1 00:00:01,000 --> 00:00:03,000 The following content is provided under a Creative 2 00:00:03,000 --> 00:00:05,000 Commons license. Your support will help MIT 3 00:00:05,000 --> 00:00:08,000 OpenCourseWare continue to offer high quality educational 4 00:00:08,000 --> 00:00:13,000 resources for free. To make a donation or to view 5 00:00:13,000 --> 00:00:18,000 additional materials from hundreds of MIT courses, 6 00:00:18,000 --> 00:00:23,000 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23,000 --> 00:00:28,000 So, if you remember last time, we looked at parametric 8 00:00:28,000 --> 00:00:34,000 equations -- -- as a way of describing the motion of a point 9 00:00:34,000 --> 00:00:41,000 that moves in the plane or in space as a function of time of 10 00:00:41,000 --> 00:00:48,000 your favorite parameter that will tell you how far the motion 11 00:00:48,000 --> 00:00:54,000 has progressed. And, I think we did it in 12 00:00:54,000 --> 00:01:01,000 detail the example of the cycloid, which is the curve 13 00:01:01,000 --> 00:01:09,000 traced by a point on a wheel that's rolling on a flat 14 00:01:09,000 --> 00:01:14,000 surface. So, we have this example where 15 00:01:14,000 --> 00:01:19,000 we have this wheel that's rolling on the x-axis, 16 00:01:19,000 --> 00:01:23,000 and we have this point on the wheel. 17 00:01:23,000 --> 00:01:31,000 And, as it moves around, it traces a trajectory that 18 00:01:31,000 --> 00:01:36,000 moves more or less like this. OK, so I'm trying a new color. 19 00:01:36,000 --> 00:01:44,000 Is this visible from the back? So, no more blue. 20 00:01:44,000 --> 00:01:52,000 OK, so remember, in general, we are trying to 21 00:01:52,000 --> 00:01:58,000 find the position, so, x of t, y of t, 22 00:01:58,000 --> 00:02:09,000 maybe z of t if we are in space -- -- of a moving point along a 23 00:02:09,000 --> 00:02:17,000 trajectory. And, one way to think about 24 00:02:17,000 --> 00:02:25,000 this is in terms of the position vector. 25 00:02:25,000 --> 00:02:32,000 So, position vector is just the vector whose components are 26 00:02:32,000 --> 00:02:37,000 coordinates of a point, OK, so if you prefer, 27 00:02:37,000 --> 00:02:43,000 that's the same thing as a vector from the origin to the 28 00:02:43,000 --> 00:02:50,000 moving point. So, maybe our point is here, P. 29 00:02:50,000 --> 00:03:02,000 So, this vector here -- This vector here is vector OP. 30 00:03:02,000 --> 00:03:12,000 And, that's also the position vector r of t. 31 00:03:12,000 --> 00:03:24,000 So, just to give you, again, that example -- -- if I 32 00:03:24,000 --> 00:03:34,000 take the cycloid for a wheel of radius 1, 33 00:03:34,000 --> 00:03:41,000 and let's say that we are going at unit speed so that the angle 34 00:03:41,000 --> 00:03:48,000 that we used as a parameter of time is the same thing as time 35 00:03:48,000 --> 00:03:53,000 when the position vector, in this case, 36 00:03:53,000 --> 00:04:00,000 we found to be, just to make sure that they 37 00:04:00,000 --> 00:04:07,000 have it right, . 38 00:04:07,000 --> 00:04:10,000 OK, that's a formula that you should have in your notes from 39 00:04:10,000 --> 00:04:13,000 last time, except we had theta instead of t because we were 40 00:04:13,000 --> 00:04:16,000 using the angle. But now I'm saying, 41 00:04:16,000 --> 00:04:20,000 we are moving at unit speed, so time and angle are the same 42 00:04:20,000 --> 00:04:24,000 thing. So, now, what's interesting 43 00:04:24,000 --> 00:04:31,000 about this is we can analyze the motion in more detail. 44 00:04:31,000 --> 00:04:33,000 OK, so, now that we know the position of the point as a 45 00:04:33,000 --> 00:04:37,000 function of time, we can try to study how it 46 00:04:37,000 --> 00:04:43,000 varies in particular things like the speed and acceleration. 47 00:04:43,000 --> 00:04:48,000 OK, so let's start with speed. Well, in fact we can do better 48 00:04:48,000 --> 00:04:51,000 than speed. Let's not start with speed. 49 00:04:51,000 --> 00:04:54,000 So, speed is a number. It tells you how fast you are 50 00:04:54,000 --> 00:04:58,000 going along your trajectory. I mean, if you're driving in a 51 00:04:58,000 --> 00:05:01,000 car, then it tells you how fast you are going. 52 00:05:01,000 --> 00:05:03,000 But, unless you have one of these fancy cars with a GPS, 53 00:05:03,000 --> 00:05:05,000 it doesn't tell you which direction you're going. 54 00:05:05,000 --> 00:05:08,000 And, that's useful information, too, if you're trying to figure 55 00:05:08,000 --> 00:05:10,000 out what your trajectory is. So, in fact, 56 00:05:10,000 --> 00:05:13,000 there's two aspects to it. One is how fast you are going, 57 00:05:13,000 --> 00:05:15,000 and the other is in what direction you're going. 58 00:05:15,000 --> 00:05:19,000 That means actually we should use a vector maybe to think 59 00:05:19,000 --> 00:05:26,000 about this. And so, that's called the 60 00:05:26,000 --> 00:05:32,000 velocity vector. And, the way we can get it, 61 00:05:32,000 --> 00:05:37,000 so, it's called usually V, so, V here stands for velocity 62 00:05:37,000 --> 00:05:42,000 more than for vector. And, you just get it by taking 63 00:05:42,000 --> 00:05:46,000 the derivative of a position vector with respect to time. 64 00:05:46,000 --> 00:05:50,000 Now, it's our first time writing this kind of thing with 65 00:05:50,000 --> 00:05:52,000 a vector. So, the basic rule is you can 66 00:05:52,000 --> 00:05:57,000 take the derivative of a vector quantity just by taking the 67 00:05:57,000 --> 00:06:06,000 derivatives of each component. OK, so that's just dx/dt, 68 00:06:06,000 --> 00:06:17,000 dy/dt, and if you have z component, dz/dt. 69 00:06:17,000 --> 00:06:32,000 So, let me -- OK, so -- OK, so let's see what it 70 00:06:32,000 --> 00:06:44,000 is for the cycloid. So, an example of a cycloid, 71 00:06:44,000 --> 00:06:54,000 well, so what do we get when we take the derivatives of this 72 00:06:54,000 --> 00:07:02,000 formula there? Well, so, the derivative of t 73 00:07:02,000 --> 00:07:08,000 is 1- cos(t). The derivative of 1 is 0. 