1 00:00:01,000 --> 00:00:03,000 The following content is provided under a Creative 2 00:00:03,000 --> 00:00:05,000 Commons license. Your support will help MIT 3 00:00:05,000 --> 00:00:08,000 OpenCourseWare continue to offer high quality educational 4 00:00:08,000 --> 00:00:13,000 resources for free. To make a donation or to view 5 00:00:13,000 --> 00:00:18,000 additional materials from hundreds of MIT courses, 6 00:00:18,000 --> 00:00:23,000 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23,000 --> 00:00:28,000 So -- So, yesterday we learned about the questions of planes 8 00:00:28,000 --> 00:00:33,000 and how to think of 3x3 linear systems in terms of 9 00:00:33,000 --> 00:00:38,000 intersections of planes and how to think about them 10 00:00:38,000 --> 00:00:42,000 geometrically. And, that in particular led us 11 00:00:42,000 --> 00:00:47,000 to see which cases actually we don't have a unique solution to 12 00:00:47,000 --> 00:00:49,000 the system, but maybe we have no solutions 13 00:00:49,000 --> 00:00:53,000 or infinitely many solutions because maybe the line at 14 00:00:53,000 --> 00:00:56,000 intersection of two of the planes happens to be parallel to 15 00:00:56,000 --> 00:01:02,000 the other plane. So, today, we'll start by 16 00:01:02,000 --> 00:01:08,000 looking at the equations of lines. 17 00:01:08,000 --> 00:01:18,000 And, so in a way it seems like something which we've already 18 00:01:18,000 --> 00:01:28,000 seen last time because we have seen that we can think of a line 19 00:01:28,000 --> 00:01:34,000 as the intersection of two planes. 20 00:01:34,000 --> 00:01:37,000 And, we know what equations of planes look like. 21 00:01:37,000 --> 00:01:42,000 So, we could describe a line by two equations telling us about 22 00:01:42,000 --> 00:01:46,000 the two planes that intersect on the line. 23 00:01:46,000 --> 00:01:48,000 But that's not the most convenient way to think about 24 00:01:48,000 --> 00:01:51,000 the line usually, though, because when you have 25 00:01:51,000 --> 00:01:53,000 these two questions, have you solve them? 26 00:01:53,000 --> 00:01:57,000 Well, OK, you can, but it takes a bit of effort. 27 00:01:57,000 --> 00:02:03,000 So, instead, there is another representation 28 00:02:03,000 --> 00:02:07,000 of a line. So, if you have a line in 29 00:02:07,000 --> 00:02:12,000 space, well, you can imagine may be that you have a point on it. 30 00:02:12,000 --> 00:02:14,000 And, that point is moving in time. 31 00:02:14,000 --> 00:02:19,000 And, the line is the trajectory of a point as time varies. 32 00:02:19,000 --> 00:02:33,000 So, think of a line as the trajectory of a moving point. 33 00:02:33,000 --> 00:02:44,000 And, so when we think of the trajectory of the moving point, 34 00:02:44,000 --> 00:02:51,000 that's called a parametric equation. 35 00:02:51,000 --> 00:03:01,000 OK, so we are going to learn about parametric equations of 36 00:03:01,000 --> 00:03:07,000 lines. So, let's say for example that 37 00:03:07,000 --> 00:03:13,000 we are looking at the line. So, to specify a line in space, 38 00:03:13,000 --> 00:03:18,000 I can do that by giving you two points on the line or by giving 39 00:03:18,000 --> 00:03:22,000 you a point and a vector parallel to the line. 40 00:03:22,000 --> 00:03:28,000 For example, so let's say I give you two 41 00:03:28,000 --> 00:03:35,000 points on the line: (-1,2,2), and the other point 42 00:03:35,000 --> 00:03:40,000 will be (1,3,-1). So, OK, it's pretty good 43 00:03:40,000 --> 00:03:43,000 because we have two points in that line. 44 00:03:43,000 --> 00:03:46,000 Now, how do we find all the other points? 45 00:03:46,000 --> 00:03:50,000 Well, the other points in between these guys and also on 46 00:03:50,000 --> 00:03:54,000 either side. Let's imagine that we have a 47 00:03:54,000 --> 00:04:00,000 point that's moving on the line, and at time zero, 48 00:04:00,000 --> 00:04:03,000 it's here at Q0. And, in a unit time, 49 00:04:03,000 --> 00:04:05,000 I'm not telling you what the unit is. 50 00:04:05,000 --> 00:04:08,000 It could be a second. It could be an hour. 51 00:04:08,000 --> 00:04:12,000 It could be a year. At t=1, it's going to be at Q1. 52 00:04:12,000 --> 00:04:14,000 And, it moves at a constant speed. 53 00:04:14,000 --> 00:04:17,000 So, maybe at time one half, it's going to be here. 54 00:04:17,000 --> 00:04:19,000 Times two, it would be over there. 55 00:04:19,000 --> 00:04:21,000 And, in fact, that point didn't start here. 56 00:04:21,000 --> 00:04:24,000 Maybe it's always been moving on that line. 57 00:04:24,000 --> 00:04:29,000 At time minus two, it was down there. 58 00:04:29,000 --> 00:04:51,000 So, let's say Q(t) is a moving point, and at t=0 it's at Q0. 59 00:04:51,000 --> 00:04:55,000 And, let's say that it moves. Well, we couldn't make it move 60 00:04:55,000 --> 00:04:58,000 in any way we want. But, probably the easiest to 61 00:04:58,000 --> 00:05:02,000 find, so our role is going to find formulas for a position of 62 00:05:02,000 --> 00:05:06,000 this moving point in terms of t. And, we'll use that to say, 63 00:05:06,000 --> 00:05:08,000 well, any point on the line is of 64 00:05:08,000 --> 00:05:12,000 this form where you have to plug in the current value of t 65 00:05:12,000 --> 00:05:16,000 depending on when it's hit by the moving point. 66 00:05:16,000 --> 00:05:24,000 So, perhaps it's easiest to do it if we make it move at a 67 00:05:24,000 --> 00:05:31,000 constant speed on the line, and that speed is chosen so 68 00:05:31,000 --> 00:05:36,000 that at time one, it's at Q1. 69 00:05:45,000 --> 00:05:56,000 So, the question we want to answer is, what is the position 70 00:05:56,000 --> 00:06:03,000 at time t, so, the point Q(t)? 