1 00:00:01,000 --> 00:00:03,000 The following content is provided under a Creative 2 00:00:03,000 --> 00:00:05,000 Commons license. Your support will help MIT 3 00:00:05,000 --> 00:00:08,000 OpenCourseWare continue to offer high quality educational 4 00:00:08,000 --> 00:00:13,000 resources for free. To make a donation or to view 5 00:00:13,000 --> 00:00:18,000 additional materials from hundreds of MIT courses, 6 00:00:18,000 --> 00:00:23,000 visit MIT OpenCourseWare at OCW.mit.edu. 7 00:00:23,000 --> 00:00:30,000 Thank you. Let's continue with vectors and 8 00:00:30,000 --> 00:00:37,000 operations of them. Remember we saw the topic 9 00:00:37,000 --> 00:00:46,000 yesterday was dot product. And remember the definition of 10 00:00:46,000 --> 00:00:51,000 dot product, well, the dot product of two 11 00:00:51,000 --> 00:00:55,000 vectors is obtained by multiplying the first component 12 00:00:55,000 --> 00:00:59,000 with the first component, the second with the second and 13 00:00:59,000 --> 00:01:01,000 so on and summing these and you get the scalar. 14 00:01:01,000 --> 00:01:05,000 And the geometric interpretation of that is that 15 00:01:05,000 --> 00:01:09,000 you can also take the length of A, 16 00:01:09,000 --> 00:01:16,000 take the length of B multiply them and multiply that by the 17 00:01:16,000 --> 00:01:22,000 cosine of the angle between the two vectors. 18 00:01:22,000 --> 00:01:34,000 We have seen several applications of that. 19 00:01:34,000 --> 00:01:48,000 One application is to find lengths and angles. 20 00:01:48,000 --> 00:01:52,000 For example, you can use this relation to 21 00:01:52,000 --> 00:01:59,000 give you the cosine of the angle between two vectors is the dot 22 00:01:59,000 --> 00:02:05,000 product divided by the product of the lengths. 23 00:02:05,000 --> 00:02:14,000 Another application that we have is to detect whether two 24 00:02:14,000 --> 00:02:21,000 vectors are perpendicular. To decide if two vectors are 25 00:02:21,000 --> 00:02:28,000 perpendicular to each other, all we have to do is compute 26 00:02:28,000 --> 00:02:34,000 our dot product and see if we get zero. 27 00:02:34,000 --> 00:02:41,000 And one further application that we did not have time to 28 00:02:41,000 --> 00:02:49,000 discuss yesterday that I will mention very quickly is to find 29 00:02:49,000 --> 00:02:59,000 components of, let's say, a vector A along a 30 00:02:59,000 --> 00:03:04,000 direction u. So some unit vector. 31 00:03:04,000 --> 00:03:09,000 Let me explain. Let's say that I have some 32 00:03:09,000 --> 00:03:11,000 direction. For example, 33 00:03:11,000 --> 00:03:13,000 the horizontal axis on this blackboard. 34 00:03:13,000 --> 00:03:16,000 But it could be any direction in space. 35 00:03:16,000 --> 00:03:21,000 And, to describe this direction, maybe I have a unit 36 00:03:21,000 --> 00:03:26,000 vector along this axis. Let's say that I have any of a 37 00:03:26,000 --> 00:03:32,000 vector A and I want to find out what is the component of A along 38 00:03:32,000 --> 00:03:36,000 u. That means what is the length 39 00:03:36,000 --> 00:03:42,000 of this projection of A to the given direction? 40 00:03:42,000 --> 00:03:55,000 This thing here is the component of A along u. 41 00:03:55,000 --> 00:04:02,000 Well, how do we find that? Well, we know that here we have 42 00:04:02,000 --> 00:04:07,000 a right angle. So this component is just 43 00:04:07,000 --> 00:04:13,000 length A times cosine of the angle between A and u. 44 00:04:13,000 --> 00:04:18,000 But now that means I should be able to compute it very easily 45 00:04:18,000 --> 00:04:23,000 because that's the same as length A times length u times 46 00:04:23,000 --> 00:04:27,000 cosine theta because u is a unit vector. 47 00:04:27,000 --> 00:04:33,000 It is a unit vector. That means this is equal to one. 48 00:04:33,000 --> 00:04:41,000 And so that's the same as the dot product between A and u. 49 00:04:41,000 --> 00:04:43,000 That is very easy. And, of course, 50 00:04:43,000 --> 00:04:47,000 the most of just cases of that is say, for example, 51 00:04:47,000 --> 00:04:50,000 we want just to find the component along i hat, 52 00:04:50,000 --> 00:04:53,000 the unit vector along the x axis. 53 00:04:53,000 --> 00:04:57,000 Then you do the dot product with i hat, which is 100. 54 00:04:57,000 --> 00:04:59,000 What you get is the first component. 55 00:04:59,000 --> 00:05:01,000 And that is, indeed, the x component of a 56 00:05:01,000 --> 00:05:04,000 vector. Similarly, say you want the z 57 00:05:04,000 --> 00:05:08,000 component you do the dot product with k that gives you the last 58 00:05:08,000 --> 00:05:14,000 component of your vector. But the same works with a unit 59 00:05:14,000 --> 00:05:21,000 vector in any direction. So what is an application of 60 00:05:21,000 --> 00:05:24,000 that? Well, for example, 61 00:05:24,000 --> 00:05:30,000 in physics maybe you have seen situations where you have a 62 00:05:30,000 --> 00:05:35,000 pendulum that swings. You have maybe some mass at the 63 00:05:35,000 --> 00:05:41,000 end of the string and that mass swings back and forth on a 64 00:05:41,000 --> 00:05:42,000 circle. And to analyze this 65 00:05:42,000 --> 00:05:45,000 mechanically you want to use, of course, 66 00:05:45,000 --> 00:05:50,000 Newton's Laws of Mechanics and you want to use forces and so 67 00:05:50,000 --> 00:05:54,000 on, but I claim that components of 68 00:05:54,000 --> 00:05:59,000 vectors are useful here to understand what happens 69 00:05:59,000 --> 00:06:03,000 geometrically. What are the forces exerted on 70 00:06:03,000 --> 00:06:10,000 this pendulum? Well, there is its weight, 71 00:06:10,000 --> 00:06:21,000 which usually points downwards, and there is the tension of the 72 00:06:21,000 --> 00:06:25,000 string. And these two forces together 73 00:06:25,000 --> 00:06:30,000 are what explains how this pendulum is going to move back 74 00:06:30,000 --> 00:06:33,000 and forth. Now, you could try to 75 00:06:33,000 --> 00:06:36,000 understand the equations of motion using x, 76 00:06:36,000 --> 00:06:39,000 y coordinates or x, z or whatever you want to call 77 00:06:39,000 --> 00:06:41,000 them, let's say x, y. 78 00:06:41,000 --> 00:06:47,000 But really what causes the pendulum to swing back and forth 79 00:06:47,000 --> 00:06:52,000 and also to somehow stay a constant distance are phenomenal 80 00:06:52,000 --> 00:06:56,000 relative to this circular trajectory. 