1 00:00:06,960 --> 00:00:09,060 PROFESSOR: Welcome back to recitation. 2 00:00:09,060 --> 00:00:11,520 In this video we're going to do another solid of revolution 3 00:00:11,520 --> 00:00:12,250 problem. 4 00:00:12,250 --> 00:00:14,440 So what I'd like to do in this problem is 5 00:00:14,440 --> 00:00:16,890 to find the volume of the solid generated by rotating 6 00:00:16,890 --> 00:00:20,530 the region bounded by the following curves: y equals 0, 7 00:00:20,530 --> 00:00:24,685 x equal 4, and y equals square root of x, around the line x 8 00:00:24,685 --> 00:00:26,010 equals 6. 9 00:00:26,010 --> 00:00:29,360 And you can choose your favorite method to do this. 10 00:00:29,360 --> 00:00:32,040 What I would like first, when you're 11 00:00:32,040 --> 00:00:33,860 doing this kind of problem, is get 12 00:00:33,860 --> 00:00:35,900 a rough sketch of the region. 13 00:00:35,900 --> 00:00:38,440 So you have some picture of what's 14 00:00:38,440 --> 00:00:40,229 actually going to happen. 15 00:00:40,229 --> 00:00:42,520 You don't necessarily need a three-dimensional picture. 16 00:00:42,520 --> 00:00:44,530 But at least have the two-dimensional region 17 00:00:44,530 --> 00:00:47,990 and understand the where the rotation line is, with respect 18 00:00:47,990 --> 00:00:49,340 to that region. 19 00:00:49,340 --> 00:00:51,140 So I will give you a little bit of time 20 00:00:51,140 --> 00:00:52,410 to work on that problem. 21 00:00:52,410 --> 00:00:54,640 And when I come back I'll show you how I do it. 22 00:01:02,270 --> 00:01:03,800 OK, welcome back. 23 00:01:03,800 --> 00:01:06,115 So again, what we're doing in this video is 24 00:01:06,115 --> 00:01:07,990 we're going to be looking, finding the volume 25 00:01:07,990 --> 00:01:09,337 of a solid of revolution. 26 00:01:09,337 --> 00:01:11,420 And as I mentioned, the first thing you want to do 27 00:01:11,420 --> 00:01:14,650 is get a rough picture of what the region looks 28 00:01:14,650 --> 00:01:16,020 like that's being rotated. 29 00:01:16,020 --> 00:01:18,870 So I'm going to draw a rough sketch of that. 30 00:01:18,870 --> 00:01:21,480 Right here. 31 00:01:21,480 --> 00:01:26,840 So my axes, here's my x-axis and my y-axis, and I will draw, 32 00:01:26,840 --> 00:01:28,690 first the curve y equals 0. 33 00:01:31,810 --> 00:01:33,120 That's y equals 0. 34 00:01:33,120 --> 00:01:35,830 And I'm next going to draw the curve y equals square root of x 35 00:01:35,830 --> 00:01:39,520 to make this a little easier for myself, to do that one first. 36 00:01:39,520 --> 00:01:42,490 So y equals square root of x looks something like this, 37 00:01:42,490 --> 00:01:44,720 roughly. 38 00:01:44,720 --> 00:01:48,400 And then, x equal 4, because it's a very rough sketch, 39 00:01:48,400 --> 00:01:51,900 I can just draw this line right here 40 00:01:51,900 --> 00:01:54,870 and say that line's x equal 4. 41 00:01:54,870 --> 00:01:57,770 And I want the region bounded by those three curves. 42 00:01:57,770 --> 00:02:01,760 So, this region right here. 43 00:02:01,760 --> 00:02:05,632 And my rotating line, in this case, is x equals 6. 44 00:02:05,632 --> 00:02:07,090 So to give myself some perspective, 45 00:02:07,090 --> 00:02:11,310 I remember this is x equals 4, here's x equals 0. 46 00:02:11,310 --> 00:02:14,150 So x equals 6, which may be right about here, 47 00:02:14,150 --> 00:02:16,030 I'll draw a dotted line. 48 00:02:18,610 --> 00:02:22,120 And I'm going to draw a little arrow around there 49 00:02:22,120 --> 00:02:25,340 so I know that's the line I'm rotating about. 