1 00:00:01,000 --> 00:00:03,000 The following content is provided under a Creative 2 00:00:03,000 --> 00:00:05,000 Commons license. Your support will help MIT 3 00:00:05,000 --> 00:00:08,000 OpenCourseWare continue to offer high quality educational 4 00:00:08,000 --> 00:00:13,000 resources for free. To make a donation or to view 5 00:00:13,000 --> 00:00:18,000 additional materials from hundreds of MIT courses, 6 00:00:18,000 --> 00:00:23,000 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:25,000 --> 00:00:32,000 Recall that yesterday we saw, no, two days ago we learned 8 00:00:32,000 --> 00:00:37,000 about the curl of a vector field in space. 9 00:00:37,000 --> 00:00:45,000 And we said the curl of F is defined by taking a cross 10 00:00:45,000 --> 00:00:52,000 product between the symbol dell and the vector F. 11 00:00:52,000 --> 00:00:58,000 Concretely, the way we would compute this would be by putting 12 00:00:58,000 --> 00:01:04,000 the components of F into this determinant and expanding and 13 00:01:04,000 --> 00:01:09,000 then getting a vector with components Ry minus Qz, 14 00:01:09,000 --> 00:01:21,000 Pz minus Rx and Qx minus Py. I think I also tried to explain 15 00:01:21,000 --> 00:01:25,000 very quickly what the significance of a curl is. 16 00:01:25,000 --> 00:01:28,000 Just to tell you again very quickly, 17 00:01:28,000 --> 00:01:34,000 basically curl measures, if you mention that your vector 18 00:01:34,000 --> 00:01:40,000 field measures the velocity in some fluid then the curl 19 00:01:40,000 --> 00:01:47,000 measures how much rotation is taking place in that fluid. 20 00:01:47,000 --> 00:02:05,000 Measures the rotation part of a velocity field. 21 00:02:05,000 --> 00:02:13,000 More precisely the direction corresponds to the axis of 22 00:02:13,000 --> 00:02:22,000 rotation and the magnitude corresponds to twice the angular 23 00:02:22,000 --> 00:02:24,000 velocity. 24 00:02:47,000 --> 00:02:50,000 Just to give you a few quick examples. 25 00:02:50,000 --> 00:02:53,000 If I take a constant vector field, 26 00:02:53,000 --> 00:03:01,000 so everything translates at the same speed, 27 00:03:01,000 --> 00:03:06,000 then obviously when you take the partial derivatives you will 28 00:03:06,000 --> 00:03:10,000 just get a bunch of zeros so the curl will be zero. 29 00:03:10,000 --> 00:03:15,000 If you take a vector field that stretches things, 30 00:03:15,000 --> 00:03:17,000 let's say, for example, we are going to stretch things 31 00:03:17,000 --> 00:03:23,000 along the x-axis, that would be a vector field 32 00:03:23,000 --> 00:03:30,000 that goes parallel to the x direction but maybe, 33 00:03:30,000 --> 00:03:33,000 say, x times i. So that when you are in front 34 00:03:33,000 --> 00:03:35,000 of a plane of a blackboard you are moving forward, 35 00:03:35,000 --> 00:03:36,000 when you are behind you are moving backwards, 36 00:03:36,000 --> 00:03:40,000 things are getting expanded in the x direction. 37 00:03:40,000 --> 00:03:48,000 If you compute the curl, you can check each of these. 38 00:03:48,000 --> 00:03:49,000 Again, they are going to be zero. 39 00:03:49,000 --> 00:03:53,000 There is no curl. This is not what curl measures. 40 00:03:53,000 --> 00:03:58,000 I mean, actually, what measures expansion, 41 00:03:58,000 --> 00:04:03,000 stretching is actually divergence. 42 00:04:03,000 --> 00:04:05,000 If you take the divergence of this field, 43 00:04:05,000 --> 00:04:07,000 you would get one plus zero plus zero, 44 00:04:07,000 --> 00:04:10,000 it looks like it will be one, so in case you don't remember, 45 00:04:10,000 --> 00:04:15,000 I mean divergence precisely measures this stretching effect 46 00:04:15,000 --> 00:04:18,000 in your field. And, on the other hand, 47 00:04:18,000 --> 00:04:22,000 if you take something that corresponds to, 48 00:04:22,000 --> 00:04:26,000 say, rotation about the z-axis at 49 00:04:26,000 --> 00:04:34,000 unit angular velocity -- That means they are going to moving 50 00:04:34,000 --> 00:04:41,000 in circles around the z-axis. One way to write down this 51 00:04:41,000 --> 00:04:46,000 field, let's see, the z component is zero because 52 00:04:46,000 --> 00:04:50,000 everything is moving horizontally. 53 00:04:50,000 --> 00:04:54,000 And in the x and y directions, if you look at it from above, 54 00:04:54,000 --> 00:04:59,000 well, it is just going to be our good old friend the vector 55 00:04:59,000 --> 00:05:02,000 field that rotates everything [at unit speed?]. 56 00:05:02,000 --> 00:05:05,000 And we have seen the formula for this one many times. 57 00:05:05,000 --> 00:05:09,000 The first component is minus y, the second one is x. 58 00:05:09,000 --> 00:05:17,000 Now, if you compute the curl of this guy, you will get zero, 59 00:05:17,000 --> 00:05:21,000 zero, two, two k. And so k is the axis of 60 00:05:21,000 --> 00:05:24,000 rotation, two is twice the angular velocity. 61 00:05:24,000 --> 00:05:26,000 And now, of course, you can imagine much more 62 00:05:26,000 --> 00:05:29,000 complicated motions where you will have -- For example, 63 00:05:29,000 --> 00:05:32,000 if you look at the Charles River very carefully then you 64 00:05:32,000 --> 00:05:34,000 will see that water is flowing, generally speaking, 65 00:05:34,000 --> 00:05:38,000 towards the ocean. But, at the same time, 66 00:05:38,000 --> 00:05:43,000 there are actually a few eddies in there and with water 67 00:05:43,000 --> 00:05:47,000 swirling. Those are the places where 68 00:05:47,000 --> 00:05:51,000 there is actually curl in the flow. 69 00:05:51,000 --> 00:05:56,000 Yes. I don't know how to turn out 70 00:05:56,000 --> 00:06:00,000 the lights a bit, but I'm sure there is a way. 71 00:06:00,000 --> 00:06:10,000 Does this do it? Is it working? 72 00:06:10,000 --> 00:06:23,000 OK. You're welcome. 