1 00:00:00,050 --> 00:00:02,500 The following content is provided under a Creative 2 00:00:02,500 --> 00:00:04,010 Commons license. 3 00:00:04,010 --> 00:00:06,350 Your support will help MIT OpenCourseWare 4 00:00:06,350 --> 00:00:10,720 continue to offer high quality educational resources for free. 5 00:00:10,720 --> 00:00:13,340 To make a donation or view additional materials 6 00:00:13,340 --> 00:00:17,228 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,228 --> 00:00:17,853 at ocw.mit.edu. 8 00:00:25,755 --> 00:00:27,630 TONIO BUONASSISI: Today we're going to talk-- 9 00:00:27,630 --> 00:00:30,000 or it's the first technical discussion 10 00:00:30,000 --> 00:00:32,490 of the actual solar cell device itself. 11 00:00:32,490 --> 00:00:35,140 We talked last class about the sun 12 00:00:35,140 --> 00:00:37,197 and about the nature of the solar resource. 13 00:00:37,197 --> 00:00:39,780 Today we're going to be talking about the interaction of light 14 00:00:39,780 --> 00:00:40,920 with matter. 15 00:00:40,920 --> 00:00:44,270 In particular, we're focusing on light absorption. 16 00:00:44,270 --> 00:00:47,050 This lecture could alternatively be called "Light Not Getting 17 00:00:47,050 --> 00:00:50,740 Absorbed" or "Optical Losses." 18 00:00:50,740 --> 00:00:55,210 Both are important, and both are related, as we'll see. 19 00:00:55,210 --> 00:00:58,980 So this is part of the fundamentals of the course. 20 00:00:58,980 --> 00:01:01,270 Just to situate ourselves, we're here 21 00:01:01,270 --> 00:01:03,645 right now in the fundamentals, the first third of course. 22 00:01:03,645 --> 00:01:05,228 Then we'll talk about the technologies 23 00:01:05,228 --> 00:01:06,490 and the cross-cutting themes. 24 00:01:06,490 --> 00:01:07,906 And what we're going to talk about 25 00:01:07,906 --> 00:01:10,330 is extremely important because it allows us 26 00:01:10,330 --> 00:01:12,430 to understand the technologies. 27 00:01:12,430 --> 00:01:15,500 Once we begin discussing them and we discuss cost trade 28 00:01:15,500 --> 00:01:19,524 offs of implementing this particular technique 29 00:01:19,524 --> 00:01:21,190 for the way for it to absorb more light, 30 00:01:21,190 --> 00:01:23,920 we can appreciate how much we can quantify 31 00:01:23,920 --> 00:01:27,450 the impact of that technology development, 32 00:01:27,450 --> 00:01:30,232 and we could also later on ascribe a cost to it, 33 00:01:30,232 --> 00:01:34,560 to determine the total cost benefit analysis. 34 00:01:34,560 --> 00:01:37,840 So conversion efficiency is really 35 00:01:37,840 --> 00:01:40,490 what dictates the performance of the device, the solar cell 36 00:01:40,490 --> 00:01:41,550 device. 37 00:01:41,550 --> 00:01:46,370 It's how the solar cell device converts sunlight, the input 38 00:01:46,370 --> 00:01:48,680 energy, to some usable output energy, which 39 00:01:48,680 --> 00:01:51,520 is in the form of electricity, typically, from a solar panel. 40 00:01:51,520 --> 00:01:53,720 so the electricity coming out of these 41 00:01:53,720 --> 00:01:55,780 leads, for instance, right here. 42 00:01:55,780 --> 00:02:00,230 And that conversion efficiency, that simple equation, 43 00:02:00,230 --> 00:02:03,340 for most solar cells, can break down into the following. 44 00:02:03,340 --> 00:02:04,340 You have inputs. 45 00:02:04,340 --> 00:02:05,590 Sorry for the small font here. 46 00:02:05,590 --> 00:02:06,850 This reads solar spectrum. 47 00:02:06,850 --> 00:02:08,430 That's your input. 48 00:02:08,430 --> 00:02:11,330 Your output, which is the charge collection, 49 00:02:11,330 --> 00:02:13,750 it's a collective charge coming out of your device, 50 00:02:13,750 --> 00:02:16,800 and a bunch of steps in between. 51 00:02:16,800 --> 00:02:19,910 So from the solar spectrum, we have to absorb that light, 52 00:02:19,910 --> 00:02:23,110 then we have to excite charge within the material. 53 00:02:23,110 --> 00:02:25,940 Then that charge has to move around inside the material 54 00:02:25,940 --> 00:02:29,210 to get to the metallic context in the front side. 55 00:02:29,210 --> 00:02:32,570 Charge separation has to occur for there to be a voltage. 56 00:02:32,570 --> 00:02:34,890 And finally, the charge collection process. 57 00:02:34,890 --> 00:02:38,620 And so the total efficiency of this device 58 00:02:38,620 --> 00:02:42,547 is the product of each of these individual processes. 59 00:02:42,547 --> 00:02:44,380 And so if you're making a solar cell device, 60 00:02:44,380 --> 00:02:47,450 and I know about a third of you are based on your background 61 00:02:47,450 --> 00:02:51,650 surveys, this diagram right here will ring true to you. 62 00:02:51,650 --> 00:02:53,940 It's Liebig's Law of the Minimum. 63 00:02:53,940 --> 00:02:56,630 What this is representing is a barrel 64 00:02:56,630 --> 00:02:58,820 that has water being dripped into it. 65 00:02:58,820 --> 00:03:03,640 And the water will flow out of whatever piece of wood 66 00:03:03,640 --> 00:03:04,930 is the shortest. 67 00:03:04,930 --> 00:03:07,460 And in the case of a solar cell device, 68 00:03:07,460 --> 00:03:09,840 you can ascribe a certain name to each 69 00:03:09,840 --> 00:03:11,280 of these pieces of wood. 70 00:03:11,280 --> 00:03:13,590 We'll learn what each of those are with time. 71 00:03:13,590 --> 00:03:16,060 But one of the big ones is optical losses. 72 00:03:16,060 --> 00:03:19,140 And the optical losses tend to be rather severe 73 00:03:19,140 --> 00:03:21,019 on some of our lab scale cells. 74 00:03:21,019 --> 00:03:23,060 So one of the easiest ways of boosting efficiency 75 00:03:23,060 --> 00:03:25,920 is simply to take care of your optical losses 76 00:03:25,920 --> 00:03:29,630 and to minimize the amount of light reflected or not absorbed 77 00:03:29,630 --> 00:03:32,320 into maximizing amount of life that's actually absorbed. 78 00:03:32,320 --> 00:03:33,990 And so to do that, there are a number 79 00:03:33,990 --> 00:03:37,005 of standard techniques and some cutting edge research areas. 80 00:03:37,005 --> 00:03:38,880 And I'll attempt to give you a broad overview 81 00:03:38,880 --> 00:03:41,180 and survey of both, assuming, of course, 82 00:03:41,180 --> 00:03:43,900 you've done your background reading. 83 00:03:43,900 --> 00:03:46,540 So the learning objectives, the first 84 00:03:46,540 --> 00:03:48,290 is to be able to calculate the reflectance 85 00:03:48,290 --> 00:03:51,940 in non-absorption optical losses of a solar cell. 86 00:03:51,940 --> 00:03:54,680 So this is essentially all the light that's not absorbed. 87 00:03:54,680 --> 00:03:57,590 We want to be able to calculate that. 88 00:03:57,590 --> 00:04:00,360 The second is to describe the physical underpinnings 89 00:04:00,360 --> 00:04:04,900 and the implementations of four to five-- there are five here. 90 00:04:04,900 --> 00:04:06,790 I added one at the end. 91 00:04:06,790 --> 00:04:10,330 Four to five advanced methods of reducing optical losses. 92 00:04:10,330 --> 00:04:12,230 So there are technologies, techniques 93 00:04:12,230 --> 00:04:14,870 that we've used that we've developed over time that we can 94 00:04:14,870 --> 00:04:17,079 use to minimize the optical losses, 95 00:04:17,079 --> 00:04:20,430 to minimize the amount of light reflected or not absorbed 96 00:04:20,430 --> 00:04:23,280 inside of a solar cell device. 97 00:04:23,280 --> 00:04:25,390 So to think of this pictorially, we 98 00:04:25,390 --> 00:04:28,120 can come up with the following diagram, where 99 00:04:28,120 --> 00:04:31,560 we have some incident energy, in this case incident light. 100 00:04:31,560 --> 00:04:32,850 Here's our medium. 101 00:04:32,850 --> 00:04:34,767 Here's the amount of light that gets absorbed. 102 00:04:34,767 --> 00:04:37,016 Here's the amount of light that gets transmitted right 103 00:04:37,016 --> 00:04:39,340 through that does not get absorbed within the material 104 00:04:39,340 --> 00:04:40,369 upon passing through it. 105 00:04:40,369 --> 00:04:41,910 And there's a certain amount of light 106 00:04:41,910 --> 00:04:44,700 that just gets reflected off the front of your solar cell 107 00:04:44,700 --> 00:04:45,480 device. 108 00:04:45,480 --> 00:04:48,900 We want to, obviously, maximize this part right here. 109 00:04:53,260 --> 00:04:55,840 So to begin, we give a quick review 110 00:04:55,840 --> 00:04:58,990 of light, the nature of light. 111 00:04:58,990 --> 00:05:02,310 This is going back to the particle wave duality of light. 112 00:05:02,310 --> 00:05:04,790 It will be useful alternatively to think about light 113 00:05:04,790 --> 00:05:08,240 as a particle, quant of light, or to think about light 114 00:05:08,240 --> 00:05:11,380 as a wave, depending on what light management technique 115 00:05:11,380 --> 00:05:13,200 we're going to be describing. 116 00:05:13,200 --> 00:05:16,830 And in particular, I'd like to just highlight 117 00:05:16,830 --> 00:05:18,470 these equations over here. 118 00:05:18,470 --> 00:05:22,330 The notion that one can define the energy of a photon coming 119 00:05:22,330 --> 00:05:25,250 in, and that photon has a certain wavelength, 120 00:05:25,250 --> 00:05:27,460 a certain frequency, a certain wave length associated 121 00:05:27,460 --> 00:05:30,510 with it-- frequency and wavelength-- related, 122 00:05:30,510 --> 00:05:32,030 of course, by the speed of light, 123 00:05:32,030 --> 00:05:34,970 Planck's constant, and so forth. 124 00:05:34,970 --> 00:05:39,100 So just to situate ourselves with broad numbers, 125 00:05:39,100 --> 00:05:43,240 so when we dive in and talk about spatial dimensions 126 00:05:43,240 --> 00:05:45,150 in relation to the wavelength of the light, 127 00:05:45,150 --> 00:05:47,880 we're in a situation where we can actually 128 00:05:47,880 --> 00:05:51,250 have a horse sense, a common sense, about it. 129 00:05:51,250 --> 00:05:53,490 The visible photon wavelengths are usually 130 00:05:53,490 --> 00:05:54,770 in the hundreds of nanometers. 131 00:05:54,770 --> 00:05:57,980 And the solar spectrum peaks somewhere around 550, 132 00:05:57,980 --> 00:06:00,360 just good numbers to have in mind. 133 00:06:00,360 --> 00:06:03,940 So this was that solar spectrum, the integrated solar radiance 134 00:06:03,940 --> 00:06:05,700 versus wavelength. 135 00:06:05,700 --> 00:06:10,020 And the second point that is equally valid, 136 00:06:10,020 --> 00:06:14,322 we can describe the wavelengths of the incoming light, 137 00:06:14,322 --> 00:06:16,030 wavelengths of the incoming light lambda, 138 00:06:16,030 --> 00:06:19,390 or we can describe the energies of the incoming light, this E 139 00:06:19,390 --> 00:06:21,770 sub ph, the energy of the photons. 140 00:06:21,770 --> 00:06:24,410 So just to situate ourselves again, 141 00:06:24,410 --> 00:06:27,830 the visible photon energies are typically in a range of 0.6 142 00:06:27,830 --> 00:06:31,630 to 6 eV, electron volts, again, with the peak 143 00:06:31,630 --> 00:06:34,320 of the solar spectrum at 550 nanometers, somewhere 144 00:06:34,320 --> 00:06:36,260 around 2.3 eV. 145 00:06:36,260 --> 00:06:37,430 Good. 146 00:06:37,430 --> 00:06:42,590 So a simple thing to keep in mind, for those high energy 147 00:06:42,590 --> 00:06:44,425 particle physicists in the room, that when 148 00:06:44,425 --> 00:06:45,990 we're talking about visible light, 149 00:06:45,990 --> 00:06:49,390 we're interacting with a very specific type of electron 150 00:06:49,390 --> 00:06:50,580 inside of our system. 151 00:06:50,580 --> 00:06:51,770 It's the valence electrons. 152 00:06:51,770 --> 00:06:54,620 These are the electrons that are typically most loosely bound 153 00:06:54,620 --> 00:06:56,550 inside of a system or I would say 154 00:06:56,550 --> 00:07:01,350 in the outer shells of the atoms within the material. 155 00:07:01,350 --> 00:07:04,140 You're typically not interacting with core shell electrons 156 00:07:04,140 --> 00:07:05,320 with visible light. 157 00:07:05,320 --> 00:07:06,790 For that, you need x-rays. 158 00:07:06,790 --> 00:07:10,650 So this is just something to keep in mind. 159 00:07:10,650 --> 00:07:14,125 When we start looking at the wavelength dependence 160 00:07:14,125 --> 00:07:16,670 of absorption inside of a material, 161 00:07:16,670 --> 00:07:20,690 you can have, for example, in the visible range, a decreasing 162 00:07:20,690 --> 00:07:23,660 depth of penetration of the light with increasing energy, 163 00:07:23,660 --> 00:07:25,535 whereas with x-rays, it's the exact opposite. 164 00:07:25,535 --> 00:07:28,076 It's because you're dealing with different types of electrons 165 00:07:28,076 --> 00:07:29,050 and the material. 166 00:07:29,050 --> 00:07:30,710 So just to situate ourselves, I know 167 00:07:30,710 --> 00:07:33,460 we have a fair number physicists and chemists in the room. 168 00:07:33,460 --> 00:07:37,750 That's a message geared toward them. 169 00:07:37,750 --> 00:07:41,870 Let's describe how light interacts with matter. 170 00:07:41,870 --> 00:07:45,640 And first off, come up with a few variables. 171 00:07:45,640 --> 00:07:48,690 Define a few units that will make it easier 172 00:07:48,690 --> 00:07:52,110 for us to understand how light is interacting with matter. 173 00:07:52,110 --> 00:07:53,900 And so here what I've done for you 174 00:07:53,900 --> 00:07:57,880 is placed the equation that describes the complex index 175 00:07:57,880 --> 00:08:01,270 of refraction of a material. 176 00:08:01,270 --> 00:08:03,250 What this means, effectively, you 177 00:08:03,250 --> 00:08:06,410 can think about this refractive index of the material 178 00:08:06,410 --> 00:08:11,250 as being comprised of two different components. 179 00:08:11,250 --> 00:08:13,584 For now, it's going to be fairly cerebral, 180 00:08:13,584 --> 00:08:15,250 but I'm going to reduce it to practicing 181 00:08:15,250 --> 00:08:16,760 in a couple of slides. 182 00:08:16,760 --> 00:08:19,020 The real component of the refractive index-- 183 00:08:19,020 --> 00:08:22,150 and the refractive index is material-specific property. 184 00:08:22,150 --> 00:08:23,780 So if I have, for example, silicon 185 00:08:23,780 --> 00:08:25,430 or if I have silicon nitride or if I 186 00:08:25,430 --> 00:08:27,180 have a particular type of glass, it'll 187 00:08:27,180 --> 00:08:29,770 have a particular refractive index. 188 00:08:29,770 --> 00:08:31,810 It's comprised of a real component which 189 00:08:31,810 --> 00:08:34,256 indicates the phase velocity inside of the material 190 00:08:34,256 --> 00:08:35,630 and an imaginary component, which 191 00:08:35,630 --> 00:08:37,799 can be thought of as an extinction coefficient. 192 00:08:37,799 --> 00:08:40,360 And it is related to the attenuation 193 00:08:40,360 --> 00:08:44,690 of the light intensity as it travels through that material. 194 00:08:44,690 --> 00:08:47,700 The measurements for those who have already taken measurements 195 00:08:47,700 --> 00:08:50,450 before on a spectroscopic ellipsometer, this 196 00:08:50,450 --> 00:08:53,921 is how you measure that parameter up there. 