1 00:00:00,090 --> 00:00:02,500 The following content is provided under a Creative 2 00:00:02,500 --> 00:00:04,019 Commons license. 3 00:00:04,019 --> 00:00:06,360 Your support will help MIT OpenCourseWare 4 00:00:06,360 --> 00:00:10,730 continue to offer high quality educational resources for free. 5 00:00:10,730 --> 00:00:13,340 To make a donation or view additional materials 6 00:00:13,340 --> 00:00:17,236 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,236 --> 00:00:17,861 at ocw.mit.edu. 8 00:00:22,200 --> 00:00:23,802 PROFESSOR: OK, most everyone's here. 9 00:00:23,802 --> 00:00:25,760 We're still going to take a few minutes to wait 10 00:00:25,760 --> 00:00:28,780 for the last few people show up. 11 00:00:28,780 --> 00:00:30,570 I don't have a ton of announcements, 12 00:00:30,570 --> 00:00:34,264 but if you looked at the syllabus, 13 00:00:34,264 --> 00:00:36,680 you might notice is there are a couple days where we have, 14 00:00:36,680 --> 00:00:41,140 I think we've got TBD as the topic, like to be determined. 15 00:00:41,140 --> 00:00:44,530 What I'd like to do is just take a quick poll from y'all. 16 00:00:44,530 --> 00:00:46,890 Is there anything that you are interested in learning 17 00:00:46,890 --> 00:00:48,720 about in the creation of video games 18 00:00:48,720 --> 00:00:52,322 that you either we haven't talked about in class yet, 19 00:00:52,322 --> 00:00:53,780 maybe we've talked about it but not 20 00:00:53,780 --> 00:00:55,800 fully, you've looked at the syllabus 21 00:00:55,800 --> 00:00:59,432 and it's not there on the syllabus. 22 00:00:59,432 --> 00:01:00,890 Or it's something that you think is 23 00:01:00,890 --> 00:01:02,760 going to be directly useful for the games 24 00:01:02,760 --> 00:01:04,969 and you're working on right now. 25 00:01:04,969 --> 00:01:06,260 So just putting that out there. 26 00:01:06,260 --> 00:01:09,600 If there's any topics you might want to talk about, 27 00:01:09,600 --> 00:01:12,260 learn about, let me know. 28 00:01:15,010 --> 00:01:15,520 Yes? 29 00:01:15,520 --> 00:01:18,472 AUDIENCE: You really, like, in other classes 30 00:01:18,472 --> 00:01:21,916 you didn't say, really, in the last class or the last two 31 00:01:21,916 --> 00:01:24,376 classes, say really, like, what people actually 32 00:01:24,376 --> 00:01:26,360 do in the industry. 33 00:01:26,360 --> 00:01:27,710 PROFESSOR: OK, so yes. 34 00:01:27,710 --> 00:01:29,376 Cool, so what people do in the industry. 35 00:01:33,890 --> 00:01:34,390 Cool. 36 00:01:34,390 --> 00:01:35,300 You are in luck. 37 00:01:35,300 --> 00:01:40,620 On December 1st and 3rd. 38 00:01:40,620 --> 00:01:43,140 On the first, we're having a business in games panel. 39 00:01:43,140 --> 00:01:45,730 So two independent developers in the area 40 00:01:45,730 --> 00:01:48,040 are going to come by and talk about how they started 41 00:01:48,040 --> 00:01:49,790 their companies, what do they do, 42 00:01:49,790 --> 00:01:51,770 what's their daily life, things like that. 43 00:01:51,770 --> 00:01:53,670 And then another one following that 44 00:01:53,670 --> 00:01:59,260 is the community manager for Fire Hose Games, Sean Baptiste, 45 00:01:59,260 --> 00:02:02,984 is going to talk to us about how do they get their games out 46 00:02:02,984 --> 00:02:05,400 in the world, and how they get people to play their games. 47 00:02:05,400 --> 00:02:08,250 And how do they engage their fan base. 48 00:02:08,250 --> 00:02:11,130 And how do they even just create a fanbase in general. 49 00:02:11,130 --> 00:02:15,747 So that's not on the syllabus, But we will be doing that. 50 00:02:15,747 --> 00:02:16,455 Any other topics? 51 00:02:21,611 --> 00:02:22,110 OK. 52 00:02:22,110 --> 00:02:24,540 I'm going to ask this again in a couple weeks in case something 53 00:02:24,540 --> 00:02:26,081 pops up, because you probably haven't 54 00:02:26,081 --> 00:02:30,980 done a lot of technical things with your game engines yet. 55 00:02:30,980 --> 00:02:32,660 So if there's anything gaming specific 56 00:02:32,660 --> 00:02:34,480 that you might want to know about, 57 00:02:34,480 --> 00:02:37,600 either let us know through the through the video game bosses 58 00:02:37,600 --> 00:02:40,090 email address, or let us know in class. 59 00:02:40,090 --> 00:02:40,590 Yeah? 60 00:02:40,590 --> 00:02:41,496 AUDIENCE: Who will be giving these lectures? 61 00:02:41,496 --> 00:02:43,310 Like, is this open to-- can you get-- 62 00:02:43,310 --> 00:02:44,476 PROFESSOR: I can get people. 63 00:02:44,476 --> 00:02:47,410 So I can get people who are local, 64 00:02:47,410 --> 00:02:49,870 we've got connections to local industry. 65 00:02:49,870 --> 00:02:51,670 We've got connections to the people 66 00:02:51,670 --> 00:02:54,340 who make the tools, in some cases, depending on the tool. 67 00:02:54,340 --> 00:02:57,420 That's why I'm asking now, because it gives me time 68 00:02:57,420 --> 00:02:59,510 to fill new gaps. 69 00:02:59,510 --> 00:03:02,289 Also, it might be something that we can talk to. 70 00:03:02,289 --> 00:03:03,830 So if there's anything design-related 71 00:03:03,830 --> 00:03:05,980 that you think is useful for your games 72 00:03:05,980 --> 00:03:07,585 that we haven't talked about yet, 73 00:03:07,585 --> 00:03:10,500 and you don't see it on the schedule, let us know. 74 00:03:10,500 --> 00:03:12,430 If there's anything technical related, 75 00:03:12,430 --> 00:03:14,776 Drew can come up and say something. 76 00:03:14,776 --> 00:03:16,400 The other thing we can do is if there's 77 00:03:16,400 --> 00:03:18,025 anything that you want to do, or if you 78 00:03:18,025 --> 00:03:21,040 want to set up office hours in class 79 00:03:21,040 --> 00:03:23,710 to talk about a certain topic for your games, 80 00:03:23,710 --> 00:03:27,420 specifically technical issues, technical questions, that's 81 00:03:27,420 --> 00:03:28,610 what Drew's here for. 82 00:03:28,610 --> 00:03:31,250 To come and talk with your group as a whole, or just 83 00:03:31,250 --> 00:03:33,625 individual members in your group to talk about the issues 84 00:03:33,625 --> 00:03:34,360 that you have. 85 00:03:34,360 --> 00:03:36,965 So we can do that during class, during our schedule, one 86 00:03:36,965 --> 00:03:39,460 and a half to two hour work-in-class periods, 87 00:03:39,460 --> 00:03:42,200 or you can set up work office hours with him. 88 00:03:49,230 --> 00:03:51,670 Just give people couple more minutes. 89 00:03:51,670 --> 00:03:55,020 The attendance sheet is moving around. 90 00:03:55,020 --> 00:03:59,190 So is everybody sitting with their teams right now? 91 00:03:59,190 --> 00:04:02,362 It looks like-- I'm going to go across and just 92 00:04:02,362 --> 00:04:04,153 try to figure out which of these teams are. 93 00:04:04,153 --> 00:04:08,040 So it's the snap team, is everyone here? 94 00:04:08,040 --> 00:04:09,810 Two, OK. 95 00:04:09,810 --> 00:04:11,960 Which team, this is forecast-based futures 96 00:04:11,960 --> 00:04:13,760 over here, right? 97 00:04:13,760 --> 00:04:15,140 How far do you go? 98 00:04:15,140 --> 00:04:17,649 John, are you in this team, or are you in the next team? 99 00:04:17,649 --> 00:04:19,082 Cool. 100 00:04:19,082 --> 00:04:20,540 Next team over, which team are you? 101 00:04:20,540 --> 00:04:21,040 Cholera? 102 00:04:21,040 --> 00:04:22,870 No. 103 00:04:22,870 --> 00:04:24,620 You're in cholera team? 104 00:04:24,620 --> 00:04:27,790 Were you the island group? 105 00:04:27,790 --> 00:04:28,880 Animal Crossing one. 106 00:04:28,880 --> 00:04:30,210 Cool. 107 00:04:30,210 --> 00:04:32,360 And then in the front here we've got heat wave, 108 00:04:32,360 --> 00:04:34,590 and the back it's the other cholera group. 109 00:04:34,590 --> 00:04:35,710 OK. 110 00:04:35,710 --> 00:04:37,570 I did not get a chance to play your game. 111 00:04:37,570 --> 00:04:39,104 But I will eventually. 112 00:04:39,104 --> 00:04:41,270 So there's going to be a little bit of interactivity 113 00:04:41,270 --> 00:04:43,520 in the talk. 114 00:04:43,520 --> 00:04:45,165 I've given this talk before. 115 00:04:45,165 --> 00:04:47,040 I rewrote the lecture, and I haven't given it 116 00:04:47,040 --> 00:04:49,470 since I rewrote lecture, so we'll see how it goes. 117 00:04:49,470 --> 00:04:53,644 They're my backup to let me know if I forgot anything. 118 00:04:53,644 --> 00:04:55,060 There will be some reading on this 119 00:04:55,060 --> 00:04:56,309 I'm going to put into Stellar. 120 00:04:56,309 --> 00:04:58,567 So if you are interested in the topic, 121 00:04:58,567 --> 00:05:00,150 if you have more interest in the topic 122 00:05:00,150 --> 00:05:01,480 and you want to read the reading, 123 00:05:01,480 --> 00:05:03,000 I would highly recommend it, especially 124 00:05:03,000 --> 00:05:04,250 if you think you're going to be in a leadership 125 00:05:04,250 --> 00:05:07,120 position in the future, or any kind of managerial position. 126 00:05:07,120 --> 00:05:08,940 Or you're interested in just psychology, 127 00:05:08,940 --> 00:05:12,040 and how people talk to each other and work together. 128 00:05:12,040 --> 00:05:14,830 So our three main topics, this will actually 129 00:05:14,830 --> 00:05:16,804 be pretty quick on this lecture. 