1 00:00:01 --> 00:00:03 The following content is provided under a Creative 2 00:00:03 --> 00:00:05 Commons license. Your support will help MIT 3 00:00:05 --> 00:00:08 OpenCourseWare continue to offer high quality educational 4 00:00:08 --> 00:00:13 resources for free. To make a donation or to view 5 00:00:13 --> 00:00:18 additional materials from hundreds of MIT courses, 6 00:00:18 --> 00:00:23 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23 --> 00:00:28 So -- So, yesterday we learned about the questions of planes 8 00:00:28 --> 00:00:33 and how to think of 3x3 linear systems in terms of 9 00:00:33 --> 00:00:38 intersections of planes and how to think about them 10 00:00:38 --> 00:00:42 geometrically. And, that in particular led us 11 00:00:42 --> 00:00:47 to see which cases actually we don't have a unique solution to 12 00:00:47 --> 00:00:49 the system, but maybe we have no solutions 13 00:00:49 --> 00:00:53 or infinitely many solutions because maybe the line at 14 00:00:53 --> 00:00:56 intersection of two of the planes happens to be parallel to 15 00:00:56 --> 00:01:02 the other plane. So, today, we'll start by 16 00:01:02 --> 00:01:08 looking at the equations of lines. 17 00:01:08 --> 00:01:18 And, so in a way it seems like something which we've already 18 00:01:18 --> 00:01:28 seen last time because we have seen that we can think of a line 19 00:01:28 --> 00:01:34 as the intersection of two planes. 20 00:01:34 --> 00:01:37 And, we know what equations of planes look like. 21 00:01:37 --> 00:01:42 So, we could describe a line by two equations telling us about 22 00:01:42 --> 00:01:46 the two planes that intersect on the line. 23 00:01:46 --> 00:01:48 But that's not the most convenient way to think about 24 00:01:48 --> 00:01:51 the line usually, though, because when you have 25 00:01:51 --> 00:01:53 these two questions, have you solve them? 26 00:01:53 --> 00:01:57 Well, OK, you can, but it takes a bit of effort. 27 00:01:57 --> 00:02:03 So, instead, there is another representation 28 00:02:03 --> 00:02:07 of a line. So, if you have a line in 29 00:02:07 --> 00:02:12 space, well, you can imagine may be that you have a point on it. 30 00:02:12 --> 00:02:14 And, that point is moving in time. 31 00:02:14 --> 00:02:19 And, the line is the trajectory of a point as time varies. 32 00:02:19 --> 00:02:33 So, think of a line as the trajectory of a moving point. 33 00:02:33 --> 00:02:44 And, so when we think of the trajectory of the moving point, 34 00:02:44 --> 00:02:51 that's called a parametric equation. 35 00:02:51 --> 00:03:01 OK, so we are going to learn about parametric equations of 36 00:03:01 --> 00:03:07 lines. So, let's say for example that 37 00:03:07 --> 00:03:13 we are looking at the line. So, to specify a line in space, 38 00:03:13 --> 00:03:18 I can do that by giving you two points on the line or by giving 39 00:03:18 --> 00:03:22 you a point and a vector parallel to the line. 40 00:03:22 --> 00:03:28 For example, so let's say I give you two 41 00:03:28 --> 00:03:35 points on the line: (-1,2,2), and the other point 42 00:03:35 --> 00:03:40 will be (1,3,-1). So, OK, it's pretty good 43 00:03:40 --> 00:03:43 because we have two points in that line. 44 00:03:43 --> 00:03:46 Now, how do we find all the other points? 45 00:03:46 --> 00:03:50 Well, the other points in between these guys and also on 46 00:03:50 --> 00:03:54 either side. Let's imagine that we have a 47 00:03:54 --> 00:04:00 point that's moving on the line, and at time zero, 48 00:04:00 --> 00:04:03 it's here at Q0. And, in a unit time, 49 00:04:03 --> 00:04:05 I'm not telling you what the unit is. 50 00:04:05 --> 00:04:08 It could be a second. It could be an hour. 51 00:04:08 --> 00:04:12 It could be a year. At t=1, it's going to be at Q1. 52 00:04:12 --> 00:04:14 And, it moves at a constant speed. 53 00:04:14 --> 00:04:17 So, maybe at time one half, it's going to be here. 54 00:04:17 --> 00:04:19 Times two, it would be over there. 55 00:04:19 --> 00:04:21 And, in fact, that point didn't start here. 56 00:04:21 --> 00:04:24 Maybe it's always been moving on that line. 57 00:04:24 --> 00:04:29 At time minus two, it was down there. 58 00:04:29 --> 00:04:51 So, let's say Q(t) is a moving point, and at t=0 it's at Q0. 59 00:04:51 --> 00:04:55 And, let's say that it moves. Well, we couldn't make it move 60 00:04:55 --> 00:04:58 in any way we want. But, probably the easiest to 61 00:04:58 --> 00:05:02 find, so our role is going to find formulas for a position of 62 00:05:02 --> 00:05:06 this moving point in terms of t. And, we'll use that to say, 63 00:05:06 --> 00:05:08 well, any point on the line is of 64 00:05:08 --> 00:05:12 this form where you have to plug in the current value of t 65 00:05:12 --> 00:05:16 depending on when it's hit by the moving point. 66 00:05:16 --> 00:05:24 So, perhaps it's easiest to do it if we make it move at a 67 00:05:24 --> 00:05:31 constant speed on the line, and that speed is chosen so 68 00:05:31 --> 00:05:36 that at time one, it's at Q1. 69 00:05:36 --> 00:05:45 70 00:05:45 --> 00:05:56 So, the question we want to answer is, what is the position 71 00:05:56 --> 00:06:03 at time t, so, the point Q(t)? 