74 00:07:08,000 --> 00:07:12,000 The derivative of -cos(t) is sin(t). 75 00:07:12,000 --> 00:07:17,000 Very good. OK, that's at least one thing 76 00:07:17,000 --> 00:07:20,000 you should remember from single variable calculus. 77 00:07:20,000 --> 00:07:24,000 Hopefully you remember even more than that. 78 00:07:24,000 --> 00:07:27,000 OK, so that's the velocity vector. 79 00:07:27,000 --> 00:07:31,000 It tells us at any time how fast we are going, 80 00:07:31,000 --> 00:07:37,000 and in what direction. So, for example, observe. 81 00:07:37,000 --> 00:07:40,000 Remember last time at the end of class we were trying to 82 00:07:40,000 --> 00:07:43,000 figure out what exactly happens near the bottom point, 83 00:07:43,000 --> 00:07:47,000 when we have this motion that seems to stop and go backwards. 84 00:07:47,000 --> 00:07:50,000 And, we answered that one way. But, let's try to understand it 85 00:07:50,000 --> 00:07:54,000 in terms of velocity. What if I plug t equals 0 in 86 00:07:54,000 --> 00:07:57,000 here? Then, 1- cos(t) is 0, 87 00:07:57,000 --> 00:08:01,000 sin(t) is 0. The velocity is 0. 88 00:08:01,000 --> 00:08:05,000 So, at the time,at that particular time, 89 00:08:05,000 --> 00:08:08,000 our point is actually not moving. 90 00:08:08,000 --> 00:08:11,000 Of course, it's been moving just before, and it starts 91 00:08:11,000 --> 00:08:14,000 moving just afterwards. It's just the instant, 92 00:08:14,000 --> 00:08:20,000 at that particular instant, the speed is zero. 93 00:08:20,000 --> 00:08:23,000 So, that's especially maybe a counterintuitive thing, 94 00:08:23,000 --> 00:08:28,000 but something is moving. And at that time, 95 00:08:28,000 --> 00:08:33,000 it's actually stopped. Now, let's see, 96 00:08:33,000 --> 00:08:36,000 so that's the vector. And, it's useful. 97 00:08:36,000 --> 00:08:39,000 But, if you want just the usual speed as a number, 98 00:08:39,000 --> 00:08:43,000 then, what will you do? Well, you will just take 99 00:08:43,000 --> 00:08:46,000 exactly the magnitude of this vector. 100 00:08:46,000 --> 00:08:56,000 So, speed, which is the scalar quantity is going to be just the 101 00:08:56,000 --> 00:09:01,000 magnitude of the vector, V. 102 00:09:01,000 --> 00:09:09,000 OK, so, in this case, while it would be square root 103 00:09:09,000 --> 00:09:18,000 of (1- cost)^2 sin^2(t), and if you expand that, 104 00:09:18,000 --> 00:09:23,000 you will get, let me take a bit more space, 105 00:09:23,000 --> 00:09:35,000 it's going to be square root of 1 - 2cos(t) cos^2(t) sin^2(t). 106 00:09:35,000 --> 00:09:38,000 It seems to simplify a little bit because we have cos^2 plus 107 00:09:38,000 --> 00:09:41,000 sin^2. That's 1. 108 00:09:41,000 --> 00:09:49,000 So, it's going to be the square root of 2 - 2cos(t). 109 00:09:49,000 --> 00:09:52,000 So, at this point, if I was going to ask you, 110 00:09:52,000 --> 00:09:55,000 when is the speed the smallest or the largest? 111 00:09:55,000 --> 00:09:59,000 You could answer based on that. See, at t equals 0, 112 00:09:59,000 --> 00:10:01,000 well, that turns out to be zero. 113 00:10:01,000 --> 00:10:04,000 The point is not moving. At t equals pi, 114 00:10:04,000 --> 00:10:07,000 that ends up being the square root of 2 plus 2, 115 00:10:07,000 --> 00:10:09,000 which is 4. So, that's 2. 116 00:10:09,000 --> 00:10:12,000 And, that's when you're truly at the top of the arch, 117 00:10:12,000 --> 00:10:15,000 and that's when the point is moving the fastest. 118 00:10:15,000 --> 00:10:18,000 In fact, they are spending twice as fast as the wheel 119 00:10:18,000 --> 00:10:20,000 because the wheel is moving to the right at unit speed, 120 00:10:20,000 --> 00:10:24,000 and the wheel is also rotating. So, it's moving to the right 121 00:10:24,000 --> 00:10:29,000 and unit speed relative to the center so that the two effects 122 00:10:29,000 --> 00:10:32,000 add up, and give you a speed of 2. 123 00:10:32,000 --> 00:10:36,000 Anyway, that's a formula we can get. 124 00:10:36,000 --> 00:10:48,000 OK, now, what about acceleration? 125 00:10:48,000 --> 00:10:53,000 So, here I should warn you that there is a serious discrepancy 126 00:10:53,000 --> 00:10:58,000 between the usual intuitive notion of acceleration, 127 00:10:58,000 --> 00:11:02,000 the one that you are aware of when you drive a car and the one 128 00:11:02,000 --> 00:11:05,000 that we will be using. So, you might think 129 00:11:05,000 --> 00:11:08,000 acceleration is just the directive of speed. 130 00:11:08,000 --> 00:11:13,000 If my car goes 55 miles an hour on the highway and it's going a 131 00:11:13,000 --> 00:11:15,000 constant speed, it's not accelerating. 132 00:11:15,000 --> 00:11:18,000 But, let's say that I'm taking a really tight turn. 133 00:11:18,000 --> 00:11:19,000 Then, I'm going to feel something. 134 00:11:19,000 --> 00:11:21,000 There is some force being exerted. 135 00:11:21,000 --> 00:11:24,000 And, in fact, there is a sideways 136 00:11:24,000 --> 00:11:28,000 acceleration at that point even though the speed is not 137 00:11:28,000 --> 00:11:30,000 changing. So, the definition will take 138 00:11:30,000 --> 00:11:34,000 effect. The acceleration is, 139 00:11:34,000 --> 00:11:40,000 as a vector, and the acceleration vector is 140 00:11:40,000 --> 00:11:47,000 just the derivative of a velocity vector. 