81 00:06:56,000 --> 00:06:59,000 For example, maybe instead of taking 82 00:06:59,000 --> 00:07:03,000 components along the x and y axis, we want to look at two 83 00:07:03,000 --> 00:07:09,000 other unit vectors. We can look at a vector, 84 00:07:09,000 --> 00:07:15,000 let's call it T, that is tangent to the 85 00:07:15,000 --> 00:07:18,000 trajectory. Sorry. Can you read that? 86 00:07:18,000 --> 00:07:33,000 It's not very readable. T is tangent to the trajectory. 87 00:07:33,000 --> 00:07:36,000 And, on the other hand, we can introduce another 88 00:07:36,000 --> 00:07:42,000 vector. Let's call that N. 89 00:07:42,000 --> 00:07:50,000 And that one is normal, perpendicular to the 90 00:07:50,000 --> 00:07:55,000 trajectory. And so now if you think about 91 00:07:55,000 --> 00:08:00,000 it you can look at the components of the weight along 92 00:08:00,000 --> 00:08:06,000 the tangent direction and along the normal direction. 93 00:08:06,000 --> 00:08:13,000 And so the component of F along the tangent direction is what 94 00:08:13,000 --> 00:08:21,000 causes acceleration in the direction along the trajectory. 95 00:08:21,000 --> 00:08:23,000 It is what causes the pendulum to swing back and forth. 96 00:08:38,000 --> 00:08:45,000 And the component along N, on the other hand. 97 00:08:45,000 --> 00:08:51,000 That is the part of the weight that tends to pull our mass away 98 00:08:51,000 --> 00:08:54,000 from this point. It is what is going to be 99 00:08:54,000 --> 00:08:56,000 responsible for the tension of the string. 100 00:08:56,000 --> 00:09:02,000 It is why the string is taut and not actually slack and with 101 00:09:02,000 --> 00:09:06,000 things moving all over the place. 102 00:09:06,000 --> 00:09:18,000 That one is responsible for the tension of a string. 103 00:09:18,000 --> 00:09:20,000 And now, of course, if you want to compute things, 104 00:09:20,000 --> 00:09:23,000 well, maybe you will call this angle theta and then you will 105 00:09:23,000 --> 00:09:27,000 express things explicitly using sines and cosines and you will 106 00:09:27,000 --> 00:09:29,000 solve for the equations of motion. 107 00:09:29,000 --> 00:09:32,000 That would be a very interesting physics problem. 108 00:09:32,000 --> 00:09:35,000 But, to save time, we are not going to do it. 109 00:09:35,000 --> 00:09:40,000 I'm sure you've seen that in 8.01 or similar classes. 110 00:09:40,000 --> 00:09:48,000 And so to find these components we will just do dot products. 111 00:09:48,000 --> 00:09:56,000 Any questions? No. 112 00:09:56,000 --> 00:10:01,000 OK. Let's move onto our next topic. 113 00:10:01,000 --> 00:10:06,000 Here we have found things about lengths, angles and stuff like 114 00:10:06,000 --> 00:10:10,000 that. One important concept that we 115 00:10:10,000 --> 00:10:17,000 have not understood yet in terms of vectors is area. 116 00:10:17,000 --> 00:10:25,000 Let's say that we want to find the area of this pentagon. 117 00:10:25,000 --> 00:10:28,000 Well, how do we compute that using vectors? 118 00:10:28,000 --> 00:10:32,000 Can we do it using vectors? Yes we can. 119 00:10:32,000 --> 00:10:36,000 And that is going to be the goal. 120 00:10:36,000 --> 00:10:42,000 The first thing we should do is probably simplify the problem. 121 00:10:42,000 --> 00:10:44,000 We don't actually need to bother with pentagons. 122 00:10:44,000 --> 00:10:48,000 All we need to know are triangles because, 123 00:10:48,000 --> 00:10:51,000 for example, you can cut that in three 124 00:10:51,000 --> 00:10:56,000 triangles and then sum the areas of the triangles. 125 00:10:56,000 --> 00:11:05,000 Perhaps easier, what is the area of a triangle? 126 00:11:05,000 --> 00:11:12,000 Let's start with a triangle in the plane. 127 00:11:12,000 --> 00:11:16,000 Well, then we need two vectors to describe it, 128 00:11:16,000 --> 00:11:20,000 say A and B here. How do we find the area of a 129 00:11:20,000 --> 00:11:23,000 triangle? Well, we all know base times 130 00:11:23,000 --> 00:11:25,000 height over two. What is the base? 131 00:11:25,000 --> 00:11:30,000 What is the height? The area of this triangle is 132 00:11:30,000 --> 00:11:35,000 going to be one-half of the base, which is going to be the 133 00:11:35,000 --> 00:11:39,000 length of A. And the height, 134 00:11:39,000 --> 00:11:47,000 well, if you call theta this angle, then this is length B 135 00:11:47,000 --> 00:11:51,000 sine theta. Now, that looks a lot like the 136 00:11:51,000 --> 00:11:54,000 formula we had there, except for one little catch. 137 00:11:54,000 --> 00:11:58,000 This is a sine instead of a cosine. 138 00:11:58,000 --> 00:12:03,000 How do we deal with that? Well, what we could do is first 139 00:12:03,000 --> 00:12:10,000 find the cosine of the angle. We know how to find the cosine 140 00:12:10,000 --> 00:12:17,000 of the angle using dot products. Then solve for sine using sine 141 00:12:17,000 --> 00:12:22,000 square plus cosine square equals one. 142 00:12:22,000 --> 00:12:25,000 And then plug that back into here. 143 00:12:25,000 --> 00:12:28,000 Well, that works but it is kind of a very complicated way of 144 00:12:28,000 --> 00:12:30,000 doing it. So there is an easier way. 145 00:12:30,000 --> 00:12:34,000 And that is going to be determinants, 146 00:12:34,000 --> 00:12:40,000 but let me explain how we get to that maybe still doing 147 00:12:40,000 --> 00:12:45,000 elementary geometry and dot products first. 148 00:12:45,000 --> 00:12:53,000 Let's see. What we can do is instead of 149 00:12:53,000 --> 00:12:55,000 finding the sine of theta, well, 150 00:12:55,000 --> 00:12:59,000 we're not good at finding sines of angles but we are very good 151 00:12:59,000 --> 00:13:00,000 now at finding cosines of angles. 152 00:13:00,000 --> 00:13:05,000 Maybe we can find another angle whose cosine is the same as the 153 00:13:05,000 --> 00:13:09,000 sine of theta. Well, you have already heard 154 00:13:09,000 --> 00:13:14,000 about complimentary angles and how I take my vector A, 155 00:13:14,000 --> 00:13:18,000 my vector B here and I have an angle theta. 