1 00:00:01 --> 00:00:03 The following content is provided under a Creative 2 00:00:03 --> 00:00:05 Commons license. Your support will help MIT 3 00:00:05 --> 00:00:08 OpenCourseWare continue to offer high quality educational 4 00:00:08 --> 00:00:13 resources for free. To make a donation or to view 5 00:00:13 --> 00:00:18 additional materials from hundreds of MIT courses, 6 00:00:18 --> 00:00:23 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23 --> 00:00:28 Yesterday we saw how to define double integrals and how to 8 00:00:28 --> 00:00:33 start computing them in terms of x and y coordinates. 9 00:00:33 --> 00:00:41 We have defined the double integral over a region R and 10 00:00:41 --> 00:00:45 plane of a function f of x, y dA. 11 00:00:45 --> 00:00:51 You cannot hear me? Is the sound working? 12 00:00:51 --> 00:00:57 Can you hear me in the back now? Can we make the sound louder? 13 00:00:57 --> 00:01:01 Does this work? People are not hearing me in 14 00:01:01 --> 00:01:05 the back. Is it better? 15 00:01:05 --> 00:01:09 People are still saying make it louder. 16 00:01:09 --> 00:01:11 Is it better? OK. 17 00:01:11 --> 00:01:18 Great. Thanks. 18 00:01:18 --> 00:01:22 That's not a reason to start chatting with your friends. 19 00:01:22 --> 00:01:27 Thanks. When we have a region in the x, 20 00:01:27 --> 00:01:31 y plane and we have a function of x and y, 21 00:01:31 --> 00:01:36 we are defining the double integral of f over this region 22 00:01:36 --> 00:01:40 by taking basically the sum of the values of a function 23 00:01:40 --> 00:01:44 everywhere in here times the area element. 24 00:01:44 --> 00:01:48 And the definition, actually, is we split the region into 25 00:01:48 --> 00:01:52 lots of tiny little pieces, we multiply the value of a 26 00:01:52 --> 00:01:55 function at the point times the area of a little piece and we 27 00:01:55 --> 00:01:59 sum that everywhere. And we have seen, 28 00:01:59 --> 00:02:07 actually, how to compute these things as iterated integrals. 29 00:02:07 --> 00:02:14 First, integrating over dy and then over dx, 30 00:02:14 --> 00:02:21 or the other way around. One example that we did, 31 00:02:21 --> 00:02:25 in particular, was to compute the double 32 00:02:25 --> 00:02:29 integral of a quarter of a unit disk. 33 00:02:29 --> 00:02:35 That was the region where x squared plus y squared is less 34 00:02:35 --> 00:02:40 than one and x and y are positive, of one minus x squared 35 00:02:40 --> 00:02:43 minus y squared dA. Well, hopefully, 36 00:02:43 --> 00:02:48 I kind of convinced you that we can do it using enough trig and 37 00:02:48 --> 00:02:52 substitutions and so on, but it is not very pleasant. 38 00:02:52 --> 00:02:56 And the reason for that is that using x and y coordinates here 39 00:02:56 --> 00:03:04 does not seem very appropriate. In fact, we can use polar 40 00:03:04 --> 00:03:16 coordinates instead to compute this double integral. 41 00:03:16 --> 00:03:22 Remember that polar coordinates are about replacing x and y as 42 00:03:22 --> 00:03:28 coordinates for a point on a plane by instead r, 43 00:03:28 --> 00:03:31 which is the distance from the origin to a point, 44 00:03:31 --> 00:03:35 and theta, which is the angle measured 45 00:03:35 --> 00:03:40 counterclockwise from the positive x-axis. 46 00:03:40 --> 00:03:48 In terms of r and theta, you have x equals r cosine 47 00:03:48 --> 00:03:54 theta, y equals r sine theta. The claim is we are able, 48 00:03:54 --> 00:03:59 actually, to do double integrals in polar coordinates. 49 00:03:59 --> 00:04:06 We just have to learn how to. Just to draw a quick picture -- 50 00:04:06 --> 00:04:12 When we were integrating in x, y coordinates, 51 00:04:12 --> 00:04:16 in rectangular coordinates, we were slicing our region by 52 00:04:16 --> 00:04:20 gridlines that were either horizontal or vertical. 53 00:04:20 --> 00:04:23 And we used that to set up the iterated integral. 54 00:04:23 --> 00:04:28 And we said dA became dx dy or dy dx. 55 00:04:28 --> 00:04:35 Now we are going to actually integrate, in terms of the polar 56 00:04:35 --> 00:04:41 coordinates, r and theta. Let's say we will integrate in 57 00:04:41 --> 00:04:45 the order with r first and then theta. 58 00:04:45 --> 00:04:50 That is the order that makes the most sense usually when you 59 00:04:50 --> 00:04:53 do polar coordinates. What does that mean? 60 00:04:53 --> 00:04:58 It means that we will first focus on a slice where we fix 61 00:04:58 --> 00:05:02 the value of theta and we will let r vary. 62 00:05:02 --> 00:05:06 That means we fix a direction, we fix a ray out from the 63 00:05:06 --> 00:05:11 origin in a certain direction. And we will travel along this 64 00:05:11 --> 00:05:15 ray and see which part of it, which values of r are in our 65 00:05:15 --> 00:05:18 region. Here it will be actually pretty 66 00:05:18 --> 00:05:24 easy because r will just start at zero, and you will have to 67 00:05:24 --> 00:05:28 stop when you exit this quarter disk. 68 00:05:28 --> 00:05:31 Well, what is the equation of this circle in polar 69 00:05:31 --> 00:05:34 coordinates? It is just r equals one. 70 00:05:34 --> 00:05:40 So, we will stop when r reaches one. 71 00:05:40 --> 00:05:43 But what about theta? Well, the first ray that we 72 00:05:43 --> 00:05:48 might want to consider is the one that goes along the x-axis. 73 00:05:48 --> 00:05:51 That is when theta equals zero. And we will stop when theta 74 00:05:51 --> 00:05:55 reaches pi over two because we don't care about the rest of the 75 00:05:55 --> 00:06:00 disk. We only care about the first 76 00:06:00 --> 00:06:05 quadrant. We will stop at pi over two. 77 00:06:05 --> 00:06:11 Now, there is a catch, though, which is that dA is not 78 00:06:11 --> 00:06:15 dr d theta. Let me explain to you why. 79 00:06:15 --> 00:06:19 Let's say that we are slicing. What it means is we are cutting 80 00:06:19 --> 00:06:24 our region into little pieces that are the elementary, 81 00:06:24 --> 00:06:26 you know, what corresponds to a small 82 00:06:26 --> 00:06:28 rectangle in the x, y coordinate system, 83 00:06:28 --> 00:06:36 here would be actually a little piece of circle between a given 84 00:06:36 --> 00:06:42 radius r and r plus delta r. And given between an angle 85 00:06:42 --> 00:06:44 theta and theta plus delta theta. 