1 00:00:00,000 --> 00:00:04,000 So, one question to ask ourselves is, 2 00:00:04,000 --> 00:00:08,000 what is engineering? How do we define, 3 00:00:08,000 --> 00:00:15,000 what is engineering? Well, the definition I like to 4 00:00:15,000 --> 00:00:22,000 use is one put forth by Steve Senturia, one of our professors 5 00:00:22,000 --> 00:00:28,000 who is now retired. He defined engineering to be 6 00:00:28,000 --> 00:00:35,000 the purposeful use of science. All right, so what is 6.002 7 00:00:35,000 --> 00:00:38,000 about? So, 6.002 is a first course in 8 00:00:38,000 --> 00:00:41,000 engineering. And I like to view 6.002 as the 9 00:00:41,000 --> 00:00:44,000 gainful employment of Maxwell's equations. 10 00:00:44,000 --> 00:00:48,000 Many of you have seen Maxwell's equations before. 11 00:00:48,000 --> 00:00:52,000 Most of you should have. And they are hard stuff. 12 00:00:52,000 --> 00:00:57,000 6.002 is all about teaching you how to simplify our lives, 13 00:00:57,000 --> 00:01:02,000 make things simple. So, if you can gainfully employ 14 00:01:02,000 --> 00:01:07,000 Maxwell's equations, gainfully employ the facts of 15 00:01:07,000 --> 00:01:11,000 nature to build very interesting systems. 16 00:01:11,000 --> 00:01:15,000 So let me show you how the transition is made. 17 00:01:15,000 --> 00:01:20,000 So, there's a world around us, nature, so we made some 18 00:01:20,000 --> 00:01:24,000 observations in nature. We make measurements, 19 00:01:24,000 --> 00:01:30,000 and we can write down large tables of measurements. 20 00:01:30,000 --> 00:01:33,000 So, for example, we can take objects and measure 21 00:01:33,000 --> 00:01:37,000 the voltage across them, and look at the resulting 22 00:01:37,000 --> 00:01:41,000 current through the elements. So, we may end up getting a 23 00:01:41,000 --> 00:01:44,000 bunch of values such as [CHALKBOARD]. 24 00:01:44,000 --> 00:01:48,000 So, we start out life with making measurements on what 25 00:01:48,000 --> 00:01:51,000 exists. And we build a bunch of tables. 26 00:01:51,000 --> 00:01:54,000 Now, we could directly take these tables, 27 00:01:54,000 --> 00:01:57,000 and based on observations of these tables, 28 00:01:57,000 --> 00:02:01,000 we could go ahead and build very interesting engineering 29 00:02:01,000 --> 00:02:06,000 systems that help us out in day-to-day lives. 30 00:02:06,000 --> 00:02:10,000 But that's incredibly hard. Imagine having to resort to a 31 00:02:10,000 --> 00:02:14,000 set of tables to do any kind of useful work. 32 00:02:14,000 --> 00:02:18,000 So what we do as engineers, we first layer a level of 33 00:02:18,000 --> 00:02:21,000 abstraction. We look at all the data, 34 00:02:21,000 --> 00:02:25,000 and somehow layer abstraction such that we can simplify or 35 00:02:25,000 --> 00:02:30,000 much more succinctly put in a simple equation or a simple 36 00:02:30,000 --> 00:02:35,000 statement what these numbers are telling us. 37 00:02:35,000 --> 00:02:37,000 OK, so for example, our physics laws, 38 00:02:37,000 --> 00:02:41,000 so laws of physics for example are simply abstractions, 39 00:02:41,000 --> 00:02:45,000 the laws of abstractions. So, these sets of numbers can 40 00:02:45,000 --> 00:02:48,000 be codified by Ohm's law, for example, 41 00:02:48,000 --> 00:02:51,000 V is equal to RI, the voltage current, 42 00:02:51,000 --> 00:02:54,000 relates to the resistance of the object. 43 00:02:54,000 --> 00:02:58,000 So, V is equal to RI is a law that succinctly describes a set 44 00:02:58,000 --> 00:03:02,000 of experiments, and replaces a large number of 45 00:03:02,000 --> 00:03:06,000 tables with a very simple statement. 46 00:03:06,000 --> 00:03:09,000 You could call this the law, or you could call it an 47 00:03:09,000 --> 00:03:13,000 abstraction. OK so you see laws of physics, 48 00:03:13,000 --> 00:03:16,000 call them abstractions of physics if you like. 49 00:03:16,000 --> 00:03:21,000 Similarly, there are Maxwell's equations and so on and so 50 00:03:21,000 --> 00:03:23,000 forth. So, this is what is. 51 00:03:23,000 --> 00:03:27,000 This is what's out there. OK, and a law as an abstraction 52 00:03:27,000 --> 00:03:31,000 describe the properties of nature, as we see it, 53 00:03:31,000 --> 00:03:35,000 in some succinct form. Now, if you want to go and 54 00:03:35,000 --> 00:03:38,000 build useful things, we could take these 55 00:03:38,000 --> 00:03:40,000 abstractions, take Maxwell's equations, 56 00:03:40,000 --> 00:03:43,000 and go and build things. But it's hard. 57 00:03:43,000 --> 00:03:44,000 It's really, really hard. 58 00:03:44,000 --> 00:03:48,000 And what you learn in, at MIT is this place is all 59 00:03:48,000 --> 00:03:51,000 about simplifying things. Take complicated things, 60 00:03:51,000 --> 00:03:55,000 build layers of abstraction, and simplify things so that we 61 00:03:55,000 --> 00:04:00,000 can build useful systems. Even in 6.002 we start life by 62 00:04:00,000 --> 00:04:04,000 making a huge leap from Maxwell's equations to a couple 63 00:04:04,000 --> 00:04:09,000 of very, very simple laws. OK, I'm going to show you that 64 00:04:09,000 --> 00:04:14,000 leap that we will make today. So, the first abstraction that 65 00:04:14,000 --> 00:04:18,000 we layer is called the lump circuit abstraction. 66 00:04:18,000 --> 00:04:22,000 OK, in the lump circuit abstraction, what we do is we 67 00:04:22,000 --> 00:04:27,000 make a set of simplifications that allows us to view a set of 68 00:04:27,000 --> 00:04:32,000 objects as discrete or lumped elements. 69 00:04:32,000 --> 00:04:35,000 So, we may, I will define voltage sources. 70 00:04:35,000 --> 00:04:38,000 We'll define resistors. We'll define capacitors, 71 00:04:38,000 --> 00:04:41,000 and so on. OK, and I'm going to make the 72 00:04:41,000 --> 00:04:46,000 jump, and show you how we make the jump in a few minutes. 73 00:04:46,000 --> 00:04:49,000 So, on that sort of abstraction, we then layer yet 74 00:04:49,000 --> 00:04:53,000 another abstract layer. And let me call that the 75 00:04:53,000 --> 00:04:56,000 amplifier abstraction. OK, remember, 76 00:04:56,000 --> 00:05:00,000 here we are absolutely down and dirty. 77 00:05:00,000 --> 00:05:02,000 We are setting the probes, measuring objects, 78 00:05:02,000 --> 00:05:05,000 and building huge tables. We abstracted things into 79 00:05:05,000 --> 00:05:07,000 simple laws, and life got a little better. 