156 00:13:18,000 --> 00:13:24,000 Well, let's say that I rotate my vector A by 90 degrees to get 157 00:13:24,000 --> 00:13:34,000 a new vector A prime. A prime is just A rotated by 90 158 00:13:34,000 --> 00:13:39,000 degrees. Then the angle between these 159 00:13:39,000 --> 00:13:45,000 two guys, let's say theta prime, well, theta prime is 90 degrees 160 00:13:45,000 --> 00:13:49,000 or pi over two gradients minus theta. 161 00:13:49,000 --> 00:13:56,000 So, in particular, cosine of theta prime is equal 162 00:13:56,000 --> 00:14:01,000 to sine of theta. In particular, 163 00:14:01,000 --> 00:14:09,000 that means that length A, length B, sine theta, 164 00:14:09,000 --> 00:14:13,000 which is what we would need to know in order to find the area 165 00:14:13,000 --> 00:14:17,000 of this triangle is equal to, well, A and A prime have the 166 00:14:17,000 --> 00:14:21,000 same length so let me replace that by length of A prime. 167 00:14:21,000 --> 00:14:28,000 I am not changing anything, length B, cosine theta prime. 168 00:14:28,000 --> 00:14:31,000 And now we have something that is much easier for us. 169 00:14:31,000 --> 00:14:37,000 Because that is just A prime dot B. 170 00:14:37,000 --> 00:14:40,000 That looks like a very good plan. 171 00:14:40,000 --> 00:14:43,000 There is only one small thing which is we don't know yet how 172 00:14:43,000 --> 00:14:48,000 to find this A prime. Well, I think it is not very 173 00:14:48,000 --> 00:14:52,000 hard. Let's see. 174 00:14:52,000 --> 00:14:58,000 Actually, why don't you guys do the hard work? 175 00:14:58,000 --> 00:15:02,000 Let's say that I have a plane vector A with two components a1, 176 00:15:02,000 --> 00:15:05,000 a2. And I want to rotate it 177 00:15:05,000 --> 00:15:10,000 counterclockwise by 90 degrees. It looks like maybe we should 178 00:15:10,000 --> 00:15:14,000 change some signs somewhere. Maybe we should do something 179 00:15:14,000 --> 00:15:24,000 with the components. Can you come up with an idea of 180 00:15:24,000 --> 00:15:34,000 what it might be? I see a lot of people answering 181 00:15:34,000 --> 00:15:37,000 three. I see some other answers, 182 00:15:37,000 --> 00:15:41,000 but the majority vote seems to be number three. 183 00:15:41,000 --> 00:15:49,000 Minus a2 and a1. I think I agree, so let's see. 184 00:15:49,000 --> 00:16:01,000 Let's say that we have this vector A with components a1. 185 00:16:01,000 --> 00:16:05,000 So a1 is here. And a2. So a2 is here. 186 00:16:05,000 --> 00:16:14,000 Let's rotate this box by 90 degrees counterclockwise. 187 00:16:14,000 --> 00:16:19,000 This box ends up there. It's the same box just flipped 188 00:16:19,000 --> 00:16:23,000 on its side. This thing here becomes a1 and 189 00:16:23,000 --> 00:16:31,000 this thing here becomes a2. And that means our new vector A 190 00:16:31,000 --> 00:16:37,000 prime is going to be -- Well, the first component looks like 191 00:16:37,000 --> 00:16:40,000 an a2 but it is pointing to the left when a2 is positive. 192 00:16:40,000 --> 00:16:47,000 So, actually, it is minus a2. And the y component is going to 193 00:16:47,000 --> 00:16:53,000 be the same as this guy, so it's going to be a1. 194 00:16:53,000 --> 00:16:56,000 If you wanted instead to rotate clockwise then you would do the 195 00:16:56,000 --> 00:17:00,000 opposite. You would do a2 minus a1. 196 00:17:00,000 --> 00:17:07,000 Is that reasonably clear for everyone? 197 00:17:07,000 --> 00:17:14,000 OK. Let's continue the calculation 198 00:17:14,000 --> 00:17:18,000 there. A prime, we have decided, 199 00:17:18,000 --> 00:17:24,000 is minus a2, a1 dot product with let's call 200 00:17:24,000 --> 00:17:33,000 b1 and b2, the components of B. Then that will be minus a2, 201 00:17:33,000 --> 00:17:36,000 b1 plus a1, b2 plus a1, b2. 202 00:17:36,000 --> 00:17:43,000 Let me write that the other way around, a1, b2 minus a2, 203 00:17:43,000 --> 00:17:46,000 b1. And that is a quantity that you 204 00:17:46,000 --> 00:17:53,000 may already know under the name of determinant of vectors A and 205 00:17:53,000 --> 00:17:59,000 B, which we write symbolically using this notation. 206 00:17:59,000 --> 00:18:03,000 We put A and B next to each other inside a two-by-two table 207 00:18:03,000 --> 00:18:09,000 and we put these verticals bars. And that means the determinant 208 00:18:09,000 --> 00:18:14,000 of these numbers, this guy times this guy minus 209 00:18:14,000 --> 00:18:30,000 this guy times this guy. That is called the determinant. 210 00:18:30,000 --> 00:18:34,000 And geometrically what it measures is the area, 211 00:18:34,000 --> 00:18:38,000 well, not of a triangle because we did not divide by two, 212 00:18:38,000 --> 00:18:42,000 but of a parallelogram formed by A and B. 213 00:18:42,000 --> 00:18:51,000 It measures the area of the parallelogram with sides A and 214 00:18:51,000 --> 00:18:53,000 B. And, of course, 215 00:18:53,000 --> 00:18:56,000 if you want the triangle then you will just divide by two. 216 00:18:56,000 --> 00:19:00,000 The triangle is half the parallelogram. 217 00:19:00,000 --> 00:19:04,000 There is one small catch. The area usually is something 218 00:19:04,000 --> 00:19:08,000 that is going to be positive. This guy here has no reason to 219 00:19:08,000 --> 00:19:16,000 be positive or negative because, in fact, well, 220 00:19:16,000 --> 00:19:20,000 if you compute things you will see that where it is supposed to 221 00:19:20,000 --> 00:19:24,000 go negative it depends on whether A and B are clockwise or 222 00:19:24,000 --> 00:19:26,000 counterclockwise from each other. 223 00:19:26,000 --> 00:19:29,000 I mean the issue that we have -- Well, 224 00:19:29,000 --> 00:19:31,000 when we say the area is one-half length A, 225 00:19:31,000 --> 00:19:34,000 length B, sine theta that was assuming 226 00:19:34,000 --> 00:19:37,000 that theta is positive, that its sine is positive. 227 00:19:37,000 --> 00:19:42,000 Otherwise, if theta is negative maybe we need to take the 228 00:19:42,000 --> 00:19:47,000 absolute value of this. Just to be more truthful, 229 00:19:47,000 --> 00:19:56,000 I will say the determinant is either plus or minus the area. 230 00:19:56,000 --> 00:20:13,000 Any questions about this? Yes. 231 00:20:13,000 --> 00:20:15,000 Sorry. That is not a dot product. 232 00:20:15,000 --> 00:20:18,000 That is the usual multiplication. 233 00:20:18,000 --> 00:20:25,000 That is length A times length B times sine theta. 