71 00:06:03,000 --> 00:06:08,000 Well, to answer that we have an easy observation, 72 00:06:08,000 --> 00:06:15,000 which is that the vector from Q0 to Q of t is proportional to 73 00:06:15,000 --> 00:06:23,000 the vector from Q0 to Q1. And, what's the proportionality 74 00:06:23,000 --> 00:06:27,000 factor here? Yeah, it's exactly t. 75 00:06:27,000 --> 00:06:34,000 At time one, Q0 Q is exactly the same. 76 00:06:34,000 --> 00:06:36,000 Maybe I should draw another picture again. 77 00:06:36,000 --> 00:06:43,000 I have Q0. I have Q1, and after time t, 78 00:06:43,000 --> 00:06:56,000 I'm here at Q of t where this vector from Q0 Q(t) is actually 79 00:06:56,000 --> 00:07:04,000 going to be t times the vector Q0 Q1. 80 00:07:04,000 --> 00:07:09,000 So, when t increases, it gets longer and longer. 81 00:07:09,000 --> 00:07:15,000 So, does everybody see this now? Is that OK? 82 00:07:15,000 --> 00:07:24,000 Any questions about that? Yes? 83 00:07:24,000 --> 00:07:26,000 OK, so I will try to avoid using blue. 84 00:07:26,000 --> 00:07:37,000 Thanks for, that's fine. So, OK, I will not use blue 85 00:07:37,000 --> 00:07:42,000 anymore. OK, well, first let me just 86 00:07:42,000 --> 00:07:46,000 make everything white just for now. 87 00:07:46,000 --> 00:07:49,000 This is the vector from Q0 to Q(t). 88 00:07:49,000 --> 00:07:56,000 This is the point Q(t). OK, is it kind of visible now? 89 00:07:56,000 --> 00:08:03,000 OK, thanks for pointing it out. I will switch to brighter 90 00:08:03,000 --> 00:08:09,000 colors. So, OK, so apart from that, 91 00:08:09,000 --> 00:08:13,000 I claim now we can find the position of its moving point 92 00:08:13,000 --> 00:08:15,000 because, well, this vector, 93 00:08:15,000 --> 00:08:19,000 Q0Q1 we can find from the coordinates of Q0 and Q1. 94 00:08:19,000 --> 00:08:26,000 So, we just subtract the coordinates of Q0 from those of 95 00:08:26,000 --> 00:08:30,000 Q1 will get that vector Q0 Q1 is 96 00:08:32,000 --> 00:08:36,000 OK, so, if I look at it, 97 00:08:36,000 --> 00:08:44,000 well, so let's call x(t), y(t), and z(t) the coordinates 98 00:08:44,000 --> 00:08:50,000 of the point that's moving on the line. 99 00:08:50,000 --> 00:09:00,000 Then we get x of t minus, well, actually plus one equals 100 00:09:00,000 --> 00:09:07,000 t times two. I'm writing the components of 101 00:09:07,000 --> 00:09:13,000 Q0Q(t). And here, I'm writing t times 102 00:09:13,000 --> 00:09:19,000 Q0Q1. y(t) minus two equals t, 103 00:09:19,000 --> 00:09:28,000 and z(t) minus two equals -3t. So, in other terms, 104 00:09:28,000 --> 00:09:34,000 the more familiar way that we used to write these equations, 105 00:09:34,000 --> 00:09:42,000 let me do it that way instead, minus one plus 2t, 106 00:09:42,000 --> 00:09:53,000 y(t) = 2 t, z(t) = 2 - 3t. And, if you prefer, 107 00:09:53,000 --> 00:10:02,000 I can just say Q(t) is Q0 plus t times vector Q0Q1. 108 00:10:02,000 --> 00:10:07,000 OK, so that's our first parametric equation of a line in 109 00:10:07,000 --> 00:10:10,000 this class. And, I hope you see it's not 110 00:10:10,000 --> 00:10:13,000 extremely hard. In fact, parametric equations 111 00:10:13,000 --> 00:10:17,000 of lines always look like that. x, y, and z are functions of t 112 00:10:17,000 --> 00:10:22,000 but are of the form a constant plus a constant times t. 113 00:10:22,000 --> 00:10:26,000 The coefficients of t tell us about a vector along the line. 114 00:10:26,000 --> 00:10:33,000 Here, we have a vector, Q0Q1, which is . 115 00:10:33,000 --> 00:10:37,000 And, the constant terms tell us about where we are at t=0. 116 00:10:37,000 --> 00:10:41,000 If I plug t=0 these guys go away, I get minus 1,2, 117 00:10:41,000 --> 00:10:46,000 2. That's my starting point. 118 00:10:46,000 --> 00:10:59,000 OK, so, any questions about that? 119 00:10:59,000 --> 00:11:05,000 No? OK, so let's see, 120 00:11:05,000 --> 00:11:12,000 now, what we can do with these parametric equations. 121 00:11:12,000 --> 00:11:26,000 So, one application is to think about the relative position of a 122 00:11:26,000 --> 00:11:36,000 line and a plane with respect to each other. 123 00:11:36,000 --> 00:11:44,000 So, let's say that we take still the same line up there, 124 00:11:44,000 --> 00:11:53,000 and let's consider the plane with the equation x 2y 4z = 7. 125 00:11:53,000 --> 00:11:55,000 OK, so I'm giving you this plane. 126 00:11:55,000 --> 00:11:58,000 And, the questions that we are going to ask ourselves are, 127 00:11:58,000 --> 00:12:00,000 well, does the line intersect the plane? 128 00:12:00,000 --> 00:12:02,000 And, where does it intersect the plane? 129 00:12:22,000 --> 00:12:28,000 So, let's start with the first primary question that maybe we 130 00:12:28,000 --> 00:12:32,000 should try to understand. We have these points. 131 00:12:32,000 --> 00:12:35,000 We have this plane, and we have these points, 132 00:12:35,000 --> 00:12:38,000 Q0 and Q1. I'm going to draw them in 133 00:12:38,000 --> 00:12:42,000 completely random places. Well, are Q0 and Q1 on the same 134 00:12:42,000 --> 00:12:47,000 side of a plane or on different sides, on opposite sides of the 135 00:12:47,000 --> 00:12:50,000 planes? Could it be that maybe one of 136 00:12:50,000 --> 00:12:59,000 the points is in the plane? So, I think I'm going to let 137 00:12:59,000 --> 00:13:05,000 you vote on that. So, is that readable? 138 00:13:05,000 --> 00:13:08,000 Is it too small? OK, so anyway, 139 00:13:08,000 --> 00:13:12,000 the question says, relative to the plane, 140 00:13:12,000 --> 00:13:16,000 x 2y 4z = 7. This point, Q0 and Q1, 141 00:13:16,000 --> 00:13:22,000 are they on the same side, on opposite sides, 142 00:13:22,000 --> 00:13:29,000 is one of them on the plane, or we can't decide? 