197 00:08:53,921 --> 00:08:55,670 We don't have to dive too deeply into that 198 00:08:55,670 --> 00:08:56,970 for the purposes of the class. 199 00:08:56,970 --> 00:08:59,340 It's just for background. 200 00:08:59,340 --> 00:09:02,700 Why these values are important-- these values 201 00:09:02,700 --> 00:09:05,450 here describe the interaction of light inside of a medium, 202 00:09:05,450 --> 00:09:07,160 inside of a material. 203 00:09:07,160 --> 00:09:09,410 And we use that information to calculate 204 00:09:09,410 --> 00:09:12,700 engineering relevant parameters such as reflectance of light 205 00:09:12,700 --> 00:09:14,410 off of a surface. 206 00:09:14,410 --> 00:09:17,920 So if we want to calculate what is the reflectance of light off 207 00:09:17,920 --> 00:09:20,780 of the silicon right here, I can calculate it 208 00:09:20,780 --> 00:09:22,550 by knowing these properties right here, 209 00:09:22,550 --> 00:09:25,260 by knowing the real and imaginary components 210 00:09:25,260 --> 00:09:30,140 of the refractive index of silicon, in this case. 211 00:09:30,140 --> 00:09:32,060 And the reason that's important is 212 00:09:32,060 --> 00:09:35,280 because we want to minimize reflection off of surfaces. 213 00:09:35,280 --> 00:09:37,000 So I've come up with the first equation 214 00:09:37,000 --> 00:09:40,850 right here which is describing the reflectance from air 215 00:09:40,850 --> 00:09:43,530 to a solid, in this case, from air where 216 00:09:43,530 --> 00:09:46,540 the refractive index is 1 to a solid, 217 00:09:46,540 --> 00:09:48,720 namely, say for example, silicon right here 218 00:09:48,720 --> 00:09:53,160 or glass, which has a finite refractive index typically 219 00:09:53,160 --> 00:09:54,750 greater than 1. 220 00:09:54,750 --> 00:09:57,750 And so I have an equation here that describes the reflectance. 221 00:09:57,750 --> 00:09:59,390 Let me dive a little deeper into it 222 00:09:59,390 --> 00:10:01,050 and try to understand what exactly 223 00:10:01,050 --> 00:10:03,290 that equation is telling me. 224 00:10:03,290 --> 00:10:07,170 So from the folks who have studied mechanics, many of you 225 00:10:07,170 --> 00:10:09,190 are mechanical engineers in the room, 226 00:10:09,190 --> 00:10:11,820 you may recall studying a problem wherein you have 227 00:10:11,820 --> 00:10:14,130 two springs that are connected. 228 00:10:14,130 --> 00:10:16,390 They have different spring constants, 229 00:10:16,390 --> 00:10:18,330 different stiffnesses, shall we say. 230 00:10:18,330 --> 00:10:19,830 And you excite a wave over here. 231 00:10:19,830 --> 00:10:20,840 It travels down. 232 00:10:20,840 --> 00:10:22,930 And when it reaches the interface between the two, 233 00:10:22,930 --> 00:10:24,346 part of the wave is reflected back 234 00:10:24,346 --> 00:10:26,140 and part continues through. 235 00:10:26,140 --> 00:10:29,900 The speed of the wave is changing 236 00:10:29,900 --> 00:10:31,810 as it goes from one spring to the other, 237 00:10:31,810 --> 00:10:34,530 because the stiffness is changing of the springs. 238 00:10:34,530 --> 00:10:37,670 And the amount reflected can be described by this equation 239 00:10:37,670 --> 00:10:40,250 right here, which looks awfully like the equation 240 00:10:40,250 --> 00:10:42,810 right above it, which is describing the amount of light 241 00:10:42,810 --> 00:10:44,320 reflected off of an interface. 242 00:10:44,320 --> 00:10:49,500 And in reality, those ends have a very similar meaning, the n 243 00:10:49,500 --> 00:10:50,270 and the z. 244 00:10:50,270 --> 00:10:51,770 The n, in the case of light, which 245 00:10:51,770 --> 00:10:53,783 is the real components of the refractive index. 246 00:10:53,783 --> 00:10:57,710 Mind you, this parameter right here, 247 00:10:57,710 --> 00:10:59,460 this indicates phase velocity in material. 248 00:10:59,460 --> 00:11:02,500 It could also be thought of very loosely 249 00:11:02,500 --> 00:11:04,980 as the ability of an electromagnetic wave coming 250 00:11:04,980 --> 00:11:08,280 into material to slosh those electrons around. 251 00:11:08,280 --> 00:11:09,890 Not exactly a stiffness coefficient, 252 00:11:09,890 --> 00:11:13,100 but it bears some rough resemblance. 253 00:11:13,100 --> 00:11:16,350 So this is a method for you to gain a foothold 254 00:11:16,350 --> 00:11:18,780 in this new area of understanding 255 00:11:18,780 --> 00:11:20,820 the refractive index of a material 256 00:11:20,820 --> 00:11:24,190 based on something you've already seen before. 257 00:11:24,190 --> 00:11:26,660 So I would advise taking this analogy 258 00:11:26,660 --> 00:11:28,770 as far as it will go until it breaks down. 259 00:11:28,770 --> 00:11:30,840 Push it as far as it goes until it breaks down. 260 00:11:30,840 --> 00:11:32,830 And you'll see at some point it actually does, 261 00:11:32,830 --> 00:11:36,820 but it's a useful place to start. 262 00:11:36,820 --> 00:11:40,020 So I'm going to ask you a couple of questions. 263 00:11:40,020 --> 00:11:43,712 This might be rather new for a lot of folks. 264 00:11:43,712 --> 00:11:45,420 But the purpose of asking these questions 265 00:11:45,420 --> 00:11:46,500 is to get you thinking. 266 00:11:46,500 --> 00:11:49,110 And eventually we'll get to a point of heightened 267 00:11:49,110 --> 00:11:51,860 understanding as a result. 268 00:11:51,860 --> 00:11:54,300 Tinted windows. 269 00:11:54,300 --> 00:11:57,220 So if you have a tinted window, what 270 00:11:57,220 --> 00:12:00,010 is typically happening at that tinted window? 271 00:12:00,010 --> 00:12:03,122 Why can't you see inside? 272 00:12:03,122 --> 00:12:04,580 What would you imagine is going on? 273 00:12:04,580 --> 00:12:06,510 So let me go back to this reflectance equation 274 00:12:06,510 --> 00:12:10,000 right here, this one. 275 00:12:10,000 --> 00:12:11,990 How would you modify a reflectance off 276 00:12:11,990 --> 00:12:13,910 of a window, let's say? 277 00:12:13,910 --> 00:12:16,030 And let's drop the k's for now. 278 00:12:16,030 --> 00:12:19,350 Let's leave those aside and just focus on this parameter 279 00:12:19,350 --> 00:12:21,660 right here, n minus 1 quantity squared 280 00:12:21,660 --> 00:12:23,560 n plus 1 quantity squared. 281 00:12:23,560 --> 00:12:28,110 What would increase the reflectance off of that window, 282 00:12:28,110 --> 00:12:29,800 if I have a larger n or a smaller n? 283 00:12:34,750 --> 00:12:38,660 If I have a bigger n, I would get bigger reflectance. 284 00:12:38,660 --> 00:12:39,686 Is that right? 285 00:12:39,686 --> 00:12:42,851 r goes up? 286 00:12:42,851 --> 00:12:45,460 Well, you'd have to plot it out, I guess. 287 00:12:45,460 --> 00:12:49,280 So if I change the refractive index of the material 288 00:12:49,280 --> 00:12:52,175 that I am working with, I can change the reflectivity off 289 00:12:52,175 --> 00:12:54,080 of that interface, off of that surface. 290 00:12:54,080 --> 00:12:55,870 So if I add a coating, for instance, 291 00:12:55,870 --> 00:12:59,720 to a window that increases the reflectivity, 292 00:12:59,720 --> 00:13:05,600 then the amount of light that is able to escape from the inside 293 00:13:05,600 --> 00:13:07,070 to my eyes decreases. 294 00:13:07,070 --> 00:13:10,010 Now, with normal incident light, there 295 00:13:10,010 --> 00:13:11,810 is a beautiful symmetry involved. 296 00:13:11,810 --> 00:13:14,710 That is, the amount reflected off of one side 297 00:13:14,710 --> 00:13:18,960 is equal to the amount of light reflected off the other side. 298 00:13:18,960 --> 00:13:23,830 So just the same way that I'm losing the ability 299 00:13:23,830 --> 00:13:26,180 to see inside, the folks inside are also 300 00:13:26,180 --> 00:13:27,740 losing the ability to see out. 301 00:13:27,740 --> 00:13:29,330 But they can still see out. 302 00:13:29,330 --> 00:13:31,090 Why is that? 303 00:13:31,090 --> 00:13:34,230 Why is it that with the same reflectivity 304 00:13:34,230 --> 00:13:36,030 they're able to see outside and I'm not 305 00:13:36,030 --> 00:13:38,321 able to see in through that tinted window, through that 306 00:13:38,321 --> 00:13:41,630 car, for example, that's driving by with the tinted glass? 307 00:13:41,630 --> 00:13:44,970 Why can't I see insight but they can see out, what's going on? 308 00:13:44,970 --> 00:13:46,404 AUDIENCE: [INAUDIBLE]. 309 00:13:46,404 --> 00:13:48,070 TONIO BUONASSISI: Yeah, I hear somebody. 310 00:13:48,070 --> 00:13:49,486 AUDIENCE: The light on the outside 311 00:13:49,486 --> 00:13:52,256 is much stronger in terms of an absolute amount of light 312 00:13:52,256 --> 00:13:53,109 being reflected. 313 00:13:53,109 --> 00:13:54,400 TONIO BUONASSISI: Yep, exactly. 314 00:13:54,400 --> 00:13:57,700 So yes, the reflectivity as a percentage 315 00:13:57,700 --> 00:14:00,247 is the same for both parties. 316 00:14:00,247 --> 00:14:01,830 But the amount of light, the magnitude 317 00:14:01,830 --> 00:14:04,280 of the light from the outside, is much, much greater 318 00:14:04,280 --> 00:14:05,580 than it is on the inside. 319 00:14:05,580 --> 00:14:07,620 Can anybody give me just a gut sense. 320 00:14:07,620 --> 00:14:10,190 If I'm outside on a sunny day, how much brighter 321 00:14:10,190 --> 00:14:13,180 is it outside versus inside right here? 322 00:14:13,180 --> 00:14:15,130 Factor of? 323 00:14:15,130 --> 00:14:17,130 AUDIENCE: 100, maybe? 324 00:14:17,130 --> 00:14:19,940 TONIO BUONASSISI: Maybe a factor of 10, somewhere in that range. 325 00:14:19,940 --> 00:14:22,742 And so when you walk outside on a sunny day, 326 00:14:22,742 --> 00:14:24,700 you'll notice your eyes adjusting a little bit. 327 00:14:24,700 --> 00:14:25,727 It'll take a minute. 328 00:14:25,727 --> 00:14:28,060 And when we walk back inside, it will take a minute here 329 00:14:28,060 --> 00:14:29,460 for your eyes to adjust as well. 330 00:14:29,460 --> 00:14:31,460 That's because of the difference in intensities. 331 00:14:31,460 --> 00:14:33,880 So if you imagine being outside of that car 332 00:14:33,880 --> 00:14:40,147 and having 10 times the amount of light being reflected, 333 00:14:40,147 --> 00:14:42,480 that small amount of light that is actually transmitting 334 00:14:42,480 --> 00:14:44,680 through the window from the car to the outside world 335 00:14:44,680 --> 00:14:48,280 will be washed out by the amount of reflected light. 336 00:14:48,280 --> 00:14:50,460 Whereas if you're inside the car, 337 00:14:50,460 --> 00:14:52,636 there's a lot of light coming through that window, 338 00:14:52,636 --> 00:14:54,260 even though a lot of it gets reflected, 339 00:14:54,260 --> 00:14:56,177 there's still a sizable amount coming through. 340 00:14:56,177 --> 00:14:57,551 And the amount of light that gets 341 00:14:57,551 --> 00:14:59,700 reflected off that window of the internal light 342 00:14:59,700 --> 00:15:02,540 is small in relation to the outside light that 343 00:15:02,540 --> 00:15:04,360 is being transmitted through that window. 344 00:15:04,360 --> 00:15:08,897 So it's important to think about these processes, 345 00:15:08,897 --> 00:15:10,980 both in terms of their reflectance as a percentage 346 00:15:10,980 --> 00:15:14,880 but also the magnitudes of the light involved. 347 00:15:14,880 --> 00:15:17,090 What if that glass pane was flipped around? 348 00:15:17,090 --> 00:15:18,195 Would it change anything? 349 00:15:18,195 --> 00:15:24,960 If I took that glass and just flipped it, would it change it? 350 00:15:24,960 --> 00:15:28,930 What about the symmetry argument, 351 00:15:28,930 --> 00:15:32,270 that the amount of light is reflected, the r reflectance, 352 00:15:32,270 --> 00:15:33,935 is the same from both sides? 353 00:15:33,935 --> 00:15:35,643 AUDIENCE: Is it not the case that there's 354 00:15:35,643 --> 00:15:37,607 a coating on the outside? 355 00:15:37,607 --> 00:15:41,044 So if the change in refracted index 356 00:15:41,044 --> 00:15:43,324 is an abrupt change from the outside looking 357 00:15:43,324 --> 00:15:43,990 at this coating. 358 00:15:43,990 --> 00:15:45,448 Because on the inside, you're going 359 00:15:45,448 --> 00:15:48,900 through some median glass, which is more index matched 360 00:15:48,900 --> 00:15:49,900 than the outside. 361 00:15:49,900 --> 00:15:51,350 TONIO BUONASSISI: Yeah, so I would 362 00:15:51,350 --> 00:15:53,580 advise you to actually walk through that calculation. 363 00:15:53,580 --> 00:15:56,361 And what you'll find is it winds up being the same. 364 00:15:56,361 --> 00:15:58,610 And it's because you have to take all reflectances off 365 00:15:58,610 --> 00:16:01,730 of all these interfaces into account. 366 00:16:01,730 --> 00:16:05,000 There are, in fact, three interfaces-- the air, 367 00:16:05,000 --> 00:16:08,400 the glass; the glass, the anti-reflection coding; 368 00:16:08,400 --> 00:16:10,700 and the anti-reflection coding, the outside. 369 00:16:10,700 --> 00:16:14,110 This, of course, without getting into quarter wave effects, 370 00:16:14,110 --> 00:16:18,480 which we'll get into a minute, there's 371 00:16:18,480 --> 00:16:21,119 some higher order effects that deal with phase change, which 372 00:16:21,119 --> 00:16:22,410 we haven't discussed right now. 373 00:16:22,410 --> 00:16:25,120 We're just assuming that all of these layers 374 00:16:25,120 --> 00:16:28,960 are well above the wavelength of the light in terms of thickness 375 00:16:28,960 --> 00:16:33,890 and that these equations, these linear equations, are valid. 376 00:16:33,890 --> 00:16:34,670 Very good. 377 00:16:34,670 --> 00:16:37,800 So this is just to get us situated 378 00:16:37,800 --> 00:16:39,900 with this new concept of reflectance-- 379 00:16:39,900 --> 00:16:43,200 and again, very powerful equation. 380 00:16:43,200 --> 00:16:45,610 Keep in mind that this is a very specific form 381 00:16:45,610 --> 00:16:47,491 of the reflectance from an air into a solid. 382 00:16:47,491 --> 00:16:49,240 If you're going from a solid into a solid, 383 00:16:49,240 --> 00:16:53,000 you'll add your n1 and your n2, depending 384 00:16:53,000 --> 00:17:00,030 on what material going into and what material are coming from. 385 00:17:00,030 --> 00:17:04,569 So we're happy to walk through that perhaps during recitation. 386 00:17:04,569 --> 00:17:06,760 OK, so what we're going to do now 387 00:17:06,760 --> 00:17:09,344 is we've talked about reflectance off of surfaces. 388 00:17:09,344 --> 00:17:11,510 What I'd like to do is talk about a light absorption 389 00:17:11,510 --> 00:17:12,759 inside of a material. 390 00:17:12,759 --> 00:17:15,050 So let's imagine that through the techniques that we're 391 00:17:15,050 --> 00:17:16,880 going to be discussing later on in lecture, 392 00:17:16,880 --> 00:17:18,619 we manage to minimize the amount of reflectance 393 00:17:18,619 --> 00:17:19,700 off the front surface. 394 00:17:19,700 --> 00:17:21,900 And now the light that's incident on the material 395 00:17:21,900 --> 00:17:24,050 is actually going to go inside and get absorbed 396 00:17:24,050 --> 00:17:25,630 by the material inside. 