86 00:06:44 --> 00:06:48 I need to draw, actually, a bigger picture of 87 00:06:48 --> 00:06:53 that because it makes it really hard to read. 88 00:06:53 --> 00:06:58 Let's say that I fix an angle theta and a slightly different 89 00:06:58 --> 00:07:02 one where I have added delta theta to it. 90 00:07:02 --> 00:07:11 And let's say that I have a radius r and I add delta r to 91 00:07:11 --> 00:07:14 it. Then I will have a little piece 92 00:07:14 --> 00:07:20 of x, y plane that is in here. And I have to figure out what 93 00:07:20 --> 00:07:26 is its area? What is delta A for this guy? 94 00:07:26 --> 00:07:29 Well, let's see. This guy actually, 95 00:07:29 --> 00:07:33 you know, if my delta r and delta theta are small enough, 96 00:07:33 --> 00:07:35 it will almost look like a rectangle. 97 00:07:35 --> 00:07:37 It is rotated, but it is basically a 98 00:07:37 --> 00:07:39 rectangle. I mean these sides, 99 00:07:39 --> 00:07:44 of course, are curvy, but they are short enough and 100 00:07:44 --> 00:07:50 it is almost straight. The area here should be this 101 00:07:50 --> 00:07:55 length times that length. Well, what is this length? 102 00:07:55 --> 00:08:00 That one is easy. It is delta r. 103 00:08:00 --> 00:08:03 What about that length? Well, it is not delta theta. 104 00:08:03 --> 00:08:05 It is something slightly different. 105 00:08:05 --> 00:08:13 It is a piece of a circle of radius r corresponding to angle 106 00:08:13 --> 00:08:18 delta theta, so it is r delta theta. 107 00:08:18 --> 00:08:26 So, times r delta theta. That means now, 108 00:08:26 --> 00:08:32 even if we shrink things and take smaller and smaller 109 00:08:32 --> 00:08:37 regions, dA is going to be r dr d theta. 110 00:08:37 --> 00:08:38 That is an important thing to remember. 111 00:08:38 --> 00:08:44 When you integrate in polar coordinates, you just set up 112 00:08:44 --> 00:08:50 your bounds in terms of r and theta, but you replace dA by r 113 00:08:50 --> 00:08:55 dr d theta, not just dr d theta. And then, of course, 114 00:08:55 --> 00:08:57 we have some function that we are integrating. 115 00:08:57 --> 00:09:06 Let's say that I call that thing f then it is the same f 116 00:09:06 --> 00:09:12 that I put up here. Concretely, how do I do it here? 117 00:09:12 --> 00:09:18 Well, my function f was given as one minus x squared minus y 118 00:09:18 --> 00:09:20 squared. And I would like to switch that 119 00:09:20 --> 00:09:24 to polar coordinates. I want to put r and theta in 120 00:09:24 --> 00:09:26 there. Well, I have formulas for x and 121 00:09:26 --> 00:09:30 y in polar coordinates so I could just replace x squared by 122 00:09:30 --> 00:09:34 r squared cosine squared theta, y squared by r squared sine 123 00:09:34 --> 00:09:37 squared theta. And that works just fine. 124 00:09:37 --> 00:09:44 But maybe you can observe that this is x squared plus y 125 00:09:44 --> 00:09:46 squared. It is just the square of a 126 00:09:46 --> 00:09:49 distance from the origin, so that is just r squared. 127 00:09:49 --> 00:09:52 That is a useful thing. You don't strictly need it, 128 00:09:52 --> 00:09:56 but it is much faster if you see this right away. 129 00:09:56 --> 00:10:07 It saves you writing down a sine and a cosine. 130 00:10:07 --> 00:10:13 Now we just end up with the integral from zero to pi over 131 00:10:13 --> 00:10:20 two, integral from zero to one of one minus r squared r dr d 132 00:10:20 --> 00:10:24 theta. Now, if I want to compute this 133 00:10:24 --> 00:10:30 integral, so let's first do the inner integral. 134 00:10:30 --> 00:10:37 If I integrate r minus r cubed, I will get r squared over two 135 00:10:37 --> 00:10:43 minus r squared over four between zero and one. 136 00:10:43 --> 00:10:47 And then I will integrate d theta. 137 00:10:47 --> 00:10:51 What is this equal to? Well, for r equals one you get 138 00:10:51 --> 00:10:54 one-half minus one-quarter, which is going to be just 139 00:10:54 --> 00:10:56 one-quarter. And when you plug in zero you 140 00:10:56 --> 00:10:59 get zero. So, it is the integral from 141 00:10:59 --> 00:11:02 zero to pi over two of one-quarter d theta. 142 00:11:02 --> 00:11:11 And that just integrates to one-quarter times pi over two, 143 00:11:11 --> 00:11:18 which is pi over eight. That is a lot easier than the 144 00:11:18 --> 00:11:23 way we did it yesterday. Well, here we were lucky. 145 00:11:23 --> 00:11:26 I mean usually you will switch to polar coordinates either 146 00:11:26 --> 00:11:28 because the region is easier to set up. 147 00:11:28 --> 00:11:31 Here it is indeed easier to set up because the bounds became 148 00:11:31 --> 00:11:34 very simple. We don't have that square root 149 00:11:34 --> 00:11:38 of one minus x squared anymore. Or because the integrant 150 00:11:38 --> 00:11:40 becomes much simpler. Here our function, 151 00:11:40 --> 00:11:43 well, it is not very complicated in x, 152 00:11:43 --> 00:11:46 y coordinates, but it is even simpler in r 153 00:11:46 --> 00:11:50 theta coordinates. Here we were very lucky. 154 00:11:50 --> 00:11:52 In general, there is maybe a trade off. 155 00:11:52 --> 00:11:55 Maybe it will be easier to set up bounds but maybe the function 156 00:11:55 --> 00:11:58 will become harder because it will have all these sines and 157 00:11:58 --> 00:12:01 cosines in it. If our function had been just 158 00:12:01 --> 00:12:04 x, x is very easy in x, y coordinates. 159 00:12:04 --> 00:12:08 Here it becomes r cosine theta. That means you will have a 160 00:12:08 --> 00:12:10 little bit of trig to do in the integral. 161 00:12:10 --> 00:12:14 Not a very big one, not a very complicated 162 00:12:14 --> 00:12:21 integral, but imagine it could get potentially much harder. 163 00:12:21 --> 00:12:25 Anyway, that is double integrals in polar coordinates. 164 00:12:25 --> 00:12:30 And the way you set up the bounds in general, 165 00:12:30 --> 00:12:37 well, in 99% of the cases you will integrate over r first. 