1 00:00:01 --> 00:00:03 The following content is provided under a Creative 2 00:00:03 --> 00:00:05 Commons license. Your support will help MIT 3 00:00:05 --> 00:00:08 OpenCourseWare continue to offer high quality educational 4 00:00:08 --> 00:00:13 resources for free. To make a donation or to view 5 00:00:13 --> 00:00:18 additional materials from hundreds of MIT courses, 6 00:00:18 --> 00:00:23 visit MIT OpenCourseWare at ocw.mit.edu. 7 00:00:23 --> 00:00:23 All right, so the past few weeks, 8 00:00:23 --> 00:00:27 we've been looking at double integrals and the plane, 9 00:00:27 --> 00:00:31 line integrals in the plane, and will we are going to do now 10 00:00:31 --> 00:00:34 from now on basically until the end of the term, 11 00:00:34 --> 00:00:36 will be very similar stuff, but in space. 12 00:00:36 --> 00:00:41 So, we are going to learn how to do triple integrals in space, 13 00:00:41 --> 00:00:43 flux in space, work in space, 14 00:00:43 --> 00:00:46 divergence, curl, all that. 15 00:00:46 --> 00:00:49 So, that means, basically, 16 00:00:49 --> 00:00:52 if you were really on top of what we've been doing these past 17 00:00:52 --> 00:00:55 few weeks, then it will be just the same 18 00:00:55 --> 00:00:58 with one more coordinate. And, you will see there are 19 00:00:58 --> 00:01:00 some differences. But, conceptually, 20 00:01:00 --> 00:01:04 it's pretty similar. There are a few tricky things, 21 00:01:04 --> 00:01:06 though. Now, that also means that if 22 00:01:06 --> 00:01:10 there is stuff that you are not sure about in the plane, 23 00:01:10 --> 00:01:14 then I encourage you to review the material that we've done 24 00:01:14 --> 00:01:18 over the past few weeks to make sure that everything in the 25 00:01:18 --> 00:01:22 plane is completely clear to you because it will be much harder 26 00:01:22 --> 00:01:26 to understand stuff in space if things are still shaky in the 27 00:01:26 --> 00:01:30 plane. OK, so the plan is we're going 28 00:01:30 --> 00:01:36 to basically go through the same stuff, but in space. 29 00:01:36 --> 00:01:45 So, it shouldn't be surprising that we will start today with 30 00:01:45 --> 00:01:52 triple integrals. OK, so the way triple integrals 31 00:01:52 --> 00:01:58 work is if I give you a function of three variables, 32 00:01:58 --> 00:02:02 x, y, z, and I give you some region in 33 00:02:02 --> 00:02:07 space, so, some solid, 34 00:02:07 --> 00:02:15 then I can take the integral over this region over function f 35 00:02:15 --> 00:02:20 dV where dV stands for the volume element. 36 00:02:20 --> 00:02:24 OK, so what it means is we will just take every single little 37 00:02:24 --> 00:02:28 piece of our solid, take the value of f there, 38 00:02:28 --> 00:02:30 multiply by the small volume of each little piece, 39 00:02:30 --> 00:02:35 and sum all these things together. 40 00:02:35 --> 00:02:40 And, so this volume element here, 41 00:02:40 --> 00:02:44 well, for example, if you are doing the integral 42 00:02:44 --> 00:02:48 in rectangular coordinates, that will become dx dy dz or 43 00:02:48 --> 00:02:54 any permutation of that because, of course, we have lots of 44 00:02:54 --> 00:02:59 possible orders of integration to choose from. 45 00:02:59 --> 00:03:08 So, rather than bore you with theory and all sorts of 46 00:03:08 --> 00:03:15 complicated things, let's just do examples. 47 00:03:15 --> 00:03:18 And, you will see, basically, if you understand how to set up 48 00:03:18 --> 00:03:21 iterated integrals into variables, 49 00:03:21 --> 00:03:23 that you basically understand how to do them in three 50 00:03:23 --> 00:03:27 variables. You just have to be a bit more 51 00:03:27 --> 00:03:30 careful. And, there's one more step. 52 00:03:30 --> 00:03:35 OK, so let's take our first triple integral to be on the 53 00:03:35 --> 00:03:36 region. So, of course, 54 00:03:36 --> 00:03:37 there's two different things as always. 55 00:03:37 --> 00:03:39 There is the region of integration and there's the 56 00:03:39 --> 00:03:42 function we are integrating. Now, the function we are 57 00:03:42 --> 00:03:44 integrating, well, it will come in handy when you 58 00:03:44 --> 00:03:46 actually try to evaluate the integral. 59 00:03:46 --> 00:03:49 But, as you can see, probably, the new part is 60 00:03:49 --> 00:03:52 really hard to set it up. So, the function won't really 61 00:03:52 --> 00:03:55 matter that much for me. So, in the examples I'll do 62 00:03:55 --> 00:03:58 today, functions will be kind of silly. 63 00:03:58 --> 00:04:04 So, for example, let's say that we want to look 64 00:04:04 --> 00:04:13 at the region between two paraboloids, one given by z = x 65 00:04:13 --> 00:04:20 ^2 y ^2. The other is z = 4 - x ^2 - y 66 00:04:20 --> 00:04:22 ^2. And, so, I haven't given you, 67 00:04:22 --> 00:04:26 yet, the function to integrate. OK, this is not the function to 68 00:04:26 --> 00:04:28 integrate. This is what describes the 69 00:04:28 --> 00:04:32 region where I will integrate my function. 70 00:04:32 --> 00:04:38 And, let's say that I just want to find the volume of this 71 00:04:38 --> 00:04:43 region, which is the triple integral of just one dV. 72 00:04:43 --> 00:04:46 OK, similarly, remember, when we try to find 73 00:04:46 --> 00:04:49 the area of the region in the plane, we are just integrating 74 00:04:49 --> 00:04:51 one dA. Here we integrate one dV. 75 00:04:51 --> 00:04:55 that will give us the volume. Now, I know that you can 76 00:04:55 --> 00:04:59 imagine how to actually do this one as a double integral. 77 00:04:59 --> 00:05:02 But, the goal of the game is to set up the triple integral. 78 00:05:02 --> 00:05:05 It's not actually to find the volume. 79 00:05:05 --> 00:05:12 So, what does that look like? Well, z = x ^2 y ^2, 80 00:05:12 --> 00:05:16 that's one of our favorite paraboloids. 81 00:05:16 --> 00:05:22 That's something that looks like a parabola with its bottom 82 00:05:22 --> 00:05:28 at the origin that you spin about the z axis. 83 00:05:28 --> 00:05:32 And, z equals four minus x squared minus y squared, 84 00:05:32 --> 00:05:36 well, that's also a paraboloid. But, this one is pointing down, 85 00:05:36 --> 00:05:40 and when you take x equals y equals zero, you get z equals 86 00:05:40 --> 00:05:44 four. So, it starts at four, 87 00:05:44 --> 00:05:52 and it goes down like that. OK, so the solid that we'd like 88 00:05:52 --> 00:05:56 to consider is what's in between in here. 89 00:05:56 --> 00:06:00 So, it has a curvy top which is this downward paraboloid, 90 00:06:00 --> 00:06:04 a curvy bottom which is the other paraboloid. 