73 00:06:23,000 --> 00:06:31,000 Hopefully it is easier to see now. 74 00:06:31,000 --> 00:06:35,000 That was about curl. Now, why do we care about curl 75 00:06:35,000 --> 00:06:40,000 besides this motivation of understanding motions? 76 00:06:40,000 --> 00:06:43,000 One place where it comes up is when we try to understand 77 00:06:43,000 --> 00:06:45,000 whether a vector field is conservative. 78 00:06:45,000 --> 00:06:49,000 Remember we have seen that a vector field is conservative if 79 00:06:49,000 --> 00:06:53,000 and only if its curl is zero. That is the situation in which 80 00:06:53,000 --> 00:06:56,000 we are allowed to try to look for a potential function and 81 00:06:56,000 --> 00:06:57,000 then use the fundamental theorem. 82 00:06:57,000 --> 00:07:00,000 But another place where this comes up, 83 00:07:00,000 --> 00:07:02,000 if you remember what we did in the plane, 84 00:07:02,000 --> 00:07:06,000 curl also came up when we tried to convert nine integrals into 85 00:07:06,000 --> 00:07:10,000 double integrals. That was Greene's theorem. 86 00:07:10,000 --> 00:07:19,000 Well, it turns out we can do the same thing in space and that 87 00:07:19,000 --> 00:07:28,000 is called Stokes' theorem. What does Stokes' theorem say? 88 00:07:28,000 --> 00:07:36,000 It says that the work done by a vector field along a closed 89 00:07:36,000 --> 00:07:44,000 curve can be replaced by a double integral of curl F. 90 00:07:44,000 --> 00:07:47,000 Let me write it using the dell notation. 91 00:07:47,000 --> 00:07:54,000 That is curl F. Dot ndS on a suitably chosen 92 00:07:54,000 --> 00:07:58,000 surface. That is a very strange kind of 93 00:07:58,000 --> 00:08:01,000 statement. But actually it is not much 94 00:08:01,000 --> 00:08:04,000 more strange than things we have seen before. 95 00:08:04,000 --> 00:08:09,000 I should clarify what this means. 96 00:08:09,000 --> 00:08:17,000 C has to be a closed curve in space. 97 00:08:17,000 --> 00:08:32,000 And S can be any surface bounded by C. 98 00:08:32,000 --> 00:08:36,000 For example, what Stokes' theorem tells me 99 00:08:36,000 --> 00:08:41,000 is that let us say that I have to compute some line integral on 100 00:08:41,000 --> 00:08:48,000 maybe, say, the unit circle in the x, 101 00:08:48,000 --> 00:08:52,000 y plane. Of course I can set a line 102 00:08:52,000 --> 00:08:57,000 integral directly and compute it by setting x equals cosine T, 103 00:08:57,000 --> 00:09:00,000 y equals sine T, z equals zero. 104 00:09:00,000 --> 00:09:03,000 But maybe sometimes I don't want to do that because my 105 00:09:03,000 --> 00:09:06,000 vector field is really complicated. 106 00:09:06,000 --> 00:09:11,000 And instead I will want to reduce things to a surface 107 00:09:11,000 --> 00:09:13,000 integral. Now, I know that you guys are 108 00:09:13,000 --> 00:09:16,000 not necessarily fond of computing flux of vector fields 109 00:09:16,000 --> 00:09:19,000 for surfaces so maybe you don't really see the point. 110 00:09:19,000 --> 00:09:22,000 But sometimes it is useful. Sometimes it is also useful 111 00:09:22,000 --> 00:09:25,000 backwards because, actually, you have a surface 112 00:09:25,000 --> 00:09:29,000 integral that you would like to turn into a line integral. 113 00:09:29,000 --> 00:09:34,000 What Stokes' theorem says is that I can choose my favorite 114 00:09:34,000 --> 00:09:38,000 surface whose boundary is this circle. 115 00:09:38,000 --> 00:09:42,000 I could choose, for example, 116 00:09:42,000 --> 00:09:50,000 a half sphere if I want or I can choose, let's call that s1, 117 00:09:50,000 --> 00:09:54,000 I don't know, a pointy thing, 118 00:09:54,000 --> 00:09:57,000 s2. Probably the most logical one, 119 00:09:57,000 --> 00:10:00,000 actually, would be just to choose a disk in the x, 120 00:10:00,000 --> 00:10:02,000 y plane. That would probably be the 121 00:10:02,000 --> 00:10:04,000 easiest one to set up for calculating flux. 122 00:10:04,000 --> 00:10:07,000 Anyway, what Stokes' theorem tells me 123 00:10:07,000 --> 00:10:09,000 is I can choose any of these surfaces, 124 00:10:09,000 --> 00:10:14,000 whichever one I want, and I can compute the flux of 125 00:10:14,000 --> 00:10:18,000 curl F through this surface. Curl F is a new vector field 126 00:10:18,000 --> 00:10:22,000 when you have this formula that gives you a vector field you 127 00:10:22,000 --> 00:10:25,000 compute its flux through your favorite surface, 128 00:10:25,000 --> 00:10:31,000 and you should get the same thing as if you had done the 129 00:10:31,000 --> 00:10:37,000 line integral for F. That is the statement. 130 00:10:37,000 --> 00:10:43,000 Now, there is a catch here. What is the catch? 131 00:10:43,000 --> 00:10:47,000 Well, the catch is we have to figure out what conventions to 132 00:10:47,000 --> 00:10:51,000 use because remember when we have a surface there are two 133 00:10:51,000 --> 00:10:54,000 possible orientations. We have to decide which way we 134 00:10:54,000 --> 00:10:58,000 will counter flux positively, which way we will counter flux 135 00:10:58,000 --> 00:11:01,000 negatively. And, if we change our choice, 136 00:11:01,000 --> 00:11:05,000 then of course the flux will become the opposite. 137 00:11:05,000 --> 00:11:08,000 Well, similarly to define the work, I need to choose which way 138 00:11:08,000 --> 00:11:12,000 I am going to run my curve. If I change which way I go 139 00:11:12,000 --> 00:11:16,000 around the curve then my work will become the opposite. 140 00:11:16,000 --> 00:11:21,000 What happens is I have to orient the curve C and the 141 00:11:21,000 --> 00:11:28,000 surface S in compatible ways. We have to figure out what the 142 00:11:28,000 --> 00:11:36,000 rule is for how the orientation of S and that of C relate to 143 00:11:36,000 --> 00:11:41,000 each other. What about orientation? 