397 00:17:25,630 --> 00:17:28,390 We need to be able to understand how light gets absorbed inside 398 00:17:28,390 --> 00:17:29,380 of matter. 399 00:17:29,380 --> 00:17:33,860 And for that, we apply a very simple formulation inside 400 00:17:33,860 --> 00:17:37,000 of this class, which is called Beer-Lambert's Law, which 401 00:17:37,000 --> 00:17:41,630 is a very simple yet very powerful 402 00:17:41,630 --> 00:17:44,320 formulation that describes not only the interaction of light 403 00:17:44,320 --> 00:17:45,861 with the solar cell material but also 404 00:17:45,861 --> 00:17:48,850 light through the atmosphere, light the water, 405 00:17:48,850 --> 00:17:51,490 many other forms of optical absorption. 406 00:17:51,490 --> 00:17:55,120 And for that, I'd like to call Joe up for a quick demo 407 00:17:55,120 --> 00:17:59,690 that he put together that will allow us to actually plot out 408 00:17:59,690 --> 00:18:00,980 Beer-Lambert's Law. 409 00:18:00,980 --> 00:18:04,180 And I'd like to start with what I would think 410 00:18:04,180 --> 00:18:05,710 of as a simple hypothesis. 411 00:18:05,710 --> 00:18:07,485 What we're going to be doing, and Joe 412 00:18:07,485 --> 00:18:09,818 will explain this a minute, what we're going to be doing 413 00:18:09,818 --> 00:18:13,080 is taking many sheets of material. 414 00:18:13,080 --> 00:18:15,420 This is just some polyethylene material, 415 00:18:15,420 --> 00:18:16,830 a little bit discolored. 416 00:18:16,830 --> 00:18:20,356 And we're going to shine a laser down on to this photodiode. 417 00:18:20,356 --> 00:18:21,980 The photodiode current will be measured 418 00:18:21,980 --> 00:18:23,730 by this little current meter right here. 419 00:18:23,730 --> 00:18:27,870 And we'll be inserting these panes of plastic in the middle. 420 00:18:27,870 --> 00:18:30,590 And as we increase the thickness of the plastic, 421 00:18:30,590 --> 00:18:32,190 applying good pressure in between 422 00:18:32,190 --> 00:18:36,530 to minimize the reflectance, the air gap, for instance-- 423 00:18:36,530 --> 00:18:39,490 as we increase the thickness of the polyethylene, 424 00:18:39,490 --> 00:18:42,140 we will plot the total transmitted light 425 00:18:42,140 --> 00:18:43,645 as measured by that photodiode. 426 00:18:43,645 --> 00:18:46,890 And so I'm going to come up with a hypothesis of what's 427 00:18:46,890 --> 00:18:47,844 going to happen. 428 00:18:47,844 --> 00:18:49,260 I'm going to say that if we double 429 00:18:49,260 --> 00:18:51,870 the thickness of the polyethylene 430 00:18:51,870 --> 00:18:54,440 that we're going to halve the amount of light going through. 431 00:18:54,440 --> 00:18:57,260 And if we triple, we're going to reduce it by a third. 432 00:18:57,260 --> 00:19:00,000 And if we quadruple, we're going to reduce it by a fourth. 433 00:19:00,000 --> 00:19:02,316 And let's see if the hypothesis is correct. 434 00:19:02,316 --> 00:19:03,250 It's not. 435 00:19:03,250 --> 00:19:05,220 But we're going to test it. 436 00:19:05,220 --> 00:19:08,475 And it's a logical thing you might assume. 437 00:19:08,475 --> 00:19:10,350 And then we'll walk through a derivation that 438 00:19:10,350 --> 00:19:12,972 will correct our missed logic. 439 00:19:12,972 --> 00:19:13,680 So go ahead, Joe. 440 00:19:13,680 --> 00:19:14,221 Take it away. 441 00:19:14,221 --> 00:19:17,102 JOE: Sure, so if you guys want to play along, that's fine too. 442 00:19:17,102 --> 00:19:19,060 I know there's lines in the side of your notes. 443 00:19:19,060 --> 00:19:21,807 You can make little graph paper, and it comes out 444 00:19:21,807 --> 00:19:23,050 looking really nice. 445 00:19:23,050 --> 00:19:26,117 So basically what we have is a laser pointed and a photodiode. 446 00:19:26,117 --> 00:19:27,700 And the current out of this photodiode 447 00:19:27,700 --> 00:19:31,080 is directly proportional to the light hitting that photodiode. 448 00:19:31,080 --> 00:19:32,802 And it has a quant efficiency, which 449 00:19:32,802 --> 00:19:34,968 we're going to learn what that is in a few lectures, 450 00:19:34,968 --> 00:19:35,780 of about 60%. 451 00:19:35,780 --> 00:19:37,980 So of the photons hitting it, you'll 452 00:19:37,980 --> 00:19:39,567 get a certain number of electrons out, 453 00:19:39,567 --> 00:19:41,547 and that ratio's 60%. 454 00:19:41,547 --> 00:19:43,172 And so first of all, we're going to see 455 00:19:43,172 --> 00:19:46,620 what it's like, what the power of our-- yeah. 456 00:19:46,620 --> 00:19:51,480 So right now we're getting about 1.32 milliamps. 457 00:19:51,480 --> 00:19:53,200 So Tonio's going to plot that. 458 00:19:53,200 --> 00:19:57,130 Then as we keep increasing and put one layer of polyethylene, 459 00:19:57,130 --> 00:20:00,005 that drops to 0.75. 460 00:20:00,005 --> 00:20:01,380 TONIO BUONASSISI: So before we go 461 00:20:01,380 --> 00:20:03,200 onto the next one, what do people 462 00:20:03,200 --> 00:20:10,110 predict the next dot is going to drop the total intensity to? 463 00:20:10,110 --> 00:20:13,386 Is it going to be kind of a linear line like that? 464 00:20:13,386 --> 00:20:15,510 You'd expect it, right, because you're doubling it. 465 00:20:15,510 --> 00:20:19,680 So you'd expect the intensity to drop by another factor of 2. 466 00:20:19,680 --> 00:20:21,150 Why not? 467 00:20:21,150 --> 00:20:24,200 Where am I getting a mistake here? 468 00:20:24,200 --> 00:20:26,225 Somebody says exponential. 469 00:20:26,225 --> 00:20:28,600 There's kind of this sense that it should be exponential. 470 00:20:28,600 --> 00:20:31,040 What don't we add some more filter in front, 471 00:20:31,040 --> 00:20:33,830 and we'll see what exactly this comes out to be. 472 00:20:33,830 --> 00:20:34,747 JOE: This is with two. 473 00:20:34,747 --> 00:20:35,663 TONIO BUONASSISI: Two. 474 00:20:35,663 --> 00:20:36,630 JOE: Now we get 0.43. 475 00:20:36,630 --> 00:20:38,142 TONIO BUONASSISI: 0.43. 476 00:20:38,142 --> 00:20:38,910 OK. 477 00:20:38,910 --> 00:20:39,410 All right. 478 00:20:39,410 --> 00:20:42,070 Why don't we do one more just to see what sort of trend 479 00:20:42,070 --> 00:20:42,775 we're getting. 480 00:20:42,775 --> 00:20:43,540 Still 0.26. 481 00:20:43,540 --> 00:20:44,276 JOE: 0.26. 482 00:20:44,276 --> 00:20:46,589 TONIO BUONASSISI: 0.26. 483 00:20:46,589 --> 00:20:48,450 Ah, wow. 484 00:20:48,450 --> 00:20:50,870 OK, so it didn't go in a straight line. 485 00:20:50,870 --> 00:20:52,520 It's actually starting to curve down. 486 00:20:52,520 --> 00:20:52,640 Cool. 487 00:20:52,640 --> 00:20:53,139 OK. 488 00:20:53,139 --> 00:20:55,022 JOE: And we keep going, 0.16. 489 00:20:55,022 --> 00:20:59,570 TONIO BUONASSISI: 0.16 490 00:20:59,570 --> 00:21:00,970 JOE: 0.10 491 00:21:00,970 --> 00:21:02,884 TONIO BUONASSISI: 0.10. 492 00:21:02,884 --> 00:21:04,230 OK. 493 00:21:04,230 --> 00:21:05,570 Look at that. 494 00:21:05,570 --> 00:21:08,060 What sort of curve is it? 495 00:21:08,060 --> 00:21:09,150 Exponential. 496 00:21:09,150 --> 00:21:10,975 It looks like one at least. 497 00:21:10,975 --> 00:21:12,850 And we can test whether or not the hypothesis 498 00:21:12,850 --> 00:21:16,870 is correct by an exponential fit, which 499 00:21:16,870 --> 00:21:18,990 happens to match pretty well. 500 00:21:18,990 --> 00:21:19,792 So-- 501 00:21:19,792 --> 00:21:21,500 JOE: Now one other quick thing you notice 502 00:21:21,500 --> 00:21:24,900 is that if you look at the fit, the first point's a little bit 503 00:21:24,900 --> 00:21:26,304 higher than that fit. 504 00:21:26,304 --> 00:21:29,790 Anyone have an idea of why that might be the case? 505 00:21:29,790 --> 00:21:31,920 What are we ignoring in this experiment? 506 00:21:31,920 --> 00:21:34,145 AUDIENCE: The reflection is [INAUDIBLE]. 507 00:21:34,145 --> 00:21:35,450 JOE: The reflections, yeah. 508 00:21:35,450 --> 00:21:38,350 So in the first one, you reflect light, 509 00:21:38,350 --> 00:21:40,771 and certain amount gets transmitted 510 00:21:40,771 --> 00:21:42,976 through that front surface than absorbs. 511 00:21:42,976 --> 00:21:46,784 And so right now we're ignoring this is 1 minus r component. 512 00:21:46,784 --> 00:21:48,450 But it's so small that it really doesn't 513 00:21:48,450 --> 00:21:49,576 matter for this experiment. 514 00:21:49,576 --> 00:21:51,326 These things don't reflect a lot of light. 515 00:21:54,352 --> 00:21:55,310 TONIO BUONASSISI: Cool. 516 00:21:55,310 --> 00:21:57,324 Well, why don't we give a quick rondo. 517 00:21:57,324 --> 00:21:58,312 [APPLAUSE] 518 00:21:58,312 --> 00:22:00,191 Well done. 519 00:22:00,191 --> 00:22:01,190 Can I grab one of those? 520 00:22:01,190 --> 00:22:01,430 JOE: Absolutely. 521 00:22:01,430 --> 00:22:02,280 TONIO BUONASSISI: This is going to be 522 00:22:02,280 --> 00:22:04,180 important for the immersion scattering demo. 523 00:22:04,180 --> 00:22:05,100 JOE: Oh, sure. 524 00:22:05,100 --> 00:22:06,016 TONIO BUONASSISI: Yep. 525 00:22:06,016 --> 00:22:06,690 Cool. 526 00:22:06,690 --> 00:22:10,970 OK, so we notice that we have some exponential character 527 00:22:10,970 --> 00:22:14,720 to be decay of the intensity of the transmitted light 528 00:22:14,720 --> 00:22:16,220 through a medium. 529 00:22:16,220 --> 00:22:19,350 And the amount that's absorbed is following another trend, 530 00:22:19,350 --> 00:22:21,054 which is just 1 minus that. 531 00:22:21,054 --> 00:22:22,470 So it's the amount of light that's 532 00:22:22,470 --> 00:22:26,800 absorbed is following a curve looks something like that. 533 00:22:26,800 --> 00:22:31,770 OK, so let's look through the formalism of Beer-Lambert Law 534 00:22:31,770 --> 00:22:34,290 and try to understand why it is that we come up 535 00:22:34,290 --> 00:22:37,310 with that exponential function right here. 536 00:22:37,310 --> 00:22:42,290 So if we assume that light is coming in a medium 537 00:22:42,290 --> 00:22:46,340 and light is decaying in some function to that medium 538 00:22:46,340 --> 00:22:49,024 and a certain amount of light is transmitted, 539 00:22:49,024 --> 00:22:50,940 we know, of course, from our little experiment 540 00:22:50,940 --> 00:22:53,120 that it follows some exponential function. 541 00:22:53,120 --> 00:22:55,157 But how do we justify that to ourselves? 542 00:22:55,157 --> 00:22:57,240 Well, first off, we're going to ignore reflections 543 00:22:57,240 --> 00:22:58,647 off the front surface. 544 00:22:58,647 --> 00:22:59,730 We just talked about them. 545 00:22:59,730 --> 00:23:01,070 We can calculate them. 546 00:23:01,070 --> 00:23:03,879 Let's leave that aside for now as a parallel calculation. 547 00:23:03,879 --> 00:23:05,670 We're just concerning ourselves with what's 548 00:23:05,670 --> 00:23:07,790 happening inside of the medium. 549 00:23:07,790 --> 00:23:10,390 So if we assume that the change of intensity 550 00:23:10,390 --> 00:23:13,830 within that medium in each little delta thickness 551 00:23:13,830 --> 00:23:18,010 is going to be affected by some sort of scattering intensity 552 00:23:18,010 --> 00:23:21,930 within the medium-- and this sigma here 553 00:23:21,930 --> 00:23:24,020 can refer to a variety of processes. 554 00:23:24,020 --> 00:23:26,750 That can refer to absorption events 555 00:23:26,750 --> 00:23:29,770 that result in the generation of free charge. 556 00:23:29,770 --> 00:23:32,290 They can refer to absorption events that 557 00:23:32,290 --> 00:23:35,340 just heat the material up and generate phonons, so 558 00:23:35,340 --> 00:23:36,800 lattice vibrations. 559 00:23:36,800 --> 00:23:39,920 There are a number of processes embedded in the sigma, 560 00:23:39,920 --> 00:23:42,604 and that's why this formalism is so powerful, because it 561 00:23:42,604 --> 00:23:45,020 doesn't care really what the physical nature of that sigma 562 00:23:45,020 --> 00:23:45,640 is. 563 00:23:45,640 --> 00:23:50,140 It just matters that there is an absorption per unit distance 564 00:23:50,140 --> 00:23:52,320 thickness traveled inside of the material that 565 00:23:52,320 --> 00:23:54,930 is constant throughout the entire material. 566 00:23:54,930 --> 00:23:58,750 So the sigma here is independent of thickness throughout. 567 00:23:58,750 --> 00:24:00,680 And then as you integrate through, you wind up 568 00:24:00,680 --> 00:24:04,440 with that beautiful exponential function at the end, 569 00:24:04,440 --> 00:24:08,740 the sigma l times n. 570 00:24:08,740 --> 00:24:11,380 We collapse the n and the sigma here into an alpha. 571 00:24:11,380 --> 00:24:13,950 That alpha is an absorption coefficient. 572 00:24:13,950 --> 00:24:17,460 The l is the total length or the total thickness of this medium 573 00:24:17,460 --> 00:24:18,430 right here. 574 00:24:18,430 --> 00:24:20,700 So if we increase the total thickness, 575 00:24:20,700 --> 00:24:23,500 we're going to decrease the total amount of light 576 00:24:23,500 --> 00:24:25,790 coming through via that exponential function. 577 00:24:25,790 --> 00:24:28,380 The alpha, on the other hand, is not a geometric parameter. 578 00:24:28,380 --> 00:24:31,240 It's an intrinsic material parameter. 579 00:24:31,240 --> 00:24:33,379 To put that in terms of mechanical engineering, 580 00:24:33,379 --> 00:24:35,420 for many of the mechanical engineers in the room, 581 00:24:35,420 --> 00:24:38,400 you recall from solid mechanics, 2001, 582 00:24:38,400 --> 00:24:41,370 that you have geometric parameters that determine, say 583 00:24:41,370 --> 00:24:44,120 for example, structural response and intrinsic material 584 00:24:44,120 --> 00:24:46,630 parameters like Young's modulus that 585 00:24:46,630 --> 00:24:49,530 determine the structural response of a system. 586 00:24:49,530 --> 00:24:51,930 And likewise in here, in the optical, 587 00:24:51,930 --> 00:24:55,030 shall we say, response, we have a fundamental intrinsic 588 00:24:55,030 --> 00:24:57,970 material parameter, r alpha, the absorption coefficient, 589 00:24:57,970 --> 00:25:02,750 and the geometric parameter, rl, which is the thickness. 590 00:25:02,750 --> 00:25:04,700 And the beauty of this formalism right 591 00:25:04,700 --> 00:25:07,100 here is that we can measure, experimentally 592 00:25:07,100 --> 00:25:10,300 just like we did right there, our alphas for materials. 593 00:25:10,300 --> 00:25:12,220 And so from an engineering point of view, 594 00:25:12,220 --> 00:25:15,100 we don't really-- to first order, 595 00:25:15,100 --> 00:25:17,582 it doesn't really matter what sort of scattering 596 00:25:17,582 --> 00:25:19,290 or absorption process is happening inside 597 00:25:19,290 --> 00:25:21,215 of a material for us to calculate the amount 598 00:25:21,215 --> 00:25:22,090 of transmitted light. 599 00:25:22,090 --> 00:25:23,760 We just need to know the alpha. 600 00:25:23,760 --> 00:25:27,650 We need to know the optical absorption coefficient. 