91 00:06:04 --> 00:06:08 And, what about the sides? Well, do you have any idea what 92 00:06:08 --> 00:06:11 we get here? Yeah, it's going to be a circle 93 00:06:11 --> 00:06:15 because entire picture is invariant by rotation about the 94 00:06:15 --> 00:06:17 z axis. So, if you look at the picture 95 00:06:17 --> 00:06:20 just, say, in the yz plane, you get this point and that 96 00:06:20 --> 00:06:24 point. And, when you rotate everything 97 00:06:24 --> 00:06:30 around the z axis, you will just get a circle 98 00:06:30 --> 00:06:33 here. OK, so our goal is to find the 99 00:06:33 --> 00:06:36 volume of this thing, and there's lots of things I 100 00:06:36 --> 00:06:38 could do to simplify the calculation, 101 00:06:38 --> 00:06:41 or even not do it as a triple integral at all. 102 00:06:41 --> 00:06:46 But, I want to actually set it up as a triple integral just to 103 00:06:46 --> 00:06:50 show how we do that. OK, so the first thing we need 104 00:06:50 --> 00:06:54 to do is choose an order of integration. 105 00:06:54 --> 00:06:56 And, here, well, I don't know if you can see it 106 00:06:56 --> 00:07:00 yet, but hopefully soon that will be intuitive to you. 107 00:07:00 --> 00:07:04 I claim that I would like to start by integrating first over 108 00:07:04 --> 00:07:05 z. What's the reason for that? 109 00:07:05 --> 00:07:09 Well, the reason is if I give you x and y, then you can find 110 00:07:09 --> 00:07:13 quickly, what's the bottom and top values of z for that choice 111 00:07:13 --> 00:07:18 of x and y? OK, so if I have x and y given, 112 00:07:18 --> 00:07:25 then I can find above that: what is the bottom z and the 113 00:07:25 --> 00:07:33 top z corresponding to the vertical line above that point? 114 00:07:33 --> 00:07:39 The portion of it that's inside our solid, so somehow, 115 00:07:39 --> 00:07:45 there's a bottom z and a top z. And, so the top z is actually 116 00:07:45 --> 00:07:49 on the downward paraboloid. So, it's four minus x squared 117 00:07:49 --> 00:07:52 minus y squared. The bottom value of z is x 118 00:07:52 --> 00:07:58 squared plus y squared. OK, so if I want to start to 119 00:07:58 --> 00:08:04 set this up, I will write the triple integral. 120 00:08:04 --> 00:08:09 And then, so let's say I'm going to do it dz first, 121 00:08:09 --> 00:08:11 and then, say, dy dx. 122 00:08:11 --> 00:08:16 It doesn't really matter. So then, for a given value of x 123 00:08:16 --> 00:08:19 and y, I claim z goes from the bottom surface. 124 00:08:19 --> 00:08:23 The bottom face is z equals x squared plus y squared. 125 00:08:23 --> 00:08:29 The top face is four minus x squared minus y squared. 126 00:08:29 --> 00:08:35 OK, is that OK with everyone? Yeah? 127 00:08:35 --> 00:08:43 Any questions so far? Yes? 128 00:08:43 --> 00:08:45 Why did I start with z? That's a very good question. 129 00:08:45 --> 00:08:49 So, I can choose whatever order I want, but let's say I did x 130 00:08:49 --> 00:08:50 first . Then, to find the inner 131 00:08:50 --> 00:08:53 integral bounds, I would need to say, OK, 132 00:08:53 --> 00:08:56 I've chosen values of, see, in the inner integral, 133 00:08:56 --> 00:08:59 you've fixed the two other variables, 134 00:08:59 --> 00:09:01 and you're just going to vary that one. 135 00:09:01 --> 00:09:02 And, you need to find bounds for it. 136 00:09:02 --> 00:09:05 So, if I integrate over x first, I have to solve, 137 00:09:05 --> 00:09:10 answer the following question. Say I'm given values of y and z. 138 00:09:10 --> 00:09:14 What are the bounds for x? So, that would mean I'm slicing 139 00:09:14 --> 00:09:18 my solid by lines that are parallel to the x axis. 140 00:09:18 --> 00:09:21 And, see, it's kind of hard to find, what are the values of x 141 00:09:21 --> 00:09:24 at the front and at the back? I mean, it's possible, 142 00:09:24 --> 00:09:27 but it's easier to actually first look for z at the top and 143 00:09:27 --> 00:09:33 bottom. Yes? 144 00:09:33 --> 00:09:36 dy dx, or dx dy? No, it's completely at random. 145 00:09:36 --> 00:09:39 I mean, you can see x and y play symmetric roles. 146 00:09:39 --> 00:09:43 So, if you look at it, it's reasonably clear that z 147 00:09:43 --> 00:09:49 should be the easiest one to set up first for what comes next. 148 00:09:49 --> 00:09:54 xy or yx, it's the same. Yes? 149 00:09:54 --> 00:09:56 Yes, it will be easier to use cylindrical coordinates. 150 00:09:56 --> 00:10:03 I'll get to that just as soon as I'm done with this one. 151 00:10:03 --> 00:10:07 OK, so let's continue a bit with that. 152 00:10:07 --> 00:10:11 And, as you mentioned, actually we don't actually want 153 00:10:11 --> 00:10:14 to do it with xy in the end. In a few minutes, 154 00:10:14 --> 00:10:16 we will actually switch to cylindrical coordinates. 155 00:10:16 --> 00:10:18 But, for now, we don't even know what they 156 00:10:18 --> 00:10:20 are. OK, so I've done the inner 157 00:10:20 --> 00:10:25 integral by looking at, you know, if I slice by 158 00:10:25 --> 00:10:28 vertical lines, what is the top? 159 00:10:28 --> 00:10:31 What is the bottom for a given value of x and y? 160 00:10:31 --> 00:10:36 So, the bounds in the inner integral depend on both the 161 00:10:36 --> 00:10:41 middle and outer variables. Next, I need to figure out what 162 00:10:41 --> 00:10:44 values of x and y I will be interested in. 163 00:10:44 --> 00:10:47 And, the answer for that is, well, the values of x and y 164 00:10:47 --> 00:10:51 that I want to look at are all those that are in the shade of 165 00:10:51 --> 00:10:53 my region. So, in fact, 166 00:10:53 --> 00:10:57 to set up the middle and outer bounds, what I want to do is 167 00:10:57 --> 00:11:04 project my solid. So, my solid looks like this 168 00:11:04 --> 00:11:09 kind of thing. And, I don't really know how to 169 00:11:09 --> 00:11:13 call it. But, what's interesting now is 170 00:11:13 --> 00:11:18 I want to look at the shadow that it casts in the xy plane. 