166 00:12:37 --> 00:12:40 What you will do is you will look for a given theta what are 167 00:12:40 --> 00:12:42 the bounds of r to be in the region. 168 00:12:42 --> 00:12:46 What is the portion of my ray that is in the given region? 169 00:12:46 --> 00:12:49 And then you will put bounds for theta. 170 00:12:49 --> 00:12:51 But conceptually it is the same as before. 171 00:12:51 --> 00:12:55 Instead of slicing horizontally or vertically, 172 00:12:55 --> 00:12:59 we slice radially. We will do more examples in a 173 00:12:59 --> 00:13:03 bit. Any questions about this or the 174 00:13:03 --> 00:13:21 general method? Yes? 175 00:13:21 --> 00:13:27 That is a very good question. Why do I measure the length 176 00:13:27 --> 00:13:30 inside instead of outside? Which one do I want? 177 00:13:30 --> 00:13:34 This one. Here I said this side is r 178 00:13:34 --> 00:13:36 delta theta. I could have said, 179 00:13:36 --> 00:13:38 actually, r delta theta is the length here. 180 00:13:38 --> 00:13:41 Here it is slightly more, r plus delta r times delta 181 00:13:41 --> 00:13:43 theta. But, if delta r is very small 182 00:13:43 --> 00:13:46 compared to r, then that is almost the same 183 00:13:46 --> 00:13:48 thing. And this is an approximation 184 00:13:48 --> 00:13:51 anyway. I took this one because it 185 00:13:51 --> 00:13:56 gives me the simpler formula. If you take the limit as delta 186 00:13:56 --> 00:14:01 r turns to zero then the two things become the same anyway. 187 00:14:01 --> 00:14:04 The length, whether you put r or r plus delta r in here, 188 00:14:04 --> 00:14:09 doesn't matter anymore. If you imagine that this guy is 189 00:14:09 --> 00:14:15 infinitely small then, really, the lengths become the 190 00:14:15 --> 00:14:17 same. We will also see another proof 191 00:14:17 --> 00:14:20 of this formula, using changes of variables, 192 00:14:20 --> 00:14:23 next week. But, I mean, 193 00:14:23 --> 00:14:28 hopefully this is at least slightly convincing. 194 00:14:28 --> 00:14:34 More questions? No. 195 00:14:34 --> 00:14:40 OK. Let's see. 196 00:14:40 --> 00:14:42 We have seen how to compute double integrals. 197 00:14:42 --> 00:14:49 I have to tell you what they are good for as well. 198 00:14:49 --> 00:14:53 The definition we saw yesterday and the motivation was in terms 199 00:14:53 --> 00:14:57 of finding volumes, but that is not going to be our 200 00:14:57 --> 00:15:00 main preoccupation. Because finding volumes is fun 201 00:15:00 --> 00:15:02 but that is not all there is to life. 202 00:15:02 --> 00:15:05 I mean, you are doing single integrals. 203 00:15:05 --> 00:15:08 When you do single integrals it is usually not to find the area 204 00:15:08 --> 00:15:13 of some region of a plane. It is for something else 205 00:15:13 --> 00:15:16 usually. The way we actually think of 206 00:15:16 --> 00:15:19 the double integral is really as summing the values of a function 207 00:15:19 --> 00:15:22 all around this region. We can use that to get 208 00:15:22 --> 00:15:26 information about maybe the region or about the average 209 00:15:26 --> 00:15:29 value of a function in that region and so on. 210 00:15:29 --> 00:15:39 Let's think about various uses of double integrals. 211 00:15:39 --> 00:15:43 The first one that I will mention is actually something 212 00:15:43 --> 00:15:47 you thought maybe you could do with a single integral, 213 00:15:47 --> 00:15:51 but it is useful very often to do it as a double integral. 214 00:15:51 --> 00:15:59 It is to find the area of a given region r. 215 00:15:59 --> 00:16:06 I give you some region in the plane and you want to know just 216 00:16:06 --> 00:16:08 its area. In various cases, 217 00:16:08 --> 00:16:12 you could set this up as a single integral, 218 00:16:12 --> 00:16:16 but often it could be useful to set it up as a double integral. 219 00:16:16 --> 00:16:20 How do you express the area as a double integral? 220 00:16:20 --> 00:16:22 Well, the area of this region is the sum of the areas of all 221 00:16:22 --> 00:16:28 the little pieces. It means you want to sum one dA 222 00:16:28 --> 00:16:37 of the entire region. The area R is the double 223 00:16:37 --> 00:16:46 integral over R of a function one. 224 00:16:46 --> 00:16:48 One way to think about it, if you are really still 225 00:16:48 --> 00:16:51 attached to the idea of double integral as a volume, 226 00:16:51 --> 00:16:54 what this measures is the volume below the graph of a 227 00:16:54 --> 00:16:56 function one. The graph of a function one is 228 00:16:56 --> 00:16:59 just a horizontal plane at height one. 229 00:16:59 --> 00:17:07 What you would be measuring is the volume of a prism with base 230 00:17:07 --> 00:17:11 r and height one. And the volume of that would 231 00:17:11 --> 00:17:12 be, of course, base times height. 232 00:17:12 --> 00:17:16 It would just be the area of r again. 233 00:17:16 --> 00:17:18 But we don't actually need to think about it that way. 234 00:17:18 --> 00:17:24 Really, what we are doing is summing dA over the entire 235 00:17:24 --> 00:17:28 region. A related thing we can do, 236 00:17:28 --> 00:17:33 imagine that, actually, this is some physical 237 00:17:33 --> 00:17:35 object. I mean, it has to be a flat 238 00:17:35 --> 00:17:38 object because we are just dealing with things in the plane 239 00:17:38 --> 00:17:41 so far. But you have a flat metal plate 240 00:17:41 --> 00:17:45 or something and you would like to know its mass. 241 00:17:45 --> 00:17:50 Well, its mass is the sum of the masses of every single 242 00:17:50 --> 00:17:52 little piece. You would get that by 243 00:17:52 --> 00:17:57 integrating the density. The density for a flat object 244 00:17:57 --> 00:18:09 would be the mass per unit area. So, you can get the mass of a 245 00:18:09 --> 00:18:23 flat object with density. Let's use delta for density, 246 00:18:23 --> 00:18:29 which is the mass per unit area. 247 00:18:29 --> 00:18:34 Each little piece of your object will have a mass, 248 00:18:34 --> 00:18:40 which will be just the density, times its area for each small 249 00:18:40 --> 00:18:45 piece. And you will get the total mass 250 00:18:45 --> 00:18:51 by summing these things. The mass will be the double 251 00:18:51 --> 00:18:56 integral of the density times the area element. 