143 00:13:29,000 --> 00:13:41,000 OK, that should be better. So, I see relatively few 144 00:13:41,000 --> 00:13:46,000 answers. OK, it looks like also a lot of 145 00:13:46,000 --> 00:13:51,000 you have forgotten the cards and, so I see people raising two 146 00:13:51,000 --> 00:13:55,000 fingers, I see people raising three fingers. 147 00:13:55,000 --> 00:13:57,000 And, I see people raising four fingers. 148 00:13:57,000 --> 00:14:01,000 I don't see anyone answering number one. 149 00:14:01,000 --> 00:14:03,000 So, the general idea seems to be that either they are on 150 00:14:03,000 --> 00:14:07,000 opposite sides. Maybe one of them is on the 151 00:14:07,000 --> 00:14:10,000 plane. Well, let's try to see. 152 00:14:10,000 --> 00:14:14,000 Is one of them on the plane? Well, let's check. 153 00:14:14,000 --> 00:14:20,000 OK, so let's look at the point, sorry. 154 00:14:20,000 --> 00:14:25,000 I have one blackboard to use here. 155 00:14:25,000 --> 00:14:31,000 So, I take the point Q0, which is at (-1,2,2). 156 00:14:31,000 --> 00:14:37,000 Well, if I plug that into the plane equation, 157 00:14:37,000 --> 00:14:44,000 so, x 2y 4z will equal minus one plus two times two plus four 158 00:14:44,000 --> 00:14:48,000 times two. That's, well, 159 00:14:48,000 --> 00:14:52,000 four plus eight, 12 minus one, 160 00:14:52,000 --> 00:14:54,000 11. That, I think, 161 00:14:54,000 --> 00:15:01,000 is bigger than seven. OK, so Q0 is not in the plane. 162 00:15:01,000 --> 00:15:07,000 Let's try again with Q1. (1,3, - 1) well, 163 00:15:07,000 --> 00:15:15,000 if we plug that into x 2y 4z, we'll have one plus two times 164 00:15:15,000 --> 00:15:20,000 three makes seven. But, we add four times negative 165 00:15:20,000 --> 00:15:23,000 one. We add up with three less than 166 00:15:23,000 --> 00:15:25,000 seven. Well, that one is not in the 167 00:15:25,000 --> 00:15:27,000 plane, either. So, I don't think, 168 00:15:27,000 --> 00:15:32,000 actually, that the answer should be number three. 169 00:15:32,000 --> 00:15:37,000 So, let's get rid of answer number three. 170 00:15:37,000 --> 00:15:42,000 OK, let's see, in light of this, 171 00:15:42,000 --> 00:15:50,000 are you willing to reconsider your answer? 172 00:15:50,000 --> 00:15:53,000 OK, so I think now everyone seems to be interested in 173 00:15:53,000 --> 00:15:57,000 answering number two. And, I would agree with that 174 00:15:57,000 --> 00:16:00,000 answer. So, let's think about it. 175 00:16:00,000 --> 00:16:02,000 These points are not in the plane, but they are not in the 176 00:16:02,000 --> 00:16:05,000 plane in different ways. One of them somehow overshoots; 177 00:16:05,000 --> 00:16:08,000 we get 11. The other one we only get 3. 178 00:16:08,000 --> 00:16:12,000 That's less than seven. If you think about how a plan 179 00:16:12,000 --> 00:16:15,000 splits space into two half spaces on either side, 180 00:16:15,000 --> 00:16:22,000 well, one of them is going to be the point where x 2y 4z is 181 00:16:22,000 --> 00:16:27,000 less than seven. And, the other one will be, 182 00:16:27,000 --> 00:16:32,000 so, that's somehow this side. And, that's where Q1 is. 183 00:16:32,000 --> 00:16:43,000 And, the other side is where x 2y 4z is actually bigger than 184 00:16:43,000 --> 00:16:47,000 seven. And, to go from one to the 185 00:16:47,000 --> 00:16:53,000 other, well, x 2y 4z needs to go through the value seven. 186 00:16:53,000 --> 00:16:57,000 If you're moving along any path from Q0 to Q1, 187 00:16:57,000 --> 00:17:02,000 this thing will change continuously from 11 to 3. 188 00:17:02,000 --> 00:17:05,000 At some time, it has to go through 7. 189 00:17:05,000 --> 00:17:09,000 Does that make sense? So, to go from Q0 to Q1 we need 190 00:17:09,000 --> 00:17:12,000 to cross P at some place. So, they're on opposite sides. 191 00:17:31,000 --> 00:17:37,000 OK, now that doesn't quite finish answering the question 192 00:17:37,000 --> 00:17:43,000 that we had, which was, where does the line intersect 193 00:17:43,000 --> 00:17:46,000 the plane? But, why can't we do the same 194 00:17:46,000 --> 00:17:48,000 thing? Now, we know not only the 195 00:17:48,000 --> 00:17:51,000 points Q0 and Q1, we know actually any point on 196 00:17:51,000 --> 00:17:55,000 the line because we have a parametric equation up there 197 00:17:55,000 --> 00:17:57,000 telling us, where is the point that's 198 00:17:57,000 --> 00:18:04,000 moving on the line at time t? So, what about the moving 199 00:18:04,000 --> 00:18:08,000 point, Q(t)? Well, let's plug its 200 00:18:08,000 --> 00:18:10,000 coordinates into the plane equation. 201 00:18:10,000 --> 00:18:24,000 So, we'll take x(t) 2y(t) 4z(t). OK, that's equal to, 202 00:18:24,000 --> 00:18:34,000 well, (-1 2t) 2( 2 t) 4( 2 - 3t). 203 00:18:34,000 --> 00:18:41,000 So, if you simplify this a bit, you get 2t 2t -12t. 204 00:18:41,000 --> 00:18:46,000 That should be -8t. And, the constant term is minus 205 00:18:46,000 --> 00:18:54,000 one plus four plus eight is 11. OK, and we have to compare that 206 00:18:54,000 --> 00:18:57,000 with seven. OK, the question is, 207 00:18:57,000 --> 00:19:07,000 is this ever equal to seven? Well, so, Q(t) is in the plane 208 00:19:07,000 --> 00:19:16,000 exactly when -8t 11 equals seven. 209 00:19:16,000 --> 00:19:20,000 And, that' the same. If you manipulate this, 210 00:19:20,000 --> 00:19:27,000 you will get t equals one half. In fact, that's not very 211 00:19:27,000 --> 00:19:30,000 surprising. If you look at these values, 212 00:19:30,000 --> 00:19:32,000 11 and three, you see that seven is actually 213 00:19:32,000 --> 00:19:35,000 right in between. It's the average of these two 214 00:19:35,000 --> 00:19:39,000 numbers. So, it would make sense that 215 00:19:39,000 --> 00:19:44,000 it's halfway in between Q0 and Q1, but we will get seven. 