601 00:25:27,650 --> 00:25:32,205 This alpha will vary as a function of wavelength inside 602 00:25:32,205 --> 00:25:33,580 of a material because, obviously, 603 00:25:33,580 --> 00:25:36,280 the physical absorption mechanisms are varying 604 00:25:36,280 --> 00:25:37,480 as a function of wavelength. 605 00:25:37,480 --> 00:25:39,740 The resonances with different electronic states 606 00:25:39,740 --> 00:25:41,642 within the material, that light, depends 607 00:25:41,642 --> 00:25:43,850 on the energy of the light, depends on the frequency. 608 00:25:43,850 --> 00:25:45,308 So there's a wavelength dependence. 609 00:25:47,740 --> 00:25:52,190 Yeah, and that general equation is the same one that 610 00:25:52,190 --> 00:25:56,010 drives the reduction of light intensity 611 00:25:56,010 --> 00:25:57,600 as it travels through the atmosphere. 612 00:25:57,600 --> 00:25:59,517 So if we increase the atmospheric path length, 613 00:25:59,517 --> 00:26:01,975 we'll be reducing the amount of light that actually reaches 614 00:26:01,975 --> 00:26:03,400 the surface of the earth. 615 00:26:03,400 --> 00:26:06,120 That's at air mass two or air mass three, 616 00:26:06,120 --> 00:26:08,430 there's less solar flux coming down 617 00:26:08,430 --> 00:26:11,231 than at air mass one or air mass zero. 618 00:26:11,231 --> 00:26:12,730 The alpha, obviously, is going to be 619 00:26:12,730 --> 00:26:14,110 very different for our atmosphere 620 00:26:14,110 --> 00:26:17,196 than it was for these little polyethylene sheets. 621 00:26:17,196 --> 00:26:19,320 Because the nature of the scattering and absorption 622 00:26:19,320 --> 00:26:21,540 processes are very different for the atmosphere 623 00:26:21,540 --> 00:26:25,750 than it is for here, the density of the material and so forth. 624 00:26:25,750 --> 00:26:26,860 Any questions? 625 00:26:26,860 --> 00:26:27,514 Yes? 626 00:26:27,514 --> 00:26:29,170 AUDIENCE: What was n? 627 00:26:29,170 --> 00:26:33,680 TONIO BUONASSISI: So the n, there's a certain scattering 628 00:26:33,680 --> 00:26:37,040 intensity, and then there's a certain number density, 629 00:26:37,040 --> 00:26:38,800 for example, of the material. 630 00:26:38,800 --> 00:26:46,210 So this alpha here is, I would say, density neutral. 631 00:26:46,210 --> 00:26:52,850 What we've done is we have the alpha encapsulating 632 00:26:52,850 --> 00:26:54,820 the physical parameters of the material 633 00:26:54,820 --> 00:26:58,860 and the absorption processes all in one variable, 634 00:26:58,860 --> 00:27:01,080 very nicely and succinctly. 635 00:27:01,080 --> 00:27:03,740 And the only geometric parameter that is of essence 636 00:27:03,740 --> 00:27:06,840 is really our l. 637 00:27:06,840 --> 00:27:08,840 AUDIENCE: It's called an absorption coefficient, 638 00:27:08,840 --> 00:27:12,298 but is it more of an extension coefficient, really? 639 00:27:12,298 --> 00:27:15,969 Because it's kind of confusing that it includes scattering. 640 00:27:15,969 --> 00:27:18,260 TONIO BUONASSISI: The extension coefficient, absorption 641 00:27:18,260 --> 00:27:23,750 coefficient, yes, in solar research, 642 00:27:23,750 --> 00:27:25,820 when we talk about an absorption coefficient 643 00:27:25,820 --> 00:27:27,570 inside of a material. 644 00:27:27,570 --> 00:27:31,390 Oftentimes we're operating in a wavelength regime of light 645 00:27:31,390 --> 00:27:33,690 wherein free charge is excited. 646 00:27:33,690 --> 00:27:37,460 But we can also keep increasing that the wavelength of light, 647 00:27:37,460 --> 00:27:40,480 say, out to 10 microns, very long wavelength light, very 648 00:27:40,480 --> 00:27:41,800 low energy light. 649 00:27:41,800 --> 00:27:43,220 And that can excite free carriers 650 00:27:43,220 --> 00:27:45,340 within the material-- carriers that 651 00:27:45,340 --> 00:27:47,590 are already excited, essentially excited them further, 652 00:27:47,590 --> 00:27:49,080 without generating any new free carriers 653 00:27:49,080 --> 00:27:49,850 inside of our material. 654 00:27:49,850 --> 00:27:51,010 So we won't necessarily be generating 655 00:27:51,010 --> 00:27:52,730 more current by shedding light on it 656 00:27:52,730 --> 00:27:56,470 but will be absorbing light, nevertheless, in our material. 657 00:27:56,470 --> 00:27:58,980 So it's important to keep, let's say, 658 00:27:58,980 --> 00:28:01,460 the underlying physical processes that 659 00:28:01,460 --> 00:28:02,860 are occurring distinct. 660 00:28:02,860 --> 00:28:04,370 Later on we'll get to that. 661 00:28:04,370 --> 00:28:06,370 For now, it's important just to, I would say, 662 00:28:06,370 --> 00:28:08,921 recognize that we have an exponential decay 663 00:28:08,921 --> 00:28:11,420 of the intensity of the light as it goes through the medium. 664 00:28:11,420 --> 00:28:12,830 And then over the next few classes, 665 00:28:12,830 --> 00:28:14,790 we're going to get to exactly what physical processes are 666 00:28:14,790 --> 00:28:15,570 going on. 667 00:28:15,570 --> 00:28:19,620 But I'm glad people are asking those questions. 668 00:28:19,620 --> 00:28:21,914 OK, so again, alpha is a function 669 00:28:21,914 --> 00:28:24,330 of the wavelength of light and the property of the medium. 670 00:28:24,330 --> 00:28:27,060 And let me just flash up some curves 671 00:28:27,060 --> 00:28:31,360 of alpha versus wavelength so people have some exposure 672 00:28:31,360 --> 00:28:33,970 to those numbers. 673 00:28:33,970 --> 00:28:37,480 Again, we're talking about an energy range quite broad 674 00:28:37,480 --> 00:28:41,800 here, from about 6.2 eV to 0.62 eV. 675 00:28:41,800 --> 00:28:43,700 The visible wavelengths range would 676 00:28:43,700 --> 00:28:45,290 be somewhere in this regime right 677 00:28:45,290 --> 00:28:47,360 here, so a very limited band. 678 00:28:47,360 --> 00:28:51,950 And the infrared out here, ultraviolet over here, 679 00:28:51,950 --> 00:28:54,640 and we can see for a variety of different types of materials 680 00:28:54,640 --> 00:28:57,310 what the absorption coefficient is. 681 00:28:57,310 --> 00:29:00,060 So here we have germanium. 682 00:29:00,060 --> 00:29:03,690 The red would be crystalline silicon, gallium arsenide, 683 00:29:03,690 --> 00:29:06,880 indium phosphide, and amorphous silicon. 684 00:29:06,880 --> 00:29:08,960 So let's do a little quick calculation 685 00:29:08,960 --> 00:29:10,400 just to get us a little limber. 686 00:29:10,400 --> 00:29:13,040 We're starting to get into the semester, 687 00:29:13,040 --> 00:29:14,760 so the energy level starts going down. 688 00:29:14,760 --> 00:29:17,700 What we're going to do is we're going to pick a value, 689 00:29:17,700 --> 00:29:19,490 say 550 nanometers. 690 00:29:19,490 --> 00:29:21,350 Why did I pick 550 again? 691 00:29:21,350 --> 00:29:23,350 It's near the peak of the solar spectrum, right? 692 00:29:23,350 --> 00:29:24,300 It matters. 693 00:29:24,300 --> 00:29:26,902 And we're going to look at two different materials. 694 00:29:26,902 --> 00:29:28,860 We're going to look at silicon, and we're going 695 00:29:28,860 --> 00:29:30,620 to look at gallium arsenide. 696 00:29:30,620 --> 00:29:32,770 And we're going to calculate the thickness 697 00:29:32,770 --> 00:29:35,730 necessary to absorb 90% of the incoming light 698 00:29:35,730 --> 00:29:37,342 at 550 nanometers. 699 00:29:37,342 --> 00:29:39,300 What I want you to do is turn to your neighbor, 700 00:29:39,300 --> 00:29:41,530 and once again with your neighbor, 701 00:29:41,530 --> 00:29:43,880 calculate what thickness of material, 702 00:29:43,880 --> 00:29:46,540 what thickness of gallium arsenide, the yellow curve, 703 00:29:46,540 --> 00:29:48,820 and what thickness of silicon, the red curve, 704 00:29:48,820 --> 00:29:52,380 is necessary to absorb 90% of the incoming light 705 00:29:52,380 --> 00:29:54,325 at 550 nanometers. 706 00:29:54,325 --> 00:29:55,990 Why don't you go for it? 707 00:29:55,990 --> 00:29:59,350 I'll give you, say, a couple minutes. 708 00:30:11,575 --> 00:30:14,190 To make sure people are setting this up right, 709 00:30:14,190 --> 00:30:18,583 i divided by i0 to absorb 90% of the light, that 710 00:30:18,583 --> 00:30:22,730 would be 0.1, 1 minus 0.9. 711 00:30:22,730 --> 00:30:25,730 OK, so as you're finalizing your calculations, 712 00:30:25,730 --> 00:30:27,950 I just wanted to make sure set this up right. 713 00:30:27,950 --> 00:30:30,930 Again, if we're absorbing 90% of the light, it means only 10% 714 00:30:30,930 --> 00:30:32,670 of the light is going out the other side. 715 00:30:32,670 --> 00:30:34,810 That means their i is going to be 1/10 of i0 716 00:30:34,810 --> 00:30:38,330 or i divided by i0 is 0.1. 717 00:30:38,330 --> 00:30:41,050 And then we would take the log of both sides, 718 00:30:41,050 --> 00:30:45,410 typically, and solve for our l based on the alphas 719 00:30:45,410 --> 00:30:46,460 that we have here. 720 00:30:46,460 --> 00:30:49,270 Again, units of alpha would be in inverse centimeters. 721 00:30:49,270 --> 00:30:52,310 And so the l's that you obtained, 722 00:30:52,310 --> 00:30:54,977 let's go for gallium arsenide first. 723 00:30:54,977 --> 00:30:56,560 Did anybody manage to walk all the way 724 00:30:56,560 --> 00:30:58,918 through that calculation? 725 00:30:58,918 --> 00:31:00,380 AUDIENCE: 20 micrometers. 726 00:31:00,380 --> 00:31:01,840 TONIO BUONASSISI: 20 micrometers. 727 00:31:01,840 --> 00:31:04,406 For our gallium arsenide or for our silicon? 728 00:31:04,406 --> 00:31:05,530 AUDIENCE: Gallium arsenide. 729 00:31:05,530 --> 00:31:06,988 TONIO BUONASSISI: Gallium arsenide. 730 00:31:06,988 --> 00:31:11,158 Did anybody get any other numbers for gallium arsenide. 731 00:31:11,158 --> 00:31:12,050 AUDIENCE: 0.4. 732 00:31:12,050 --> 00:31:13,380 TONIO BUONASSISI: 0.4 microns. 733 00:31:13,380 --> 00:31:14,130 Yeah. 734 00:31:14,130 --> 00:31:15,800 That's sounding more in the ballpark. 735 00:31:15,800 --> 00:31:16,933 Anybody else? 736 00:31:16,933 --> 00:31:17,582 AUDIENCE: 23. 737 00:31:17,582 --> 00:31:18,790 TONIO BUONASSISI: 23 as well. 738 00:31:18,790 --> 00:31:22,310 So I'm getting-- I would have guessed that the number would 739 00:31:22,310 --> 00:31:24,405 rather small for gallium arsenide, so 740 00:31:24,405 --> 00:31:29,262 something in the range of, say, a micron, in that order. 741 00:31:29,262 --> 00:31:31,470 Why don't we give folks enough time to walk through-- 742 00:31:31,470 --> 00:31:33,395 I know I rushed you on the calculations here. 743 00:31:33,395 --> 00:31:34,728 We have material to get through. 744 00:31:34,728 --> 00:31:37,980 And I wanted to see you perform under pressure. 745 00:31:37,980 --> 00:31:39,990 But how about the silicon? 746 00:31:39,990 --> 00:31:41,560 Is it larger or smaller? 747 00:31:41,560 --> 00:31:44,030 Let's just for order of magnitude first 748 00:31:44,030 --> 00:31:46,650 and the general trend and then try 749 00:31:46,650 --> 00:31:48,340 to pick up the precise number. 750 00:31:48,340 --> 00:31:50,190 For silicon, crystalline silicon that 751 00:31:50,190 --> 00:31:52,850 is, with an optical absorption coefficient 752 00:31:52,850 --> 00:31:55,960 and order of magnitude less than gallium arsenide, 753 00:31:55,960 --> 00:31:59,150 is the thickness needed to absorb the same amount of light 754 00:31:59,150 --> 00:32:00,481 going to be greater or smaller? 755 00:32:00,481 --> 00:32:01,230 AUDIENCE: Greater. 756 00:32:01,230 --> 00:32:02,313 TONIO BUONASSISI: Greater. 757 00:32:02,313 --> 00:32:03,240 By an-- 758 00:32:03,240 --> 00:32:03,590 AUDIENCE: Order of magnitude. 759 00:32:03,590 --> 00:32:04,890 TONIO BUONASSISI: Order of magnitude, brilliant. 760 00:32:04,890 --> 00:32:05,460 OK. 761 00:32:05,460 --> 00:32:07,293 So whatever number you got for your gallium, 762 00:32:07,293 --> 00:32:10,560 arsenide you could translate it fairly easily. 763 00:32:10,560 --> 00:32:12,160 All right, so that was at 550. 764 00:32:12,160 --> 00:32:17,020 And there's a lot of solar radiation right around 550, 765 00:32:17,020 --> 00:32:19,427 so the numbers that I have on the top my head 766 00:32:19,427 --> 00:32:21,510 work somewhere out to be on the order of a micron, 767 00:32:21,510 --> 00:32:23,430 a little less for gallium arsenide, 768 00:32:23,430 --> 00:32:25,680 somewhere in the order of 10 microns or so for silicon 769 00:32:25,680 --> 00:32:26,550 out here. 770 00:32:26,550 --> 00:32:28,760 But now if we go out to 800, there's 771 00:32:28,760 --> 00:32:30,500 still a lot of solar flux out there. 772 00:32:30,500 --> 00:32:33,052 If you recall the solar spectrum, the folks who 773 00:32:33,052 --> 00:32:35,510 have been doing their homework, there's still a lot of flux 774 00:32:35,510 --> 00:32:36,640 out around 800. 775 00:32:36,640 --> 00:32:38,931 As a matter of fact, it continues going all the way out 776 00:32:38,931 --> 00:32:42,135 to here, although decaying intensity a la black body. 777 00:32:46,120 --> 00:32:49,950 And at 800 nanometers wavelength light, 778 00:32:49,950 --> 00:32:51,730 the optical absorption coefficient 779 00:32:51,730 --> 00:32:53,580 is dropped by about an order of magnitude 780 00:32:53,580 --> 00:32:55,920 relative to the peak of the solar spectrum. 781 00:32:55,920 --> 00:32:58,920 And that's why most of these solar cells that you 782 00:32:58,920 --> 00:33:03,364 see of crystalline silicon are on the order of 100 microns, 783 00:33:03,364 --> 00:33:05,780 typically a little thicker for some technological reasons, 784 00:33:05,780 --> 00:33:07,738 which we'll get to, make it difficult to handle 785 00:33:07,738 --> 00:33:09,830 very, very thin stuff. 786 00:33:09,830 --> 00:33:12,200 But if you just assume one pass through the material, 787 00:33:12,200 --> 00:33:15,090 you'd need about that thickness to absorb a lot of the light. 788 00:33:15,090 --> 00:33:16,980 And I'll pass around some of these materials 789 00:33:16,980 --> 00:33:22,150 right here just so you can get a sense of how thick they are. 790 00:33:22,150 --> 00:33:23,010 Here we go. 791 00:33:23,010 --> 00:33:26,670 Actually, here's what I'm going to do. 792 00:33:26,670 --> 00:33:28,560 I'm going to take out the big pieces 793 00:33:28,560 --> 00:33:31,014 and leave the small ones in here that are already broken. 794 00:33:31,014 --> 00:33:32,930 And you can actually pick them up if you like. 795 00:33:32,930 --> 00:33:36,200 Just be aware that these little pieces of silicon 796 00:33:36,200 --> 00:33:38,490 are-- silicon's brittle material. 797 00:33:38,490 --> 00:33:39,760 It's like glass. 798 00:33:39,760 --> 00:33:41,850 So if you have a little shard of silicon, 799 00:33:41,850 --> 00:33:44,270 it can poke you just like a charge of glass can. 800 00:33:44,270 --> 00:33:46,130 So treat it with the same amount of respect 801 00:33:46,130 --> 00:33:48,889 that you would a very, very thin piece of glass. 802 00:33:48,889 --> 00:33:50,430 But you can see here that if you look 803 00:33:50,430 --> 00:33:52,150 at the thickness of these materials 804 00:33:52,150 --> 00:33:55,440 inside of that little bin, these are small shards of silicon 805 00:33:55,440 --> 00:33:57,260 solar cell wafers. 