1 00:00:05,894 --> 00:00:07,810 LAUREN MERRIMAN: So my name's Lauren Merriman. 2 00:00:07,810 --> 00:00:09,010 I'm a senior right now. 3 00:00:09,010 --> 00:00:10,510 I'm actually graduating in February. 4 00:00:10,510 --> 00:00:12,624 I took this class because I decided 5 00:00:12,624 --> 00:00:14,040 I really want to make video games, 6 00:00:14,040 --> 00:00:16,300 and this is a good class to take. 7 00:00:16,300 --> 00:00:22,020 My team is seven people, and we are mostly seniors. 8 00:00:22,020 --> 00:00:25,220 We made a game about [? cholera. ?] The other team 9 00:00:25,220 --> 00:00:27,750 focused on the younger 8 to 13. 10 00:00:27,750 --> 00:00:30,930 And we focused on a little bit older-- about 13 and above-- 11 00:00:30,930 --> 00:00:34,360 so we could have a little bit more complicated mechanics 12 00:00:34,360 --> 00:00:36,620 and text where we needed it. 13 00:00:36,620 --> 00:00:38,990 So we didn't really have to rely on figuring out 14 00:00:38,990 --> 00:00:41,420 how to make everything really easy to read. 15 00:00:41,420 --> 00:00:44,510 So it uses English that assumes someone 16 00:00:44,510 --> 00:00:47,960 who speaks English could read and understand very easily. 17 00:00:47,960 --> 00:00:50,240 And our game is a strategy game. 18 00:00:50,240 --> 00:00:54,860 It's real time, where the days are-- 19 00:00:54,860 --> 00:00:57,110 you have to survive a year and the days are automatic. 20 00:00:57,110 --> 00:01:01,690 So you have you go and take care of four different localities, 21 00:01:01,690 --> 00:01:06,170 and give them either soap or water containers 22 00:01:06,170 --> 00:01:08,320 or electrolytes to help heal them. 23 00:01:08,320 --> 00:01:10,240 And later on you get boiling water. 24 00:01:10,240 --> 00:01:13,830 And you just have to take care of these four localities 25 00:01:13,830 --> 00:01:14,330 for a year. 26 00:01:17,930 --> 00:01:20,780 So we learned early on, the class, you 27 00:01:20,780 --> 00:01:22,947 start by your first project is just paper prototype. 28 00:01:22,947 --> 00:01:25,113 And then after, you have to make digital prototypes, 29 00:01:25,113 --> 00:01:27,390 but they usually expect you to have a paper prototype. 30 00:01:27,390 --> 00:01:30,350 And for this one, they expected you to do it however 31 00:01:30,350 --> 00:01:31,330 you wanted to. 32 00:01:31,330 --> 00:01:33,650 And so we started off with a paper prototype, 33 00:01:33,650 --> 00:01:36,800 and we sort of then quickly implemented it digitally. 34 00:01:36,800 --> 00:01:39,430 Because there were certain things that doing it with paper 35 00:01:39,430 --> 00:01:42,020 would take a long time to make a calculation. 36 00:01:42,020 --> 00:01:44,670 But we originally had part of it was 37 00:01:44,670 --> 00:01:47,010 you could see on the screen what the localities, 38 00:01:47,010 --> 00:01:48,070 where they were. 39 00:01:48,070 --> 00:01:51,570 And then you would try to implement things. 40 00:01:51,570 --> 00:01:54,430 But we didn't have a screen to help you select that. 41 00:01:54,430 --> 00:01:56,950 And so you'd tell us what you pick, 42 00:01:56,950 --> 00:02:00,154 and then we quickly put it in the game and reset it. 43 00:02:00,154 --> 00:02:01,820 So that's what we originally did, and it 44 00:02:01,820 --> 00:02:05,020 was really hard to do it that way because people 45 00:02:05,020 --> 00:02:07,748 going from the screen to a paper prototype, they were confused. 46 00:02:07,748 --> 00:02:09,789 And they didn't really see how things interacted. 47 00:02:09,789 --> 00:02:14,450 So then our next big thing was make it all digital. 48 00:02:14,450 --> 00:02:16,280 And in the presentation that you saw, 49 00:02:16,280 --> 00:02:20,310 we had that original shot of what the game looked like when 50 00:02:20,310 --> 00:02:21,750 we had it all digital. 