216 00:19:44,000 --> 00:19:50,000 OK, and that at that time, Q at time one half, 217 00:19:50,000 --> 00:19:59,000 well, let's plug the values. So, minus one plus 2t will be 218 00:19:59,000 --> 00:20:04,000 zero. Two plus t will be two and a 219 00:20:04,000 --> 00:20:11,000 half of five halves, and two minus three halves will 220 00:20:11,000 --> 00:20:15,000 be one half, OK? So, this is where the line 221 00:20:15,000 --> 00:20:16,000 intersects the plane. 222 00:20:43,000 --> 00:20:47,000 So, you see that's actually a pretty easy way of finding where 223 00:20:47,000 --> 00:20:49,000 a line on the plane intersects each other. 224 00:20:49,000 --> 00:20:52,000 If we can find a parametric equation of a line and an 225 00:20:52,000 --> 00:20:55,000 equation of a plane, but we basically just plug one 226 00:20:55,000 --> 00:20:59,000 into the other, and see at what time the moving 227 00:20:59,000 --> 00:21:04,000 point hits the plane so that we know where this. 228 00:21:04,000 --> 00:21:23,000 OK, other questions about this? Yes? 229 00:21:23,000 --> 00:21:30,000 Sorry, can you say that? Yes, so what if we don't get a 230 00:21:30,000 --> 00:21:32,000 solution? What happens? 231 00:21:32,000 --> 00:21:36,000 So, indeed our line could have been parallel to the plane or 232 00:21:36,000 --> 00:21:38,000 maybe even contained in the plane. 233 00:21:38,000 --> 00:21:42,000 Well, if the line is parallel to the plane then maybe what 234 00:21:42,000 --> 00:21:46,000 happens is that what we plug in the positions of the moving 235 00:21:46,000 --> 00:21:48,000 point, we actually get something that 236 00:21:48,000 --> 00:21:50,000 never equals seven because maybe we get actually a constant. 237 00:21:50,000 --> 00:21:53,000 Say that we had gotten, I don't know, 238 00:21:53,000 --> 00:21:56,000 13 all the time. Well, when is 13 equal to seven? 239 00:21:56,000 --> 00:21:59,000 The answer is never. OK, so that's what would tell 240 00:21:59,000 --> 00:22:02,000 you that the line is actually parallel to the plane. 241 00:22:02,000 --> 00:22:06,000 You would not find a solution to the equation that you get at 242 00:22:06,000 --> 00:22:13,000 the end. Yes? 243 00:22:13,000 --> 00:22:16,000 So, if there's no solution at all to the equation that you 244 00:22:16,000 --> 00:22:19,000 get, it means that at no time is the traveling point going to be 245 00:22:19,000 --> 00:22:22,000 in the plane. That means the line really does 246 00:22:22,000 --> 00:22:25,000 not have the plane ever. So, it has to be parallel 247 00:22:25,000 --> 00:22:27,000 outside of it. On the other hand, 248 00:22:27,000 --> 00:22:30,000 if a line is inside the plane, then that means that no matter 249 00:22:30,000 --> 00:22:33,000 what time you choose, you always get seven. 250 00:22:33,000 --> 00:22:37,000 OK, that's what would happen if a line is in the plane. 251 00:22:37,000 --> 00:22:44,000 You always get seven. So, maybe I should write this 252 00:22:44,000 --> 00:22:54,000 down. So, if a line is in the plane 253 00:22:54,000 --> 00:23:10,000 then plugging x(t), y(t), z(t) into the equation, 254 00:23:10,000 --> 00:23:18,000 we always get, well, here in this case seven 255 00:23:18,000 --> 00:23:22,000 or whatever the value should be for the plane, 256 00:23:22,000 --> 00:23:34,000 If the line is parallel to the plane -- -- in fact, 257 00:23:34,000 --> 00:23:45,000 we, well, get, let's see, another constant. 258 00:23:45,000 --> 00:23:49,000 So, in fact, you know, when you plug in 259 00:23:49,000 --> 00:23:51,000 these things, normally you get a quantity 260 00:23:51,000 --> 00:23:54,000 that's of a form, something times t plus a 261 00:23:54,000 --> 00:23:57,000 constant because that's what you plug into the equation of a 262 00:23:57,000 --> 00:23:59,000 plane. And so, in general, 263 00:23:59,000 --> 00:24:01,000 you have an equation of the form, something times t plus 264 00:24:01,000 --> 00:24:05,000 something equals something. And, that usually has a single 265 00:24:05,000 --> 00:24:08,000 solution. And, the special case is if 266 00:24:08,000 --> 00:24:11,000 this coefficient of t turns out to be zero in the end, 267 00:24:11,000 --> 00:24:14,000 and that's actually going to happen, 268 00:24:14,000 --> 00:24:20,000 exactly when the line is either parallel or in the plane. 269 00:24:20,000 --> 00:24:24,000 In fact, if you think this through carefully, 270 00:24:24,000 --> 00:24:26,000 the coefficient of t that you get here, 271 00:24:26,000 --> 00:24:30,000 see, it's one times two plus two times one plus four times 272 00:24:30,000 --> 00:24:33,000 minus three. It's the dot product between 273 00:24:33,000 --> 00:24:37,000 the normal vector of a plane and the vector along the line. 274 00:24:37,000 --> 00:24:41,000 So, see, this coefficient becomes zero exactly when the 275 00:24:41,000 --> 00:24:44,000 line is perpendicular to the normal vector. 276 00:24:44,000 --> 00:24:46,000 That means it's parallel to the plane. 277 00:24:46,000 --> 00:24:51,000 So, everything makes sense. OK, if you're confused about 278 00:24:51,000 --> 00:24:55,000 what I just said, you can ignore it. 279 00:24:55,000 --> 00:25:03,000 OK, more questions? No? OK, so if not, 280 00:25:03,000 --> 00:25:09,000 let's move on to linear parametric equations. 281 00:25:09,000 --> 00:25:13,000 So, I hope you've seen here that parametric equations are a 282 00:25:13,000 --> 00:25:18,000 great way to think about lines. There are also a great way to 283 00:25:18,000 --> 00:25:22,000 think about actually any curve, any trajectory that can be 284 00:25:22,000 --> 00:25:34,000 traced by a moving point. So -- -- more generally, 285 00:25:34,000 --> 00:26:00,000 we can use parametric equations -- -- for arbitrary motions -- 286 00:26:00,000 --> 00:26:15,000 -- in the plane or in space. So, let's look at an example. 