72 00:06:03 --> 00:06:08 Well, to answer that we have an easy observation, 73 00:06:08 --> 00:06:15 which is that the vector from Q0 to Q of t is proportional to 74 00:06:15 --> 00:06:23 the vector from Q0 to Q1. And, what's the proportionality 75 00:06:23 --> 00:06:27 factor here? Yeah, it's exactly t. 76 00:06:27 --> 00:06:34 At time one, Q0 Q is exactly the same. 77 00:06:34 --> 00:06:36 Maybe I should draw another picture again. 78 00:06:36 --> 00:06:43 I have Q0. I have Q1, and after time t, 79 00:06:43 --> 00:06:56 I'm here at Q of t where this vector from Q0 Q(t) is actually 80 00:06:56 --> 00:07:04 going to be t times the vector Q0 Q1. 81 00:07:04 --> 00:07:09 So, when t increases, it gets longer and longer. 82 00:07:09 --> 00:07:15 So, does everybody see this now? Is that OK? 83 00:07:15 --> 00:07:24 Any questions about that? Yes? 84 00:07:24 --> 00:07:26 OK, so I will try to avoid using blue. 85 00:07:26 --> 00:07:37 Thanks for, that's fine. So, OK, I will not use blue 86 00:07:37 --> 00:07:42 anymore. OK, well, first let me just 87 00:07:42 --> 00:07:46 make everything white just for now. 88 00:07:46 --> 00:07:49 This is the vector from Q0 to Q(t). 89 00:07:49 --> 00:07:56 This is the point Q(t). OK, is it kind of visible now? 90 00:07:56 --> 00:08:03 OK, thanks for pointing it out. I will switch to brighter 91 00:08:03 --> 00:08:09 colors. So, OK, so apart from that, 92 00:08:09 --> 00:08:13 I claim now we can find the position of its moving point 93 00:08:13 --> 00:08:15 because, well, this vector, 94 00:08:15 --> 00:08:19 Q0Q1 we can find from the coordinates of Q0 and Q1. 95 00:08:19 --> 00:08:26 So, we just subtract the coordinates of Q0 from those of 96 00:08:26 --> 00:08:30 Q1 will get that vector Q0 Q1 is 97 00:08:30 --> 00:08:32 98 00:08:32 --> 00:08:36 OK, so, if I look at it, 99 00:08:36 --> 00:08:44 well, so let's call x(t), y(t), and z(t) the coordinates 100 00:08:44 --> 00:08:50 of the point that's moving on the line. 101 00:08:50 --> 00:09:00 Then we get x of t minus, well, actually plus one equals 102 00:09:00 --> 00:09:07 t times two. I'm writing the components of 103 00:09:07 --> 00:09:13 Q0Q(t). And here, I'm writing t times 104 00:09:13 --> 00:09:19 Q0Q1. y(t) minus two equals t, 105 00:09:19 --> 00:09:28 and z(t) minus two equals -3t. So, in other terms, 106 00:09:28 --> 00:09:34 the more familiar way that we used to write these equations, 107 00:09:34 --> 00:09:42 let me do it that way instead, minus one plus 2t, 108 00:09:42 --> 00:09:53 y(t) = 2 t, z(t) = 2 - 3t. And, if you prefer, 109 00:09:53 --> 00:10:02 I can just say Q(t) is Q0 plus t times vector Q0Q1. 110 00:10:02 --> 00:10:07 OK, so that's our first parametric equation of a line in 111 00:10:07 --> 00:10:10 this class. And, I hope you see it's not 112 00:10:10 --> 00:10:13 extremely hard. In fact, parametric equations 113 00:10:13 --> 00:10:17 of lines always look like that. x, y, and z are functions of t 114 00:10:17 --> 00:10:22 but are of the form a constant plus a constant times t. 115 00:10:22 --> 00:10:26 The coefficients of t tell us about a vector along the line. 116 00:10:26 --> 00:10:33 Here, we have a vector, Q0Q1, which is . 117 00:10:33 --> 00:10:37 And, the constant terms tell us about where we are at t=0. 118 00:10:37 --> 00:10:41 If I plug t=0 these guys go away, I get minus 1,2, 119 00:10:41 --> 00:10:46 2. That's my starting point. 120 00:10:46 --> 00:10:59 OK, so, any questions about that? 121 00:10:59 --> 00:11:05 No? OK, so let's see, 122 00:11:05 --> 00:11:12 now, what we can do with these parametric equations. 123 00:11:12 --> 00:11:26 So, one application is to think about the relative position of a 124 00:11:26 --> 00:11:36 line and a plane with respect to each other. 125 00:11:36 --> 00:11:44 So, let's say that we take still the same line up there, 126 00:11:44 --> 00:11:53 and let's consider the plane with the equation x 2y 4z = 7. 127 00:11:53 --> 00:11:55 OK, so I'm giving you this plane. 128 00:11:55 --> 00:11:58 And, the questions that we are going to ask ourselves are, 129 00:11:58 --> 00:12:00 well, does the line intersect the plane? 130 00:12:00 --> 00:12:02 And, where does it intersect the plane? 131 00:12:02 --> 00:12:22 132 00:12:22 --> 00:12:28 So, let's start with the first primary question that maybe we 133 00:12:28 --> 00:12:32 should try to understand. We have these points. 134 00:12:32 --> 00:12:35 We have this plane, and we have these points, 135 00:12:35 --> 00:12:38 Q0 and Q1. I'm going to draw them in 136 00:12:38 --> 00:12:42 completely random places. Well, are Q0 and Q1 on the same 137 00:12:42 --> 00:12:47 side of a plane or on different sides, on opposite sides of the 138 00:12:47 --> 00:12:50 planes? Could it be that maybe one of 139 00:12:50 --> 00:12:59 the points is in the plane? So, I think I'm going to let 140 00:12:59 --> 00:13:05 you vote on that. So, is that readable? 141 00:13:05 --> 00:13:08 Is it too small? OK, so anyway, 142 00:13:08 --> 00:13:12 the question says, relative to the plane, 143 00:13:12 --> 00:13:16 x 2y 4z = 7. This point, Q0 and Q1, 144 00:13:16 --> 00:13:22 are they on the same side, on opposite sides, 145 00:13:22 --> 00:13:29 is one of them on the plane, or we can't decide? 