144 00:11:41,000 --> 00:11:55,000 Well, we need the orientations of C and S to be compatible and 145 00:11:55,000 --> 00:12:05,000 they have to explain to you what the rule is. 146 00:12:05,000 --> 00:12:15,000 Let me show you a picture. The rule is if I walk along C 147 00:12:15,000 --> 00:12:23,000 with S to my left then the normal vector is pointing up for 148 00:12:23,000 --> 00:12:29,000 me. Let me write that. 149 00:12:29,000 --> 00:12:37,000 If I walk along C, I should say in the positive 150 00:12:37,000 --> 00:12:48,000 direction, in the direction that I have chosen to orient C. 151 00:12:48,000 --> 00:13:06,000 With S to my left then n is pointing up for me. 152 00:13:06,000 --> 00:13:10,000 Here is the example. If I am walking on this curve, 153 00:13:10,000 --> 00:13:12,000 it looks like the surface is to my left. 154 00:13:12,000 --> 00:13:19,000 And so the normal vector is going towards what is up for me. 155 00:13:19,000 --> 00:13:26,000 Any questions about that? I see some people using their 156 00:13:26,000 --> 00:13:28,000 right hands. That is also right-handable 157 00:13:28,000 --> 00:13:31,000 which I am going to say in just a few moments. 158 00:13:31,000 --> 00:13:32,000 That is another way to remember this. 159 00:13:32,000 --> 00:13:38,000 Before I tell you about the right-handable version, 160 00:13:38,000 --> 00:13:43,000 let me just try something. Actually, I am not happy with 161 00:13:43,000 --> 00:13:47,000 this orientation of C and I want to orient my curve C going 162 00:13:47,000 --> 00:13:51,000 clockwise on the picture. So the other orientation. 163 00:13:51,000 --> 00:13:55,000 Then, if I walk on it this way, the surface would be to my 164 00:13:55,000 --> 00:13:56,000 right. You can remember, 165 00:13:56,000 --> 00:13:59,000 if it helps you, that if a surface is to your 166 00:13:59,000 --> 00:14:01,000 right then the normal vector will go down. 167 00:14:01,000 --> 00:14:04,000 The other way to think about this rule is enough because if 168 00:14:04,000 --> 00:14:07,000 you are walking clockwise, well, you can change that to 169 00:14:07,000 --> 00:14:10,000 counterclockwise just by walking upside down. 170 00:14:10,000 --> 00:14:14,000 This guy is walking clockwise on C. 171 00:14:14,000 --> 00:14:21,000 And while for him, if you look carefully at the 172 00:14:21,000 --> 00:14:31,000 picture, the surface is actually to his left when you flip upside 173 00:14:31,000 --> 00:14:34,000 down. Yeah, it is kind of confusing. 174 00:14:34,000 --> 00:14:38,000 But, anyway, maybe it's easier if you 175 00:14:38,000 --> 00:14:44,000 actually rotate in the picture. And now it is getting actually 176 00:14:44,000 --> 00:14:50,000 really confusing because his walking upside up with, 177 00:14:50,000 --> 00:14:54,000 actually, the surface is to his left. 178 00:14:54,000 --> 00:14:58,000 I mean where he is at here is actually at the front and this 179 00:14:58,000 --> 00:15:01,000 is the back, but that is kind of hard to see. 180 00:15:01,000 --> 00:15:05,000 Anyway, whichever method will work best for you. 181 00:15:05,000 --> 00:15:07,000 Perhaps it is easiest to first do it with the other 182 00:15:07,000 --> 00:15:09,000 orientation, this one, 183 00:15:09,000 --> 00:15:13,000 and this side, if you want the opposite one, 184 00:15:13,000 --> 00:15:21,000 then you will just flip everything. 185 00:15:21,000 --> 00:15:25,000 Now, what is the other way of remembering this with the 186 00:15:25,000 --> 00:15:27,000 right-hand rule? First of all, 187 00:15:27,000 --> 00:15:29,000 take your right hand, not your left. 188 00:15:29,000 --> 00:15:32,000 Even if your right hand is actually using a pen or 189 00:15:32,000 --> 00:15:34,000 something like that in your right hand do this. 190 00:15:34,000 --> 00:15:37,000 And let's take your fingers in order. 191 00:15:37,000 --> 00:15:40,000 First your thumb. Let's make your thumb go along 192 00:15:40,000 --> 00:15:42,000 the object that has only one dimension in there. 193 00:15:42,000 --> 00:15:47,000 That is the curve. Well, let's look at the top 194 00:15:47,000 --> 00:15:52,000 picture up there. I want my thumb to go along the 195 00:15:52,000 --> 00:15:56,000 curve so that is kind of towards the right. 196 00:15:56,000 --> 00:16:06,000 Then I want to make my index finger point towards the 197 00:16:06,000 --> 00:16:09,000 surface. Towards the surface I mean 198 00:16:09,000 --> 00:16:12,000 towards the interior of the surface from the curve. 199 00:16:12,000 --> 00:16:15,000 And when I am on the curve I am on the boundary of the surface, 200 00:16:15,000 --> 00:16:18,000 so there is a direction along the surface that is the curve 201 00:16:18,000 --> 00:16:20,000 and the other one is pointing into the surface. 202 00:16:20,000 --> 00:16:24,000 That one would be pointing kind of to the back slightly up 203 00:16:24,000 --> 00:16:27,000 maybe, so like that. And now your middle finger is 204 00:16:27,000 --> 00:16:30,000 going to point in the direction of the normal vector. 205 00:16:30,000 --> 00:16:37,000 That is up, at least if you have the same kind of right hand 206 00:16:37,000 --> 00:16:49,000 as I do. The other way of doing it is 207 00:16:49,000 --> 00:17:08,000 using the right-hand rule along C positively. 208 00:17:08,000 --> 00:17:18,000 The index finger towards the interior of S. 209 00:17:18,000 --> 00:17:27,000 Sorry, I shouldn't say interior. I should say tangent to S 210 00:17:27,000 --> 00:17:34,000 towards the interior of S. What I mean by that is really 211 00:17:34,000 --> 00:17:39,000 the part of S that is not its boundary, so the rest of the 212 00:17:39,000 --> 00:17:49,000 surface. Then the middle finger points 213 00:17:49,000 --> 00:18:00,000 parallel to n. Let's practice. 214 00:18:00,000 --> 00:18:09,000 Let's say that I gave you this curve bounding this surface. 215 00:18:09,000 --> 00:18:13,000 Which way do you think the normal vector will be going? 