171 00:11:18 --> 00:11:22 OK, and, of course, that shadow will just be the 172 00:11:22 --> 00:11:27 disk that's directly below this disk here that's separating the 173 00:11:27 --> 00:11:34 two halves of the solid. And so, now I will want to 174 00:11:34 --> 00:11:41 integrate over, I want to look at all the xy's, 175 00:11:41 --> 00:11:46 x and y, in the shadow. So, now I'm left with, 176 00:11:46 --> 00:11:48 actually, something we've already done, 177 00:11:48 --> 00:11:52 namely setting up a double integral over x and y. 178 00:11:52 --> 00:11:55 So, if it helps, here, we don't strictly need 179 00:11:55 --> 00:11:59 it, but if it helps, it could be useful to actually 180 00:11:59 --> 00:12:03 draw a picture of this shadow in the xy plane. 181 00:12:03 --> 00:12:14 So, here it would just look, again, like a disk, 182 00:12:14 --> 00:12:18 and set it up. Now, the question is, 183 00:12:18 --> 00:12:22 how do we find the size of this disk, the size of the shadow? 184 00:12:22 --> 00:12:28 Well, basically we have to figure out where our two 185 00:12:28 --> 00:12:37 paraboloids intersect. There's nothing else. 186 00:12:37 --> 00:12:49 OK, so, one way how to find the shadow in the xy plane -- -- 187 00:12:49 --> 00:12:53 well, here we actually know the 188 00:12:53 --> 00:12:56 answer a priori, but even if we didn't, 189 00:12:56 --> 00:12:59 we could just say, well, our region lives wherever 190 00:12:59 --> 00:13:03 the bottom surface is below the top surface, 191 00:13:03 --> 00:13:11 OK, so we want to look at things wherever bottom value of 192 00:13:11 --> 00:13:15 z is less than the top value of z, 193 00:13:15 --> 00:13:18 I mean, less or less than or equal, that's the same thing. 194 00:13:18 --> 00:13:24 So, if the bottom value of z is x squared plus y squared should 195 00:13:24 --> 00:13:28 be less than four minus x squared minus y squared, 196 00:13:28 --> 00:13:33 and if you solve for that, then you will get, 197 00:13:33 --> 00:13:34 well, so let's move these guys over here. 198 00:13:34 --> 00:13:37 You'll get two x squared plus two y squared less than four. 199 00:13:37 --> 00:13:42 That becomes x squared plus y squared less than two. 200 00:13:42 --> 00:13:52 So, that means that's a disk of radius square root of two, 201 00:13:52 --> 00:13:56 OK? So, we kind of knew in advance 202 00:13:56 --> 00:14:01 it was going to be a disk, but what we've learned now is 203 00:14:01 --> 00:14:05 that this radius is square root of two. 204 00:14:05 --> 00:14:08 So, if we want to set up, if we really want to set it up 205 00:14:08 --> 00:14:13 using dy dx like they started, then we can do it because we 206 00:14:13 --> 00:14:16 know, so, for the middle integral, 207 00:14:16 --> 00:14:19 now, we want to fix a value of x. 208 00:14:19 --> 00:14:21 And, for that fixed value of x, we want to figure out the 209 00:14:21 --> 00:14:25 bounds for y. Well, the answer is y goes from 210 00:14:25 --> 00:14:26 here to here. What's here? 211 00:14:26 --> 00:14:31 Well, here, y is square root of two minus x squared. 212 00:14:31 --> 00:14:36 And, here it's negative square root of two minus x squared. 213 00:14:36 --> 00:14:40 So, y will go from negative square root of two minus x 214 00:14:40 --> 00:14:46 squared to positive square root. And then, x will go from 215 00:14:46 --> 00:14:52 negative root two to root two. OK, if that's not completely 216 00:14:52 --> 00:14:55 clear to you, then I encourage you to go over 217 00:14:55 --> 00:14:58 how we set up double integrals again. 218 00:14:58 --> 00:15:02 OK, does that make sense, kind of? 219 00:15:02 --> 00:15:17 Yeah? Well, so, when we set up, 220 00:15:17 --> 00:15:20 remember, we are setting up a double integral, 221 00:15:20 --> 00:15:23 dy dx here. So, when we do it dy dx, 222 00:15:23 --> 00:15:27 it means we slice this region of a plane by vertical line 223 00:15:27 --> 00:15:30 segments. So, this middle guy would be 224 00:15:30 --> 00:15:33 what used to be the inner integral. 225 00:15:33 --> 00:15:36 So, in the inner, remember, you fix the value of 226 00:15:36 --> 00:15:39 x, and you ask yourself, what is the range of values of 227 00:15:39 --> 00:15:43 y in my region? So, y goes from here to here, 228 00:15:43 --> 00:15:46 and what here and here are depends on the value of x. 229 00:15:46 --> 00:15:48 How? Well, we have to find the 230 00:15:48 --> 00:15:50 relation between x and y at these points. 231 00:15:50 --> 00:15:53 These points are on the circle of radius root two. 232 00:15:53 --> 00:15:56 So, if you want this circle maybe I should have written, 233 00:15:56 --> 00:15:58 is x squared plus y squared equals two. 234 00:15:58 --> 00:16:03 And, if you solve for y, given x, you get plus minus 235 00:16:03 --> 00:16:07 root of two minus x squared, OK? 236 00:16:07 --> 00:16:11 Yes? Is there a way to compute this 237 00:16:11 --> 00:16:13 with symmetry? Well, certainly, 238 00:16:13 --> 00:16:15 yeah, this solid looks sufficiently symmetric, 239 00:16:15 --> 00:16:17 but actually you could certainly, 240 00:16:17 --> 00:16:19 if you don't want to do the whole disk, 241 00:16:19 --> 00:16:21 you could just do quarter disks, 242 00:16:21 --> 00:16:25 and multiply by four. You could even just look at the 243 00:16:25 --> 00:16:29 lower half of the solid, and multiply them by two, 244 00:16:29 --> 00:16:33 so, total by eight. So, yeah, certainly there's 245 00:16:33 --> 00:16:36 lots of ways to make it slightly easier by using symmetry. 246 00:16:36 --> 00:16:39 Now, the most spectacular way to use symmetry here, 247 00:16:39 --> 00:16:41 of course, is to use that we have this rotation symmetry and 248 00:16:41 --> 00:16:45 switch, actually, not do this guy in xy 249 00:16:45 --> 00:16:50 coordinates but instead in polar coordinates. 250 00:16:50 --> 00:17:08 So -- So, the smarter thing to do would be to use polar 251 00:17:08 --> 00:17:21 coordinates instead of x and y. Of course, we want to keep z. 252 00:17:21 --> 00:17:23 I mean, we are very happy with z the way it is. 253 00:17:23 --> 00:17:28 But, we'll just change x and y to R cos theta, 254 00:17:28 --> 00:17:31 R sine theta, OK, because, 255 00:17:31 --> 00:17:37 well, let's see actually how we would evaluate this guy. 256 00:17:37 --> 00:17:46 So, well actually, let's not. It's kind of boring. 