130 00:05:16,804 --> 00:05:18,262 We're going talk about, we're going 131 00:05:18,262 --> 00:05:20,454 to do a really quick review of Agile. 132 00:05:20,454 --> 00:05:22,120 We're going to talk about team dynamics, 133 00:05:22,120 --> 00:05:24,990 and we're going to talk about how do distributed Agile 134 00:05:24,990 --> 00:05:26,080 teams perform? 135 00:05:26,080 --> 00:05:28,000 So what are some of the best practices 136 00:05:28,000 --> 00:05:30,096 they have for performing? 137 00:05:30,096 --> 00:05:31,720 And then you're going to work in class. 138 00:05:31,720 --> 00:05:33,550 You'll have at least two hours to work in class today, 139 00:05:33,550 --> 00:05:34,550 a little more than that. 140 00:05:36,930 --> 00:05:38,970 So agile processes. 141 00:05:38,970 --> 00:05:42,680 If you forget everything in this class, 142 00:05:42,680 --> 00:05:45,810 you got into the real world and somebody asked you, 143 00:05:45,810 --> 00:05:47,340 what is agile? 144 00:05:47,340 --> 00:05:49,400 I hope you remember this part. 145 00:05:49,400 --> 00:05:51,794 Iterative development. 146 00:05:51,794 --> 00:05:53,210 Does anybody consider what they're 147 00:05:53,210 --> 00:05:57,100 doing iterative development on their projects right now? 148 00:05:57,100 --> 00:06:00,500 Are you working in short periods of time? 149 00:06:00,500 --> 00:06:04,670 So you broken up your time in the small sprints. 150 00:06:04,670 --> 00:06:07,150 You can't really read it that well on the slide. 151 00:06:07,150 --> 00:06:10,100 But are you within that short period of time designing 152 00:06:10,100 --> 00:06:12,140 what you're going to work on, planning how it's 153 00:06:12,140 --> 00:06:16,329 going to work, doing it, and then testing it evaluating, 154 00:06:16,329 --> 00:06:17,370 the test and changing it? 155 00:06:17,370 --> 00:06:19,975 Are you doing all that within one week, or two week cycle? 156 00:06:22,800 --> 00:06:26,920 Raise your hands yea-- so yes, raise your hands. 157 00:06:26,920 --> 00:06:28,900 No, raise your hands. 158 00:06:28,900 --> 00:06:31,150 It's OK if you say no. 159 00:06:31,150 --> 00:06:33,210 OK. 160 00:06:33,210 --> 00:06:35,740 If you're doing something that looks like this, then great. 161 00:06:38,460 --> 00:06:42,060 And remember, agile, and in particular, Scrum processes, 162 00:06:42,060 --> 00:06:43,560 they're based on these three pillars 163 00:06:43,560 --> 00:06:46,620 that Sarah talked about when we first brought this up. 164 00:06:46,620 --> 00:06:48,766 So the pillar of transparency. 165 00:06:48,766 --> 00:06:50,390 And what we mean by transparency there, 166 00:06:50,390 --> 00:06:53,582 we really just need a common nomenclature. 167 00:06:53,582 --> 00:06:55,040 To be honest, I don't care what you 168 00:06:55,040 --> 00:06:57,880 call the things that you use as part 169 00:06:57,880 --> 00:06:59,790 of your process in your team. 170 00:06:59,790 --> 00:07:02,090 So long as everyone within the team 171 00:07:02,090 --> 00:07:05,810 knows what it is, so long as whoever you're submitting 172 00:07:05,810 --> 00:07:09,317 those processes to also know who it is. 173 00:07:09,317 --> 00:07:11,650 So we're not acting as your product owners in the class. 174 00:07:11,650 --> 00:07:13,151 But if you had a product owner, they 175 00:07:13,151 --> 00:07:14,983 should also know what you're calling things. 176 00:07:14,983 --> 00:07:16,700 What you're calling your product backlog, 177 00:07:16,700 --> 00:07:19,500 what you're calling a task, how you're estimating 178 00:07:19,500 --> 00:07:21,070 and how you're doing your processes. 179 00:07:21,070 --> 00:07:23,239 So everyone on the team should know it, not just 180 00:07:23,239 --> 00:07:25,530 in a more traditional manner, a project manager knowing 181 00:07:25,530 --> 00:07:27,800 what all the processes are. 182 00:07:27,800 --> 00:07:29,940 There's a number of inspection that's going on. 183 00:07:29,940 --> 00:07:32,692 So through the process, you are taking a look 184 00:07:32,692 --> 00:07:34,400 at all the artifacts that you've created. 185 00:07:34,400 --> 00:07:37,530 So those backlog items, tasks lists, 186 00:07:37,530 --> 00:07:40,412 things like that that you're creating during the process. 187 00:07:40,412 --> 00:07:42,370 You're inspecting it, and in particular, you're 188 00:07:42,370 --> 00:07:43,619 inspecting it during meetings. 189 00:07:43,619 --> 00:07:46,210 So you're taking a look at what you've done in a meeting, 190 00:07:46,210 --> 00:07:47,840 and talking about it. 191 00:07:47,840 --> 00:07:50,470 So you're not just doing a process, you're doing a process 192 00:07:50,470 --> 00:07:52,469 and you're talking about it, and you're actively 193 00:07:52,469 --> 00:07:54,279 thinking about the process. 194 00:07:54,279 --> 00:07:55,320 And then you're adapting. 195 00:07:55,320 --> 00:08:01,060 So based on evidence, based on changes in needs, 196 00:08:01,060 --> 00:08:02,292 you're changing that process. 197 00:08:02,292 --> 00:08:04,500 Again, if you're doing any one of these three things, 198 00:08:04,500 --> 00:08:07,080 you're doing processes well. 199 00:08:07,080 --> 00:08:10,740 You're doing some form of agile-like process. 200 00:08:10,740 --> 00:08:14,890 That's another thing I hope you take from the class. 201 00:08:14,890 --> 00:08:17,345 The agile manifesto. 202 00:08:17,345 --> 00:08:20,525 It is a manifesto, It is an idea. 203 00:08:20,525 --> 00:08:22,900 It is something that has some political weight behind it. 204 00:08:22,900 --> 00:08:24,649 It's saying, this is the way to do things, 205 00:08:24,649 --> 00:08:26,400 this is the right way to do things. 206 00:08:26,400 --> 00:08:28,170 But it's actually more vague than that. 207 00:08:28,170 --> 00:08:32,049 It's really just saying, here are some four key things 208 00:08:32,049 --> 00:08:35,039 that we feel are more important than other four key things. 209 00:08:38,190 --> 00:08:41,460 So the first item is individuals and interactions 210 00:08:41,460 --> 00:08:43,720 over processes and tools. 211 00:08:43,720 --> 00:08:46,120 So we've been talking a lot processes and tools 212 00:08:46,120 --> 00:08:47,780 for the first part of the semester, 213 00:08:47,780 --> 00:08:50,870 now we're going to talk about individuals and interactions 214 00:08:50,870 --> 00:08:52,220 between individuals. 215 00:08:52,220 --> 00:08:54,390 So your team members. 216 00:08:54,390 --> 00:08:55,530 All right. 217 00:08:55,530 --> 00:08:57,370 What's a team? 218 00:08:57,370 --> 00:08:58,870 Anybody give me a working definition 219 00:08:58,870 --> 00:08:59,994 for what you'd call a team. 220 00:09:03,060 --> 00:09:03,896 What'd you say? 221 00:09:03,896 --> 00:09:05,270 AUDIENCE: A bunch of [INAUDIBLE]. 222 00:09:05,270 --> 00:09:06,519 PROFESSOR: A bunch of puppies? 223 00:09:06,519 --> 00:09:08,770 Is it a group of people? 224 00:09:08,770 --> 00:09:10,030 Is it just a group of people? 225 00:09:10,030 --> 00:09:13,090 AUDIENCE: A group of people working toward a common goal. 226 00:09:13,090 --> 00:09:14,070 PROFESSOR: Yes. 227 00:09:14,070 --> 00:09:17,070 Anything else? 228 00:09:17,070 --> 00:09:18,570 So it's a collection of individuals, 229 00:09:18,570 --> 00:09:19,830 so it's a group of people. 230 00:09:19,830 --> 00:09:21,710 They're working toward a common purpose. 231 00:09:21,710 --> 00:09:24,220 They have shared responsibility for common outcomes. 232 00:09:24,220 --> 00:09:26,280 If one of those puppies trips, that stick 233 00:09:26,280 --> 00:09:28,380 goes in another puppy's mouth, and it hurts a lot. 234 00:09:32,480 --> 00:09:33,630 So keep that in mind. 235 00:09:33,630 --> 00:09:39,010 Shared responsibility, common purpose, common outcome. 236 00:09:39,010 --> 00:09:42,120 So teams evolve over time. 237 00:09:42,120 --> 00:09:44,684 And the little bit of research I'm 238 00:09:44,684 --> 00:09:46,100 going to talk about actually comes 239 00:09:46,100 --> 00:09:50,560 from studying group behaviors. 240 00:09:50,560 --> 00:09:53,590 And this is all from about 1960s and on up, 241 00:09:53,590 --> 00:09:56,977 and around the 2000s, and I'll post this reading up. 242 00:09:56,977 --> 00:09:59,060 There were some studies showing that this actually 243 00:09:59,060 --> 00:09:59,726 works for teams. 244 00:09:59,726 --> 00:10:02,227 This does work for people who have a common goal. 245 00:10:02,227 --> 00:10:04,310 But as you get a bunch of people together, and get 246 00:10:04,310 --> 00:10:05,530 a small group of people together. 247 00:10:05,530 --> 00:10:07,404 And in our terms, we're calling a small group 248 00:10:07,404 --> 00:10:10,400 of people eight to 10 people. 249 00:10:10,400 --> 00:10:14,350 Maybe a little bit bigger, but about 10 people total. 250 00:10:14,350 --> 00:10:16,590 They're going to evolve based on those interpersonal 251 00:10:16,590 --> 00:10:17,307 relationships. 252 00:10:17,307 --> 00:10:18,890 So how they know each other, what they 253 00:10:18,890 --> 00:10:21,130 talk about, how they talk about. 254 00:10:21,130 --> 00:10:23,190 And their task behaviors. 