146 00:13:29 --> 00:13:41 OK, that should be better. So, I see relatively few 147 00:13:41 --> 00:13:46 answers. OK, it looks like also a lot of 148 00:13:46 --> 00:13:51 you have forgotten the cards and, so I see people raising two 149 00:13:51 --> 00:13:55 fingers, I see people raising three fingers. 150 00:13:55 --> 00:13:57 And, I see people raising four fingers. 151 00:13:57 --> 00:14:01 I don't see anyone answering number one. 152 00:14:01 --> 00:14:03 So, the general idea seems to be that either they are on 153 00:14:03 --> 00:14:07 opposite sides. Maybe one of them is on the 154 00:14:07 --> 00:14:10 plane. Well, let's try to see. 155 00:14:10 --> 00:14:14 Is one of them on the plane? Well, let's check. 156 00:14:14 --> 00:14:20 OK, so let's look at the point, sorry. 157 00:14:20 --> 00:14:25 I have one blackboard to use here. 158 00:14:25 --> 00:14:31 So, I take the point Q0, which is at (-1,2,2). 159 00:14:31 --> 00:14:37 Well, if I plug that into the plane equation, 160 00:14:37 --> 00:14:44 so, x 2y 4z will equal minus one plus two times two plus four 161 00:14:44 --> 00:14:48 times two. That's, well, 162 00:14:48 --> 00:14:52 four plus eight, 12 minus one, 163 00:14:52 --> 00:14:54 11. That, I think, 164 00:14:54 --> 00:15:01 is bigger than seven. OK, so Q0 is not in the plane. 165 00:15:01 --> 00:15:07 Let's try again with Q1. (1,3, - 1) well, 166 00:15:07 --> 00:15:15 if we plug that into x 2y 4z, we'll have one plus two times 167 00:15:15 --> 00:15:20 three makes seven. But, we add four times negative 168 00:15:20 --> 00:15:23 one. We add up with three less than 169 00:15:23 --> 00:15:25 seven. Well, that one is not in the 170 00:15:25 --> 00:15:27 plane, either. So, I don't think, 171 00:15:27 --> 00:15:32 actually, that the answer should be number three. 172 00:15:32 --> 00:15:37 So, let's get rid of answer number three. 173 00:15:37 --> 00:15:42 OK, let's see, in light of this, 174 00:15:42 --> 00:15:50 are you willing to reconsider your answer? 175 00:15:50 --> 00:15:53 OK, so I think now everyone seems to be interested in 176 00:15:53 --> 00:15:57 answering number two. And, I would agree with that 177 00:15:57 --> 00:16:00 answer. So, let's think about it. 178 00:16:00 --> 00:16:02 These points are not in the plane, but they are not in the 179 00:16:02 --> 00:16:05 plane in different ways. One of them somehow overshoots; 180 00:16:05 --> 00:16:08 we get 11. The other one we only get 3. 181 00:16:08 --> 00:16:12 That's less than seven. If you think about how a plan 182 00:16:12 --> 00:16:15 splits space into two half spaces on either side, 183 00:16:15 --> 00:16:22 well, one of them is going to be the point where x 2y 4z is 184 00:16:22 --> 00:16:27 less than seven. And, the other one will be, 185 00:16:27 --> 00:16:32 so, that's somehow this side. And, that's where Q1 is. 186 00:16:32 --> 00:16:43 And, the other side is where x 2y 4z is actually bigger than 187 00:16:43 --> 00:16:47 seven. And, to go from one to the 188 00:16:47 --> 00:16:53 other, well, x 2y 4z needs to go through the value seven. 189 00:16:53 --> 00:16:57 If you're moving along any path from Q0 to Q1, 190 00:16:57 --> 00:17:02 this thing will change continuously from 11 to 3. 191 00:17:02 --> 00:17:05 At some time, it has to go through 7. 192 00:17:05 --> 00:17:09 Does that make sense? So, to go from Q0 to Q1 we need 193 00:17:09 --> 00:17:12 to cross P at some place. So, they're on opposite sides. 194 00:17:12 --> 00:17:31 195 00:17:31 --> 00:17:37 OK, now that doesn't quite finish answering the question 196 00:17:37 --> 00:17:43 that we had, which was, where does the line intersect 197 00:17:43 --> 00:17:46 the plane? But, why can't we do the same 198 00:17:46 --> 00:17:48 thing? Now, we know not only the 199 00:17:48 --> 00:17:51 points Q0 and Q1, we know actually any point on 200 00:17:51 --> 00:17:55 the line because we have a parametric equation up there 201 00:17:55 --> 00:17:57 telling us, where is the point that's 202 00:17:57 --> 00:18:04 moving on the line at time t? So, what about the moving 203 00:18:04 --> 00:18:08 point, Q(t)? Well, let's plug its 204 00:18:08 --> 00:18:10 coordinates into the plane equation. 205 00:18:10 --> 00:18:24 So, we'll take x(t) 2y(t) 4z(t). OK, that's equal to, 206 00:18:24 --> 00:18:34 well, (-1 2t) 2( 2 t) 4( 2 - 3t). 207 00:18:34 --> 00:18:41 So, if you simplify this a bit, you get 2t 2t -12t. 208 00:18:41 --> 00:18:46 That should be -8t. And, the constant term is minus 209 00:18:46 --> 00:18:54 one plus four plus eight is 11. OK, and we have to compare that 210 00:18:54 --> 00:18:57 with seven. OK, the question is, 211 00:18:57 --> 00:19:07 is this ever equal to seven? Well, so, Q(t) is in the plane 212 00:19:07 --> 00:19:16 exactly when -8t 11 equals seven. 213 00:19:16 --> 00:19:20 And, that' the same. If you manipulate this, 214 00:19:20 --> 00:19:27 you will get t equals one half. In fact, that's not very 215 00:19:27 --> 00:19:30 surprising. If you look at these values, 216 00:19:30 --> 00:19:32 11 and three, you see that seven is actually 217 00:19:32 --> 00:19:35 right in between. It's the average of these two 218 00:19:35 --> 00:19:39 numbers. So, it would make sense that 219 00:19:39 --> 00:19:44 it's halfway in between Q0 and Q1, but we will get seven. 