287 00:26:15,000 --> 00:26:20,000 Let's take, so, it's a famous curve called a 288 00:26:20,000 --> 00:26:23,000 cycloid. A cycloid is something that you 289 00:26:23,000 --> 00:26:27,000 can actually see sometimes at night when people are biking If 290 00:26:27,000 --> 00:26:31,000 you have something that reflects light on the wheel. 291 00:26:31,000 --> 00:26:33,000 So, let me explain what's the definition of a cycloid. 292 00:27:05,000 --> 00:27:07,000 So, I should say, I've seen a lecture where, 293 00:27:07,000 --> 00:27:10,000 actually, the professor had a volunteer on a unicycle to 294 00:27:10,000 --> 00:27:13,000 demonstrate how that works. But, I didn't arrange for that, 295 00:27:13,000 --> 00:27:17,000 so instead I will explain it to you using more conventional 296 00:27:17,000 --> 00:27:23,000 means. So, let's say that we have a 297 00:27:23,000 --> 00:27:31,000 wheel that's rolling on a horizontal ground. 298 00:27:31,000 --> 00:27:34,000 And, as it's rolling of course it's going to turn. 299 00:27:34,000 --> 00:27:40,000 So, it's going to move forward to a new position. 300 00:27:40,000 --> 00:27:45,000 And, now, let's mention that we have a point that's been painted 301 00:27:45,000 --> 00:27:47,000 red on the circumference of the wheel. 302 00:27:47,000 --> 00:27:51,000 And, initially, that point is here. 303 00:27:51,000 --> 00:27:53,000 So, as the wheel stops rotating, well, 304 00:27:53,000 --> 00:27:57,000 of course, it moves forward, and so it turns on itself. 305 00:27:57,000 --> 00:28:02,000 So, that point starts falling back behind the point of contact 306 00:28:02,000 --> 00:28:07,000 because the wheel is rotating at the same time as it's moving 307 00:28:07,000 --> 00:28:12,000 forward. And so, the cycloid is the 308 00:28:12,000 --> 00:28:21,000 trajectory of this moving point. OK, so the cycloid is obtained 309 00:28:21,000 --> 00:28:27,000 by considering, so we have a wheel, 310 00:28:27,000 --> 00:28:38,000 let's say, of radius a. So, this height here is (a) 311 00:28:38,000 --> 00:28:47,000 rolling on the floor which is the x axis. 312 00:28:47,000 --> 00:28:53,000 And, let's -- And, we have a point, 313 00:28:53,000 --> 00:29:01,000 P, that's painted on the wheel. Initially, it's at the origin. 314 00:29:01,000 --> 00:29:04,000 But, of course, as time goes by, 315 00:29:04,000 --> 00:29:13,000 it moves on the wheel. P is a point on the rim of the 316 00:29:13,000 --> 00:29:21,000 wheel, and it starts at the origin. 317 00:29:21,000 --> 00:29:27,000 So, the question is, what happens? 318 00:29:27,000 --> 00:29:32,000 In particular, can we find the position of 319 00:29:32,000 --> 00:29:37,000 this point, x(t), y(t), as a function of time? 320 00:29:37,000 --> 00:29:42,000 So, that's the reason why I have this computer. 321 00:29:42,000 --> 00:29:48,000 So, I'm not sure it will be very easy to visualize, 322 00:29:48,000 --> 00:29:54,000 but so we have a wheel, well, I hope you can vaguely 323 00:29:54,000 --> 00:30:00,000 see that there's a circle that's moving. 324 00:30:00,000 --> 00:30:05,000 The wheel is green here. And, there's a radius that's 325 00:30:05,000 --> 00:30:09,000 been painted blue in it. And, that radius rotates around 326 00:30:09,000 --> 00:30:12,000 the wheel as the wheel is moving forward. 327 00:30:12,000 --> 00:30:23,000 So, now, let's try to paint, actually, the trajectory of a 328 00:30:23,000 --> 00:30:26,000 point. [LAUGHTER] 329 00:30:26,000 --> 00:30:30,000 OK, so that's what the cycloid looks like. 330 00:30:30,000 --> 00:30:37,000 [APPLAUSE] OK, so -- So the cycloid, 331 00:30:37,000 --> 00:30:47,000 well, I guess it doesn't quite look like what I've drawn. 332 00:30:47,000 --> 00:30:52,000 It looks like it goes a bit higher up, which will be the 333 00:30:52,000 --> 00:30:57,000 trajectory of this red point. And, see, it hits the bottom 334 00:30:57,000 --> 00:31:01,000 once in a while. It forms these arches because 335 00:31:01,000 --> 00:31:04,000 when the wheel has rotated by a full turn, 336 00:31:04,000 --> 00:31:07,000 then you're basically back at the same situation, 337 00:31:07,000 --> 00:31:09,000 except a bit further along the route. 338 00:31:09,000 --> 00:31:13,000 So, if we do it once more, you see the point now is at the 339 00:31:13,000 --> 00:31:18,000 top, and now it's at the bottom. And then we start again. 340 00:31:18,000 --> 00:31:23,000 It's at the top, and then again at the bottom. 341 00:31:23,000 --> 00:31:40,000 OK. No. 342 00:31:40,000 --> 00:31:48,000 [LAUGHTER] OK, so the question that we 343 00:31:48,000 --> 00:31:58,000 want to answer is what is the position x(t), 344 00:31:58,000 --> 00:32:05,000 y(t), of the point P? OK, so actually, 345 00:32:05,000 --> 00:32:07,000 I'm writing x(t), y(t). 346 00:32:07,000 --> 00:32:10,000 That means that I have, maybe I'm expressing the 347 00:32:10,000 --> 00:32:13,000 position in terms of time. Let's see, is time going to be 348 00:32:13,000 --> 00:32:15,000 a good thing to do? Well, suddenly, 349 00:32:15,000 --> 00:32:20,000 the position changes over time. But doesn't actually matter how 350 00:32:20,000 --> 00:32:24,000 fast the wheel is rolling? No, because I can just play the 351 00:32:24,000 --> 00:32:27,000 motion fast-forward. The wheel will be going faster, 352 00:32:27,000 --> 00:32:29,000 but the trajectory is still the same. 353 00:32:29,000 --> 00:32:32,000 So, in fact, time is not the most relevant 354 00:32:32,000 --> 00:32:36,000 thing here. What matters to us now is how 355 00:32:36,000 --> 00:32:39,000 far the wheel has gone. So, we could use as a 356 00:32:39,000 --> 00:32:44,000 parameter, for example, the distance by which the wheel 357 00:32:44,000 --> 00:32:46,000 has moved. We can do even better because 358 00:32:46,000 --> 00:32:49,000 we see that, really, the most complicated thing that 359 00:32:49,000 --> 00:32:50,000 happens here is really the rotation. 