1 00:00:01,000 --> 00:00:03,000 The following content is provided under a Creative 2 00:00:03,000 --> 00:00:05,000 Commons license. Your support will help MIT 3 00:00:05,000 --> 00:00:08,000 OpenCourseWare continue to offer high quality educational 4 00:00:08,000 --> 00:00:13,000 resources for free. To make a donation or to view 5 00:00:13,000 --> 00:00:18,000 additional materials from hundreds of MIT courses, 6 00:00:18,000 --> 00:00:23,000 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23,000 --> 00:00:28,000 OK, so far we've learned how to do double integrals in terms of 8 00:00:28,000 --> 00:00:32,000 xy coordinates, also how to switch to polar 9 00:00:32,000 --> 00:00:35,000 coordinates. But, more generally, 10 00:00:35,000 --> 00:00:40,000 there's a lot of different changes of variables that you 11 00:00:40,000 --> 00:00:44,000 might want to do. OK, so today we're going to see 12 00:00:44,000 --> 00:00:48,000 how to change variables, if you want, 13 00:00:48,000 --> 00:00:52,000 how to do substitutions in double integrals. 14 00:01:02,000 --> 00:01:10,000 OK, so let me start with a simple example. 15 00:01:10,000 --> 00:01:21,000 Let's say that we want to find the area of an ellipse with 16 00:01:21,000 --> 00:01:28,000 semi-axes a and b. OK, so that means an ellipse is 17 00:01:28,000 --> 00:01:38,000 just like a squished circle. And so, there's a and there's b. 18 00:01:38,000 --> 00:01:44,000 And, the equation of that ellipse is x over a squared plus 19 00:01:44,000 --> 00:01:49,000 y over b squared equals one. That's the curve, 20 00:01:49,000 --> 00:01:53,000 and the inside region is where this is less than one. 21 00:01:53,000 --> 00:01:58,000 OK, so it's just like a circle that where you have rescaled x 22 00:01:58,000 --> 00:02:01,000 and y differently. So, let's say we want to find 23 00:02:01,000 --> 00:02:03,000 the area of it. Maybe you know what the area is. 24 00:02:03,000 --> 00:02:11,000 But let's do it as a double integral. 25 00:02:11,000 --> 00:02:14,000 So, you know, if you find that the area is 26 00:02:14,000 --> 00:02:19,000 too easy, you can integrate any function other than ellipse, 27 00:02:19,000 --> 00:02:23,000 if you prefer. But, let's do it just with area. 28 00:02:23,000 --> 00:02:27,000 So, we know that we want to integrate just the area element, 29 00:02:27,000 --> 00:02:30,000 let's say, dx dy over the origin inside the ellipse. 30 00:02:30,000 --> 00:02:37,000 That's x over a2 plus y over b2 less than 1. 31 00:02:37,000 --> 00:02:41,000 Now, we can try to set this up in terms of x and y coordinates, 32 00:02:41,000 --> 00:02:46,000 you know, set up the bounds by solving for first four x as a 33 00:02:46,000 --> 00:02:49,000 function of y if we do it this order and, 34 00:02:49,000 --> 00:02:52,000 well, do the usual stuff. That doesn't look very 35 00:02:52,000 --> 00:02:55,000 pleasant, and it's certainly not the best way to do it. 36 00:02:55,000 --> 00:02:57,000 OK, if this were a circle, we would switch to polar 37 00:02:57,000 --> 00:02:59,000 coordinates. Well, we can't quite do that 38 00:02:59,000 --> 00:03:00,000 yet. But, you know, 39 00:03:00,000 --> 00:03:01,000 an ellipse is just a squished circle. 40 00:03:01,000 --> 00:03:08,000 So, maybe we want to actually first rescale x and y by a and 41 00:03:08,000 --> 00:03:11,000 b. So, to do that, 42 00:03:11,000 --> 00:03:19,000 what we'd like to do is set x over a to be u, 43 00:03:19,000 --> 00:03:24,000 and y over b be v. So, we'll have two new 44 00:03:24,000 --> 00:03:28,000 variables, u and v, and we'll try to redo our 45 00:03:28,000 --> 00:03:32,000 integral in terms of u and v. So, how do we do the 46 00:03:32,000 --> 00:03:36,000 substitution? So, in terms of u and v, 47 00:03:36,000 --> 00:03:39,000 the condition, the region that we are 48 00:03:39,000 --> 00:03:43,000 integrating on will become u^2 v^2 is less than 1, 49 00:03:43,000 --> 00:03:45,000 which is arguably nicer than the ellipse. 50 00:03:45,000 --> 00:03:50,000 That's why we are doing it. But, we need to know what to do 51 00:03:50,000 --> 00:03:53,000 with dx and dy. Well, here, the answer is 52 00:03:53,000 --> 00:03:56,000 pretty easy because we just change x and y separately. 53 00:03:56,000 --> 00:03:59,000 We do two independent substitutions. 54 00:03:59,000 --> 00:04:10,000 OK, so if we set u equals x over a, that means du is one 55 00:04:10,000 --> 00:04:18,000 over adx. And here, dv is one over bdy. 56 00:04:18,000 --> 00:04:26,000 So, it's very tempting to write, and here we actually can 57 00:04:26,000 --> 00:04:34,000 write, in this particular case, that dudv is (1/ab)dxdy, 58 00:04:34,000 --> 00:04:42,000 OK? So, let me rewrite that. 59 00:04:42,000 --> 00:04:54,000 OK, so I get dudv equals (1/ab)dxdy, or equivalently dxdy 60 00:04:54,000 --> 00:05:05,000 is ab times dudv. OK, so in my double integral, 61 00:05:05,000 --> 00:05:15,000 I'm going to write (ab)dudv. OK, so now, my double integral 62 00:05:15,000 --> 00:05:18,000 becomes, well, the double integral of a 63 00:05:18,000 --> 00:05:23,000 constant in terms of u and v. So, I can take the constant out. 64 00:05:23,000 --> 00:05:31,000 I will get ab times double integral over u^2 v^2<1 of du 65 00:05:31,000 --> 00:05:34,000 dv. And, that is an integral that 66 00:05:34,000 --> 00:05:37,000 we know how to do. Well, it's just the area of a 67 00:05:37,000 --> 00:05:40,000 unit circle. So, we can just say, 68 00:05:40,000 --> 00:05:50,000 this is ab times the area of the unit disk, 69 00:05:50,000 --> 00:05:54,000 which we know to be pi, or if somehow you had some 70 00:05:54,000 --> 00:05:57,000 function to integrate, then you could have somehow 71 00:05:57,000 --> 00:05:59,000 switched to polar coordinates, you know, setting u equals r 72 00:05:59,000 --> 00:06:02,000 times cos(theta), v equals r times sin(theta), 73 00:06:02,000 --> 00:06:07,000 and then doing it in polar coordinates. 74 00:06:07,000 --> 00:06:11,000 OK, so here the substitution worked pretty easy. 75 00:06:11,000 --> 00:06:14,000 The question is, if we do a change of variables 76 00:06:14,000 --> 00:06:18,000 where the relation between x and y and u and v is more 77 00:06:18,000 --> 00:06:20,000 complicated, what can we do? Can we still do this, 78 00:06:20,000 --> 00:06:22,000 or do we have to be more careful? 79 00:06:22,000 --> 00:06:23,000 And, actually, we have to be more careful. 