1 00:00:05,354 --> 00:00:06,770 PHILIP TAN: My name is Philip Tan. 2 00:00:06,770 --> 00:00:09,490 I'm a research scientist here at the MIT Game Lab, 3 00:00:09,490 --> 00:00:11,960 and I've been teaching various game courses here 4 00:00:11,960 --> 00:00:13,230 at MIT for about 10 years. 5 00:00:16,730 --> 00:00:20,450 Every night I play StarCraft for a couple of games, 6 00:00:20,450 --> 00:00:23,310 just to help me calm down and get to sleep. 7 00:00:23,310 --> 00:00:26,470 So that's kind of my regular ritual. 8 00:00:26,470 --> 00:00:28,000 Otherwise, lately, I've picked up 9 00:00:28,000 --> 00:00:30,840 this game called Desert Golfing, which is just 10 00:00:30,840 --> 00:00:34,160 kind of endless golfing on the iPhone, 11 00:00:34,160 --> 00:00:37,120 which is strangely soothing, yet maddening at the same time. 12 00:00:40,424 --> 00:00:42,840 Right now I'm actually working with Blizzard Entertainment 13 00:00:42,840 --> 00:00:48,760 to try to create different ways for players-- for people who 14 00:00:48,760 --> 00:00:51,670 are interested in StarCraft-- to spectate a game being played 15 00:00:51,670 --> 00:00:53,500 by professionals. 16 00:00:53,500 --> 00:00:56,090 So we're about fixing. 17 00:00:59,711 --> 00:01:01,960 I'm really looking forward to what the students end up 18 00:01:01,960 --> 00:01:03,900 making. 19 00:01:03,900 --> 00:01:07,630 They usually impress me with some sort 20 00:01:07,630 --> 00:01:12,400 of far-out-of-left-field approach to the problems that 21 00:01:12,400 --> 00:01:13,590 we put forward to them. 22 00:01:13,590 --> 00:01:15,809 And this year we are ramping up the design challenge, 23 00:01:15,809 --> 00:01:17,850 so I'm interested to see where they go with that. 24 00:01:21,170 --> 00:01:23,660 Outside of this class, I'm pretty much focused 25 00:01:23,660 --> 00:01:27,000 mostly on my four-year-old kid and relearning 26 00:01:27,000 --> 00:01:29,540 what fun is, actually, through her eyes. 27 00:01:33,350 --> 00:01:37,030 I'd like to just see a lot more different kinds of games 28 00:01:37,030 --> 00:01:39,610 about a whole bunch of different things. 29 00:01:39,610 --> 00:01:45,130 Right now I feel we're right at the cusp off 30 00:01:45,130 --> 00:01:48,360 like a Cambrian explosion of different ideas. 31 00:01:48,360 --> 00:01:49,750 Tools are out there. 32 00:01:49,750 --> 00:01:52,150 The knowledge is getting out there-- with this idea 33 00:01:52,150 --> 00:01:53,840 that anyone can make a game. 34 00:01:53,840 --> 00:01:56,250 But I feel that there are still a lot 35 00:01:56,250 --> 00:02:00,840 of social and systemic barriers to prevent people from getting 36 00:02:00,840 --> 00:02:04,850 every idea into distribution. 37 00:02:04,850 --> 00:02:07,630 So we're still constrained to a small set 38 00:02:07,630 --> 00:02:10,900 of genres-- familiar genres. 39 00:02:10,900 --> 00:02:12,440 We see a lot of those games. 40 00:02:12,440 --> 00:02:14,802 I'd like to get a greater variety out there.