141 00:11:47,000 --> 00:11:51,000 So, even if the speed is constant, that means, 142 00:11:51,000 --> 00:11:55,000 even if a length of the velocity vector stays the same, 143 00:11:55,000 --> 00:11:59,000 the velocity vector can still rotate. 144 00:11:59,000 --> 00:12:03,000 And, as it rotates, it uses acceleration. 145 00:12:03,000 --> 00:12:07,000 OK, and so this is the notion of acceleration that's relevant 146 00:12:07,000 --> 00:12:13,000 to physics when you find F=ma; that's the (a) that you have in 147 00:12:13,000 --> 00:12:17,000 mind here. It's a vector. 148 00:12:17,000 --> 00:12:19,000 Of course, if you are moving in a straight line, 149 00:12:19,000 --> 00:12:20,000 then the two notions are the same. 150 00:12:20,000 --> 00:12:23,000 I mean, acceleration is also going to be along the line, 151 00:12:23,000 --> 00:12:25,000 and it's going to has to do with the derivative of speed. 152 00:12:25,000 --> 00:12:30,000 But, in general, that's not quite the same. 153 00:12:30,000 --> 00:12:37,000 So, for example, let's look at the cycloid. 154 00:12:37,000 --> 00:12:40,000 If we take the example of the cycloid, well, 155 00:12:40,000 --> 00:12:44,000 what's the derivative of one minus cos(t)? 156 00:12:44,000 --> 00:12:52,000 It's sin(t). And, what's the derivative of 157 00:12:52,000 --> 00:12:55,000 sin(t)? cos(t), OK. 158 00:12:55,000 --> 00:13:04,000 So, the acceleration vector is . 159 00:13:04,000 --> 00:13:09,000 So, in particular, let's look at what happens at 160 00:13:09,000 --> 00:13:13,000 time t equals zero when the point is not moving. 161 00:13:13,000 --> 00:13:20,000 Well, the acceleration vector there will be zero from one. 162 00:13:20,000 --> 00:13:28,000 So, what that means is that if I look at my trajectory at this 163 00:13:28,000 --> 00:13:35,000 point, that the acceleration vector is pointing in that 164 00:13:35,000 --> 00:13:39,000 direction. It's the unit vector in the 165 00:13:39,000 --> 00:13:43,000 vertical direction. So, my point is not moving at 166 00:13:43,000 --> 00:13:46,000 that particular time. But, it's accelerating up. 167 00:13:46,000 --> 00:13:49,000 So, that means that actually as it comes down, 168 00:13:49,000 --> 00:13:53,000 first it's slowing down. Then it stops here, 169 00:13:53,000 --> 00:13:56,000 and then it reverses going back up. 170 00:13:56,000 --> 00:14:01,000 OK, so that's another way to understand what we were saying 171 00:14:01,000 --> 00:14:06,000 last time that the trajectory at that point has a vertical 172 00:14:06,000 --> 00:14:11,000 tendency because that's the direction in which the motion is 173 00:14:11,000 --> 00:14:16,000 going to occur just before and just after time zero. 174 00:14:16,000 --> 00:14:30,000 OK, any questions about that? No. 175 00:14:30,000 --> 00:14:36,000 OK, so I should insist maybe on one thing, 176 00:14:36,000 --> 00:14:41,000 which is that, so, we can differentiate 177 00:14:41,000 --> 00:14:46,000 vectors just component by component, 178 00:14:46,000 --> 00:14:50,000 OK, and we can differentiate vector expressions according to 179 00:14:50,000 --> 00:14:54,000 certain rules that we'll see in a moment. 180 00:14:54,000 --> 00:15:02,000 One thing that we cannot do, it's not true that the length 181 00:15:02,000 --> 00:15:12,000 of dr dt, which is the speed, is equal to the length of dt. 182 00:15:12,000 --> 00:15:18,000 OK, this is completely false. And, they are really not the 183 00:15:18,000 --> 00:15:19,000 same. So, if you have to 184 00:15:19,000 --> 00:15:24,000 differentiate the length of a vector, but basically you are in 185 00:15:24,000 --> 00:15:25,000 trouble. If you really, 186 00:15:25,000 --> 00:15:27,000 really want to do it, well, the length of the vector 187 00:15:27,000 --> 00:15:30,000 is the square root of the sums of the squares of the 188 00:15:30,000 --> 00:15:32,000 components, and from that you can use the 189 00:15:32,000 --> 00:15:34,000 formula for the derivative of the square root, 190 00:15:34,000 --> 00:15:36,000 and the chain rule, and various other things. 191 00:15:36,000 --> 00:15:39,000 And, you can get there. But, it will not be a very nice 192 00:15:39,000 --> 00:15:42,000 expression. There is no simple formula for 193 00:15:42,000 --> 00:15:44,000 this kind of thing. Fortunately, 194 00:15:44,000 --> 00:15:48,000 we almost never have to compute this kind of thing because, 195 00:15:48,000 --> 00:15:51,000 after all, it's not a very relevant quantity. 196 00:15:51,000 --> 00:15:53,000 What's more relevant might be this one. 197 00:15:53,000 --> 00:15:59,000 This is actually the speed. This one, I don't know what it 198 00:15:59,000 --> 00:16:10,000 means. OK. 199 00:16:10,000 --> 00:16:14,000 So, let's continue our exploration. 200 00:16:14,000 --> 00:16:20,000 So, the next concept that I want to define is that of arc 201 00:16:20,000 --> 00:16:23,000 length. So, arc length is just the 202 00:16:23,000 --> 00:16:26,000 distance that you have traveled along the curve, 203 00:16:26,000 --> 00:16:27,000 OK? So, if you are in a car, 204 00:16:27,000 --> 00:16:30,000 you know, it has mileage counter that tells you how far 205 00:16:30,000 --> 00:16:33,000 you've gone, how much fuel you've used if it's a fancy car. 206 00:16:33,000 --> 00:16:37,000 And, what it does is it actually integrates the speed of 207 00:16:37,000 --> 00:16:41,000 the time to give you the arc length along the trajectory of 208 00:16:41,000 --> 00:16:45,000 the car. So, the usual notation that we 209 00:16:45,000 --> 00:16:51,000 will have is (s) for arc length. I'm not quite sure how you get 210 00:16:51,000 --> 00:16:57,000 an (s) out of this, but it's the usual notation. 211 00:16:57,000 --> 00:17:14,000 OK, so, (s) is for distance traveled along the trajectory. 