80 00:06:23,000 --> 00:06:26,000 So, that's what we are going to see next. 81 00:06:26,000 --> 00:06:33,000 Any question about this, first? No? 82 00:06:33,000 --> 00:06:38,000 OK. OK, so, see the general problem 83 00:06:38,000 --> 00:06:41,000 when we try to do this is to figure out what is the scale 84 00:06:41,000 --> 00:06:48,000 factor? What's the relation between 85 00:06:48,000 --> 00:06:57,000 dxdy and dudv? We need to find the scaling 86 00:06:57,000 --> 00:07:07,000 factor. So, we need to find dxdy versus 87 00:07:07,000 --> 00:07:12,000 dudv. So, let's do another example 88 00:07:12,000 --> 00:07:18,000 that's still pretty easy, but a little bit less easy. 89 00:07:18,000 --> 00:07:24,000 OK, so let's say that for some reason, we want to do the change 90 00:07:24,000 --> 00:07:27,000 of variables: u equals 3x-2y, 91 00:07:27,000 --> 00:07:31,000 and v equals x y. Why would we want to do that? 92 00:07:31,000 --> 00:07:34,000 Well, that might be to simplify the integrand because we are 93 00:07:34,000 --> 00:07:38,000 integrating a function that happens to be actually involving 94 00:07:38,000 --> 00:07:42,000 these guys rather than x and y. Or, it might be to simplify the 95 00:07:42,000 --> 00:07:45,000 bounds because maybe we are integrating over a region whose 96 00:07:45,000 --> 00:07:49,000 equation in xy coordinates is very hard to write down. 97 00:07:49,000 --> 00:07:51,000 But, it becomes much easier in terms of u and v. 98 00:07:51,000 --> 00:07:57,000 And then, the bounds would be much easier to set up with u and 99 00:07:57,000 --> 00:08:02,000 v. Anyway, so, whatever the reason 100 00:08:02,000 --> 00:08:12,000 might be, typically it would be to simplify the integrant or the 101 00:08:12,000 --> 00:08:18,000 bounds. Well, how do we convert dxdy to 102 00:08:18,000 --> 00:08:21,000 dudv? So, we want to understand, 103 00:08:21,000 --> 00:08:27,000 what's the relation between, let's call dA the area element 104 00:08:27,000 --> 00:08:31,000 in xy coordinates. So, dA is dxdy, 105 00:08:31,000 --> 00:08:34,000 maybe dydx depending on the order. 106 00:08:34,000 --> 00:08:39,000 And, the area element in uv coordinates, let me call that dA 107 00:08:39,000 --> 00:08:42,000 prime just to make it look different. 108 00:08:42,000 --> 00:08:50,000 So, that would just be dudv, or dvdu depending on which 109 00:08:50,000 --> 00:08:55,000 order I will want to set it up in. 110 00:08:55,000 --> 00:09:01,000 So, to find this relation, it's probably best to draw a 111 00:09:01,000 --> 00:09:09,000 picture to see what happens. Let's consider a small piece of 112 00:09:09,000 --> 00:09:18,000 the xy plane with area delta(A) corresponding to just a box with 113 00:09:18,000 --> 00:09:24,000 sides delta(y) and delta(x). OK, and let's try to figure out 114 00:09:24,000 --> 00:09:27,000 what it will look like in terms of u and v. 115 00:09:27,000 --> 00:09:29,000 And then, we'll say, well, when we integrate, 116 00:09:29,000 --> 00:09:32,000 we're really summing the value of the function of a lot of 117 00:09:32,000 --> 00:09:36,000 small boxes times their area. But, the problem is that the 118 00:09:36,000 --> 00:09:40,000 area of the box in here is not the same as the area of the box 119 00:09:40,000 --> 00:09:47,000 in uv coordinates. There, maybe it will look like, 120 00:09:47,000 --> 00:09:49,000 actually, if you see that these are 121 00:09:49,000 --> 00:09:52,000 linear changes of variables, you know that the rectangle 122 00:09:52,000 --> 00:09:55,000 will become a parallelogram after the change of variables. 123 00:09:55,000 --> 00:10:00,000 So, the area of a parallelogram delta(A) prime, 124 00:10:00,000 --> 00:10:05,000 well, we will have to figure out how they are related so that 125 00:10:05,000 --> 00:10:09,000 we can decide what conversion factor, 126 00:10:09,000 --> 00:10:13,000 what's the exchange rate between these two currencies for 127 00:10:13,000 --> 00:10:20,000 area? OK, any questions at this point? 128 00:10:20,000 --> 00:10:27,000 No? Still with me mostly? I see a lot of tired faces. 129 00:10:27,000 --> 00:10:34,000 Yes? Why is delta(A) prime a 130 00:10:34,000 --> 00:10:37,000 parallelogram? That's a very good question. 131 00:10:37,000 --> 00:10:41,000 Well, see, if I look at the side of a rectangle, 132 00:10:41,000 --> 00:10:45,000 say there's a vertical side, it means I'm going to increase 133 00:10:45,000 --> 00:10:49,000 y, keeping x the same. If I look at the formulas for u 134 00:10:49,000 --> 00:10:52,000 and v, they are linear formulas in terms of x and y. 135 00:10:52,000 --> 00:10:56,000 So, if I just increase y, see that u is going to decrease 136 00:10:56,000 --> 00:10:58,000 at a rate of two. v is going to increase at a 137 00:10:58,000 --> 00:11:02,000 rate of one at constant rates. And, it doesn't matter whether 138 00:11:02,000 --> 00:11:04,000 I was looking at this site or at that site. 139 00:11:04,000 --> 00:11:06,000 So, basically straight lines become straight lines. 140 00:11:06,000 --> 00:11:09,000 And if they are parallel, they stay parallel. 141 00:11:09,000 --> 00:11:11,000 So, if you just look at what the transformation, 142 00:11:11,000 --> 00:11:14,000 from xy to uv does, it does this kind of thing. 143 00:11:14,000 --> 00:11:17,000 Actually, this transformation here you can express by a 144 00:11:17,000 --> 00:11:18,000 matrix. And, remember, 145 00:11:18,000 --> 00:11:20,000 we've seen what matrices do the pictures. 146 00:11:20,000 --> 00:11:24,000 We just take straight lines to straight lines. 147 00:11:24,000 --> 00:11:29,000 They keep the notion of being parallel, but of course they 148 00:11:29,000 --> 00:11:32,000 mess up lengths, angles, and all that. 149 00:11:32,000 --> 00:11:38,000 OK, so let's see. So, let's try to figure out, 150 00:11:38,000 --> 00:11:42,000 what is the area of this guy? Well, in fact, 151 00:11:42,000 --> 00:11:46,000 what I've been saying about this transformation being 152 00:11:46,000 --> 00:11:49,000 linear, and transforming all of the 153 00:11:49,000 --> 00:11:53,000 vertical lines in the same way, all the horizontal lines in the 154 00:11:53,000 --> 00:11:54,000 same way, it tells me, 155 00:11:54,000 --> 00:11:57,000 also, I should have a constant scaling factor, 156 00:11:57,000 --> 00:12:00,000 right, because how much I've scaled my rectangle doesn't 157 00:12:00,000 --> 00:12:03,000 depend on where my rectangle is. If I move my rectangle to 158 00:12:03,000 --> 00:12:05,000 somewhere else, I have a rectangle of the same 159 00:12:05,000 --> 00:12:08,000 size, same shape, it will become a parallelogram 160 00:12:08,000 --> 00:12:10,000 of the same size, same shape somewhere else. 161 00:12:10,000 --> 00:12:13,000 So, in fact, I can just take the simplest 162 00:12:13,000 --> 00:12:16,000 rectangle I can think of and see how its area changes. 