252 00:18:56 --> 00:18:58 Now, if it has constant density, 253 00:18:58 --> 00:19:00 if it is always the same material then, 254 00:19:00 --> 00:19:03 of course, you could just take the density 255 00:19:03 --> 00:19:07 out and you will get density times the total area if you know 256 00:19:07 --> 00:19:10 that it is always the same material. 257 00:19:10 --> 00:19:13 But if, actually, it has varying density maybe 258 00:19:13 --> 00:19:17 because it is some metallic thing with various metals or 259 00:19:17 --> 00:19:21 with varying thickness or something then you can still get 260 00:19:21 --> 00:19:24 the mass by integrating the density. 261 00:19:24 --> 00:19:26 Of course, looking at flat objects might be a little bit 262 00:19:26 --> 00:19:28 strange. That is because we are only 263 00:19:28 --> 00:19:30 doing double integrals so far. In a few weeks, 264 00:19:30 --> 00:19:33 we will be triple integrals. And then we will be able to do 265 00:19:33 --> 00:19:36 solids in space, but one thing at a time. 266 00:19:36 --> 00:19:55 267 00:19:55 --> 00:20:08 Another useful application is to find the average value of 268 00:20:08 --> 00:20:16 some quantity in a region. What does it mean to take the 269 00:20:16 --> 00:20:19 average value of some function f in this region r? 270 00:20:19 --> 00:20:22 Well, you know what the average of a finite set of data is. 271 00:20:22 --> 00:20:24 For example, if I asked you to compute your 272 00:20:24 --> 00:20:26 average score on 18.02 problem sets, 273 00:20:26 --> 00:20:30 you would just take the scores, add them and divide by the 274 00:20:30 --> 00:20:33 number of problem sets. What if there are infinitely 275 00:20:33 --> 00:20:35 many things? Say I ask you to find the 276 00:20:35 --> 00:20:37 average temperature in this room. 277 00:20:37 --> 00:20:39 Well, you would have to measure the temperature everywhere. 278 00:20:39 --> 00:20:42 And then add all of these together and divide by the 279 00:20:42 --> 00:20:45 number of data points. But, depending on how careful 280 00:20:45 --> 00:20:47 you are, actually, there are potentially 281 00:20:47 --> 00:20:49 infinitely many points to look at. 282 00:20:49 --> 00:20:54 The mathematical way to define the average of a continuous set 283 00:20:54 --> 00:20:58 of data is that you actually integrate the function over the 284 00:20:58 --> 00:21:02 entire set of data, and then you divide by the size 285 00:21:02 --> 00:21:06 of the sample, which is just the area of the 286 00:21:06 --> 00:21:10 region. In fact, the average of f, 287 00:21:10 --> 00:21:17 the notation we will use usually for that is f with a bar 288 00:21:17 --> 00:21:23 on top to tell us it is the average f. 289 00:21:23 --> 00:21:31 We say we will take the integral of f and we will divide 290 00:21:31 --> 00:21:38 by the area of the region. You can really think of it as 291 00:21:38 --> 00:21:44 the sum of the values of f everywhere divided by the number 292 00:21:44 --> 00:21:48 of points everywhere. And so that is an average where 293 00:21:48 --> 00:21:51 everything is, actually, equally likely. 294 00:21:51 --> 00:21:55 That is a uniform average where all the points on the region, 295 00:21:55 --> 00:21:59 all the little points of the region are equally likely. 296 00:21:59 --> 00:22:02 But maybe if want to do, say, an average of some solid 297 00:22:02 --> 00:22:06 with variable density or if you want to somehow give more 298 00:22:06 --> 00:22:10 importance to certain parts than to others then you can actually 299 00:22:10 --> 00:22:14 do a weighted average. What is a weighted average? 300 00:22:14 --> 00:22:21 Well, in the case of taking the 301 00:22:21 --> 00:22:23 average your problem sets, if I tell you problem set one 302 00:22:23 --> 00:22:25 is worth twice as much as the others, 303 00:22:25 --> 00:22:29 then you would count twice that score in the sum and then you 304 00:22:29 --> 00:22:33 would count it as two, of course, when you divide. 305 00:22:33 --> 00:22:36 The weighted average is the sum of the values, 306 00:22:36 --> 00:22:39 but each weighted by a certain coefficient. 307 00:22:39 --> 00:22:43 And then you will divide by the sum of the weight. 308 00:22:43 --> 00:22:48 It is a bit the same idea as when we replace area by some 309 00:22:48 --> 00:22:53 mass that tells you how important a given piece. 310 00:22:53 --> 00:23:02 We will actually have a density. Let's call it delta again. 311 00:23:02 --> 00:23:07 We will see what we divide by, but what we will take is the 312 00:23:07 --> 00:23:13 integral of a function times the density times the area element. 313 00:23:13 --> 00:23:18 Because this would correspond to the mass element telling us 314 00:23:18 --> 00:23:22 how to weight the various points of our region. 315 00:23:22 --> 00:23:27 And then we would divide by the total weight, 316 00:23:27 --> 00:23:34 which is the mass of a region, as defined up there. 317 00:23:34 --> 00:23:39 If a density is uniform then, of course, the density gets out 318 00:23:39 --> 00:23:44 and you can simplify and reduce to that if all the points are 319 00:23:44 --> 00:23:47 equally likely. Why is that important? 320 00:23:47 --> 00:23:49 Well, that is important for various applications. 321 00:23:49 --> 00:23:53 But one that you might have seen in physics, 322 00:23:53 --> 00:23:58 we care about maybe where is the center of mass of a given 323 00:23:58 --> 00:24:01 object? The center of mass is basically 324 00:24:01 --> 00:24:05 a point that you would say is right in the middle of the 325 00:24:05 --> 00:24:06 object. But, of course, 326 00:24:06 --> 00:24:10 if the object has a very strange shape or if somehow part 327 00:24:10 --> 00:24:14 of it is heavier than the rest then that takes a very different 328 00:24:14 --> 00:24:17 meaning. Strictly speaking, 329 00:24:17 --> 00:24:20 the center of mass of a solid is the point where you would 330 00:24:20 --> 00:24:24 have to concentrate all the mass if you wanted it to behave 331 00:24:24 --> 00:24:28 equivalently from a point of view of mechanics, 332 00:24:28 --> 00:24:31 if you are trying to do translations of that object. 