80 00:05:07,000 --> 00:05:11,000 OK, I'm going to show you can abstract things further out and 81 00:05:11,000 --> 00:05:14,000 build discrete objects, and, you could build even more 82 00:05:14,000 --> 00:05:17,000 interesting components called amplifiers and begin playing 83 00:05:17,000 --> 00:05:20,000 around with amplifiers. OK, so when you are using 84 00:05:20,000 --> 00:05:23,000 amplifiers, you don't really have to worry about the details 85 00:05:23,000 --> 00:05:26,000 of Maxwell's equations. OK, I'll give you some very 86 00:05:26,000 --> 00:05:29,000 simple abstract rules of behavior for an amplifier, 87 00:05:29,000 --> 00:05:32,000 and you can go build very interesting systems without 88 00:05:32,000 --> 00:05:35,000 really, really knowing how Maxwell's equations applies to 89 00:05:35,000 --> 00:05:40,000 that because you will be working at this abstract layer. 90 00:05:40,000 --> 00:05:43,000 However, since you're engineers, and you are good at 91 00:05:43,000 --> 00:05:47,000 building such systems, it's very important for you to 92 00:05:47,000 --> 00:05:51,000 understand how we make this leap from the laws of physics into 93 00:05:51,000 --> 00:05:54,000 some of our very primitive engineering abstractions. 94 00:05:54,000 --> 00:05:58,000 So, once we make the amplified abstraction in 6.002, 95 00:05:58,000 --> 00:06:02,000 by the way, 6.002 starts here. We start from the laws of 96 00:06:02,000 --> 00:06:06,000 physics and then proceed all the way out. 97 00:06:06,000 --> 00:06:10,000 So, once we talk about amplifiers we will take two 98 00:06:10,000 --> 00:06:12,000 pads. On the amplifier, 99 00:06:12,000 --> 00:06:18,000 you will build the next abstraction called the digital 100 00:06:18,000 --> 00:06:21,000 abstraction. OK, and with the digital 101 00:06:21,000 --> 00:06:27,000 abstraction, we will build new elements such as inverters and 102 00:06:27,000 --> 00:06:31,000 combinational gates, OK? 103 00:06:31,000 --> 00:06:35,000 So, notice we are building bigger, and bigger things, 104 00:06:35,000 --> 00:06:38,000 which have more and more complicated behavior inside 105 00:06:38,000 --> 00:06:42,000 them, but which are very simple to describe, right? 106 00:06:42,000 --> 00:06:47,000 So, following the digital abstraction, we will superimpose 107 00:06:47,000 --> 00:06:51,000 the combinational logic abstraction on top of that, 108 00:06:51,000 --> 00:06:54,000 and define functional blocks that look like this: 109 00:06:54,000 --> 00:06:56,000 some inputs, some function, 110 00:06:56,000 --> 00:07:01,000 some outputs. The next abstraction on top of 111 00:07:01,000 --> 00:07:06,000 that will be the clock digital abstraction, where we will have 112 00:07:06,000 --> 00:07:10,000 some notion of time introduced into the system. 113 00:07:10,000 --> 00:07:14,000 There will be a clock, and this will be some function. 114 00:07:14,000 --> 00:07:19,000 And there will be a clock that introduces time into the sort of 115 00:07:19,000 --> 00:07:23,000 logic values that functions operate upon. 116 00:07:23,000 --> 00:07:26,000 Following that, the next level of abstraction 117 00:07:26,000 --> 00:07:32,000 that we build is called instruction set abstraction. 118 00:07:32,000 --> 00:07:37,000 OK, now you begin to see things that consumers get to look at. 119 00:07:37,000 --> 00:07:42,000 Can someone give me an example of, or name an instruction set, 120 00:07:42,000 --> 00:07:45,000 or instruction set abstraction? Bingo. 121 00:07:45,000 --> 00:07:48,000 So, x86 is one set of abstractions. 122 00:07:48,000 --> 00:07:51,000 And in fact, in many universities, 123 00:07:51,000 --> 00:07:55,000 education could well start just by saying, OK, 124 00:07:55,000 --> 00:07:59,000 here's an abstraction. These are the x86 instructions, 125 00:07:59,000 --> 00:08:02,000 OK? Some MIT gurus have designed 126 00:08:02,000 --> 00:08:05,000 this awesome little microprocessor, 127 00:08:05,000 --> 00:08:07,000 OK? So you just worry about, 128 00:08:07,000 --> 00:08:11,000 you take this abstraction layer here, the assembly instructions, 129 00:08:11,000 --> 00:08:14,000 and you go and build systems on top of that. 130 00:08:14,000 --> 00:08:18,000 OK, so this is an abstraction layer called the x86 layer. 131 00:08:18,000 --> 00:08:20,000 There are other abstraction layers. 132 00:08:20,000 --> 00:08:24,000 In 6.004, you will learn about, I believe, the alpha or the 133 00:08:24,000 --> 00:08:29,000 beta, OK, and various other abstractions at this point. 134 00:08:29,000 --> 00:08:31,000 So, 6.002 kind of goes until here. 135 00:08:31,000 --> 00:08:36,000 6.002 takes me from the world of physics all the way to the 136 00:08:36,000 --> 00:08:40,000 world of interesting analog and digital systems. 137 00:08:40,000 --> 00:08:44,000 OK, 004, the course on computation structures, 138 00:08:44,000 --> 00:08:48,000 will show you how to build computers all the way from 139 00:08:48,000 --> 00:08:53,000 simple digital objects all the way to big systems. 140 00:08:53,000 --> 00:08:56,000 Following that, you learn about language 141 00:08:56,000 --> 00:08:59,000 abstractions, Java, C, and other languages, 142 00:08:59,000 --> 00:09:05,000 and that's in 6.002. And there are several other 143 00:09:05,000 --> 00:09:08,000 courses that will cover that. Following this, 144 00:09:08,000 --> 00:09:12,000 you learn about software system abstractions, 145 00:09:12,000 --> 00:09:16,000 and software systems, you will learn about operating 146 00:09:16,000 --> 00:09:18,000 systems. Any example of an operating 147 00:09:18,000 --> 00:09:22,000 system abstraction that people know out there? 148 00:09:22,000 --> 00:09:23,000 What's that? Linux. 149 00:09:23,000 --> 00:09:26,000 What else? I'm just wondering how long 150 00:09:26,000 --> 00:09:32,000 I'll have to go before I hear what I want to hear. 151 00:09:32,000 --> 00:09:35,000 [LAUGHTER] OK, so we have a bunch of software 152 00:09:35,000 --> 00:09:37,000 systems. So, if we have a bunch of 153 00:09:37,000 --> 00:09:39,000 software systems, these are nothing but 154 00:09:39,000 --> 00:09:42,000 abstractions. Linux simply implies a set of 155 00:09:42,000 --> 00:09:45,000 system calls that the programs must adhere to. 156 00:09:45,000 --> 00:09:48,000 Windows is another set of system calls. 157 00:09:48,000 --> 00:09:50,000 That's it. And see how much money they 158 00:09:50,000 --> 00:09:54,000 made out of it? OK, it's all about abstraction 159 00:09:54,000 --> 00:09:56,000 layers, that all start from nature. 160 00:09:56,000 --> 00:09:58,000 All right? Build abstraction upon 161 00:09:58,000 --> 00:10:01,000 abstraction upon abstraction upon abstraction, 162 00:10:01,000 --> 00:10:06,000 and someone out here are lots of dollars. 163 00:10:06,000 --> 00:10:09,000 OK, so based on these abstractions, 164 00:10:09,000 --> 00:10:14,000 we can then build useful things for human beings. 