360 00:32:50,000 --> 00:32:55,000 So, maybe we can actually use the angle by which the wheel has 361 00:32:55,000 --> 00:32:57,000 turned to parameterize the motion. 362 00:32:57,000 --> 00:33:02,000 So, there's various choices. You can choose whichever one 363 00:33:02,000 --> 00:33:04,000 you prefer. But, I think here, 364 00:33:04,000 --> 00:33:07,000 we will get the simplest answer if we parameterize things by the 365 00:33:07,000 --> 00:33:10,000 angle. So, in fact, 366 00:33:10,000 --> 00:33:23,000 instead of t I will be using what's called theta as a 367 00:33:23,000 --> 00:33:36,000 function of the angle, theta, by which the wheel has 368 00:33:36,000 --> 00:33:50,000 rotated. So, how are we going to do that? 369 00:33:50,000 --> 00:33:57,000 Well, because we are going to try to use our new knowledge, 370 00:33:57,000 --> 00:34:03,000 let's try to do it using vectors in a smart way. 371 00:34:03,000 --> 00:34:07,000 So, let me draw a picture of the wheel after things have 372 00:34:07,000 --> 00:34:12,000 rotated by a certain amount. So, maybe my point, 373 00:34:12,000 --> 00:34:18,000 P, now, is here. And, so the wheel has rotated 374 00:34:18,000 --> 00:34:21,000 by this angle here. And, I want to find the 375 00:34:21,000 --> 00:34:23,000 position of my point, P, OK? 376 00:34:23,000 --> 00:34:29,000 So, the position of this point, P, is going to be the same as 377 00:34:29,000 --> 00:34:35,000 knowing the vector OP from the origin to this moving point. 378 00:34:35,000 --> 00:34:39,000 So, I haven't really simplify the problem yet because we don't 379 00:34:39,000 --> 00:34:43,000 really know about vector OP. But, maybe we know about 380 00:34:43,000 --> 00:34:47,000 simpler vectors where some will be OP. 381 00:34:47,000 --> 00:34:50,000 So, let's see, let's give names to a few of 382 00:34:50,000 --> 00:34:52,000 our points. For example, 383 00:34:52,000 --> 00:34:54,000 let's say that this will be point A. 384 00:34:54,000 --> 00:34:58,000 A is the point where the wheel is touching the road. 385 00:34:58,000 --> 00:35:02,000 And, B will be the center of the wheel. 386 00:35:02,000 --> 00:35:07,000 Then, it looks like maybe I have actually a chance of 387 00:35:07,000 --> 00:35:12,000 understanding vectors like maybe OA doesn't look quite so scary, 388 00:35:12,000 --> 00:35:16,000 or AB doesn't look too bad. BP doesn't look too bad. 389 00:35:16,000 --> 00:35:27,000 And, if I sum them together, I will obtain OP. 390 00:35:27,000 --> 00:35:35,000 So, let's do that. So, now we've greatly 391 00:35:35,000 --> 00:35:39,000 simplified the problem. We had to find one vector that 392 00:35:39,000 --> 00:35:42,000 we didn't know. Now we have to find three 393 00:35:42,000 --> 00:35:47,000 vectors which we don't know. But, you will see each of them 394 00:35:47,000 --> 00:35:50,000 as fairly easy to think about. So, let's see. 395 00:35:50,000 --> 00:35:56,000 Should we start with vector OA, maybe? 396 00:35:56,000 --> 00:36:04,000 So, OA has two components. One of them should be very easy. 397 00:36:04,000 --> 00:36:06,000 Well, the y component is just going to be zero, 398 00:36:06,000 --> 00:36:10,000 OK? It's directed along the x axis. 399 00:36:10,000 --> 00:36:15,000 What about the x component? So, OA is the distance by which 400 00:36:15,000 --> 00:36:21,000 the wheel has traveled to get to its current position. 401 00:36:21,000 --> 00:36:23,000 Yeah. I hear a lot of people saying R 402 00:36:23,000 --> 00:36:25,000 theta. Let me actually say a(theta) 403 00:36:25,000 --> 00:36:28,000 because I've called a the radius of the wheel. 404 00:36:28,000 --> 00:36:33,000 So, this distance is a(theta). Why is it a(theta)? 405 00:36:33,000 --> 00:36:36,000 Well, that's because the wheel, well, there's an assumption 406 00:36:36,000 --> 00:36:38,000 which is that the wheel is rolling on something normal like 407 00:36:38,000 --> 00:36:40,000 a road, and not on, maybe, 408 00:36:40,000 --> 00:36:45,000 ice, or something like that. S So, it's rolling without 409 00:36:45,000 --> 00:36:48,000 slipping. So, that means that this 410 00:36:48,000 --> 00:36:53,000 distance on the road is actually equal to the distance here on 411 00:36:53,000 --> 00:36:57,000 the circumference of the wheel. This point, P, 412 00:36:57,000 --> 00:37:01,000 was there, and the amount by which the things have moved can 413 00:37:01,000 --> 00:37:06,000 be measured either here or here. These are the same distances. 414 00:37:06,000 --> 00:37:15,000 OK, so, that makes it a(theta), and maybe I should justify by 415 00:37:15,000 --> 00:37:22,000 saying amount by which the wheel has rolled, 416 00:37:22,000 --> 00:37:30,000 has moved, is equal to the, so, the distance from O to A is 417 00:37:30,000 --> 00:37:37,000 equal to the arc length on the circumference of the circle from 418 00:37:37,000 --> 00:37:40,000 A to P. And, you know that if you have 419 00:37:40,000 --> 00:37:42,000 a sector corresponding to an angle, theta, 420 00:37:42,000 --> 00:37:45,000 then its length is a times theta, provided that, 421 00:37:45,000 --> 00:37:48,000 of course, you express the angel in radians. 