333 00:24:31 --> 00:24:37 If you are going to push that object that would be really 334 00:24:37 --> 00:24:42 where the equivalent point mass would lie. 335 00:24:42 --> 00:24:44 The other way to think about it, 336 00:24:44 --> 00:24:47 if I had a flat object then the center of mass would basically 337 00:24:47 --> 00:24:50 be the point where I would need to hold it so it is perfectly 338 00:24:50 --> 00:24:52 balanced. And, of course, 339 00:24:52 --> 00:24:56 I cannot do this. Well, you get the idea. 340 00:24:56 --> 00:24:59 And the center of mass of this eraser is somewhere in the 341 00:24:59 --> 00:25:00 middle. And so, in principle, 342 00:25:00 --> 00:25:03 that is where I would have to put my finger for it to stay. 343 00:25:03 --> 00:25:11 Well, it doesn't work. But that is where the center of 344 00:25:11 --> 00:25:19 mass should be. I think it should be in the 345 00:25:19 --> 00:25:22 middle. Maybe I shouldn't call this 346 00:25:22 --> 00:25:25 three. I should call this 2a, 347 00:25:25 --> 00:25:31 because it is really a special case of the average value. 348 00:25:31 --> 00:25:47 How do we find the center of mass of a flat object with 349 00:25:47 --> 00:25:57 density delta. If you have your object in the 350 00:25:57 --> 00:26:00 x, y plane then its center of mass 351 00:26:00 --> 00:26:03 will be at positions that are actually just the coordinates of 352 00:26:03 --> 00:26:09 a center of mass, will just be weighted averages 353 00:26:09 --> 00:26:14 of x and y on the solid. So, the center of mass will be 354 00:26:14 --> 00:26:17 a position that I will call x bar, y bar. 355 00:26:17 --> 00:26:21 And these are really just the averages, the average values of 356 00:26:21 --> 00:26:26 x and of y in the solid. Just to give you the formulas 357 00:26:26 --> 00:26:33 again, x bar would be one over the mass times the double 358 00:26:33 --> 00:26:42 integral of x times density dA. And the same thing with y. 359 00:26:42 --> 00:26:53 y bar is the weighted average of a y coordinate in your 360 00:26:53 --> 00:26:56 region. You see, if you take a region 361 00:26:56 --> 00:26:59 that is symmetric and has uniform density that will just 362 00:26:59 --> 00:27:01 give you the center of the region. 363 00:27:01 --> 00:27:05 But if the region has a strange shape or if a density is not 364 00:27:05 --> 00:27:08 homogeneous, if parts of it are heavier then 365 00:27:08 --> 00:27:12 you will get whatever the weighted average will be. 366 00:27:12 --> 00:27:15 And that will be the point where this thing would be 367 00:27:15 --> 00:27:19 balanced if you were trying to balance it on a pole or on your 368 00:27:19 --> 00:27:20 finger. 369 00:27:20 --> 00:27:56 370 00:27:56 --> 00:28:12 Any questions so far? Yes. 371 00:28:12 --> 00:28:18 No. Here I didn't set this up as a 372 00:28:18 --> 00:28:23 iterated integral yet. The function that I am 373 00:28:23 --> 00:28:28 integrating is x times delta where density will be given to 374 00:28:28 --> 00:28:30 me maybe as a function of x and y. 375 00:28:30 --> 00:28:33 And then I will integrate this dA. 376 00:28:33 --> 00:28:36 And dA could mean dx over dy, it could mean dy over dx, 377 00:28:36 --> 00:28:40 it could be mean r dr d theta. I will choose how to set it up 378 00:28:40 --> 00:28:43 depending maybe on the shape of the region. 379 00:28:43 --> 00:28:46 If my solid is actually just going to be round then I might 380 00:28:46 --> 00:28:49 want to use polar coordinates. If it is a square, 381 00:28:49 --> 00:28:51 I might want to use x, y coordinates. 382 00:28:51 --> 00:28:56 If it is more complicated, well, I will choose depending 383 00:28:56 --> 00:29:01 on how I feel about it. Yes? 384 00:29:01 --> 00:29:05 Delta is the density. In general, it is a function of 385 00:29:05 --> 00:29:08 x and y. If you imagine that your solid 386 00:29:08 --> 00:29:11 is not homogenous then its density will depend on which 387 00:29:11 --> 00:29:15 piece of it you are looking at. Of course, to compute this, 388 00:29:15 --> 00:29:18 you need to know the density. If you have a problem asking 389 00:29:18 --> 00:29:20 you to find the center of mass of something and you have no 390 00:29:20 --> 00:29:23 information about the density, assume it is uniform. 391 00:29:23 --> 00:29:26 Take the density to be a constant. 392 00:29:26 --> 00:29:29 Even take it to be a one. That is even easier. 393 00:29:29 --> 00:29:30 I mean it is a general fact of math. 394 00:29:30 --> 00:29:34 We don't care about units. If density is constant, 395 00:29:34 --> 00:29:36 we might as well take it to be one. 396 00:29:36 --> 00:29:41 That just means our mass unit becomes the area unit. 397 00:29:41 --> 00:29:53 Yes? That is a good question. 398 00:29:53 --> 00:29:57 No, I don't think we could actually find the center of mass 399 00:29:57 --> 00:30:00 in polar coordinates by finding the average of R or the average 400 00:30:00 --> 00:30:02 of theta. For example, 401 00:30:02 --> 00:30:05 take a disk center at the origin, well, 402 00:30:05 --> 00:30:09 the center of mass should be at the origin. 403 00:30:09 --> 00:30:12 But the average of R is certainly not zero because R is 404 00:30:12 --> 00:30:14 positive everywhere. So, that doesn't work. 405 00:30:14 --> 00:30:18 You cannot get the polar coordinates of a center of mass 406 00:30:18 --> 00:30:21 just by taking the average of R and the average of theta. 407 00:30:21 --> 00:30:23 By the way, what is the average of theta? 408 00:30:23 --> 00:30:26 If you take theta to from zero to 2pi, the average theta will 409 00:30:26 --> 00:30:28 be pi. If you take it to go from minus 410 00:30:28 --> 00:30:30 pi to pi, the average theta will be zero. 411 00:30:30 --> 00:30:34 So, there is a problem there. That actually just doesn't 412 00:30:34 --> 00:30:38 work, so we really have to compute x bar and y bar. 413 00:30:38 --> 00:30:41 But still we could set this up and then switch to polar 414 00:30:41 --> 00:30:44 coordinates to evaluate this integral. 