212 00:17:14,000 --> 00:17:16,000 And, so that makes sense, of course, we need to fix a 213 00:17:16,000 --> 00:17:19,000 reference point. Maybe on the cycloid, 214 00:17:19,000 --> 00:17:22,000 we'd say it's a distance starting on the origin. 215 00:17:22,000 --> 00:17:25,000 In general, maybe you would say you start at time, 216 00:17:25,000 --> 00:17:28,000 t equals zero. But, it's a convention. 217 00:17:28,000 --> 00:17:31,000 If you knew in advance, you could have, 218 00:17:31,000 --> 00:17:35,000 actually, your car's mileage counter to count backwards from 219 00:17:35,000 --> 00:17:38,000 the point where the car will die and start walking. 220 00:17:38,000 --> 00:17:41,000 I mean, that would be sneaky-freaky, 221 00:17:41,000 --> 00:17:45,000 but you could have a negative arc length that gets closer and 222 00:17:45,000 --> 00:17:48,000 closer to zero, and gets to zero at the end of 223 00:17:48,000 --> 00:17:51,000 a trajectory, or anything you want. 224 00:17:51,000 --> 00:17:53,000 I mean, arc length could be positive or negative. 225 00:17:53,000 --> 00:17:56,000 Typically it's negative what you are before the reference 226 00:17:56,000 --> 00:18:01,000 point, and positive afterwards. So, now, how does it relate to 227 00:18:01,000 --> 00:18:08,000 the things we've seen there? Well, so in particular, 228 00:18:08,000 --> 00:18:16,000 how do you relate arc length and time? 229 00:18:16,000 --> 00:18:22,000 Well, so, there's a simple relation, which is that the rate 230 00:18:22,000 --> 00:18:26,000 of change of arc length versus time, 231 00:18:26,000 --> 00:18:30,000 well, that's going to be the speed at which you are moving, 232 00:18:30,000 --> 00:18:38,000 OK, because the speed as a scalar quantity tells you how 233 00:18:38,000 --> 00:18:44,000 much distance you're covering per unit time. 234 00:18:44,000 --> 00:18:47,000 OK, and in fact, to be completely honest, 235 00:18:47,000 --> 00:18:51,000 I should put an absolute value here because there is examples 236 00:18:51,000 --> 00:18:55,000 of curves maybe where your motion is going back and forth 237 00:18:55,000 --> 00:18:59,000 along the same curve. And then, you don't want to 238 00:18:59,000 --> 00:19:01,000 keep counting arc length all the time. 239 00:19:01,000 --> 00:19:04,000 Actually, maybe you want to say that the arc length increases 240 00:19:04,000 --> 00:19:05,000 and then decreases along the curve. 241 00:19:05,000 --> 00:19:08,000 I mean, you get to choose how you count it. 242 00:19:08,000 --> 00:19:10,000 But, in this case, if you are moving back and 243 00:19:10,000 --> 00:19:12,000 forth, it would make more sense to have the arc length first 244 00:19:12,000 --> 00:19:18,000 increase, then decrease, 245 00:19:18,000 --> 00:19:26,000 increase again, and so on. 246 00:19:26,000 --> 00:19:34,000 So -- So if you want to know really what the arc length is, 247 00:19:34,000 --> 00:19:41,000 then basically the only way to do it is to integrate speed 248 00:19:41,000 --> 00:19:45,000 versus time. So, if you wanted to know how 249 00:19:45,000 --> 00:19:49,000 long an arch of cycloid is, you have this nice-looking 250 00:19:49,000 --> 00:19:51,000 curve; how long is it? 251 00:19:51,000 --> 00:19:55,000 Well, you'd have to basically integrate this quantity from t 252 00:19:55,000 --> 00:19:57,000 equals zero to 2 pi. 253 00:20:24,000 --> 00:20:28,000 And, to say the truth, I don't really know how to 254 00:20:28,000 --> 00:20:31,000 integrate that. So, we don't actually have a 255 00:20:31,000 --> 00:20:34,000 formula for the length at this point. 256 00:20:34,000 --> 00:20:41,000 However, we'll see one later using a cool trick, 257 00:20:41,000 --> 00:20:47,000 and multi-variable calculus. So, for now, 258 00:20:47,000 --> 00:20:52,000 we'll just leave the formula like that, and we don't know how 259 00:20:52,000 --> 00:20:55,000 long it is. Well, you can put that into 260 00:20:55,000 --> 00:20:57,000 your calculator and get the numerical value. 261 00:20:57,000 --> 00:21:07,000 But, that's the best I can offer. 262 00:21:07,000 --> 00:21:18,000 Now, another useful notion is the unit vector to the 263 00:21:18,000 --> 00:21:25,000 trajectory. So, the usual notation is T hat. 264 00:21:25,000 --> 00:21:28,000 It has a hat because it's a unit vector, and T because it's 265 00:21:28,000 --> 00:21:32,000 tangent. Now, how do we get this unit 266 00:21:32,000 --> 00:21:36,000 vector? So, maybe I should have pointed 267 00:21:36,000 --> 00:21:40,000 out before that if you're moving along some trajectory, 268 00:21:40,000 --> 00:21:43,000 say you're going in that direction, then when you're at 269 00:21:43,000 --> 00:21:47,000 this point, the velocity vector is going to 270 00:21:47,000 --> 00:21:53,000 be tangential to the trajectory. It tells you the direction of 271 00:21:53,000 --> 00:21:57,000 motion in particular. So, if you want a unit vector 272 00:21:57,000 --> 00:22:02,000 that goes in the same direction, all you have to do is rescale 273 00:22:02,000 --> 00:22:05,000 it, so, at its length becomes one. 274 00:22:05,000 --> 00:22:10,000 So, it's v divided by a magnitude of v. 275 00:22:28,000 --> 00:22:33,000 So, it seems like now we have a lot of different things that 276 00:22:33,000 --> 00:22:40,000 should be related in some way. So, let's see what we can say. 277 00:22:40,000 --> 00:22:50,000 Well, we can say that dr by dt, so, that's the velocity vector, 278 00:22:50,000 --> 00:22:59,000 that's the same thing as if I use the chain rule dr/ds times 279 00:22:59,000 --> 00:23:06,000 ds/dt. OK, so, let's think about this 280 00:23:06,000 --> 00:23:11,000 things. So, this guy here we've just 281 00:23:11,000 --> 00:23:17,000 seen. That's the same as the speed, 282 00:23:17,000 --> 00:23:21,000 OK? So, this one here should be v 283 00:23:21,000 --> 00:23:28,000 divided by its length. So, that means this actually 284 00:23:28,000 --> 00:23:34,000 should be the unit vector. OK, so, let me rewrite that. 285 00:23:34,000 --> 00:23:40,000 It's T ds/dt. So, maybe if I actually stated 286 00:23:40,000 --> 00:23:43,000 directly that way, see, I'm just saying the 287 00:23:43,000 --> 00:23:46,000 velocity vector has a length and a direction. 