165 00:10:14,000 --> 00:10:18,000 We can build very useful things, video games, 166 00:10:18,000 --> 00:10:24,000 so we can send space shuttles up, and a whole bunch of other 167 00:10:24,000 --> 00:10:27,000 systems. But it's based on these 168 00:10:27,000 --> 00:10:32,000 abstraction layers. What's unique about education 169 00:10:32,000 --> 00:10:34,000 at MIT? What's unique about 6.002 and 170 00:10:34,000 --> 00:10:36,000 EECS? Is to my knowledge, 171 00:10:36,000 --> 00:10:41,000 there are not many other places in the world where you will get 172 00:10:41,000 --> 00:10:45,000 an education in everything going all the way from nature to how 173 00:10:45,000 --> 00:10:49,000 to build very complicated analog and digital systems. 174 00:10:49,000 --> 00:10:53,000 OK, we will show you layer upon layer upon layer upon layer, 175 00:10:53,000 --> 00:10:57,000 peel away the onion until you are down to raw nature, 176 00:10:57,000 --> 00:11:00,000 OK, through Maxwell's equations. 177 00:11:00,000 --> 00:11:02,000 So, 6.002, 004, this is 033, 178 00:11:02,000 --> 00:11:07,000 OK, 6.170, and so on. OK, the whole EECS is about 179 00:11:07,000 --> 00:11:11,000 building abstraction layers, one on top of the other. 180 00:11:11,000 --> 00:11:14,000 So that's one path. There's the analog path. 181 00:11:14,000 --> 00:11:18,000 The analog path would take an amplifier, and build an 182 00:11:18,000 --> 00:11:21,000 abstraction layer called the op-amp. 183 00:11:21,000 --> 00:11:25,000 See how similar they all look? You know the amplifier, 184 00:11:25,000 --> 00:11:29,000 the inverter of the digital world, and the operational 185 00:11:29,000 --> 00:11:34,000 amplifier in the analog world, just different ways of looking 186 00:11:34,000 --> 00:11:39,000 at the same devices. So, to build an analog system, 187 00:11:39,000 --> 00:11:43,000 to build an operational amplifier, and then, 188 00:11:43,000 --> 00:11:48,000 here we go end up building a whole bunch of different 189 00:11:48,000 --> 00:11:51,000 interesting analog system components. 190 00:11:51,000 --> 00:11:56,000 OK, and these components might look like oscillators. 191 00:11:56,000 --> 00:12:02,000 They might look like filters. OK, they look like power 192 00:12:02,000 --> 00:12:08,000 supplies, a whole bunch of very interesting abstract components, 193 00:12:08,000 --> 00:12:13,000 which pulled together can then give you the next set of 194 00:12:13,000 --> 00:12:17,000 systems. And these systems might be 195 00:12:17,000 --> 00:12:22,000 toasters, or say for example other analog systems like the 196 00:12:22,000 --> 00:12:28,000 various control systems for various power plants and so on 197 00:12:28,000 --> 00:12:31,000 and so forth, and ultimately, 198 00:12:31,000 --> 00:12:36,000 fun and dollars. OK, so 6.002 is about going 199 00:12:36,000 --> 00:12:39,000 from physics all the way to this point. 200 00:12:39,000 --> 00:12:43,000 We will build interesting analog systems, 201 00:12:43,000 --> 00:12:48,000 and take you up to interesting digital system components, 202 00:12:48,000 --> 00:12:54,000 from which 004 will take you all the way to building computer 203 00:12:54,000 --> 00:12:57,000 architectures. So that, in a nutshell, 204 00:12:57,000 --> 00:13:03,000 kind of gives you a feel for the space of EECS. 205 00:13:03,000 --> 00:13:08,000 OK, this chart here is almost a vignette of what EECS at MIT is 206 00:13:08,000 --> 00:13:11,000 all about. And this is the world according 207 00:13:11,000 --> 00:13:14,000 to Agarwal, because he's teaching 002. 208 00:13:14,000 --> 00:13:18,000 OK, so this is 6.002, and the rest of EECS is 209 00:13:18,000 --> 00:13:22,000 somewhere out there. OK, so I'm going to do now is 210 00:13:22,000 --> 00:13:26,000 throughout this course; I want you to think about which 211 00:13:26,000 --> 00:13:30,000 part in this vignette we are in. So, right now, 212 00:13:30,000 --> 00:13:33,000 I'm going to start here and take you here. 213 00:13:33,000 --> 00:13:37,000 OK, and as you get closer and closer, things get simpler, 214 00:13:37,000 --> 00:13:39,000 and simpler, and simpler. 215 00:13:39,000 --> 00:13:42,000 Still, the final abstractions are pedal, brake, 216 00:13:42,000 --> 00:13:45,000 steering wheel. I mean, that's the abstraction 217 00:13:45,000 --> 00:13:48,000 to play a game, right, four or five very simple 218 00:13:48,000 --> 00:13:51,000 interfaces, and that's all you need to know. 219 00:13:51,000 --> 00:13:54,000 And everybody in the world can play stuff. 220 00:13:54,000 --> 00:13:56,000 So remember, this stuff is complicated. 221 00:13:56,000 --> 00:14:00,000 This stuff is very, very simple. 222 00:14:00,000 --> 00:14:03,000 OK, and the more we build abstractions and come to this 223 00:14:03,000 --> 00:14:05,000 side, things get simpler and simpler. 224 00:14:05,000 --> 00:14:09,000 So, a large part of what I'll cover today is make the biggest 225 00:14:09,000 --> 00:14:11,000 simplification. The biggest simplification we 226 00:14:11,000 --> 00:14:15,000 will make his go from Maxwell's equation to some very, 227 00:14:15,000 --> 00:14:18,000 very simple algebraic rules. OK, I did Maxwell's equations 228 00:14:18,000 --> 00:14:19,000 myself. And I tell you, 229 00:14:19,000 --> 00:14:22,000 they were very interesting stuff but complicated. 230 00:14:22,000 --> 00:14:25,000 I can't imagine building efficient systems using 231 00:14:25,000 --> 00:14:30,000 Maxwell's equations. So, let's take an example, 232 00:14:30,000 --> 00:14:34,000 OK? So, let's say I have a battery. 233 00:14:34,000 --> 00:14:39,000 Just switch to page three of your course notes. 234 00:14:39,000 --> 00:14:43,000 And let's say I connect that to a bulb. 235 00:14:43,000 --> 00:14:49,000 OK, and this is a wire. And, the battery supplies some 236 00:14:49,000 --> 00:14:53,000 voltage, V, and I ask you a simple question. 237 00:14:53,000 --> 00:14:57,000 What is the current through the bulb? 238 00:14:57,000 --> 00:15:05,000 OK, so here is something that I can build using objects. 