1 00:00:05,267 --> 00:00:07,100 MIRIAM PROSNITZ: My name is Miriam Prosnitz, 2 00:00:07,100 --> 00:00:08,740 and I was on Team Heatwave. 3 00:00:08,740 --> 00:00:10,910 You play and there are characters who move around. 4 00:00:10,910 --> 00:00:13,410 And different people who are at risk 5 00:00:13,410 --> 00:00:15,530 for being vulnerable to heatwaves 6 00:00:15,530 --> 00:00:17,150 move around the screen. 7 00:00:17,150 --> 00:00:19,395 So one person was in charge of researching 8 00:00:19,395 --> 00:00:20,940 who are those people? 9 00:00:20,940 --> 00:00:22,960 And another person was in charge of OK, 10 00:00:22,960 --> 00:00:24,820 I'm going to make a character object. 11 00:00:24,820 --> 00:00:26,590 And we split up all of those, actually, 12 00:00:26,590 --> 00:00:28,590 right at the beginning so that we 13 00:00:28,590 --> 00:00:30,541 knew who to contact about what. 14 00:00:30,541 --> 00:00:33,040 And then, based off of that, we would come together and say, 15 00:00:33,040 --> 00:00:36,260 what needs to be done, and whose job is it, and is that 16 00:00:36,260 --> 00:00:38,720 still balanced in terms of who's working on what? 17 00:00:38,720 --> 00:00:40,656 And it worked out really well actually. 18 00:00:44,850 --> 00:00:48,270 Actually, funny enough, I took this course solely 19 00:00:48,270 --> 00:00:52,660 because I had no computer science courses this semester. 20 00:00:52,660 --> 00:00:54,140 Because I was abroad last year, I 21 00:00:54,140 --> 00:00:56,790 did a full year of engineering coursework. 22 00:00:56,790 --> 00:00:59,380 And I was like, don't need any more requirements, 23 00:00:59,380 --> 00:01:00,990 might as well just take one for fun. 24 00:01:00,990 --> 00:01:03,320 So here I am in Creating Video Games. 25 00:01:03,320 --> 00:01:06,260 And so my goal was to write code, and the funniest thing-- 26 00:01:06,260 --> 00:01:08,360 and I'm not representative of my team at all-- 27 00:01:08,360 --> 00:01:10,240 I'm like the one person in this class 28 00:01:10,240 --> 00:01:12,360 who has not written a single line of code 29 00:01:12,360 --> 00:01:14,790 this entire semester, because I ended up 30 00:01:14,790 --> 00:01:17,060 being project manager a lot. 31 00:01:17,060 --> 00:01:21,150 And so what I learned is a lot of the process-- a lot 32 00:01:21,150 --> 00:01:23,780 of making things work, is really just 33 00:01:23,780 --> 00:01:26,580 emailing people, calling them on the phone, being like, 34 00:01:26,580 --> 00:01:29,360 are you supposed to be at this meeting right now, 35 00:01:29,360 --> 00:01:31,220 going and buying snacks for a meeting. 36 00:01:31,220 --> 00:01:32,840 You think it's like silly, you know, 37 00:01:32,840 --> 00:01:34,310 nobody really needs to get snacks. 38 00:01:34,310 --> 00:01:36,180 But I've been told by my teammates 39 00:01:36,180 --> 00:01:38,860 that if I hadn't gotten snacks, they wouldn't have come. 40 00:01:38,860 --> 00:01:40,220 So-- 41 00:01:40,220 --> 00:01:42,459 I learned a lot about the project management 42 00:01:42,459 --> 00:01:44,750 and the work that goes on behind the scenes, which I've 43 00:01:44,750 --> 00:01:48,240 seen before, but I just didn't realize the scale of it 44 00:01:48,240 --> 00:01:49,790 in games. 45 00:01:49,790 --> 00:01:52,290 Something I would give feedback about this class 46 00:01:52,290 --> 00:01:55,700 is I really like the fast pace of the first three projects. 47 00:01:55,700 --> 00:02:00,080 And this project, because it was so much longer time, 48 00:02:00,080 --> 00:02:04,700 the team was so much larger, and we had this kind of set topic 49 00:02:04,700 --> 00:02:07,585 we had to deal with, I didn't enjoy it as much. 50 00:02:07,585 --> 00:02:09,710 As I mentioned, one of the main issues for our team 51 00:02:09,710 --> 00:02:11,030 was passion. 52 00:02:11,030 --> 00:02:13,629 At the end of the day, I can summarize 53 00:02:13,629 --> 00:02:15,920 what you should do in a heatwave in like two sentences. 54 00:02:15,920 --> 00:02:19,270 That doesn't make for a very interesting game. 55 00:02:19,270 --> 00:02:23,000 So that's something I would say, if I was to do it again, 56 00:02:23,000 --> 00:02:26,310 I would've played the game where you play with the heatwave, 57 00:02:26,310 --> 00:02:28,500 and you try to attack people, because that 58 00:02:28,500 --> 00:02:30,342 sounds like more fun. 59 00:02:30,342 --> 00:02:31,820 And I think that's the other thing 60 00:02:31,820 --> 00:02:34,059 I learned about games-- that you really have to care 61 00:02:34,059 --> 00:02:35,100 about what you're making. 62 00:02:38,650 --> 00:02:40,840 Somebody mentioned in one of the presentations 63 00:02:40,840 --> 00:02:44,900 that for the last project we would submit these sprint task 64 00:02:44,900 --> 00:02:46,790 lists, and they wouldn't necessarily 65 00:02:46,790 --> 00:02:48,929 be what people actually would do, 66 00:02:48,929 --> 00:02:51,220 because people were so busy at the end of the semester. 67 00:02:51,220 --> 00:02:54,240 For my team, if it was the case that we hadn't done something, 68 00:02:54,240 --> 00:02:57,600 I would put it on the sprint task list again. 69 00:02:57,600 --> 00:03:01,282 But I didn't have to, and if I hadn't done that, 70 00:03:01,282 --> 00:03:02,990 then there would've been a big divergence 71 00:03:02,990 --> 00:03:04,465 between what we said we were doing 72 00:03:04,465 --> 00:03:06,240 and what we were actually doing. 73 00:03:06,240 --> 00:03:08,260 So as an educator, I would really 74 00:03:08,260 --> 00:03:09,600 say check-in on your team. 75 00:03:09,600 --> 00:03:11,150 See actually what they've done. 76 00:03:11,150 --> 00:03:12,930 Make sure they're setting realistic goals 77 00:03:12,930 --> 00:03:15,210 and following through on them.