220 00:19:44 --> 00:19:50 OK, and that at that time, Q at time one half, 221 00:19:50 --> 00:19:59 well, let's plug the values. So, minus one plus 2t will be 222 00:19:59 --> 00:20:04 zero. Two plus t will be two and a 223 00:20:04 --> 00:20:11 half of five halves, and two minus three halves will 224 00:20:11 --> 00:20:15 be one half, OK? So, this is where the line 225 00:20:15 --> 00:20:16 intersects the plane. 226 00:20:16 --> 00:20:43 227 00:20:43 --> 00:20:47 So, you see that's actually a pretty easy way of finding where 228 00:20:47 --> 00:20:49 a line on the plane intersects each other. 229 00:20:49 --> 00:20:52 If we can find a parametric equation of a line and an 230 00:20:52 --> 00:20:55 equation of a plane, but we basically just plug one 231 00:20:55 --> 00:20:59 into the other, and see at what time the moving 232 00:20:59 --> 00:21:04 point hits the plane so that we know where this. 233 00:21:04 --> 00:21:23 OK, other questions about this? Yes? 234 00:21:23 --> 00:21:30 Sorry, can you say that? Yes, so what if we don't get a 235 00:21:30 --> 00:21:32 solution? What happens? 236 00:21:32 --> 00:21:36 So, indeed our line could have been parallel to the plane or 237 00:21:36 --> 00:21:38 maybe even contained in the plane. 238 00:21:38 --> 00:21:42 Well, if the line is parallel to the plane then maybe what 239 00:21:42 --> 00:21:46 happens is that what we plug in the positions of the moving 240 00:21:46 --> 00:21:48 point, we actually get something that 241 00:21:48 --> 00:21:50 never equals seven because maybe we get actually a constant. 242 00:21:50 --> 00:21:53 Say that we had gotten, I don't know, 243 00:21:53 --> 00:21:56 13 all the time. Well, when is 13 equal to seven? 244 00:21:56 --> 00:21:59 The answer is never. OK, so that's what would tell 245 00:21:59 --> 00:22:02 you that the line is actually parallel to the plane. 246 00:22:02 --> 00:22:06 You would not find a solution to the equation that you get at 247 00:22:06 --> 00:22:13 the end. Yes? 248 00:22:13 --> 00:22:16 So, if there's no solution at all to the equation that you 249 00:22:16 --> 00:22:19 get, it means that at no time is the traveling point going to be 250 00:22:19 --> 00:22:22 in the plane. That means the line really does 251 00:22:22 --> 00:22:25 not have the plane ever. So, it has to be parallel 252 00:22:25 --> 00:22:27 outside of it. On the other hand, 253 00:22:27 --> 00:22:30 if a line is inside the plane, then that means that no matter 254 00:22:30 --> 00:22:33 what time you choose, you always get seven. 255 00:22:33 --> 00:22:37 OK, that's what would happen if a line is in the plane. 256 00:22:37 --> 00:22:44 You always get seven. So, maybe I should write this 257 00:22:44 --> 00:22:54 down. So, if a line is in the plane 258 00:22:54 --> 00:23:10 then plugging x(t), y(t), z(t) into the equation, 259 00:23:10 --> 00:23:18 we always get, well, here in this case seven 260 00:23:18 --> 00:23:22 or whatever the value should be for the plane, 261 00:23:22 --> 00:23:34 If the line is parallel to the plane -- -- in fact, 262 00:23:34 --> 00:23:45 we, well, get, let's see, another constant. 263 00:23:45 --> 00:23:49 So, in fact, you know, when you plug in 264 00:23:49 --> 00:23:51 these things, normally you get a quantity 265 00:23:51 --> 00:23:54 that's of a form, something times t plus a 266 00:23:54 --> 00:23:57 constant because that's what you plug into the equation of a 267 00:23:57 --> 00:23:59 plane. And so, in general, 268 00:23:59 --> 00:24:01 you have an equation of the form, something times t plus 269 00:24:01 --> 00:24:05 something equals something. And, that usually has a single 270 00:24:05 --> 00:24:08 solution. And, the special case is if 271 00:24:08 --> 00:24:11 this coefficient of t turns out to be zero in the end, 272 00:24:11 --> 00:24:14 and that's actually going to happen, 273 00:24:14 --> 00:24:20 exactly when the line is either parallel or in the plane. 274 00:24:20 --> 00:24:24 In fact, if you think this through carefully, 275 00:24:24 --> 00:24:26 the coefficient of t that you get here, 276 00:24:26 --> 00:24:30 see, it's one times two plus two times one plus four times 277 00:24:30 --> 00:24:33 minus three. It's the dot product between 278 00:24:33 --> 00:24:37 the normal vector of a plane and the vector along the line. 279 00:24:37 --> 00:24:41 So, see, this coefficient becomes zero exactly when the 280 00:24:41 --> 00:24:44 line is perpendicular to the normal vector. 281 00:24:44 --> 00:24:46 That means it's parallel to the plane. 282 00:24:46 --> 00:24:51 So, everything makes sense. OK, if you're confused about 283 00:24:51 --> 00:24:55 what I just said, you can ignore it. 284 00:24:55 --> 00:25:03 OK, more questions? No? OK, so if not, 285 00:25:03 --> 00:25:09 let's move on to linear parametric equations. 286 00:25:09 --> 00:25:13 So, I hope you've seen here that parametric equations are a 287 00:25:13 --> 00:25:18 great way to think about lines. There are also a great way to 288 00:25:18 --> 00:25:22 think about actually any curve, any trajectory that can be 289 00:25:22 --> 00:25:34 traced by a moving point. So -- -- more generally, 290 00:25:34 --> 00:26:00 we can use parametric equations -- -- for arbitrary motions -- 291 00:26:00 --> 00:26:15 -- in the plane or in space. So, let's look at an example. 