806 00:33:57,260 --> 00:34:00,390 Their thicknesses in the order of 100 microns, those 807 00:34:00,390 --> 00:34:01,970 are particularly thin. 808 00:34:01,970 --> 00:34:03,940 You have other solar cells that are 809 00:34:03,940 --> 00:34:08,125 170 microns is typical thickness for silicon. 810 00:34:08,125 --> 00:34:09,500 And for gallium arsenide, you can 811 00:34:09,500 --> 00:34:11,380 deposit thin films that are on the order 812 00:34:11,380 --> 00:34:14,537 of a micron thick or less. 813 00:34:14,537 --> 00:34:16,370 You can go down to a few hundreds nanometers 814 00:34:16,370 --> 00:34:18,328 and still make-- actually the record efficiency 815 00:34:18,328 --> 00:34:20,710 of gallium arsenide solar cell is a few hundred 816 00:34:20,710 --> 00:34:22,750 nanometers thick. 817 00:34:22,750 --> 00:34:25,770 And our calculations right here assumed 818 00:34:25,770 --> 00:34:27,440 one pass through the material. 819 00:34:27,440 --> 00:34:29,050 That's all we gave the light. 820 00:34:29,050 --> 00:34:31,330 We only gave one chance to go through the material 821 00:34:31,330 --> 00:34:32,940 and get absorbed. 822 00:34:32,940 --> 00:34:36,540 What could you envision would increase the total amount 823 00:34:36,540 --> 00:34:37,540 of light absorbed? 824 00:34:37,540 --> 00:34:39,670 What could you do to your solar cell device 825 00:34:39,670 --> 00:34:43,140 to increase the total amount of light absorbed inside of it? 826 00:34:43,140 --> 00:34:45,000 AUDIENCE: Put anti-relfective coating on it. 827 00:34:45,000 --> 00:34:47,583 TONIO BUONASSISI: You could put anti-reflective coating on it. 828 00:34:47,583 --> 00:34:49,125 Let's do something much more simple. 829 00:34:49,125 --> 00:34:51,000 AUDIENCE: Put reflective coating on the back. 830 00:34:51,000 --> 00:34:51,909 TONIO BUONASSISI: Reflecting coating on the back, 831 00:34:51,909 --> 00:34:52,520 absolutely. 832 00:34:52,520 --> 00:34:52,770 Yeah. 833 00:34:52,770 --> 00:34:55,228 So if the light goes through the solar cell and doesn't get 834 00:34:55,228 --> 00:34:57,512 absorbed, that 10% of the light that didn't make it, 835 00:34:57,512 --> 00:34:58,970 that's going to get reflected back. 836 00:34:58,970 --> 00:35:00,934 It's going to get another chance to go through. 837 00:35:00,934 --> 00:35:03,100 So if you absorb 90% of the light on the first pass, 838 00:35:03,100 --> 00:35:05,760 you'll absorb 99% of the light on two bounces, right? 839 00:35:05,760 --> 00:35:07,780 Or in one bounce, rather, and two trips, 840 00:35:07,780 --> 00:35:10,120 two optical path links through the material. 841 00:35:10,120 --> 00:35:12,290 And so the term optical path length 842 00:35:12,290 --> 00:35:15,840 is a very important term here, because the optical path 843 00:35:15,840 --> 00:35:18,530 length does not have to be the thickness of the material. 844 00:35:18,530 --> 00:35:21,410 Ideally, the optical path length through the material 845 00:35:21,410 --> 00:35:24,572 is much, much thicker than the actual material itself. 846 00:35:24,572 --> 00:35:26,030 And over the next few slides, we're 847 00:35:26,030 --> 00:35:29,550 going to learn how we engineer that. 848 00:35:29,550 --> 00:35:34,420 So methods to improve optical absorption- generally, 849 00:35:34,420 --> 00:35:37,230 these are called light trapping. 850 00:35:37,230 --> 00:35:40,860 Not all of these entail trapping the light. 851 00:35:40,860 --> 00:35:42,570 Actually, most of them do. 852 00:35:42,570 --> 00:35:44,350 We also call them light management 853 00:35:44,350 --> 00:35:47,080 as a more general term that includes 854 00:35:47,080 --> 00:35:51,830 reflection and absorption inside of the material. 855 00:35:51,830 --> 00:35:54,305 So the very simplest thing we can do on the front surface-- 856 00:35:54,305 --> 00:35:55,680 so what we're going to do is take 857 00:35:55,680 --> 00:35:59,271 this step by step, as light goes into the solar cell 858 00:35:59,271 --> 00:36:01,520 from the front side, we're going to take step by step, 859 00:36:01,520 --> 00:36:04,050 what can we do to improve the amount of light that 860 00:36:04,050 --> 00:36:05,150 is absorbed? 861 00:36:05,150 --> 00:36:08,114 The first thing that we can do is texturize our front surface. 862 00:36:08,114 --> 00:36:10,030 If we don't have texture on our front surface, 863 00:36:10,030 --> 00:36:12,240 if it's absolutely flat, what we call 864 00:36:12,240 --> 00:36:17,110 specular surface-- specular coming from the root mirror. 865 00:36:17,110 --> 00:36:20,880 In Latin languages, for example, Italian specchio is mirror. 866 00:36:20,880 --> 00:36:24,800 So a flat silicon substrate, a specular surface, 867 00:36:24,800 --> 00:36:27,344 would reflect some finite amount of light. 868 00:36:27,344 --> 00:36:29,010 And we can calculate that now because we 869 00:36:29,010 --> 00:36:31,090 know that it relates to the real component 870 00:36:31,090 --> 00:36:33,380 of the refractive index of the material. 871 00:36:33,380 --> 00:36:35,480 Now if we texturize our surface-- 872 00:36:35,480 --> 00:36:39,580 this is representing kind of a pyramid type texturization. 873 00:36:39,580 --> 00:36:43,260 If the light comes in and some fraction doesn't 874 00:36:43,260 --> 00:36:45,152 go into the material-- there's some component 875 00:36:45,152 --> 00:36:47,360 of that ray that's going into the material over here, 876 00:36:47,360 --> 00:36:48,900 but we're ignoring it in this drawing. 877 00:36:48,900 --> 00:36:50,316 We're just focusing on the lights, 878 00:36:50,316 --> 00:36:52,450 the rays that get reflected. 879 00:36:52,450 --> 00:36:54,330 That beam that gets reflected off, 880 00:36:54,330 --> 00:36:56,502 instead of just going back out toward the sun, 881 00:36:56,502 --> 00:36:58,210 it's now going toward the material again. 882 00:36:58,210 --> 00:37:01,020 So it has a second chance of getting absorbed. 883 00:37:01,020 --> 00:37:03,630 So you just went-- for example, let's say 884 00:37:03,630 --> 00:37:05,790 if you have a 10% reflectivity on the surface, 885 00:37:05,790 --> 00:37:07,775 you went from a 10% reflectivity over here 886 00:37:07,775 --> 00:37:10,800 to a 1% reflectivity over here. 887 00:37:10,800 --> 00:37:13,840 Because now you have the total amount of light that gets 888 00:37:13,840 --> 00:37:20,060 reflected is 1 minus 0.9 squared as opposed to 1 minus 0.9 889 00:37:20,060 --> 00:37:21,071 to the 1. 890 00:37:21,071 --> 00:37:23,320 In this case right here, the amount of light that gets 891 00:37:23,320 --> 00:37:26,620 reflected, assuming its 10% reflective, 892 00:37:26,620 --> 00:37:30,977 would be 1 minus 0.9, so 10% of light. 893 00:37:30,977 --> 00:37:32,810 And over here, the amount of light that gets 894 00:37:32,810 --> 00:37:37,540 reflected would be 1 minus 0.9 quantity squared, so 1% 895 00:37:37,540 --> 00:37:38,870 instead of 10%. 896 00:37:38,870 --> 00:37:41,460 So texturization increases the probability 897 00:37:41,460 --> 00:37:43,470 that light will enter the device. 898 00:37:43,470 --> 00:37:47,250 And what it also does-- this is a secondary benefit-- 899 00:37:47,250 --> 00:37:50,220 is it increases the path length, the effective path length, 900 00:37:50,220 --> 00:37:51,676 of the incoming light. 901 00:37:51,676 --> 00:37:53,800 And the way to understand that particular phenomena 902 00:37:53,800 --> 00:37:55,710 is called Snell's Law. 903 00:37:55,710 --> 00:37:58,985 Well, even in the absence of Snell's Law-- no, 904 00:37:58,985 --> 00:37:59,610 let's go there. 905 00:37:59,610 --> 00:38:01,010 Let's go there. 906 00:38:01,010 --> 00:38:03,000 So we have a texturized front surface. 907 00:38:03,000 --> 00:38:04,400 What's happening? 908 00:38:04,400 --> 00:38:08,110 Well, as the material goes from one medium to another, 909 00:38:08,110 --> 00:38:10,220 the refractive index changes. 910 00:38:10,220 --> 00:38:12,690 We discussed this right at the beginning of lecture. 911 00:38:12,690 --> 00:38:17,272 So the way in which the electromagnetic wave oscillates 912 00:38:17,272 --> 00:38:18,730 the electrons instead of the system 913 00:38:18,730 --> 00:38:20,900 is changing from one medium to another, 914 00:38:20,900 --> 00:38:23,990 let's say from air into the solar cell device from air 915 00:38:23,990 --> 00:38:27,560 into our silicon, for example, right here. 916 00:38:27,560 --> 00:38:30,630 Now, we can ascribe the refractive indices to air 917 00:38:30,630 --> 00:38:32,830 and to our silicon like so. 918 00:38:32,830 --> 00:38:36,770 And the light path will obey what 919 00:38:36,770 --> 00:38:39,240 is called Snell's Law, which is the product 920 00:38:39,240 --> 00:38:42,400 of the refractive index and sine of that angle, the angle 921 00:38:42,400 --> 00:38:44,670 relative to the surface normal. 922 00:38:44,670 --> 00:38:46,290 So a simple way to think about this 923 00:38:46,290 --> 00:38:50,270 is when the light goes from a low index of refraction medium 924 00:38:50,270 --> 00:38:54,080 to a high index of refraction medium, light bends 925 00:38:54,080 --> 00:38:57,287 toward or away from the normal? 926 00:38:57,287 --> 00:38:58,870 So if I'm going from air into silicon, 927 00:38:58,870 --> 00:39:00,940 light would bend toward the normal, right? 928 00:39:00,940 --> 00:39:04,180 So here my theta 1 is going to be greater than theta 2. 929 00:39:04,180 --> 00:39:07,480 My light has bent toward the normal, if this is my silicon 930 00:39:07,480 --> 00:39:10,590 and this white stuff over here is my air. 931 00:39:10,590 --> 00:39:12,050 So light came in. 932 00:39:12,050 --> 00:39:13,760 It encountered the surface. 933 00:39:13,760 --> 00:39:17,380 The theta 1 was defined as the angle of the light 934 00:39:17,380 --> 00:39:18,750 relative to the surface normal. 935 00:39:18,750 --> 00:39:20,100 That was my theta 1. 936 00:39:20,100 --> 00:39:22,450 My theta 2 is going to be given as the ratio 937 00:39:22,450 --> 00:39:23,720 of the refractive indices. 938 00:39:23,720 --> 00:39:26,140 And because the refractive index of silicon 939 00:39:26,140 --> 00:39:29,110 is going to be greater than that of air, 940 00:39:29,110 --> 00:39:30,930 light would bend toward the normal. 941 00:39:30,930 --> 00:39:34,000 And so what I have on a macroscopic view over here, 942 00:39:34,000 --> 00:39:36,660 if this is my surface texture, light was coming in, 943 00:39:36,660 --> 00:39:37,760 it's now bent. 944 00:39:37,760 --> 00:39:39,810 And so the effective optical path length 945 00:39:39,810 --> 00:39:42,450 is now larger than the thickness of my device. 946 00:39:42,450 --> 00:39:44,320 It's kind of cool. 947 00:39:44,320 --> 00:39:49,390 So there are two benefits to texturizing your front surface. 948 00:39:49,390 --> 00:39:53,200 One is you have an additional pass, additional bounce, 949 00:39:53,200 --> 00:39:55,290 an additional encounter with the material. 950 00:39:55,290 --> 00:39:58,439 So that reflected light gets another chance to go in. 951 00:39:58,439 --> 00:39:59,980 And the second benefit is that you're 952 00:39:59,980 --> 00:40:01,410 able to increase the optical path 953 00:40:01,410 --> 00:40:08,720 length by the delta in refractive indices and the fact 954 00:40:08,720 --> 00:40:11,445 that the path of the light will be Snell's Law. 955 00:40:11,445 --> 00:40:15,480 Now another really interesting aside of Snell's Law 956 00:40:15,480 --> 00:40:19,970 is that if light is trying to go from a high index medium 957 00:40:19,970 --> 00:40:22,090 to a low index medium, and if it's coming in 958 00:40:22,090 --> 00:40:24,980 at a very oblique angle like this, 959 00:40:24,980 --> 00:40:27,000 if you run through Snell's Law, you 960 00:40:27,000 --> 00:40:28,250 don't get an angle coming out. 961 00:40:28,250 --> 00:40:29,850 It actually falls along the surface 962 00:40:29,850 --> 00:40:32,730 or actually bounces back in most often, depending on the angle. 963 00:40:32,730 --> 00:40:35,142 And you have what is called total internal reflection, 964 00:40:35,142 --> 00:40:36,600 which is this case right over here. 965 00:40:36,600 --> 00:40:39,400 That little bounce, that friendly bounce, 966 00:40:39,400 --> 00:40:42,990 of the light that went in bounced off the back side 967 00:40:42,990 --> 00:40:44,840 and then was reflected back in. 968 00:40:44,840 --> 00:40:47,060 That's a total internal reflection event. 969 00:40:47,060 --> 00:40:49,780 And that happens in solar modules. 970 00:40:49,780 --> 00:40:52,070 Right here, when light comes in, bounces off 971 00:40:52,070 --> 00:40:54,080 of the white back skin right here, 972 00:40:54,080 --> 00:40:56,790 and then gets scattered off at an angle, 973 00:40:56,790 --> 00:40:58,710 it can have a total internal reflection off 974 00:40:58,710 --> 00:41:00,520 of the front surface glass and have 975 00:41:00,520 --> 00:41:03,960 a second chance of getting back into the solar cells inside. 976 00:41:03,960 --> 00:41:07,100 So that's one of the reasons why you see this white spacing, 977 00:41:07,100 --> 00:41:09,280 the white colored material, in between the cells, 978 00:41:09,280 --> 00:41:11,642 is that the light gets reflected off of there. 979 00:41:11,642 --> 00:41:13,600 It doesn't make it very aesthetically pleasing. 980 00:41:13,600 --> 00:41:15,100 You might want it to look all black. 981 00:41:15,100 --> 00:41:17,224 And if you do want it to look all black, what would 982 00:41:17,224 --> 00:41:17,870 you do instead? 983 00:41:23,120 --> 00:41:25,830 Instead of changing the back skin, what other component 984 00:41:25,830 --> 00:41:27,520 might you change? 985 00:41:27,520 --> 00:41:28,510 AUDIENCE: The front. 986 00:41:28,510 --> 00:41:29,150 TONIO BUONASSISI: The front, right? 987 00:41:29,150 --> 00:41:32,010 You might change the nature of the anti-reflection coating 988 00:41:32,010 --> 00:41:33,320 on the glass. 989 00:41:33,320 --> 00:41:36,160 We'll get anti-reflection coatings in a minute. 990 00:41:36,160 --> 00:41:38,107 So even if the panel looks black, 991 00:41:38,107 --> 00:41:39,940 there are some really aesthetically pleasing 992 00:41:39,940 --> 00:41:42,023 solar panels out there that look completely black. 993 00:41:42,023 --> 00:41:43,600 They may still have white back skin, 994 00:41:43,600 --> 00:41:46,095 but the glass is just very good at absorbing that light 995 00:41:46,095 --> 00:41:48,560 and preventing it from escaping. 996 00:41:48,560 --> 00:41:52,360 OK, so to engineer front and back surface reflectances, 997 00:41:52,360 --> 00:41:54,090 you really have to carefully select 998 00:41:54,090 --> 00:41:56,050 your refractive indices and your materials 999 00:41:56,050 --> 00:41:57,980 if you put on either side. 1000 00:41:57,980 --> 00:42:01,370 And it's very important-- extremely important. 1001 00:42:01,370 --> 00:42:05,230 To make a long story short, the record efficiency solar cell 1002 00:42:05,230 --> 00:42:09,380 that was announced this past year in gallium arsenide 1003 00:42:09,380 --> 00:42:13,630 was achieved because of good light management. 