234 00:20:25,000 --> 00:20:28,000 What does that equal? And so that is equal to the 235 00:20:28,000 --> 00:20:31,000 area of a parallelogram. Sorry. 236 00:20:31,000 --> 00:20:39,000 Let me explain that again. If I have two vectors A and B, 237 00:20:39,000 --> 00:20:45,000 I can form a parallelogram with them or I can form a triangle. 238 00:20:45,000 --> 00:20:53,000 And so the area of a parallelogram is equal to length 239 00:20:53,000 --> 00:21:00,000 A, length B, sine theta, is equal to the determinant of 240 00:21:00,000 --> 00:21:07,000 A and B. While the area of a triangle is 241 00:21:07,000 --> 00:21:09,000 one-half of that. 242 00:21:21,000 --> 00:21:25,000 And, again, to be truthful, I should say these things can 243 00:21:25,000 --> 00:21:28,000 be positive or negative. Depending on whether you count 244 00:21:28,000 --> 00:21:31,000 the angle positively or negatively, you will get either 245 00:21:31,000 --> 00:21:36,000 the area or minus the area. The area is actually the 246 00:21:36,000 --> 00:21:39,000 absolute value of these quantities. 247 00:21:39,000 --> 00:21:49,000 Is that clear? OK. 248 00:21:49,000 --> 00:21:57,000 Yes. If you want to compute the 249 00:21:57,000 --> 00:21:59,000 area, you will just take the absolute value of the 250 00:21:59,000 --> 00:22:00,000 determinant. 251 00:22:15,000 --> 00:22:19,000 I should say the area of a parallelogram so that it is 252 00:22:19,000 --> 00:22:32,000 completely clear. Sorry. Do you have a question? 253 00:22:32,000 --> 00:22:34,000 Explain again, sorry, was the question how a 254 00:22:34,000 --> 00:22:38,000 determinant equals the area of a parallelogram? 255 00:22:38,000 --> 00:22:41,000 OK. The area of a parallelogram is 256 00:22:41,000 --> 00:22:45,000 going to be the base times the height. 257 00:22:45,000 --> 00:22:48,000 Let's take this guy to be the base. 258 00:22:48,000 --> 00:22:53,000 The length of a base will be length of A and the height will 259 00:22:53,000 --> 00:22:58,000 be obtained by taking B but only looking at the vertical part. 260 00:22:58,000 --> 00:23:02,000 That will be length of B times the sine of theta. 261 00:23:02,000 --> 00:23:06,000 That is how I got the area of a parallelogram as length A, 262 00:23:06,000 --> 00:23:09,000 length B, sine theta. And then I did this 263 00:23:09,000 --> 00:23:15,000 manipulation and this trick of rotating to find a nice formula. 264 00:23:15,000 --> 00:23:23,000 Yes. You are asking ahead of what I 265 00:23:23,000 --> 00:23:28,000 am going to do in a few minutes. You are asking about magnitude 266 00:23:28,000 --> 00:23:29,000 of A cross B. We are going to learn about 267 00:23:29,000 --> 00:23:32,000 cross products in a few minutes. And the answer is yes, 268 00:23:32,000 --> 00:23:34,000 but cross product is for vectors in space. 269 00:23:34,000 --> 00:23:38,000 Here I was simplifying things by doing things just in the 270 00:23:38,000 --> 00:23:43,000 plane. Just bear with me for five more 271 00:23:43,000 --> 00:23:48,000 minutes and we will do things in space. 272 00:23:48,000 --> 00:23:55,000 Yes. That is correct. The way you compute this in 273 00:23:55,000 --> 00:24:00,000 practice is you just do this. That is how you compute the 274 00:24:00,000 --> 00:24:04,000 determinant. Yes. 275 00:24:04,000 --> 00:24:09,000 What about three dimensions? Three dimensions we are going 276 00:24:09,000 --> 00:24:11,000 to do now. More questions? 277 00:24:11,000 --> 00:24:26,000 Should we move on? OK. Let's move to space. 278 00:24:26,000 --> 00:24:32,000 There are two things we can do in space. 279 00:24:32,000 --> 00:24:36,000 And you can look for the volume of solids or you can look for 280 00:24:36,000 --> 00:24:39,000 the area of surfaces. Let me start with the easier of 281 00:24:39,000 --> 00:24:42,000 the two. Let me start with volumes of 282 00:24:42,000 --> 00:24:49,000 solids. And we will go back to area, 283 00:24:49,000 --> 00:24:53,000 I promise. I claim that there is also a 284 00:24:53,000 --> 00:24:59,000 notion of determinants in space. And that is going to tell us 285 00:24:59,000 --> 00:25:08,000 how to find volumes. Let's say that we have three 286 00:25:08,000 --> 00:25:16,000 vectors A, B and C. And then the definition of 287 00:25:16,000 --> 00:25:23,000 their determinants going to be, the notation for that in terms 288 00:25:23,000 --> 00:25:28,000 of the components is the same as over there. 289 00:25:28,000 --> 00:25:35,000 We put the components of A, the components of B and the 290 00:25:35,000 --> 00:25:40,000 components of C inside verticals bars. 291 00:25:40,000 --> 00:25:42,000 And, of course, I have to give meaning to this. 292 00:25:42,000 --> 00:25:45,000 This will be a number. And what is that number? 293 00:25:45,000 --> 00:25:50,000 Well, the definition I will take is that this is a1 times 294 00:25:50,000 --> 00:25:55,000 the determinant of what I get by looking in this lower right 295 00:25:55,000 --> 00:26:01,000 corner. The two-by-two determinant b2, 296 00:26:01,000 --> 00:26:08,000 b3, c2, c3. Then I will subtract a2 times 297 00:26:08,000 --> 00:26:15,000 the determinant of b1, b3, c1, c3. 298 00:26:15,000 --> 00:26:22,000 And then I will add a3 times the determinant b1, 299 00:26:22,000 --> 00:26:26,000 b2, c1, c2. And each of these guys means, 300 00:26:26,000 --> 00:26:30,000 again, you take b2 times c3 minus c2 times b3 and this times 301 00:26:30,000 --> 00:26:33,000 that minus this time that and so on. 302 00:26:33,000 --> 00:26:35,000 In fact, there is a total of six terms in here. 303 00:26:35,000 --> 00:26:39,000 And maybe some of you have already seen a different formula 304 00:26:39,000 --> 00:26:42,000 for three-by-three determinants where you directly have the six 305 00:26:42,000 --> 00:26:47,000 terms. It is the same definition. 306 00:26:47,000 --> 00:26:50,000 How to remember the structure of this formula? 307 00:26:50,000 --> 00:26:55,000 Well, this is called an expansion according to the first 308 00:26:55,000 --> 00:26:57,000 row. So we are going to take the 309 00:26:57,000 --> 00:27:02,000 entries in the first row, a1, a2, a3 And for each of them 310 00:27:02,000 --> 00:27:05,000 we get the term. Namely we multiply it by a 311 00:27:05,000 --> 00:27:10,000 two-by-two determinant that we get by deleting the first row 312 00:27:10,000 --> 00:27:16,000 and the column where we are. Here the coefficient next to 313 00:27:16,000 --> 00:27:21,000 a1, when we delete this column and this row, 314 00:27:21,000 --> 00:27:24,000 we are left with b2, b3, c2, c3. 