288 00:23:46,000 --> 00:23:51,000 The length is the speed. The direction is tangent to the 289 00:23:51,000 --> 00:23:51,000 trajectory. 290 00:24:19,000 --> 00:24:25,000 So, the speed is ds/dt, and the vector is T hat. 291 00:24:25,000 --> 00:24:33,000 And, that's how we get this. So, let's try just to see why 292 00:24:33,000 --> 00:24:37,000 dr/ds should be T. Well, let's think of dr/ds. 293 00:24:37,000 --> 00:24:42,000 dr/ds means position vector r means you have the origin, 294 00:24:42,000 --> 00:24:47,000 which is somewhere out there, and the vector r is here. 295 00:24:47,000 --> 00:24:51,000 So, dr/ds means we move by a small amount, 296 00:24:51,000 --> 00:24:56,000 delta s along the trajectory a certain distance delta s. 297 00:24:56,000 --> 00:25:00,000 And, we look at how the position vector changes. 298 00:25:00,000 --> 00:25:08,000 Well, we'll have a small change. Let me call that vector delta r 299 00:25:08,000 --> 00:25:13,000 corresponding to the size, corresponding to the length 300 00:25:13,000 --> 00:25:17,000 delta s. And now, delta r should be 301 00:25:17,000 --> 00:25:25,000 essentially roughly equal to, well, its direction will be 302 00:25:25,000 --> 00:25:30,000 tangent to the trajectory. If I take a small enough 303 00:25:30,000 --> 00:25:33,000 interval, then the direction will be 304 00:25:33,000 --> 00:25:37,000 almost tensioned to the trajectory times the length of 305 00:25:37,000 --> 00:25:41,000 it will be delta s, the distance that I have 306 00:25:41,000 --> 00:25:45,000 traveled. OK, sorry, maybe I should 307 00:25:45,000 --> 00:25:50,000 explain that on a separate board. 308 00:25:50,000 --> 00:25:56,000 OK, so, let's say that we have that amount of time, 309 00:25:56,000 --> 00:26:00,000 delta t. So, let's zoom into that curve. 310 00:26:00,000 --> 00:26:12,000 So, we have r at time t. We have r at time t plus delta 311 00:26:12,000 --> 00:26:17,000 t. This vector here I will call 312 00:26:17,000 --> 00:26:23,000 delta r. The length of this vector is 313 00:26:23,000 --> 00:26:28,000 delta s. And, the direction is 314 00:26:28,000 --> 00:26:36,000 essentially that of a vector. OK, so, delta s over delta t, 315 00:26:36,000 --> 00:26:43,000 that's the distance traveled divided by the time. 316 00:26:43,000 --> 00:26:46,000 That's going to be close to the speed. 317 00:26:46,000 --> 00:26:57,000 And, delta r is approximately T times delta s. 318 00:26:57,000 --> 00:27:04,000 So, now if I divide both sides by delta t, I get this. 319 00:27:04,000 --> 00:27:07,000 And, if I take the limit as delta t turns to zero, 320 00:27:07,000 --> 00:27:10,000 then I get the same formula with the derivatives and with an 321 00:27:10,000 --> 00:27:13,000 equality. It's an approximation. 322 00:27:13,000 --> 00:27:15,000 The approximation becomes better and better if I go to 323 00:27:15,000 --> 00:27:16,000 smaller intervals. 324 00:27:38,000 --> 00:27:44,000 OK, are there any questions about this? 325 00:27:44,000 --> 00:27:59,000 Yes? Yes, that's correct. 326 00:27:59,000 --> 00:28:01,000 OK, so let's be more careful, actually. 327 00:28:01,000 --> 00:28:12,000 So, you're asking about whether the delta r is actually strictly 328 00:28:12,000 --> 00:28:16,000 tangent to the curve. Is that -- That's correct. 329 00:28:16,000 --> 00:28:20,000 Actually, delta r is not strictly tangent to anything. 330 00:28:20,000 --> 00:28:23,000 So, maybe I should draw another picture. 331 00:28:23,000 --> 00:28:29,000 If I'm going from here to here, then delta r is going to be 332 00:28:29,000 --> 00:28:36,000 this arc inside the curve while the vector will be going in this 333 00:28:36,000 --> 00:28:39,000 direction, OK? So, they are not strictly 334 00:28:39,000 --> 00:28:41,000 parallel to each other. That's why it's only 335 00:28:41,000 --> 00:28:44,000 approximately equal. Similarly, this distance, 336 00:28:44,000 --> 00:28:48,000 the length of delta r is not exactly the length along the 337 00:28:48,000 --> 00:28:50,000 curve. It's actually a bit shorter. 338 00:28:50,000 --> 00:28:53,000 But, if we imagine a smaller and smaller portion of the 339 00:28:53,000 --> 00:28:56,000 curve, then this effect of the curve 340 00:28:56,000 --> 00:29:00,000 being a curve and not a straight line becomes more and more 341 00:29:00,000 --> 00:29:02,000 negligible. If you zoom into the curve 342 00:29:02,000 --> 00:29:04,000 sufficiently, then it looks more and more 343 00:29:04,000 --> 00:29:07,000 like a straight line. And then, what I said becomes 344 00:29:07,000 --> 00:29:18,000 true in the limit. OK? Any other questions? 345 00:29:18,000 --> 00:29:35,000 No? OK. So, what happens next? 346 00:29:35,000 --> 00:29:39,000 OK, so let me show you a nice example of why we might want to 347 00:29:39,000 --> 00:29:43,000 use vectors to study parametric curves because, 348 00:29:43,000 --> 00:29:46,000 after all, a lot of what's here you can just do in coordinates. 349 00:29:46,000 --> 00:29:48,000 And, we don't really need vectors. 350 00:29:48,000 --> 00:29:51,000 Well, and truly, vectors being a language, 351 00:29:51,000 --> 00:29:54,000 you never strictly need it, but it's useful to have a 352 00:29:54,000 --> 00:30:02,000 notion of vectors. So, I want to tell you a bit 353 00:30:02,000 --> 00:30:14,000 about Kepler's second law of celestial mechanics. 