51 00:02:21,750 --> 00:02:24,904 And it was just a really poorly designed GUI. 52 00:02:24,904 --> 00:02:26,820 And it was hard to read and hard to understand 53 00:02:26,820 --> 00:02:28,650 and people were really struggling with it. 54 00:02:28,650 --> 00:02:31,430 So I actually was the one who redesigned the GUI, 55 00:02:31,430 --> 00:02:33,780 and then it went through a couple of iterations 56 00:02:33,780 --> 00:02:34,640 with the new GUI. 57 00:02:34,640 --> 00:02:39,635 So we decided how to make it the most clear, and I sat down 58 00:02:39,635 --> 00:02:42,570 and I looked at other strategy games, mostly Civilization. 59 00:02:42,570 --> 00:02:45,600 I'm actually not a big strategy game player, 60 00:02:45,600 --> 00:02:47,430 so I actually had to go look around and see 61 00:02:47,430 --> 00:02:48,730 what other places do. 62 00:02:48,730 --> 00:02:50,570 And I stole a little bit from Civilization, 63 00:02:50,570 --> 00:02:53,860 and a few other games that just had good elements of design 64 00:02:53,860 --> 00:02:55,912 that looked clear and understandable-- even 65 00:02:55,912 --> 00:02:57,870 to someone who's never touched the game before. 66 00:02:57,870 --> 00:02:59,880 And so that's what I wanted in our game. 67 00:02:59,880 --> 00:03:02,510 So that's why we implemented it the way we did. 68 00:03:02,510 --> 00:03:05,440 And then the game kind of turned into the way it is now. 69 00:03:10,000 --> 00:03:12,660 So one of the biggest things is I'm not a programmer. 70 00:03:12,660 --> 00:03:16,830 So I was doing either design or product management or the scrum 71 00:03:16,830 --> 00:03:19,000 master-- is what they call it, which 72 00:03:19,000 --> 00:03:21,600 is someone who has to take care of the team 73 00:03:21,600 --> 00:03:23,060 and make everything fit together. 74 00:03:23,060 --> 00:03:28,170 Whether it's including art and music and coding-- making sure 75 00:03:28,170 --> 00:03:31,260 all those elements fit together into one cohesive whole. 76 00:03:31,260 --> 00:03:34,690 And so that's sort of the role that I started to do 77 00:03:34,690 --> 00:03:36,170 and then really liked doing. 78 00:03:36,170 --> 00:03:38,550 At first I thought, on some of these projects, 79 00:03:38,550 --> 00:03:40,180 I should take on a coding role to try 80 00:03:40,180 --> 00:03:41,460 to force myself to learn. 81 00:03:41,460 --> 00:03:44,800 But I realized I didn't really want to. 82 00:03:44,800 --> 00:03:46,560 I really liked doing this role instead. 83 00:03:46,560 --> 00:03:49,370 But you learn it's really hard. 84 00:03:49,370 --> 00:03:52,200 Especially in a class setting where people aren't really 85 00:03:52,200 --> 00:03:54,690 tied monetarily to this class. 86 00:03:54,690 --> 00:03:57,100 You can't lose your job if you don't do your job. 87 00:03:57,100 --> 00:04:00,330 You can do poorly in the class, but because it's a group thing, 88 00:04:00,330 --> 00:04:03,560 you might not do that poorly because the group presented 89 00:04:03,560 --> 00:04:04,520 like, this is our game. 90 00:04:04,520 --> 00:04:06,892 And so unless you specifically call out that person, 91 00:04:06,892 --> 00:04:08,600 they're still going to get credit for it. 92 00:04:08,600 --> 00:04:11,330 And so it was really difficult as the product manager 93 00:04:11,330 --> 00:04:13,550 to get people to do what they said 94 00:04:13,550 --> 00:04:15,470 they were going to do in a timely manner, 95 00:04:15,470 --> 00:04:17,510 and get people to respond to my emails. 96 00:04:17,510 --> 00:04:21,250 And so it was really something that you 97 00:04:21,250 --> 00:04:23,260 have to get people to understand-- especially 98 00:04:23,260 --> 00:04:25,260 towards the end where we didn't have a lot done, 99 00:04:25,260 --> 00:04:28,441 and we needed to change a lot-- that there's not a lot of time, 100 00:04:28,441 --> 00:04:29,690 and there's still a lot to do. 101 00:04:29,690 --> 00:04:32,220 And then when I finally got everyone in a meeting 102 00:04:32,220 --> 00:04:35,170 and they all sat down, we talked about this, like, everyone, 103 00:04:35,170 --> 00:04:39,510 you just heard it-- oh, that's when that's due? 104 00:04:39,510 --> 00:04:42,080 So I finally got people in gear, and so I 105 00:04:42,080 --> 00:04:44,966 wish I could have done this earlier in the semester. 