216 00:18:13,000 --> 00:18:16,000 Up. Yes. Everyone is voting up. Imaging that I am walking 217 00:18:16,000 --> 00:18:18,000 around C. That is to my left. 218 00:18:18,000 --> 00:18:24,000 Normal vector points up. Imagine that you put your thumb 219 00:18:24,000 --> 00:18:32,000 along C, your index towards S and then your middle finger 220 00:18:32,000 --> 00:18:36,000 points up. Very good. 221 00:18:36,000 --> 00:18:43,000 N points up. Another one. 222 00:19:05,000 --> 00:19:07,000 It is interesting to watch you guys. 223 00:19:07,000 --> 00:19:13,000 I think mostly it is going up. The correct answer is it goes 224 00:19:13,000 --> 00:19:20,000 up and into the cone. How do we see that? 225 00:19:20,000 --> 00:19:24,000 Well, one way to think about it is imagine that you are walking 226 00:19:24,000 --> 00:19:27,000 on C, on the rim of this cone. You have two options. 227 00:19:27,000 --> 00:19:30,000 Imagine that you are walking kind of inside or imagine that 228 00:19:30,000 --> 00:19:33,000 you are walking kind of outside. If you are walking outside then 229 00:19:33,000 --> 00:19:35,000 S is to your right, but it does not sound good. 230 00:19:35,000 --> 00:19:39,000 Let's say instead that you are walking on the inside of a cone 231 00:19:39,000 --> 00:19:43,000 following the boundary. Well, then the surface is to 232 00:19:43,000 --> 00:19:45,000 your left. And so the normal vector will 233 00:19:45,000 --> 00:19:50,000 be up for you which means it will be pointing slightly up and 234 00:19:50,000 --> 00:19:52,000 into the cone. Another way to think about it, 235 00:19:52,000 --> 00:19:56,000 through the right-hand rule, from this way index going kind 236 00:19:56,000 --> 00:20:00,000 of down because the surface goes down and a bit to the back. 237 00:20:00,000 --> 00:20:04,000 And then the normal vector points up and in. 238 00:20:04,000 --> 00:20:08,000 Yet another way, if you deform continuously your 239 00:20:08,000 --> 00:20:12,000 surface then the conventions will not change. 240 00:20:12,000 --> 00:20:15,000 See, this is kind of [UNINTELLIGIBLE] 241 00:20:15,000 --> 00:20:17,000 in a way. You can deform things and 242 00:20:17,000 --> 00:20:21,000 nothing will change. So what if we somehow flatten 243 00:20:21,000 --> 00:20:27,000 our cone, push it a bit up so that it becomes completely flat? 244 00:20:27,000 --> 00:20:30,000 Then, if you had a flat disk with the curve going 245 00:20:30,000 --> 00:20:33,000 counterclockwise, the normal vector would go up. 246 00:20:33,000 --> 00:20:36,000 Now take your disk with its normal vector sticking up. 247 00:20:36,000 --> 00:20:39,000 If you want to paint the face a different color so that you can 248 00:20:39,000 --> 00:20:43,000 remember that was beside with a normal vector and then push it 249 00:20:43,000 --> 00:20:45,000 back down to the cone, you will see that the painted 250 00:20:45,000 --> 00:20:48,000 face, the one with the normal vector 251 00:20:48,000 --> 00:20:52,000 on that side is the one that is inside and up. 252 00:20:52,000 --> 00:20:59,000 Does that make sense? Anyway, I think you have just 253 00:20:59,000 --> 00:21:03,000 to play with these examples for long enough and get it. 254 00:21:03,000 --> 00:21:07,000 OK. The last one. Let's say that I have a 255 00:21:07,000 --> 00:21:10,000 cylinder. So now this guy has actually 256 00:21:10,000 --> 00:21:12,000 two boundary curves, C and C prime. 257 00:21:12,000 --> 00:21:16,000 And let's say I want to orient my cylinder so that the normal 258 00:21:16,000 --> 00:21:20,000 vector sticks out. How should I choose the 259 00:21:20,000 --> 00:21:30,000 orientation of my curves? Let's start with, 260 00:21:30,000 --> 00:21:40,000 say, the bottom one. Would the bottom one be going 261 00:21:40,000 --> 00:21:44,000 clockwise or counterclockwise. Most people seem to say 262 00:21:44,000 --> 00:21:47,000 counterclockwise, and I agree with that. 263 00:21:47,000 --> 00:21:51,000 Let me write that down and claim C prime should go 264 00:21:51,000 --> 00:21:55,000 counterclockwise. One way to think about it, 265 00:21:55,000 --> 00:21:58,000 actually, it's quite easy, you mentioned that you're 266 00:21:58,000 --> 00:22:02,000 walking on the outside of the cylinder along C prime. 267 00:22:02,000 --> 00:22:06,000 If you want to walk along C prime so that the cylinder is to 268 00:22:06,000 --> 00:22:10,000 your left, that means you have to actually go counterclockwise 269 00:22:10,000 --> 00:22:14,000 around it. The other way is use your right 270 00:22:14,000 --> 00:22:17,000 hand. Say when you're at the front of 271 00:22:17,000 --> 00:22:19,000 C prime, your thumb points to the right, 272 00:22:19,000 --> 00:22:23,000 your index points up because that's where the surface is, 273 00:22:23,000 --> 00:22:28,000 and then your middle finger will point out. 274 00:22:28,000 --> 00:22:39,000 What about C? Well, C I claim we should be 275 00:22:39,000 --> 00:22:43,000 doing clockwise. I mean think about just walking 276 00:22:43,000 --> 00:22:46,000 again on the surface of the cylinder along C. 277 00:22:46,000 --> 00:22:52,000 If you walk clockwise, you will see that the surface 278 00:22:52,000 --> 00:22:57,000 is to your left or use the right-hand rule. 279 00:22:57,000 --> 00:23:00,000 Now, if a problem gives you neither the orientation of a 280 00:23:00,000 --> 00:23:04,000 curve nor that of the surface then it's up to you to make them 281 00:23:04,000 --> 00:23:05,000 up. But you have to make them up in 282 00:23:05,000 --> 00:23:09,000 a consistent way. You cannot choose them both at 283 00:23:09,000 --> 00:23:13,000 random. All right. 284 00:23:13,000 --> 00:23:30,000 Now we're all set to try to use Stokes' theorem. 285 00:23:30,000 --> 00:23:35,000 Well, let me do an example first. 286 00:23:35,000 --> 00:23:43,000 The first example that I will do is actually a comparison. 