1004 00:42:13,630 --> 00:42:18,620 And we'll explain how that came about perhaps towards lectures, 1005 00:42:18,620 --> 00:42:21,000 maybe lectures eight or nine. 1006 00:42:21,000 --> 00:42:23,400 So I'm going to play a little game with you, which 1007 00:42:23,400 --> 00:42:25,570 is to look at a swimming pool. 1008 00:42:25,570 --> 00:42:27,550 This is a pool filled with water, 1009 00:42:27,550 --> 00:42:29,890 which is refractive index 1.3. 1010 00:42:29,890 --> 00:42:30,990 Air is 1. 1011 00:42:30,990 --> 00:42:33,010 And so that's the normal view, what we have. 1012 00:42:33,010 --> 00:42:35,580 Light bends toward the normal, right? 1013 00:42:35,580 --> 00:42:38,870 And so you're able to look down inside the pool 1014 00:42:38,870 --> 00:42:41,416 that stuff that is not in your line of sight, 1015 00:42:41,416 --> 00:42:42,790 not in your direct line of sight. 1016 00:42:42,790 --> 00:42:44,930 That's because when you look down, the ray of light 1017 00:42:44,930 --> 00:42:46,388 is traveling like this and it bends 1018 00:42:46,388 --> 00:42:49,740 toward the normal and likewise symmetric. 1019 00:42:49,740 --> 00:42:52,360 So you're seeing material down there. 1020 00:42:52,360 --> 00:42:56,310 What change of property would give you 1021 00:42:56,310 --> 00:42:57,530 these two images over here. 1022 00:42:57,530 --> 00:42:58,820 Let me give you a hint. 1023 00:42:58,820 --> 00:43:01,760 In one of those two images, the refractive index 1024 00:43:01,760 --> 00:43:04,680 of the medium inside the pool is not 1.3. 1025 00:43:04,680 --> 00:43:08,286 It's 0.9. 1026 00:43:08,286 --> 00:43:09,760 It's 0.9. 1027 00:43:09,760 --> 00:43:14,900 And in another one of these two, the refractive index 1028 00:43:14,900 --> 00:43:18,340 of the medium is actually going to be negative. 1029 00:43:18,340 --> 00:43:21,750 We'll call it a negative refractive index material, 1030 00:43:21,750 --> 00:43:23,550 a negative index material. 1031 00:43:23,550 --> 00:43:25,892 So which of these two do you think is which? 1032 00:43:25,892 --> 00:43:27,350 Why don't you turn to your neighbor 1033 00:43:27,350 --> 00:43:29,910 quickly and chat about it without peeking at your lecture 1034 00:43:29,910 --> 00:43:30,410 notes. 1035 00:43:45,010 --> 00:43:48,860 So let me walk through, as you begin honing in on your answers 1036 00:43:48,860 --> 00:43:49,640 here. 1037 00:43:49,640 --> 00:43:52,370 Think about what would happen to the reflectivity 1038 00:43:52,370 --> 00:43:54,860 of that front surface of the water 1039 00:43:54,860 --> 00:43:59,130 and what would happen to the angle that the light travels, 1040 00:43:59,130 --> 00:44:02,340 or the angle of refraction of bending, shall 1041 00:44:02,340 --> 00:44:05,240 you say, as the light goes from one medium to another. 1042 00:44:05,240 --> 00:44:10,596 So if we go to a refractive index material of minus 1.3, 1043 00:44:10,596 --> 00:44:12,220 will we change the reflectivity at all? 1044 00:44:15,884 --> 00:44:20,990 It depends, but the answers here are shown, 1045 00:44:20,990 --> 00:44:22,472 for this particular system. 1046 00:44:22,472 --> 00:44:24,180 It would require sitting down and walking 1047 00:44:24,180 --> 00:44:26,469 through the equations, but in essence 1048 00:44:26,469 --> 00:44:29,010 right here, with the pool filled with the negative refractive 1049 00:44:29,010 --> 00:44:32,690 index material, you're really affecting 1050 00:44:32,690 --> 00:44:36,100 the angle at which light is coming out of the pool. 1051 00:44:36,100 --> 00:44:39,680 Here you can see the corner of the pool, which you 1052 00:44:39,680 --> 00:44:41,090 shouldn't even be able to see. 1053 00:44:41,090 --> 00:44:42,840 It's just that the light traveled this way 1054 00:44:42,840 --> 00:44:45,620 and then came back because it was a negative refractive index 1055 00:44:45,620 --> 00:44:46,370 material. 1056 00:44:46,370 --> 00:44:48,532 Light actually did something like this, zoop, zoop. 1057 00:44:48,532 --> 00:44:49,740 AUDIENCE: What's in the pool? 1058 00:44:49,740 --> 00:44:51,400 TONIO BUONASSISI: Oh, that's just a corner. 1059 00:44:51,400 --> 00:44:52,400 So what is in that pool? 1060 00:44:52,400 --> 00:44:54,420 That is a computer generated graphic. 1061 00:44:54,420 --> 00:44:56,410 This is not a real pool. 1062 00:44:56,410 --> 00:44:58,730 There exists negative refractive index materials 1063 00:44:58,730 --> 00:45:01,640 but not in that volume yet. 1064 00:45:01,640 --> 00:45:07,690 These are relatively small things and very much a study 1065 00:45:07,690 --> 00:45:08,880 in fundamental science. 1066 00:45:08,880 --> 00:45:12,760 So in this case right here, we have 1067 00:45:12,760 --> 00:45:17,220 less of an acute bending of our angle of light. 1068 00:45:17,220 --> 00:45:19,610 So we don't get to see quite as many features right here 1069 00:45:19,610 --> 00:45:20,660 toward the edge. 1070 00:45:20,660 --> 00:45:24,130 And the reflectivity has changed as a result 1071 00:45:24,130 --> 00:45:29,252 of having drastically modified our reflection condition. 1072 00:45:29,252 --> 00:45:31,460 AUDIENCE: Why does the reflectivity seem to have gone 1073 00:45:31,460 --> 00:45:35,070 up and the index has gone down? 1074 00:45:35,070 --> 00:45:37,420 TONIO BUONASSISI: In that particular case? 1075 00:45:37,420 --> 00:45:39,710 I think what they were getting at-- this is coming off 1076 00:45:39,710 --> 00:45:40,460 of an SPI website. 1077 00:45:40,460 --> 00:45:42,460 I think what they were getting at is mostly just 1078 00:45:42,460 --> 00:45:44,020 a change in the reflectivity. 1079 00:45:44,020 --> 00:45:48,110 So they were trying to emphasize that you were modifying 1080 00:45:48,110 --> 00:45:50,630 the reflection off the surface in addition 1081 00:45:50,630 --> 00:45:53,640 to the angle at which the light was exiting the material. 1082 00:45:53,640 --> 00:45:58,580 I'm going to come back to Snell's Law in a minute. 1083 00:45:58,580 --> 00:46:02,060 But for the time being, I want to move on 1084 00:46:02,060 --> 00:46:05,450 to the next concept here, which is Lambertian reflector. 1085 00:46:05,450 --> 00:46:09,210 You'll hear this topic or this word thrown around quite a lot 1086 00:46:09,210 --> 00:46:10,770 in the solar cell community. 1087 00:46:10,770 --> 00:46:13,760 And it's used rather liberally to mean a lot of things. 1088 00:46:13,760 --> 00:46:17,890 Although in optics, it has a very specific meaning. 1089 00:46:17,890 --> 00:46:20,410 So I'm going to show you that very specific meaning 1090 00:46:20,410 --> 00:46:24,100 and then describe for you what it has very loosely come 1091 00:46:24,100 --> 00:46:25,620 to mean in the solar industry. 1092 00:46:25,620 --> 00:46:28,440 So a diffuse Lambertian reflector 1093 00:46:28,440 --> 00:46:32,610 will follow a reflectance that follows a cosine theta 1094 00:46:32,610 --> 00:46:33,920 dependence. 1095 00:46:33,920 --> 00:46:36,530 So if you have light coming into a sample, 1096 00:46:36,530 --> 00:46:39,330 the surface normal, and the outgoing light ray 1097 00:46:39,330 --> 00:46:41,410 form an angle theta. 1098 00:46:41,410 --> 00:46:43,240 And if the two are perfectly aligned, 1099 00:46:43,240 --> 00:46:45,390 you get a lot of reflectance off of that angle. 1100 00:46:45,390 --> 00:46:47,500 If the two are perpendicular to one another, 1101 00:46:47,500 --> 00:46:49,830 you get zero reflectance in that angle. 1102 00:46:49,830 --> 00:46:53,130 And so the reflectance parallel to the surface here is zero. 1103 00:46:53,130 --> 00:46:55,720 In everywhere in between, the magnitude of reflectance 1104 00:46:55,720 --> 00:46:57,480 is varying as consine theta. 1105 00:46:57,480 --> 00:47:01,730 That's the, I would say, pedantic definition 1106 00:47:01,730 --> 00:47:03,550 of an Lambertian reflector. 1107 00:47:03,550 --> 00:47:04,990 Often in the solar industry you'll 1108 00:47:04,990 --> 00:47:07,960 hear people, probably because of a lack of optics background, 1109 00:47:07,960 --> 00:47:10,470 just call any randomly reflecting surface 1110 00:47:10,470 --> 00:47:12,220 a Lambertian scatter. 1111 00:47:12,220 --> 00:47:15,400 It's a very loosely used term. 1112 00:47:15,400 --> 00:47:18,990 And it is wrong by the book, but nevertheless, it's 1113 00:47:18,990 --> 00:47:22,930 one of these things that live on in our industry. 1114 00:47:22,930 --> 00:47:26,190 So the difference between a specular reflector, 1115 00:47:26,190 --> 00:47:28,470 the one that we've just been analyzing right now, 1116 00:47:28,470 --> 00:47:30,880 and a Lambertian reflector, is that typically the way 1117 00:47:30,880 --> 00:47:35,490 these are made is that you do have a random texture 1118 00:47:35,490 --> 00:47:36,380 on your surface. 1119 00:47:36,380 --> 00:47:38,921 And that's probably where the origin of this misunderstanding 1120 00:47:38,921 --> 00:47:39,900 comes about. 1121 00:47:39,900 --> 00:47:42,445 We don't get a random reflectance 1122 00:47:42,445 --> 00:47:44,730 of the light coming off, but the surface itself 1123 00:47:44,730 --> 00:47:46,440 can be rather texturized. 1124 00:47:46,440 --> 00:47:49,420 So, for example, if you suspect that this little material 1125 00:47:49,420 --> 00:47:52,110 right here might behave like a Lambertian scatter, 1126 00:47:52,110 --> 00:47:56,332 you might put it inside of a tool and rotate the angle 1127 00:47:56,332 --> 00:47:58,040 and measure the amount of reflected light 1128 00:47:58,040 --> 00:48:00,680 as a function of the angle to determine whether or not 1129 00:48:00,680 --> 00:48:03,510 it follows this cosine theta dependence. 1130 00:48:03,510 --> 00:48:07,510 And the reason it's important is because the back skins 1131 00:48:07,510 --> 00:48:11,619 of our solar modules can quite often be Lambertian scatters. 1132 00:48:11,619 --> 00:48:13,160 And we have a certain amount of light 1133 00:48:13,160 --> 00:48:15,140 that comes off at some angle here 1134 00:48:15,140 --> 00:48:17,760 that will get trapped by a total internal reflection 1135 00:48:17,760 --> 00:48:19,250 inside of a modules. 1136 00:48:19,250 --> 00:48:23,790 So if, instead of having macroscopic pyramids right 1137 00:48:23,790 --> 00:48:26,780 here, you had very, very small pyramids-- still not 1138 00:48:26,780 --> 00:48:29,370 sub-wavelength, but smaller features, 1139 00:48:29,370 --> 00:48:32,340 for example, the texturization on the back skin right here. 1140 00:48:32,340 --> 00:48:34,260 An it managed to scatter the light 1141 00:48:34,260 --> 00:48:35,920 at a particular angle that got caught 1142 00:48:35,920 --> 00:48:37,380 by total internal reflection. 1143 00:48:37,380 --> 00:48:39,900 Macroscopically, we might be able to describe the scattering 1144 00:48:39,900 --> 00:48:42,800 behavior of that surface as Lambertian scatter. 1145 00:48:42,800 --> 00:48:45,950 But it's those waves, those rays that are bouncing off 1146 00:48:45,950 --> 00:48:48,260 at those large angles that are causing 1147 00:48:48,260 --> 00:48:52,390 the total internal reflection event. 1148 00:48:52,390 --> 00:48:55,595 And so the notion of a Lambertian scatter 1149 00:48:55,595 --> 00:48:58,660 is important on the backsides of solar cell devices. 1150 00:48:58,660 --> 00:49:04,410 We would obviously wants to even change the scattering profile. 1151 00:49:04,410 --> 00:49:07,482 We wouldn't want necessarily specular reflectance. 1152 00:49:07,482 --> 00:49:09,940 We might want to maximize the amount of light reflected off 1153 00:49:09,940 --> 00:49:12,170 at particular angles. 1154 00:49:12,170 --> 00:49:14,320 And there is, of course, research 1155 00:49:14,320 --> 00:49:18,050 being done to figure out how to make light do that. 1156 00:49:18,050 --> 00:49:20,790 I'll show you one example at the very end of lecture, 1157 00:49:20,790 --> 00:49:23,670 a paper that was just published in Science last week, 1158 00:49:23,670 --> 00:49:25,380 as an example. 1159 00:49:25,380 --> 00:49:27,380 And so these scattering centers off 1160 00:49:27,380 --> 00:49:29,315 the backs of the rear sides of cells 1161 00:49:29,315 --> 00:49:31,440 would operate more or less in the following manner. 1162 00:49:31,440 --> 00:49:32,980 You'd have incoming light. 1163 00:49:32,980 --> 00:49:35,360 Let's ignore front surface texturing for now. 1164 00:49:35,360 --> 00:49:36,980 Let's just focus on the backside. 1165 00:49:36,980 --> 00:49:39,770 And if you have some random, as we call it, a random reflector, 1166 00:49:39,770 --> 00:49:43,135 a randomly texturized reflector on the back that reflects off 1167 00:49:43,135 --> 00:49:45,860 in, say, a Lambertian fashion, you'll 1168 00:49:45,860 --> 00:49:48,430 have some fraction of that light scattered off 1169 00:49:48,430 --> 00:49:53,170 at an angle that is large enough relative to the surface 1170 00:49:53,170 --> 00:49:57,740 normal that it is trapped by total internal reflection. 1171 00:49:57,740 --> 00:50:01,090 And you don't only have to texture your back skin. 1172 00:50:01,090 --> 00:50:03,034 You can also texture the bus bars. 1173 00:50:03,034 --> 00:50:05,200 The bus bars are these little metal wires right here 1174 00:50:05,200 --> 00:50:07,709 that are collecting the charge from each of the solar cells. 1175 00:50:07,709 --> 00:50:09,750 And they're connecting essentially the front side 1176 00:50:09,750 --> 00:50:11,580 of one cell to the backside of the next. 1177 00:50:11,580 --> 00:50:13,000 If you want to think about it as the cathode to the anode, 1178 00:50:13,000 --> 00:50:14,791 cathode to the anode, cathode to the anode, 1179 00:50:14,791 --> 00:50:17,130 stringing all these cells together in series. 1180 00:50:17,130 --> 00:50:19,110 And this metal right here is just really shiny, 1181 00:50:19,110 --> 00:50:22,070 and it's reflecting light right back out into space. 1182 00:50:22,070 --> 00:50:25,330 What if we instead were to texture that metal so that when 1183 00:50:25,330 --> 00:50:27,320 laser light shined on it a certain amount would 1184 00:50:27,320 --> 00:50:29,250 be reflected off at an angle and then caught 1185 00:50:29,250 --> 00:50:30,290 by total internal reflection. 1186 00:50:30,290 --> 00:50:32,331 And that's exactly what you're seeing right here. 1187 00:50:32,331 --> 00:50:34,400 The light bounced here on a textured bus bar, 1188 00:50:34,400 --> 00:50:36,560 bounced off of the glass more or less around here 1189 00:50:36,560 --> 00:50:38,710 halfway, and then got a second chance 1190 00:50:38,710 --> 00:50:40,297 to enter the cell over here. 1191 00:50:40,297 --> 00:50:41,880 Obviously some of it is reflecting off 1192 00:50:41,880 --> 00:50:43,090 so we can see it. 1193 00:50:43,090 --> 00:50:44,480 But a lot of it's going in. 1194 00:50:44,480 --> 00:50:46,492 And that little innovation right there, 1195 00:50:46,492 --> 00:50:47,950 which was developed in the building 1196 00:50:47,950 --> 00:50:50,470 right next door by Professor Ely Sachs, 1197 00:50:50,470 --> 00:50:53,290 can gain module performances somewhere on the order 1198 00:50:53,290 --> 00:50:55,430 of a few percent relative. 