257 00:17:46 --> 00:17:50 So, let me just point out one small thing here, 258 00:17:50 --> 00:17:54 sorry, before I do that. So, if you start computing the 259 00:17:54 --> 00:17:59 inner integral, OK, so let me not do that yet, 260 00:17:59 --> 00:18:03 sorry, so if you try to compute the 261 00:18:03 --> 00:18:06 inner integral, you'll be integrating from x 262 00:18:06 --> 00:18:11 squared plus y squared to four minus x squared minus y squared 263 00:18:11 --> 00:18:15 dz. Well, that will integrate to z 264 00:18:15 --> 00:18:22 between these two bounds. So, you will get four minus two 265 00:18:22 --> 00:18:27 x squared minus two y squared. Now, when you put that into the 266 00:18:27 --> 00:18:33 remaining ones, you'll get something that's 267 00:18:33 --> 00:18:41 probably not very pleasant of four minus two x squared minus 268 00:18:41 --> 00:18:49 two y squared dy dx. And here, you see that to 269 00:18:49 --> 00:18:56 evaluate this, you would switch to polar 270 00:18:56 --> 00:18:59 coordinates. Oh, by the way, 271 00:18:59 --> 00:19:04 so if your initial instincts had been to, 272 00:19:04 --> 00:19:06 given that you just want the volume, 273 00:19:06 --> 00:19:09 you could also have found the volume just by doing a double 274 00:19:09 --> 00:19:12 integral of the height between the top and bottom. 275 00:19:12 --> 00:19:14 Well, you would just have gotten this, right, 276 00:19:14 --> 00:19:17 because this is the height between top and bottom. 277 00:19:17 --> 00:19:21 So, it's all the same. It doesn't really matter. 278 00:19:21 --> 00:19:23 But with this, of course, we will be able to 279 00:19:23 --> 00:19:26 integrate all sorts of functions, not just one over the 280 00:19:26 --> 00:19:31 solid. So, we will be able to do much 281 00:19:31 --> 00:19:35 more than just volumes. OK, so let's see, 282 00:19:35 --> 00:19:37 how do we do it with polar coordinates instead? 283 00:19:37 --> 00:19:53 Well, so -- Well, that would become, 284 00:19:53 --> 00:20:02 so let's see. So, I want to keep dz. 285 00:20:02 --> 00:20:10 But then, dx dy or dy dx would become r dr d theta. 286 00:20:10 --> 00:20:13 And, if I try to set up the bounds, well, 287 00:20:13 --> 00:20:17 I probably shouldn't keep this x squared plus y squared around. 288 00:20:17 --> 00:20:20 But, x squared plus y squared is easy in terms of r and theta. 289 00:20:20 --> 00:20:26 That's just r squared. OK, I mean, in general I could 290 00:20:26 --> 00:20:28 have something that depends also on theta. 291 00:20:28 --> 00:20:32 That's perfectly legitimate. But here, it simplifies, 292 00:20:32 --> 00:20:36 and this guy up here, four minus x squared minus y 293 00:20:36 --> 00:20:40 squared becomes four minus r squared. 294 00:20:40 --> 00:20:43 And now, the integral that we have to do over r and theta, 295 00:20:43 --> 00:20:45 well, we look again at the shadow. 296 00:20:45 --> 00:20:48 The shadow is still a disk of radius root two. 297 00:20:48 --> 00:20:52 That hasn't changed. And now, we know how to set up 298 00:20:52 --> 00:20:54 this integral in polar coordinates. 299 00:20:54 --> 00:21:01 r goes from zero to root two, and theta goes from zero to two 300 00:21:01 --> 00:21:11 pi. OK, and now it becomes actually 301 00:21:11 --> 00:21:20 easier to evaluate. OK, so now we have actually a 302 00:21:20 --> 00:21:24 name for this because we're doing it in space. 303 00:21:24 --> 00:21:28 So, these are called, actually, cylindrical 304 00:21:28 --> 00:21:30 coordinates. So, in fact, 305 00:21:30 --> 00:21:35 you already knew about cylindrical coordinates even if 306 00:21:35 --> 00:21:40 you did not know the name. OK, so the idea of cylindrical 307 00:21:40 --> 00:21:45 coordinates is that instead of x, y, and z, to locate a point 308 00:21:45 --> 00:21:48 in space, you will use three coordinates. 309 00:21:48 --> 00:22:00 One of them is basically how high it is above the xy plane. 310 00:22:00 --> 00:22:04 So, that will be z. And then, you will use polar 311 00:22:04 --> 00:22:08 coordinates for the projection of your point on the xy plane. 312 00:22:08 --> 00:22:12 So, r will be the distance from the z axis. 313 00:22:12 --> 00:22:17 And theta will be the angle from the x axis 314 00:22:17 --> 00:22:21 counterclockwise. So, the one thing to be careful 315 00:22:21 --> 00:22:24 about is because of the usual convention, that we make the x 316 00:22:24 --> 00:22:27 axis point toward us. Theta equals zero is no longer 317 00:22:27 --> 00:22:30 to the right. Now, theta equals zero is to 318 00:22:30 --> 00:22:34 the front, and the angel is measured from the front 319 00:22:34 --> 00:22:39 counterclockwise. OK, so, 320 00:22:39 --> 00:22:41 and of course, if you want to know how to 321 00:22:41 --> 00:22:44 convert between x, y, z and r theta z, 322 00:22:44 --> 00:22:49 well, the formulas are just the same as in usual polar 323 00:22:49 --> 00:22:52 coordinates. R cos theta, 324 00:22:52 --> 00:22:56 r sine theta, and z remain z. 325 00:22:56 --> 00:22:59 OK, so why are these called cylindrical coordinates, 326 00:22:59 --> 00:23:02 by the way? Well, let's say that I gave you 327 00:23:02 --> 00:23:07 the equation r equals a, where a is some constant. 328 00:23:07 --> 00:23:12 Say r equals one, for example. So, r equals one in 2D, 329 00:23:12 --> 00:23:15 that used to be just a circle of radius one. 330 00:23:15 --> 00:23:19 Now, in space, a single equation actually 331 00:23:19 --> 00:23:23 defines a surface, not just a curve anymore. 332 00:23:23 --> 00:23:26 And, the set of points where r is a, well, that's all the 333 00:23:26 --> 00:23:29 points that are distance a from the z axis. 334 00:23:29 --> 00:23:34 So, in fact, what you get this way is a 335 00:23:34 --> 00:23:41 cylinder of radius a centered on the z axis. 336 00:23:41 --> 00:23:48 OK, so that's why they are called cylindrical coordinates. 337 00:23:48 --> 00:23:51 By the way, so now, similarly, if you look at the 338 00:23:51 --> 00:23:55 equation theta equals some given value, well, so that used to be 339 00:23:55 --> 00:23:59 just a ray from the origin. Now, that becomes a vertical 340 00:23:59 --> 00:24:01 half plane. For example, 341 00:24:01 --> 00:24:04 if I set the value of theta and let r and z vary, 342 00:24:04 --> 00:24:08 well, r is always positive, but basically that means I am 343 00:24:08 --> 00:24:13 taking a vertical plane that comes out in this direction. 