287 00:23:43,000 --> 00:23:52,000 Stokes' versus Green. I want to show you how Green's 288 00:23:52,000 --> 00:23:55,000 theorem for work that we saw in the plane, 289 00:23:55,000 --> 00:23:58,000 but also involved work and curl and so on, 290 00:23:58,000 --> 00:24:04,000 is actually a special case of this. 291 00:24:04,000 --> 00:24:11,000 Let's say that we will look at the special case where our curve 292 00:24:11,000 --> 00:24:16,000 C is actually a curve in the x, y plane. 293 00:24:16,000 --> 00:24:19,000 And let's make it go counterclockwise in the x, 294 00:24:19,000 --> 00:24:23,000 y plane because that's what we did for Green's theorem. 295 00:24:23,000 --> 00:24:25,000 Now let's choose a surface bounded by this curve. 296 00:24:25,000 --> 00:24:28,000 Well, as I said, I could make up any surface 297 00:24:28,000 --> 00:24:32,000 that comes to my mind. But, if I want to relate to 298 00:24:32,000 --> 00:24:35,000 this stuff, I should probably stay in the x, 299 00:24:35,000 --> 00:24:38,000 y plane. So I am just going to take my 300 00:24:38,000 --> 00:24:43,000 surface to be the piece of the x, y plane that is inside my 301 00:24:43,000 --> 00:24:52,000 curve. So let's say S is going to be a 302 00:24:52,000 --> 00:25:02,000 portion of x, y plane bounded by a curve C, 303 00:25:02,000 --> 00:25:11,000 and the curve C goes counterclockwise. 304 00:25:11,000 --> 00:25:17,000 Well, then I should look at [the table?]. 305 00:25:17,000 --> 00:25:24,000 For work along C of my favorite vector field F dot dr. 306 00:25:24,000 --> 00:25:31,000 So that will be the line integral of Pdx plus Qdy. 307 00:25:31,000 --> 00:25:34,000 Like I said, if I call the components of my 308 00:25:34,000 --> 00:25:38,000 field P, Q and R, it will be Pdx plus Qdy plus 309 00:25:38,000 --> 00:25:42,000 Rdz, but I don't have any Z here. 310 00:25:42,000 --> 00:25:49,000 Dz is zero on C. If I evaluate for line 311 00:25:49,000 --> 00:25:53,000 integral, I don't have any term involving dz. 312 00:25:53,000 --> 00:25:59,000 Z is zero. Now, let's see what Strokes 313 00:25:59,000 --> 00:26:05,000 says. Stokes says instead I can 314 00:26:05,000 --> 00:26:13,000 compute for flux through S of curve F. 315 00:26:13,000 --> 00:26:17,000 But now what's the normal vector to my surface? 316 00:26:17,000 --> 00:26:19,000 Well, it's going to be either k or negative k. 317 00:26:19,000 --> 00:26:22,000 I just have to figure out which one it is. 318 00:26:22,000 --> 00:26:25,000 Well, if you followed what we've done there, 319 00:26:25,000 --> 00:26:30,000 you know that the normal vector compatible with this choice for 320 00:26:30,000 --> 00:26:32,000 the curve C is the one that points up. 321 00:26:32,000 --> 00:26:43,000 My normal vector is just going to be k hat, so I am going to 322 00:26:43,000 --> 00:26:49,000 replace my normal vector by k hat. 323 00:26:49,000 --> 00:26:53,000 That means, actually, I will be integrating curl dot 324 00:26:53,000 --> 00:26:56,000 k. That means I am integrating the 325 00:26:56,000 --> 00:27:04,000 z component of curl. Let's look at curl F dot k. 326 00:27:04,000 --> 00:27:14,000 That's the z component of curl F. 327 00:27:14,000 --> 00:27:18,000 And what's the z component of curl? 328 00:27:18,000 --> 00:27:21,000 Well, I conveniently still have the values up there. 329 00:27:21,000 --> 00:27:36,000 It's Q sub x minus P sub y. My double integral becomes 330 00:27:36,000 --> 00:27:42,000 double integral of Q sub x minus P sub y. 331 00:27:42,000 --> 00:27:46,000 What about dS? Well, I am in a piece of the x, 332 00:27:46,000 --> 00:27:52,000 y plane, so dS is just dxdy or your favorite combination that 333 00:27:52,000 --> 00:27:56,000 does the same thing. Now, see, if you look at this 334 00:27:56,000 --> 00:28:02,000 equality, integral of Pdx plus Qdy along a closed curve equals 335 00:28:02,000 --> 00:28:05,000 double integral of Qx minus Py dxdy. 336 00:28:05,000 --> 00:28:11,000 That is exactly the statement of Green's theorem. 337 00:28:11,000 --> 00:28:17,000 I mean except at that time we called things m and n, 338 00:28:17,000 --> 00:28:20,000 but really that shouldn't matter. 339 00:28:20,000 --> 00:28:35,000 This tells you that, in fact, Green's theorem is 340 00:28:35,000 --> 00:28:51,000 just a special case of Stokes' in the x, y plane. 341 00:28:51,000 --> 00:28:55,000 Now, another small remark I want to make right away before I 342 00:28:55,000 --> 00:28:57,000 forget, you might think that these 343 00:28:57,000 --> 00:29:01,000 rules that we've made up about compatibility of orientations 344 00:29:01,000 --> 00:29:05,000 are completely arbitrary. Well, they are literally in the 345 00:29:05,000 --> 00:29:10,000 same way as our convention for which we guy curl is arbitrary. 346 00:29:10,000 --> 00:29:14,000 We chose to make the curl be this thing and not the opposite 347 00:29:14,000 --> 00:29:17,000 which would have been pretty much just as sensible. 348 00:29:17,000 --> 00:29:21,000 And, ultimately, that comes from our choice of 349 00:29:21,000 --> 00:29:25,000 making the cross-product be what it is but of the opposite. 350 00:29:25,000 --> 00:29:30,000 Ultimately, it all comes from our preference for right-handed 351 00:29:30,000 --> 00:29:33,000 coordinate systems. If we had been on the planet 352 00:29:33,000 --> 00:29:36,000 with left-handed coordinate systems then actually our 353 00:29:36,000 --> 00:29:40,000 conventions would be all the other way around, 354 00:29:40,000 --> 00:30:05,000 but they are this way. Any other questions? 355 00:30:05,000 --> 00:30:08,000 A surface that you use in Stokes' theorem is usually not 356 00:30:08,000 --> 00:30:12,000 going to be closed because its boundary needs to be the curve 357 00:30:12,000 --> 00:30:14,000 C. So if you had a closed surface 358 00:30:14,000 --> 00:30:17,000 you wouldn't know where to put your curve. 