255 00:10:23,190 --> 00:10:25,680 So we're going to be talking about not the tasks 256 00:10:25,680 --> 00:10:29,139 that you're doing in your teams, but the behavior surrounding 257 00:10:29,139 --> 00:10:30,430 the tasks that you're doing it. 258 00:10:30,430 --> 00:10:35,220 So if you're working on a task, if you are doing some coding, 259 00:10:35,220 --> 00:10:37,952 how are you coding, or who are you coding with? 260 00:10:37,952 --> 00:10:39,410 How are you talking to other people 261 00:10:39,410 --> 00:10:40,550 about what you're coding? 262 00:10:40,550 --> 00:10:42,790 And you can apply to any task that you're 263 00:10:42,790 --> 00:10:45,020 doing in your teams. 264 00:10:45,020 --> 00:10:47,020 There's a lot of different theories. 265 00:10:47,020 --> 00:10:50,500 Actually, Wikipedia is a pretty good nutshell 266 00:10:50,500 --> 00:10:52,580 of what are all the different kinds of theories, 267 00:10:52,580 --> 00:10:54,444 and different kinds of models we can 268 00:10:54,444 --> 00:10:56,360 use to describe how groups talk to each other, 269 00:10:56,360 --> 00:10:58,220 and how groups evolve. 270 00:10:58,220 --> 00:11:00,180 But they all come down to these common things. 271 00:11:00,180 --> 00:11:02,271 There's a period of getting to know each other, 272 00:11:02,271 --> 00:11:04,020 there's a period of experiencing conflict, 273 00:11:04,020 --> 00:11:06,186 and there's both positive and negative conflict when 274 00:11:06,186 --> 00:11:07,830 you're talking with each other. 275 00:11:07,830 --> 00:11:10,760 Your roles shift based on changing knowledge and changing 276 00:11:10,760 --> 00:11:11,970 experience. 277 00:11:11,970 --> 00:11:14,630 And hopefully at some point, there's some kind of consensus, 278 00:11:14,630 --> 00:11:16,450 there's some kind of moving forward. 279 00:11:16,450 --> 00:11:18,570 Decisions happen here. 280 00:11:18,570 --> 00:11:21,440 The point is, though, what kind of decisions get made? 281 00:11:21,440 --> 00:11:26,917 Are they effective decisions, or are they ineffective, unproven, 282 00:11:26,917 --> 00:11:28,750 they get made because you have to make them, 283 00:11:28,750 --> 00:11:30,230 and you have to move on. 284 00:11:30,230 --> 00:11:33,270 And we're hoping that by analyzing how your teams work, 285 00:11:33,270 --> 00:11:38,130 you can then move towards having some effective decision making. 286 00:11:38,130 --> 00:11:40,480 So the model we're going to talk about 287 00:11:40,480 --> 00:11:42,780 is Tuckman's model from '65. 288 00:11:42,780 --> 00:11:45,500 It's got four phases. 289 00:11:45,500 --> 00:11:47,170 Forming, norming, storming, performing. 290 00:11:47,170 --> 00:11:48,545 It's very cutesy. 291 00:11:48,545 --> 00:11:51,441 It gets used in training sessions a lot. 292 00:11:51,441 --> 00:11:53,940 It can just be something that you can just spit out and say, 293 00:11:53,940 --> 00:11:56,620 and someone says, oh, you're smart, you know that model. 294 00:11:56,620 --> 00:11:58,540 But maybe you don't know everything behind it. 295 00:11:58,540 --> 00:12:00,415 I might be more in the you're smart, 296 00:12:00,415 --> 00:12:02,350 but maybe you don't know everything behind it. 297 00:12:02,350 --> 00:12:04,850 I'm still learning about how this works. 298 00:12:04,850 --> 00:12:07,880 But each phase has items you can identify. 299 00:12:07,880 --> 00:12:10,740 More useful for us is this is a model 300 00:12:10,740 --> 00:12:14,030 you can use to figure out where your team is right now. 301 00:12:14,030 --> 00:12:17,056 What phase are you in, so you can then make decisions 302 00:12:17,056 --> 00:12:18,680 about where you need to go, and how you 303 00:12:18,680 --> 00:12:19,888 need to work together better. 304 00:12:22,640 --> 00:12:26,425 So the forming phase of it is when you first 305 00:12:26,425 --> 00:12:27,300 are getting together. 306 00:12:27,300 --> 00:12:30,210 Everyone wants to be friendly, everyone wants to get along 307 00:12:30,210 --> 00:12:32,880 and to be accepted with each other. 308 00:12:32,880 --> 00:12:35,640 There might be some serious problems from the get-go, 309 00:12:35,640 --> 00:12:38,350 but they're usually avoided. 310 00:12:38,350 --> 00:12:41,210 And the team learns about challenges and goals. 311 00:12:41,210 --> 00:12:42,870 But not much gets done. 312 00:12:42,870 --> 00:12:45,750 There's no real task completion going on in this stage. 313 00:12:48,892 --> 00:12:50,600 When you think about your previous teams, 314 00:12:50,600 --> 00:12:51,975 you've been in this stage, right? 315 00:12:51,975 --> 00:12:54,072 When you first got together? 316 00:12:54,072 --> 00:12:55,530 Say project two, project three, I'm 317 00:12:55,530 --> 00:12:58,030 going to ask you some questions about projects two and three 318 00:12:58,030 --> 00:12:59,190 as we go forward. 319 00:12:59,190 --> 00:13:01,180 All right. 320 00:13:01,180 --> 00:13:02,120 That's a happy stage. 321 00:13:02,120 --> 00:13:03,960 Then storming happens. 322 00:13:03,960 --> 00:13:06,409 People are able to express discontent. 323 00:13:06,409 --> 00:13:08,700 There actually might have been discontent in phase one, 324 00:13:08,700 --> 00:13:11,980 but it actually wasn't being expressed in some form. 325 00:13:11,980 --> 00:13:14,430 In phase two, it's being expressed. 326 00:13:14,430 --> 00:13:16,780 But how it's being expressed can be different. 327 00:13:16,780 --> 00:13:19,970 So it could be someone actively saying, no, you're wrong, 328 00:13:19,970 --> 00:13:21,350 that's stupid. 329 00:13:21,350 --> 00:13:23,302 It could be someone not talking. 330 00:13:23,302 --> 00:13:24,760 But they're feeling the same thing, 331 00:13:24,760 --> 00:13:26,510 and they're thinking about the same thing. 332 00:13:26,510 --> 00:13:28,960 It's the same kind of disconnect can happen. 333 00:13:28,960 --> 00:13:30,687 Opinions tend to get challenged. 334 00:13:30,687 --> 00:13:32,520 It can be contentious, it can be unpleasant. 335 00:13:35,030 --> 00:13:38,240 In order to advance past this stage, what your team really 336 00:13:38,240 --> 00:13:40,965 need is tolerance and patience just to get through it. 337 00:13:40,965 --> 00:13:42,340 But even more important, you need 338 00:13:42,340 --> 00:13:44,730 to establish lines of trust and open communication 339 00:13:44,730 --> 00:13:46,580 to get through this stage. 340 00:13:46,580 --> 00:13:48,750 This is what we've been doing for the past first 341 00:13:48,750 --> 00:13:50,927 of the semester, is creating processes. 342 00:13:50,927 --> 00:13:53,010 We've been giving you some tools that you can use, 343 00:13:53,010 --> 00:13:55,920 so then you can then create those processes in your teams. 344 00:13:55,920 --> 00:13:59,870 So just a quick hand raise from teams. 345 00:13:59,870 --> 00:14:04,270 Does anybody think that they're in this stage right now? 346 00:14:04,270 --> 00:14:07,450 Do you think, in your team, you are currently, 347 00:14:07,450 --> 00:14:10,121 you're expressing discontent, you are creating processes, 348 00:14:10,121 --> 00:14:12,370 you don't have processors yet, but you're figuring out 349 00:14:12,370 --> 00:14:13,650 what your process might be? 350 00:14:20,230 --> 00:14:20,940 Maybe? 351 00:14:20,940 --> 00:14:21,610 What do you say? 352 00:14:21,610 --> 00:14:22,600 You're not sure? 353 00:14:22,600 --> 00:14:23,270 AUDIENCE: Yeah. 354 00:14:23,270 --> 00:14:23,853 PROFESSOR: OK. 355 00:14:27,950 --> 00:14:28,700 Next u p, norming. 356 00:14:28,700 --> 00:14:30,850 So this is where you have those processes. 357 00:14:30,850 --> 00:14:33,504 Individuals start giving up their own ideas and goals. 358 00:14:33,504 --> 00:14:35,670 You're actually moving toward a team goal right now, 359 00:14:35,670 --> 00:14:37,628 and people are starting to take responsibility, 360 00:14:37,628 --> 00:14:38,750 and rules are established. 361 00:14:38,750 --> 00:14:39,250 OK. 362 00:14:39,250 --> 00:14:41,804 Comparing storming to norming, raise 363 00:14:41,804 --> 00:14:44,220 your hands if you think your team is in norming right now. 364 00:14:48,333 --> 00:14:49,464 OK, yeah. 365 00:14:49,464 --> 00:14:51,380 Now raise your hands if you think your team is 366 00:14:51,380 --> 00:14:52,300 in storming right now. 367 00:14:55,671 --> 00:14:56,170 OK. 368 00:15:02,910 --> 00:15:03,690 All right, so. 369 00:15:03,690 --> 00:15:05,520 Is anybody performing? 370 00:15:05,520 --> 00:15:07,580 Are you functioning as a unit efficiently? 371 00:15:07,580 --> 00:15:10,790 Are your team members already autonomous? 372 00:15:10,790 --> 00:15:13,430 Is descent expected and addressed right now? 373 00:15:13,430 --> 00:15:16,380 This is where you want to get to. 374 00:15:16,380 --> 00:15:18,470 You probably aren't this far yet. 375 00:15:18,470 --> 00:15:20,780 My bet's you're probably somewhere in the storming area 376 00:15:20,780 --> 00:15:23,376 things, maybe getting close to the norming area things. 377 00:15:23,376 --> 00:15:26,000 Basically, you're still talking to each other, you still trying 378 00:15:26,000 --> 00:15:29,090 to figure out what are the different ways of communicating 379 00:15:29,090 --> 00:15:30,430 with each other. 380 00:15:30,430 --> 00:15:34,340 What are the different processes and rules you might have. 381 00:15:37,330 --> 00:15:39,396 And you might not get this far in class, 382 00:15:39,396 --> 00:15:40,520 by the end of the semester. 