1 00:00:07,004 --> 00:00:08,920 CHRISTINE BREINER: Welcome back to recitation. 2 00:00:08,920 --> 00:00:11,650 In this video, I'd like to do two problems that 3 00:00:11,650 --> 00:00:15,720 ask us to determine the flux of a vector field along a surface. 4 00:00:15,720 --> 00:00:17,890 So the first one is I'd like you to find 5 00:00:17,890 --> 00:00:21,240 the outward flux of the vector z comma x comma 6 00:00:21,240 --> 00:00:24,110 y through the piece of the cylinder that's shown. 7 00:00:24,110 --> 00:00:26,930 So it's just shading the cylindrical part. 8 00:00:26,930 --> 00:00:29,820 So it's a cylinder of radius a, and you're 9 00:00:29,820 --> 00:00:33,390 taking the piece in the first octant up to height h. 10 00:00:33,390 --> 00:00:35,565 So that's the first question I'd like you to answer, 11 00:00:35,565 --> 00:00:37,690 is the flux of this vector field through that piece 12 00:00:37,690 --> 00:00:39,730 of the cylinder, the outward flux. 13 00:00:39,730 --> 00:00:42,230 And then I'd also like you to find the outward flux of this 14 00:00:42,230 --> 00:00:47,480 vector field x*z comma y*z comma z squared through the piece 15 00:00:47,480 --> 00:00:49,990 of the sphere of radius a in the first octant. 16 00:00:49,990 --> 00:00:52,069 So again, it will be in the first octant, 17 00:00:52,069 --> 00:00:53,610 like this one is in the first octant. 18 00:00:53,610 --> 00:00:55,151 It'll be the piece of the sphere that 19 00:00:55,151 --> 00:00:58,500 sits in the same part of three-dimensional space 20 00:00:58,500 --> 00:01:00,780 as the piece of the cylinder we're looking at here. 21 00:01:00,780 --> 00:01:02,196 So what I'd like you to do, again, 22 00:01:02,196 --> 00:01:04,180 is just find the flux-- in both cases, 23 00:01:04,180 --> 00:01:09,150 the outward flux-- of the vector listed through the surface that 24 00:01:09,150 --> 00:01:09,711 is listed. 25 00:01:09,711 --> 00:01:11,710 And then when you feel comfortable and confident 26 00:01:11,710 --> 00:01:13,819 with your answer, you can bring the video back up 27 00:01:13,819 --> 00:01:15,110 and I'll show you how I did it. 28 00:01:23,980 --> 00:01:25,016 OK, welcome back. 29 00:01:25,016 --> 00:01:26,390 So again, what we're trying to do 30 00:01:26,390 --> 00:01:30,070 is determine flux of a vector field through a surface. 31 00:01:30,070 --> 00:01:35,140 So I am going to determine first what the normal is here, 32 00:01:35,140 --> 00:01:37,190 and then what F dot n is here, and then 33 00:01:37,190 --> 00:01:39,150 using the fact that I know F dot n 34 00:01:39,150 --> 00:01:41,840 and I know dS in a good parametrization, 35 00:01:41,840 --> 00:01:43,215 I'm going to be able to calculate 36 00:01:43,215 --> 00:01:45,380 the integral quite simply. 37 00:01:45,380 --> 00:01:47,940 So let's point out first, that the normal 38 00:01:47,940 --> 00:01:52,420 at any point on the surface is going 39 00:01:52,420 --> 00:01:59,360 to be equal to x comma y comma 0 divided by a, 40 00:01:59,360 --> 00:02:01,440 where a is, again, the radius. 41 00:02:01,440 --> 00:02:04,390 Because in the normal, I know there's no z-component. 42 00:02:04,390 --> 00:02:06,620 And I actually know it's the same as the normal would 43 00:02:06,620 --> 00:02:09,100 be on a circle of radius a. 44 00:02:09,100 --> 00:02:12,470 And so this vector x comma y has length a obviously, 45 00:02:12,470 --> 00:02:14,450 so that's why I'm dividing by a. 46 00:02:14,450 --> 00:02:17,000 So when I look at the normal and I dot it with F, 47 00:02:17,000 --> 00:02:17,930 let's see what I get. 48 00:02:21,030 --> 00:02:30,310 F dotted with the normal is going to be x*z plus x*y 49 00:02:30,310 --> 00:02:33,390 divided by a, right? 