354 00:30:14,000 --> 00:30:20,000 So, that goes back to 1609. So, that's not exactly recent 355 00:30:20,000 --> 00:30:24,000 news, OK? But, still I think it's a very 356 00:30:24,000 --> 00:30:29,000 interesting example of why you might want to use vector methods 357 00:30:29,000 --> 00:30:33,000 to analyze motions. So, what happened back then was 358 00:30:33,000 --> 00:30:39,000 Kepler was trying to observe the motion of planets in the sky, 359 00:30:39,000 --> 00:30:42,000 and trying to come up with general explanations of how they 360 00:30:42,000 --> 00:30:44,000 move. Before him, people were saying, 361 00:30:44,000 --> 00:30:46,000 well, they cannot move in a circle. 362 00:30:46,000 --> 00:30:48,000 But maybe it's more complicated than that. 363 00:30:48,000 --> 00:30:51,000 We need to add smaller circular motions on top of each other, 364 00:30:51,000 --> 00:30:53,000 and so on. They have more and more 365 00:30:53,000 --> 00:30:56,000 complicated theories. And then Kepler came with these 366 00:30:56,000 --> 00:31:00,000 laws that said basically that planets move in an ellipse 367 00:31:00,000 --> 00:31:03,000 around the sun, and that they move in a very 368 00:31:03,000 --> 00:31:07,000 specific way along that ellipse. So, there's actually three 369 00:31:07,000 --> 00:31:11,000 laws, but let me just tell you about the second one that has a 370 00:31:11,000 --> 00:31:17,000 very nice vector interpretation. So, what Kepler's second law 371 00:31:17,000 --> 00:31:24,000 says is that the motion of planets is, first of all, 372 00:31:24,000 --> 00:31:36,000 they move in a plane. And second, the area swept out 373 00:31:36,000 --> 00:31:51,000 by the line from the sun to the planet is swept at constant 374 00:31:51,000 --> 00:31:57,000 time. Sorry, is swept at constant 375 00:31:57,000 --> 00:32:04,000 rate. From the sun to the planet, 376 00:32:04,000 --> 00:32:14,000 it is swept out by the line at a constant rate. 377 00:32:14,000 --> 00:32:23,000 OK, so that's an interesting law because it tells you, 378 00:32:23,000 --> 00:32:27,000 once you know what the orbit of the planet looks like, 379 00:32:27,000 --> 00:32:30,000 it tells you how fast it's going to move on that orbit. 380 00:33:09,000 --> 00:33:19,000 OK, so let me explain again. So, this law says maybe the 381 00:33:19,000 --> 00:33:27,000 sun, let's put the sun here at the origin, and let's have a 382 00:33:27,000 --> 00:33:34,000 planet. Well, the planet orbits around 383 00:33:34,000 --> 00:33:41,000 the sun -- -- in some trajectory. 384 00:33:41,000 --> 00:33:45,000 So, this is supposed to be light blue. 385 00:33:45,000 --> 00:33:49,000 Can you see that it's different from white? 386 00:33:49,000 --> 00:33:51,000 No? OK, me neither. 387 00:33:51,000 --> 00:33:53,000 [LAUGHTER] OK, it doesn't really matter. 388 00:33:53,000 --> 00:33:55,000 So, the planet moves on its orbit. 389 00:33:55,000 --> 00:34:00,000 And, if you wait for a certain time, then a bit later it would 390 00:34:00,000 --> 00:34:04,000 be here, and then here, and so on. 391 00:34:04,000 --> 00:34:09,000 Then, you can look at the amount of area inside this 392 00:34:09,000 --> 00:34:12,000 triangular wedge. And, the claim is that the 393 00:34:12,000 --> 00:34:16,000 amount of area in here is proportional to the time 394 00:34:16,000 --> 00:34:18,000 elapsed. So, in particular, 395 00:34:18,000 --> 00:34:21,000 if a planet is closer to the sun, then it has to go faster. 396 00:34:21,000 --> 00:34:25,000 And, if it's farther away from the sun, then it has to go 397 00:34:25,000 --> 00:34:28,000 slower so that the area remains proportional to time. 398 00:34:28,000 --> 00:34:32,000 So, it's a very sophisticated prediction. 399 00:34:32,000 --> 00:34:36,000 And, I think the way he came to it was really just by using a 400 00:34:36,000 --> 00:34:39,000 lot of observations, and trying to measure what was 401 00:34:39,000 --> 00:34:44,000 true that wasn't true. But, let's try to see how we 402 00:34:44,000 --> 00:34:49,000 can understand that in terms of all we know today about 403 00:34:49,000 --> 00:34:52,000 mechanics. So, in fact, 404 00:34:52,000 --> 00:34:56,000 what happens is that Newton, so Newton was quite a bit 405 00:34:56,000 --> 00:35:04,000 later. That was the late 17th century 406 00:35:04,000 --> 00:35:13,000 instead of the beginning of the 17th century. 407 00:35:13,000 --> 00:35:30,000 So, he was able to explain this using his laws for gravitational 408 00:35:30,000 --> 00:35:36,000 attraction. And, you'll see that if we 409 00:35:36,000 --> 00:35:41,000 reformulate Kepler's Law in terms of vectors, 410 00:35:41,000 --> 00:35:43,000 and if we work a bit with these vectors, 411 00:35:43,000 --> 00:35:46,000 we are going to end up with something that's actually 412 00:35:46,000 --> 00:35:49,000 completely obvious to us now. At the time, 413 00:35:49,000 --> 00:35:52,000 it was very far from obvious, but to us now to completely 414 00:35:52,000 --> 00:35:59,000 obvious. So, let's try to see, 415 00:35:59,000 --> 00:36:15,000 what does Kepler's law say in terms of vectors? 416 00:36:15,000 --> 00:36:24,000 OK, so, let's think of what kinds of vectors we might want 417 00:36:24,000 --> 00:36:31,000 to have in here. Well, it might be good to think 418 00:36:31,000 --> 00:36:38,000 of, maybe, the position vector, and maybe its variation. 419 00:36:38,000 --> 00:36:46,000 So, if we wait a certain amount of time, we'll have a vector, 420 00:36:46,000 --> 00:36:53,000 delta r, which is the change in position vector a various 421 00:36:53,000 --> 00:36:59,000 interval of time. OK, so let's start with the 422 00:36:59,000 --> 00:37:02,000 first step. What's the most complicated 423 00:37:02,000 --> 00:37:05,000 thing in here? It's this area swept out by the 424 00:37:05,000 --> 00:37:08,000 line. How do we express that area in 425 00:37:08,000 --> 00:37:12,000 terms of vectors? Well, I've almost given the 426 00:37:12,000 --> 00:37:14,000 answer by drawing this picture, right? 