315 00:27:24,000 --> 00:27:29,000 The next one we take a2, we delete the row that is in it 316 00:27:29,000 --> 00:27:35,000 and the column that it is in. And we are left with b1, 317 00:27:35,000 --> 00:27:38,000 b3, c1, c3. And, similarly, 318 00:27:38,000 --> 00:27:41,000 with a3, we take what remains, which is b1, 319 00:27:41,000 --> 00:27:45,000 b2, c1, c2. Finally, last but not least, 320 00:27:45,000 --> 00:27:51,000 there is a minus sign here for the second guy. 321 00:27:51,000 --> 00:28:01,000 It looks like a weird formula. I mean it is a little bit weird. 322 00:28:01,000 --> 00:28:04,000 But it is a formula that you should learn because it is 323 00:28:04,000 --> 00:28:06,000 really, really useful for a lot of things. 324 00:28:06,000 --> 00:28:10,000 I should say if this looks very artificial to you and you would 325 00:28:10,000 --> 00:28:14,000 like to know more there is more in the notes, 326 00:28:14,000 --> 00:28:17,000 so read the notes. They will tell you a bit more 327 00:28:17,000 --> 00:28:20,000 about what this means, where it comes from and so on. 328 00:28:20,000 --> 00:28:23,000 If you want to know a lot more then some day you should take 329 00:28:23,000 --> 00:28:26,000 18.06, Linear Algebra where you will 330 00:28:26,000 --> 00:28:29,000 learn a lot more about determinants in N dimensional 331 00:28:29,000 --> 00:28:32,000 space with N vectors. And there is a generalization 332 00:28:32,000 --> 00:28:36,000 of this in arbitrary dimensions. In this class, 333 00:28:36,000 --> 00:28:39,000 we will only deal with two or three dimensions. 334 00:28:39,000 --> 00:28:44,000 Yes. Why is the negative there? 335 00:28:44,000 --> 00:28:45,000 Well, that is a very good question. 336 00:28:45,000 --> 00:28:49,000 It has to be there so that this will actually equal, 337 00:28:49,000 --> 00:28:53,000 well, what I am going to say right now is that this will give 338 00:28:53,000 --> 00:28:55,000 us the volume of [a box?] with sides A, 339 00:28:55,000 --> 00:28:57,000 B, C. And the formula just doesn't 340 00:28:57,000 --> 00:28:59,000 work if you don't put the negative. 341 00:28:59,000 --> 00:29:02,000 There is a more fundamental reason which has to do with 342 00:29:02,000 --> 00:29:06,000 orientation of space and the fact that if you switch two 343 00:29:06,000 --> 00:29:09,000 coordinates in space then basically you change what is 344 00:29:09,000 --> 00:29:12,000 called the handedness of the coordinates. 345 00:29:12,000 --> 00:29:14,000 If you look at your right hand and your left hand, 346 00:29:14,000 --> 00:29:16,000 they are not actually the same. They are mirror images. 347 00:29:16,000 --> 00:29:18,000 And, if you squared two coordinate axes, 348 00:29:18,000 --> 00:29:21,000 that is what you get. That is the fundamental reason 349 00:29:21,000 --> 00:29:24,000 for the minus. Again, we don't need to think 350 00:29:24,000 --> 00:29:33,000 too much about that. All we need in this class is 351 00:29:33,000 --> 00:29:38,000 the formula. Why do we care about this 352 00:29:38,000 --> 00:29:43,000 formula? It is because of the theorem 353 00:29:43,000 --> 00:29:52,000 that says that geometrically the determinant of the three vectors 354 00:29:52,000 --> 00:29:58,000 A, B, C is, again, plus or minus. 355 00:29:58,000 --> 00:30:00,000 This determinant could be positive or negative. 356 00:30:00,000 --> 00:30:03,000 See those minuses and all sorts of stuff. 357 00:30:03,000 --> 00:30:14,000 Plus or minus the volume of the parallelepiped. 358 00:30:14,000 --> 00:30:20,000 That is just a fancy name for a box with parallelogram sides, 359 00:30:20,000 --> 00:30:24,000 in case you wonder, with sides A, 360 00:30:24,000 --> 00:30:29,000 B and C. You take the three vectors A, 361 00:30:29,000 --> 00:30:35,000 B and C and you form a box whose sides are all 362 00:30:35,000 --> 00:30:44,000 parallelograms. And when its volume is going to 363 00:30:44,000 --> 00:30:59,000 be the determinant. Other questions? 364 00:30:59,000 --> 00:31:11,000 I'm sorry. I cannot quite hear you. 365 00:31:11,000 --> 00:31:12,000 Yes. We are going to see how to do 366 00:31:12,000 --> 00:31:14,000 it geometrically without a determinant, 367 00:31:14,000 --> 00:31:17,000 but then you will see that you actually need a determinant to 368 00:31:17,000 --> 00:31:21,000 compute it no matter what. We are going to go back to this 369 00:31:21,000 --> 00:31:24,000 and see another formula for volume, but you will see that 370 00:31:24,000 --> 00:31:26,000 really I am cheating. I mean somehow computationally 371 00:31:26,000 --> 00:31:30,000 the only way to compute it is really to use a determinant. 372 00:31:43,000 --> 00:31:44,000 That is correct. In general, I mean, 373 00:31:44,000 --> 00:31:47,000 actually, I could say if you look at the two-by-two 374 00:31:47,000 --> 00:31:50,000 determinant, see, you can also explain it in 375 00:31:50,000 --> 00:31:54,000 terms of this extension. If you take a1 and multiply by 376 00:31:54,000 --> 00:31:57,000 this one-by-one determinant b2, then you take a2 and you 377 00:31:57,000 --> 00:32:00,000 multiply it by this one-by-one determinant b1 but you put a 378 00:32:00,000 --> 00:32:02,000 minus sign. And in general, 379 00:32:02,000 --> 00:32:06,000 indeed, when you expand, you would stop putting plus, 380 00:32:06,000 --> 00:32:08,000 minus, plus, minus alternating. 381 00:32:08,000 --> 00:32:15,000 More about that in 18.06. Yes. 382 00:32:15,000 --> 00:32:18,000 There is a way to do it based on other rows as well, 383 00:32:18,000 --> 00:32:20,000 but then you have to be very careful with the sign vectors. 384 00:32:20,000 --> 00:32:23,000 I will refer you to the notes for that. 385 00:32:23,000 --> 00:32:25,000 I mean you could also do it with a column, 386 00:32:25,000 --> 00:32:28,000 by the way. I mean be careful about the 387 00:32:28,000 --> 00:32:30,000 sign rules. Given how little we will use 388 00:32:30,000 --> 00:32:33,000 determinants in this class, I mean we will use them in a 389 00:32:33,000 --> 00:32:36,000 way that is fundamental, but we won't compute much. 390 00:32:36,000 --> 00:32:47,000 Let's say this is going to be enough for us for now. 391 00:32:47,000 --> 00:32:50,000 After determinants now I can tell you about cross product. 