50 00:02:25,340 --> 00:02:28,300 Now we notice there's a little bit of a gap here. 51 00:02:28,300 --> 00:02:30,880 But you can actually work on this problem quite simply. 52 00:02:30,880 --> 00:02:32,640 If we use the shell method, we won't have 53 00:02:32,640 --> 00:02:34,770 to worry about the gap at all. 54 00:02:34,770 --> 00:02:37,490 We will have to be careful in how we determine our radius. 55 00:02:37,490 --> 00:02:41,630 That's actually where you'll see this sort of gap coming up. 56 00:02:41,630 --> 00:02:43,249 So when I rotate this around, I'm 57 00:02:43,249 --> 00:02:44,790 going to get some object that's going 58 00:02:44,790 --> 00:02:45,873 to have a nice curve here. 59 00:02:45,873 --> 00:02:48,540 And there's going to be a little cut-out, a cylinder missing 60 00:02:48,540 --> 00:02:51,020 in the middle when I rotate it. 61 00:02:51,020 --> 00:02:53,310 So I'm going to use the shell method. 62 00:02:53,310 --> 00:02:55,560 I like the shell method for this problem. 63 00:02:55,560 --> 00:02:57,720 You could use the washer method for this problem, 64 00:02:57,720 --> 00:03:00,740 but I like the shells and that's what I'm going to use. 65 00:03:00,740 --> 00:03:06,210 So to do the shell method, remember we are going to be 66 00:03:06,210 --> 00:03:09,130 interested in 2*pi*r*h. 67 00:03:09,130 --> 00:03:12,560 That's really what we need. 68 00:03:12,560 --> 00:03:14,140 And now what we want to figure out 69 00:03:14,140 --> 00:03:16,473 is, do I want to do this in terms of x or in terms of y? 70 00:03:16,473 --> 00:03:17,550 All right? 71 00:03:17,550 --> 00:03:19,442 When I talk about these shells is 72 00:03:19,442 --> 00:03:21,650 it better to think about them as functions of x or y? 73 00:03:21,650 --> 00:03:23,600 And it will, you'll see we sort of 74 00:03:23,600 --> 00:03:27,570 have to think about them in a certain way. 75 00:03:27,570 --> 00:03:30,200 So if I draw, let's think about if I draw a straight line down 76 00:03:30,200 --> 00:03:32,740 and I rotate it around the line x 77 00:03:32,740 --> 00:03:35,720 equals 6, which I should have labeled here, 78 00:03:35,720 --> 00:03:37,210 then I get my shell. 79 00:03:37,210 --> 00:03:40,300 So I need these lines to go from 0 to 4. 80 00:03:40,300 --> 00:03:42,210 I need to have those lines go from 0 to 4. 81 00:03:42,210 --> 00:03:45,200 And so I see that it's the x-value I'm varying over. 82 00:03:45,200 --> 00:03:50,550 So I know this is all going to be an integral in terms of x. 83 00:03:50,550 --> 00:03:52,560 So let's keep that in mind. 84 00:03:52,560 --> 00:03:55,400 So r I should write as a function of x, and h I should 85 00:03:55,400 --> 00:03:57,180 write as a function of x. 86 00:03:57,180 --> 00:04:00,770 So if I examined this segment again here, 87 00:04:00,770 --> 00:04:02,120 the height is fairly simple. 88 00:04:02,120 --> 00:04:03,290 Because what is this curve? 89 00:04:03,290 --> 00:04:05,750 This is the curve y equals square root of x. 90 00:04:05,750 --> 00:04:09,890 So the height is just square root of x. 91 00:04:09,890 --> 00:04:12,750 So h is equal to square root of x. 92 00:04:12,750 --> 00:04:15,850 And so now I just need r in terms of x. 93 00:04:15,850 --> 00:04:18,970 Well let's look at this segment again. 94 00:04:18,970 --> 00:04:21,160 It's just a generic position. 95 00:04:21,160 --> 00:04:22,750 How would I find that radius? 96 00:04:22,750 --> 00:04:23,940 What is the radius? 