359 00:30:17,000 --> 00:30:20,000 I mean of course you could make a tiny hole in it and get a tiny 360 00:30:20,000 --> 00:30:22,000 curve. Actually, what that would say, 361 00:30:22,000 --> 00:30:26,000 and we are going to see more about that so not very important 362 00:30:26,000 --> 00:30:28,000 right now, but what we would see is that 363 00:30:28,000 --> 00:30:31,000 for a close surface we would end up getting zero for the flux. 364 00:30:31,000 --> 00:30:34,000 And that is actually because divergence of curl is zero, 365 00:30:34,000 --> 00:30:36,000 but I am getting ahead of myself. 366 00:30:36,000 --> 00:30:45,000 We are going to see that probably tomorrow in more 367 00:30:45,000 --> 00:30:49,000 detail. Stokes' theorem only works if 368 00:30:49,000 --> 00:30:53,000 you can make sense of this. That means you need your vector 369 00:30:53,000 --> 00:30:58,000 field to be continuous and differentiable everywhere on the 370 00:30:58,000 --> 00:31:03,000 surface S. Now, why is that relevant? 371 00:31:03,000 --> 00:31:05,000 Well, say that your vector field was not defined at the 372 00:31:05,000 --> 00:31:07,000 origin and say that you wanted to do, 373 00:31:07,000 --> 00:31:11,000 you know, the example that I had first with the unit circling 374 00:31:11,000 --> 00:31:14,000 the x, y plane. Normally, the most sensible 375 00:31:14,000 --> 00:31:17,000 choice of surface to apply Stokes' theorem to would be just 376 00:31:17,000 --> 00:31:19,000 the flat disk in the x, y plane. 377 00:31:19,000 --> 00:31:23,000 But that assumes that your vector field is well-defined 378 00:31:23,000 --> 00:31:24,000 there. If your vector field is not 379 00:31:24,000 --> 00:31:27,000 defined at the origin but defined everywhere else you 380 00:31:27,000 --> 00:31:29,000 cannot use this guy, but maybe you can still use, 381 00:31:29,000 --> 00:31:31,000 say, the half-sphere, for example. 382 00:31:31,000 --> 00:31:35,000 Or, you could use a piece of cylinder plus a flat top or 383 00:31:35,000 --> 00:31:38,000 whatever you want but not pressing for the origin. 384 00:31:38,000 --> 00:31:41,000 So you could still use Stokes but you'd have to be careful 385 00:31:41,000 --> 00:31:44,000 about which surface you choose. Now, if instead your vector 386 00:31:44,000 --> 00:31:49,000 field is not defined anywhere on the z-axis then you're out of 387 00:31:49,000 --> 00:31:54,000 luck because there is no way to find a surface bounded by this 388 00:31:54,000 --> 00:31:59,000 unit circle without crossing the z-axis somewhere. 389 00:31:59,000 --> 00:32:07,000 Then you wouldn't be able to Stokes' theorem at all or at 390 00:32:07,000 --> 00:32:16,000 least not directly. Maybe I should write it F 391 00:32:16,000 --> 00:32:25,000 defines a differentiable everywhere on this. 392 00:32:25,000 --> 00:32:27,000 But we don't care about what happens outside of this. 393 00:32:27,000 --> 00:32:35,000 It's really only on the surface that we need it to be OK. 394 00:32:35,000 --> 00:32:39,000 I mean, again, 99% of the vector fields that 395 00:32:39,000 --> 00:32:44,000 we see in this class are defined everywhere so that's not an 396 00:32:44,000 --> 00:32:47,000 urgent concern, but still. 397 00:32:47,000 --> 00:32:49,000 OK. Should we move on? 398 00:32:49,000 --> 00:33:01,000 Yes. I have a yes. Let me explain to you quickly 399 00:33:01,000 --> 00:33:08,000 why Stokes is true. How do we prove a theorem like 400 00:33:08,000 --> 00:33:10,000 that? Well, 401 00:33:10,000 --> 00:33:12,000 the strategy, I mean there are other ways, 402 00:33:12,000 --> 00:33:16,000 but the least painful strategy at this point is to observe what 403 00:33:16,000 --> 00:33:19,000 we already know is a special case of Stokes's theorem. 404 00:33:19,000 --> 00:33:22,000 Namely we know the case where the curve is actually in the x, 405 00:33:22,000 --> 00:33:24,000 y plane and the surface is a flat piece of the x, 406 00:33:24,000 --> 00:33:34,000 y plane because that's Green's theorem which we proved a while 407 00:33:34,000 --> 00:33:42,000 ago. We know it for C and S in the 408 00:33:42,000 --> 00:33:47,000 x, y plane. Now, what if C and S were, 409 00:33:47,000 --> 00:33:49,000 say, in the y, z plane instead of the x, 410 00:33:49,000 --> 00:33:51,000 y plane? Well, then it will not quite 411 00:33:51,000 --> 00:33:55,000 give the same picture because the normal vector would be i hat 412 00:33:55,000 --> 00:33:58,000 instead of k hat and they would be having different notations 413 00:33:58,000 --> 00:34:01,000 and it would be integrating with y and z. 414 00:34:01,000 --> 00:34:02,000 But you see that it would become, again, 415 00:34:02,000 --> 00:34:05,000 exactly the same formula. We'd know it for any of the 416 00:34:05,000 --> 00:34:08,000 coordinate planes. In fact, I claim we know it for 417 00:34:08,000 --> 00:34:13,000 absolutely any plane. And the reason for that is, 418 00:34:13,000 --> 00:34:15,000 sure, when we write it in coordinates, 419 00:34:15,000 --> 00:34:19,000 when we write that this line integral is integral of Pdx plus 420 00:34:19,000 --> 00:34:24,000 Qdy plus Rdz or when we write that the curl is given by this 421 00:34:24,000 --> 00:34:28,000 formula we use the x, y, z coordinate system. 422 00:34:28,000 --> 00:34:30,000 But there is something I haven't quite told you about. 423 00:34:30,000 --> 00:34:33,000 Which is if I switch to any other right-handed coordinate 424 00:34:33,000 --> 00:34:35,000 system, so I do some sort of rotation 425 00:34:35,000 --> 00:34:40,000 of my space coordinates, then somehow the line integral, 426 00:34:40,000 --> 00:34:44,000 the flux integral, the notion of curl makes sense 427 00:34:44,000 --> 00:34:47,000 in coordinates. And the reason is that they all 428 00:34:47,000 --> 00:34:50,000 have geometric interpretations. For example, 429 00:34:50,000 --> 00:34:52,000 when I think of this as the work done by a force, 430 00:34:52,000 --> 00:34:55,000 well, the force doesn't care whether it's being put in x, 431 00:34:55,000 --> 00:34:56,000 y coordinates this way or that way. 432 00:34:56,000 --> 00:35:00,000 It still does the same work because it's the same force. 