392 00:32:50,000 --> 00:32:53,000 And cross product is going to be the answer to your question 393 00:32:53,000 --> 00:32:54,000 about area. 394 00:33:32,000 --> 00:33:45,000 OK. Let me move onto cross product. 395 00:33:45,000 --> 00:33:53,000 Cross product is something that you can apply to two vectors in 396 00:33:53,000 --> 00:33:56,000 space. And by that I mean really in 397 00:33:56,000 --> 00:33:59,000 three-dimensional space. This is something that is 398 00:33:59,000 --> 00:34:05,000 specific to three dimensions. The definition A cross B -- It 399 00:34:05,000 --> 00:34:11,000 is important to really do your multiplication symbol well so 400 00:34:11,000 --> 00:34:16,000 that you don't mistake it with a dot product. 401 00:34:16,000 --> 00:34:23,000 Well, that is going to be a vector. 402 00:34:23,000 --> 00:34:26,000 That is another reason not to confuse it with dot product. 403 00:34:26,000 --> 00:34:30,000 Dot product gives you a number. Cross product gives you a 404 00:34:30,000 --> 00:34:32,000 vector. They are really completely 405 00:34:32,000 --> 00:34:35,000 different operations. They are both called product 406 00:34:35,000 --> 00:34:38,000 because someone could not come up with a better name, 407 00:34:38,000 --> 00:34:42,000 but they are completely different operations. 408 00:34:42,000 --> 00:34:45,000 What do we do to do the cross product of A and B? 409 00:34:45,000 --> 00:34:47,000 Well, we do something very strange. 410 00:34:47,000 --> 00:34:50,000 Just as I have told you that a determinant is something where 411 00:34:50,000 --> 00:34:54,000 we put numbers and we get a number, I am going to violate my 412 00:34:54,000 --> 00:34:59,000 own rule. I am going to put together a 413 00:34:59,000 --> 00:35:06,000 determinant in which -- Well, the last two rows are the 414 00:35:06,000 --> 00:35:11,000 components of the vectors A and B but the first row strangely 415 00:35:11,000 --> 00:35:15,000 consists for unit vectors i, j, k. 416 00:35:15,000 --> 00:35:19,000 What does that mean? Well, that is not a determinant 417 00:35:19,000 --> 00:35:21,000 in the usual sense. If you try to put that into 418 00:35:21,000 --> 00:35:24,000 your calculator, it will tell you there is an 419 00:35:24,000 --> 00:35:26,000 error. I don't know how to put vectors 420 00:35:26,000 --> 00:35:28,000 in there. I want numbers. 421 00:35:28,000 --> 00:35:32,000 What is means is it is symbolic notation that helps you remember 422 00:35:32,000 --> 00:35:35,000 what the formula is. The actual formula is, 423 00:35:35,000 --> 00:35:40,000 well, you use this definition. And, if you use that 424 00:35:40,000 --> 00:35:47,000 definition, you see that it is i hat times some number. 425 00:35:47,000 --> 00:35:55,000 Let me write it as determinant of a2, a3, b2, 426 00:35:55,000 --> 00:36:02,000 b3 times i hat minus determinant a1, 427 00:36:02,000 --> 00:36:11,000 a3, b1, b3, j hat plus a1, a2, b1, b2, k hat. 428 00:36:11,000 --> 00:36:15,000 And so that is the actual definition in a way that makes 429 00:36:15,000 --> 00:36:18,000 complete sense, but to remember this formula 430 00:36:18,000 --> 00:36:23,000 without too much trouble it is much easier to think about it in 431 00:36:23,000 --> 00:36:27,000 these terms here. That is the definition and it 432 00:36:27,000 --> 00:36:30,000 gives you a vector. Now, as usual with definitions, 433 00:36:30,000 --> 00:36:32,000 the question is what is it good for? 434 00:36:32,000 --> 00:36:36,000 What is the geometric meaning of this very strange operation? 435 00:36:36,000 --> 00:36:48,000 Why do we bother to do that? Here is what it does 436 00:36:48,000 --> 00:36:52,000 geometrically. Remember a vector has two 437 00:36:52,000 --> 00:36:56,000 different things. It has a length and it has a 438 00:36:56,000 --> 00:37:01,000 direction. Let's start with the length. 439 00:37:01,000 --> 00:37:15,000 A length of a cross product is the area of the parallelogram in 440 00:37:15,000 --> 00:37:24,000 space formed by the vectors A and B. 441 00:37:24,000 --> 00:37:27,000 Now, if you have a parallelogram in space, 442 00:37:27,000 --> 00:37:31,000 you can find its area just by doing this calculation when you 443 00:37:31,000 --> 00:37:33,000 know the coordinates of the points. 444 00:37:33,000 --> 00:37:35,000 You do this calculation and then you take the length. 445 00:37:35,000 --> 00:37:40,000 You take this squared plus that squared plus that squared, 446 00:37:40,000 --> 00:37:43,000 square root. It looks like a very 447 00:37:43,000 --> 00:37:47,000 complicated formula but it works and, actually, 448 00:37:47,000 --> 00:37:49,000 it is the simplest way to do it. 449 00:37:49,000 --> 00:37:52,000 This time we don't actually need to put plus or minus 450 00:37:52,000 --> 00:37:55,000 because the length of a vector is always positive. 451 00:37:55,000 --> 00:38:00,000 We don't have to worry about that. 452 00:38:00,000 --> 00:38:04,000 And what is even more magical is that not only is the length 453 00:38:04,000 --> 00:38:07,000 remarkable but the direction is also remarkable. 454 00:38:07,000 --> 00:38:24,000 The direction of A cross B is perpendicular to the plane of a 455 00:38:24,000 --> 00:38:33,000 parallelogram. Our two vectors A and B 456 00:38:33,000 --> 00:38:41,000 together in a plane. What I am telling you is that 457 00:38:41,000 --> 00:38:51,000 for vector A cross B will point, will stick straight out of that 458 00:38:51,000 --> 00:38:56,000 plane perpendicularly to it. In fact, I would have to be 459 00:38:56,000 --> 00:38:58,000 more precise. There are two ways that you can 460 00:38:58,000 --> 00:39:02,000 be perpendicular to this plane. You can be perpendicular 461 00:39:02,000 --> 00:39:06,000 pointing up or pointing down. How do I decide which? 462 00:39:06,000 --> 00:39:16,000 Well, there is something called the right-hand rule. 463 00:39:16,000 --> 00:39:18,000 What does the right-hand rule say? 464 00:39:18,000 --> 00:39:21,000 Well, there are various versions for right-hand rule 465 00:39:21,000 --> 00:39:23,000 depending on which country you learn about it. 466 00:39:23,000 --> 00:39:26,000 In France, given the culture, you even learn about it in 467 00:39:26,000 --> 00:39:28,000 terms of a cork screw and a wine bottle. 