163 00:12:16,000 --> 00:12:18,000 And, if you don't believe me, then try with any other 164 00:12:18,000 --> 00:12:21,000 rectangle. You will see it works exactly 165 00:12:21,000 --> 00:12:28,000 the same way. OK, so I claim that the area 166 00:12:28,000 --> 00:12:41,000 scaling factor -- -- here in this case doesn't depend on the 167 00:12:41,000 --> 00:12:53,000 choice of the rectangle. And I should say that because 168 00:12:53,000 --> 00:13:05,000 we are actually doing a linear change of variables -- So, 169 00:13:05,000 --> 00:13:08,000 you know, somehow, the exchange rate between uv 170 00:13:08,000 --> 00:13:10,000 and xy is going to be the same everywhere. 171 00:13:10,000 --> 00:13:14,000 So, let's try to see what happens to the simplest 172 00:13:14,000 --> 00:13:19,000 rectangle I can think of, namely, just the unit square. 173 00:13:19,000 --> 00:13:21,000 And, you know, if you don't trust me, 174 00:13:21,000 --> 00:13:24,000 then while I'm doing this one, do it with a different 175 00:13:24,000 --> 00:13:26,000 rectangle. Do the same calculation, 176 00:13:26,000 --> 00:13:30,000 and see that you will get the same conversion ratio. 177 00:13:30,000 --> 00:13:37,000 So, let's say that I take a unit square -- -- so, 178 00:13:37,000 --> 00:13:45,000 something that goes from zero to one both in x and y 179 00:13:45,000 --> 00:13:49,000 directions. OK, and let's try to figure out 180 00:13:49,000 --> 00:13:51,000 what it looks like on the other side. 181 00:13:51,000 --> 00:13:58,000 So, here the area is one. Let's try to draw it in terms 182 00:13:58,000 --> 00:14:00,000 of u and v coordinates, OK? 183 00:14:00,000 --> 00:14:05,000 So, here we have x equals 0, y equals 0. 184 00:14:05,000 --> 00:14:13,000 Well, that tells us u and v are going to be 0. 185 00:14:13,000 --> 00:14:17,000 Next, let's look at this corner. Well, in xy coordinates, 186 00:14:17,000 --> 00:14:20,000 this is one zero. If you plug x equals 1, 187 00:14:20,000 --> 00:14:24,000 y equals 0, you get u equals 3; v equals 1. 188 00:14:24,000 --> 00:14:38,000 So, that goes somewhere here. And so, this edge of the square 189 00:14:38,000 --> 00:14:44,000 will become this line here, OK? 190 00:14:44,000 --> 00:14:49,000 Next, let's look at that point. So that point here was (0,1). 191 00:14:49,000 --> 00:15:01,000 If I plug x equals zero y equals one I will get (-2,1). 192 00:15:01,000 --> 00:15:11,000 So, this edge goes here. Then, if you put x equals one, 193 00:15:11,000 --> 00:15:14,000 y equals one, you will get u equals 1, 194 00:15:14,000 --> 00:15:22,000 v equals 2. So, I want (1,2). 195 00:15:22,000 --> 00:15:28,000 And, these edges will go to these edges here. 196 00:15:28,000 --> 00:15:31,000 And, you see, it does look like a 197 00:15:31,000 --> 00:15:38,000 parallelogram. OK, so now what the area of 198 00:15:38,000 --> 00:15:44,000 this parallelogram? Well, we can get that by taking 199 00:15:44,000 --> 00:15:47,000 the determinant of these two vectors. 200 00:15:47,000 --> 00:15:53,000 So, one of them is , and the other one is 201 00:15:53,000 --> 00:15:57,000 . That will be 3 2. 202 00:15:57,000 --> 00:16:01,000 That's 5. OK, this parallelogram is 203 00:16:01,000 --> 00:16:04,000 apparently five times the size of this square. 204 00:16:04,000 --> 00:16:07,000 Here, it looks like it's less because I somehow changed my 205 00:16:07,000 --> 00:16:10,000 scale. I mean, my unit length is 206 00:16:10,000 --> 00:16:15,000 smaller here than here. But, it should be a lot bigger 207 00:16:15,000 --> 00:16:16,000 than that. OK, 208 00:16:16,000 --> 00:16:19,000 and if you do the same calculations not with zero and 209 00:16:19,000 --> 00:16:21,000 one, but with x and x plus delta x, 210 00:16:21,000 --> 00:16:24,000 and so on, you will still find that the 211 00:16:24,000 --> 00:16:27,000 area has been multiplied by five. 212 00:16:27,000 --> 00:16:36,000 So, that tells us, actually for any other 213 00:16:36,000 --> 00:16:47,000 rectangle, area is also multiplied by five. 214 00:16:47,000 --> 00:16:52,000 So, that tells us that dA prime, the area element in uv 215 00:16:52,000 --> 00:16:57,000 coordinate is worth five times more than the area element in 216 00:16:57,000 --> 00:16:59,000 the xy coordinate. 217 00:17:11,000 --> 00:17:17,000 So, that means du dv is worth five times dx dy. 218 00:17:17,000 --> 00:17:30,000 What's so funny? What? 219 00:17:30,000 --> 00:17:40,000 Oh. [LAUGHTER] OK, rectangle. 220 00:17:40,000 --> 00:17:45,000 OK, is that OK now? Did I misspell other words? 221 00:17:45,000 --> 00:17:48,000 No? OK, it's really hard to see 222 00:17:48,000 --> 00:17:54,000 when you are up close. It's much easier from a 223 00:17:54,000 --> 00:17:58,000 distance. OK, so yeah, 224 00:17:58,000 --> 00:18:05,000 so we've said our transformation multiplies areas 225 00:18:05,000 --> 00:18:09,000 by five. And so, dudv is five times dxdy. 226 00:18:09,000 --> 00:18:14,000 So, if I'm integrating some function, dx dy, 227 00:18:14,000 --> 00:18:20,000 then when I switch to uv coordinates, I will have to 228 00:18:20,000 --> 00:18:26,000 replace that by one fifth dudv. OK, and of course I would also, 229 00:18:26,000 --> 00:18:29,000 here my function would probably involve x and y. 230 00:18:29,000 --> 00:18:33,000 I will replace them by u's and v's. 231 00:18:33,000 --> 00:18:35,000 And, the bounds, well, the shape of my origin in 232 00:18:35,000 --> 00:18:39,000 the xy coordinates I will have to switch to some shape in the 233 00:18:39,000 --> 00:18:42,000 uv coordinates. And, that's also something that 234 00:18:42,000 --> 00:18:46,000 might be easy or might be tricky depending on what origin we are 235 00:18:46,000 --> 00:18:50,000 looking at. So, usually we will do changes 236 00:18:50,000 --> 00:18:54,000 of variables to actually simplify the region so it 237 00:18:54,000 --> 00:18:58,000 becomes easier to set up the bounds. 