422 00:37:48,000 --> 00:37:58,000 That's the reason why we always used radians in math. 423 00:37:58,000 --> 00:38:01,000 Now, let's think about vector AB and vector BP. 424 00:38:30,000 --> 00:38:39,000 OK, so AB is pretty easy, right, because it's pointing 425 00:38:39,000 --> 00:38:45,000 straight up, and its length is a. 426 00:38:45,000 --> 00:38:55,000 So, it's just zero, a. Now, the most serious one we've 427 00:38:55,000 --> 00:39:00,000 kept for the end. What about vector BP? 428 00:39:00,000 --> 00:39:04,000 So, vector BP, we know two things about it. 429 00:39:04,000 --> 00:39:17,000 We know actually its length, so, the magnitude of BP -- -- 430 00:39:17,000 --> 00:39:23,000 a. And, we know it makes an angle, 431 00:39:23,000 --> 00:39:29,000 theta, with the vertical. So, that should let us find its 432 00:39:29,000 --> 00:39:34,000 components. Let's draw a closer picture. 433 00:39:34,000 --> 00:39:40,000 Now, in the picture I'm going to center things at B. 434 00:39:40,000 --> 00:39:44,000 So, I have my point P. Here I have theta. 435 00:39:44,000 --> 00:39:49,000 This length is A. Well, what are the components 436 00:39:49,000 --> 00:39:57,000 of BP? Well, the X component is going 437 00:39:57,000 --> 00:39:59,000 to be? Almost. 438 00:39:59,000 --> 00:40:03,000 I hear people saying things about a, but I agree with a. 439 00:40:03,000 --> 00:40:04,000 I hear some cosines. I hear some sines. 440 00:40:04,000 --> 00:40:07,000 I think it's actually the sine. Yes. 441 00:40:07,000 --> 00:40:10,000 It's a(sin(theta)), except it's going to the left. 442 00:40:10,000 --> 00:40:18,000 So, actually it will have a negative a(sin(theta)). 443 00:40:18,000 --> 00:40:23,000 And, the vertical component, well, it will be a(cos(theta)), 444 00:40:23,000 --> 00:40:27,000 but also negative because we are going downwards. 445 00:40:27,000 --> 00:40:46,000 So, it's negative a(cos(theta)). So, now we can answer the 446 00:40:46,000 --> 00:40:52,000 initial question because vector OP, well, we just add up OA, 447 00:40:52,000 --> 00:40:57,000 AB, and BP. So, the X component will be 448 00:40:57,000 --> 00:41:09,000 a(theta) - a(sin(theta)). And, a-a(cos(theta)). 449 00:41:09,000 --> 00:41:25,000 OK. So, any questions about that? 450 00:41:25,000 --> 00:41:29,000 OK, so, what's the answer? Because this thing here is the 451 00:41:29,000 --> 00:41:35,000 x coordinate as a function of theta, and that one is the y 452 00:41:35,000 --> 00:41:39,000 coordinate as a function of theta. 453 00:41:39,000 --> 00:41:44,000 So, now, just to show you that we can do a lot of things when 454 00:41:44,000 --> 00:41:48,000 we have a parametric equation, here is a small mystery. 455 00:41:48,000 --> 00:41:54,000 So, what happens exactly near the bottom point? 456 00:41:54,000 --> 00:41:57,000 What does the curve look like? The computer tells us, 457 00:41:57,000 --> 00:41:59,000 well, it looks like it has some sort of pointy thing, 458 00:41:59,000 --> 00:42:02,000 but isn't that something of a display? 459 00:42:02,000 --> 00:42:12,000 Is it actually what happens? So, what do you think happens 460 00:42:12,000 --> 00:42:19,000 near the bottom point? Remember, we had that picture. 461 00:42:19,000 --> 00:42:24,000 Let me show you once more, where you have these 462 00:42:24,000 --> 00:42:28,000 corner-like things at the bottom. 463 00:42:28,000 --> 00:42:31,000 Well, actually, is it indeed a corner with some 464 00:42:31,000 --> 00:42:34,000 angle between the two directions? 465 00:42:34,000 --> 00:42:38,000 Does it make an angle? Or, is it actually a smooth 466 00:42:38,000 --> 00:42:42,000 curve without any corner, but we don't see it because 467 00:42:42,000 --> 00:42:46,000 it's too small to be visible on the computer screen? 468 00:42:46,000 --> 00:42:50,000 Does it actually make a loop? Does it actually come down and 469 00:42:50,000 --> 00:42:55,000 then back up without going to the left or to the right and 470 00:42:55,000 --> 00:43:01,000 without making an angle? So, yeah, I see the majority 471 00:43:01,000 --> 00:43:05,000 votes for answers number two or four. 472 00:43:05,000 --> 00:43:08,000 And, well, at this point, we can't quite tell. 473 00:43:08,000 --> 00:43:10,000 So, let's try to figure it out from these formulas. 474 00:43:10,000 --> 00:43:17,000 The way to answer that for sure is to actually look at the 475 00:43:17,000 --> 00:43:23,000 formulas. OK, so question that we are 476 00:43:23,000 --> 00:43:34,000 trying to answer now is what happens near the bottom point? 477 00:43:52,000 --> 00:43:58,000 OK, so how do we answer that? Well, we should probably try to 478 00:43:58,000 --> 00:44:03,000 find simpler formulas for these things. 479 00:44:03,000 --> 00:44:06,000 Well, to simplify, let's divide everything by a. 480 00:44:06,000 --> 00:44:08,000 Let's rescale everything by a. If you want, 481 00:44:08,000 --> 00:44:12,000 let's say that we take the unit of length to be the radius of 482 00:44:12,000 --> 00:44:15,000 our wheel. So, instead of measuring things 483 00:44:15,000 --> 00:44:18,000 in feet or meters, we'll just measure them in 484 00:44:18,000 --> 00:44:25,000 radius. So, take the length unit to be 485 00:44:25,000 --> 00:44:32,000 equal to the radius. So, that means we'll have a=1. 486 00:44:32,000 --> 00:44:35,000 Then, our formulas are slightly simpler. 487 00:44:35,000 --> 00:44:45,000 We get x(theta) is theta - sin(theta), and y equals 1 - cos 488 00:44:45,000 --> 00:44:49,000 (theta). OK, so, if we want to 489 00:44:49,000 --> 00:44:52,000 understand what these things look like, maybe we should try 490 00:44:52,000 --> 00:44:56,000 to take some approximation. OK, so what about 491 00:44:56,000 --> 00:45:00,000 approximations? Well, probably you know that if 492 00:45:00,000 --> 00:45:07,000 I take the sine of a very small angle, it's close to the actual 493 00:45:07,000 --> 00:45:12,000 angle itself if theta is very small. 