344 00:24:13 --> 00:24:18 OK, any questions about cylindrical coordinates? 345 00:24:18 --> 00:24:27 Yes? Yeah, so I'm saying when you 346 00:24:27 --> 00:24:30 fix theta, you get only a half plane, not a full plane. 347 00:24:30 --> 00:24:33 I mean, it goes all the way up and down, but it doesn't go back 348 00:24:33 --> 00:24:35 to the other side of the z axis. Why? 349 00:24:35 --> 00:24:39 That's because r is always positive by convention. 350 00:24:39 --> 00:24:41 So, for example, here, we say theta is zero. 351 00:24:41 --> 00:24:44 At the back, we say theta is pi. We don't say theta is zero and 352 00:24:44 --> 00:24:47 r is negative. We say r is positive and theta 353 00:24:47 --> 00:24:50 is pi. It's a convention, largely. 354 00:24:50 --> 00:24:52 But, sticking with this convention really will help you 355 00:24:52 --> 00:24:54 to set up the integrals properly. 356 00:24:54 --> 00:24:58 I mean, otherwise there is just too much risk for mistakes. 357 00:24:58 --> 00:25:08 Yes? Well, so the question is if I 358 00:25:08 --> 00:25:11 were to use symmetry to do this one, would I multiply by four or 359 00:25:11 --> 00:25:13 by two? Well, it depends on how much 360 00:25:13 --> 00:25:16 symmetry you are using. So, I mean, it's your choice. 361 00:25:16 --> 00:25:19 You can multiply by two, by four, by eight depending on 362 00:25:19 --> 00:25:22 how much you cut it. So, it depends on what symmetry 363 00:25:22 --> 00:25:24 you use, if you use symmetry between top and bottom you'd 364 00:25:24 --> 00:25:27 say, well, the volume is twice the lower half. 365 00:25:27 --> 00:25:30 If you use the left and right half, you would say it's twice 366 00:25:30 --> 00:25:34 each half. If you cut it into four pieces, 367 00:25:34 --> 00:25:37 and so on. So, and again, 368 00:25:37 --> 00:25:41 you don't have to use the symmetry. 369 00:25:41 --> 00:25:44 If you don't think of using polar coordinates, 370 00:25:44 --> 00:25:46 then it can save you from doing, 371 00:25:46 --> 00:25:47 you know, you can just start at zero here and here, 372 00:25:47 --> 00:26:01 and simplify things a tiny bit. But, OK, yes? 373 00:26:01 --> 00:26:04 So, to define a vertical full plane, well, first of all it 374 00:26:04 --> 00:26:07 depends on whether it passes through the z axis or not. 375 00:26:07 --> 00:26:09 If it doesn't, then you'd have to remember how 376 00:26:09 --> 00:26:13 you do in polar coordinates. I mean, basically the answer 377 00:26:13 --> 00:26:16 is, if you have a vertical plane, so, it doesn't depend on 378 00:26:16 --> 00:26:18 z. The equation does not involve z. 379 00:26:18 --> 00:26:21 It only involves r and theta. And, how it involves r and 380 00:26:21 --> 00:26:24 theta is exactly the same as when you do a line in polar 381 00:26:24 --> 00:26:27 coordinates in the plane. So, if it's a line passing 382 00:26:27 --> 00:26:29 through the origin, you say, well, 383 00:26:29 --> 00:26:32 theta is either some value or the other one. 384 00:26:32 --> 00:26:33 If it's a line that doesn't passes to the origin, 385 00:26:33 --> 00:26:38 but it's more tricky. But hopefully you've seen how 386 00:26:38 --> 00:26:49 to do that. OK, let's move on a bit. 387 00:26:49 --> 00:26:53 So, one thing to know, I mean, basically, 388 00:26:53 --> 00:26:57 the important thing to remember is that the volume element in 389 00:26:57 --> 00:27:05 cylindrical coordinates, well, dx dy dz becomes r dr d 390 00:27:05 --> 00:27:08 theta dz. And, that shouldn't be 391 00:27:08 --> 00:27:12 surprising because that's just dx dy becomes r dr d theta. 392 00:27:12 --> 00:27:18 And, dz remains dz. I mean, so, the way to think 393 00:27:18 --> 00:27:19 about it, if you want, 394 00:27:19 --> 00:27:25 is that if you take a little piece of solid in space, 395 00:27:25 --> 00:27:31 so it has some height, delta z, and it has a base which has 396 00:27:31 --> 00:27:36 some area delta A, then the small volume, delta v, 397 00:27:36 --> 00:27:41 is equal to the area of a base times the height. 398 00:27:41 --> 00:27:43 So, now, when you make the things infinitely small, 399 00:27:43 --> 00:27:51 you will get dV is dA times dz, and you can use whichever 400 00:27:51 --> 00:27:56 formula you want for area in the xy plane. 401 00:27:56 --> 00:28:00 OK, now in practice, you choose which order you 402 00:28:00 --> 00:28:03 integrate in. As you have probably seen, 403 00:28:03 --> 00:28:07 a favorite of mine is z first because very often you'll know 404 00:28:07 --> 00:28:10 what the top and bottom of your solid look like, 405 00:28:10 --> 00:28:13 and then you will reduce to just something in the xy plane. 406 00:28:13 --> 00:28:18 But, there might be situations where it's actually easier to 407 00:28:18 --> 00:28:22 start first with dx dy or r dr d theta, and then save dz for 408 00:28:22 --> 00:28:24 last. I mean, if you seen how to, 409 00:28:24 --> 00:28:27 in single variable calculus, the disk and shell methods for 410 00:28:27 --> 00:28:30 finding volumes, that's exactly the dilemma of 411 00:28:30 --> 00:28:39 shells versus disks. One of them is you do z first. 412 00:28:39 --> 00:28:49 The other is you do z last. OK, so what are things we can 413 00:28:49 --> 00:28:56 do now with triple integrals? Well, we can find the volume of 414 00:28:56 --> 00:29:00 solids by just integrating dV. And, we've seen that. 415 00:29:00 --> 00:29:06 We can find the mass of a solid. OK, so if we have a density, 416 00:29:06 --> 00:29:10 delta, which, remember, delta is basically 417 00:29:10 --> 00:29:17 the mass divided by the volume. OK, so the small mass element, 418 00:29:17 --> 00:29:23 maybe I should have written that as dm, the mass element, 419 00:29:23 --> 00:29:27 is density times dV. So now, this is the real 420 00:29:27 --> 00:29:29 physical density. If you are given a material, 421 00:29:29 --> 00:29:33 usually, the density will be in grams per cubic meter or cubic 422 00:29:33 --> 00:29:35 inch, or whatever. I mean, there is tons of 423 00:29:35 --> 00:29:37 different units. But, so then, 424 00:29:37 --> 00:29:43 the mass of your solid will be just the triple integral of 425 00:29:43 --> 00:29:50 density, dV because you just sum the mass of each little piece. 