292 00:26:15 --> 00:26:20 Let's take, so, it's a famous curve called a 293 00:26:20 --> 00:26:23 cycloid. A cycloid is something that you 294 00:26:23 --> 00:26:27 can actually see sometimes at night when people are biking If 295 00:26:27 --> 00:26:31 you have something that reflects light on the wheel. 296 00:26:31 --> 00:26:33 So, let me explain what's the definition of a cycloid. 297 00:26:33 --> 00:27:05 298 00:27:05 --> 00:27:07 So, I should say, I've seen a lecture where, 299 00:27:07 --> 00:27:10 actually, the professor had a volunteer on a unicycle to 300 00:27:10 --> 00:27:13 demonstrate how that works. But, I didn't arrange for that, 301 00:27:13 --> 00:27:17 so instead I will explain it to you using more conventional 302 00:27:17 --> 00:27:23 means. So, let's say that we have a 303 00:27:23 --> 00:27:31 wheel that's rolling on a horizontal ground. 304 00:27:31 --> 00:27:34 And, as it's rolling of course it's going to turn. 305 00:27:34 --> 00:27:40 So, it's going to move forward to a new position. 306 00:27:40 --> 00:27:45 And, now, let's mention that we have a point that's been painted 307 00:27:45 --> 00:27:47 red on the circumference of the wheel. 308 00:27:47 --> 00:27:51 And, initially, that point is here. 309 00:27:51 --> 00:27:53 So, as the wheel stops rotating, well, 310 00:27:53 --> 00:27:57 of course, it moves forward, and so it turns on itself. 311 00:27:57 --> 00:28:02 So, that point starts falling back behind the point of contact 312 00:28:02 --> 00:28:07 because the wheel is rotating at the same time as it's moving 313 00:28:07 --> 00:28:12 forward. And so, the cycloid is the 314 00:28:12 --> 00:28:21 trajectory of this moving point. OK, so the cycloid is obtained 315 00:28:21 --> 00:28:27 by considering, so we have a wheel, 316 00:28:27 --> 00:28:38 let's say, of radius a. So, this height here is (a) 317 00:28:38 --> 00:28:47 rolling on the floor which is the x axis. 318 00:28:47 --> 00:28:53 And, let's -- And, we have a point, 319 00:28:53 --> 00:29:01 P, that's painted on the wheel. Initially, it's at the origin. 320 00:29:01 --> 00:29:04 But, of course, as time goes by, 321 00:29:04 --> 00:29:13 it moves on the wheel. P is a point on the rim of the 322 00:29:13 --> 00:29:21 wheel, and it starts at the origin. 323 00:29:21 --> 00:29:27 So, the question is, what happens? 324 00:29:27 --> 00:29:32 In particular, can we find the position of 325 00:29:32 --> 00:29:37 this point, x(t), y(t), as a function of time? 326 00:29:37 --> 00:29:42 So, that's the reason why I have this computer. 327 00:29:42 --> 00:29:48 So, I'm not sure it will be very easy to visualize, 328 00:29:48 --> 00:29:54 but so we have a wheel, well, I hope you can vaguely 329 00:29:54 --> 00:30:00 see that there's a circle that's moving. 330 00:30:00 --> 00:30:05 The wheel is green here. And, there's a radius that's 331 00:30:05 --> 00:30:09 been painted blue in it. And, that radius rotates around 332 00:30:09 --> 00:30:12 the wheel as the wheel is moving forward. 333 00:30:12 --> 00:30:23 So, now, let's try to paint, actually, the trajectory of a 334 00:30:23 --> 00:30:26 point. [LAUGHTER] 335 00:30:26 --> 00:30:30 OK, so that's what the cycloid looks like. 336 00:30:30 --> 00:30:37 [APPLAUSE] OK, so -- So the cycloid, 337 00:30:37 --> 00:30:47 well, I guess it doesn't quite look like what I've drawn. 338 00:30:47 --> 00:30:52 It looks like it goes a bit higher up, which will be the 339 00:30:52 --> 00:30:57 trajectory of this red point. And, see, it hits the bottom 340 00:30:57 --> 00:31:01 once in a while. It forms these arches because 341 00:31:01 --> 00:31:04 when the wheel has rotated by a full turn, 342 00:31:04 --> 00:31:07 then you're basically back at the same situation, 343 00:31:07 --> 00:31:09 except a bit further along the route. 344 00:31:09 --> 00:31:13 So, if we do it once more, you see the point now is at the 345 00:31:13 --> 00:31:18 top, and now it's at the bottom. And then we start again. 346 00:31:18 --> 00:31:23 It's at the top, and then again at the bottom. 347 00:31:23 --> 00:31:40 OK. No. 348 00:31:40 --> 00:31:48 [LAUGHTER] OK, so the question that we 349 00:31:48 --> 00:31:58 want to answer is what is the position x(t), 350 00:31:58 --> 00:32:05 y(t), of the point P? OK, so actually, 351 00:32:05 --> 00:32:07 I'm writing x(t), y(t). 352 00:32:07 --> 00:32:10 That means that I have, maybe I'm expressing the 353 00:32:10 --> 00:32:13 position in terms of time. Let's see, is time going to be 354 00:32:13 --> 00:32:15 a good thing to do? Well, suddenly, 355 00:32:15 --> 00:32:20 the position changes over time. But doesn't actually matter how 356 00:32:20 --> 00:32:24 fast the wheel is rolling? No, because I can just play the 357 00:32:24 --> 00:32:27 motion fast-forward. The wheel will be going faster, 358 00:32:27 --> 00:32:29 but the trajectory is still the same. 359 00:32:29 --> 00:32:32 So, in fact, time is not the most relevant 360 00:32:32 --> 00:32:36 thing here. What matters to us now is how 361 00:32:36 --> 00:32:39 far the wheel has gone. So, we could use as a 362 00:32:39 --> 00:32:44 parameter, for example, the distance by which the wheel 363 00:32:44 --> 00:32:46 has moved. We can do even better because 364 00:32:46 --> 00:32:49 we see that, really, the most complicated thing that 365 00:32:49 --> 00:32:50 happens here is really the rotation. 