97 00:04:23,940 --> 00:04:27,300 Well I'm going to draw the three-dimensional picture over 98 00:04:27,300 --> 00:04:29,550 here. 99 00:04:29,550 --> 00:04:32,950 That that's this curve, this segment, 100 00:04:32,950 --> 00:04:37,155 rotated about the line x equals 6. 101 00:04:37,155 --> 00:04:38,870 Right? 102 00:04:38,870 --> 00:04:41,710 And the radius is not x. 103 00:04:41,710 --> 00:04:45,612 It's the distance from x equals 6 to my segment. 104 00:04:45,612 --> 00:04:47,820 That's an important distinction we should understand. 105 00:04:47,820 --> 00:04:49,700 If we come back and look at this picture, 106 00:04:49,700 --> 00:04:50,778 this is not the radius. 107 00:04:50,778 --> 00:04:51,980 Right? 108 00:04:51,980 --> 00:04:58,730 The radius is the distance from this value to this value in x. 109 00:04:58,730 --> 00:04:59,850 And how do I measure that? 110 00:04:59,850 --> 00:05:01,570 Well that's fairly straightforward. 111 00:05:01,570 --> 00:05:05,020 That's the difference in x values between these two. 112 00:05:05,020 --> 00:05:06,890 The x value here is 6. 113 00:05:06,890 --> 00:05:10,090 And the x value here, this is a generic x. 114 00:05:10,090 --> 00:05:12,570 So the difference, the distance, is just 6 minus x. 115 00:05:12,570 --> 00:05:13,070 Right? 116 00:05:17,990 --> 00:05:21,040 This is just a simple case of the distance formula. 117 00:05:21,040 --> 00:05:23,730 Because I'm not interested in the changes in y, at all. 118 00:05:23,730 --> 00:05:26,570 I'm just interested in the difference between these two 119 00:05:26,570 --> 00:05:27,770 x values. 120 00:05:27,770 --> 00:05:29,210 So it's simply 6 minus x. 121 00:05:29,210 --> 00:05:29,960 That's our radius. 122 00:05:29,960 --> 00:05:33,800 So now I have the radius in terms of x. 123 00:05:33,800 --> 00:05:36,080 And I have the height in terms of x. 124 00:05:36,080 --> 00:05:37,710 So I can completely set up my integral. 125 00:05:37,710 --> 00:05:39,300 So let me come a little bit further over 126 00:05:39,300 --> 00:05:40,300 and set up the integral. 127 00:05:43,440 --> 00:05:45,380 So I know I'm integrating-- we even 128 00:05:45,380 --> 00:05:47,560 said what we were integrating from and to already. 129 00:05:47,560 --> 00:05:50,280 I'm starting x at 0. 130 00:05:50,280 --> 00:05:53,280 And I'm stopping it at x equal 4. 131 00:05:53,280 --> 00:05:56,820 And then I want to integrate 2*pi*r*h. 132 00:05:56,820 --> 00:05:59,280 So I'll put the 2*pi out in front. 133 00:05:59,280 --> 00:06:01,300 The radius is 6 minus x. 134 00:06:04,480 --> 00:06:07,750 And the height is square root of x. 135 00:06:07,750 --> 00:06:12,010 And then I'm integrating it all in dx. 136 00:06:12,010 --> 00:06:13,750 And at this point, solving the problem 137 00:06:13,750 --> 00:06:15,130 is fairly straightforward. 138 00:06:15,130 --> 00:06:17,880 I can write square root of x as x to the 1/2 139 00:06:17,880 --> 00:06:20,420 to make myself feel a little better about it. 140 00:06:20,420 --> 00:06:22,280 I can then distribute. 141 00:06:22,280 --> 00:06:25,870 And then I just use the power rule to do the integration 142 00:06:25,870 --> 00:06:30,039 and evaluate to get an actual number, to get that volume. 143 00:06:30,039 --> 00:06:31,580 So I'm going to go back and just make 144 00:06:31,580 --> 00:06:33,815 sure we remember what all the pieces are 145 00:06:33,815 --> 00:06:35,440 and that we feel comfortable with doing 146 00:06:35,440 --> 00:06:36,560 this type of problem. 