426 00:29:50 --> 00:29:53 And, of course, if the density is one, 427 00:29:53 --> 00:29:55 then it just becomes the volume. 428 00:29:55 --> 00:29:59 OK, now, it shouldn't be surprising 429 00:29:59 --> 00:30:02 to you that we can also do classics that we had seen in the 430 00:30:02 --> 00:30:05 plane such as the average value of a function, 431 00:30:05 --> 00:30:07 the center of mass, and moment of inertia. 432 00:30:07 --> 00:30:38 433 00:30:38 --> 00:30:47 OK, so the average value of the function f of x, 434 00:30:47 --> 00:30:51 y, z in the region, r, 435 00:30:51 --> 00:30:57 that would be f bar, would be one over the volume of 436 00:30:57 --> 00:31:02 the region times the triple integral of f dV. 437 00:31:02 --> 00:31:09 Or, if we have a density, and we want to take a weighted 438 00:31:09 --> 00:31:21 average -- Then we take one over the mass where the mass is the 439 00:31:21 --> 00:31:32 triple integral of the density times the triple integral of f 440 00:31:32 --> 00:31:36 density dV. So, as particular cases, 441 00:31:36 --> 00:31:39 there is, again, the notion of center of mass of 442 00:31:39 --> 00:31:41 the solid. So, that's the point that 443 00:31:41 --> 00:31:44 somehow right in the middle of the solid. 444 00:31:44 --> 00:31:48 That's the point mass by which there is a point at which you 445 00:31:48 --> 00:31:53 should put point mass so that it would be equivalent from the 446 00:31:53 --> 00:31:57 point of view of dealing with forces and translation effects, 447 00:31:57 --> 00:32:03 of course, not for rotation. But, so the center of mass of a 448 00:32:03 --> 00:32:09 solid is just given by taking the average values of x, 449 00:32:09 --> 00:32:14 y, and z. OK, so there is a special case 450 00:32:14 --> 00:32:21 where, so, x bar is one over the mass times triple integral of x 451 00:32:21 --> 00:32:31 density dV. And, same thing with y and z. 452 00:32:31 --> 00:32:33 And, of course, very often, you can use 453 00:32:33 --> 00:32:37 symmetry to not have to compute all three of them. 454 00:32:37 --> 00:32:39 For example, if you look at this solid that 455 00:32:39 --> 00:32:41 we had, well, I guess I've erased it now. 456 00:32:41 --> 00:32:43 But, if you remember what it looked, well, 457 00:32:43 --> 00:32:45 it was pretty obvious that the center of mass would be in the z 458 00:32:45 --> 00:32:47 axis. So, no need to waste time 459 00:32:47 --> 00:32:49 considering x bar and y bar. 460 00:32:49 --> 00:33:03 461 00:33:03 --> 00:33:08 And, in fact, you can also find z bar by 462 00:33:08 --> 00:33:16 symmetry between the top and bottom, and let you figure that 463 00:33:16 --> 00:33:18 out. Of course, symmetry only works, 464 00:33:18 --> 00:33:20 I should say, symmetry only works if the 465 00:33:20 --> 00:33:25 density is also symmetric. If I had taken my guy to be 466 00:33:25 --> 00:33:31 heavier at the front than at the back, then it would no longer be 467 00:33:31 --> 00:33:37 true that x bar would be zero. OK, next on the list is moment 468 00:33:37 --> 00:33:40 of inertia. Actually, in a way, 469 00:33:40 --> 00:33:45 moment of inertia in 3D is easier conceptually than in 2D. 470 00:33:45 --> 00:33:49 So, why is that? Well, because now the various 471 00:33:49 --> 00:33:53 flavors that we had come together in a nice way. 472 00:33:53 --> 00:33:56 So, the moment of inertia of an axis, 473 00:33:56 --> 00:33:58 sorry, with respect to an axis would be, 474 00:33:58 --> 00:34:06 again, given by the triple integral of the distance to the 475 00:34:06 --> 00:34:11 axis squared times density, times dV. 476 00:34:11 --> 00:34:15 And, in particular, we have our solid. 477 00:34:15 --> 00:34:19 And, we might skewer it using any of the coordinate axes and 478 00:34:19 --> 00:34:22 then try to rotate it about one of the axes. 479 00:34:22 --> 00:34:24 So, we have three different possibilities, 480 00:34:24 --> 00:34:27 of course, the x, y, or z axis. 481 00:34:27 --> 00:34:29 And, so now, rotating about the z axis 482 00:34:29 --> 00:34:34 actually corresponds to when we were just doing things for flat 483 00:34:34 --> 00:34:38 objects in the xy plane. That corresponded to rotating 484 00:34:38 --> 00:34:40 about the origin. So, secretly, 485 00:34:40 --> 00:34:42 we were saying we were rotating about the point. 486 00:34:42 --> 00:34:44 But actually, it was just rotating about the 487 00:34:44 --> 00:34:47 z axis. Just I didn't want to introduce 488 00:34:47 --> 00:34:51 the z coordinate that we didn't actually need at the time. 489 00:34:51 --> 00:35:18 490 00:35:18 --> 00:35:23 So -- [APPLAUSE] OK, so moment of inertia about 491 00:35:23 --> 00:35:28 the z axis, so, what's the distance to the z 492 00:35:28 --> 00:35:31 axis? Well, we've said that's exactly 493 00:35:31 --> 00:35:34 r. That's the cylindrical 494 00:35:34 --> 00:35:39 coordinate, r. So, the square of a distance is 495 00:35:39 --> 00:35:44 just r squared. Now, if you didn't want to do 496 00:35:44 --> 00:35:49 it in cylindrical coordinates then, of course, 497 00:35:49 --> 00:35:55 r squared is just x squared plus y squared. 498 00:35:55 --> 00:35:58 Square of distance from the z axis is just x squared plus y 499 00:35:58 --> 00:36:00 squared. Similarly, now, 500 00:36:00 --> 00:36:04 if you want the distance from the x axis, well, 501 00:36:04 --> 00:36:07 that will be y squared plus z squared. 502 00:36:07 --> 00:36:09 OK, try to convince yourselves of the picture, 503 00:36:09 --> 00:36:13 or else just argue by symmetry: you know, if you change the 504 00:36:13 --> 00:36:18 positions of the axis. So, moment of inertia about the 505 00:36:18 --> 00:36:25 x axis is the double integral of y squared plus z squared delta 506 00:36:25 --> 00:36:29 dV. And moment of inertia about the 507 00:36:29 --> 00:36:34 y axis is the same thing, but now with x squared plus z 508 00:36:34 --> 00:36:36 squared. And so, now, 509 00:36:36 --> 00:36:39 if you try to apply these things for flat solids that are 510 00:36:39 --> 00:36:42 in the xy plane, so where there's no z to look 511 00:36:42 --> 00:36:45 at, well, you see these formulas 512 00:36:45 --> 00:36:48 become the old formulas that we had. 513 00:36:48 --> 00:36:56 But now, they all fit together in a more symmetric way. 514 00:36:56 --> 00:37:04 OK, any questions about that? No? 515 00:37:04 --> 00:37:08 OK, so these are just formulas to remember. 