239 00:15:05,000 --> 00:15:07,000 I can pick a round from stores and so on. 240 00:15:07,000 --> 00:15:11,000 And I can collect them up in this way, and ask the question, 241 00:15:11,000 --> 00:15:12,000 what is the current, I? 242 00:15:12,000 --> 00:15:16,000 Now, if all you've done is learn about Maxwell's equations, 243 00:15:16,000 --> 00:15:19,000 you can roll up your sleeves and say, ah-ha! 244 00:15:19,000 --> 00:15:23,000 The first step is to write down all of Maxwell's equations, 245 00:15:23,000 --> 00:15:26,000 and you can say, del cross E is minus del and go 246 00:15:26,000 --> 00:15:28,000 on, and on, and on, OK, and write out all of 247 00:15:28,000 --> 00:15:32,000 Maxwell's equations and say, now how do I get from there to 248 00:15:32,000 --> 00:15:35,000 here? OK, it's very good. 249 00:15:35,000 --> 00:15:37,000 You can do it. OK, you can do it, 250 00:15:37,000 --> 00:15:39,000 but it's very complicated. OK, so instead, 251 00:15:39,000 --> 00:15:42,000 what you're going to do is take the easy way. 252 00:15:42,000 --> 00:15:46,000 So, what I want to remind you is that this course is actually 253 00:15:46,000 --> 00:15:47,000 very easy. OK remember, 254 00:15:47,000 --> 00:15:51,000 we're going to be building abstraction upon abstraction to 255 00:15:51,000 --> 00:15:54,000 make your lives easier. If you think your lives are 256 00:15:54,000 --> 00:15:57,000 getting more complicated, then you are not using 257 00:15:57,000 --> 00:16:02,000 intuition enough. OK, just remember the big I 258 00:16:02,000 --> 00:16:04,000 word. It's all about making things 259 00:16:04,000 --> 00:16:07,000 simple. OK, so let me give you an 260 00:16:07,000 --> 00:16:10,000 analogy. So, suppose you have an object. 261 00:16:10,000 --> 00:16:13,000 OK, and I apply a force to the object. 262 00:16:13,000 --> 00:16:16,000 It's an analogy, OK to get some insight into how 263 00:16:16,000 --> 00:16:19,000 to do this. So, I say here's an object. 264 00:16:19,000 --> 00:16:22,000 I apply a force, and I ask you the question. 265 00:16:22,000 --> 00:16:27,000 What is the acceleration of the object when I apply a force, 266 00:16:27,000 --> 00:16:31,000 F? So, how would you do it? 267 00:16:31,000 --> 00:16:33,000 OK, and eighth, or ninth, or tenth grader can 268 00:16:33,000 --> 00:16:36,000 do this. OK, they would ask me, 269 00:16:36,000 --> 00:16:39,000 what's the mass of the object? OK, I ask you what is the 270 00:16:39,000 --> 00:16:42,000 acceleration? You would turn around and ask 271 00:16:42,000 --> 00:16:44,000 me, what is the mass of the object? 272 00:16:44,000 --> 00:16:47,000 I tell you, the mass of the object is M. 273 00:16:47,000 --> 00:16:50,000 And then you say, oh sure, A is F divided by M, 274 00:16:50,000 --> 00:16:52,000 done. It's as simple as that. 275 00:16:52,000 --> 00:16:56,000 OK, I could have gone into all kinds of differential equations 276 00:16:56,000 --> 00:17:02,000 and so on to figure that out, but you asked me for the mass. 277 00:17:02,000 --> 00:17:05,000 And you gave me the answer, A is F divided by M. 278 00:17:05,000 --> 00:17:08,000 So, you ignored a bunch of things. 279 00:17:08,000 --> 00:17:10,000 You ignored the shape of the object. 280 00:17:10,000 --> 00:17:14,000 You ignored its color. You ignored its temperature. 281 00:17:14,000 --> 00:17:17,000 OK, and you ignored the soft or hard or whatever. 282 00:17:17,000 --> 00:17:20,000 OK, you ignored a whole bunch of things. 283 00:17:20,000 --> 00:17:25,000 You were focused on one thing. OK, you're focused on its mass. 284 00:17:25,000 --> 00:17:29,000 And, it turns out that the process really was developed 285 00:17:29,000 --> 00:17:34,000 from a set of simplifications. That is called, 286 00:17:34,000 --> 00:17:40,000 does anybody remember this? Point mass simplification. 287 00:17:40,000 --> 00:17:44,000 OK, so, in physics, you've done this before. 288 00:17:44,000 --> 00:17:49,000 OK, you've simplified your lives by viewing objects as 289 00:17:49,000 --> 00:17:55,000 having a mass at a point, and force is acting at that 290 00:17:55,000 --> 00:17:58,000 point. OK, M is that property of the 291 00:17:58,000 --> 00:18:02,000 object that is of interest to you. 292 00:18:02,000 --> 00:18:06,000 This process is called, in physics, point mass 293 00:18:06,000 --> 00:18:14,000 discretization. OK, now using an analogy, 294 00:18:14,000 --> 00:18:24,000 and I'm going to show you a similar simple process to do the 295 00:18:24,000 --> 00:18:31,000 problem with the light bulb. OK, so take my light bulb 296 00:18:31,000 --> 00:18:32,000 again, 297 00:18:42,000 --> 00:18:44,000 And I focus on the filament of the light bulb. 298 00:18:44,000 --> 00:18:48,000 OK, all I care about is the current flowing through the 299 00:18:48,000 --> 00:18:50,000 light bulb. OK, I don't care about whether 300 00:18:50,000 --> 00:18:53,000 the filament is twisted, whether it's hot. 301 00:18:53,000 --> 00:18:57,000 I don't care about its shape. I don't care about its color. 302 00:18:57,000 --> 00:19:00,000 All I care about is the current. 303 00:19:00,000 --> 00:19:03,000 OK, so to do that, what we can do here at a very 304 00:19:03,000 --> 00:19:07,000 high level is since we just need the current and don't care about 305 00:19:07,000 --> 00:19:12,000 a bunch of other properties, we will simply replace the bulb 306 00:19:12,000 --> 00:19:15,000 with a discrete object called a resistor. 307 00:19:15,000 --> 00:19:19,000 So the discrete object is a resistor, much like the point 308 00:19:19,000 --> 00:19:23,000 mass simplification that we did earlier that replaced the bulb 309 00:19:23,000 --> 00:19:27,000 filament with a object called a resistor, a discrete object 310 00:19:27,000 --> 00:19:31,000 called a resistor. Or a lump object called 311 00:19:31,000 --> 00:19:37,000 resister, and put a value next to it just like the mass for the 312 00:19:37,000 --> 00:19:39,000 object, a resistance value, R. 313 00:19:39,000 --> 00:19:44,000 OK, now what I can do is in the same manner, replace the battery 314 00:19:44,000 --> 00:19:49,000 with an object called a battery object, and connect that here, 315 00:19:49,000 --> 00:19:52,000 the voltage, V, applied to it. 316 00:19:52,000 --> 00:19:56,000 V falls across the resistor, and I get my I simply from 317 00:19:56,000 --> 00:20:01,000 Ohm's law as we divide by R. So, notice here, 318 00:20:01,000 --> 00:20:04,000 to replace this complicated bulb, this really twisty, 319 00:20:04,000 --> 00:20:07,000 weird old thing with this discreet thing called a 320 00:20:07,000 --> 00:20:11,000 resistor, and its only property of interest was its resistance 321 00:20:11,000 --> 00:20:14,000 value, R, direct analogy to what we did there. 322 00:20:14,000 --> 00:20:18,000 So, since R represents the only property of interest, 323 00:20:18,000 --> 00:20:21,000 we can simply ignore all the other things. 324 00:20:21,000 --> 00:20:24,000 So, notice here, we've done things the simple 325 00:20:24,000 --> 00:20:25,000 way. And remember, 326 00:20:25,000 --> 00:20:28,000 in EE, in the electrical engineering, we do things the 327 00:20:28,000 --> 00:20:33,000 simple way. OK, we could go the hard route 328 00:20:33,000 --> 00:20:37,000 and do Maxwell's equations, and get PhD's in physics, 329 00:20:37,000 --> 00:20:38,000 and so on. But out here, 330 00:20:38,000 --> 00:20:42,000 we are looking to do useful, interesting systems in the 331 00:20:42,000 --> 00:20:46,000 simplest way that we can. OK, we do things a simple way. 332 00:20:46,000 --> 00:20:51,000 All right, so we just did this, and boom, I found out what the 333 00:20:51,000 --> 00:20:54,000 current was. Now, I cheated a little bit. 334 00:20:54,000 --> 00:20:58,000 I've cheated a little bit. R is a lumped abstraction for 335 00:20:58,000 --> 00:21:01,000 the bulb. So, you look at this resistor 336 00:21:01,000 --> 00:21:04,000 here. That is simply a placeholder. 