433 00:35:00,000 --> 00:35:03,000 And when I say that the curl measures the rotation in a 434 00:35:03,000 --> 00:35:06,000 motion, well, that depends on which 435 00:35:06,000 --> 00:35:09,000 coordinates you use. And the same for interpretation 436 00:35:09,000 --> 00:35:12,000 of flux. In fact, if I rotated my 437 00:35:12,000 --> 00:35:17,000 coordinates to fit with any other plane, I could still do 438 00:35:17,000 --> 00:35:23,000 the same things. What I'm trying to say is, 439 00:35:23,000 --> 00:35:31,000 in fact, if C and S are in any plane then we can still claim 440 00:35:31,000 --> 00:35:37,000 that it reduces to Green's theorem. 441 00:35:37,000 --> 00:35:45,000 It will be Green's theorem not in x, y, z coordinates but in 442 00:35:45,000 --> 00:35:50,000 some funny rotated coordinate systems. 443 00:35:50,000 --> 00:35:56,000 What I'm saying is that work, flux and curl makes sense 444 00:35:56,000 --> 00:35:59,000 independently of coordinates. 445 00:36:20,000 --> 00:36:23,000 Now, this has to stop somewhere. I can start claiming that I can 446 00:36:23,000 --> 00:36:26,000 somehow bend my coordinates to a plane, any surface is flat. 447 00:36:26,000 --> 00:36:29,000 That doesn't really work. But what I can say is if I have 448 00:36:29,000 --> 00:36:31,000 any surface I can cut it into tiny pieces. 449 00:36:31,000 --> 00:36:35,000 And these tiny pieces are basically flat. 450 00:36:35,000 --> 00:36:39,000 So that's basically the idea of a proof. 451 00:36:39,000 --> 00:36:47,000 I am going to decompose my surface into very small flat 452 00:36:47,000 --> 00:36:56,000 pieces. Given any S we are just going 453 00:36:56,000 --> 00:37:08,000 to decompose it into tiny almost flat pieces. 454 00:37:08,000 --> 00:37:15,000 For example, if I have my surface like this, 455 00:37:15,000 --> 00:37:23,000 what I will do is I will just cut it into tiles. 456 00:37:23,000 --> 00:37:28,000 I mean a good example of that is if you look at 457 00:37:28,000 --> 00:37:31,000 [UNINTELLIGIBLE], for example, 458 00:37:31,000 --> 00:37:36,000 it's made of all these hexagons and pentagons. 459 00:37:36,000 --> 00:37:38,000 Well, actually, they're not quite flat in the 460 00:37:38,000 --> 00:37:41,000 usual rule, but you could make them flat and it would still 461 00:37:41,000 --> 00:37:45,000 look pretty much like a sphere. Anyway, you're going to cut 462 00:37:45,000 --> 00:37:49,000 your surface into lots of tiny pieces. 463 00:37:49,000 --> 00:37:53,000 And then you can use Stokes' theorem on each small piece. 464 00:37:53,000 --> 00:38:00,000 What it says on each small flat piece -- It says that the line 465 00:38:00,000 --> 00:38:04,000 integral along say, for example, 466 00:38:04,000 --> 00:38:08,000 this curve is equal to the flux of a curl through this tiny 467 00:38:08,000 --> 00:38:12,000 piece of surface. And now I will add all of these 468 00:38:12,000 --> 00:38:14,000 terms together. If I add all of the small 469 00:38:14,000 --> 00:38:17,000 contributions to flux I get the total flux. 470 00:38:17,000 --> 00:38:19,000 What if I add all of the small line integrals? 471 00:38:19,000 --> 00:38:23,000 Well, I get lots of extra junk because I never asked to compute 472 00:38:23,000 --> 00:38:26,000 the line integral along this. But this guy will come in twice 473 00:38:26,000 --> 00:38:30,000 when I do this little plate and when I do that little plate with 474 00:38:30,000 --> 00:38:34,000 opposite orientations. When I sum all of the little 475 00:38:34,000 --> 00:38:38,000 line integrals together, all of the inner things cancel 476 00:38:38,000 --> 00:38:40,000 out, and the only ones that I go 477 00:38:40,000 --> 00:38:44,000 through only once are those that are at the outer most edges. 478 00:38:44,000 --> 00:38:50,000 So, when I sum all of my works together, I will get the work 479 00:38:50,000 --> 00:38:54,000 done just along the outer boundary C. 480 00:38:54,000 --> 00:39:12,000 Sum of work around each little piece is just actually the work 481 00:39:12,000 --> 00:39:27,000 along C, the outer curve. And the sum of the flux for 482 00:39:27,000 --> 00:39:39,000 each piece is going to be the flux through S. 483 00:39:39,000 --> 00:39:45,000 From Stokes' theorem for flat surfaces, I can get it for any 484 00:39:45,000 --> 00:39:47,000 surface. I am cheating a little bit 485 00:39:47,000 --> 00:39:50,000 because you would actually have to check carefully that this 486 00:39:50,000 --> 00:39:53,000 approximately where you flatten the little pieces that are 487 00:39:53,000 --> 00:39:56,000 almost flat is [UNINTELLIGIBLE]. But, trust me, 488 00:39:56,000 --> 00:39:56,000 it actually works. 489 00:40:13,000 --> 00:40:15,000 Let's do an actual example. I mean I said example, 490 00:40:15,000 --> 00:40:19,000 but that was more like getting us ready for the proof so 491 00:40:19,000 --> 00:40:22,000 probably that doesn't count as an actual example. 492 00:40:22,000 --> 00:40:25,000 I should probably keep these statements for now so I am not 493 00:40:25,000 --> 00:40:26,000 going to erase this side. 494 00:41:08,000 --> 00:41:21,000 Let's do an example. Let's try to find the work of 495 00:41:21,000 --> 00:41:40,000 vector field zi plus xj plus yk around the unit circle in the x, 496 00:41:40,000 --> 00:41:58,000 y plane counterclockwise. The picture is conveniently 497 00:41:58,000 --> 00:42:05,000 already there. Just as a quick review, 498 00:42:05,000 --> 00:42:08,000 let's see how we do that directly. 