1 00:00:05,289 --> 00:00:06,830 LENNIE MARTINEZ: I'm Lennie Martinez. 2 00:00:06,830 --> 00:00:09,535 I'm a sophomore in AeroAstro, actually. 3 00:00:09,535 --> 00:00:12,620 I'm part of the Saving Gora Gora group. 4 00:00:12,620 --> 00:00:15,290 Our game is called Saving Gora Gora. 5 00:00:15,290 --> 00:00:19,120 It's a game about-- well it has to do with tropical cholera. 6 00:00:19,120 --> 00:00:21,930 And our goal was to teach children 7 00:00:21,930 --> 00:00:25,850 how to prevent cholera, because our target audience were 8 00:00:25,850 --> 00:00:30,380 Gonian children ages 8 to 13, approximately. 9 00:00:30,380 --> 00:00:33,960 And pretty much our main goal was just 10 00:00:33,960 --> 00:00:35,940 to educate them in a fun way that wouldn't 11 00:00:35,940 --> 00:00:37,231 seem like we're educating them. 12 00:00:41,261 --> 00:00:41,760 Oh, OK. 13 00:00:41,760 --> 00:00:43,670 So our design brief was pretty general. 14 00:00:43,670 --> 00:00:48,580 It said, look at the cholera tool kit that's online, 15 00:00:48,580 --> 00:00:52,580 that you find online, and try to create a game 16 00:00:52,580 --> 00:00:55,580 to teach kids about cholera. 17 00:00:55,580 --> 00:00:57,220 So they gave us our target audience, 18 00:00:57,220 --> 00:00:59,680 which was Gonian children ages 8 to 13. 19 00:00:59,680 --> 00:01:04,170 And we we're thinking, originally-- well, it 20 00:01:04,170 --> 00:01:07,649 was an idea that we had based off Animal Crossing, where 21 00:01:07,649 --> 00:01:09,190 it's a bunch of different mini games. 22 00:01:09,190 --> 00:01:11,490 So each mini game would include a small lesson. 23 00:01:11,490 --> 00:01:13,920 And then, they would all come together 24 00:01:13,920 --> 00:01:16,190 to become one large MEDI PUZZLE. 25 00:01:16,190 --> 00:01:19,080 And in solving the MEDI PUZZLE, the players 26 00:01:19,080 --> 00:01:23,390 would learn how to, I guess, prevent cholera or counter 27 00:01:23,390 --> 00:01:27,275 cholera, and that was what led most of our design process. 28 00:01:31,630 --> 00:01:37,152 The visual style came about- well, we had a very-- well, 29 00:01:37,152 --> 00:01:38,610 we had an original visual silo that 30 00:01:38,610 --> 00:01:41,193 was very different from what you guys saw in the presentation. 31 00:01:43,392 --> 00:01:47,940 We had to research-- we had done research on children, 32 00:01:47,940 --> 00:01:52,070 but we had to take a look back and redo everything 33 00:01:52,070 --> 00:01:56,070 because it wasn't as-- once we compared it, 34 00:01:56,070 --> 00:01:58,500 once we had a finished build, we compared it 35 00:01:58,500 --> 00:02:02,941 to-- we had to do research on what cartoons would better 36 00:02:02,941 --> 00:02:03,440 look like. 37 00:02:03,440 --> 00:02:07,934 And we found that it was very different and very clashing. 38 00:02:07,934 --> 00:02:10,100 So we did some research some more on Gonian culture, 39 00:02:10,100 --> 00:02:12,730 and we tried to find, make it fit better. 40 00:02:12,730 --> 00:02:16,440 And so we went for more artsy, woodsy, 41 00:02:16,440 --> 00:02:18,940 cartoonish little people, very little kid, 42 00:02:18,940 --> 00:02:22,460 but it's still not too childish for other people. 43 00:02:25,909 --> 00:02:27,950 I originally, really, was interested in the class 44 00:02:27,950 --> 00:02:31,140 because one of the textbooks was Design of Everyday Things. 45 00:02:31,140 --> 00:02:32,860 It's a book I find really interesting. 46 00:02:32,860 --> 00:02:34,770 I've been trying to read it, but it's 47 00:02:34,770 --> 00:02:38,292 hard with the curriculum, the overall MIT curriculum. 48 00:02:38,292 --> 00:02:40,000 So, I really came into the class thinking 49 00:02:40,000 --> 00:02:42,740 that I really wanted to work on the design aspect of things. 50 00:02:42,740 --> 00:02:45,220 But as we started working on projects, 51 00:02:45,220 --> 00:02:48,882 the match win side became a bit more interesting, a bit more, 52 00:02:48,882 --> 00:02:51,090 something I started working a bit more because it was 53 00:02:51,090 --> 00:02:53,930 more accessible for me with my not so 54 00:02:53,930 --> 00:02:56,830 robust knowledge of coding. 