337 00:21:04,000 --> 00:21:08,000 It's a stand-in for this complicated thing called a bulb. 338 00:21:08,000 --> 00:21:11,000 It's a discreet object. It's a lumped object, 339 00:21:11,000 --> 00:21:14,000 and represents the bulb. Now, so most of 6.002 will take 340 00:21:14,000 --> 00:21:17,000 off from here, OK, and that's it. 341 00:21:17,000 --> 00:21:20,000 To very simple stuff, like V is equal to IR, 342 00:21:20,000 --> 00:21:23,000 it's a simple high school algebra to take off in that 343 00:21:23,000 --> 00:21:25,000 direction. But before we go there, 344 00:21:25,000 --> 00:21:30,000 it's important to understand, why was it that we were able to 345 00:21:30,000 --> 00:21:34,000 make the simplification? OK, we did something else. 346 00:21:34,000 --> 00:21:37,000 Something's going on under the covers here. 347 00:21:37,000 --> 00:21:39,000 On the one hand, I say let's use Maxwell's, 348 00:21:39,000 --> 00:21:42,000 and then I jump out and say, hey, we can just use this 349 00:21:42,000 --> 00:21:45,000 simple thing. I did something that allowed me 350 00:21:45,000 --> 00:21:48,000 to go from here to here. And you need to understand why 351 00:21:48,000 --> 00:21:51,000 I did that and how I did that. Understand it once, 352 00:21:51,000 --> 00:21:54,000 and then you won't have to need that information again. 353 00:21:54,000 --> 00:21:58,000 You just need to understand it. So, let's take a closer look at 354 00:21:58,000 --> 00:22:02,000 the bulb filament, and look at what we really did. 355 00:22:02,000 --> 00:22:08,000 So, here's my filament, A, and let's say that the 356 00:22:08,000 --> 00:22:12,000 surface area here, I label that SA, 357 00:22:12,000 --> 00:22:17,000 and the one down here SB, my voltage, V, 358 00:22:17,000 --> 00:22:23,000 applied there, and this is what I call my 359 00:22:23,000 --> 00:22:28,000 black box that I've replaced with a resistor. 360 00:22:28,000 --> 00:22:33,000 Notice that, in order for this to work, 361 00:22:33,000 --> 00:22:40,000 V and I need to be defined. So I needs to be defined, 362 00:22:40,000 --> 00:22:45,000 and V needs to be defined. OK, if I give you a random 363 00:22:45,000 --> 00:22:49,000 object, and I don't tell you anything else about the object, 364 00:22:49,000 --> 00:22:54,000 it's not clear I can do that. OK, if it's a much more general 365 00:22:54,000 --> 00:22:58,000 situation, I have to write down Maxwell's equations, 366 00:22:58,000 --> 00:23:01,000 and this is what I would write down. 367 00:23:01,000 --> 00:23:05,000 Write down J dot dS as a function of the coordinate here 368 00:23:05,000 --> 00:23:10,000 integrated over the area minus, OK, I would have to start from 369 00:23:10,000 --> 00:23:15,000 there from one of Maxwell's equations. 370 00:23:15,000 --> 00:23:19,000 All right, notice that this becomes IA, and this becomes IB 371 00:23:19,000 --> 00:23:23,000 in our simplification. But, if I don't tell you 372 00:23:23,000 --> 00:23:26,000 anything else, you have to start from here. 373 00:23:26,000 --> 00:23:31,000 You will have some varying current here by point. 374 00:23:31,000 --> 00:23:34,000 You might have some other current coming out here because 375 00:23:34,000 --> 00:23:38,000 I may have some charge buildup happening inside. 376 00:23:38,000 --> 00:23:41,000 If charge is building up inside the filament; 377 00:23:41,000 --> 00:23:44,000 then I would have to put del q by del t out here, 378 00:23:44,000 --> 00:23:48,000 right, the current in minus the current out must equal charge 379 00:23:48,000 --> 00:23:51,000 buildup. Whoa, where is this and where 380 00:23:51,000 --> 00:23:53,000 is that? So this is reality. 381 00:23:53,000 --> 00:23:55,000 This is really, really what I have to do. 382 00:23:55,000 --> 00:24:00,000 But how did I get there? How did I get there? 383 00:24:00,000 --> 00:24:02,000 The key answer is, as engineers, 384 00:24:02,000 --> 00:24:05,000 when in doubt we simplify. Remember, we are engineers. 385 00:24:05,000 --> 00:24:09,000 Our goal in life is to build interesting systems. 386 00:24:09,000 --> 00:24:11,000 OK and some are motivated by money. 387 00:24:11,000 --> 00:24:15,000 OK, so our goal is to build interesting systems and do good 388 00:24:15,000 --> 00:24:18,000 to humanity. So, as long as we can build a 389 00:24:18,000 --> 00:24:20,000 good light bulb, we are happy. 390 00:24:20,000 --> 00:24:23,000 So what we can do is we can say, look, all I care about is 391 00:24:23,000 --> 00:24:26,000 building interesting systems. So I can say, 392 00:24:26,000 --> 00:24:32,000 hey, this stuff is too hard. Let's make the assumption that 393 00:24:32,000 --> 00:24:36,000 all the systems that we will consider will have this thing be 394 00:24:36,000 --> 00:24:37,000 zero. OK, in other words, 395 00:24:37,000 --> 00:24:41,000 if I take a complete object, if I take an element like a 396 00:24:41,000 --> 00:24:44,000 resistor or a capacitor, the box around the entire 397 00:24:44,000 --> 00:24:48,000 element, OK, and I want to just deal with those systems in which 398 00:24:48,000 --> 00:24:52,000 this thing is zero. You can come and beat me up and 399 00:24:52,000 --> 00:24:53,000 say, but why? Why not? 400 00:24:53,000 --> 00:24:57,000 Why am I doing this? And I am saying the world is 401 00:24:57,000 --> 00:24:58,000 arbitrary. I'm an engineer; 402 00:24:58,000 --> 00:25:04,000 I want to build good systems. By making this simplification, 403 00:25:04,000 --> 00:25:07,000 I eliminate this squiggle thing, and so on. 404 00:25:07,000 --> 00:25:11,000 I don't want to deal with it. I want to make my life simple. 405 00:25:11,000 --> 00:25:14,000 So this is gone to zero because, why? 406 00:25:14,000 --> 00:25:19,000 Because I have said that in the future I will only deal with 407 00:25:19,000 --> 00:25:21,000 those elements for which this is true. 408 00:25:21,000 --> 00:25:26,000 I'm going to discipline myself. I'm going to discipline myself 409 00:25:26,000 --> 00:25:32,000 to only deal with those systems. OK, Maxwell is turning around 410 00:25:32,000 --> 00:25:36,000 and, you know, mad at me and all that stuff, 411 00:25:36,000 --> 00:25:39,000 but tough. So this, what I've said about 412 00:25:39,000 --> 00:25:43,000 making a simplification here, and this is one of the 413 00:25:43,000 --> 00:25:48,000 simplifications I'm making. And I give a name to the 414 00:25:48,000 --> 00:25:51,000 simplification. And that's called the lumped 415 00:25:51,000 --> 00:25:55,000 matter discipline. OK, so I'm saying I will only 416 00:25:55,000 --> 00:26:00,000 deal with elements for which if I put a black box around it, 417 00:26:00,000 --> 00:26:06,000 this is going to be true. And if this is going to be 418 00:26:06,000 --> 00:26:10,000 true, then notice, there is no charge buildup. 