427 00:37:14,000 --> 00:37:18,000 If I take a sufficiently small amount of time, 428 00:37:18,000 --> 00:37:22,000 this shaded part looks like a triangle. 429 00:37:22,000 --> 00:37:25,000 So, we have to find the area of the triangle. 430 00:37:25,000 --> 00:37:27,000 Well, we know how to do that now. 431 00:37:27,000 --> 00:37:34,000 So, the area is approximately equal to one half of the area of 432 00:37:34,000 --> 00:37:40,000 a parallelogram that I could form from these vectors. 433 00:37:40,000 --> 00:37:46,000 And, the area of a parallelogram is given by the 434 00:37:46,000 --> 00:37:52,000 magnitude of a cross product. OK, so, I should say, 435 00:37:52,000 --> 00:37:56,000 this is the area swept in time delta t. 436 00:37:56,000 --> 00:38:00,000 You should think of delta t as relatively small. 437 00:38:00,000 --> 00:38:05,000 I mean, the scale of a planet that might still be a few days, 438 00:38:05,000 --> 00:38:09,000 but small compared to the other old trajectory. 439 00:38:09,000 --> 00:38:16,000 So, let's remember that the amount by which we moved, 440 00:38:16,000 --> 00:38:20,000 delta r, is approximately equal to v 441 00:38:20,000 --> 00:38:25,000 times delta t, OK, and just using the 442 00:38:25,000 --> 00:38:36,000 definition of a velocity vector. So, let's use that. 443 00:38:36,000 --> 00:38:43,000 Sorry, so it's approximately equal to r cross v magnitude 444 00:38:43,000 --> 00:38:48,000 times delta t. I can take out the delta t, 445 00:38:48,000 --> 00:38:52,000 which is scalar. So, now, what does it mean to 446 00:38:52,000 --> 00:38:55,000 say that area is swept at a constant rate? 447 00:38:55,000 --> 00:39:00,000 It means this thing is proportional to delta t. 448 00:39:00,000 --> 00:39:05,000 So, that means, so, the law says, 449 00:39:05,000 --> 00:39:15,000 in fact, that the length of this cross product r cross v 450 00:39:15,000 --> 00:39:25,000 equals a constant. OK, r cross v has constant 451 00:39:25,000 --> 00:39:31,000 length. Any questions about that? 452 00:39:31,000 --> 00:39:37,000 No? Yes? Yes, let me try to explain that 453 00:39:37,000 --> 00:39:40,000 again. So, what I'm claiming is that 454 00:39:40,000 --> 00:39:46,000 the length of the cross products r cross v measures the rate at 455 00:39:46,000 --> 00:39:50,000 which area is swept by the position vector. 456 00:39:50,000 --> 00:39:52,000 I should say, with a vector of one half of 457 00:39:52,000 --> 00:39:55,000 this length is the rate at which area is swept. 458 00:39:55,000 --> 00:39:58,000 How do we see that? Well, let's take a small time 459 00:39:58,000 --> 00:40:01,000 interval, delta t. In time, delta t, 460 00:40:01,000 --> 00:40:05,000 our planet moves by v delta t, OK? 461 00:40:05,000 --> 00:40:08,000 So, if it moves by v delta t, it means that this triangle up 462 00:40:08,000 --> 00:40:12,000 there has two sides. One is the position vector, 463 00:40:12,000 --> 00:40:14,000 r. The other one is v delta t. 464 00:40:14,000 --> 00:40:18,000 So, its area is given by one half of the magnitude of a cross 465 00:40:18,000 --> 00:40:21,000 product. That's the formula we've seen 466 00:40:21,000 --> 00:40:24,000 for the area of a triangle in space. 467 00:40:24,000 --> 00:40:28,000 So, the area is one half of the cross product, 468 00:40:28,000 --> 00:40:33,000 r, and v delta t, magnitude of the cross product. 469 00:40:33,000 --> 00:40:37,000 So, to say that the rate at which area is swept is constant 470 00:40:37,000 --> 00:40:39,000 means that these two are proportional. 471 00:40:39,000 --> 00:40:42,000 Area divided by delta t is constant at our time. 472 00:40:42,000 --> 00:40:51,000 And so, this is constant. OK, now, what about the other 473 00:40:51,000 --> 00:40:58,000 half of the law? Well, it says that the motion 474 00:40:58,000 --> 00:41:04,000 is in a plane, and so we have a plane in which 475 00:41:04,000 --> 00:41:09,000 the motion takes place. And, it contains, 476 00:41:09,000 --> 00:41:12,000 also, the sun. And, it contains the 477 00:41:12,000 --> 00:41:16,000 trajectory. So, let's think about that 478 00:41:16,000 --> 00:41:20,000 plane. Well, I claim that the position 479 00:41:20,000 --> 00:41:25,000 vector is in the plane. OK, that's what we are saying. 480 00:41:25,000 --> 00:41:28,000 But, there is another vector that I know it is in the plane. 481 00:41:28,000 --> 00:41:32,000 You could say the position vector at another time, 482 00:41:32,000 --> 00:41:34,000 or at any time, but in fact, 483 00:41:34,000 --> 00:41:40,000 what's also true is that the velocity vector is in the plane. 484 00:41:40,000 --> 00:41:44,000 OK, if I'm moving in the plane, then position and velocity are 485 00:41:44,000 --> 00:41:50,000 in there. So, the plane of motion 486 00:41:50,000 --> 00:41:59,000 contains r and v. So, what's the direction of the 487 00:41:59,000 --> 00:42:08,000 cross product r cross v? Well, it's the direction that's 488 00:42:08,000 --> 00:42:19,000 perpendicular to this plane. So, it's normal to the plane of 489 00:42:19,000 --> 00:42:24,000 motion. And, that means, now, 490 00:42:24,000 --> 00:42:28,000 that actually we've put the two statements in there into a 491 00:42:28,000 --> 00:42:33,000 single form because we are saying r cross v has constant 492 00:42:33,000 --> 00:42:37,000 length and constant direction. In fact, in general, 493 00:42:37,000 --> 00:42:40,000 maybe I should say something about this. 494 00:42:40,000 --> 00:42:42,000 So, if you just look at the position vector, 495 00:42:42,000 --> 00:42:45,000 and the velocity vector for any motion at any given time, 496 00:42:45,000 --> 00:42:48,000 then together, they determine some plane. 