1199 00:50:55,430 --> 00:50:57,430 So that might not sound like a whole lot, 1200 00:50:57,430 --> 00:51:01,930 but if you're a $100 billion industry, 1% is a lot of money. 1201 00:51:01,930 --> 00:51:05,040 So it does add up. 1202 00:51:05,040 --> 00:51:08,410 So that goes back to the total internal reflection. 1203 00:51:08,410 --> 00:51:14,620 So there is a limit to all of this texturization. 1204 00:51:14,620 --> 00:51:18,350 There's a limit to how much we can trap light simply 1205 00:51:18,350 --> 00:51:23,930 by modifying or corrugating the surfaces 1206 00:51:23,930 --> 00:51:27,060 to enhance the optical path length with these types 1207 00:51:27,060 --> 00:51:32,220 of bounces using Snell's Law and of course 1208 00:51:32,220 --> 00:51:33,870 the general reflectivity equations. 1209 00:51:33,870 --> 00:51:37,470 And a gentleman by the name of Eli Yablonovitch, who's 1210 00:51:37,470 --> 00:51:40,690 now a professor in Berkeley calculated these parameters 1211 00:51:40,690 --> 00:51:45,130 I think back in 1982 and came up with an upper limit 1212 00:51:45,130 --> 00:51:46,740 to the optical path length. 1213 00:51:46,740 --> 00:51:50,460 He, after a long series of calculations, 1214 00:51:50,460 --> 00:51:53,990 derived an expression for the maximum increase 1215 00:51:53,990 --> 00:51:56,710 of the optical path length due to surface texturing, 1216 00:51:56,710 --> 00:51:59,080 which was 4n squared. 1217 00:51:59,080 --> 00:52:01,640 And the Yablonovitch limit to this day 1218 00:52:01,640 --> 00:52:05,870 is a pretty good litmus test for the ability 1219 00:52:05,870 --> 00:52:07,250 of a material to trap light. 1220 00:52:07,250 --> 00:52:09,430 So if you have silicon, for instance, 1221 00:52:09,430 --> 00:52:12,030 with a refractive index of, let's say, 1222 00:52:12,030 --> 00:52:15,690 in the infrared some around 3.6, your Yablonovitch limit 1223 00:52:15,690 --> 00:52:18,530 is around 50, which means that you can increase 1224 00:52:18,530 --> 00:52:20,860 the optical path length by a factor 50, 1225 00:52:20,860 --> 00:52:24,570 relative to the thickness of your material. 1226 00:52:24,570 --> 00:52:26,180 If you have an organic material, which 1227 00:52:26,180 --> 00:52:29,800 has a refractive index typically of around maximum 2, then 1228 00:52:29,800 --> 00:52:32,460 that would be squared, 16, somewhere in that range. 1229 00:52:32,460 --> 00:52:35,264 You can increase probably in the order of 20 1230 00:52:35,264 --> 00:52:37,180 the optical path length inside of the material 1231 00:52:37,180 --> 00:52:38,930 through texturization. 1232 00:52:38,930 --> 00:52:42,180 So this is a useful parameter for those 1233 00:52:42,180 --> 00:52:43,890 who are doing research in photovoltaics, 1234 00:52:43,890 --> 00:52:45,480 the graduate students especially. 1235 00:52:45,480 --> 00:52:47,590 And so I think the graduate students 1236 00:52:47,590 --> 00:52:49,840 will have a question at some point on the Yablonovitch 1237 00:52:49,840 --> 00:52:51,610 limit. 1238 00:52:51,610 --> 00:52:55,480 And so that's a useful parameter to keep in your mind. 1239 00:52:55,480 --> 00:53:00,320 Let me touch upon a few other forms of trapping light. 1240 00:53:00,320 --> 00:53:02,970 We've so far just assumed that light 1241 00:53:02,970 --> 00:53:07,340 behaves like a continuous wave, doesn't 1242 00:53:07,340 --> 00:53:09,900 interfere with anything, doesn't interfere with itself. 1243 00:53:09,900 --> 00:53:14,907 Now we're going to discuss some anti-reflection effects which 1244 00:53:14,907 --> 00:53:16,740 derives from the notion that light is a wave 1245 00:53:16,740 --> 00:53:20,470 and can constructively and destructively interfere. 1246 00:53:20,470 --> 00:53:25,300 What we have right here is a layer of another material 1247 00:53:25,300 --> 00:53:27,820 with a refractive index, say n1, which 1248 00:53:27,820 --> 00:53:30,070 is in between our n0 which is at air 1249 00:53:30,070 --> 00:53:31,800 and our n2 is the absorber material, 1250 00:53:31,800 --> 00:53:33,580 let's say the silicon. 1251 00:53:33,580 --> 00:53:35,357 So we have a grading of refractive indices 1252 00:53:35,357 --> 00:53:37,190 going from air, our anti-reflection coating, 1253 00:53:37,190 --> 00:53:38,270 to silicon. 1254 00:53:38,270 --> 00:53:40,895 And right over here we have a certain thickness, d1. 1255 00:53:40,895 --> 00:53:43,890 And over here we have a certain thickness, d2. 1256 00:53:43,890 --> 00:53:47,760 So what is happening in these two images? 1257 00:53:47,760 --> 00:53:51,540 Let me show you with another, a little bit more clear figure, 1258 00:53:51,540 --> 00:53:53,680 coming from our beloved Wikipedia, 1259 00:53:53,680 --> 00:53:56,140 and then go back to that other image right there. 1260 00:53:56,140 --> 00:53:59,710 So what's happening is we have an incoming wave that 1261 00:53:59,710 --> 00:54:02,110 for some reason is ignoring Snell's Law. 1262 00:54:02,110 --> 00:54:02,949 It's beyond me. 1263 00:54:02,949 --> 00:54:04,990 But anyway, the wave is going in a straight line. 1264 00:54:04,990 --> 00:54:07,470 It should be bending toward the surface norm, obviously. 1265 00:54:07,470 --> 00:54:11,290 But we have reflections off of this interface 1266 00:54:11,290 --> 00:54:14,190 and this interface right here. 1267 00:54:14,190 --> 00:54:19,530 And because the thickness of this layer 1268 00:54:19,530 --> 00:54:22,360 is in the order of lambda over 4, 1269 00:54:22,360 --> 00:54:24,090 that means that the wave that's going in 1270 00:54:24,090 --> 00:54:26,131 will be phase shifted relative to the wave that's 1271 00:54:26,131 --> 00:54:28,650 reflected off the front surface, first by lambda over 4 then 1272 00:54:28,650 --> 00:54:30,610 2 times lambda over 4, in other words, 1273 00:54:30,610 --> 00:54:33,530 lambda over 2, which means that the two waves are out of phase 1274 00:54:33,530 --> 00:54:36,510 by lambda over 2, which means that they will destructively 1275 00:54:36,510 --> 00:54:38,512 interfere. 1276 00:54:38,512 --> 00:54:39,720 The peak will be at a trough. 1277 00:54:39,720 --> 00:54:41,695 The trough will be at a peak. 1278 00:54:41,695 --> 00:54:44,320 So the two waves will are going to be destructively interfering 1279 00:54:44,320 --> 00:54:45,180 when they come out. 1280 00:54:45,180 --> 00:54:47,096 If you add these two together, due to the wave 1281 00:54:47,096 --> 00:54:51,170 nature of light, you get suppressed reflectance. 1282 00:54:51,170 --> 00:54:53,800 And that's a really interesting property. 1283 00:54:53,800 --> 00:54:56,630 You can begin varying the thickness of this layer, 1284 00:54:56,630 --> 00:54:59,270 and of course changing the nature of the reflected light. 1285 00:54:59,270 --> 00:55:01,735 You can constructively interfere if you like 1286 00:55:01,735 --> 00:55:04,440 and enhance the amount of reflected light 1287 00:55:04,440 --> 00:55:07,770 as a result of this interference effect. 1288 00:55:07,770 --> 00:55:11,050 Obviously, in most solar cells, we want to suppress reflection. 1289 00:55:11,050 --> 00:55:12,800 And so we go to great lengths to make sure 1290 00:55:12,800 --> 00:55:16,200 that this thickness as well as the refractive index 1291 00:55:16,200 --> 00:55:23,880 of the material is optimized for a particular system. 1292 00:55:23,880 --> 00:55:29,020 And so without going into the hairy math, 1293 00:55:29,020 --> 00:55:33,494 to calculate this right here, it's definitely possible. 1294 00:55:33,494 --> 00:55:35,410 It's definitely something that should be done. 1295 00:55:35,410 --> 00:55:37,618 And I believe the graduate students have it assigned. 1296 00:55:37,618 --> 00:55:39,490 It's the very last problem in the homework. 1297 00:55:39,490 --> 00:55:43,690 But for a very simple kind of conceptual understanding that 1298 00:55:43,690 --> 00:55:45,860 is wavelength independent, if we want 1299 00:55:45,860 --> 00:55:50,030 to minimize the reflectance at a particular wavelength, let's 1300 00:55:50,030 --> 00:55:53,570 call it at a lambda 0, which is the photon 1301 00:55:53,570 --> 00:55:56,700 wavelength at the peak of the solar spectrum, 1302 00:55:56,700 --> 00:55:59,549 we have to design the thickness of our anti-reflection coating 1303 00:55:59,549 --> 00:56:01,090 to satisfy that equation right there, 1304 00:56:01,090 --> 00:56:02,640 essentially lambda over 4. 1305 00:56:02,640 --> 00:56:04,772 That's the phase shift we want upon one 1306 00:56:04,772 --> 00:56:06,230 pass of the anti-reflection coating 1307 00:56:06,230 --> 00:56:08,000 so that two passes, when it goes through 1308 00:56:08,000 --> 00:56:09,440 and then back, it's phase shifted 1309 00:56:09,440 --> 00:56:11,630 relative to the surface reflected light by lambda 1310 00:56:11,630 --> 00:56:15,390 over 2, divided by n, n being the refractive index 1311 00:56:15,390 --> 00:56:16,830 of the material. 1312 00:56:16,830 --> 00:56:20,234 Obviously the frequency of light is staying the same 1313 00:56:20,234 --> 00:56:21,900 as it goes from one material to another. 1314 00:56:21,900 --> 00:56:25,040 But the wavelength would be changing. 1315 00:56:25,040 --> 00:56:28,250 So that's why the n parameter appears right here 1316 00:56:28,250 --> 00:56:29,580 in this equation. 1317 00:56:29,580 --> 00:56:32,350 The t is the thickness of the optimal anti-reflection coating 1318 00:56:32,350 --> 00:56:33,470 thickness. 1319 00:56:33,470 --> 00:56:38,425 So just to give us a sense, kind of an estimate, 1320 00:56:38,425 --> 00:56:40,550 and to give us some confidence in these engineering 1321 00:56:40,550 --> 00:56:42,720 methods, what I'd like you to do is 1322 00:56:42,720 --> 00:56:47,390 to calculate the thickness of an ideal anti-reflective coating. 1323 00:56:47,390 --> 00:56:49,730 This anti-reflective coating right here on these cells-- 1324 00:56:49,730 --> 00:56:51,855 I apologize, they also have the metal on the front, 1325 00:56:51,855 --> 00:56:54,280 so it's a little difficult to distinguish between the two. 1326 00:56:54,280 --> 00:56:58,260 But in my right hand, this one, I have a piece of bare silicon. 1327 00:56:58,260 --> 00:57:00,610 And you can see it's rather reflective. 1328 00:57:00,610 --> 00:57:03,180 In my left hand over here, I have 1329 00:57:03,180 --> 00:57:05,690 a piece of silicon with an anti-reflective coating 1330 00:57:05,690 --> 00:57:08,146 as well some contact metalization on the front. 1331 00:57:08,146 --> 00:57:09,770 So that's why you see those grid lines. 1332 00:57:09,770 --> 00:57:11,700 But it looks very blue. 1333 00:57:11,700 --> 00:57:13,497 It looks very blue because the cell 1334 00:57:13,497 --> 00:57:15,830 is absorbing very well at the peak of the solar spectrum 1335 00:57:15,830 --> 00:57:18,180 which is in the yellow. 1336 00:57:18,180 --> 00:57:23,320 So calculate for me what is the optimal thickness 1337 00:57:23,320 --> 00:57:26,110 of an anti-reflection coating of silicon nitride? 1338 00:57:26,110 --> 00:57:29,010 And we'll give it a refractive index of, say, 2.1. 1339 00:57:29,010 --> 00:57:31,360 Let me see if those numbers make sense, 1340 00:57:31,360 --> 00:57:35,640 so refractive index of silicon nitride somewhere around 550. 1341 00:57:35,640 --> 00:57:38,160 Let's call it 2, just make our lives simple. 1342 00:57:38,160 --> 00:57:41,730 And the peak of the solar spectrum we'll again call 550. 1343 00:57:41,730 --> 00:57:43,584 So why don't we run the numbers quickly. 1344 00:57:43,584 --> 00:57:44,834 What should that thickness be? 1345 00:57:54,983 --> 00:57:56,524 AUDIENCE: Tonio, I'm sorry, could you 1346 00:57:56,524 --> 00:57:57,852 repeat the constant again? 1347 00:57:57,852 --> 00:57:58,810 TONIO BUONASSISI: Sure. 1348 00:57:58,810 --> 00:58:03,210 So the n, the refractive index, is going to be around 2 1349 00:58:03,210 --> 00:58:04,690 for silicon nitride. 1350 00:58:04,690 --> 00:58:07,400 So we're going from air, which is around refractive index one, 1351 00:58:07,400 --> 00:58:10,810 to silicon nitride, the silicon. 1352 00:58:10,810 --> 00:58:14,500 And the peak of the solar spectrum, our lambda 0, 1353 00:58:14,500 --> 00:58:16,530 which is the photon wavelength at the peak 1354 00:58:16,530 --> 00:58:20,740 of the solar spectrum in vacuum or in air, is 550 nanometers. 1355 00:58:26,950 --> 00:58:29,760 So what thicknesses are folks coming up with? 1356 00:58:29,760 --> 00:58:31,200 Order of magnitude. 1357 00:58:31,200 --> 00:58:32,200 AUDIENCE: 70 nanometers. 1358 00:58:32,200 --> 00:58:33,533 TONIO BUONASSISI: 70 nanometers. 1359 00:58:33,533 --> 00:58:37,420 That's almost spot on to the actual thickness, 1360 00:58:37,420 --> 00:58:39,670 to somewhere on the order between 70 to 80 1361 00:58:39,670 --> 00:58:42,380 nanometer typically. 1362 00:58:42,380 --> 00:58:46,210 You're telling me that something that is 1/1,000, 1363 00:58:46,210 --> 00:58:49,540 the thickness of my hair, is deposited on the surface 1364 00:58:49,540 --> 00:58:53,060 of this wafer and is absorbing all this light? 1365 00:58:53,060 --> 00:58:54,256 That's pretty cool. 1366 00:58:54,256 --> 00:58:55,630 And it's not absorbing the light. 1367 00:58:55,630 --> 00:58:56,870 The anti-reflective coating is not 1368 00:58:56,870 --> 00:58:58,280 absorbing the light, which is really important. 1369 00:58:58,280 --> 00:58:59,779 We want the solar cell underneath it 1370 00:58:59,779 --> 00:59:00,890 to be absorbing the light. 1371 00:59:00,890 --> 00:59:03,440 The anti-reflection coding is enabling the light 1372 00:59:03,440 --> 00:59:07,790 to be absorbed because it's suppressing the reflectance. 1373 00:59:07,790 --> 00:59:10,120 The reflected modes at that particular wavelength 1374 00:59:10,120 --> 00:59:13,900 are suppressed because of the destructive interference. 1375 00:59:13,900 --> 00:59:15,410 That's cool. 1376 00:59:15,410 --> 00:59:18,530 I really get a kick out of anti-reflective coatings. 1377 00:59:18,530 --> 00:59:22,070 So they're 70 nanometers thick. 1378 00:59:22,070 --> 00:59:24,780 And you gain quite a lot in terms of cell performance. 1379 00:59:27,560 --> 00:59:30,850 I'll show you some slides to drive that point home in a bit. 1380 00:59:34,600 --> 00:59:37,600 This is really really briefly-- I'll post these slides online 1381 00:59:37,600 --> 00:59:39,320 so you can have access to them. 1382 00:59:39,320 --> 00:59:42,560 If you use the matrix transfer method, 1383 00:59:42,560 --> 00:59:46,880 as described beautifully in [? Gonchen's ?] textbook, 1384 00:59:46,880 --> 00:59:50,280 you can calculate the amount of light reflected 1385 00:59:50,280 --> 00:59:54,360 across a broad spectral range for a given thickness 1386 00:59:54,360 --> 00:59:55,600 of anti-reflection coding. 1387 00:59:55,600 --> 00:59:57,500 So what we did right now was to calculate 1388 00:59:57,500 --> 01:00:00,370 a suppression of the light at a particular wavelength. 