238 00:18:58,000 --> 00:19:05,000 So, anyway, so this is kind of an illustration of a general 239 00:19:05,000 --> 00:19:07,000 case. And, why is that? 240 00:19:07,000 --> 00:19:10,000 Well, here it looks very easy. We are just using linear 241 00:19:10,000 --> 00:19:14,000 formulas, and somehow the relation between dx dy and du dv 242 00:19:14,000 --> 00:19:17,000 is the same everywhere. If you take actually more 243 00:19:17,000 --> 00:19:21,000 complicated changes of variables that's not true because usually 244 00:19:21,000 --> 00:19:25,000 you will expect that there are some places where the rescaling 245 00:19:25,000 --> 00:19:28,000 is enlarging things, and some of other places where 246 00:19:28,000 --> 00:19:31,000 things are shrunk, so, certainly the exchange rate 247 00:19:31,000 --> 00:19:35,000 between dudv and dxdy will fluctuate from point to point. 248 00:19:35,000 --> 00:19:37,000 It's the same as if you're trying to change dollars to 249 00:19:37,000 --> 00:19:39,000 euros. It depends on where you do it. 250 00:19:39,000 --> 00:19:43,000 You will get a better rate or a worse one. 251 00:19:43,000 --> 00:19:47,000 So, of course, we'll get a formula where 252 00:19:47,000 --> 00:19:52,000 actually this scaling factor depends on x and y or on u and 253 00:19:52,000 --> 00:19:54,000 v. But, if you fix a point, 254 00:19:54,000 --> 00:19:57,000 then we have linear approximation. 255 00:19:57,000 --> 00:20:00,000 And, linear approximation tells us, oh, we can do as if our 256 00:20:00,000 --> 00:20:02,000 function is just a linear function of x and y. 257 00:20:02,000 --> 00:20:06,000 So then, we can do it the same way we did here. 258 00:20:06,000 --> 00:20:18,000 OK, so let's try to think about that. 259 00:20:18,000 --> 00:20:22,000 So, in the general case, well, that means we will 260 00:20:22,000 --> 00:20:26,000 replace x and y by new coordinates, u and v. 261 00:20:26,000 --> 00:20:30,000 And, u and v will be some functions of x and y. 262 00:20:30,000 --> 00:20:34,000 So, well, we'll have an approximation 263 00:20:34,000 --> 00:20:37,000 formula which tells us that the change in u, 264 00:20:37,000 --> 00:20:40,000 if I change x or y a little bit, 265 00:20:40,000 --> 00:20:45,000 will be roughly (u sub x times change in x) (u sub y times 266 00:20:45,000 --> 00:20:50,000 change in y). And, the change in v will be 267 00:20:50,000 --> 00:20:57,000 roughly (v sub x delta x) (v sub y delta y). 268 00:20:57,000 --> 00:21:03,000 Or, the other way to say it, if you want in matrix form is 269 00:21:03,000 --> 00:21:08,000 delta u delta v is, sorry, approximately equal to 270 00:21:08,000 --> 00:21:12,000 matrix |u sub x, u sub y, v sub x, 271 00:21:12,000 --> 00:21:20,000 v sub y| times matrix |delta x, delta y|, 272 00:21:20,000 --> 00:21:26,000 OK? So, if we look at that, 273 00:21:26,000 --> 00:21:32,000 what it tells us, in fact, is that if we take a small 274 00:21:32,000 --> 00:21:40,000 rectangle in xy coordinates, so that means we have a certain 275 00:21:40,000 --> 00:21:44,000 point, x, y, and then we have a certain 276 00:21:44,000 --> 00:21:51,000 width. This is going to be too small. 277 00:21:51,000 --> 00:21:56,000 Well, so, I have my width, delta x. 278 00:21:56,000 --> 00:22:06,000 I have my height, delta y. This is going to correspond to 279 00:22:06,000 --> 00:22:14,000 a small uv parallelogram. And, what the shape and the 280 00:22:14,000 --> 00:22:20,000 size of the parallelogram are depends on the partial 281 00:22:20,000 --> 00:22:24,000 derivatives of u and v. So, in particular, 282 00:22:24,000 --> 00:22:26,000 it depends on at which point we are. 283 00:22:26,000 --> 00:22:30,000 But still, at a given point, it's a bit like that. 284 00:22:30,000 --> 00:22:35,000 And, so if we do the same argument as before, 285 00:22:35,000 --> 00:22:41,000 what we will see is that the scaling factor is actually the 286 00:22:41,000 --> 00:22:45,000 determinant of this transformation. 287 00:22:45,000 --> 00:22:50,000 So, that's one thing that maybe we didn't emphasize enough when 288 00:22:50,000 --> 00:22:53,000 we did matrices at the beginning of a semester. 289 00:22:53,000 --> 00:22:57,000 But, when you have a linear transformation between 290 00:22:57,000 --> 00:23:01,000 variables, the determinant of that transformation represents 291 00:23:01,000 --> 00:23:05,000 how it scales areas. OK, so one way to think about 292 00:23:05,000 --> 00:23:09,000 it is just to try it and see what happens. 293 00:23:09,000 --> 00:23:12,000 Take this side. This side in x, 294 00:23:12,000 --> 00:23:16,000 y coordinates corresponds to delta x and zero. 295 00:23:16,000 --> 00:23:20,000 And, now, if you take the image of that, if you see what happens 296 00:23:20,000 --> 00:23:24,000 to delta u and delta v, that will be basically u sub x 297 00:23:24,000 --> 00:23:28,000 delta x and v sub x delta x. There's no delta y. 298 00:23:28,000 --> 00:23:33,000 For the other side, OK, so maybe I should do it 299 00:23:33,000 --> 00:23:36,000 actually. So, you know, 300 00:23:36,000 --> 00:23:40,000 if we move in the x, y coordinates by delta x and 301 00:23:40,000 --> 00:23:45,000 zero, then delta u and delta v will 302 00:23:45,000 --> 00:23:50,000 be approximately u sub x delta x, 303 00:23:50,000 --> 00:24:02,000 and v sub x delta x. And, on the other hand, 304 00:24:02,000 --> 00:24:04,000 if you move in the other direction along the other side 305 00:24:04,000 --> 00:24:08,000 of your rectangle, zero and delta y, 306 00:24:08,000 --> 00:24:13,000 then the change in u and the change in v will correspond to, 307 00:24:13,000 --> 00:24:16,000 well, how does u change? That's u sub y delta y, 308 00:24:16,000 --> 00:24:20,000 and v changes by v sub y delta y. 309 00:24:20,000 --> 00:24:22,000 And so, now, if you take the determinant of 310 00:24:22,000 --> 00:24:25,000 these two vectors, OK, so these are the sides of 311 00:24:25,000 --> 00:24:29,000 your parallelogram up here. And, if you take these sides to 312 00:24:29,000 --> 00:24:31,000 get the area of the parallelogram, 313 00:24:31,000 --> 00:24:33,000 you'll need to take the determinant. 