50 00:02:33,390 --> 00:02:37,365 So I just took x dotted with x times z, y times z, 51 00:02:37,365 --> 00:02:40,190 and 0 times y, I add those up, and I still 52 00:02:40,190 --> 00:02:41,620 have to divide by my a. 53 00:02:41,620 --> 00:02:44,129 So that's actually the vector dotted with the normal. 54 00:02:44,129 --> 00:02:46,170 Now, what's a natural parametrization to use here 55 00:02:46,170 --> 00:02:47,878 is obviously the cylindrical coordinates, 56 00:02:47,878 --> 00:02:50,680 because I'm on a cylinder. 57 00:02:50,680 --> 00:02:52,410 The radius is fixed. 58 00:02:52,410 --> 00:02:55,127 But what I'm interested in is changes in theta and changes 59 00:02:55,127 --> 00:02:55,710 in the height. 60 00:02:55,710 --> 00:02:59,430 So I'm going to be interested in d theta and dz, 61 00:02:59,430 --> 00:03:02,180 and I need to understand what dS in this case is. 62 00:03:02,180 --> 00:03:04,850 And it's just a d theta dz. 63 00:03:04,850 --> 00:03:07,100 So let me write down what I'm going 64 00:03:07,100 --> 00:03:09,970 to need to completely determine the rest of number one 65 00:03:09,970 --> 00:03:13,460 is I'm integrating over the surface. 66 00:03:13,460 --> 00:03:16,464 And I'll put the bounds momentarily. 67 00:03:16,464 --> 00:03:17,880 Actually, I should also point out, 68 00:03:17,880 --> 00:03:21,540 I'm going to write x and y in terms of theta, 69 00:03:21,540 --> 00:03:23,480 because now I know what they are. 70 00:03:23,480 --> 00:03:29,480 x in terms of theta is a cosine theta, and y in terms of theta 71 00:03:29,480 --> 00:03:31,480 is a sine theta. 72 00:03:31,480 --> 00:03:34,400 So when I simplify the expression F dot n, 73 00:03:34,400 --> 00:03:39,380 I get z times cosine theta for my first component. 74 00:03:39,380 --> 00:03:43,810 And I get a times cosine theta sine 75 00:03:43,810 --> 00:03:45,210 theta for my second component. 76 00:03:48,800 --> 00:03:51,510 So let me maybe point out again how I got that. 77 00:03:51,510 --> 00:03:53,190 Let me come over here. 78 00:03:53,190 --> 00:03:55,040 x is a cosine theta. 79 00:03:55,040 --> 00:03:58,040 So I get z times a cosine theta divided by a. 80 00:03:58,040 --> 00:04:00,502 So I get z times cosine theta. 81 00:04:00,502 --> 00:04:04,080 x again is a cosine theta. y is a sine theta. 82 00:04:04,080 --> 00:04:06,555 So I get a squared cosine theta sine theta. 83 00:04:06,555 --> 00:04:09,920 And I divide by a, so I get a single a cosine theta sine 84 00:04:09,920 --> 00:04:10,640 theta. 85 00:04:10,640 --> 00:04:18,777 And then my dS, as I mentioned before, is a d theta dz, right? 86 00:04:18,777 --> 00:04:21,110 And so now I just have to figure out the bounds in theta 87 00:04:21,110 --> 00:04:22,050 and the bounds in z. 88 00:04:22,050 --> 00:04:24,060 Well, the bounds in z are very easy. 89 00:04:24,060 --> 00:04:27,400 The bounds in z are simply 0 to h, 90 00:04:27,400 --> 00:04:31,870 and so I'm going to put those here on the outside. 91 00:04:31,870 --> 00:04:34,310 And then the bounds in theta. 92 00:04:34,310 --> 00:04:36,640 Maybe it's helpful to come over and look at my picture. 