383 00:15:40,520 --> 00:15:44,270 You might not be fully efficient by the end of the class, 384 00:15:44,270 --> 00:15:45,934 and that's OK. 385 00:15:45,934 --> 00:15:47,350 But if you are, it's kind of cool. 386 00:15:49,880 --> 00:15:54,399 So the model in practice tends to be nonlinear. 387 00:15:54,399 --> 00:15:56,690 It gets talked about, and it was originally established 388 00:15:56,690 --> 00:15:58,855 as a you go from here, to here, to here, to here. 389 00:15:58,855 --> 00:16:00,980 You go through the phases, at the end of the thing, 390 00:16:00,980 --> 00:16:01,710 you're done. 391 00:16:01,710 --> 00:16:03,672 Your team's awesome, go you. 392 00:16:03,672 --> 00:16:05,420 What we Actually see in process is 393 00:16:05,420 --> 00:16:10,150 that teams tend get in the forming, they go in the circle 394 00:16:10,150 --> 00:16:13,240 where they go from having some issues, 395 00:16:13,240 --> 00:16:16,020 figuring out how to deal with those issues, 396 00:16:16,020 --> 00:16:17,222 establish some rules. 397 00:16:17,222 --> 00:16:18,930 All right, we're going really well again. 398 00:16:18,930 --> 00:16:23,355 New challenge comes up, we're back in the storming. 399 00:16:23,355 --> 00:16:24,980 We've put ourselves in a position where 400 00:16:24,980 --> 00:16:26,250 we don't know how to talk to each other, 401 00:16:26,250 --> 00:16:28,416 or we don't know how to communicate with each other. 402 00:16:32,410 --> 00:16:34,410 So there's some problems with the model. 403 00:16:34,410 --> 00:16:37,060 This is really a descriptive model. 404 00:16:37,060 --> 00:16:39,771 It's a tool for us to use to see how things are going. 405 00:16:39,771 --> 00:16:41,520 It's basically a way to evaluate symptoms. 406 00:16:44,059 --> 00:16:45,600 But there's no triggers in the model. 407 00:16:45,600 --> 00:16:47,224 We don't know when those things happen. 408 00:16:47,224 --> 00:16:49,549 When does your team switch from storming to norming? 409 00:16:49,549 --> 00:16:51,590 So this is what I'd like you to do in your teams, 410 00:16:51,590 --> 00:16:54,940 just take a couple minutes. 411 00:16:54,940 --> 00:16:57,080 Talk about your previous teams you've been on, 412 00:16:57,080 --> 00:16:59,450 talk about the team you're on now. 413 00:16:59,450 --> 00:17:02,570 When do you think your team would move from stage to stage, 414 00:17:02,570 --> 00:17:05,881 and how could a team move intentionally? 415 00:17:05,881 --> 00:17:07,339 And in particular, think about that 416 00:17:07,339 --> 00:17:08,630 storming to norming part of it. 417 00:17:08,630 --> 00:17:10,819 So what is it going to take for your team right now, 418 00:17:10,819 --> 00:17:13,859 or what happened in your team right now to go from, 419 00:17:13,859 --> 00:17:16,109 we are having some difficulty talking with each other, 420 00:17:16,109 --> 00:17:21,230 we have a bunch of opinions, to we're all on the same page. 421 00:17:21,230 --> 00:17:22,847 Take three minutes. 422 00:17:22,847 --> 00:17:24,680 AUDIENCE: Just one thing I want to chime in. 423 00:17:24,680 --> 00:17:27,170 There's a very, very good chance that your team actually 424 00:17:27,170 --> 00:17:28,720 is still in forming stage. 425 00:17:28,720 --> 00:17:32,294 And one of the reasons why very few of you 426 00:17:32,294 --> 00:17:34,460 might have put up your hands that you don't actually 427 00:17:34,460 --> 00:17:38,080 want to express dissent, which is exactly the situation 428 00:17:38,080 --> 00:17:40,970 that you get in the forming stage. 429 00:17:40,970 --> 00:17:45,540 It is uncomfortable, but hopefully you can logically 430 00:17:45,540 --> 00:17:48,390 see the benefits of being in a team where 431 00:17:48,390 --> 00:17:51,950 you can talk about the things that you disagree with, right? 432 00:17:51,950 --> 00:17:55,140 So it's possible that you are still in forming, 433 00:17:55,140 --> 00:17:57,730 and it's good to identify your teams as, OK, 434 00:17:57,730 --> 00:18:00,370 this normal evolution of a team, and that's 435 00:18:00,370 --> 00:18:02,170 where our team is at right now. 436 00:18:02,170 --> 00:18:04,330 So talk about it among your team. 437 00:18:04,330 --> 00:18:05,705 PROFESSOR: So take three minutes, 438 00:18:05,705 --> 00:18:06,920 just talk to your teams. 439 00:18:06,920 --> 00:18:09,411 I'm going to ask you some questions when we're done. 440 00:18:09,411 --> 00:18:23,160 [SIDE CONVERSATIONS] 441 00:18:23,160 --> 00:18:31,390 So each group, give me something you talked about about 442 00:18:31,390 --> 00:18:33,400 what are the triggers, what are the things you 443 00:18:33,400 --> 00:18:35,360 saw as you moved? 444 00:18:35,360 --> 00:18:38,130 Just let me know which phases you're talking about. 445 00:18:38,130 --> 00:18:41,070 So go ahead. 446 00:18:41,070 --> 00:18:44,528 AUDIENCE: So we have the answer to [INAUDIBLE]. 447 00:18:51,444 --> 00:18:55,815 We're somewhere between storming and norming. 448 00:18:55,815 --> 00:18:56,940 PROFESSOR: How do you know? 449 00:18:59,570 --> 00:19:01,370 What caused you to get there, you think? 450 00:19:01,370 --> 00:19:06,370 AUDIENCE: We got a lot of the core game squared out. 451 00:19:06,370 --> 00:19:08,870 And that was when we had the most storming. 452 00:19:08,870 --> 00:19:13,370 The reason that I think we're closer to norming now 453 00:19:13,370 --> 00:19:16,870 is because it's like past standard. 454 00:19:16,870 --> 00:19:20,870 Pick them up, [INAUDIBLE] and marking this done. 455 00:19:20,870 --> 00:19:22,370 Which is faster. 456 00:19:27,370 --> 00:19:31,870 On the front end, we're between forming and storming. 457 00:19:34,870 --> 00:19:41,370 Because we're still working on a lot of design decisions. 458 00:19:41,370 --> 00:19:44,710 PROFESSOR: All right, so it's big decisions. 459 00:19:44,710 --> 00:19:46,570 How big are those two teams? 460 00:19:46,570 --> 00:19:47,570 AUDIENCE: Four and four. 461 00:19:47,570 --> 00:19:48,690 PROFESSOR: Four and four? 462 00:19:48,690 --> 00:19:50,080 OK. 463 00:19:50,080 --> 00:19:51,120 So somebody else next. 464 00:19:53,680 --> 00:19:56,120 A trigger that you saw that made you go from one stage 465 00:19:56,120 --> 00:19:58,608 to the other. 466 00:19:58,608 --> 00:20:01,755 AUDIENCE: I think as a team, we're 467 00:20:01,755 --> 00:20:05,069 moved from storming to norming. 468 00:20:05,069 --> 00:20:10,784 And part of that trigger was working 469 00:20:10,784 --> 00:20:12,524 on solidifying our game idea. 470 00:20:12,524 --> 00:20:15,506 Because at this point, while we all 471 00:20:15,506 --> 00:20:17,991 recognize that we're building as a team, 472 00:20:17,991 --> 00:20:20,637 we all have different ideas of what this game should be. 473 00:20:20,637 --> 00:20:22,593 And as we're solidifying the game, 474 00:20:22,593 --> 00:20:24,549 we're also getting ourselves in line 475 00:20:24,549 --> 00:20:28,660 with what we're actually doing, and how we're going to do it. 476 00:20:28,660 --> 00:20:31,730 PROFESSOR: Do you think that the task of solidifying the game 477 00:20:31,730 --> 00:20:34,302 idea is helping you, because there's this big decision 478 00:20:34,302 --> 00:20:35,010 you have to make. 479 00:20:35,010 --> 00:20:38,492 Is that helping you work as a team? 480 00:20:38,492 --> 00:20:39,700 It's not getting in your way? 481 00:20:39,700 --> 00:20:43,350 AUDIENCE: I think it's the fact that as we're doing this, 482 00:20:43,350 --> 00:20:46,860 we've definitely had this conflict in our team, 483 00:20:46,860 --> 00:20:49,848 where people were shouting out different ideas, 484 00:20:49,848 --> 00:20:51,294 and trying to work through it. 485 00:20:51,294 --> 00:20:53,085 And at first, we weren't doing the best job 486 00:20:53,085 --> 00:20:55,326 of getting those ideas and working through them. 487 00:20:55,326 --> 00:20:57,567 But I see that now, we're doing a much better job 488 00:20:57,567 --> 00:20:59,808 of understanding each other, and seeing how it 489 00:20:59,808 --> 00:21:01,302 fits into the bigger picture. 490 00:21:01,302 --> 00:21:02,930 PROFESSOR: OK, cool. 491 00:21:02,930 --> 00:21:04,650 Next team. 492 00:21:04,650 --> 00:21:08,983 A triggering moment that you saw in this team or previous teams. 493 00:21:08,983 --> 00:21:12,611 AUDIENCE: So we had a bigger power team at first, 494 00:21:12,611 --> 00:21:16,704 and I think that having the sides split up 495 00:21:16,704 --> 00:21:21,614 was the way to help us jump from forming to storming. 496 00:21:21,614 --> 00:21:24,232 Because we had to use scripts in order 497 00:21:24,232 --> 00:21:27,506 to get our team to get to ideas. 498 00:21:27,506 --> 00:21:29,961 Also, there were conflicting ideas 499 00:21:29,961 --> 00:21:32,823 in terms of where ideas go in the brainstorming session. 500 00:21:32,823 --> 00:21:35,370 PROFESSOR: So it's basically just reducing the number 501 00:21:35,370 --> 00:21:36,843 of opinions, really, right? 502 00:21:42,770 --> 00:21:45,356 When that is purely through people. 503 00:21:48,320 --> 00:21:51,612 AUDIENCE: So with our game, I think getting us to norming 504 00:21:51,612 --> 00:21:54,742 was really-- you talked about assigning tasks. 505 00:21:54,742 --> 00:21:56,718 But also just the accountability aspect, 506 00:21:56,718 --> 00:21:59,682 because instead of spending time arguing, 507 00:21:59,682 --> 00:22:03,140 we had a designated person, or a couple people 508 00:22:03,140 --> 00:22:05,610 who are capable for different things. 