366 00:32:50 --> 00:32:55 So, maybe we can actually use the angle by which the wheel has 367 00:32:55 --> 00:32:57 turned to parameterize the motion. 368 00:32:57 --> 00:33:02 So, there's various choices. You can choose whichever one 369 00:33:02 --> 00:33:04 you prefer. But, I think here, 370 00:33:04 --> 00:33:07 we will get the simplest answer if we parameterize things by the 371 00:33:07 --> 00:33:10 angle. So, in fact, 372 00:33:10 --> 00:33:23 instead of t I will be using what's called theta as a 373 00:33:23 --> 00:33:36 function of the angle, theta, by which the wheel has 374 00:33:36 --> 00:33:50 rotated. So, how are we going to do that? 375 00:33:50 --> 00:33:57 Well, because we are going to try to use our new knowledge, 376 00:33:57 --> 00:34:03 let's try to do it using vectors in a smart way. 377 00:34:03 --> 00:34:07 So, let me draw a picture of the wheel after things have 378 00:34:07 --> 00:34:12 rotated by a certain amount. So, maybe my point, 379 00:34:12 --> 00:34:18 P, now, is here. And, so the wheel has rotated 380 00:34:18 --> 00:34:21 by this angle here. And, I want to find the 381 00:34:21 --> 00:34:23 position of my point, P, OK? 382 00:34:23 --> 00:34:29 So, the position of this point, P, is going to be the same as 383 00:34:29 --> 00:34:35 knowing the vector OP from the origin to this moving point. 384 00:34:35 --> 00:34:39 So, I haven't really simplify the problem yet because we don't 385 00:34:39 --> 00:34:43 really know about vector OP. But, maybe we know about 386 00:34:43 --> 00:34:47 simpler vectors where some will be OP. 387 00:34:47 --> 00:34:50 So, let's see, let's give names to a few of 388 00:34:50 --> 00:34:52 our points. For example, 389 00:34:52 --> 00:34:54 let's say that this will be point A. 390 00:34:54 --> 00:34:58 A is the point where the wheel is touching the road. 391 00:34:58 --> 00:35:02 And, B will be the center of the wheel. 392 00:35:02 --> 00:35:07 Then, it looks like maybe I have actually a chance of 393 00:35:07 --> 00:35:12 understanding vectors like maybe OA doesn't look quite so scary, 394 00:35:12 --> 00:35:16 or AB doesn't look too bad. BP doesn't look too bad. 395 00:35:16 --> 00:35:27 And, if I sum them together, I will obtain OP. 396 00:35:27 --> 00:35:35 So, let's do that. So, now we've greatly 397 00:35:35 --> 00:35:39 simplified the problem. We had to find one vector that 398 00:35:39 --> 00:35:42 we didn't know. Now we have to find three 399 00:35:42 --> 00:35:47 vectors which we don't know. But, you will see each of them 400 00:35:47 --> 00:35:50 as fairly easy to think about. So, let's see. 401 00:35:50 --> 00:35:56 Should we start with vector OA, maybe? 402 00:35:56 --> 00:36:04 So, OA has two components. One of them should be very easy. 403 00:36:04 --> 00:36:06 Well, the y component is just going to be zero, 404 00:36:06 --> 00:36:10 OK? It's directed along the x axis. 405 00:36:10 --> 00:36:15 What about the x component? So, OA is the distance by which 406 00:36:15 --> 00:36:21 the wheel has traveled to get to its current position. 407 00:36:21 --> 00:36:23 Yeah. I hear a lot of people saying R 408 00:36:23 --> 00:36:25 theta. Let me actually say a(theta) 409 00:36:25 --> 00:36:28 because I've called a the radius of the wheel. 410 00:36:28 --> 00:36:33 So, this distance is a(theta). Why is it a(theta)? 411 00:36:33 --> 00:36:36 Well, that's because the wheel, well, there's an assumption 412 00:36:36 --> 00:36:38 which is that the wheel is rolling on something normal like 413 00:36:38 --> 00:36:40 a road, and not on, maybe, 414 00:36:40 --> 00:36:45 ice, or something like that. S So, it's rolling without 415 00:36:45 --> 00:36:48 slipping. So, that means that this 416 00:36:48 --> 00:36:53 distance on the road is actually equal to the distance here on 417 00:36:53 --> 00:36:57 the circumference of the wheel. This point, P, 418 00:36:57 --> 00:37:01 was there, and the amount by which the things have moved can 419 00:37:01 --> 00:37:06 be measured either here or here. These are the same distances. 420 00:37:06 --> 00:37:15 OK, so, that makes it a(theta), and maybe I should justify by 421 00:37:15 --> 00:37:22 saying amount by which the wheel has rolled, 422 00:37:22 --> 00:37:30 has moved, is equal to the, so, the distance from O to A is 423 00:37:30 --> 00:37:37 equal to the arc length on the circumference of the circle from 424 00:37:37 --> 00:37:40 A to P. And, you know that if you have 425 00:37:40 --> 00:37:42 a sector corresponding to an angle, theta, 426 00:37:42 --> 00:37:45 then its length is a times theta, provided that, 427 00:37:45 --> 00:37:48 of course, you express the angel in radians. 