516 00:37:08 --> 00:37:21 So, OK, let's do an example. Was there a question that I 517 00:37:21 --> 00:37:24 missed? No? 518 00:37:24 --> 00:37:34 OK, so let's find the moment of inertia about the z axis of a 519 00:37:34 --> 00:37:44 solid cone -- -- between z equals a times r and z equals b. 520 00:37:44 --> 00:37:47 So, just to convince you that it's a cone, so, 521 00:37:47 --> 00:37:52 z equals a times r means the height is proportional to the 522 00:37:52 --> 00:37:57 distance from the z axis. So, let's look at what we get 523 00:37:57 --> 00:38:00 if we just do it in the plane of a blackboard. 524 00:38:00 --> 00:38:04 So, if I go to the right here, r is just the distance from the 525 00:38:04 --> 00:38:06 x axis. The height should be 526 00:38:06 --> 00:38:09 proportional with proportionality factor A. 527 00:38:09 --> 00:38:14 So, that means I take a line with slope A. 528 00:38:14 --> 00:38:16 If I'm on the left, well, it's the same story 529 00:38:16 --> 00:38:19 except distance to the z axis is still positive. 530 00:38:19 --> 00:38:22 So, I get the symmetric thing. And, in fact, 531 00:38:22 --> 00:38:25 it doesn't matter which vertical plane I do it in. 532 00:38:25 --> 00:38:28 This is the same if I rotate about. 533 00:38:28 --> 00:38:32 See, there's no theta in here. So, it's the same in all 534 00:38:32 --> 00:38:36 directions. So, I claim it's a cone where 535 00:38:36 --> 00:38:43 the slope of the rays is A. OK, and z equals b. 536 00:38:43 --> 00:38:50 Well, that just means we stop in our horizontal plane at 537 00:38:50 --> 00:38:53 height b. OK, so that's solid cone really 538 00:38:53 --> 00:38:58 just looks like this. That's our solid. 539 00:38:58 --> 00:39:02 OK, so it has a flat top, that circular top, 540 00:39:02 --> 00:39:08 and then the point is at v. The tip of it is at the origin. 541 00:39:08 --> 00:39:12 So, let's try to compute its moment of inertia about the z 542 00:39:12 --> 00:39:14 axis. So, that means maybe this is 543 00:39:14 --> 00:39:16 like the top that you are going to spin. 544 00:39:16 --> 00:39:21 And, it tells you how hard it is to actually spin that top. 545 00:39:21 --> 00:39:24 Actually, that's also useful if you're going to do mechanical 546 00:39:24 --> 00:39:27 engineering because if you are trying to design gears, 547 00:39:27 --> 00:39:28 and things like that that will rotate, 548 00:39:28 --> 00:39:31 you might want to know exactly how much effort you'll have to 549 00:39:31 --> 00:39:33 put to actually get them to spin, 550 00:39:33 --> 00:39:37 and whether you're actually going to have a strong enough 551 00:39:37 --> 00:39:39 engine, or whatever, to do it. 552 00:39:39 --> 00:39:41 OK, so what's the moment of inertia of this guy? 553 00:39:41 --> 00:39:44 Well, that's the triple integral of, well, 554 00:39:44 --> 00:39:49 we have to choose x squared plus y squared or r squared. 555 00:39:49 --> 00:39:52 Let's see, I think I want to use cylindrical coordinates to 556 00:39:52 --> 00:39:57 do that, given the shape. So, we use r squared. 557 00:39:57 --> 00:40:02 I might have a density that let's say the density is one. 558 00:40:02 --> 00:40:06 So, I don't have density. I still have dV. 559 00:40:06 --> 00:40:13 Now, it will be my choice to choose between doing the dz 560 00:40:13 --> 00:40:17 first or doing r dr d theta first. 561 00:40:17 --> 00:40:20 Just to show you how it goes the other way around, 562 00:40:20 --> 00:40:23 let me do it r dr d theta dz this time. 563 00:40:23 --> 00:40:29 Then you can decide on a case-by-case basis which one you 564 00:40:29 --> 00:40:33 like best. OK, so if we do it in this 565 00:40:33 --> 00:40:36 direction, it means that in the inner and middle integrals, 566 00:40:36 --> 00:40:40 we've fixed a value of z. And, for that particular value 567 00:40:40 --> 00:40:45 of z, we'll be actually slicing our solid by a horizontal plane, 568 00:40:45 --> 00:40:47 and looking at what we get, OK? 569 00:40:47 --> 00:40:54 So, what does that look like? Well, I fixed a value of z, 570 00:40:54 --> 00:40:59 and I slice my solid by a horizontal plane. 571 00:40:59 --> 00:41:04 Well, I'm going to get a circle certainly. 572 00:41:04 --> 00:41:07 What's the radius, well, a disk actually, 573 00:41:07 --> 00:41:11 what's the radius of the disk? Yeah, the radius of the disk 574 00:41:11 --> 00:41:14 should be z over a because the equation of that cone, 575 00:41:14 --> 00:41:19 we said it's z equals ar. So, if you flip it around, 576 00:41:19 --> 00:41:24 so, maybe I should switch to another blackboard. 577 00:41:24 --> 00:41:33 So, the equation of a cone is z equals ar, or equivalently r 578 00:41:33 --> 00:41:40 equals z over a. So, for a given value of z, 579 00:41:40 --> 00:41:49 I will get, this guy will be a disk of radius z over a. 580 00:41:49 --> 00:41:55 OK, so, moment of inertia is going to be, well, 581 00:41:55 --> 00:41:59 we said r squared, r dr d theta dz. 582 00:41:59 --> 00:42:02 Now, so, to set up the inner and middle integrals, 583 00:42:02 --> 00:42:06 I just set up a double integral over this disk of radius z over 584 00:42:06 --> 00:42:07 a. So, it's easy. 585 00:42:07 --> 00:42:14 r goes from zero to z over a. Theta goes from zero to 2pi. 586 00:42:14 --> 00:42:17 OK, and then, well, if I set up the bounds 587 00:42:17 --> 00:42:20 for z, now it's my outer variable. 588 00:42:20 --> 00:42:24 So, the question I have to ask is what is the first slice? 589 00:42:24 --> 00:42:28 What is the last slice? So, the bottommost value of z 590 00:42:28 --> 00:42:33 would be zero, and the topmost would be b. 591 00:42:33 --> 00:42:37 And so, that's it I get. So, exercise, 592 00:42:37 --> 00:42:42 it's not very hard. Try to set it up the other way 593 00:42:42 --> 00:42:47 around with dz first and then r dr d theta. 594 00:42:47 --> 00:42:49 It's pretty much the same level of difficulty. 595 00:42:49 --> 00:42:52 I'm sure you can do both of them. 596 00:42:52 --> 00:42:57 So, and also, if you want to practice 597 00:42:57 --> 00:43:03 calculations, you should end up getting pi b 598 00:43:03 --> 00:43:10 to the five over 10a to the four if I got it right. 