499 00:42:08,000 --> 00:42:14,000 If we do that directly, I have to find the integral 500 00:42:14,000 --> 00:42:21,000 along C. So F dot dr becomes zdx plus 501 00:42:21,000 --> 00:42:28,000 xdy plus ydz. But now we actually know that 502 00:42:28,000 --> 00:42:33,000 on this circle, well, z is zero. 503 00:42:33,000 --> 00:42:39,000 And we can parameterize x and y, the unit circle in the x, 504 00:42:39,000 --> 00:42:44,000 y plane, so we can take x equals cosine t, 505 00:42:44,000 --> 00:42:49,000 y equals sine t. That will just become the 506 00:42:49,000 --> 00:42:54,000 integral over C. Well, z times dx, 507 00:42:54,000 --> 00:43:05,000 z is zero so we have nothing, plus x is cosine t times dy is 508 00:43:05,000 --> 00:43:17,000 -- Well, if y is sine t then dy is cosine tdt plus ydz but z is 509 00:43:17,000 --> 00:43:22,000 zero. Now, the range of values for t, 510 00:43:22,000 --> 00:43:26,000 well, we are going counterclockwise around the 511 00:43:26,000 --> 00:43:31,000 entire circle so that should go from zero to 2pi. 512 00:43:31,000 --> 00:43:39,000 We will get integral from zero to 2pi of cosine square tdt 513 00:43:39,000 --> 00:43:45,000 which, if you do the calculation, turns out to be 514 00:43:45,000 --> 00:43:50,000 just pi. Now, let's instead try to use 515 00:43:50,000 --> 00:43:55,000 Stokes' theorem to do the calculation. 516 00:43:55,000 --> 00:44:00,000 Now, of course the smart choice would be to just take the flat 517 00:44:00,000 --> 00:44:02,000 unit disk. I am not going to do that. 518 00:44:02,000 --> 00:44:06,000 That would be too boring. Plus we have already kind of 519 00:44:06,000 --> 00:44:09,000 checked it because we already trust Green's theorem. 520 00:44:09,000 --> 00:44:11,000 Instead, just to convince you that, 521 00:44:11,000 --> 00:44:14,000 yes, I can choose really any surface I want, 522 00:44:14,000 --> 00:44:23,000 let's say that I'm going to choose a piece of paraboloid z 523 00:44:23,000 --> 00:44:30,000 equals one minus x squared minus y squared. 524 00:44:30,000 --> 00:44:36,000 Well, to get our conventions straight, we should take the 525 00:44:36,000 --> 00:44:43,000 normal vector pointing up for compatibility with our choice. 526 00:44:43,000 --> 00:44:48,000 Well, we will have to compute the flux through S. 527 00:44:48,000 --> 00:44:50,000 We don't really have to because we could have chosen the disk, 528 00:44:50,000 --> 00:44:54,000 it would be easier, but if we want to do it this 529 00:44:54,000 --> 00:45:00,000 way we will compute the flux of curl F through our paraboloid. 530 00:45:00,000 --> 00:45:03,000 How do we do that? Well, we need to find the curl 531 00:45:03,000 --> 00:45:10,000 and we need to find ndS. Let's start with the curl. 532 00:45:10,000 --> 00:45:23,000 Curl F let's take the cross-product between dell and F 533 00:45:23,000 --> 00:45:28,000 which is zxy. If we compute this, 534 00:45:28,000 --> 00:45:31,000 the i component will be one minus zero. 535 00:45:31,000 --> 00:45:37,000 It looks like it is one i. Minus the j component is zero 536 00:45:37,000 --> 00:45:41,000 minus one. Plus the k component is one 537 00:45:41,000 --> 00:45:52,000 minus zero. In fact, the curl of the field 538 00:45:52,000 --> 00:45:59,000 is one, one, one. Now, what about ndS? 539 00:45:59,000 --> 00:46:03,000 Well, this is a surface for which we know z is a function of 540 00:46:03,000 --> 00:46:08,000 x and y. ndS we can write as, 541 00:46:08,000 --> 00:46:14,000 let's call this F of xy, then we can use the formula 542 00:46:14,000 --> 00:46:19,000 that says ndS equals negative F sub x, negative F sub y, 543 00:46:19,000 --> 00:46:26,000 one dxdy, which here gives us 2x, 544 00:46:26,000 --> 00:46:34,000 2y, one dxdy. Now, when we want to compute 545 00:46:34,000 --> 00:46:41,000 the flux, we will have to do double integral over S of one, 546 00:46:41,000 --> 00:46:47,000 one, one dot product with 2x, 2y, one dxdy. 547 00:46:47,000 --> 00:46:55,000 It will become the double integral of 2x plus 2y plus one 548 00:46:55,000 --> 00:46:58,000 dxdy. And, of course, 549 00:46:58,000 --> 00:47:01,000 the region which we are integrating, the range of values 550 00:47:01,000 --> 00:47:04,000 of x and y will be the shadow of our surface. 551 00:47:04,000 --> 00:47:07,000 That is just going to be, if you look at this paraboloid 552 00:47:07,000 --> 00:47:11,000 from above, all you will see is the unit 553 00:47:11,000 --> 00:47:17,000 disk so it will be a double integral of the unit disk. 554 00:47:17,000 --> 00:47:23,000 And the way we will do that, one way is to switch to polar 555 00:47:23,000 --> 00:47:28,000 coordinates and do the calculation and then you will 556 00:47:28,000 --> 00:47:31,000 end up with pi. The other way is to try to do 557 00:47:31,000 --> 00:47:34,000 it by symmetry. Observe, when you integrate x 558 00:47:34,000 --> 00:47:37,000 above this, x is as negative on the left as it is positive on 559 00:47:37,000 --> 00:47:40,000 the right. So the integral of x will be 560 00:47:40,000 --> 00:47:42,000 zero. The integral of y will be zero 561 00:47:42,000 --> 00:47:46,000 also by symmetry. Then the integral of one dxdy 562 00:47:46,000 --> 00:47:52,000 will just be the area of this unit disk which is pi. 563 00:47:52,000 --> 00:47:54,000 That was our first example. And, of course, 564 00:47:54,000 --> 00:47:57,000 if you're actually free to choose your favorite surface, 565 00:47:57,000 --> 00:48:01,000 there is absolutely no reason why you would actually choose 566 00:48:01,000 --> 00:48:04,000 this paraboloid in this example. I mean it would be much easier 567 00:48:04,000 --> 00:48:05,000 to choose a flat disk. OK. 568 00:48:05,000 --> 00:48:09,000 Tomorrow I will tell you a few more things about curl fits in 569 00:48:09,000 --> 00:48:13,000 with conservativeness and with the divergence theorem, 570 00:48:13,000 --> 00:48:17,000 Stokes all together, and we will look at Practice 571 00:48:17,000 --> 00:48:20,000 Exam 4B so please bring the exam with you. 572 00:48:20,000 --> 00:48:25,000 with you.