1 00:00:00,000 --> 00:00:09,280 DAVID JORDAN: Hello, and welcome back to recitation. 2 00:00:09,280 --> 00:00:11,130 In this problem, what I'd like us to do 3 00:00:11,130 --> 00:00:14,860 is I'd like us to sketch the graphs, in three dimensions, 4 00:00:14,860 --> 00:00:17,180 of these functions. 5 00:00:17,180 --> 00:00:20,370 So z here is a function of x and y. 6 00:00:20,370 --> 00:00:23,210 On this second one, z is also a function of x and y. 7 00:00:23,210 --> 00:00:26,060 It just happens not to depend on y. 8 00:00:26,060 --> 00:00:30,510 When you graph these, I'd suggest to consider slices, 9 00:00:30,510 --> 00:00:33,380 so what happens if you consider x equals 0 10 00:00:33,380 --> 00:00:35,320 or if you consider z equals 0. 11 00:00:35,320 --> 00:00:38,290 As you graph these, let's see what you can do. 12 00:00:38,290 --> 00:00:39,850 So why don't you pause the video, 13 00:00:39,850 --> 00:00:41,690 and I'll check back with you in a moment, 14 00:00:41,690 --> 00:00:43,533 and I can show you how I solved these. 15 00:00:52,720 --> 00:00:53,790 OK, welcome back. 16 00:00:53,790 --> 00:00:57,040 So why don't we start by looking at this function: 17 00:00:57,040 --> 00:00:59,410 z is the square root of x squared plus y squared. 18 00:01:17,710 --> 00:01:20,050 OK, I'll try to always draw my axes in the same way 19 00:01:20,050 --> 00:01:20,890 as we do in lecture. 20 00:01:20,890 --> 00:01:26,340 So x is pointing towards us, y to the right, and z up. 21 00:01:26,340 --> 00:01:29,604 So as I suggested, I think a nice way 22 00:01:29,604 --> 00:01:31,020 to get started with these problems 23 00:01:31,020 --> 00:01:35,610 is to just try setting the variables x and y variously 24 00:01:35,610 --> 00:01:38,137 equal to 0, and then seeing-- instead 25 00:01:38,137 --> 00:01:40,220 of a surface in that case, then we'll get a curve, 26 00:01:40,220 --> 00:01:41,920 and we'll see what curve we get. 27 00:01:41,920 --> 00:01:49,740 So for instance, if we set x equals to 0, 28 00:01:49,740 --> 00:01:58,660 then we just get z is the square root of y squared, 29 00:01:58,660 --> 00:02:01,610 so we just get that z is the absolute value of y. 30 00:02:01,610 --> 00:02:03,880 So what that means is that whatever this surface looks 31 00:02:03,880 --> 00:02:05,870 like, we know what it looks like if we slice it 32 00:02:05,870 --> 00:02:08,170 in the blackboard, in the plane of the blackboard. 33 00:02:08,170 --> 00:02:12,120 We know that it just looks like-- this 34 00:02:12,120 --> 00:02:15,030 is just the graph of the function absolute value of y, z 35 00:02:15,030 --> 00:02:17,500 equals absolute value of y. 36 00:02:17,500 --> 00:02:22,140 So now, if you think about it, what I just said works just 37 00:02:22,140 --> 00:02:23,750 as well for x instead of for y. 38 00:02:23,750 --> 00:02:28,420 So if we were to graph this in the xz-plane 39 00:02:28,420 --> 00:02:31,490 where we set y equals to 0, then we would get-- OK, 40 00:02:31,490 --> 00:02:32,780 I'm going to try to draw this. 41 00:02:36,150 --> 00:02:39,260 So let me draw that in blue, actually. 42 00:02:39,260 --> 00:02:48,590 So the blue is in the xz-plane and the white 43 00:02:48,590 --> 00:02:51,400 is in the yz-plane. 44 00:02:51,400 --> 00:02:54,850 OK, now I think what's going to be really illustrative 45 00:02:54,850 --> 00:03:01,380 is if we think about what happens as we fix values of z. 46 00:03:01,380 --> 00:03:05,040 Well, obviously, if we set z equals to 0, 47 00:03:05,040 --> 00:03:08,534 then there's just one solution, which is this point here. 48 00:03:08,534 --> 00:03:09,950 But what's going to be interesting 49 00:03:09,950 --> 00:03:13,050 is if we set z to be some positive value. 50 00:03:13,050 --> 00:03:18,940 So, for instance, let's take z to be 2. 51 00:03:18,940 --> 00:03:25,310 So, for instance, we set z equals 2, 52 00:03:25,310 --> 00:03:29,030 then we get 2 equals the square root 53 00:03:29,030 --> 00:03:32,720 of x squared plus y squared. 54 00:03:32,720 --> 00:03:35,680 Solving this, this is the same as saying x squared 55 00:03:35,680 --> 00:03:38,890 plus y squared equals 4. 56 00:03:38,890 --> 00:03:41,930 So what that tells us is that at the height z equals 2, 57 00:03:41,930 --> 00:03:44,270 we're just going to have a circle of radius 2. 58 00:03:44,270 --> 00:03:46,800 This is just the equation for a circle of radius 2, 59 00:03:46,800 --> 00:03:52,379 and so at height 2, we just have a circle. 60 00:03:52,379 --> 00:03:53,920 And actually, as you can see, there's 61 00:03:53,920 --> 00:03:55,340 nothing special about 2. 