419 00:26:10,000 --> 00:26:13,000 Current in must equal current out. 420 00:26:13,000 --> 00:26:15,000 Ah-ha! So this becomes IA. 421 00:26:15,000 --> 00:26:16,000 This becomes IB. Yes. 422 00:26:16,000 --> 00:26:20,000 OK, I can now deal with IA's and IB's. 423 00:26:20,000 --> 00:26:24,000 And IB and IA are equal because this is zero. 424 00:26:24,000 --> 00:26:29,000 Notice that there is a whole bunch of depth here in the jump 425 00:26:29,000 --> 00:26:33,000 from here to here. As MIT graduates, 426 00:26:33,000 --> 00:26:37,000 you really, really need to understand why it is that we 427 00:26:37,000 --> 00:26:40,000 made that jump, and then go and use that, 428 00:26:40,000 --> 00:26:43,000 and do cool things. All right, this allows us to 429 00:26:43,000 --> 00:26:46,000 define I. We have a unique I associated 430 00:26:46,000 --> 00:26:50,000 with an element for the current through the element. 431 00:26:50,000 --> 00:26:55,000 We still have to worry about B, and I won't go through that in 432 00:26:55,000 --> 00:26:57,000 detail. The course notes have some 433 00:26:57,000 --> 00:27:02,000 discussion of that and so does the textbook. 434 00:27:02,000 --> 00:27:07,000 So V, AB is defined when del phi B, the rate of change of 435 00:27:07,000 --> 00:27:11,000 magnetic flux is zero. So, if I take the element and I 436 00:27:11,000 --> 00:27:16,000 take any region outside the element, this must be true. 437 00:27:16,000 --> 00:27:20,000 And you say, why should that be true? 438 00:27:20,000 --> 00:27:23,000 That's not true in general. Absolutely. 439 00:27:23,000 --> 00:27:28,000 It's not true in general. But I, because I choose to, 440 00:27:28,000 --> 00:27:33,000 I going to deal with only those elements. 441 00:27:33,000 --> 00:27:36,000 I will discipline myself. But these are only those 442 00:27:36,000 --> 00:27:39,000 elements for which this is true, and this is true. 443 00:27:39,000 --> 00:27:42,000 I'm going to limit my world. I'm going to create a play 444 00:27:42,000 --> 00:27:44,000 field for myself. You want to play; 445 00:27:44,000 --> 00:27:47,000 follow my rules. OK, and that's called the 446 00:27:47,000 --> 00:27:50,000 lumped matter discipline. So once you say that I'm going 447 00:27:50,000 --> 00:27:54,000 to adhere to the lump matter discipline, and this is true 448 00:27:54,000 --> 00:27:56,000 inside your elements. This is true outside the 449 00:27:56,000 --> 00:27:59,000 elements. You can define VA and VB, 450 00:27:59,000 --> 00:28:03,000 and good things happen to you. OK, let me show you a few 451 00:28:03,000 --> 00:28:06,000 examples of lumped elements. But remember, 452 00:28:06,000 --> 00:28:10,000 a large part of what we're doing is based on these two 453 00:28:10,000 --> 00:28:13,000 assumptions. And to just go through the 454 00:28:13,000 --> 00:28:17,000 background on that, I would encourage you to go to 455 00:28:17,000 --> 00:28:21,000 chapter 1 of your course notes and read through just as how 456 00:28:21,000 --> 00:28:23,000 this came about, that comes about. 457 00:28:23,000 --> 00:28:28,000 So, by doing that by adhering to a lumped matter discipline, 458 00:28:28,000 --> 00:28:32,000 we can now lump objects. We could lump a bulb into a 459 00:28:32,000 --> 00:28:34,000 resistor. OK, so to be clear, 460 00:28:34,000 --> 00:28:36,000 a certain number of lumped objects, and now, 461 00:28:36,000 --> 00:28:40,000 the universe is going to be comprised into lumped objects. 462 00:28:40,000 --> 00:28:42,000 OK, so before this, when he went home, 463 00:28:42,000 --> 00:28:44,000 we talked about eggs, and omelets, 464 00:28:44,000 --> 00:28:46,000 and light bulbs, and switches, 465 00:28:46,000 --> 00:28:49,000 but once you come to MIT, and after you've taken 6.002, 466 00:28:49,000 --> 00:28:52,000 you begin talking about lumped elements, you know, 467 00:28:52,000 --> 00:28:55,000 resistors, voltage sources, capacitors, little inky-dinky 468 00:28:55,000 --> 00:29:00,000 objects that follow the lumped matter discipline. 469 00:29:00,000 --> 00:29:04,000 OK, they stick to very simple rules, and the math that you 470 00:29:04,000 --> 00:29:07,000 have to do to analyze them is incredibly simple. 471 00:29:07,000 --> 00:29:11,000 What could be simpler than V is equal to IR? 472 00:29:11,000 --> 00:29:15,000 So, let me give you an example of interesting lumped elements, 473 00:29:15,000 --> 00:29:20,000 and then show you a couple of really nasty lumped elements. 474 00:29:20,000 --> 00:29:21,000 OK. 475 00:29:29,000 --> 00:29:33,000 OK, so what you see out here, so we characterize lumped 476 00:29:33,000 --> 00:29:35,000 elements by the VI characteristics. 477 00:29:35,000 --> 00:29:39,000 OK, you apply voltage, measure the current. 478 00:29:39,000 --> 00:29:43,000 OK, so what I can do is I can plot I here, and V here, 479 00:29:43,000 --> 00:29:48,000 and see what it looks like. OK, I can characterize elements 480 00:29:48,000 --> 00:29:51,000 by their VI relationship. And there are a bunch of 481 00:29:51,000 --> 00:29:56,000 elements that I can create based on the VI relationship. 482 00:29:56,000 --> 00:30:00,000 So let me show you a few examples. 483 00:30:00,000 --> 00:30:02,000 So for the resistor, since V is directly 484 00:30:02,000 --> 00:30:05,000 proportional to I, and R is a constant, 485 00:30:05,000 --> 00:30:08,000 I get a straight line. That's the I axis, 486 00:30:08,000 --> 00:30:11,000 the V axis, and this is the resistor. 487 00:30:11,000 --> 00:30:14,000 What I actually have is a variable resistor, 488 00:30:14,000 --> 00:30:17,000 so I'm going to change the resistance value, 489 00:30:17,000 --> 00:30:20,000 R, and the curve will also change slope. 490 00:30:20,000 --> 00:30:24,000 OK, I changed the value of R because it's a variable 491 00:30:24,000 --> 00:30:30,000 resistor, and the changes slope because my R is different. 492 00:30:30,000 --> 00:30:34,000 OK, next, let me go to a fixed resistor, and this guy here on 493 00:30:34,000 --> 00:30:37,000 the screen to your left is a fixed resistor. 