93 00:04:36,640 --> 00:04:40,130 This direction, in the x-direction, is theta equals 0. 94 00:04:40,130 --> 00:04:42,980 When I swing around to the y-direction, 95 00:04:42,980 --> 00:04:46,870 I'm at theta equals pi over 2. 96 00:04:46,870 --> 00:04:51,205 So I need to go from 0 to pi over 2, right? 97 00:04:51,205 --> 00:04:52,455 So let me come back over here. 98 00:04:57,110 --> 00:04:59,100 OK, so now, really, I have a couple 99 00:04:59,100 --> 00:05:01,480 of constants that are letters, but everything now, I'm 100 00:05:01,480 --> 00:05:02,420 ready to integrate. 101 00:05:02,420 --> 00:05:05,800 So a is just a constant, and h is a constant, 102 00:05:05,800 --> 00:05:07,420 and z and theta are my variables, 103 00:05:07,420 --> 00:05:09,800 and I can actually do this integration quite simply. 104 00:05:09,800 --> 00:05:11,342 I'm not going to do it because I know 105 00:05:11,342 --> 00:05:13,758 this is at this point something we already know how to do, 106 00:05:13,758 --> 00:05:15,030 but I'll give you the answer. 107 00:05:15,030 --> 00:05:17,770 So let me write down the answer. 108 00:05:17,770 --> 00:05:26,230 You get a h squared over 2, plus a squared h over 2. 109 00:05:26,230 --> 00:05:28,500 So that's the solution you actually get. 110 00:05:28,500 --> 00:05:31,524 So again, I mean, you have to integrate in d theta first. 111 00:05:31,524 --> 00:05:33,940 So you have to deal with this, you have to deal with this, 112 00:05:33,940 --> 00:05:35,580 and this uses a good trig identity. 113 00:05:35,580 --> 00:05:39,070 You can use the fact that 2 sine theta cosine 114 00:05:39,070 --> 00:05:40,930 theta is sine 2 theta. 115 00:05:40,930 --> 00:05:42,832 I'll give you that little hint, and then you 116 00:05:42,832 --> 00:05:44,040 can figure it out from there. 117 00:05:44,040 --> 00:05:48,100 And then you integrate in z, and you evaluate from 0 to h. 118 00:05:48,100 --> 00:05:51,500 So that's the solution to number one. 119 00:05:51,500 --> 00:05:53,900 So now, let's look at number two. 120 00:05:53,900 --> 00:05:56,980 In number two, we have to again figure 121 00:05:56,980 --> 00:06:01,415 out-- we have our vector field and we know our surface is 122 00:06:01,415 --> 00:06:02,910 a piece of a sphere. 123 00:06:02,910 --> 00:06:04,410 And so if we're going to parametrize 124 00:06:04,410 --> 00:06:06,270 the surface of a sphere, we know we want 125 00:06:06,270 --> 00:06:09,270 to use d theta and d phi, OK? 126 00:06:09,270 --> 00:06:13,395 And let me point out first, that again, the normal is going 127 00:06:13,395 --> 00:06:16,090 to be in some ways similar to what we saw on the cylinder, 128 00:06:16,090 --> 00:06:19,450 but now instead of x comma y comma 0, because it's a sphere, 129 00:06:19,450 --> 00:06:23,770 it's going to be x comma y comma z divided by a. 130 00:06:23,770 --> 00:06:27,360 So again, as before, let me just point out the normal 131 00:06:27,360 --> 00:06:32,190 that I'm going to be using is x comma y comma z, 132 00:06:32,190 --> 00:06:34,420 all divided by a. 133 00:06:34,420 --> 00:06:38,800 So I'm going to dot F with n and look at the surface integral 134 00:06:38,800 --> 00:06:42,250 with respect to dS-- d capital S there-- 135 00:06:42,250 --> 00:06:43,890 and I'll see what I get. 136 00:06:43,890 --> 00:06:46,490 So again, I know how I'm going to parametrize this sphere. 137 00:06:46,490 --> 00:06:48,490 I already mentioned it, but let me say it again. 