428 00:37:48 --> 00:37:58 That's the reason why we always used radians in math. 429 00:37:58 --> 00:38:01 Now, let's think about vector AB and vector BP. 430 00:38:01 --> 00:38:30 431 00:38:30 --> 00:38:39 OK, so AB is pretty easy, right, because it's pointing 432 00:38:39 --> 00:38:45 straight up, and its length is a. 433 00:38:45 --> 00:38:55 So, it's just zero, a. Now, the most serious one we've 434 00:38:55 --> 00:39:00 kept for the end. What about vector BP? 435 00:39:00 --> 00:39:04 So, vector BP, we know two things about it. 436 00:39:04 --> 00:39:17 We know actually its length, so, the magnitude of BP -- -- 437 00:39:17 --> 00:39:23 a. And, we know it makes an angle, 438 00:39:23 --> 00:39:29 theta, with the vertical. So, that should let us find its 439 00:39:29 --> 00:39:34 components. Let's draw a closer picture. 440 00:39:34 --> 00:39:40 Now, in the picture I'm going to center things at B. 441 00:39:40 --> 00:39:44 So, I have my point P. Here I have theta. 442 00:39:44 --> 00:39:49 This length is A. Well, what are the components 443 00:39:49 --> 00:39:57 of BP? Well, the X component is going 444 00:39:57 --> 00:39:59 to be? Almost. 445 00:39:59 --> 00:40:03 I hear people saying things about a, but I agree with a. 446 00:40:03 --> 00:40:04 I hear some cosines. I hear some sines. 447 00:40:04 --> 00:40:07 I think it's actually the sine. Yes. 448 00:40:07 --> 00:40:10 It's a(sin(theta)), except it's going to the left. 449 00:40:10 --> 00:40:18 So, actually it will have a negative a(sin(theta)). 450 00:40:18 --> 00:40:23 And, the vertical component, well, it will be a(cos(theta)), 451 00:40:23 --> 00:40:27 but also negative because we are going downwards. 452 00:40:27 --> 00:40:46 So, it's negative a(cos(theta)). So, now we can answer the 453 00:40:46 --> 00:40:52 initial question because vector OP, well, we just add up OA, 454 00:40:52 --> 00:40:57 AB, and BP. So, the X component will be 455 00:40:57 --> 00:41:09 a(theta) - a(sin(theta)). And, a-a(cos(theta)). 456 00:41:09 --> 00:41:25 OK. So, any questions about that? 457 00:41:25 --> 00:41:29 OK, so, what's the answer? Because this thing here is the 458 00:41:29 --> 00:41:35 x coordinate as a function of theta, and that one is the y 459 00:41:35 --> 00:41:39 coordinate as a function of theta. 460 00:41:39 --> 00:41:44 So, now, just to show you that we can do a lot of things when 461 00:41:44 --> 00:41:48 we have a parametric equation, here is a small mystery. 462 00:41:48 --> 00:41:54 So, what happens exactly near the bottom point? 463 00:41:54 --> 00:41:57 What does the curve look like? The computer tells us, 464 00:41:57 --> 00:41:59 well, it looks like it has some sort of pointy thing, 465 00:41:59 --> 00:42:02 but isn't that something of a display? 466 00:42:02 --> 00:42:12 Is it actually what happens? So, what do you think happens 467 00:42:12 --> 00:42:19 near the bottom point? Remember, we had that picture. 468 00:42:19 --> 00:42:24 Let me show you once more, where you have these 469 00:42:24 --> 00:42:28 corner-like things at the bottom. 470 00:42:28 --> 00:42:31 Well, actually, is it indeed a corner with some 471 00:42:31 --> 00:42:34 angle between the two directions? 472 00:42:34 --> 00:42:38 Does it make an angle? Or, is it actually a smooth 473 00:42:38 --> 00:42:42 curve without any corner, but we don't see it because 474 00:42:42 --> 00:42:46 it's too small to be visible on the computer screen? 475 00:42:46 --> 00:42:50 Does it actually make a loop? Does it actually come down and 476 00:42:50 --> 00:42:55 then back up without going to the left or to the right and 477 00:42:55 --> 00:43:01 without making an angle? So, yeah, I see the majority 478 00:43:01 --> 00:43:05 votes for answers number two or four. 479 00:43:05 --> 00:43:08 And, well, at this point, we can't quite tell. 480 00:43:08 --> 00:43:10 So, let's try to figure it out from these formulas. 481 00:43:10 --> 00:43:17 The way to answer that for sure is to actually look at the 482 00:43:17 --> 00:43:23 formulas. OK, so question that we are 483 00:43:23 --> 00:43:34 trying to answer now is what happens near the bottom point? 484 00:43:34 --> 00:43:52 485 00:43:52 --> 00:43:58 OK, so how do we answer that? Well, we should probably try to 486 00:43:58 --> 00:44:03 find simpler formulas for these things. 487 00:44:03 --> 00:44:06 Well, to simplify, let's divide everything by a. 488 00:44:06 --> 00:44:08 Let's rescale everything by a. If you want, 489 00:44:08 --> 00:44:12 let's say that we take the unit of length to be the radius of 490 00:44:12 --> 00:44:15 our wheel. So, instead of measuring things 491 00:44:15 --> 00:44:18 in feet or meters, we'll just measure them in 492 00:44:18 --> 00:44:25 radius. So, take the length unit to be 493 00:44:25 --> 00:44:32 equal to the radius. So, that means we'll have a=1. 494 00:44:32 --> 00:44:35 Then, our formulas are slightly simpler. 495 00:44:35 --> 00:44:45 We get x(theta) is theta - sin(theta), and y equals 1 - cos 496 00:44:45 --> 00:44:49 (theta). OK, so, if we want to 497 00:44:49 --> 00:44:52 understand what these things look like, maybe we should try 498 00:44:52 --> 00:44:56 to take some approximation. OK, so what about 499 00:44:56 --> 00:45:00 approximations? Well, probably you know that if 500 00:45:00 --> 00:45:07 I take the sine of a very small angle, it's close to the actual 501 00:45:07 --> 00:45:12 angle itself if theta is very small. 