314 00:24:33,000 --> 00:24:41,000 And, the determinant will be the determinant of this matrix 315 00:24:41,000 --> 00:24:48,000 times delta x times delta y. So, the area in uv coordinates 316 00:24:48,000 --> 00:24:53,000 will be the determinant of a matrix times delta x, 317 00:24:53,000 --> 00:24:57,000 delta y. And so, 318 00:24:57,000 --> 00:25:02,000 what I'm trying to say is that when you have a general change 319 00:25:02,000 --> 00:25:06,000 of variables, du dv versus dx dy is given by 320 00:25:06,000 --> 00:25:11,000 the determinant of this matrix of partial derivatives. 321 00:25:11,000 --> 00:25:13,000 It doesn't matter in which order you write it. 322 00:25:13,000 --> 00:25:16,000 I mean, you can put in rows or columns. 323 00:25:16,000 --> 00:25:18,000 If you transpose a matrix, that doesn't change the 324 00:25:18,000 --> 00:25:21,000 determinant. It's just any sensible matrix 325 00:25:21,000 --> 00:25:24,000 that you can write will have the correct determinant. 326 00:26:02,000 --> 00:26:07,000 OK, so what we need to know is the following thing. 327 00:26:07,000 --> 00:26:11,000 So, we define something called the 328 00:26:11,000 --> 00:26:16,000 Jacobian of a change of variables and used the letter J, 329 00:26:16,000 --> 00:26:21,000 or maybe a more useful notation is partial of u, 330 00:26:21,000 --> 00:26:24,000 v over partial of x, y. 331 00:26:24,000 --> 00:26:27,000 That's a very strange notation. I mean, that doesn't mean that 332 00:26:27,000 --> 00:26:30,000 we are actually taking the partial derivatives of anything. 333 00:26:30,000 --> 00:26:34,000 OK, it's just a notation to remind us that this has to do 334 00:26:34,000 --> 00:26:37,000 with the ratio between dudv and dxdy. 335 00:26:37,000 --> 00:26:42,000 And, it's obtained using the partial derivatives of u and v 336 00:26:42,000 --> 00:26:50,000 with respect to x and y. So, it's the determinant of the 337 00:26:50,000 --> 00:26:55,000 matrix |u sub x, u sub y, v sub x, 338 00:26:55,000 --> 00:27:02,000 v sub y|, the matrix that I had up there. 339 00:27:02,000 --> 00:27:10,000 OK, and what we need to know is that du dv is equal to the 340 00:27:10,000 --> 00:27:17,000 absolute value of J dx dy. Or, if you prefer to see it in 341 00:27:17,000 --> 00:27:23,000 the easier to remember version, it's (absolute value of d of 342 00:27:23,000 --> 00:27:27,000 (u, v) over partial xy) times dx dy. 343 00:27:27,000 --> 00:27:32,000 OK, so this is just what you need to remember, 344 00:27:32,000 --> 00:27:38,000 and it says that the area in uv coordinates is worth, 345 00:27:38,000 --> 00:27:42,000 well, the ratio to the xy coordinates is given by this 346 00:27:42,000 --> 00:27:46,000 Jacobian determinant except for one small thing. 347 00:27:46,000 --> 00:27:48,000 It's given by, actually, the absolute value of 348 00:27:48,000 --> 00:27:52,000 this guy. OK, so what's going on here? 349 00:27:52,000 --> 00:27:56,000 What's going on here is when we are saying the determinant of 350 00:27:56,000 --> 00:27:59,000 the transformation tells us how the area is multiplied, 351 00:27:59,000 --> 00:28:02,000 there's a small catch. Remember, the determinants are 352 00:28:02,000 --> 00:28:06,000 equal to areas up to sine. Sometimes, the determinant is 353 00:28:06,000 --> 00:28:10,000 negative because of reversing the orientation of things. 354 00:28:10,000 --> 00:28:13,000 But, the area is still the same. Area is always positive. 355 00:28:13,000 --> 00:28:17,000 So, the area elements are actually related by the absolute 356 00:28:17,000 --> 00:28:23,000 value of this guy. OK, so if you find -10 as your 357 00:28:23,000 --> 00:28:29,000 answer, then du dv is still ten times dx dy. 358 00:28:29,000 --> 00:28:33,000 OK, so I didn't put it all together because then you would 359 00:28:33,000 --> 00:28:36,000 have two sets of vertical bars. See, this is a vertical bar for 360 00:28:36,000 --> 00:28:38,000 absolute value. This is vertical bar for 361 00:28:38,000 --> 00:28:42,000 determinant. They're not the same. 362 00:28:42,000 --> 00:28:46,000 That's the one thing to remember. 363 00:28:46,000 --> 00:28:54,000 OK, any questions about this? No? 364 00:28:54,000 --> 00:29:06,000 OK. So, actually let's do our first 365 00:29:06,000 --> 00:29:12,000 example of that. Let's check what we had for 366 00:29:12,000 --> 00:29:16,000 polar coordinates. Last time I told you if we have 367 00:29:16,000 --> 00:29:19,000 dx dy we could switch it to r dr d theta. 368 00:29:19,000 --> 00:29:25,000 And, we had some argument for that by looking at the area of a 369 00:29:25,000 --> 00:29:31,000 small circular sector. But, let's check again using 370 00:29:31,000 --> 00:29:37,000 this new method. So, in polar coordinates I'm 371 00:29:37,000 --> 00:29:44,000 setting x equals r cosine theta, y equals r sine theta. 372 00:29:44,000 --> 00:29:48,000 So, the Jacobian for this change of variables, 373 00:29:48,000 --> 00:29:54,000 so let's say I'm trying to find the partial derivatives of x, 374 00:29:54,000 --> 00:29:58,000 y with respect to r, theta. 375 00:29:58,000 --> 00:30:04,000 Well, what is, OK, let me actually write them 376 00:30:04,000 --> 00:30:10,000 here again for you. And, so what does that become? 377 00:30:10,000 --> 00:30:17,000 Partial x over partial r is just cosine theta. 378 00:30:17,000 --> 00:30:25,000 Partial x over partial theta is negative r sine theta. 379 00:30:25,000 --> 00:30:27,000 Sorry, I guess I'm going to run out of space here. 380 00:30:27,000 --> 00:30:33,000 So, let me do it underneath. So, we said x sub r is cosine 381 00:30:33,000 --> 00:30:36,000 theta; x sub theta is negative r sine 382 00:30:36,000 --> 00:30:41,000 theta. y sub r is sine; 383 00:30:41,000 --> 00:30:49,000 y sub theta is r cosine. And now, if we compute this 384 00:30:49,000 --> 00:30:58,000 determinant, we'll get (r cosine squared theta) (r sine squared 385 00:30:58,000 --> 00:31:02,000 theta). And, that simplifies to r. 386 00:31:02,000 --> 00:31:08,000 So, dx dy is, well, absolute value of r dr d 387 00:31:08,000 --> 00:31:12,000 theta. But, remember that r is always 388 00:31:12,000 --> 00:31:18,000 positive. So, it's r dr d theta. 389 00:31:18,000 --> 00:31:26,000 OK, so that's another way to justify how we did double 390 00:31:26,000 --> 00:31:34,000 integrals in polar coordinates. OK, any questions on that? 391 00:31:34,000 --> 00:31:47,000 Where? Yeah, OK. 392 00:31:47,000 --> 00:31:52,000 Yeah, so this one seems to be switching. 