415 00:30:44 --> 00:30:58 But we still would be computing the average values of x and y. 416 00:30:58 --> 00:31:04 We are basically re-exploring mechanics and motion of solids 417 00:31:04 --> 00:31:10 here. The next thing is moment of 418 00:31:10 --> 00:31:15 inertia. Just to remind you or in case 419 00:31:15 --> 00:31:18 you somehow haven't seen it in physics yet, 420 00:31:18 --> 00:31:23 the moment of inertia is basically to rotation of a solid 421 00:31:23 --> 00:31:26 where the mass is to translation. 422 00:31:26 --> 00:31:30 In the following sense, the mass of a solid is what 423 00:31:30 --> 00:31:34 makes it hard to push it. How hard it is to throw 424 00:31:34 --> 00:31:36 something is related to its mass. 425 00:31:36 --> 00:31:41 How hard it is to spin something, on the other hand, 426 00:31:41 --> 00:31:44 is given by its moment of inertia. 427 00:31:44 --> 00:31:51 Maybe I should write this down. Mass is how hard it is to 428 00:31:51 --> 00:31:59 impart a translation motion to a solid. 429 00:31:59 --> 00:32:06 I am using fancy words today. And the moment of inertia -- 430 00:32:06 --> 00:32:13 The difference with a mass is that the moment of inertia is 431 00:32:13 --> 00:32:17 defined about some axis. You choose an axis. 432 00:32:17 --> 00:32:19 Then you would try to measure how hard it is to spin your 433 00:32:19 --> 00:32:21 object around that axis. For example, 434 00:32:21 --> 00:32:24 you can try to measure how hard it is to spin this sheet of 435 00:32:24 --> 00:32:27 paper about an axis that is in the center of it. 436 00:32:27 --> 00:32:30 We would try to spin it light that and see how much effort I 437 00:32:30 --> 00:32:35 would have to make. Well, for a sheet of paper not 438 00:32:35 --> 00:32:43 very much. That would measure the same 439 00:32:43 --> 00:32:58 thing but it would be rotation motion about that axis. 440 00:32:58 --> 00:33:02 Maybe some of you know the definition but I am going to try 441 00:33:02 --> 00:33:05 to derive it again. I am sorry but it won't be as 442 00:33:05 --> 00:33:07 quite as detailed as the way you have probably seen it in 443 00:33:07 --> 00:33:09 physics, but I am not trying to replace your physics teachers. 444 00:33:09 --> 00:33:16 I am sure they are doing a great job. 445 00:33:16 --> 00:33:19 What is the idea for the definition to find a formula for 446 00:33:19 --> 00:33:21 moment of inertia? The idea is to think about 447 00:33:21 --> 00:33:24 kinetic energy. Kinetic energy is really when 448 00:33:24 --> 00:33:28 you push something or when you try to make it move and you have 449 00:33:28 --> 00:33:32 to put some inertia to it. Then it has kinetic energy. 450 00:33:32 --> 00:33:38 And then, if you have the right device, you can convert back 451 00:33:38 --> 00:33:41 that kinetic energy into something else. 452 00:33:41 --> 00:33:46 If you try to look at the kinetic energy of a point mass, 453 00:33:46 --> 00:33:53 so you have something with mass m going at the velocity v, 454 00:33:53 --> 00:33:57 well, that will be one-half of a mass times the square of the 455 00:33:57 --> 00:34:00 speed. I hope you have all seen that 456 00:34:00 --> 00:34:04 formula some time before. Now, let's say instead of just 457 00:34:04 --> 00:34:07 trying to push this mass, I am going to make it spin 458 00:34:07 --> 00:34:12 around something. Instead of just somewhere, 459 00:34:12 --> 00:34:20 maybe I will have the origin, and I am trying to make it go 460 00:34:20 --> 00:34:29 around the origin in a circle at a certain angular velocity. 461 00:34:29 --> 00:34:40 For a mass m at distance r, let's call r this distance. 462 00:34:40 --> 00:34:47 And angular velocity, let's call the angular velocity 463 00:34:47 --> 00:34:50 omega. I think that is what physicists 464 00:34:50 --> 00:34:53 call it. Remember angular velocity is 465 00:34:53 --> 00:34:57 just the rate of the change of the angle over time. 466 00:34:57 --> 00:35:02 It is d theta dt, if you want. Well, what is the kinetic 467 00:35:02 --> 00:35:05 energy now? Well, first we have to find out 468 00:35:05 --> 00:35:07 what the speed is. What is the speed? 469 00:35:07 --> 00:35:10 Well, if we are going on a circle of 470 00:35:10 --> 00:35:16 radius r at angular velocity omega that means that in unit 471 00:35:16 --> 00:35:22 time we rotate by omega and we go by a distance of r times 472 00:35:22 --> 00:35:26 omega. The actual speed is the radius 473 00:35:26 --> 00:35:32 times angular velocity. And so the kinetic energy is 474 00:35:32 --> 00:35:38 one-half mv squared, which is one-half m r squared 475 00:35:38 --> 00:35:41 omega squared. And so, 476 00:35:41 --> 00:35:47 by similarity with that formula, 477 00:35:47 --> 00:35:51 the coefficient of v squared is the mass, 478 00:35:51 --> 00:35:53 and here we will say the coefficient of omega squared, 479 00:35:53 --> 00:35:57 so this thing is the moment of inertia. 480 00:35:57 --> 00:36:16 That is how we define moment of inertia. 481 00:36:16 --> 00:36:20 Now, that is only for a point mass. 482 00:36:20 --> 00:36:23 And it is kind of fun to spin just a small bowl, 483 00:36:23 --> 00:36:26 but maybe you would like to spin actually a larger solid and 484 00:36:26 --> 00:36:29 try to define this moment of inertia. 485 00:36:29 --> 00:36:33 Well, the moment inertia of a solid will be just the sum of 486 00:36:33 --> 00:36:36 the moments of inertia of all the little pieces. 487 00:36:36 --> 00:36:45 What we will do is just cut our solid into little chunks and 488 00:36:45 --> 00:36:51 will sum this thing for each little piece. 