509 00:22:05,610 --> 00:22:11,550 Which allows us to just not argue [INAUDIBLE]. 510 00:22:11,550 --> 00:22:13,240 PROFESSOR: So like certain people 511 00:22:13,240 --> 00:22:16,050 have different they own some subtasks, 512 00:22:16,050 --> 00:22:17,010 or their own subroles? 513 00:22:17,010 --> 00:22:17,410 AUDIENCE: Yes. 514 00:22:17,410 --> 00:22:18,010 PROFESSOR: OK. 515 00:22:18,010 --> 00:22:19,130 Cool. 516 00:22:19,130 --> 00:22:20,432 In the back? 517 00:22:20,432 --> 00:22:22,200 What do you think? 518 00:22:22,200 --> 00:22:25,330 AUDIENCE: I guess what got us over to storming 519 00:22:25,330 --> 00:22:28,620 was meeting together as a team to make design decisions, which 520 00:22:28,620 --> 00:22:30,620 was like what has been said there. 521 00:22:30,620 --> 00:22:35,100 And I think that the next step for bringing us over to norming 522 00:22:35,100 --> 00:22:36,793 would be actually getting everyone 523 00:22:36,793 --> 00:22:38,904 to participate in design decisions. 524 00:22:38,904 --> 00:22:43,276 Because people have both not shown up, and not particularly 525 00:22:43,276 --> 00:22:46,000 shown interest in getting things going. 526 00:22:46,000 --> 00:22:49,749 So having everyone on board is [INAUDIBLE]. 527 00:22:49,749 --> 00:22:51,040 PROFESSOR: So that's a big one. 528 00:22:51,040 --> 00:22:53,795 That's a huge difficulty, especially 529 00:22:53,795 --> 00:22:55,120 with student projects. 530 00:22:55,120 --> 00:22:58,300 You've got all these other things going on around you. 531 00:22:58,300 --> 00:23:02,420 Do you think you need everyone to contribute to the design, 532 00:23:02,420 --> 00:23:06,516 or do you need everyone to be on board with the design? 533 00:23:06,516 --> 00:23:10,428 AUDIENCE: So I understand some people are just 534 00:23:10,428 --> 00:23:13,520 less interested in having deep discussions about the design 535 00:23:13,520 --> 00:23:15,805 of the game, but getting everyone 536 00:23:15,805 --> 00:23:19,927 to both be aware and willing to participate when they need to. 537 00:23:19,927 --> 00:23:20,510 PROFESSOR: OK. 538 00:23:20,510 --> 00:23:22,780 Because yeah, there's important conversations 539 00:23:22,780 --> 00:23:25,570 being done that, if they're not there when it happens, 540 00:23:25,570 --> 00:23:27,996 they're not going to know where the status of the game is. 541 00:23:27,996 --> 00:23:28,620 AUDIENCE: Yeah. 542 00:23:28,620 --> 00:23:30,520 They just need to be willing to participate. 543 00:23:30,520 --> 00:23:32,606 If they're not there, take the step of, oh, 544 00:23:32,606 --> 00:23:33,730 what'd you guys talk about? 545 00:23:33,730 --> 00:23:36,952 I'm interested in knowing. 546 00:23:36,952 --> 00:23:38,410 PROFESSOR: Thank you for that lead, 547 00:23:38,410 --> 00:23:40,770 because that gets us to our next stage. 548 00:23:40,770 --> 00:23:48,050 So I think we find ourselves talking a lot about the product 549 00:23:48,050 --> 00:23:49,350 that we're making. 550 00:23:49,350 --> 00:23:51,170 It's just easier. 551 00:23:51,170 --> 00:23:54,060 It's that hard thing you can see. 552 00:23:54,060 --> 00:23:57,300 It's being made, it's being done. 553 00:23:57,300 --> 00:23:58,570 We can play it. 554 00:23:58,570 --> 00:24:00,760 It means we're probably doing something right. 555 00:24:00,760 --> 00:24:03,402 But it's still very difficult to talk about the people. 556 00:24:03,402 --> 00:24:05,610 But we saw been talking about the people a little bit 557 00:24:05,610 --> 00:24:09,160 here, especially with accountability in this one. 558 00:24:09,160 --> 00:24:09,700 It was good. 559 00:24:09,700 --> 00:24:10,200 Cool. 560 00:24:12,700 --> 00:24:14,940 So that brings me to the next topic. 561 00:24:14,940 --> 00:24:16,699 Teams are composed of individuals, 562 00:24:16,699 --> 00:24:18,240 and each person on your team is going 563 00:24:18,240 --> 00:24:20,580 to have a lot of different factors affecting 564 00:24:20,580 --> 00:24:23,310 what they do, how they do it, when they do it. 565 00:24:23,310 --> 00:24:27,350 I can't give you the magic formula to get them motivated. 566 00:24:27,350 --> 00:24:30,750 What I can do is show you some of the different ways 567 00:24:30,750 --> 00:24:34,120 that you can try to either understand the people you're 568 00:24:34,120 --> 00:24:36,400 with, understand the people on your team, 569 00:24:36,400 --> 00:24:37,990 or find things to talk to them about. 570 00:24:37,990 --> 00:24:40,774 You might notice a number of these things. 571 00:24:40,774 --> 00:24:42,190 So to get someone who's motivated, 572 00:24:42,190 --> 00:24:45,262 someone who's going to be able to participate, 573 00:24:45,262 --> 00:24:46,470 think about all these things. 574 00:24:46,470 --> 00:24:49,380 Think about personal development. 575 00:24:49,380 --> 00:24:51,600 So you're in a class, you're here 576 00:24:51,600 --> 00:24:53,300 hopefully because you want to learn. 577 00:24:53,300 --> 00:24:55,830 You want to learn a new skill, you want to try a new skill. 578 00:24:55,830 --> 00:24:57,330 Everyone wants to learn a new skill. 579 00:24:57,330 --> 00:24:59,680 There might be a skill that they want to work on on your team, 580 00:24:59,680 --> 00:25:00,570 and I think we've talked about that 581 00:25:00,570 --> 00:25:03,330 in the past when we were talking about the vision statement, 582 00:25:03,330 --> 00:25:05,970 and people putting down why they're involved on the team, 583 00:25:05,970 --> 00:25:07,790 and why they're involved in this project. 584 00:25:07,790 --> 00:25:09,873 So being aware of that, and constantly coming back 585 00:25:09,873 --> 00:25:12,206 to that for each person, especially if you have someone 586 00:25:12,206 --> 00:25:14,110 on your team who is just not participating, 587 00:25:14,110 --> 00:25:17,899 and you need to figure out how to engage them. 588 00:25:17,899 --> 00:25:19,440 Think about the skills that they want 589 00:25:19,440 --> 00:25:20,814 to bring to the table, the skills 590 00:25:20,814 --> 00:25:22,170 they're trying to practice. 591 00:25:22,170 --> 00:25:25,510 When it comes to motivation, it largely 592 00:25:25,510 --> 00:25:28,212 comes down to intrinsic or extrinsic. 593 00:25:28,212 --> 00:25:30,670 The extrinsic might be the grade that they're going to get, 594 00:25:30,670 --> 00:25:35,430 but it's really difficult to really hone in on that, 595 00:25:35,430 --> 00:25:37,360 because the grade's shared between your group. 596 00:25:37,360 --> 00:25:39,700 So that might not be the place to look at. 597 00:25:39,700 --> 00:25:42,480 Try to take a look at the intrinsic things. 598 00:25:42,480 --> 00:25:49,060 If they had enthusiasms about the project at some point, 599 00:25:49,060 --> 00:25:51,610 try to remember what that was. 600 00:25:51,610 --> 00:25:54,050 Ask somebody else on your team what that might have been. 601 00:25:54,050 --> 00:25:56,250 See if you can bring that enthusiasm back 602 00:25:56,250 --> 00:25:57,940 into the project. 603 00:25:57,940 --> 00:25:59,610 Morale or self-worth. 604 00:25:59,610 --> 00:26:01,380 There's been some research that shows 605 00:26:01,380 --> 00:26:04,180 that the reason why people work well on teams, and the reason 606 00:26:04,180 --> 00:26:07,700 why we want to work on teams is because it brings us 607 00:26:07,700 --> 00:26:09,764 self-worth. 608 00:26:09,764 --> 00:26:11,680 And in particular, there's some self awareness 609 00:26:11,680 --> 00:26:15,870 that can happen by being on a team, and getting-- 610 00:26:15,870 --> 00:26:18,570 and actually, it links a little bit to extrinsic rewards. 611 00:26:18,570 --> 00:26:22,140 By getting rewarded, getting feedback on my performance, 612 00:26:22,140 --> 00:26:24,400 it's going to help me do better. 613 00:26:24,400 --> 00:26:27,780 Empowerment, giving ownership. 614 00:26:27,780 --> 00:26:33,551 So raise your hands if your team uses assigning tasks or taking 615 00:26:33,551 --> 00:26:34,050 tasks. 616 00:26:34,050 --> 00:26:36,110 So assigning tasks, raise your hand. 617 00:26:36,110 --> 00:26:39,680 If your team assigns tasks to individuals. 618 00:26:39,680 --> 00:26:41,110 That team. 619 00:26:41,110 --> 00:26:42,650 Kind of? 620 00:26:42,650 --> 00:26:43,830 Yeah. 621 00:26:43,830 --> 00:26:45,852 You assign, so there's one person on your team 622 00:26:45,852 --> 00:26:47,310 that says you are going to do this. 623 00:26:50,300 --> 00:26:52,700 Has anybody tried ownership, where 624 00:26:52,700 --> 00:26:57,130 someone takes a task from a set of tasks that are available? 625 00:26:57,130 --> 00:26:59,330 Little, little. 626 00:26:59,330 --> 00:27:00,630 When does that work? 627 00:27:00,630 --> 00:27:02,580 When does ownership work? 628 00:27:02,580 --> 00:27:04,930 AUDIENCE: [INAUDIBLE]. 629 00:27:04,930 --> 00:27:05,430 What's that? 630 00:27:05,430 --> 00:27:06,855 AUDIENCE: When people are eager to work, 631 00:27:06,855 --> 00:27:08,760 and they're interested in what we're doing. 632 00:27:08,760 --> 00:27:10,890 PROFESSOR: So there's some of those other things. 