106 00:04:44,966 --> 00:04:46,550 It was just this project. 107 00:04:46,550 --> 00:04:49,604 With the other projects, people didn't usually 108 00:04:49,604 --> 00:04:52,020 fall into that trap as much because it was only two weeks. 109 00:04:52,020 --> 00:04:55,154 So two weeks doesn't give you a lot of time to fail. 110 00:04:55,154 --> 00:04:56,320 You've got to do it quickly. 111 00:04:56,320 --> 00:04:58,310 And but when it was eight weeks, it was a lot of time 112 00:04:58,310 --> 00:05:01,060 and so people are like oh we can push this off a little further. 113 00:05:04,670 --> 00:05:05,720 It was really hard. 114 00:05:05,720 --> 00:05:08,790 I actually ended up having-- I talked to the professors 115 00:05:08,790 --> 00:05:12,820 to try to figure out a way to get my team to listen to me. 116 00:05:12,820 --> 00:05:15,460 And it was still really hard, but once 117 00:05:15,460 --> 00:05:18,070 you finally get everyone together and really lay 118 00:05:18,070 --> 00:05:22,060 it out very clearly, like the clarity is what I was missing. 119 00:05:22,060 --> 00:05:23,730 I thought I was being very clear, 120 00:05:23,730 --> 00:05:25,270 and this is how things would do. 121 00:05:25,270 --> 00:05:27,630 And even with the way I was assigning tasks, 122 00:05:27,630 --> 00:05:29,560 I thought I was being very clear and I wasn't. 123 00:05:29,560 --> 00:05:31,890 I was really missing concrete details. 124 00:05:31,890 --> 00:05:37,940 I said, guys, implement this idea-- implement 125 00:05:37,940 --> 00:05:39,190 that you can take the actions. 126 00:05:39,190 --> 00:05:41,240 But I didn't tell them this is how it should look. 127 00:05:41,240 --> 00:05:42,160 This is how it should feel. 128 00:05:42,160 --> 00:05:43,440 And so when it got implemented, it 129 00:05:43,440 --> 00:05:44,520 wasn't what I thought it was. 130 00:05:44,520 --> 00:05:46,395 And I was like, this is really disappointing. 131 00:05:46,395 --> 00:05:47,650 This is really ugly. 132 00:05:47,650 --> 00:05:50,070 So when I sat down and redid it and then told them 133 00:05:50,070 --> 00:05:54,320 exactly what I expected, things got done faster. 134 00:05:54,320 --> 00:05:57,480 Because, like we said in our presentation, 135 00:05:57,480 --> 00:05:59,620 people weren't really motivated for this game. 136 00:05:59,620 --> 00:06:04,350 And so having the motivation and really vague instructions 137 00:06:04,350 --> 00:06:07,750 made it that people wouldn't do it until-- you put that off. 138 00:06:07,750 --> 00:06:08,850 That's a really hard task. 139 00:06:08,850 --> 00:06:10,580 I need to figure out what she expects, 140 00:06:10,580 --> 00:06:13,160 and then I need to do it, and I don't really want to. 141 00:06:13,160 --> 00:06:15,180 So that's something you put off to the end. 142 00:06:15,180 --> 00:06:18,140 And so when you give people clear instructions, 143 00:06:18,140 --> 00:06:19,544 it makes it easier just to do it. 144 00:06:19,544 --> 00:06:21,210 Because they're like, oh, that's simple. 145 00:06:21,210 --> 00:06:22,780 I can do that really quickly. 146 00:06:22,780 --> 00:06:25,830 And so I think that was the easiest way is when you really 147 00:06:25,830 --> 00:06:29,230 set clear instructions, clear deadlines, 148 00:06:29,230 --> 00:06:31,499 and you can't really punish people. 149 00:06:31,499 --> 00:06:33,540 There's no way of slapping them on the wrist when 150 00:06:33,540 --> 00:06:34,248 they don't do it. 151 00:06:34,248 --> 00:06:36,510 You can just not assign them work. 152 00:06:36,510 --> 00:06:38,072 And you move it to somebody else. 153 00:06:38,072 --> 00:06:40,030 And eventually people realize that they weren't 154 00:06:40,030 --> 00:06:41,280 getting assigned any work. 155 00:06:41,280 --> 00:06:43,155 And they realized just, hey, I'm not actually 156 00:06:43,155 --> 00:06:44,460 doing anything for this. 157 00:06:44,460 --> 00:06:45,240 Can I have work? 158 00:06:45,240 --> 00:06:47,710 And I said, you have to do it by this time, 159 00:06:47,710 --> 00:06:50,860 and if you don't, then we're pretty screwed. 