494 00:30:37,000 --> 00:30:41,000 And you see that its IV characteristic is a line of a 495 00:30:41,000 --> 00:30:44,000 given slope, 1 by R, and that's it. 496 00:30:44,000 --> 00:30:46,000 I can't change it. Number three, 497 00:30:46,000 --> 00:30:51,000 I have another lumped element called a Zener diode that you 498 00:30:51,000 --> 00:30:54,000 will see in the fourth week of this class, and the 499 00:30:54,000 --> 00:30:58,000 characteristics for the Zener diode look like this: 500 00:30:58,000 --> 00:31:01,000 IV. If my voltage goes across the 501 00:31:01,000 --> 00:31:04,000 Zener diode goes up slightly, the current shoots up. 502 00:31:04,000 --> 00:31:07,000 But if the voltage becomes negative I don't have any 503 00:31:07,000 --> 00:31:11,000 current flowing into it until the voltage passes on the 504 00:31:11,000 --> 00:31:14,000 threshold, at which point my current begins to build up. 505 00:31:14,000 --> 00:31:17,000 OK, so I can increase the voltage a little bit, 506 00:31:17,000 --> 00:31:20,000 and it can show that the current starts building up 507 00:31:20,000 --> 00:31:22,000 again. So that's another interesting 508 00:31:22,000 --> 00:31:24,000 lumped element called a Zener diode. 509 00:31:24,000 --> 00:31:26,000 Let's switch to the next one called a diode. 510 00:31:26,000 --> 00:31:30,000 So a diode looks like this: IV. 511 00:31:30,000 --> 00:31:33,000 As the voltage across the diode becomes positive, 512 00:31:33,000 --> 00:31:35,000 around .6 volts, or thereabout, 513 00:31:35,000 --> 00:31:40,000 the current begins to shoot up. But when the voltage is below 514 00:31:40,000 --> 00:31:44,000 that threshold of .6, then my current is almost zero. 515 00:31:44,000 --> 00:31:47,000 It's another lumped element called a diode. 516 00:31:47,000 --> 00:31:51,000 And you will begin using these elements in your 002 lives to 517 00:31:51,000 --> 00:31:55,000 build interesting systems. The next example is a 518 00:31:55,000 --> 00:31:57,000 thermistor. A thermistor is a resistor 519 00:31:57,000 --> 00:32:02,000 whose resistance varies with temperature. 520 00:32:02,000 --> 00:32:08,000 OK, so this is a very expensive little hairdryer, 521 00:32:08,000 --> 00:32:14,000 and what I'm going to do is blow some hot air at my 522 00:32:14,000 --> 00:32:22,000 resistor, and you're going to see that its value is going to 523 00:32:22,000 --> 00:32:27,000 change depending on how much I heat it. 524 00:32:27,000 --> 00:32:32,000 So as it cools down, let me cool it down, 525 00:32:32,000 --> 00:32:38,000 so you can see it's coming down. 526 00:32:38,000 --> 00:32:41,000 I can zap it again. I could do this all day. 527 00:32:41,000 --> 00:32:45,000 This is so much fun. OK, so that's another 528 00:32:45,000 --> 00:32:49,000 interesting lumped element. As the temperature rises, 529 00:32:49,000 --> 00:32:53,000 its resistance changes. The next thing is called a 530 00:32:53,000 --> 00:32:56,000 photo resistor. It's a resistor. 531 00:32:56,000 --> 00:33:00,000 It used to be a resistor; Lorenzo? 532 00:33:00,000 --> 00:33:03,000 Oh OK, that's fine. So this is a photo resistor. 533 00:33:03,000 --> 00:33:08,000 And notice that it almost behaves like an open circuit. 534 00:33:08,000 --> 00:33:12,000 But what I'm going to do is shine some light on it. 535 00:33:12,000 --> 00:33:16,000 When I shine light on it, it begins to conduct and 536 00:33:16,000 --> 00:33:18,000 becomes a resistor of some value. 537 00:33:18,000 --> 00:33:22,000 There you go. OK, so that's a photo resistor. 538 00:33:22,000 --> 00:33:25,000 So now I'm going to show you a battery. 539 00:33:25,000 --> 00:33:30,000 Notice we did talk about batteries before. 540 00:33:30,000 --> 00:33:33,000 I'll show you a battery. So before you show a battery, 541 00:33:33,000 --> 00:33:36,000 just thinking your own minds, what should the IV 542 00:33:36,000 --> 00:33:39,000 characteristic of a battery look like? 543 00:33:39,000 --> 00:33:41,000 IV. A battery supplies a constant 544 00:33:41,000 --> 00:33:44,000 voltage. You know your little cell, 545 00:33:44,000 --> 00:33:45,000 the AA battery, 1.5 volts? 546 00:33:45,000 --> 00:33:49,000 So, think of what the IV characteristic of a battery 547 00:33:49,000 --> 00:33:53,000 should look like for three seconds before it shows you. 548 00:33:53,000 --> 00:33:55,000 This is the one I showed, Lorenzo?. 549 00:33:55,000 --> 00:34:00,000 It's a straight line. This is a good battery. 550 00:34:00,000 --> 00:34:01,000 It's a straight, vertical line, 551 00:34:01,000 --> 00:34:05,000 but says that the voltage is 1.5 volts, or thereabouts. 552 00:34:05,000 --> 00:34:08,000 No matter what current it supplies as an ideal voltage 553 00:34:08,000 --> 00:34:12,000 source, it has a fixed voltage, V, and no matter what the 554 00:34:12,000 --> 00:34:15,000 current going through is. Now, I'll show you a dud, 555 00:34:15,000 --> 00:34:18,000 a bad battery, and this is what the bad 556 00:34:18,000 --> 00:34:21,000 battery looks like. So, many of you have had your 557 00:34:21,000 --> 00:34:24,000 car batteries die on you. When you go to the store, 558 00:34:24,000 --> 00:34:27,000 they check your batteries. They use exactly this 559 00:34:27,000 --> 00:34:32,000 principle, that dead batteries have resistance. 560 00:34:32,000 --> 00:34:34,000 By the way, you see slopes here. 561 00:34:34,000 --> 00:34:38,000 You're thinking of resistance. OK, they can use this property 562 00:34:38,000 --> 00:34:41,000 to figure out that your battery is dead. 563 00:34:41,000 --> 00:34:44,000 So that's a dead battery. And finally, 564 00:34:44,000 --> 00:34:47,000 let me show you a bulb. We started with a bulb, 565 00:34:47,000 --> 00:34:51,000 and so I need to end, OK, we started with a bulb, 566 00:34:51,000 --> 00:34:55,000 so I need to end with a bulb. And what you will see is that a 567 00:34:55,000 --> 00:34:57,000 bulb simply behaves like a resistor. 568 00:34:57,000 --> 00:35:02,000 Its IV curve is going to look like this. 569 00:35:02,000 --> 00:35:04,000 OK, notice this is my bulb. And guess what, 570 00:35:04,000 --> 00:35:08,000 it behaves like a resistor. It's a very interesting kind of 571 00:35:08,000 --> 00:35:11,000 resistor, so I won't go into details for now. 572 00:35:11,000 --> 00:35:14,000 But notice its IV characteristic behaves like a 573 00:35:14,000 --> 00:35:17,000 resistor. OK, so those are some pretty 574 00:35:17,000 --> 00:35:20,000 standard lumped elements. You deal with a lot more sets 575 00:35:20,000 --> 00:35:23,000 of lumped elements, switches, MOSFETs, 576 00:35:23,000 --> 00:35:26,000 capacitors, inductors, a bunch of other fun stuff. 577 00:35:26,000 --> 00:35:29,000 But before we do that, what I wanted to tell you, 578 00:35:29,000 --> 00:35:34,000 don't go berserk on this abstraction binge. 579 00:35:34,000 --> 00:35:36,000 Too much of anything is bad for you. 580 00:35:36,000 --> 00:35:39,000 So what I'm going to show you is, abstractions or models are 581 00:35:39,000 --> 00:35:43,000 only valid provided you work within a set of constraints. 