633 00:27:10,890 --> 00:27:13,490 There's some enthusiasm over it. 634 00:27:13,490 --> 00:27:13,990 Yeah? 635 00:27:13,990 --> 00:27:17,870 AUDIENCE: It's usually a while before the deadline, too. 636 00:27:17,870 --> 00:27:19,800 PROFESSOR: OK, cool. 637 00:27:19,800 --> 00:27:20,300 Yeah? 638 00:27:20,300 --> 00:27:20,940 AUDIENCE: You can run into problems 639 00:27:20,940 --> 00:27:23,660 if you say who's going to do this, and nobody volunteers. 640 00:27:23,660 --> 00:27:26,264 So my experience has been that it's good 641 00:27:26,264 --> 00:27:28,429 if people can volunteer for tasks that they're 642 00:27:28,429 --> 00:27:31,018 enthusiastic about, but then, if nobody will volunteer 643 00:27:31,018 --> 00:27:33,559 to do something that needs to be done, someone has to step up 644 00:27:33,559 --> 00:27:35,100 and say, OK, you're going to do this. 645 00:27:35,100 --> 00:27:36,851 So it's like kind of a hybrid [INAUDIBLE]. 646 00:27:36,851 --> 00:27:38,600 PROFESSOR: So where does-- yeah, go ahead. 647 00:27:38,600 --> 00:27:39,982 AUDIENCE: Yeah, and I think also, 648 00:27:39,982 --> 00:27:42,402 it depends on if everyone on a team 649 00:27:42,402 --> 00:27:45,306 is willing to take ownership versus, like, only some people. 650 00:27:45,306 --> 00:27:48,040 Because that'll create a different dynamic. 651 00:27:48,040 --> 00:27:50,248 There's some people who are really taking initiative, 652 00:27:50,248 --> 00:27:52,081 but the others aren't, so you're still going 653 00:27:52,081 --> 00:27:53,650 to need to assign them tasks. 654 00:27:53,650 --> 00:27:55,941 So I think something that's where 655 00:27:55,941 --> 00:27:58,024 at the beginning ask for people to take ownership, 656 00:27:58,024 --> 00:27:59,968 and then the tasks that are left, 657 00:27:59,968 --> 00:28:03,880 there's one person who's going to delegate this out. 658 00:28:03,880 --> 00:28:06,330 PROFESSOR: So at the beginning, everybody takes on tasks. 659 00:28:06,330 --> 00:28:08,440 And at the end, when you have the leftovers, 660 00:28:08,440 --> 00:28:09,440 they get assigned. 661 00:28:09,440 --> 00:28:09,940 Yeah, Matt? 662 00:28:09,940 --> 00:28:11,912 AUDIENCE: One of the biggest problems 663 00:28:11,912 --> 00:28:15,363 I've seen with this is when you're not thinking 664 00:28:15,363 --> 00:28:16,842 about the game you are working on, 665 00:28:16,842 --> 00:28:19,320 especially this is very easy since we have 666 00:28:19,320 --> 00:28:22,562 a lot of other work, then things can stall, because you're not 667 00:28:22,562 --> 00:28:23,936 thinking about what kind of game, 668 00:28:23,936 --> 00:28:25,727 so you're not thinking about being passive. 669 00:28:27,994 --> 00:28:30,160 PROFESSOR: So you might not actually have ownership. 670 00:28:30,160 --> 00:28:31,870 It might look like you had ownership. 671 00:28:31,870 --> 00:28:33,286 There is the evidence of ownership 672 00:28:33,286 --> 00:28:35,500 in that someone said, OK, I'll take that task. 673 00:28:35,500 --> 00:28:38,950 But there's no follow through, there's no commitment. 674 00:28:38,950 --> 00:28:42,260 And that gets to the next one, commitment. 675 00:28:42,260 --> 00:28:45,940 The best way to have commitment on your team is for one person 676 00:28:45,940 --> 00:28:48,800 to be committed to express that commitment, 677 00:28:48,800 --> 00:28:50,240 to express that loyalty. 678 00:28:50,240 --> 00:28:51,990 For everyone else to see that loyalty 679 00:28:51,990 --> 00:28:53,420 and see that commitment, and then 680 00:28:53,420 --> 00:28:55,670 hopefully they pick up the ball, and they're like, OK, 681 00:28:55,670 --> 00:28:57,130 I'm going to be committed, too. 682 00:28:57,130 --> 00:28:59,980 If that second person doesn't do that, pick it up, 683 00:28:59,980 --> 00:29:01,810 then it doesn't travel through the chain, 684 00:29:01,810 --> 00:29:03,530 it just doesn't happen. 685 00:29:03,530 --> 00:29:05,030 Even though that one person went out 686 00:29:05,030 --> 00:29:06,760 of their way to show that kind of sacrifice, 687 00:29:06,760 --> 00:29:07,968 it just didn't get picked up. 688 00:29:10,800 --> 00:29:13,560 Do see that chain happening on your teams, 689 00:29:13,560 --> 00:29:14,764 do you see it breaking? 690 00:29:14,764 --> 00:29:16,680 Can you identify where that breaking point is, 691 00:29:16,680 --> 00:29:20,880 and can you think about ways to fix that? 692 00:29:20,880 --> 00:29:24,010 Trust is a big one. 693 00:29:24,010 --> 00:29:26,750 So raise your hands if you have worked 694 00:29:26,750 --> 00:29:28,720 with the majority of people on your team 695 00:29:28,720 --> 00:29:31,294 before, in some fashion. 696 00:29:31,294 --> 00:29:32,460 This class or other classes. 697 00:29:32,460 --> 00:29:34,407 You feel like you know your teammates. 698 00:29:34,407 --> 00:29:36,240 Raise your hands if you feel like you really 699 00:29:36,240 --> 00:29:38,406 know your teammates, you've worked with them before. 700 00:29:38,406 --> 00:29:40,680 High if you really think so. 701 00:29:40,680 --> 00:29:43,640 So one, two, maybe. 702 00:29:43,640 --> 00:29:46,470 One, two, three. 703 00:29:46,470 --> 00:29:49,326 So think about how well you know each other, 704 00:29:49,326 --> 00:29:50,950 think about ways you can figure out how 705 00:29:50,950 --> 00:29:53,490 you can know each other better. 706 00:29:53,490 --> 00:29:55,870 Social interactions. 707 00:29:55,870 --> 00:29:58,370 Going out for coffee, going out for lunch, things like that. 708 00:29:58,370 --> 00:30:00,930 Is there something that you can do that will 709 00:30:00,930 --> 00:30:03,140 help that kind of thing happen? 710 00:30:03,140 --> 00:30:06,600 And then here's the big one, this is the MIT one, stress. 711 00:30:06,600 --> 00:30:08,240 Stress tends to be the negative. 712 00:30:08,240 --> 00:30:11,570 It can be positive, in that it's the end of the project, 713 00:30:11,570 --> 00:30:14,390 and it's due, and you just need to get things done, 714 00:30:14,390 --> 00:30:16,050 and that could lead to crunch. 715 00:30:16,050 --> 00:30:18,425 But then there's also the huge negative aspect of stress, 716 00:30:18,425 --> 00:30:21,390 and that's very much an external factor, for the most part. 717 00:30:21,390 --> 00:30:24,150 It could be in an internal factor. 718 00:30:24,150 --> 00:30:27,330 If there's some stress being caused by internal things 719 00:30:27,330 --> 00:30:29,200 going on with your team, it's likely related 720 00:30:29,200 --> 00:30:30,366 to one of the ones above it. 721 00:30:33,690 --> 00:30:38,830 So one way to think about these 7 things, 722 00:30:38,830 --> 00:30:41,450 you can think of them in terms of the desirability 723 00:30:41,450 --> 00:30:44,754 to learn new skills, or the desirability to take on task. 724 00:30:44,754 --> 00:30:46,670 So if you're trying to come up with strategies 725 00:30:46,670 --> 00:30:49,250 with your team on how to solve some of these problems, 726 00:30:49,250 --> 00:30:50,541 think of it in those two terms. 727 00:30:55,390 --> 00:30:59,410 So how do distributed teams perform? 728 00:30:59,410 --> 00:31:01,896 So what do I mean by distributed? 729 00:31:01,896 --> 00:31:03,020 What is a distributed team? 730 00:31:06,160 --> 00:31:06,660 Yeah? 731 00:31:06,660 --> 00:31:08,721 AUDIENCE: Chopped up into groups, and each group 732 00:31:08,721 --> 00:31:10,064 is working on its own secret? 733 00:31:10,064 --> 00:31:10,730 PROFESSOR: Yeah. 734 00:31:10,730 --> 00:31:12,720 Or just everyone's all over the place. 735 00:31:12,720 --> 00:31:15,410 It could mean that you are in Singapore, 736 00:31:15,410 --> 00:31:18,400 and someone else is in Ohio. 737 00:31:18,400 --> 00:31:22,250 You could be separated by time zones, by oceans. 738 00:31:22,250 --> 00:31:24,750 And really, I think that might be east campus and MacGregor, 739 00:31:24,750 --> 00:31:26,704 maybe. 740 00:31:26,704 --> 00:31:28,120 It could just be through distance, 741 00:31:28,120 --> 00:31:30,203 it could be through your schools, could be through 742 00:31:30,203 --> 00:31:32,600 your departments, your majors, whatnot. 743 00:31:32,600 --> 00:31:36,390 There's some kind of boundaries going on between people. 744 00:31:36,390 --> 00:31:39,515 In this case, it's largely time. 745 00:31:39,515 --> 00:31:41,140 Some people can work during some hours, 746 00:31:41,140 --> 00:31:44,280 some people can't work during those hours. 747 00:31:44,280 --> 00:31:47,840 So what have you done so far to fix that? 748 00:31:47,840 --> 00:31:50,050 And think back on the postmortems you've given us. 749 00:31:50,050 --> 00:31:52,610 What are some of the strategies you've already used and seen 750 00:31:52,610 --> 00:31:57,970 used to figure out how to work across different time periods? 751 00:32:02,860 --> 00:32:05,794 AUDIENCE: Well, right now, we're using Slacked, 752 00:32:05,794 --> 00:32:07,750 which is pretty helpful. 753 00:32:07,750 --> 00:32:09,524 [INAUDIBLE] 754 00:32:09,524 --> 00:32:10,690 PROFESSOR: What's it called? 755 00:32:10,690 --> 00:32:11,686 AUDIENCE: Slacked. 756 00:32:11,686 --> 00:32:13,180 It's like Flowdock. 757 00:32:13,180 --> 00:32:14,272 PROFESSOR: It's like what? 758 00:32:14,272 --> 00:32:15,104 AUDIENCE: Flowdock. 759 00:32:15,104 --> 00:32:16,020 PROFESSOR: What's that? 760 00:32:16,020 --> 00:32:17,014 AUDIENCE: It's group instant messaging. 761 00:32:17,014 --> 00:32:18,008 PROFESSOR: Yay. 762 00:32:18,008 --> 00:32:20,493 AUDIENCE: And it keeps track of all our assigned tasks. 