489 00:36:51 --> 00:37:00 For a solid with density delta, each little piece has mass 490 00:37:00 --> 00:37:07 which is the density times the amount of area. 491 00:37:07 --> 00:37:12 This is equal actually. And the moment of inertia of 492 00:37:12 --> 00:37:16 that small portion of a solid will be delta m, 493 00:37:16 --> 00:37:18 the small mass, times r squared, 494 00:37:18 --> 00:37:25 the square of a distance to the center of the axis along which I 495 00:37:25 --> 00:37:29 am spinning. That means if I sum these 496 00:37:29 --> 00:37:35 things together, well, it has moment of inertia 497 00:37:35 --> 00:37:42 delta m times r squared, which is r squared times the 498 00:37:42 --> 00:37:48 density times delta A. And so I will be summing these 499 00:37:48 --> 00:37:52 things together. And so, the moment of inertia 500 00:37:52 --> 00:37:56 about the origin will be the double integral of r squared 501 00:37:56 --> 00:37:59 times density times dA. 502 00:37:59 --> 00:38:28 503 00:38:28 --> 00:38:36 The final formula for the moment of inertia about the 504 00:38:36 --> 00:38:46 origin is the double integral of a region of r squared density 505 00:38:46 --> 00:38:48 dA. If you are going to do it in x, 506 00:38:48 --> 00:38:51 y coordinates, of course, r squared becomes x 507 00:38:51 --> 00:38:56 squared plus y squared, it is the square of the 508 00:38:56 --> 00:39:02 distance from the origin. When you integrate this, 509 00:39:02 --> 00:39:05 that tells you how hard it is to spin that solid about the 510 00:39:05 --> 00:39:09 origin. The motion that we try to do -- 511 00:39:09 --> 00:39:15 We keep this fixed and then we just rotate around the origin. 512 00:39:15 --> 00:39:20 Sorry. That is a pretty bad picture, 513 00:39:20 --> 00:39:26 but hopefully you know what I mean. 514 00:39:26 --> 00:39:29 And the name we use for that is I0. 515 00:39:29 --> 00:39:37 And then the rotational kinetic energy is one-half times this 516 00:39:37 --> 00:39:46 moment of inertia times the square of the angular velocity. 517 00:39:46 --> 00:39:54 So that shows as that this replaces the mass for rotation 518 00:39:54 --> 00:39:57 motions. OK. 519 00:39:57 --> 00:40:03 What about other kinds of rotations? 520 00:40:03 --> 00:40:06 In particular, we have been rotating things 521 00:40:06 --> 00:40:13 about just a point in the plane. What you could imagine also is 522 00:40:13 --> 00:40:19 instead you have your solid. What I have done so far is I 523 00:40:19 --> 00:40:22 have skewered it this way, and I am rotating around the 524 00:40:22 --> 00:40:25 axis. Instead, I could skewer it 525 00:40:25 --> 00:40:27 through, say, the horizontal axis. 526 00:40:27 --> 00:40:36 And then I could try to spin about the horizontal axis so 527 00:40:36 --> 00:40:46 then it would rotate in space in that direction like that. 528 00:40:46 --> 00:40:51 Let's say we do rotation about the x-axis. 529 00:40:51 --> 00:40:53 Well, the idea would still be the same. 530 00:40:53 --> 00:40:58 The moment of inertia for any small piece of a solid would be 531 00:40:58 --> 00:41:02 its mass element times the square of a distance to the x 532 00:41:02 --> 00:41:06 axes because that will be the radius of a trajectory. 533 00:41:06 --> 00:41:12 If you take this point here, it is going to go in a circle 534 00:41:12 --> 00:41:16 like that centered on the x-axis. 535 00:41:16 --> 00:41:21 So the radius will just be this distance here. 536 00:41:21 --> 00:41:24 Well, what is this distance? It is just y, 537 00:41:24 --> 00:41:34 or maybe absolute value of y. Distance to x-axis is absolute 538 00:41:34 --> 00:41:39 value of y. What we actually care about is 539 00:41:39 --> 00:41:44 the square of a distance, so it will just be y squared. 540 00:41:44 --> 00:41:51 The moment of inertia about the x-axis is going to be obtained 541 00:41:51 --> 00:41:57 by integrating y squared times the mass element. 542 00:41:57 --> 00:42:00 It is slightly strange but I have y in inertia about the 543 00:42:00 --> 00:42:03 x-axis. But, if you think about it, 544 00:42:03 --> 00:42:07 y tells me how far I am from the x-axis, so how hard it will 545 00:42:07 --> 00:42:11 be to spin around the x-axis. And I could do the same about 546 00:42:11 --> 00:42:17 any axis that I want. Just I would have to sum the 547 00:42:17 --> 00:42:23 square of a distance to the axis of rotation. 548 00:42:23 --> 00:42:31 Maybe I should do an example. Yes? 549 00:42:31 --> 00:42:36 Same thing as above, distance to the x-axis, 550 00:42:36 --> 00:42:39 because that is what we care about. 551 00:42:39 --> 00:42:47 For the moment of inertia, we want the square of a 552 00:42:47 --> 00:42:52 distance to the axis of rotation. 553 00:42:52 --> 00:42:57 Let's do an example. Let's try to figure out if we 554 00:42:57 --> 00:43:03 have just a uniform disk how hard it is to spin it around its 555 00:43:03 --> 00:43:08 center. That shouldn't be very hard to 556 00:43:08 --> 00:43:16 figure out. Say that we have a disk of 557 00:43:16 --> 00:43:29 radius a and we want to rotate it about its center. 558 00:43:29 --> 00:43:32 And let's say that it is of uniform density. 559 00:43:32 --> 00:43:36 And let's take just the density to be a one so that we don't 560 00:43:36 --> 00:43:40 really care about the density. What is the moment of inertia 561 00:43:40 --> 00:43:45 of that? Well, we have to integrate of 562 00:43:45 --> 00:43:51 our disk r squared times the density, which is one, 563 00:43:51 --> 00:43:55 times dA. What is r squared? 564 00:43:55 --> 00:43:58 You have here to resist the urge to say the radius is just 565 00:43:58 --> 00:44:00 a. We know the radius is a. 566 00:44:00 --> 00:44:05 No, it is not a because we are looking at rotation of any point 567 00:44:05 --> 00:44:07 inside this disk. And, when you are inside the 568 00:44:07 --> 00:44:09 disk, the distance to the origin is not a. 569 00:44:09 --> 00:44:13 It is less than a. It is actually anything between 570 00:44:13 --> 00:44:16 zero and a. Just to point out a pitfall, 571 00:44:16 --> 00:44:18 r here is really a function on this disk. 572 00:44:18 --> 00:44:20 And we are going to integrate this function. 573 00:44:20 --> 00:44:28 Don't plug r equals a just yet. What coordinates do we use to 574 00:44:28 --> 00:44:31 compute this integral? They are probably polar 575 00:44:31 --> 00:44:35 coordinates, unless you want a repeat of what happened already 576 00:44:35 --> 00:44:39 with x and y. That will tell us we want to 577 00:44:39 --> 00:44:42 integrate r squared time r dr d theta. 