497 00:42:48,000 --> 00:42:51,000 And, that's the plane that contains the origin, 498 00:42:51,000 --> 00:42:54,000 the point, and the velocity vector. 499 00:42:54,000 --> 00:42:56,000 If you want, it's the plane in which the 500 00:42:56,000 --> 00:42:59,000 motion seems to be going at the given time. 501 00:42:59,000 --> 00:43:01,000 Now, of course, if your motion is not in a 502 00:43:01,000 --> 00:43:03,000 plane, then that plane will change. 503 00:43:03,000 --> 00:43:06,000 It's, however, instant, if a plane in which 504 00:43:06,000 --> 00:43:09,000 the motion is taking place at a given time. 505 00:43:09,000 --> 00:43:13,000 And, to say that the motion actually stays in that plane 506 00:43:13,000 --> 00:43:17,000 forever means that this guy will not change direction. 507 00:43:17,000 --> 00:43:25,000 OK, so -- [LAUGHTER] [APPLAUSE] 508 00:43:25,000 --> 00:43:42,000 OK, so, Kepler's second law is actually equivalent to saying 509 00:43:42,000 --> 00:43:55,000 that r cross v equals a constant vector, OK? 510 00:43:55,000 --> 00:44:04,000 That's what the law says. So, in terms of derivatives, 511 00:44:04,000 --> 00:44:14,000 it means d by dt of r cross v is the zero vector. 512 00:44:14,000 --> 00:44:20,000 OK, now, so there's an interesting thing to note, 513 00:44:20,000 --> 00:44:23,000 which is that we can use the usual product rule for 514 00:44:23,000 --> 00:44:26,000 derivatives with vector expressions, 515 00:44:26,000 --> 00:44:28,000 with dot products or cross products. 516 00:44:28,000 --> 00:44:30,000 There's only one catch, which is that when we 517 00:44:30,000 --> 00:44:34,000 differentiate a cross product, we have to be careful that the 518 00:44:34,000 --> 00:44:36,000 guy on the left stays on the left. 519 00:44:36,000 --> 00:44:40,000 The guy on the right stays on the right. 520 00:44:40,000 --> 00:44:44,000 OK, so, if you know that uv prime equals u prime v plus uv 521 00:44:44,000 --> 00:44:47,000 prime, then you are safe. If you know it as u prime v 522 00:44:47,000 --> 00:44:50,000 cross v prime u, then you are not safe. 523 00:44:50,000 --> 00:44:52,000 OK, so it's the only thing to watch for. 524 00:44:52,000 --> 00:45:05,000 So, product rule is OK for taking the derivative of a dot 525 00:45:05,000 --> 00:45:10,000 product. There, you don't actually even 526 00:45:10,000 --> 00:45:14,000 need to be very careful about all the things or the derivative 527 00:45:14,000 --> 00:45:18,000 of a cross product. There you just need to be a 528 00:45:18,000 --> 00:45:27,000 little bit more careful. OK, so, now that we know that, 529 00:45:27,000 --> 00:45:39,000 we can write this as dr/dt cross v plus r cross dv/dt, 530 00:45:39,000 --> 00:45:42,000 OK? Well, let's reformulate things 531 00:45:42,000 --> 00:45:47,000 slightly. So, dr dt already has a name. 532 00:45:47,000 --> 00:45:50,000 In fact, that's v. OK, that's what we call the 533 00:45:50,000 --> 00:45:55,000 velocity vector. So, this is v cross v plus r 534 00:45:55,000 --> 00:46:04,000 cross, what is dv/dt? That's the acceleration, 535 00:46:04,000 --> 00:46:11,000 a, equals zero. OK, so now what's the next step? 536 00:46:11,000 --> 00:46:15,000 Well, we know what v cross v is because, remember, 537 00:46:15,000 --> 00:46:18,000 a vector cross itself is always zero, OK? 538 00:46:18,000 --> 00:46:30,000 So, this is the same r cross a equals zero, 539 00:46:30,000 --> 00:46:35,000 and that's the same as saying that the cross product of two 540 00:46:35,000 --> 00:46:39,000 vectors is zero exactly when the parallelogram of the form has no 541 00:46:39,000 --> 00:46:41,000 area. And, the way in which that 542 00:46:41,000 --> 00:46:45,000 happens is if they are actually parallel to each other. 543 00:46:45,000 --> 00:46:50,000 So, that means the acceleration is parallel to the position. 544 00:46:50,000 --> 00:46:55,000 OK, so, in fact, what Kepler's second law says 545 00:46:55,000 --> 00:47:02,000 is that the acceleration is parallel to the position vector. 546 00:47:02,000 --> 00:47:05,000 And, since we know that acceleration is caused by a 547 00:47:05,000 --> 00:47:08,000 force that's equivalent to the fact that the gravitational 548 00:47:08,000 --> 00:47:08,000 force -- 549 00:47:13,000 --> 00:47:18,000 -- is parallel to the position vector, that means, 550 00:47:18,000 --> 00:47:22,000 well, if you have the sun here at the origin, 551 00:47:22,000 --> 00:47:27,000 and if you have your planets, well, the gravitational force 552 00:47:27,000 --> 00:47:32,000 caused by the sun should go along this line. 553 00:47:32,000 --> 00:47:34,000 In fact, the law doesn't even say whether it's going towards 554 00:47:34,000 --> 00:47:37,000 the sun or away from the sun. Well, what we know now is that, 555 00:47:37,000 --> 00:47:39,000 of course, the attraction is towards the sun. 556 00:47:39,000 --> 00:47:41,000 But, Kepler's law would also be true, actually, 557 00:47:41,000 --> 00:47:44,000 if things were going away. So, in particular, 558 00:47:44,000 --> 00:47:48,000 say, electric force also has this property of being towards 559 00:47:48,000 --> 00:47:50,000 the central charge. So, actually, 560 00:47:50,000 --> 00:47:54,000 if you look at motion of charged particles in an electric 561 00:47:54,000 --> 00:47:58,000 field caused by a point charged particle, it also satisfies 562 00:47:58,000 --> 00:48:01,000 Kepler's law, satisfies the same law. 563 00:48:01,000 --> 00:48:03,000 OK, that's the end for today, thanks.