763 00:32:20,493 --> 00:32:22,978 And also, [INAUDIBLE] 764 00:32:22,978 --> 00:32:25,700 PROFESSOR: Cool. anybody else using group IM, or an IRC chat? 765 00:32:28,070 --> 00:32:28,570 Yeah? 766 00:32:28,570 --> 00:32:30,694 AUDIENCE: We're using something called [INAUDIBLE], 767 00:32:30,694 --> 00:32:33,090 which is like a chat tied to your GitHub. 768 00:32:33,090 --> 00:32:34,198 PROFESSOR: Cool. 769 00:32:34,198 --> 00:32:36,190 AUDIENCE: I think Skype also just allows 770 00:32:36,190 --> 00:32:39,680 communication [INAUDIBLE]. 771 00:32:39,680 --> 00:32:40,870 PROFESSOR: Cool. 772 00:32:40,870 --> 00:32:41,796 OK. 773 00:32:41,796 --> 00:32:43,670 It's great when it can hook up to the things, 774 00:32:43,670 --> 00:32:44,870 and it works with your workflow. 775 00:32:44,870 --> 00:32:46,480 It's also just great to have just period. 776 00:32:46,480 --> 00:32:48,210 If you don't use any of those, maybe think about Skype. 777 00:32:48,210 --> 00:32:49,850 Any other things people use? 778 00:32:49,850 --> 00:32:51,108 Yeah. 779 00:32:51,108 --> 00:32:54,601 AUDIENCE: In my experience, let's say 780 00:32:54,601 --> 00:32:59,092 we're working on something, and [INAUDIBLE] at that point. 781 00:32:59,092 --> 00:33:01,337 It would be good to keep the whole team informed 782 00:33:01,337 --> 00:33:03,583 of all the programs, what's happening on your grant. 783 00:33:03,583 --> 00:33:09,571 So we really like to just use a Google Doc explaining exactly 784 00:33:09,571 --> 00:33:10,955 what you have done so far. 785 00:33:10,955 --> 00:33:11,955 PROFESSOR: So reporting. 786 00:33:16,240 --> 00:33:18,110 I remember some people had issues with email 787 00:33:18,110 --> 00:33:19,370 on previous teams. 788 00:33:19,370 --> 00:33:21,110 So anybody still using email as a primary 789 00:33:21,110 --> 00:33:24,480 means of communication on your team? 790 00:33:24,480 --> 00:33:26,173 How's it working for y'all so far? 791 00:33:26,173 --> 00:33:28,298 AUDIENCE: It hasn't gotten to the hectic point yet. 792 00:33:28,298 --> 00:33:32,194 We think we started talking about emailing subgroups more, 793 00:33:32,194 --> 00:33:34,150 except [INAUDIBLE]. 794 00:33:34,150 --> 00:33:35,400 PROFESSOR: Yep. 795 00:33:35,400 --> 00:33:37,520 Are those emails going to be archived and viewable 796 00:33:37,520 --> 00:33:38,919 by everyone at a later date? 797 00:33:38,919 --> 00:33:40,418 AUDIENCE: That would be a good idea. 798 00:33:40,418 --> 00:33:41,084 PROFESSOR: Yeah. 799 00:33:43,900 --> 00:33:48,220 And I think that's why we tend to think about group IMs. 800 00:33:48,220 --> 00:33:51,070 And particularly, Philip likes IRC for that very reason. 801 00:33:51,070 --> 00:33:53,921 Certain IRC servers will keep an archive for you. 802 00:33:53,921 --> 00:33:55,670 Other kinds of groupware will do that too, 803 00:33:55,670 --> 00:33:56,795 but they tend to be pricey. 804 00:34:00,020 --> 00:34:03,470 Has anybody started using Trello on your teams yet? 805 00:34:03,470 --> 00:34:04,499 Yeah? 806 00:34:04,499 --> 00:34:06,290 Are you using it as a communication method, 807 00:34:06,290 --> 00:34:09,600 or as a recording of things? 808 00:34:09,600 --> 00:34:11,685 AUDIENCE: Recording of things. 809 00:34:11,685 --> 00:34:14,310 PROFESSOR: Anybody using that as a communication method at all? 810 00:34:14,310 --> 00:34:16,547 Trying that out. 811 00:34:16,547 --> 00:34:18,880 Because I think it can do email notifications and things 812 00:34:18,880 --> 00:34:20,320 like that when things change. 813 00:34:20,320 --> 00:34:22,159 Assigning members to tasks, stuff like that. 814 00:34:26,750 --> 00:34:27,250 All right. 815 00:34:27,250 --> 00:34:31,179 So again, we got talking into tools. 816 00:34:31,179 --> 00:34:32,940 What other things can we do? 817 00:34:32,940 --> 00:34:36,150 So another paper that it's going to be on Stellar if you want 818 00:34:36,150 --> 00:34:39,050 to look at it was basically a survey 819 00:34:39,050 --> 00:34:41,971 of distributed teams using agile processes, 820 00:34:41,971 --> 00:34:43,679 and giving up some best practices of what 821 00:34:43,679 --> 00:34:45,219 worked best for them. 822 00:34:45,219 --> 00:34:49,760 And I was nice, and I'm just give you the summary of that. 823 00:34:49,760 --> 00:34:52,989 So one thing they noticed is having a one team mindset 824 00:34:52,989 --> 00:34:55,610 was the thing that got them through working together 825 00:34:55,610 --> 00:34:57,260 as a group. 826 00:34:57,260 --> 00:34:59,730 What do we mean by one team? 827 00:34:59,730 --> 00:35:03,085 That the group first identifies as a team, 828 00:35:03,085 --> 00:35:04,460 like what we talked about before. 829 00:35:04,460 --> 00:35:06,920 They all have a goal that they're going towards, 830 00:35:06,920 --> 00:35:09,710 they all identify as going towards that goal. 831 00:35:09,710 --> 00:35:13,870 They don't identify as just an individual group. 832 00:35:13,870 --> 00:35:18,130 But that's actually a major part of their identity. 833 00:35:18,130 --> 00:35:21,890 For them, it's because that's their 40 hour, 80 hour, 120 834 00:35:21,890 --> 00:35:26,094 hour work weeks. 835 00:35:26,094 --> 00:35:27,510 Something I think you you're going 836 00:35:27,510 --> 00:35:29,860 to have an issue with, because you're working 837 00:35:29,860 --> 00:35:31,690 smaller periods of time. 838 00:35:31,690 --> 00:35:33,669 But the way they're able to do that is they've 839 00:35:33,669 --> 00:35:35,210 got these frequent team interactions. 840 00:35:35,210 --> 00:35:36,660 And actually, when they're working 841 00:35:36,660 --> 00:35:38,720 for a long period of time, there are 842 00:35:38,720 --> 00:35:40,604 people who are working on their own 843 00:35:40,604 --> 00:35:42,020 in their home or their home office 844 00:35:42,020 --> 00:35:45,070 with another team that's very far away. 845 00:35:45,070 --> 00:35:48,090 And yet, these teams still do a daily stand up. 846 00:35:48,090 --> 00:35:50,540 Does anybody here do a daily stand up on their teams 847 00:35:50,540 --> 00:35:51,040 right now? 848 00:35:53,670 --> 00:35:56,669 So what they're doing is they're going on video, 849 00:35:56,669 --> 00:35:59,210 they're talking to each other for a very short period of time 850 00:35:59,210 --> 00:36:01,530 about what they've done, what they're going to do, 851 00:36:01,530 --> 00:36:03,711 what's in their way. 852 00:36:03,711 --> 00:36:05,210 The cool thing with daily stand ups, 853 00:36:05,210 --> 00:36:08,130 and why they think this works for them, 854 00:36:08,130 --> 00:36:10,190 it goes back to those seven items 855 00:36:10,190 --> 00:36:13,250 I listed about how you get people engaged on a team? 856 00:36:13,250 --> 00:36:14,950 It shows commitment. 857 00:36:14,950 --> 00:36:18,650 The fact that there are people who are showing up to meetings. 858 00:36:18,650 --> 00:36:20,700 There's some kind of personal sacrifice. 859 00:36:20,700 --> 00:36:23,510 Some people are meeting at a very strange hour of the day 860 00:36:23,510 --> 00:36:25,199 that they're not normally going to meet, 861 00:36:25,199 --> 00:36:26,990 and they're doing that because of the team. 862 00:36:26,990 --> 00:36:30,280 They're sacrificing something personal for the team. 863 00:36:30,280 --> 00:36:32,090 Everyone else on the team sees that, they 864 00:36:32,090 --> 00:36:34,040 see that kind of commitment. 865 00:36:34,040 --> 00:36:37,120 They feel like they need to reflect that back themselves. 866 00:36:37,120 --> 00:36:38,270 Also trust. 867 00:36:38,270 --> 00:36:39,750 And in this particular case, it's 868 00:36:39,750 --> 00:36:42,020 the trust of not letting meetings take too long. 869 00:36:42,020 --> 00:36:45,090 These daily stand ups really should only take 10 minutes. 870 00:36:45,090 --> 00:36:47,315 An effective team can do it in five. 871 00:36:47,315 --> 00:36:49,330 An effective 10 person team. 872 00:36:49,330 --> 00:36:52,100 30 seconds each, go, everyone says what they've done. 873 00:36:52,100 --> 00:36:53,482 Everyone sees each other's faces. 874 00:36:53,482 --> 00:36:55,440 The great thing about seeing each other's faces 875 00:36:55,440 --> 00:36:59,211 is you can see what stage of fear and anxiety they're in. 876 00:36:59,211 --> 00:37:00,710 And you can then talk to them later, 877 00:37:00,710 --> 00:37:02,876 and have some other personal interactions with them. 878 00:37:05,350 --> 00:37:08,926 The other thing they do, they do co-located work. 879 00:37:08,926 --> 00:37:10,550 They've got money sometimes, so they're 880 00:37:10,550 --> 00:37:12,185 flying people back and forth. 881 00:37:12,185 --> 00:37:14,060 But again, they're also doing co-located work 882 00:37:14,060 --> 00:37:17,270 by doing things, having Skype always on in the background 883 00:37:17,270 --> 00:37:18,630 while they're working together. 884 00:37:18,630 --> 00:37:20,338 But they're not doing it the entire time, 885 00:37:20,338 --> 00:37:21,790 they can't afford that. 886 00:37:21,790 --> 00:37:27,025 So one thing you can do is to schedule your co-located time 887 00:37:27,025 --> 00:37:29,150 at the beginning of the project, which is basically 888 00:37:29,150 --> 00:37:32,600 what we've been doing in class for the past few weeks. 