468 00:39:28,000 --> 00:39:33,000 I will just use the usual version here. 469 00:39:33,000 --> 00:39:35,000 You take your right hand. If you are left-handed, 470 00:39:35,000 --> 00:39:38,000 remember to take your right hand and not the left one. 471 00:39:38,000 --> 00:39:43,000 The other right, OK? Then place your hand to point 472 00:39:43,000 --> 00:39:46,000 in the direction of A. Let's say my right hand is 473 00:39:46,000 --> 00:39:50,000 going in that direction. Now, curl your fingers so that 474 00:39:50,000 --> 00:39:54,000 they point towards B. Here that would be kind of into 475 00:39:54,000 --> 00:39:56,000 the blackboard. Don't snap any bones. 476 00:39:56,000 --> 00:40:00,000 If it doesn't quite work then rotate your arms so that you can 477 00:40:00,000 --> 00:40:04,000 actually physically do it. Then get your thumb to stick 478 00:40:04,000 --> 00:40:07,000 straight out. Well, here my thumb is going to 479 00:40:07,000 --> 00:40:11,000 go up. And that tells me that A cross 480 00:40:11,000 --> 00:40:16,000 B will go up. Let me write that down while 481 00:40:16,000 --> 00:40:19,000 you experiment with it. Again, try not to enjoy 482 00:40:19,000 --> 00:40:20,000 yourselves. 483 00:40:30,000 --> 00:40:39,000 First, your right hand points parallel to vector A. 484 00:40:39,000 --> 00:40:47,000 Then your fingers point in the direction of B. 485 00:40:47,000 --> 00:40:53,000 Then your thumb, when you stick it out, 486 00:40:53,000 --> 00:41:00,000 is going to point in the direction of A cross B. 487 00:41:00,000 --> 00:41:29,000 Let's do a quick example. Where is my quick example? Here. 488 00:41:29,000 --> 00:41:32,000 Let's take i cross j. 489 00:41:40,000 --> 00:41:47,000 I see most of you going in the right direction. 490 00:41:47,000 --> 00:41:51,000 If you have it pointing in the wrong direction, 491 00:41:51,000 --> 00:41:56,000 it might mean that you are using your left hand, 492 00:41:56,000 --> 00:42:01,000 for example. Example, I claim that i cross j 493 00:42:01,000 --> 00:42:07,000 equals k. Let's see. I points towards us. 494 00:42:07,000 --> 00:42:12,000 J point to our right. I guess this is your right. 495 00:42:12,000 --> 00:42:16,000 I think. And then your thumb is going to 496 00:42:16,000 --> 00:42:19,000 point up. That tells us it is roughly 497 00:42:19,000 --> 00:42:21,000 pointing up. And, of course, 498 00:42:21,000 --> 00:42:24,000 the length should be one because if you take the unit 499 00:42:24,000 --> 00:42:27,000 square in the x, y plane, its area is one. 500 00:42:27,000 --> 00:42:29,000 And the direction should be vertical. 501 00:42:29,000 --> 00:42:34,000 Because it should be perpendicular to the x, 502 00:42:34,000 --> 00:42:37,000 y plane. It looks like i cross j will be 503 00:42:37,000 --> 00:42:41,000 k. Well, let's check with the 504 00:42:41,000 --> 00:42:43,000 definition i, j, k. 505 00:42:43,000 --> 00:42:51,000 What is i? I is one, zero, zero. J is zero, one, zero. 506 00:42:51,000 --> 00:42:58,000 The coefficient of i will be zero times zero minus zero times 507 00:42:58,000 --> 00:43:00,000 one. That is zero. 508 00:43:00,000 --> 00:43:04,000 The coefficient of j will be one time zero minus zero times 509 00:43:04,000 --> 00:43:06,000 zero, that is a zero, minus zero j. 510 00:43:06,000 --> 00:43:11,000 It doesn't matter. And the coefficient of k will 511 00:43:11,000 --> 00:43:14,000 be one times one, that is one, 512 00:43:14,000 --> 00:43:17,000 minus zero times zero, so one k. 513 00:43:17,000 --> 00:43:22,000 So we do get i cross j equals k both ways. 514 00:43:22,000 --> 00:43:24,000 In this case, it is easier to do it 515 00:43:24,000 --> 00:43:27,000 geometrically. If I give you no complicated 516 00:43:27,000 --> 00:43:32,000 vectors, probably you will actually want to do the 517 00:43:32,000 --> 00:43:41,000 calculation. Any questions? Yes. 518 00:43:41,000 --> 00:43:45,000 The coefficient of k, remember I delete the first row 519 00:43:45,000 --> 00:43:50,000 and the last column so I get this two-by-two determinant. 520 00:43:50,000 --> 00:43:54,000 And that two-by-two determinant is one times one minus zero 521 00:43:54,000 --> 00:43:56,000 times zero so that gives me a one. 522 00:43:56,000 --> 00:43:59,000 That is what you do with two-by-two determinants. 523 00:43:59,000 --> 00:44:03,000 Similarly for [UNINTELLIGIBLE], but [UNINTELLIGIBLE] 524 00:44:03,000 --> 00:44:11,000 turn out to be zero. More questions? 525 00:44:11,000 --> 00:44:14,000 Yes. Let me repeat how I got the one 526 00:44:14,000 --> 00:44:18,000 in front of k. Remember the definition of a 527 00:44:18,000 --> 00:44:24,000 determinant I expand according to the entries in the first row. 528 00:44:24,000 --> 00:44:28,000 When I get to k what I do is delete the first row and I 529 00:44:28,000 --> 00:44:32,000 delete the last column, the column that contains k. 530 00:44:32,000 --> 00:44:37,000 I delete these guys and these guys and I am left with this 531 00:44:37,000 --> 00:44:41,000 two-by-two determinant. Now, a two-by-two determinant, 532 00:44:41,000 --> 00:44:47,000 you multiply according to this downward diagonal and then minus 533 00:44:47,000 --> 00:44:50,000 this times that. One times one, 534 00:44:50,000 --> 00:44:55,000 let me see here, I got one k because that is one 535 00:44:55,000 --> 00:45:00,000 times one minus zero times zero equals one. 536 00:45:00,000 --> 00:45:03,000 Sorry. That is really hard to read. 537 00:45:03,000 --> 00:45:11,000 Maybe it will be easier that way. 538 00:45:11,000 --> 00:45:19,000 Yes. Let's try. 539 00:45:19,000 --> 00:45:23,000 If I do the same for i, I think I will also get zero. 540 00:45:23,000 --> 00:45:28,000 Let's do the same for i. I take i, I delete the first 541 00:45:28,000 --> 00:45:33,000 row, I delete the first column, I get this two-by-two 542 00:45:33,000 --> 00:45:36,000 determinant here and I get zero times zero, 543 00:45:36,000 --> 00:45:39,000 that is zero, minus zero times one. 544 00:45:39,000 --> 00:45:43,000 That is the other trick question. 