62 00:03:55,340 --> 00:03:58,640 At every height, we're just going to have a circle, 63 00:03:58,640 --> 00:04:00,285 and so this is what's called a cone. 64 00:04:00,285 --> 00:04:00,785 OK. 65 00:04:05,250 --> 00:04:11,780 Now for b, we can expect, when we go over here 66 00:04:11,780 --> 00:04:13,730 to b, that something funny is going to happen 67 00:04:13,730 --> 00:04:15,180 because it doesn't depend on y. 68 00:04:15,180 --> 00:04:17,480 So let's see if we can see how the fact that z 69 00:04:17,480 --> 00:04:20,490 doesn't depend on y, how this enters into our picture. 70 00:04:20,490 --> 00:04:28,480 So I'll just walk over here, and we'll consider z 71 00:04:28,480 --> 00:04:29,365 equals x squared. 72 00:04:29,365 --> 00:04:29,865 OK. 73 00:04:34,648 --> 00:04:42,810 So again, we have our x-axis, x, y, and z axes. 74 00:04:42,810 --> 00:04:47,290 Now, let's consider what this looks 75 00:04:47,290 --> 00:04:49,490 like when we intersect with the xz-plane, 76 00:04:49,490 --> 00:04:51,470 so when we set y equals to 0. 77 00:04:51,470 --> 00:04:53,090 Well, setting y equal to 0 actually 78 00:04:53,090 --> 00:04:55,770 doesn't change the equation, and we get z equals x squared. 79 00:04:55,770 --> 00:04:56,740 So we know what that looks like. 80 00:04:56,740 --> 00:04:57,406 It's a parabola. 81 00:05:01,820 --> 00:05:04,630 And this parabola, I want you to think that it's, you know, 82 00:05:04,630 --> 00:05:07,250 coming out at us, so it's in the xz-plane, 83 00:05:07,250 --> 00:05:09,480 going in and out of the board. 84 00:05:09,480 --> 00:05:12,230 But now if you think about it, what 85 00:05:12,230 --> 00:05:16,251 it means to say that this function doesn't depend on y, 86 00:05:16,251 --> 00:05:18,500 what that means is that we have the exact same picture 87 00:05:18,500 --> 00:05:19,800 at every value of y. 88 00:05:19,800 --> 00:05:24,670 So if we go out here, then we're going to have the same picture. 89 00:05:24,670 --> 00:05:29,047 And if we go over here, we're going to have the same picture. 90 00:05:29,047 --> 00:05:30,630 And, in fact, what you're going to get 91 00:05:30,630 --> 00:05:31,921 is you're going to get a prism. 92 00:05:36,490 --> 00:05:38,440 Oh, that's really hard to read. 93 00:05:38,440 --> 00:05:47,547 Let's see if we can-- so let me-- 94 00:05:47,547 --> 00:05:49,380 since that's a bit hard to read on the axes, 95 00:05:49,380 --> 00:05:50,820 let's draw this again. 96 00:05:50,820 --> 00:05:53,210 What we'll get is we're going to have 97 00:05:53,210 --> 00:06:01,410 a prism, which looks like a parabola, 98 00:06:01,410 --> 00:06:03,570 looks like a sheet that's just stretched out 99 00:06:03,570 --> 00:06:05,090 in the shape of a parabola. 100 00:06:05,090 --> 00:06:13,980 And so, this we could call a prism of a parabola. 101 00:06:19,780 --> 00:06:23,390 Now let's see if we can get any more insight from these two 102 00:06:23,390 --> 00:06:24,400 pictures. 103 00:06:24,400 --> 00:06:28,110 So look what happened in this instance. 104 00:06:28,110 --> 00:06:33,140 So here, the function z, it obviously didn't depend on y. 105 00:06:33,140 --> 00:06:35,880 And we can see that by looking at the graph, 106 00:06:35,880 --> 00:06:37,697 because, you know, as you vary y, 107 00:06:37,697 --> 00:06:39,030 the picture had to be unchanged. 108 00:06:43,090 --> 00:06:45,630 So the fact that this was a prism in y and the fact 109 00:06:45,630 --> 00:06:50,160 that the function didn't depend on y are one and the same fact. 110 00:06:50,160 --> 00:06:53,700 Now if we go over to the cone-- OK, 111 00:06:53,700 --> 00:06:59,300 so here, our function z very much depended on both x and y. 112 00:06:59,300 --> 00:07:05,590 But you notice that it depended on x and y only in the sense-- 113 00:07:05,590 --> 00:07:12,770 so z is actually equal just to the radius r, which 114 00:07:12,770 --> 00:07:15,990 is x squared plus y squared. 115 00:07:15,990 --> 00:07:19,470 So the fact that this cone-- thank you-- the square root 116 00:07:19,470 --> 00:07:20,905 of x squared plus y squared. 117 00:07:24,670 --> 00:07:27,740 So the fact that this only depends 118 00:07:27,740 --> 00:07:30,790 on the radius and not the relative angle of x and y 119 00:07:30,790 --> 00:07:32,550 is why we got what-- this is an example 120 00:07:32,550 --> 00:07:34,220 of a surface of revolution. 121 00:07:34,220 --> 00:07:36,910 So we can always expect that if the dependence 122 00:07:36,910 --> 00:07:40,160 of z on the variables x and y, if you can actually 123 00:07:40,160 --> 00:07:42,740 just rewrite that as a dependence on r, then 124 00:07:42,740 --> 00:07:45,060 you'll get this nice radial symmetry, 125 00:07:45,060 --> 00:07:49,120 just like we had translational symmetry for the prism. 126 00:07:49,120 --> 00:07:51,171 And I think I'll leave it at that.