889 00:37:32,600 --> 00:37:35,070 Identifying important milestones, and making sure 890 00:37:35,070 --> 00:37:38,090 you've scheduled a co-located period during that milestone, 891 00:37:38,090 --> 00:37:40,630 right before that milestone is going to help you greatly. 892 00:37:40,630 --> 00:37:42,888 Doing insert teams, and doing video chat. 893 00:37:45,760 --> 00:37:48,360 And here's a big one we haven't talked about in class so much, 894 00:37:48,360 --> 00:37:50,550 but I get the impression that some of you 895 00:37:50,550 --> 00:37:53,470 might be interested in this kind of thing. 896 00:37:53,470 --> 00:37:54,790 Having coaches. 897 00:37:54,790 --> 00:37:56,970 So we've already seen some of the teams 898 00:37:56,970 --> 00:38:00,200 have a dedicated scrum master or producer. 899 00:38:00,200 --> 00:38:02,570 Think about having a dedicated coach. 900 00:38:02,570 --> 00:38:04,730 So someone who's on your team, who's 901 00:38:04,730 --> 00:38:07,100 there to cultivate team spirit. 902 00:38:07,100 --> 00:38:09,440 They're going to emphasize the importance of one team. 903 00:38:09,440 --> 00:38:11,410 They could be your scrum master or producer, 904 00:38:11,410 --> 00:38:15,240 but they're not actually the same role. 905 00:38:15,240 --> 00:38:19,140 The scrum master or the producer is measuring productivity. 906 00:38:19,140 --> 00:38:22,190 They're measuring tasks on how well things get done. 907 00:38:22,190 --> 00:38:23,464 The coach is very different. 908 00:38:23,464 --> 00:38:25,755 They're looking at how people interact with each other, 909 00:38:25,755 --> 00:38:27,080 how people talk to each other. 910 00:38:27,080 --> 00:38:28,570 How people work with each other. 911 00:38:28,570 --> 00:38:31,600 Oftentimes, people who are naturally inclined to do one 912 00:38:31,600 --> 00:38:34,870 can be inclined to do the other, but that's not always the case. 913 00:38:34,870 --> 00:38:36,950 So if you have someone on your team 914 00:38:36,950 --> 00:38:41,790 who is one of those extroverted, outgoing, or even introverted 915 00:38:41,790 --> 00:38:45,010 but really interested in what individuals do one-on-one, 916 00:38:45,010 --> 00:38:46,645 and how individuals work. 917 00:38:46,645 --> 00:38:50,260 See if you can incorporate some coaching strategies 918 00:38:50,260 --> 00:38:52,136 with your teammates. 919 00:38:52,136 --> 00:38:53,885 And again, you can do one-on-one meetings, 920 00:38:53,885 --> 00:38:55,500 and we can talk about this in the future 921 00:38:55,500 --> 00:38:57,291 if you're interested in this kind of stuff. 922 00:38:57,291 --> 00:39:01,820 We can unpack on this topic and talk about it further. 923 00:39:01,820 --> 00:39:04,730 But I highly recommend it. 924 00:39:04,730 --> 00:39:06,640 So I did mention meetings. 925 00:39:06,640 --> 00:39:08,470 You do have agile meetings, these people 926 00:39:08,470 --> 00:39:10,640 have agile meetings. 927 00:39:10,640 --> 00:39:13,120 These are what they are. 928 00:39:13,120 --> 00:39:19,360 So who has a formal sprint process, where you plan 929 00:39:19,360 --> 00:39:21,115 your sprint before you start? 930 00:39:21,115 --> 00:39:24,890 So you basically create your sprint task list at a meeting? 931 00:39:24,890 --> 00:39:26,520 Is everyone there? 932 00:39:26,520 --> 00:39:28,050 Not everyone's there. 933 00:39:28,050 --> 00:39:34,420 AUDIENCE: We have the tasks, and we've focused [INAUDIBLE]. 934 00:39:34,420 --> 00:39:36,952 So we do have a formal week-by-week, here's 935 00:39:36,952 --> 00:39:38,410 what we want to get done this week. 936 00:39:38,410 --> 00:39:39,900 PROFESSOR: OK, cool. 937 00:39:39,900 --> 00:39:43,102 And you had a meeting to create that? 938 00:39:43,102 --> 00:39:44,560 Then you have your daily stand ups. 939 00:39:44,560 --> 00:39:48,144 At the end of the sprint, you want to have a sprint review. 940 00:39:48,144 --> 00:39:50,560 Just basically the inverse of the sprint planning meeting. 941 00:39:50,560 --> 00:39:52,507 You go back and see what you made. 942 00:39:52,507 --> 00:39:54,590 Hopefully, you have a build and you just basically 943 00:39:54,590 --> 00:39:58,060 look at the build, compare the build to the completed tasks, 944 00:39:58,060 --> 00:39:59,710 and make sure it matches. 945 00:39:59,710 --> 00:40:02,380 The other meeting that you may or may not be doing 946 00:40:02,380 --> 00:40:04,230 is the agile retrospective. 947 00:40:04,230 --> 00:40:06,220 And that's how did you work this week? 948 00:40:06,220 --> 00:40:07,800 Is anybody doing that, is anybody 949 00:40:07,800 --> 00:40:09,960 at the end of their sprint, talking 950 00:40:09,960 --> 00:40:14,142 about the processes of what you did and how you did it? 951 00:40:16,811 --> 00:40:17,310 OK. 952 00:40:17,310 --> 00:40:19,020 It's what I expect. 953 00:40:21,150 --> 00:40:22,900 I think you're doing yourself a disservice 954 00:40:22,900 --> 00:40:23,941 if you're not doing that. 955 00:40:23,941 --> 00:40:25,600 And particularly, if you are doing that 956 00:40:25,600 --> 00:40:27,650 and you're making that a face to face meeting, 957 00:40:27,650 --> 00:40:29,130 that's the time when you can talk about some 958 00:40:29,130 --> 00:40:30,500 of these interpersonal issues. 959 00:40:30,500 --> 00:40:31,875 That's the time when you can talk 960 00:40:31,875 --> 00:40:34,650 about your feelings, that's the time when you can open up, 961 00:40:34,650 --> 00:40:37,130 and try to figure out what is about, 962 00:40:37,130 --> 00:40:40,850 why are some of these tasks not getting taken on, 963 00:40:40,850 --> 00:40:44,210 who's not doing them, and what's in their way from doing them. 964 00:40:44,210 --> 00:40:48,392 But really, it's not really about what's in the way, 965 00:40:48,392 --> 00:40:49,600 it's difficult to talk about. 966 00:40:49,600 --> 00:40:51,058 It's not about what's in their way, 967 00:40:51,058 --> 00:40:52,660 but it might be about what outside 968 00:40:52,660 --> 00:40:55,250 of the project and outside of the team could be in their way? 969 00:40:55,250 --> 00:40:57,275 And can you work through some of those issues? 970 00:41:00,840 --> 00:41:02,976 So I'm done. 971 00:41:02,976 --> 00:41:05,350 What I'd like you do before you go and work in your teams 972 00:41:05,350 --> 00:41:08,240 is schedule a sprint retrospective. 973 00:41:08,240 --> 00:41:11,220 So take a look at your sprint process. 974 00:41:11,220 --> 00:41:12,220 How long is your sprint? 975 00:41:12,220 --> 00:41:13,990 Is it one week or two weeks? 976 00:41:13,990 --> 00:41:18,800 We've been assuming it's one-week sprints. 977 00:41:18,800 --> 00:41:21,610 Schedule a time period that everyone can attend, 978 00:41:21,610 --> 00:41:24,856 and an amount of time that they can attend. 979 00:41:24,856 --> 00:41:26,230 That they can see each other face 980 00:41:26,230 --> 00:41:28,542 to face, but not necessarily are in the same room. 981 00:41:28,542 --> 00:41:30,250 If they can be in the same room, awesome. 982 00:41:30,250 --> 00:41:32,535 If you can't, try to figure out a time 983 00:41:32,535 --> 00:41:37,330 that you can chat using Google Hangout, or some other kind 984 00:41:37,330 --> 00:41:40,469 of face to face video chat. 985 00:41:40,469 --> 00:41:42,260 Make sure the meeting is focused on talking 986 00:41:42,260 --> 00:41:43,500 about your processes. 987 00:41:43,500 --> 00:41:46,052 So don't talk about your game, don't talk about the work 988 00:41:46,052 --> 00:41:46,760 that you've done. 989 00:41:46,760 --> 00:41:50,450 Talk about how you organized yourself. 990 00:41:50,450 --> 00:41:54,050 And in particular, talk about your interpersonal matters. 991 00:41:54,050 --> 00:41:56,530 Basically, communicate about communicating. 992 00:41:56,530 --> 00:42:01,280 So talk about how you're talking to each other. 993 00:42:01,280 --> 00:42:03,865 And yeah, I want to talk to you about this again in a couple 994 00:42:03,865 --> 00:42:04,365 weeks. 995 00:42:10,750 --> 00:42:12,500 I think most of you right now are probably 996 00:42:12,500 --> 00:42:15,200 in the concepting phase, pre-production phase right now. 997 00:42:15,200 --> 00:42:16,700 You're still figuring out your game, 998 00:42:16,700 --> 00:42:18,762 you haven't quite-- I guess you guys are actually 999 00:42:18,762 --> 00:42:20,470 working on your back end, because someone 1000 00:42:20,470 --> 00:42:22,920 did the initial design for you. 1001 00:42:22,920 --> 00:42:25,540 The rest are probably still working out the design phase. 1002 00:42:25,540 --> 00:42:27,430 When I talk about this again, you'll 1003 00:42:27,430 --> 00:42:30,960 likely be in full-on production mode, 1004 00:42:30,960 --> 00:42:33,830 and so some of the activities I'm going to show you 1005 00:42:33,830 --> 00:42:38,570 might hopefully help when you're doing these meetings. 1006 00:42:38,570 --> 00:42:39,235 Any questions? 1007 00:42:42,020 --> 00:42:42,520 OK. 1008 00:42:42,520 --> 00:42:43,590 So it's 1:50. 1009 00:42:43,590 --> 00:42:45,600 Go ahead and take a few minutes to break, 1010 00:42:45,600 --> 00:42:49,160 and then the rest of the class is yours to work in your teams. 1011 00:42:49,160 --> 00:42:50,650 But still do this. 1012 00:42:50,650 --> 00:42:54,000 [SIDE CONVERSATIONS]