55 00:02:56,830 --> 00:02:58,790 But then, later on for this project particular, 56 00:02:58,790 --> 00:03:00,119 I took the role of the writer. 57 00:03:00,119 --> 00:03:02,244 So I was in charge of writing most of the dialogue, 58 00:03:02,244 --> 00:03:03,220 and that was also very interesting. 59 00:03:03,220 --> 00:03:05,050 So I feel like I gained a lot more skills 60 00:03:05,050 --> 00:03:06,308 than I thought I would have. 61 00:03:10,530 --> 00:03:12,750 I think a really big part of the process 62 00:03:12,750 --> 00:03:14,850 is to start writing really early. 63 00:03:14,850 --> 00:03:16,940 The writing, we left it off a bit 64 00:03:16,940 --> 00:03:18,492 until we had the general mini games 65 00:03:18,492 --> 00:03:20,700 and used the writing to tie everything back together. 66 00:03:20,700 --> 00:03:23,464 But I think it would have been a much more smoother process 67 00:03:23,464 --> 00:03:24,880 or a much more interesting process 68 00:03:24,880 --> 00:03:27,129 if we had started the writing, had we used the writing 69 00:03:27,129 --> 00:03:29,260 to lead the design process. 70 00:03:29,260 --> 00:03:31,565 But it wasn't, I mean, it would have 71 00:03:31,565 --> 00:03:32,940 been better had we started early, 72 00:03:32,940 --> 00:03:35,400 but it wasn't too bad or too much of a difference 73 00:03:35,400 --> 00:03:38,440 between the work we have now and the work we had before. 74 00:03:38,440 --> 00:03:41,740 But aside from that, I think it's really important 75 00:03:41,740 --> 00:03:45,550 to start and meet early and sort of come 76 00:03:45,550 --> 00:03:47,890 to a consensus on what you want to do. 77 00:03:47,890 --> 00:03:50,470 We had a lot of mini-- the reason we-- 78 00:03:50,470 --> 00:03:53,070 we had a lot more mini games to begin with than when we ended, 79 00:03:53,070 --> 00:03:56,790 and it was good that we met early and decided what to cut 80 00:03:56,790 --> 00:03:58,390 and what to include. 81 00:03:58,390 --> 00:04:02,620 And that helped us work towards one common path. 82 00:04:07,100 --> 00:04:10,760 Working with the client was very interesting. 83 00:04:10,760 --> 00:04:15,640 We met him two, three, four, or five maybe, almost five times, 84 00:04:15,640 --> 00:04:16,800 I think it was. 85 00:04:16,800 --> 00:04:18,949 We've met him a lot and interacting 86 00:04:18,949 --> 00:04:19,990 with him was interesting. 87 00:04:19,990 --> 00:04:21,880 The first time we met him was where 88 00:04:21,880 --> 00:04:26,410 he did a lot of demonstrations was, sort of, I guess, 89 00:04:26,410 --> 00:04:29,570 showed us more what we were supposed to be aiming for, 90 00:04:29,570 --> 00:04:31,330 because it was a very social interaction, 91 00:04:31,330 --> 00:04:32,882 very deep interaction. 92 00:04:32,882 --> 00:04:35,340 And that I think the goal of our games is to be a bit more, 93 00:04:35,340 --> 00:04:37,100 is to be really deep while also appearing 94 00:04:37,100 --> 00:04:39,750 to be very just playful. 95 00:04:39,750 --> 00:04:46,119 And he also helped us when we were going on our art reworks, 96 00:04:46,119 --> 00:04:48,660 that he was suggesting, like, maybe you should look at these. 97 00:04:48,660 --> 00:04:50,070 You should look more at towards this type 98 00:04:50,070 --> 00:04:52,570 of the culture, this part of the culture or this part. 99 00:04:52,570 --> 00:04:53,750 And that was very nice. 100 00:04:53,750 --> 00:04:55,415 That's the sort of interacting. 101 00:04:59,420 --> 00:05:01,940 The class has been actually really fun. 102 00:05:01,940 --> 00:05:03,740 It's a lot of work. 103 00:05:03,740 --> 00:05:05,210 But it's a lot of interesting work, 104 00:05:05,210 --> 00:05:06,960 because once you see the game-- I actually 105 00:05:06,960 --> 00:05:09,600 hadn't seen the final builds we had until today, 106 00:05:09,600 --> 00:05:13,310 and it was like, this actually is really-- 107 00:05:13,310 --> 00:05:16,060 I had written the dialogue separately, so I was just 108 00:05:16,060 --> 00:05:17,790 looking at the art assets. 109 00:05:17,790 --> 00:05:20,080 And it was very nice to see everything come together 110 00:05:20,080 --> 00:05:24,970 in one nice build of, here's the game you helped make.