147 00:06:36,560 --> 00:06:38,410 And I'll let you finish and evaluate 148 00:06:38,410 --> 00:06:41,560 that if you would like to know an actual number. 149 00:06:41,560 --> 00:06:43,790 So let's come back over. 150 00:06:43,790 --> 00:06:46,840 We were finding the volume of a solid generated 151 00:06:46,840 --> 00:06:50,980 by rotating a certain region around the line x equals 6. 152 00:06:50,980 --> 00:06:52,992 The way this might be different from some 153 00:06:52,992 --> 00:06:54,450 of the problems you've seen before, 154 00:06:54,450 --> 00:06:56,840 is it's not the x or y axis. 155 00:06:56,840 --> 00:06:59,330 And the region has a gap. 156 00:06:59,330 --> 00:07:03,790 The region is not connected to the line of rotation. 157 00:07:03,790 --> 00:07:05,170 So if we come to see our picture, 158 00:07:05,170 --> 00:07:06,810 we can see that clearly. 159 00:07:06,810 --> 00:07:09,240 The rotating region is the blue region. 160 00:07:09,240 --> 00:07:10,960 The line of rotation is the dotted line. 161 00:07:10,960 --> 00:07:12,770 So there's a little bit of a gap there. 162 00:07:12,770 --> 00:07:14,680 I let you pick your favorite method. 163 00:07:14,680 --> 00:07:16,530 I chose shells, because I didn't have 164 00:07:16,530 --> 00:07:20,640 to worry about subtracting off pieces, this little piece here. 165 00:07:20,640 --> 00:07:23,150 It was inherent in the radius, the way 166 00:07:23,150 --> 00:07:27,280 I determined the radius and the x values that I chose. 167 00:07:27,280 --> 00:07:29,090 So I used shell method. 168 00:07:29,090 --> 00:07:31,880 And so how did I, I had to figure out a couple things. 169 00:07:31,880 --> 00:07:34,030 I had to figure out first, what variable 170 00:07:34,030 --> 00:07:35,737 I was doing this in, x or y. 171 00:07:35,737 --> 00:07:37,820 And then I had to figure out the radius and height 172 00:07:37,820 --> 00:07:39,500 in terms of that variable. 173 00:07:39,500 --> 00:07:43,040 You figure out what variable you need by saying, OK 174 00:07:43,040 --> 00:07:46,010 if I'm doing shells, I'm looking at these kinds of segments. 175 00:07:46,010 --> 00:07:47,980 And I'm varying the x-values, then, 176 00:07:47,980 --> 00:07:50,610 as I move and look at those different segments. 177 00:07:50,610 --> 00:07:53,660 So I know that this is a dx type of problem. 178 00:07:53,660 --> 00:07:55,810 I know I'm integrating something in x. 179 00:07:55,810 --> 00:07:58,799 So then I have to find radius and height in terms of x. 180 00:07:58,799 --> 00:07:59,840 The height's the freebie. 181 00:07:59,840 --> 00:08:03,210 It's just from 0 up to the function. 182 00:08:03,210 --> 00:08:05,460 The radius is maybe a little harder. 183 00:08:05,460 --> 00:08:07,010 But that's still just the distance 184 00:08:07,010 --> 00:08:11,470 between the line of rotation and the point where you are. 185 00:08:11,470 --> 00:08:13,880 And so that's 6 minus x. 186 00:08:13,880 --> 00:08:16,790 And then I just set up the integral from there. 187 00:08:16,790 --> 00:08:19,515 So that's really what the idea is 188 00:08:19,515 --> 00:08:21,160 in doing these types of problems. 189 00:08:21,160 --> 00:08:25,120 And because we get to pick our simplest way, for me 190 00:08:25,120 --> 00:08:25,720 it was shells. 191 00:08:25,720 --> 00:08:26,850 Maybe you picked washers. 192 00:08:26,850 --> 00:08:30,270 But for me, this problem, the simplest way is shells. 193 00:08:30,270 --> 00:08:31,946 So I guess that's where I'll stop.