138 00:06:48,490 --> 00:06:52,584 It's going to be in theta and phi, right? 139 00:06:52,584 --> 00:06:54,000 Because we have a constant radius. 140 00:06:54,000 --> 00:06:55,610 We're on a sphere of radius a. 141 00:06:55,610 --> 00:06:57,970 So I don't need to change rho. 142 00:06:57,970 --> 00:06:59,370 It's a two-dimensional thing. 143 00:06:59,370 --> 00:07:01,620 So theta is varying and phi is varying. 144 00:07:01,620 --> 00:07:03,220 So let's see what we get first. 145 00:07:03,220 --> 00:07:05,220 Let me do a little work and see what we get when 146 00:07:05,220 --> 00:07:08,170 we look at F dotted with n. 147 00:07:08,170 --> 00:07:12,710 So let me first point out that F dotted with n looks 148 00:07:12,710 --> 00:07:18,940 like it's x squared z plus y squared 149 00:07:18,940 --> 00:07:21,970 z plus-- just to make this obvious-- z 150 00:07:21,970 --> 00:07:26,850 squared z, all divided by a. 151 00:07:26,850 --> 00:07:30,860 x squared plus y squared plus z squared is a squared, right? 152 00:07:30,860 --> 00:07:33,750 So it's actually a squared times z divided by a. 153 00:07:33,750 --> 00:07:38,460 So it's just a times z, right? 154 00:07:38,460 --> 00:07:41,860 So far, all I've done was I dotted F with the normal, 155 00:07:41,860 --> 00:07:44,280 and I knew the fact that x squared plus y squared plus z 156 00:07:44,280 --> 00:07:48,030 squared was a squared, because I was on a sphere of radius a. 157 00:07:48,030 --> 00:07:50,920 So a squared times z divided by a is a times z. 158 00:07:50,920 --> 00:07:53,880 And now, if I want to use the right coordinates, 159 00:07:53,880 --> 00:07:55,510 think about theta and phi. 160 00:07:55,510 --> 00:07:58,280 z is a cosine phi. 161 00:07:58,280 --> 00:08:00,440 So F dot n in the coordinates I'm interested in 162 00:08:00,440 --> 00:08:02,990 is going to be a squared cosine phi. 163 00:08:02,990 --> 00:08:05,760 So let me get out of the way so you can see that. 164 00:08:05,760 --> 00:08:10,364 So that's what our F dot n will be. 165 00:08:10,364 --> 00:08:12,780 And now, if we're going to figure out the flux, of course, 166 00:08:12,780 --> 00:08:16,560 it's the integral of F dot n dS. 167 00:08:16,560 --> 00:08:19,200 And let's remind ourselves what dS is. 168 00:08:19,200 --> 00:08:28,320 dS is going to be a squared sine phi d theta d phi. 169 00:08:28,320 --> 00:08:30,270 You saw this in lecture, actually, also. 170 00:08:30,270 --> 00:08:32,270 So this should look familiar. 171 00:08:32,270 --> 00:08:34,410 And so now I just have to integrate F dot n 172 00:08:34,410 --> 00:08:38,910 dS over the right bounds for theta and phi. 173 00:08:38,910 --> 00:08:40,426 So let's determine what those are. 174 00:08:40,426 --> 00:08:42,050 I'll put everything together, and we'll 175 00:08:42,050 --> 00:08:43,160 determine what those are. 176 00:08:43,160 --> 00:08:44,950 So I've got F dot n dS. 177 00:08:44,950 --> 00:08:55,370 That's going to be a to the fourth sine phi cosine phi 178 00:08:55,370 --> 00:08:57,830 d theta d phi. 179 00:08:57,830 --> 00:09:00,110 And let's think about what is the picture 180 00:09:00,110 --> 00:09:03,570 that I need in terms of the first octant of a sphere. 181 00:09:03,570 --> 00:09:05,460 Maybe I should draw a quick picture over here 182 00:09:05,460 --> 00:09:08,800 so we can remember what that looks like. 183 00:09:08,800 --> 00:09:14,921 So it's going to be-- this is not 184 00:09:14,921 --> 00:09:16,920 going to be the greatest drawing ever-- but it's 185 00:09:16,920 --> 00:09:18,500 something like this. 186 00:09:18,500 --> 00:09:23,310 And so I've got pieces of a circle at each level. 