393 00:31:52,000 --> 00:31:56,000 Well, it depends what you do. So, OK, actually here's an 394 00:31:56,000 --> 00:32:00,000 important thing that I didn't quite say. 395 00:32:00,000 --> 00:32:04,000 So, I said, you know, we are going to switch from xy 396 00:32:04,000 --> 00:32:07,000 to uv. We can also switch from uv to 397 00:32:07,000 --> 00:32:09,000 xy. And, this conversion ratio, 398 00:32:09,000 --> 00:32:12,000 the Jacobian, works both ways. 399 00:32:12,000 --> 00:32:16,000 Once you have found the ratio between du dv and dx dy, 400 00:32:16,000 --> 00:32:20,000 then it works one way or it works the other way. 401 00:32:20,000 --> 00:32:22,000 I mean, here, of course, we get the answer in 402 00:32:22,000 --> 00:32:26,000 terms of r. So, this would let us switch 403 00:32:26,000 --> 00:32:30,000 from xy to r theta. But, we can also switch from r 404 00:32:30,000 --> 00:32:33,000 theta to xy. Just, we'd write dr d theta 405 00:32:33,000 --> 00:32:37,000 equals (1 over r) times dx dy. And then we'd have, 406 00:32:37,000 --> 00:32:41,000 of course, to replace r by its formula in xy coordinates. 407 00:32:41,000 --> 00:32:43,000 Usually, we don't do that. Usually, we actually start with 408 00:32:43,000 --> 00:32:47,000 xy and switch to polar. But, 409 00:32:47,000 --> 00:32:50,000 so in general, when you have this formula 410 00:32:50,000 --> 00:32:54,000 relating du dv with dx dy, you can use it both ways, 411 00:32:54,000 --> 00:33:00,000 either to switch from du dv to dx dy or the other way around. 412 00:33:00,000 --> 00:33:04,000 And, the thing that I'm not telling you that now I should 413 00:33:04,000 --> 00:33:08,000 probably tell you is I could define two Jacobians because if 414 00:33:08,000 --> 00:33:12,000 I solve for xy in terms of uv instead of uv in terms of xy, 415 00:33:12,000 --> 00:33:15,000 then I can compute two different Jacobians. 416 00:33:15,000 --> 00:33:19,000 I can compute partial uv over partial xy, or I can compute 417 00:33:19,000 --> 00:33:24,000 partial xy over partial uv if I have the formulas both ways. 418 00:33:24,000 --> 00:33:27,000 Well, the good news is these guys are the inverse of each 419 00:33:27,000 --> 00:33:29,000 other. So, the two formulas that you 420 00:33:29,000 --> 00:33:31,000 might get are consistent. 421 00:33:59,000 --> 00:34:16,000 OK, so useful remark -- So, say that you can compute both 422 00:34:16,000 --> 00:34:23,000 -- -- these guys. Well, then actually, 423 00:34:23,000 --> 00:34:26,000 the product will just be 1. So, they are the inverse of 424 00:34:26,000 --> 00:34:28,000 each other. So, it doesn't matter which one 425 00:34:28,000 --> 00:34:34,000 you compute. You can compute whichever one 426 00:34:34,000 --> 00:34:45,000 is the easiest to compute no matter which one of the two you 427 00:34:45,000 --> 00:34:48,000 need. And, one way to see that is 428 00:34:48,000 --> 00:34:50,000 that, in fact, we're looking at the 429 00:34:50,000 --> 00:34:53,000 determinant of these matrices that tell us the relation in 430 00:34:53,000 --> 00:34:56,000 variables. So, if one of them tells you 431 00:34:56,000 --> 00:34:58,000 how delta u delta v relate to delta x delta y, 432 00:34:58,000 --> 00:35:00,000 the other one does the opposite thing. 433 00:35:00,000 --> 00:35:03,000 It means they are the inverse matrices. 434 00:35:03,000 --> 00:35:06,000 And, the determinant of the inverse matrix is the inverse of 435 00:35:06,000 --> 00:35:10,000 the determinant. So, they are really 436 00:35:10,000 --> 00:35:14,000 interchangeable. I mean, you can just compute 437 00:35:14,000 --> 00:35:17,000 whichever one is easiest. So here, if you wanted, 438 00:35:17,000 --> 00:35:22,000 dr d theta in terms of dx dy, it's easier to do this and then 439 00:35:22,000 --> 00:35:27,000 move the r over there than to first solve for r and theta as 440 00:35:27,000 --> 00:35:31,000 functions of x and y and then do the entire thing again. 441 00:35:31,000 --> 00:35:42,000 But, you can do it if you want. I mean, it works. 442 00:35:42,000 --> 00:35:45,000 Oh yeah, the other useful remark, so, I mentioned it, 443 00:35:45,000 --> 00:35:49,000 but let me emphasize again. So, now, the ratio between du 444 00:35:49,000 --> 00:35:51,000 dv and dx dy, it's not a constant anymore, 445 00:35:51,000 --> 00:35:54,000 although there it used to be five. 446 00:35:54,000 --> 00:35:56,000 But now, it's become r, or anything. 447 00:35:56,000 --> 00:35:58,000 In general, it will be a function that depends on the 448 00:35:58,000 --> 00:36:01,000 variables. So, it's not true that you can 449 00:36:01,000 --> 00:36:04,000 just say, oh, I'll put a constant times du 450 00:36:04,000 --> 00:36:14,000 dv. Yes? 451 00:36:14,000 --> 00:36:17,000 It would still work the same. You could imagine drawing a 452 00:36:17,000 --> 00:36:20,000 picture where r and theta are the Cartesian coordinates, 453 00:36:20,000 --> 00:36:22,000 and your picture would be completely messed up. 454 00:36:22,000 --> 00:36:26,000 It would be a very strange thing to do to try to draw, 455 00:36:26,000 --> 00:36:30,000 you know, I'm going to do it, but don't take notes on that. 456 00:36:30,000 --> 00:36:32,000 You could try to draw picture like that, and then a circle 457 00:36:32,000 --> 00:36:34,000 would start looking like, you know, a disk would look 458 00:36:34,000 --> 00:36:35,000 like that. It would be very 459 00:36:35,000 --> 00:36:37,000 counterintuitive. But, you could do it. 460 00:36:37,000 --> 00:36:41,000 And that would be equivalent to what we did with a previous 461 00:36:41,000 --> 00:36:43,000 change of variables. So, in this case, 462 00:36:43,000 --> 00:36:47,000 certainly you would never draw a picture like that. 463 00:36:47,000 --> 00:36:59,000 But, you could do it. OK, so now let's do a complete 464 00:36:59,000 --> 00:37:07,000 example to see how things fit together, how we do everything. 465 00:37:07,000 --> 00:37:10,000 So, let's say that we want to compute, so I have to warn you, 466 00:37:10,000 --> 00:37:12,000 it's going to be a very silly example. 467 00:37:12,000 --> 00:37:16,000 It's an example where it's much easier to compute things without 468 00:37:16,000 --> 00:37:19,000 the change of variables. But, you know, 469 00:37:19,000 --> 00:37:24,000 it's good practice in the sense that we're going to make it so 470 00:37:24,000 --> 00:37:29,000 complicated that if we can do this one, then we can do that 471 00:37:29,000 --> 00:37:31,000 one. So, let's say that we want to 472 00:37:31,000 --> 00:37:33,000 compute this. And, of course, 473 00:37:33,000 --> 00:37:35,000 it's very easy to compute it directly. 