502 00:45:12 --> 00:45:18 And, you know that the cosine of an angle that's very small is 503 00:45:18 --> 00:45:21 close to one. Well, that's pretty good. 504 00:45:21 --> 00:45:23 If we use that, we will get theta minus theta, 505 00:45:23 --> 00:45:26 one minus one, it looks like it's not precise 506 00:45:26 --> 00:45:29 enough. We just get zero and zero. 507 00:45:29 --> 00:45:31 That's not telling us much about what happens. 508 00:45:31 --> 00:45:39 OK, so we need actually better approximations than that. 509 00:45:39 --> 00:45:50 So -- So, hopefully you have seen in one variable calculus 510 00:45:50 --> 00:45:57 something called Taylor expansion. 511 00:45:57 --> 00:46:14 That's [GROANS]. I see that -- OK, 512 00:46:14 --> 00:46:17 so if you have not seen Taylor expansion, 513 00:46:17 --> 00:46:21 or somehow it was so traumatic that you've blocked it out of 514 00:46:21 --> 00:46:24 your memory, let me just remind you that 515 00:46:24 --> 00:46:27 Taylor expansion is a way to get a better approximation than just 516 00:46:27 --> 00:46:32 looking at the function, its derivative. 517 00:46:32 --> 00:46:42 So -- And, here's an example of where it actually comes in handy 518 00:46:42 --> 00:46:52 in real life. So, Taylor approximation says 519 00:46:52 --> 00:47:01 that if t is small, then the value of the function, 520 00:47:01 --> 00:47:04 f(t), is approximately equal to, 521 00:47:04 --> 00:47:07 well, our first guess, of course, would be f(0). 522 00:47:07 --> 00:47:12 That's our first approximation. If we want to be a bit more 523 00:47:12 --> 00:47:15 precise, we know that when we change by t, 524 00:47:15 --> 00:47:17 well, t times the derivative comes in, 525 00:47:17 --> 00:47:23 that's for linear approximation to how the function changes. 526 00:47:23 --> 00:47:28 Now, if we want to be even more precise, there's another term, 527 00:47:28 --> 00:47:32 which is t^2 over two times the second derivative. 528 00:47:32 --> 00:47:37 And, if we want to be even more precise, you will have t^3 over 529 00:47:37 --> 00:47:41 six times the third derivative at zero. 530 00:47:41 --> 00:47:43 OK, and you can continue, and so on. 531 00:47:43 --> 00:47:49 But, we won't need more. So, if you use this here, 532 00:47:49 --> 00:47:53 it tells you that the sine of a smaller angle, 533 00:47:53 --> 00:47:57 theta, well, yeah, it looks like theta. 534 00:47:57 --> 00:48:01 But, if we want to be more precise, then we should add 535 00:48:01 --> 00:48:06 minus theta cubed over six. And, cosine of theta, 536 00:48:06 --> 00:48:12 well, it's not quite one. It's close to one minus theta 537 00:48:12 --> 00:48:16 squared over two. OK, so these are slightly 538 00:48:16 --> 00:48:21 better approximations of sine and cosine for small angles. 539 00:48:21 --> 00:48:28 So, now, if we try to figure out, again, what happens to our 540 00:48:28 --> 00:48:31 x of theta, well, it would be, 541 00:48:31 --> 00:48:36 sorry, theta minus theta cubed over six. 542 00:48:36 --> 00:48:44 That's theta cubed over six. And y, on the other hand, 543 00:48:44 --> 00:48:53 is going to be one minus that. That's about theta squared over 544 00:48:53 --> 00:48:57 two. So, now, which one of them is 545 00:48:57 --> 00:49:01 bigger when theta is small? Yeah, y is much larger. 546 00:49:01 --> 00:49:03 OK, if you take the cube of a very small number, 547 00:49:03 --> 00:49:06 it becomes very, very, very small. 548 00:49:06 --> 00:49:09 So, in fact, we can look at that. 549 00:49:09 --> 00:49:15 So, x, an absolute value, is much smaller than y. 550 00:49:15 --> 00:49:17 And, in fact, what we can do is we can look 551 00:49:17 --> 00:49:21 at the ratio between y and x. That tells us the slope with 552 00:49:21 --> 00:49:27 which we approach the origin. So, y over x is, 553 00:49:27 --> 00:49:35 well, let's take the ratio of this, too. 554 00:49:35 --> 00:49:38 That gives us three divided by theta. 555 00:49:38 --> 00:49:45 That tends to infinity when theta approaches zero. 556 00:49:45 --> 00:49:53 So, that means that the slope of our curve, 557 00:49:53 --> 00:50:00 the origin is actually infinite. 558 00:50:00 --> 00:50:05 And so, the curve picture is really something like this. 559 00:50:05 --> 00:50:07 So, the instantaneous motion, if you had to describe what 560 00:50:07 --> 00:50:09 happens very, very close to the origin is 561 00:50:09 --> 00:50:12 that your point is actually not moving to the left or to the 562 00:50:12 --> 00:50:17 right along with the wheel. It's moving down and up. 563 00:50:17 --> 00:50:20 I mean, at the same time it is actually moving a little bit 564 00:50:20 --> 00:50:24 forward at the same time. But, the dominant motion, 565 00:50:24 --> 00:50:29 near the origin is really where it goes down and back up, 566 00:50:29 --> 00:50:33 so answer number four, you have vertical tangent. 567 00:50:33 --> 00:50:37 OK, I think I'm at the end of time. 568 00:50:37 --> 00:50:44 So, have a nice weekend. And, I'll see you on Tuesday. 569 00:50:44 --> 00:50:47 So, on Tuesday I will have practice exams for next week's 570 00:50:47 --> 00:50:50 test. 571 00:50:50 --> 00:50:55