582 00:35:43,000 --> 00:35:46,000 Notice, we have already had this tacit handshake which said 583 00:35:46,000 --> 00:35:49,000 that we follow the discipline. Even after we follow the 584 00:35:49,000 --> 00:35:53,000 discipline, there are ranges to how well physical elements can 585 00:35:53,000 --> 00:35:55,000 behave like ideal lumped elements. 586 00:35:55,000 --> 00:35:58,000 OK, for example, what we will do is show you the 587 00:35:58,000 --> 00:36:02,000 resistor. And it's going to look like a 588 00:36:02,000 --> 00:36:04,000 resistor. And I'm going to keep 589 00:36:04,000 --> 00:36:07,000 increasing the voltage around it. 590 00:36:07,000 --> 00:36:10,000 OK, what's going to happen at some point? 591 00:36:10,000 --> 00:36:14,000 I just keep doing that. If it's an ideal element, 592 00:36:14,000 --> 00:36:17,000 if you're a theorist, you say, oh yeah, 593 00:36:17,000 --> 00:36:22,000 the curve will keep extending until I reach infinity. 594 00:36:22,000 --> 00:36:26,000 But this is a practical resistor, so people out here can 595 00:36:26,000 --> 00:36:31,000 cover your eyes or something. OK, so you're abstraction can't 596 00:36:31,000 --> 00:36:36,000 predict that. All it says is the current is 597 00:36:36,000 --> 00:36:38,000 an amp. It can't predict the heat, 598 00:36:38,000 --> 00:36:41,000 light, or the smell. In the laboratory, 599 00:36:41,000 --> 00:36:45,000 even, you get the smell. You know what somebody has just 600 00:36:45,000 --> 00:36:47,000 done. So that's one example of the 601 00:36:47,000 --> 00:36:50,000 lumped abstraction breaking down. 602 00:36:50,000 --> 00:36:54,000 So, if I really believe that my own BS, anything is a lumped 603 00:36:54,000 --> 00:36:56,000 element. So here's a pickle. 604 00:36:56,000 --> 00:37:02,000 A pickle is a lumped element. I can choose it as a lumped 605 00:37:02,000 --> 00:37:05,000 resistor. But this is a very interesting 606 00:37:05,000 --> 00:37:09,000 lumped resistor. Don't try this at home. 607 00:37:09,000 --> 00:37:14,000 This is a standard pickle into which you are pumping 110 V AC. 608 00:37:14,000 --> 00:37:18,000 I promise you, this is a standard pickle. 609 00:37:18,000 --> 00:37:23,000 So, it has a fixed resistance, but your lumped abstraction 610 00:37:23,000 --> 00:37:27,000 cannot predict the nice light and sound effect. 611 00:37:27,000 --> 00:37:32,000 OK, so the last two or three minutes what I want to do, 612 00:37:32,000 --> 00:37:35,000 so remember, don't get carried away by 613 00:37:35,000 --> 00:37:39,000 abstractions. There are limits. 614 00:37:39,000 --> 00:37:42,000 OK, you can't predict everything. 615 00:37:42,000 --> 00:37:45,000 OK, that's the smell of a pickle. 616 00:37:45,000 --> 00:37:49,000 OK, so let me give you a preview of some upcoming 617 00:37:49,000 --> 00:37:55,000 attractions, and show you one more quick simplification in the 618 00:37:55,000 --> 00:37:58,000 last few minutes. So what we can do, 619 00:37:58,000 --> 00:38:03,000 once we build these lumped elements, we can connect them in 620 00:38:03,000 --> 00:38:07,000 circuits. OK, so I can build a circuit, 621 00:38:07,000 --> 00:38:10,000 of the sort. So here's a voltage source with 622 00:38:10,000 --> 00:38:14,000 a bunch of resistors. I can connect them with wires 623 00:38:14,000 --> 00:38:18,000 and build a circuit of the sort. One interesting question we can 624 00:38:18,000 --> 00:38:21,000 ask ourselves is, under the lumped matter 625 00:38:21,000 --> 00:38:24,000 discipline, what can we say about the voltages? 626 00:38:24,000 --> 00:38:28,000 OK, if I go around the loop, provided my world adheres to 627 00:38:28,000 --> 00:38:32,000 the lumped matter discipline, what can I say about the 628 00:38:32,000 --> 00:38:36,000 voltages around this loop? Ah-ha, Maxwell again, 629 00:38:36,000 --> 00:38:39,000 right? So, I can write Maxwell's 630 00:38:39,000 --> 00:38:42,000 appropriate equation to solve that. 631 00:38:42,000 --> 00:38:47,000 OK, voltages have something to do with E and your integral of E 632 00:38:47,000 --> 00:38:50,000 dot dl and all of that stuff, right? 633 00:38:50,000 --> 00:38:54,000 So this is the appropriate Maxwell's equations to use. 634 00:38:54,000 --> 00:38:58,000 And I want to find out what happens here. 635 00:38:58,000 --> 00:39:00,000 Now remember, under LMD, I made the 636 00:39:00,000 --> 00:39:04,000 assumption. OK, my world, 637 00:39:04,000 --> 00:39:09,000 my playground, has del phi B by del t being 638 00:39:09,000 --> 00:39:13,000 zero. The rate of change of flux is 639 00:39:13,000 --> 00:39:16,000 zero. So, under these circumstances, 640 00:39:16,000 --> 00:39:21,000 I can write this. I can break up this line 641 00:39:21,000 --> 00:39:28,000 integral into three parts across the voltage source and across 642 00:39:28,000 --> 00:39:34,000 the two resistors and write that down. 643 00:39:34,000 --> 00:39:38,000 OK, and then when I can do, is now that the right-hand side 644 00:39:38,000 --> 00:39:42,000 is zero, I can simply take this. And I know that E dot dl across 645 00:39:42,000 --> 00:39:45,000 this element is simply VCA. This is VAB, 646 00:39:45,000 --> 00:39:49,000 and this is VBC equals zero. OK, so when I make the 647 00:39:49,000 --> 00:39:53,000 assumption that del phi B by del t is zero, and I go around this 648 00:39:53,000 --> 00:39:58,000 loop, apply Maxwell's equations, what do I find? 649 00:39:58,000 --> 00:40:03,000 I find that the sum of the voltages, VCA plus VAB plus VBC, 650 00:40:03,000 --> 00:40:06,000 is zero. That's fantastic. 651 00:40:06,000 --> 00:40:11,000 So now, I could say hasta la vista to this baby here. 652 00:40:11,000 --> 00:40:17,000 And I can focus on this guy and say, Maxwell's equations, 653 00:40:17,000 --> 00:40:22,000 this thing with squiggles and dels and all that stuff, 654 00:40:22,000 --> 00:40:28,000 can be simplified to the sum of the voltages across a set of 655 00:40:28,000 --> 00:40:34,000 elements in a loop in a circuit is zero. 656 00:40:34,000 --> 00:40:39,000 OK, and this is called Kirchhoff's first first law, 657 00:40:39,000 --> 00:40:40,000 KVL. OK, similarly, 658 00:40:40,000 --> 00:40:46,000 in recitation section, you'll see the application of 659 00:40:46,000 --> 00:40:51,000 Kirchhoff's current law, which comes from this be equal 660 00:40:51,000 --> 00:40:57,000 to zero, and all the currents coming into a node being zero. 661 00:40:57,000 --> 00:41:02,000 So, KVL and KCl directly come out of the lumped matter 662 00:41:02,000 --> 00:41:06,000 discipline. And you can use those to solve 663 00:41:06,000 --> 00:41:09,000 circuits like this.