474 00:37:35,000 --> 00:37:42,000 But let's say that for some evil reason we want to do that 475 00:37:42,000 --> 00:37:49,000 by changing variables to u equals x and v equals xy. 476 00:37:49,000 --> 00:37:55,000 OK, that's a very strange idea, but let's do it anyway. 477 00:37:55,000 --> 00:37:58,000 I mean, normally, you would only do this kind of 478 00:37:58,000 --> 00:38:01,000 substitution if either it simplifies a lot the function 479 00:38:01,000 --> 00:38:03,000 you are integrating, or it simplifies a lot the 480 00:38:03,000 --> 00:38:06,000 region on which you are integrating. 481 00:38:06,000 --> 00:38:12,000 And here, neither happens. But anyway, so the first thing 482 00:38:12,000 --> 00:38:16,000 we have to do here is figure out what we are going to be 483 00:38:16,000 --> 00:38:18,000 integrating. OK, so to do that, 484 00:38:18,000 --> 00:38:23,000 we should figure out what dx dy will become in terms of u and v. 485 00:38:23,000 --> 00:38:26,000 So, that's what we've just seen using the Jacobian. 486 00:38:26,000 --> 00:38:32,000 OK, so the first thing to do is find the area element. 487 00:38:32,000 --> 00:38:33,000 And, for that, we use the Jacobian. 488 00:38:33,000 --> 00:38:36,000 So, well, let's see, the one that we can do easily 489 00:38:36,000 --> 00:38:40,000 is partials of u and v with respect to x and y. 490 00:38:40,000 --> 00:38:42,000 I mean, the other one is not very hard because here you can 491 00:38:42,000 --> 00:38:45,000 solve easily. But, the one that's given to 492 00:38:45,000 --> 00:38:49,000 you is partial of u and v with respect to x and y, 493 00:38:49,000 --> 00:38:55,000 so partial u partial x is one. Partial u partial y is zero. 494 00:38:55,000 --> 00:39:03,000 Partial v partial x is y. And partial v partial y is x. 495 00:39:03,000 --> 00:39:17,000 So that's just x. So, that means that du dv is x 496 00:39:17,000 --> 00:39:20,000 dx dy. Well, it would be absolute 497 00:39:20,000 --> 00:39:23,000 value of x, but x is positive in our origin. 498 00:39:23,000 --> 00:39:35,000 So, at least we don't have to worry about that. 499 00:39:35,000 --> 00:39:45,000 OK, so now that we have that, we can try to look at the 500 00:39:45,000 --> 00:39:55,000 integrand in terms of u and v. OK, so we were integrating x 501 00:39:55,000 --> 00:40:00,000 squared y dx dy. So, let's switch it. 502 00:40:00,000 --> 00:40:09,000 Well, let's first switch the dx dy that becomes one over x du 503 00:40:09,000 --> 00:40:15,000 dv. So, that's actually xy du dv. 504 00:40:15,000 --> 00:40:18,000 And, what is xy in terms of u and v? 505 00:40:18,000 --> 00:40:20,000 Well, here at least we had a little bit of luck. 506 00:40:20,000 --> 00:40:26,000 xy is just v. So, that's v du dv. 507 00:40:26,000 --> 00:40:32,000 So, in fact, what we'll be computing is a 508 00:40:32,000 --> 00:40:40,000 double integral over some mysterious region of v du dv. 509 00:40:40,000 --> 00:40:44,000 Now, last but not least, we'll have to find what are the 510 00:40:44,000 --> 00:40:49,000 bounds for u and v in the new integral so that we know how to 511 00:40:49,000 --> 00:40:50,000 evaluate this. 512 00:41:14,000 --> 00:41:17,000 In fact, well, we could do it du dv or dv du. 513 00:41:17,000 --> 00:41:23,000 We don't know yet. Oh, amazing. 514 00:41:23,000 --> 00:41:31,000 It went all the way down this time. 515 00:41:31,000 --> 00:41:43,000 OK, so it could be dv du if that's easier. 516 00:41:43,000 --> 00:41:46,000 So, let's try to find the bounds. 517 00:41:46,000 --> 00:41:52,000 In this case, that's the hardest part. 518 00:41:52,000 --> 00:42:00,000 OK, so let me draw a picture in xy coordinates and try to 519 00:42:00,000 --> 00:42:06,000 understand things using that. OK, so x and y go from zero to 520 00:42:06,000 --> 00:42:08,000 one. The region that we want to 521 00:42:08,000 --> 00:42:11,000 integrate over was just this square. 522 00:42:11,000 --> 00:42:16,000 Let's try to figure out how u and v vary there. 523 00:42:16,000 --> 00:42:23,000 So, let's say that we're going to do it du dv. 524 00:42:23,000 --> 00:42:32,000 OK, so What we want to understand is how u and v vary 525 00:42:32,000 --> 00:42:36,000 in here. What's going to happen? 526 00:42:36,000 --> 00:42:40,000 So, the way we can think about it is we try to figure out how 527 00:42:40,000 --> 00:42:43,000 we are slicing our origin. OK, so here, 528 00:42:43,000 --> 00:42:46,000 we are integrating first over u. 529 00:42:46,000 --> 00:42:51,000 That means we start by keeping u constant, no, 530 00:42:51,000 --> 00:42:55,000 by keeping v constant as u changes. 531 00:42:55,000 --> 00:43:03,000 OK, so u changes as v is constant. 532 00:43:03,000 --> 00:43:06,000 What does it mean that I'm keeping v constant. 533 00:43:06,000 --> 00:43:09,000 Well, what is v? v is xy. 534 00:43:09,000 --> 00:43:13,000 So, that means I keep xy equals constant. 535 00:43:13,000 --> 00:43:16,000 What does the curve xy equals constant look like? 536 00:43:16,000 --> 00:43:22,000 Well, it's just a hyperbola. y equals constant over x. 537 00:43:22,000 --> 00:43:28,000 So, if I look at the various values of v that I can take, 538 00:43:28,000 --> 00:43:33,000 for each value of v, if I fix a value of v, 539 00:43:33,000 --> 00:43:38,000 I will be moving on one of these red curves. 540 00:43:38,000 --> 00:43:42,000 OK, and u, well, u is the same thing as x. 541 00:43:42,000 --> 00:43:47,000 So, that means u will increase. Here, maybe it will be 0.1 and 542 00:43:47,000 --> 00:43:51,000 it will increase all the way to one here. 543 00:43:51,000 --> 00:43:59,000 OK, so we are just traveling on each of these slices. 544 00:43:59,000 --> 00:44:03,000 Now, so the question we must answer here is for a given value 545 00:44:03,000 --> 00:44:08,000 of v, what are the bounds for u? So, I'm traveling on my curve, 546 00:44:08,000 --> 00:44:11,000 v equals constant, and trying to figure out, 547 00:44:11,000 --> 00:44:14,000 when do I enter my origin? When do I leave it? 548 00:44:14,000 --> 00:44:18,000 Well, I enter it when I go through this side. 549 00:44:18,000 --> 00:44:24,000 So, the question is, what's the value of u here? 550 00:44:24,000 --> 00:44:29,000 Well, we don't know that very easily until we look at these 551 00:44:29,000 --> 00:44:32,000 formulas. So, u equals x, 552 00:44:32,000 --> 00:44:36,000 OK, but we don't know what x is at that point. 