494 00:45:12,000 --> 00:45:18,000 And, you know that the cosine of an angle that's very small is 495 00:45:18,000 --> 00:45:21,000 close to one. Well, that's pretty good. 496 00:45:21,000 --> 00:45:23,000 If we use that, we will get theta minus theta, 497 00:45:23,000 --> 00:45:26,000 one minus one, it looks like it's not precise 498 00:45:26,000 --> 00:45:29,000 enough. We just get zero and zero. 499 00:45:29,000 --> 00:45:31,000 That's not telling us much about what happens. 500 00:45:31,000 --> 00:45:39,000 OK, so we need actually better approximations than that. 501 00:45:39,000 --> 00:45:50,000 So -- So, hopefully you have seen in one variable calculus 502 00:45:50,000 --> 00:45:57,000 something called Taylor expansion. 503 00:45:57,000 --> 00:46:14,000 That's [GROANS]. I see that -- OK, 504 00:46:14,000 --> 00:46:17,000 so if you have not seen Taylor expansion, 505 00:46:17,000 --> 00:46:21,000 or somehow it was so traumatic that you've blocked it out of 506 00:46:21,000 --> 00:46:24,000 your memory, let me just remind you that 507 00:46:24,000 --> 00:46:27,000 Taylor expansion is a way to get a better approximation than just 508 00:46:27,000 --> 00:46:32,000 looking at the function, its derivative. 509 00:46:32,000 --> 00:46:42,000 So -- And, here's an example of where it actually comes in handy 510 00:46:42,000 --> 00:46:52,000 in real life. So, Taylor approximation says 511 00:46:52,000 --> 00:47:01,000 that if t is small, then the value of the function, 512 00:47:01,000 --> 00:47:04,000 f(t), is approximately equal to, 513 00:47:04,000 --> 00:47:07,000 well, our first guess, of course, would be f(0). 514 00:47:07,000 --> 00:47:12,000 That's our first approximation. If we want to be a bit more 515 00:47:12,000 --> 00:47:15,000 precise, we know that when we change by t, 516 00:47:15,000 --> 00:47:17,000 well, t times the derivative comes in, 517 00:47:17,000 --> 00:47:23,000 that's for linear approximation to how the function changes. 518 00:47:23,000 --> 00:47:28,000 Now, if we want to be even more precise, there's another term, 519 00:47:28,000 --> 00:47:32,000 which is t^2 over two times the second derivative. 520 00:47:32,000 --> 00:47:37,000 And, if we want to be even more precise, you will have t^3 over 521 00:47:37,000 --> 00:47:41,000 six times the third derivative at zero. 522 00:47:41,000 --> 00:47:43,000 OK, and you can continue, and so on. 523 00:47:43,000 --> 00:47:49,000 But, we won't need more. So, if you use this here, 524 00:47:49,000 --> 00:47:53,000 it tells you that the sine of a smaller angle, 525 00:47:53,000 --> 00:47:57,000 theta, well, yeah, it looks like theta. 526 00:47:57,000 --> 00:48:01,000 But, if we want to be more precise, then we should add 527 00:48:01,000 --> 00:48:06,000 minus theta cubed over six. And, cosine of theta, 528 00:48:06,000 --> 00:48:12,000 well, it's not quite one. It's close to one minus theta 529 00:48:12,000 --> 00:48:16,000 squared over two. OK, so these are slightly 530 00:48:16,000 --> 00:48:21,000 better approximations of sine and cosine for small angles. 531 00:48:21,000 --> 00:48:28,000 So, now, if we try to figure out, again, what happens to our 532 00:48:28,000 --> 00:48:31,000 x of theta, well, it would be, 533 00:48:31,000 --> 00:48:36,000 sorry, theta minus theta cubed over six. 534 00:48:36,000 --> 00:48:44,000 That's theta cubed over six. And y, on the other hand, 535 00:48:44,000 --> 00:48:53,000 is going to be one minus that. That's about theta squared over 536 00:48:53,000 --> 00:48:57,000 two. So, now, which one of them is 537 00:48:57,000 --> 00:49:01,000 bigger when theta is small? Yeah, y is much larger. 538 00:49:01,000 --> 00:49:03,000 OK, if you take the cube of a very small number, 539 00:49:03,000 --> 00:49:06,000 it becomes very, very, very small. 540 00:49:06,000 --> 00:49:09,000 So, in fact, we can look at that. 541 00:49:09,000 --> 00:49:15,000 So, x, an absolute value, is much smaller than y. 542 00:49:15,000 --> 00:49:17,000 And, in fact, what we can do is we can look 543 00:49:17,000 --> 00:49:21,000 at the ratio between y and x. That tells us the slope with 544 00:49:21,000 --> 00:49:27,000 which we approach the origin. So, y over x is, 545 00:49:27,000 --> 00:49:35,000 well, let's take the ratio of this, too. 546 00:49:35,000 --> 00:49:38,000 That gives us three divided by theta. 547 00:49:38,000 --> 00:49:45,000 That tends to infinity when theta approaches zero. 548 00:49:45,000 --> 00:49:53,000 So, that means that the slope of our curve, 549 00:49:53,000 --> 00:50:00,000 the origin is actually infinite. 550 00:50:00,000 --> 00:50:05,000 And so, the curve picture is really something like this. 551 00:50:05,000 --> 00:50:07,000 So, the instantaneous motion, if you had to describe what 552 00:50:07,000 --> 00:50:09,000 happens very, very close to the origin is 553 00:50:09,000 --> 00:50:12,000 that your point is actually not moving to the left or to the 554 00:50:12,000 --> 00:50:17,000 right along with the wheel. It's moving down and up. 555 00:50:17,000 --> 00:50:20,000 I mean, at the same time it is actually moving a little bit 556 00:50:20,000 --> 00:50:24,000 forward at the same time. But, the dominant motion, 557 00:50:24,000 --> 00:50:29,000 near the origin is really where it goes down and back up, 558 00:50:29,000 --> 00:50:33,000 so answer number four, you have vertical tangent. 559 00:50:33,000 --> 00:50:37,000 OK, I think I'm at the end of time. 560 00:50:37,000 --> 00:50:44,000 So, have a nice weekend. And, I'll see you on Tuesday. 561 00:50:44,000 --> 00:50:47,000 So, on Tuesday I will have practice exams for next week's 562 00:50:47,000 --> 00:50:50,000 test.