578 00:44:42 --> 00:44:47 And the bounds for r, well, r will go from zero to a. 579 00:44:47 --> 00:44:51 No matter which direction I go from the origin, 580 00:44:51 --> 00:44:56 if I fixed it, r goes from zero to r equals a. 581 00:44:56 --> 00:45:02 The part of this ray that lives inside the disk is always from 582 00:45:02 --> 00:45:05 zero to a. And theta goes from, 583 00:45:05 --> 00:45:11 well, zero to 2 pi for example. And now you can compute this 584 00:45:11 --> 00:45:14 integral. Well, I will let you figure it 585 00:45:14 --> 00:45:18 out. But the inner integral becomes 586 00:45:18 --> 00:45:25 a to the four over four and the outer multiplies things by 2pi, 587 00:45:25 --> 00:45:30 so you get pi a to the four over two. 588 00:45:30 --> 00:45:33 OK. That is how hard it is to spin 589 00:45:33 --> 00:45:37 this disk. Now, what about instead of 590 00:45:37 --> 00:45:43 spinning it about the center we decided to spin it about a point 591 00:45:43 --> 00:45:46 on a second point. For example, think of a Frisbee. 592 00:45:46 --> 00:45:50 A Frisbee has this rim so you can actually try to make it 593 00:45:50 --> 00:45:55 rotate around the point on the circumference by holding it near 594 00:45:55 --> 00:45:59 the rim and spinning it there. How much harder is that than 595 00:45:59 --> 00:46:02 around the center? Well, we will try to compute 596 00:46:02 --> 00:46:05 now the moment of inertia about this point. 597 00:46:05 --> 00:46:08 We have two options. One is we keep the system of 598 00:46:08 --> 00:46:12 coordinates centers here. But then the formula for 599 00:46:12 --> 00:46:15 distance to this point becomes harder. 600 00:46:15 --> 00:46:18 The other option, which is the one I will choose, 601 00:46:18 --> 00:46:21 is to change the coordinate so that this point become the 602 00:46:21 --> 00:46:23 origin. Let's do that. 603 00:46:23 --> 00:46:50 604 00:46:50 --> 00:46:58 About a point on the circumference, 605 00:46:58 --> 00:47:13 what I would have to do maybe is set up my region like that. 606 00:47:13 --> 00:47:17 I have moved the origin so that it is on the circumference of a 607 00:47:17 --> 00:47:21 disk, and I will again try to find 608 00:47:21 --> 00:47:27 the moment of inertia of this disk about the origin. 609 00:47:27 --> 00:47:31 It is still, for the the double integral of 610 00:47:31 --> 00:47:36 r squared dA. But now I want to find out how 611 00:47:36 --> 00:47:40 to set up the integral. I could try to use x, 612 00:47:40 --> 00:47:43 y coordinates and it would work. 613 00:47:43 --> 00:47:47 Or I can use polar coordinates, and it works a little bit 614 00:47:47 --> 00:47:52 better that way. But both are doable. 615 00:47:52 --> 00:47:56 Let's say I do it this way. I have to figure out how to set 616 00:47:56 --> 00:48:00 up my bounds. What are the bounds for r? 617 00:48:00 --> 00:48:06 Well, if I fix a value for theta, which means I chose an 618 00:48:06 --> 00:48:12 angle here, now I am shooting a ray from the origin in that 619 00:48:12 --> 00:48:16 direction. I enter my region at r equals 620 00:48:16 --> 00:48:19 zero. That hasn't changed. 621 00:48:19 --> 00:48:23 The question is where do I exit the region? 622 00:48:23 --> 00:48:33 What is that distance? Maybe you have seen it in 623 00:48:33 --> 00:48:37 recitation, maybe not. Let's see. 624 00:48:37 --> 00:48:40 Actually, I should have written down the radius of a circle is 625 00:48:40 --> 00:48:47 a. So this distance here is 2a. 626 00:48:47 --> 00:48:52 If you draw this segment in here, you know that here you 627 00:48:52 --> 00:48:56 have a right angle. You have a right triangle. 628 00:48:56 --> 00:48:59 The hypotenuse here has length 2a. 629 00:48:59 --> 00:49:08 This angle is theta. Well, this length is 2a cosine 630 00:49:08 --> 00:49:14 theta. The polar coordinates equation 631 00:49:14 --> 00:49:22 of this circle passing through the origin is r equals 2a cosine 632 00:49:22 --> 00:49:27 theta. So, r will go from zero to 2a 633 00:49:27 --> 00:49:33 cosine theta. That is the distance here. 634 00:49:33 --> 00:49:37 Now, what are the bounds for theta? 635 00:49:37 --> 00:49:39 It is not quite zero to 2pi because, actually, 636 00:49:39 --> 00:49:42 you see in this direction, if I shoot a ray in this 637 00:49:42 --> 00:49:44 direction I will never meet my region. 638 00:49:44 --> 00:49:47 We have to actually think a bit more. 639 00:49:47 --> 00:49:52 Well, the directions in which I will actually hit my circle are 640 00:49:52 --> 00:49:56 all the directions in the right half of a plane. 641 00:49:56 --> 00:49:58 I mean, of course, if I shoot very close to the 642 00:49:58 --> 00:50:00 axis, you might think, oh, I won't be in there. 643 00:50:00 --> 00:50:03 But, actually, that is not true because here 644 00:50:03 --> 00:50:05 the circle is tangent to the axis. 645 00:50:05 --> 00:50:09 No matter which direction I take, I will still have a little 646 00:50:09 --> 00:50:13 tiny piece. The angle actually goes from 647 00:50:13 --> 00:50:15 minus pi over two to pi over two. 648 00:50:15 --> 00:50:20 If you compute that you will get, 649 00:50:20 --> 00:50:25 well, the inner integral will be r to the four over four 650 00:50:25 --> 00:50:28 between zero and 2a cosine theta, 651 00:50:28 --> 00:50:34 which will turn out to be 4a to the four cosine to the four 652 00:50:34 --> 00:50:39 theta. And now you will integrate that 653 00:50:39 --> 00:50:43 for minus pi over two to pi over two. 654 00:50:43 --> 00:50:47 And that is, again, the evil integral that 655 00:50:47 --> 00:50:50 we had yesterday. Either we remember the method 656 00:50:50 --> 00:50:53 from yesterday or we remember from yesterday that actually 657 00:50:53 --> 00:50:56 there are formulas in the notes to help you. 658 00:50:56 --> 00:50:58 On homework, you can use these formulas. 659 00:50:58 --> 00:51:04 In the notes at the beginning of section 3b there are formulas 660 00:51:04 --> 00:51:08 for these particular kinds of integrals. 661 00:51:08 --> 00:51:13 And that will end up being three-halves of pi a to the 662 00:51:13 --> 00:51:15 four. In case you wanted to know, 663 00:51:15 --> 00:51:18 it is three times harder to spin a Frisbee about a point on 664 00:51:18 --> 00:51:20 a circumference than around the center. 665 00:51:20 --> 00:51:26 We got three times the moment of inertia about the center. 666 00:51:26 --> 00:51:27 OK. That is it. 667 00:51:27 --> 00:51:29 Have a nice weekend. 668 00:51:29 --> 00:51:34