599 00:43:10 --> 00:43:14 OK, let me finish with one more example. 600 00:43:14 --> 00:43:17 I'm trying to give you plenty of practice because in case you 601 00:43:17 --> 00:43:19 haven't noticed, Monday is a holiday. 602 00:43:19 --> 00:43:22 So, you don't have recitation on Monday, which is good. 603 00:43:22 --> 00:43:25 But it means that there will be lots of stuff to cover on 604 00:43:25 --> 00:43:47 Wednesday. So -- Thank you. 605 00:43:47 --> 00:43:58 OK, so third example, let's say that I want to just 606 00:43:58 --> 00:44:09 set up a triple integral for the region where z is bigger than 607 00:44:09 --> 00:44:18 one minus y inside the unit ball centered at the origin. 608 00:44:18 --> 00:44:24 So, the unit ball is just, you know, well, 609 00:44:24 --> 00:44:30 stay inside of the unit sphere. So, its equation, 610 00:44:30 --> 00:44:33 if you want, would be x squared plus y 611 00:44:33 --> 00:44:35 squared plus z squared less than one. 612 00:44:35 --> 00:44:37 OK, so that's one thing you should remember. 613 00:44:37 --> 00:44:40 The equation of a sphere centered at the origin is x 614 00:44:40 --> 00:44:44 squared plus y squared plus z squared equals radius squared. 615 00:44:44 --> 00:44:48 And now, we are going to take this plane, z equals one minus 616 00:44:48 --> 00:44:50 y. So, if you think about it, 617 00:44:50 --> 00:44:52 it's parallel to the x axis because there's no x in its 618 00:44:52 --> 00:44:55 coordinate in its equation. At the origin, 619 00:44:55 --> 00:44:59 the height is one. So, it starts right here at one. 620 00:44:59 --> 00:45:04 And, it slopes down with y with slope one. 621 00:45:04 --> 00:45:07 OK, so it's a plane that comes straight out here, 622 00:45:07 --> 00:45:10 and it intersects the sphere, so here and here, 623 00:45:10 --> 00:45:13 but also at other points in between. 624 00:45:13 --> 00:45:18 Any idea what kind of shape this is? 625 00:45:18 --> 00:45:20 Well, it's an ellipse, but it's even more than that. 626 00:45:20 --> 00:45:23 It's also a circle. If you slice a sphere by a 627 00:45:23 --> 00:45:25 plane, you always get a circle. But, of course, 628 00:45:25 --> 00:45:28 it's a slanted circle. So, if you look at it in the xy 629 00:45:28 --> 00:45:31 plane, if you project it to the xy plane, that you will get an 630 00:45:31 --> 00:45:35 ellipse. OK, so we want to look at this 631 00:45:35 --> 00:45:38 guy in here. So, how do we do that? 632 00:45:38 --> 00:45:42 Well, so maybe I should actually draw quickly a picture. 633 00:45:42 --> 00:45:47 So, in the yz plane, it looks just like this, 634 00:45:47 --> 00:45:51 OK? But, if I look at it from above 635 00:45:51 --> 00:45:54 in the xy plane, then its shadow, 636 00:45:54 --> 00:45:59 well, see, it will sit entirely where y is positive. 637 00:45:59 --> 00:46:02 So, it sits entirely above here, and it goes through here 638 00:46:02 --> 00:46:04 and here. And, in fact, 639 00:46:04 --> 00:46:08 when you project that slanted circle, now you will get an 640 00:46:08 --> 00:46:12 ellipse. And, well, I don't really know 641 00:46:12 --> 00:46:20 how to draw it well, but it should be something like 642 00:46:20 --> 00:46:24 this. OK, so now if you want to try 643 00:46:24 --> 00:46:29 to set up that double integral, sorry, the triple integral, 644 00:46:29 --> 00:46:37 well, so let's say we do it in rectangular coordinates because 645 00:46:37 --> 00:46:41 we are really evil. [LAUGHTER] 646 00:46:41 --> 00:46:43 So then, the bottom surface, OK, so we do it with z first. 647 00:46:43 --> 00:46:46 So, the bottom surface is the slanted plane. 648 00:46:46 --> 00:46:51 So, the bottom value would be z equals one minus y. 649 00:46:51 --> 00:46:56 The top value is on the sphere. So, the sphere corresponds to z 650 00:46:56 --> 00:47:01 equals square root of one minus x squared minus y squared. 651 00:47:01 --> 00:47:05 So, you'd go from the plane to the sphere. 652 00:47:05 --> 00:47:09 And then, to find the bounds for x and y, you have to figure 653 00:47:09 --> 00:47:13 out what exactly, what the heck is this region 654 00:47:13 --> 00:47:15 here? So, what is this region? 655 00:47:15 --> 00:47:19 Well, we have to figure out, for what values of x and y the 656 00:47:19 --> 00:47:23 plane is below the ellipse. So, the condition is that, 657 00:47:23 --> 00:47:25 sorry, the plane is below the sphere. 658 00:47:25 --> 00:47:31 OK, so, that's when the plane is below the sphere. 659 00:47:31 --> 00:47:37 That means one minus y is less than square root of one minus x 660 00:47:37 --> 00:47:41 squared minus y squared. So, you have to somehow 661 00:47:41 --> 00:47:43 manipulate this to extract something simpler. 662 00:47:43 --> 00:47:47 Well, probably the only way to do it is to square both sides, 663 00:47:47 --> 00:47:51 one minus y squared should be less than one minus x squared 664 00:47:51 --> 00:47:55 minus y squared. And, if you work hard enough, 665 00:47:55 --> 00:47:57 you'll find quite an ugly equation. 666 00:47:57 --> 00:48:00 But, you can figure out what are, then, the bounds for x 667 00:48:00 --> 00:48:03 given y, and then set up the integral? 668 00:48:03 --> 00:48:06 So, just to give you a hint, the bounds on y will be zero to 669 00:48:06 --> 00:48:09 one. The bounds on x, 670 00:48:09 --> 00:48:10 well, I'm not sure you want to see them, 671 00:48:10 --> 00:48:14 but in case you do, it will be from negative square 672 00:48:14 --> 00:48:18 root of 2y minus 2y squared to square root of 2y minus 2y 673 00:48:18 --> 00:48:20 squared. So, exercise, 674 00:48:20 --> 00:48:25 figure out how I got these by starting from that. 675 00:48:25 --> 00:48:27 Now, of course, if we just wanted the volume of 676 00:48:27 --> 00:48:28 this guy, we wouldn't do it this way. 677 00:48:28 --> 00:48:31 We do symmetry, and actually we'd rotate the 678 00:48:31 --> 00:48:34 thing so that our spherical cap was actually centered on the z 679 00:48:34 --> 00:48:37 axis because that would be a much easier way to set it up. 680 00:48:37 --> 00:48:39 But, depending on what function we are integrating, 681 00:48:39 --> 00:48:42 we can't always do that. 682 00:48:42 --> 00:48:47