187 00:09:23,310 --> 00:09:25,704 I've got a piece of a circle, right? 188 00:09:25,704 --> 00:09:27,870 If this is the x-direction, this is the y-direction, 189 00:09:27,870 --> 00:09:32,190 and this is the z-direction, theta is going from 0-- again-- 190 00:09:32,190 --> 00:09:40,310 to pi over 2, and phi is going from 0 to pi over 2, right? 191 00:09:40,310 --> 00:09:42,060 So they're both going from 0 to pi over 2. 192 00:09:45,600 --> 00:09:48,400 So hopefully, you were able to get this far at least, 193 00:09:48,400 --> 00:09:52,320 in terms of figuring out the flux of F 194 00:09:52,320 --> 00:09:54,490 through that piece of the sphere. 195 00:09:54,490 --> 00:09:57,100 And I'm, again, just going to write down the solution, 196 00:09:57,100 --> 00:10:00,790 and then you can check your answer against the solution. 197 00:10:00,790 --> 00:10:04,930 And I got a to the fourth over 4 times pi. 198 00:10:04,930 --> 00:10:07,900 So this whole solution is a to the fourth 199 00:10:07,900 --> 00:10:11,270 divided by 4 times pi. 200 00:10:11,270 --> 00:10:13,232 So you can check your solution there. 201 00:10:13,232 --> 00:10:14,690 Again, I want to point out, what we 202 00:10:14,690 --> 00:10:17,110 did in both of these problems is we were trying 203 00:10:17,110 --> 00:10:21,070 to compute the flux of a certain vector field through a surface. 204 00:10:21,070 --> 00:10:24,860 And if you'll notice, what I actually did in this case 205 00:10:24,860 --> 00:10:30,090 is I kept the parametrization in terms of the x, y, z variables 206 00:10:30,090 --> 00:10:33,040 first, and then I put it in the parametrization 207 00:10:33,040 --> 00:10:34,550 of theta and phi after. 208 00:10:34,550 --> 00:10:37,540 And that made it a little easier to hang on to and figure out 209 00:10:37,540 --> 00:10:38,040 what it was. 210 00:10:38,040 --> 00:10:41,470 Because notice, that x, y, and z become very complicated 211 00:10:41,470 --> 00:10:43,070 in theta and phi. 212 00:10:43,070 --> 00:10:44,780 I have to write a lot more down, I guess. 213 00:10:44,780 --> 00:10:47,590 And then simplify things more carefully. 214 00:10:47,590 --> 00:10:50,760 This way, it was very obvious that I got an a squared times 215 00:10:50,760 --> 00:10:52,030 z in the numerator. 216 00:10:52,030 --> 00:10:54,030 So sometimes it's a little easier 217 00:10:54,030 --> 00:10:57,650 to compute the F dot n in the initial x, y, z variables, 218 00:10:57,650 --> 00:11:00,320 and then change it to the appropriate parametrization 219 00:11:00,320 --> 00:11:01,887 for the surface you're looking at. 220 00:11:01,887 --> 00:11:03,220 So that's what we did, actually. 221 00:11:03,220 --> 00:11:06,140 In both cases we computed F dot n, 222 00:11:06,140 --> 00:11:08,550 we put it in the right parametrization, 223 00:11:08,550 --> 00:11:10,340 and then we had to figure out what dS was. 224 00:11:10,340 --> 00:11:12,220 We had to make sure we knew dS, and then 225 00:11:12,220 --> 00:11:14,440 we just had to integrate over the appropriate bounds 226 00:11:14,440 --> 00:11:15,670 for our parameters. 227 00:11:15,670 --> 00:11:18,230 And that's giving us the flux across the surface. 228 00:11:18,230 --> 00:11:20,915 So I think that's where I'll stop.