545 00:45:43,000 --> 00:45:49,000 Zero times one is zero as well. So that zero minus zero is 546 00:45:49,000 --> 00:45:52,000 zero. I hope on Monday you should get 547 00:45:52,000 --> 00:45:55,000 more practice in recitation about how to compute 548 00:45:55,000 --> 00:45:58,000 determinants. Hopefully, it will become very 549 00:45:58,000 --> 00:46:01,000 easy for you all to compute this next. 550 00:46:01,000 --> 00:46:04,000 I know the first time it is kind of a shock because there 551 00:46:04,000 --> 00:46:07,000 are a lot of numbers and a lot of things to do. 552 00:47:02,000 --> 00:47:08,000 Let me return to the question that you asked a bit earlier 553 00:47:08,000 --> 00:47:13,000 about how do you find actually volume if I don't want to know 554 00:47:13,000 --> 00:47:24,000 about determinants? Well, let's have another look 555 00:47:24,000 --> 00:47:31,000 at the volume. Let's say that I have three 556 00:47:31,000 --> 00:47:37,000 vectors. Let me put them this way, 557 00:47:37,000 --> 00:47:43,000 A, B and C. And let's try to see how else I 558 00:47:43,000 --> 00:47:49,000 could think about the volume of this box. 559 00:47:49,000 --> 00:47:54,000 Probably you know that the volume of a parallelepiped is 560 00:47:54,000 --> 00:47:57,000 the area of a base times the height. 561 00:47:57,000 --> 00:48:04,000 Sorry. The volume is the area of a 562 00:48:04,000 --> 00:48:12,000 base times the height. How do we do that in practice? 563 00:48:12,000 --> 00:48:15,000 Well, what is the area of a base? 564 00:48:15,000 --> 00:48:21,000 The base is a parallelogram in space with sides B and C. 565 00:48:21,000 --> 00:48:23,000 How do we find the area of the parallelogram in space? 566 00:48:23,000 --> 00:48:28,000 Well, we just discovered that. We can do it by taking that 567 00:48:28,000 --> 00:48:30,000 cross product. The area of a base, 568 00:48:30,000 --> 00:48:33,000 well, we take the cross product of B and C. 569 00:48:33,000 --> 00:48:36,000 That is not quite it because this is a vector. 570 00:48:36,000 --> 00:48:40,000 We would like a number while we take its length. 571 00:48:40,000 --> 00:48:44,000 That is pretty good. What about the height? 572 00:48:44,000 --> 00:48:48,000 Well, the height is going to be the component of A in the 573 00:48:48,000 --> 00:48:51,000 direction that is perpendicular to the base. 574 00:48:51,000 --> 00:48:53,000 Let's take a direction that is perpendicular to the base. 575 00:48:53,000 --> 00:48:57,000 Let's call that N, a unit vector in that 576 00:48:57,000 --> 00:49:00,000 direction. Then we can get the height by 577 00:49:00,000 --> 00:49:04,000 taking A dot n. That is what we saw at the 578 00:49:04,000 --> 00:49:10,000 beginning of class that A dot n will tell me how much A goes in 579 00:49:10,000 --> 00:49:17,000 the direction of n. Are you still with me? 580 00:49:17,000 --> 00:49:22,000 OK. Let's keep going. 581 00:49:22,000 --> 00:49:24,000 Let's think about this vector n. 582 00:49:24,000 --> 00:49:29,000 How do I get it? Well, I can get it by actually 583 00:49:29,000 --> 00:49:34,000 using cross product as well. Because I said the direction 584 00:49:34,000 --> 00:49:37,000 perpendicular to two vectors I can get by taking that cross 585 00:49:37,000 --> 00:49:40,000 product and looking at that direction. 586 00:49:40,000 --> 00:49:47,000 This is still B cross C length. And this one is, 587 00:49:47,000 --> 00:49:56,000 so I claim, n can be obtained by taking D cross C. 588 00:49:56,000 --> 00:49:58,000 Well, that comes in the right direction but it is not a unit 589 00:49:58,000 --> 00:50:01,000 vector. How do I get a unit vector? 590 00:50:01,000 --> 00:50:06,000 I divide by the length. Thanks. 591 00:50:06,000 --> 00:50:14,000 I take B cross C and I divide by length B cross C. 592 00:50:14,000 --> 00:50:20,000 Well, now I can probably simplify between these two guys. 593 00:50:20,000 --> 00:50:38,000 And so what I will get -- What I get out of this is that my 594 00:50:38,000 --> 00:50:53,000 volume equals A dot product with vector B cross C. 595 00:50:53,000 --> 00:50:55,000 But, of course, I have to be careful in which 596 00:50:55,000 --> 00:50:56,000 order I do it. If I do it the other way 597 00:50:56,000 --> 00:50:58,000 around, A dot B, I get a number. 598 00:50:58,000 --> 00:51:00,000 I cannot cross that. I really have to do the cross 599 00:51:00,000 --> 00:51:03,000 product first. I get the new vector. 600 00:51:03,000 --> 00:51:09,000 Then my dot product. The fact is that the 601 00:51:09,000 --> 00:51:16,000 determinant of A, B, C is equal to this so-called 602 00:51:16,000 --> 00:51:20,000 triple product. Well, that looks good 603 00:51:20,000 --> 00:51:23,000 geometrically. Let's try to check whether it 604 00:51:23,000 --> 00:51:27,000 makes sense with the formulas, just one small thing. 605 00:51:27,000 --> 00:51:32,000 We saw the determinant is a1 times determinant b2, 606 00:51:32,000 --> 00:51:37,000 b3, c2, c3 minus a2 times something plus a3 times 607 00:51:37,000 --> 00:51:42,000 something. I will let you fill in the 608 00:51:42,000 --> 00:51:45,000 numbers. That is this guy. 609 00:51:45,000 --> 00:51:48,000 What about this guy? Well, dot product, 610 00:51:48,000 --> 00:51:50,000 we take the first component of A, that is a1, 611 00:51:50,000 --> 00:51:53,000 we multiply by the first component of B cross C. 612 00:51:53,000 --> 00:51:55,000 What is the first component of B cross C? 613 00:51:55,000 --> 00:52:05,000 Well, it is this determinant b2, b3, c2, c3. 614 00:52:05,000 --> 00:52:09,000 If you put B and C instead of A and B into there you will get 615 00:52:09,000 --> 00:52:14,000 the i component is this guy plus a2 times the second component 616 00:52:14,000 --> 00:52:18,000 which is minus some determinant plus a3 times the third 617 00:52:18,000 --> 00:52:22,000 component which is, again, a determinant. 618 00:52:22,000 --> 00:52:24,000 And you can check. You get exactly the same 619 00:52:24,000 --> 00:52:26,000 expression, so everything is fine. 620 00:52:26,000 --> 00:52:32,000 There is no contradiction in math just yet. 621 00:52:32,000 --> 00:52:38,000 On Tuesday we will continue with this and we will start 622 00:52:38,000 --> 00:52:43,000 going into matrices, equations of planes and so on. 623 00:52:43,000 --> 00:52:46,000 Meanwhile, have a good weekend and please start working on your 624 00:52:46,000 --> 00:52:49,000 Problem Sets so that you can ask lots of questions to your TAs on 625 00:52:49,000 --> 00:52:51,000 Monday.