553 00:44:36,000 --> 00:44:42,000 v equals x and v equals xy. What do we go here? 554 00:44:42,000 --> 00:44:44,000 Well, we don't know x, but we know y certainly. 555 00:44:44,000 --> 00:44:49,000 OK, so let's forget about trying to find u. 556 00:44:49,000 --> 00:44:53,000 And, let's say, for now, we know y equals one. 557 00:44:53,000 --> 00:44:58,000 Well, if we set y equals one, that tells us that u and v are 558 00:44:58,000 --> 00:45:03,000 both equal to x. So, in terms of u and v, 559 00:45:03,000 --> 00:45:11,000 the equation of this uv coordinate is u equals v. 560 00:45:11,000 --> 00:45:14,000 OK, I mean, the other way to do it is, say that you know you 561 00:45:14,000 --> 00:45:17,000 want y equals one. You want to know what is y in 562 00:45:17,000 --> 00:45:18,000 terms of u and v. Well, it's easy. 563 00:45:18,000 --> 00:45:26,000 y is v over u. So, let me actually add an 564 00:45:26,000 --> 00:45:31,000 extra step in case that's, so, we know that y is v over u 565 00:45:31,000 --> 00:45:35,000 equals one. So, that means u=v is my 566 00:45:35,000 --> 00:45:39,000 equation. OK, so when I'm here, 567 00:45:39,000 --> 00:45:47,000 when I'm entering my region, the value of u at this point is 568 00:45:47,000 --> 00:45:53,000 just v, u equals v. That's the hard part. 569 00:45:53,000 --> 00:45:56,000 Now, we need to figure out, so, we started u equals v. 570 00:45:56,000 --> 00:45:59,000 u increases, increases, increases. 571 00:45:59,000 --> 00:46:01,000 Where does it exit? It exits one when we are here. 572 00:46:01,000 --> 00:46:05,000 What's the value of u here? One. That one is easier, right? 573 00:46:05,000 --> 00:46:10,000 This side here, so, this side here is x equals 574 00:46:10,000 --> 00:46:13,000 one. That means u equals one. 575 00:46:13,000 --> 00:46:20,000 So, we start at u equals one. Now, we've done the inner 576 00:46:20,000 --> 00:46:24,000 integral. What about the outer? 577 00:46:24,000 --> 00:46:28,000 So, we have to figure out, what is the first and what is 578 00:46:28,000 --> 00:46:32,000 the last value of v that we'll want to consider? 579 00:46:32,000 --> 00:46:36,000 Well, if you look at all these hyperbola's, xy equals constant. 580 00:46:36,000 --> 00:46:39,000 What's the smallest value of xy that we'll ever want to look at 581 00:46:39,000 --> 00:46:41,000 in here? Zero, OK. 582 00:46:41,000 --> 00:46:49,000 Let me actually, where's my yellow chalk? 583 00:46:49,000 --> 00:46:55,000 Is it, no, ah. So, this one here, 584 00:46:55,000 --> 00:47:00,000 that's actually v=0. So, we'll start at v equals 585 00:47:00,000 --> 00:47:02,000 zero. And, what's the last hyperbola 586 00:47:02,000 --> 00:47:05,000 we want to look at? Well, it's the one that's right 587 00:47:05,000 --> 00:47:07,000 there in the corner. It's this one here. 588 00:47:07,000 --> 00:47:15,000 And, that's v equals one. So, v goes from zero to one. 589 00:47:15,000 --> 00:47:17,000 OK, and now, we can compute this. 590 00:47:17,000 --> 00:47:22,000 I mean, it's not particularly easier than that one, 591 00:47:22,000 --> 00:47:26,000 but it's not harder either. How else could we have gotten 592 00:47:26,000 --> 00:47:28,000 these bounds, because that was quite evil. 593 00:47:28,000 --> 00:47:32,000 So, I would like to recommend that you try this way in case it 594 00:47:32,000 --> 00:47:34,000 works well. Just try to picture, 595 00:47:34,000 --> 00:47:38,000 what are the slices in terms of u and v, and how you travel on 596 00:47:38,000 --> 00:47:40,000 them, where you enter, where you leave, 597 00:47:40,000 --> 00:47:47,000 staying in the xy picture. If that somehow doesn't work 598 00:47:47,000 --> 00:47:58,000 well, another way is to draw the picture in the uv coordinates. 599 00:47:58,000 --> 00:48:04,000 So, switch to a uv picture. So, what do I mean by that? 600 00:48:04,000 --> 00:48:09,000 Well, we had here a picture in xy coordinates where we had our 601 00:48:09,000 --> 00:48:12,000 sides. And, we are going to try to 602 00:48:12,000 --> 00:48:15,000 draw what it looks like in terms of u and v. 603 00:48:15,000 --> 00:48:18,000 So, here we said this is x equals one. 604 00:48:18,000 --> 00:48:24,000 That becomes u equals one. So, we'll draw u equals one. 605 00:48:24,000 --> 00:48:30,000 This side we said is y equals one becomes u equals v. 606 00:48:30,000 --> 00:48:33,000 That's what we've done over there. 607 00:48:33,000 --> 00:48:39,000 OK, so u equals v. Now, we have the two other 608 00:48:39,000 --> 00:48:41,000 sides to deal with. Well, let's look at this one 609 00:48:41,000 --> 00:48:44,000 first. So, that was x equals zero. 610 00:48:44,000 --> 00:48:48,000 What happens when x equals zero? Well, both u and v are zero. 611 00:48:48,000 --> 00:48:51,000 So, this side actually gets squished in the change of 612 00:48:51,000 --> 00:48:53,000 variables. It's a bit strange, 613 00:48:53,000 --> 00:48:57,000 but it's a bit the same thing as when you switch to polar 614 00:48:57,000 --> 00:49:00,000 coordinates at the origin, r is zero but theta can be 615 00:49:00,000 --> 00:49:03,000 anything. It's not always one point is 616 00:49:03,000 --> 00:49:07,000 one point. So anyway, this is the origin, 617 00:49:07,000 --> 00:49:11,000 and then the last side, y equals zero, 618 00:49:11,000 --> 00:49:15,000 and x varies just becomes v equals zero. 619 00:49:15,000 --> 00:49:18,000 So, somehow, in the change of variables, 620 00:49:18,000 --> 00:49:21,000 this square becomes this triangle. 621 00:49:21,000 --> 00:49:24,000 And now, if we want to integrate du dv, 622 00:49:24,000 --> 00:49:30,000 it means we are going to slice by v equals constant. 623 00:49:30,000 --> 00:49:33,000 So, we are going to integrate over slices like this, 624 00:49:33,000 --> 00:49:36,000 and you see for each value of v, we go from u equals v to u 625 00:49:36,000 --> 00:49:41,000 equals one. And, v goes from zero to one. 626 00:49:41,000 --> 00:49:44,000 OK, so you get the same bounds just by drawing a different 627 00:49:44,000 --> 00:49:47,000 picture. So, it's up to you to decide 628 00:49:47,000 --> 00:49:51,000 whether you prefer to think on this picture or draw that one 629 00:49:51,000 --> 00:49:53,000 instead. It depends on which problems 630 00:49:53,000 --> 00:49:55,000 you're doing.