160 00:06:50,860 --> 00:06:53,590 So really doing that, really making 161 00:06:53,590 --> 00:06:55,850 sure you have clear deadlines and shifting the work 162 00:06:55,850 --> 00:06:59,557 around so that people who will do the work and can do the work 163 00:06:59,557 --> 00:07:01,640 and have the time to do work are getting the work. 164 00:07:01,640 --> 00:07:04,260 And the people who either just are doing the work or maybe 165 00:07:04,260 --> 00:07:06,240 don't have the time that week because that also 166 00:07:06,240 --> 00:07:08,114 happens, where one week will be really tough. 167 00:07:08,114 --> 00:07:10,170 So you shift the work away from them. 168 00:07:10,170 --> 00:07:13,120 So you have to be better about-- I 169 00:07:13,120 --> 00:07:14,960 think if I had started being better 170 00:07:14,960 --> 00:07:18,060 about how I gave assigned work rather than just 171 00:07:18,060 --> 00:07:21,080 evenly dividing it, that really would help with the project. 172 00:07:25,100 --> 00:07:26,590 So working with a client was hard 173 00:07:26,590 --> 00:07:28,230 because he was unavailable a lot. 174 00:07:28,230 --> 00:07:31,850 And the times he did come to class 175 00:07:31,850 --> 00:07:34,570 he said, if you have to email me a question, 176 00:07:34,570 --> 00:07:36,200 it better be really clear and concise, 177 00:07:36,200 --> 00:07:37,533 or we're not going to answer it. 178 00:07:37,533 --> 00:07:39,490 And so luckily, in the beginning, 179 00:07:39,490 --> 00:07:42,270 we kind of knew what we wanted to do with our game. 180 00:07:42,270 --> 00:07:43,940 And so we just went in that direction. 181 00:07:43,940 --> 00:07:46,577 And then whenever Pablo came into class-- 182 00:07:46,577 --> 00:07:47,660 Pablo was our main client. 183 00:07:47,660 --> 00:07:51,050 We also had Ellie, but she was only in class a couple times, 184 00:07:51,050 --> 00:07:53,290 and so we don't get as much feedback from her. 185 00:07:53,290 --> 00:07:56,010 So whenever Pablo came into class, 186 00:07:56,010 --> 00:07:58,760 he told us what we needed to fix, 187 00:07:58,760 --> 00:08:02,270 and that was the biggest interaction with him 188 00:08:02,270 --> 00:08:04,392 that we had. 189 00:08:04,392 --> 00:08:05,850 At first, we didn't really know who 190 00:08:05,850 --> 00:08:08,200 to design it for because they said, 191 00:08:08,200 --> 00:08:11,230 we need two cholera games for everybody. 192 00:08:11,230 --> 00:08:15,430 And so we were really unsure and so finally, 193 00:08:15,430 --> 00:08:17,492 three or four weeks into the project, 194 00:08:17,492 --> 00:08:18,950 we talked to the other cholera team 195 00:08:18,950 --> 00:08:20,270 and said, what are you doing? 196 00:08:20,270 --> 00:08:22,120 Because we're going to do the opposite. 197 00:08:22,120 --> 00:08:23,599 Because they wanted two games that 198 00:08:23,599 --> 00:08:25,890 would be for different groups, and so then we did that. 199 00:08:25,890 --> 00:08:28,130 We talked to Pablo the next time he came in, 200 00:08:28,130 --> 00:08:30,000 and he said, yes, this is what I want. 201 00:08:30,000 --> 00:08:33,280 So luckily we managed to guess what he wanted. 202 00:08:33,280 --> 00:08:35,980 It could have gone worse if we did something 203 00:08:35,980 --> 00:08:37,049 that he didn't want. 204 00:08:37,049 --> 00:08:39,189 So if that had happened, and he said, 205 00:08:39,189 --> 00:08:41,230 you guys are really going in the wrong direction, 206 00:08:41,230 --> 00:08:43,789 I think we would have made sure to email him more. 207 00:08:43,789 --> 00:08:45,450 But most of the time, he's like, I like 208 00:08:45,450 --> 00:08:46,575 the direction you're going. 209 00:08:46,575 --> 00:08:48,850 You just need to fix these sorts of things, 210 00:08:48,850 --> 00:08:50,633 so that's what we did.