1389 01:00:00,370 --> 01:00:02,920 But you can also calculate with the tools that 1390 01:00:02,920 --> 01:00:06,890 are available to you the reflectance 1391 01:00:06,890 --> 01:00:09,140 of your particular device over a broader wavelength. 1392 01:00:09,140 --> 01:00:11,090 Range and that's pretty cool because now you 1393 01:00:11,090 --> 01:00:14,520 can begin, say, multiplying this function right 1394 01:00:14,520 --> 01:00:17,540 here against your solar spectrum and begin 1395 01:00:17,540 --> 01:00:21,000 to calculate the total amount of light entering your sample 1396 01:00:21,000 --> 01:00:22,960 and the total energy entering your sample. 1397 01:00:22,960 --> 01:00:25,420 Equations, brilliant. 1398 01:00:25,420 --> 01:00:27,730 The important thing to note here is 1399 01:00:27,730 --> 01:00:30,550 that it really, really matters. 1400 01:00:30,550 --> 01:00:32,970 This is silicon under glass right here, 1401 01:00:32,970 --> 01:00:35,730 for example, typical solar cell material in blue. 1402 01:00:35,730 --> 01:00:37,320 It's better than the bare silicon. 1403 01:00:37,320 --> 01:00:40,550 Why is it better than the bare silicon, silicon under glass? 1404 01:00:40,550 --> 01:00:42,500 Glass has a refractive index of 1.5 or so. 1405 01:00:45,886 --> 01:00:48,316 AUDIENCE: The index matching. 1406 01:00:48,316 --> 01:00:52,690 You go from pairs 1 to 2.3 and then to [INAUDIBLE]. 1407 01:00:52,690 --> 01:00:56,277 The difference is small between the classes. 1408 01:00:56,277 --> 01:00:57,360 TONIO BUONASSISI: Exactly. 1409 01:00:57,360 --> 01:00:58,900 So if we recall that equation that 1410 01:00:58,900 --> 01:01:00,400 described the amount of reflectance, 1411 01:01:00,400 --> 01:01:04,260 there was that-- what was it-- n1 minus n2 quantity squared, 1412 01:01:04,260 --> 01:01:04,760 right? 1413 01:01:04,760 --> 01:01:07,210 So the bigger the delta between the ends, the bigger 1414 01:01:07,210 --> 01:01:08,710 the difference in refractive indices 1415 01:01:08,710 --> 01:01:10,330 between material one and material two, 1416 01:01:10,330 --> 01:01:12,890 the more the reflectance is going to be off that interface. 1417 01:01:12,890 --> 01:01:15,460 And so you can begin reducing reflectance off 1418 01:01:15,460 --> 01:01:18,530 of a stack of light going both ways 1419 01:01:18,530 --> 01:01:22,730 by grading the refractive index of the material. 1420 01:01:22,730 --> 01:01:26,380 And that, of course, changes the reflectance in both directions. 1421 01:01:26,380 --> 01:01:29,489 And so you get a reduction in the total amount 1422 01:01:29,489 --> 01:01:31,780 of reflected light when you put the silicon under glass 1423 01:01:31,780 --> 01:01:35,620 because glass has a refractive index somewhere between air 1424 01:01:35,620 --> 01:01:37,750 and silicon. 1425 01:01:37,750 --> 01:01:39,480 And then you get a further reduction 1426 01:01:39,480 --> 01:01:43,370 of the reflectance when you have an anti-reflection coating 1427 01:01:43,370 --> 01:01:45,730 with a refractive index somewhere around-- 1428 01:01:45,730 --> 01:01:47,830 for this particular system, silicon again 1429 01:01:47,830 --> 01:01:49,570 has a higher refractive index. 1430 01:01:49,570 --> 01:01:52,300 This used in anti-reflective coating of a refractive index 1431 01:01:52,300 --> 01:01:56,710 of 2.3 of some thickness, probably 1432 01:01:56,710 --> 01:01:59,800 somewhere around-- let's see, it'd 1433 01:01:59,800 --> 01:02:03,520 be greater or smaller, probably around 65, 1434 01:02:03,520 --> 01:02:05,610 75 nanometer somewhere that range. 1435 01:02:05,610 --> 01:02:08,630 So what this is saying is that you 1436 01:02:08,630 --> 01:02:11,350 can minimize the reflection of light 1437 01:02:11,350 --> 01:02:13,080 off of the front surface of your sample 1438 01:02:13,080 --> 01:02:15,990 by using an intelligent combination of the very 1439 01:02:15,990 --> 01:02:18,040 first equation that we're exposed to in the class 1440 01:02:18,040 --> 01:02:20,480 today, which was the reflected light as a function 1441 01:02:20,480 --> 01:02:22,646 of refractive index, so essentially refractive index 1442 01:02:22,646 --> 01:02:25,490 matching and secondly, by engineering by engineering 1443 01:02:25,490 --> 01:02:28,220 an anti-reflective coating, which oftentimes 1444 01:02:28,220 --> 01:02:29,690 in the lingo of solar cell science 1445 01:02:29,690 --> 01:02:32,540 we call it an ARC, an anti-reflective coating. 1446 01:02:32,540 --> 01:02:36,430 And those two things combined give us very low reflection 1447 01:02:36,430 --> 01:02:39,190 off of the front surface. 1448 01:02:39,190 --> 01:02:47,000 Probably 5% of our R&D cells that we make at MIT 1449 01:02:47,000 --> 01:02:49,640 use these sorts of technologies, which are pretty 1450 01:02:49,640 --> 01:02:51,210 standard in the industry. 1451 01:02:51,210 --> 01:02:54,650 And you can see what the hit is, right? 1452 01:02:54,650 --> 01:02:56,610 Let's see, if I'm just using a bare material, 1453 01:02:56,610 --> 01:02:58,770 if I'm getting 30% reflection, I'm 1454 01:02:58,770 --> 01:03:04,010 getting a 30% drop in the current output of my device. 1455 01:03:04,010 --> 01:03:05,680 That's pretty significant. 1456 01:03:05,680 --> 01:03:08,560 So these are simple ways to improve performance of devices. 1457 01:03:11,430 --> 01:03:15,160 If you want to become fancy and actually do 1458 01:03:15,160 --> 01:03:19,080 what's called a ray tracing to calculate the path of light 1459 01:03:19,080 --> 01:03:22,110 through a medium, there is software available 1460 01:03:22,110 --> 01:03:24,950 that will take all of what we've discussed today 1461 01:03:24,950 --> 01:03:26,570 and calculate it for you so you don't 1462 01:03:26,570 --> 01:03:30,750 have to walk through the expressions 1463 01:03:30,750 --> 01:03:32,000 that we just walked through. 1464 01:03:32,000 --> 01:03:35,000 It is easy. 1465 01:03:35,000 --> 01:03:37,110 In other words, you plug something in. 1466 01:03:37,110 --> 01:03:38,160 You get some ray traces. 1467 01:03:38,160 --> 01:03:40,830 You can calculate reflectance and so forth, transmittance. 1468 01:03:40,830 --> 01:03:43,424 But it's as smart as what you put into it. 1469 01:03:43,424 --> 01:03:45,590 It's really important to understand the fundamentals 1470 01:03:45,590 --> 01:03:48,590 behind any simulation software because you will get out 1471 01:03:48,590 --> 01:03:50,410 of it what you put into it. 1472 01:03:50,410 --> 01:03:52,840 You will not be able to pick up on obvious things 1473 01:03:52,840 --> 01:03:55,890 that you might of-- for example, double 1474 01:03:55,890 --> 01:03:57,390 clicked on this little material here 1475 01:03:57,390 --> 01:04:01,290 and find the real component of the refractive index completely 1476 01:04:01,290 --> 01:04:02,130 wrong. 1477 01:04:02,130 --> 01:04:03,854 And you might not notice it. 1478 01:04:03,854 --> 01:04:05,270 You might not pick up on it if you 1479 01:04:05,270 --> 01:04:07,600 don't have some good intuition which is 1480 01:04:07,600 --> 01:04:09,410 grounded in the fundamentals. 1481 01:04:09,410 --> 01:04:11,880 And so it's important that you understand 1482 01:04:11,880 --> 01:04:13,250 what we've presented today. 1483 01:04:13,250 --> 01:04:15,624 It's important you understand the reading and, of course, 1484 01:04:15,624 --> 01:04:19,290 do the p-set as well to really drive those fundamentals home. 1485 01:04:19,290 --> 01:04:23,450 So to kind of put a big umbrella over the entire lecture, 1486 01:04:23,450 --> 01:04:28,630 light management ensures that the absorbtance is high. 1487 01:04:28,630 --> 01:04:31,790 The absorbtance would be, essentially, 1488 01:04:31,790 --> 01:04:33,833 the amount of light getting absorbed inside 1489 01:04:33,833 --> 01:04:38,160 of the material, normalized by the amount of light going in, 1490 01:04:38,160 --> 01:04:39,370 so 1 minus r. 1491 01:04:39,370 --> 01:04:43,910 So we want to ensure that light enters the absorber. 1492 01:04:43,910 --> 01:04:45,516 We want to minimize reflection. 1493 01:04:45,516 --> 01:04:48,015 We want to ensure good light trapping inside of the absorber 1494 01:04:48,015 --> 01:04:50,930 as well, the absorber being the material, 1495 01:04:50,930 --> 01:04:53,347 our photovoltaic material, the ones absorbing the sunlight 1496 01:04:53,347 --> 01:04:55,388 and ultimately going to be generating the charge. 1497 01:04:55,388 --> 01:04:56,540 So we call it the absorber. 1498 01:04:56,540 --> 01:04:58,540 So we want to ensure good light trapping inside it. 1499 01:04:58,540 --> 01:05:00,414 We want to ensure the maximum amount of light 1500 01:05:00,414 --> 01:05:01,780 gets trapped inside. 1501 01:05:01,780 --> 01:05:04,662 We want to maximize the optical path length within it. 1502 01:05:04,662 --> 01:05:06,120 And we want to minimize reflectance 1503 01:05:06,120 --> 01:05:08,280 off the front surface. 1504 01:05:08,280 --> 01:05:10,530 There are fancier ways of light management as well 1505 01:05:10,530 --> 01:05:12,570 that don't involve light trapping necessarily 1506 01:05:12,570 --> 01:05:16,930 but light manipulation or even semiconductor manipulation. 1507 01:05:16,930 --> 01:05:20,600 You can, for instance, change the wave length 1508 01:05:20,600 --> 01:05:23,370 of the incoming light. 1509 01:05:23,370 --> 01:05:25,000 One very simple example of this is 1510 01:05:25,000 --> 01:05:27,750 when you shine, say for example, red light on a phosphor 1511 01:05:27,750 --> 01:05:30,290 and then it glows green in the dark. 1512 01:05:30,290 --> 01:05:32,250 That's a wavelength change-- maybe not red. 1513 01:05:32,250 --> 01:05:35,650 You'd probably have to shine blue to have it glow green. 1514 01:05:35,650 --> 01:05:38,125 That's an example of a spectral down converter where 1515 01:05:38,125 --> 01:05:39,500 it's taking a higher energy light 1516 01:05:39,500 --> 01:05:41,782 and converting it into lower energy light. 1517 01:05:41,782 --> 01:05:43,240 Likewise, there are folks out there 1518 01:05:43,240 --> 01:05:45,570 trying to do spectral up converters where they take 1519 01:05:45,570 --> 01:05:48,210 two lower energy photons then somehow convert that 1520 01:05:48,210 --> 01:05:50,280 into a higher energy photon. 1521 01:05:50,280 --> 01:05:52,970 And so since our absorption coefficient 1522 01:05:52,970 --> 01:05:54,740 is dependent on wavelength, if we're 1523 01:05:54,740 --> 01:05:57,350 able to shift the wavelength of the light around 1524 01:05:57,350 --> 01:05:59,540 by engineering materials near the surface, 1525 01:05:59,540 --> 01:06:01,230 we can enhance absorption as well. 1526 01:06:01,230 --> 01:06:03,470 That is a form-- a valid form-- of light management. 1527 01:06:03,470 --> 01:06:05,780 It has additional benefits as well. 1528 01:06:05,780 --> 01:06:08,330 If we can eliminate the longer wavelength stuff out here, 1529 01:06:08,330 --> 01:06:11,760 which is heat, performance of most solar cell 1530 01:06:11,760 --> 01:06:13,570 suffers when they get hot. 1531 01:06:13,570 --> 01:06:15,300 And we'll learn why that is about five 1532 01:06:15,300 --> 01:06:16,700 or 10 lectures from now. 1533 01:06:16,700 --> 01:06:19,190 And so if we manage to do spectral up converting 1534 01:06:19,190 --> 01:06:22,660 or reflect that long wavelength light away from our device, 1535 01:06:22,660 --> 01:06:24,526 we can improve performance there as well. 1536 01:06:24,526 --> 01:06:26,150 That's another form of light management 1537 01:06:26,150 --> 01:06:30,370 that doesn't necessarily involve light trapping. 1538 01:06:30,370 --> 01:06:34,050 So again, I wanted to really emphasize 1539 01:06:34,050 --> 01:06:36,990 that light management is necessary devices. 1540 01:06:36,990 --> 01:06:39,837 This is no light trapping, the blue curve, 1541 01:06:39,837 --> 01:06:42,420 and with light trapping, light trapping being essentially just 1542 01:06:42,420 --> 01:06:45,495 an engineered coating on the backside, 1543 01:06:45,495 --> 01:06:47,620 on the backside of your device, of lights coming in 1544 01:06:47,620 --> 01:06:48,209 through here. 1545 01:06:48,209 --> 01:06:49,750 I've engineered a coating on the back 1546 01:06:49,750 --> 01:06:52,660 to reflect the light back so that it gets a second bounce 1547 01:06:52,660 --> 01:06:53,594 through the material. 1548 01:06:53,594 --> 01:06:55,010 I've engineered the front surface, 1549 01:06:55,010 --> 01:06:57,860 texturized it so that we have not only the benefit of two 1550 01:06:57,860 --> 01:07:00,930 bounces, double the chance of light going in, 1551 01:07:00,930 --> 01:07:04,370 but also the Snell's Law working in our favor 1552 01:07:04,370 --> 01:07:06,410 and increasing the optical pathway. 1553 01:07:06,410 --> 01:07:12,082 And so all told, the one reason why this boost is so big 1554 01:07:12,082 --> 01:07:14,290 right here is because I'm increasing the optical path 1555 01:07:14,290 --> 01:07:15,710 length, the effective optical path 1556 01:07:15,710 --> 01:07:18,770 length, relative to the thickness of my material. 1557 01:07:18,770 --> 01:07:22,610 And as a result, I'm getting a much larger current output. 1558 01:07:22,610 --> 01:07:24,902 I'm generating many more free carriers 1559 01:07:24,902 --> 01:07:25,860 instead of my material. 1560 01:07:25,860 --> 01:07:27,720 I'm absorbing much more light inside 1561 01:07:27,720 --> 01:07:31,827 of my material, just a very simple calculation versus cell 1562 01:07:31,827 --> 01:07:32,800 thickness. 1563 01:07:32,800 --> 01:07:34,841 And obviously the thicker and thicker and thicker 1564 01:07:34,841 --> 01:07:38,065 you go in your device, the less important this becomes. 1565 01:07:38,065 --> 01:07:40,190 Because the less important light trapping-- I mean, 1566 01:07:40,190 --> 01:07:41,600 you have the entire thickness. 1567 01:07:41,600 --> 01:07:44,560 I can absorb the majority of the light in one pass. 1568 01:07:44,560 --> 01:07:48,730 But if you have a thinner device, 1569 01:07:48,730 --> 01:07:50,106 it really begins to matter. 1570 01:07:50,106 --> 01:07:51,480 Once the thickness of your device 1571 01:07:51,480 --> 01:07:54,684 starts approaching the optical absorption, or 1 1572 01:07:54,684 --> 01:07:56,600 over the optical absorption coefficient, which 1573 01:07:56,600 --> 01:07:59,250 is the extension length, then it really 1574 01:07:59,250 --> 01:08:02,390 begins to matter in the absorption length. 1575 01:08:02,390 --> 01:08:05,170 Light trapping can still matter for thick devices, though. 1576 01:08:05,170 --> 01:08:10,830 Because if you manage to make the light essentially refract 1577 01:08:10,830 --> 01:08:14,330 or bend, if you will, so that it travels near the surface, 1578 01:08:14,330 --> 01:08:16,270 the distance that those excited carriers 1579 01:08:16,270 --> 01:08:18,454 have to travel to be collected is shorter. 1580 01:08:18,454 --> 01:08:21,240 And so you can get an additional benefit from thicker devices 1581 01:08:21,240 --> 01:08:22,823 by engineering light trapping as well. 1582 01:08:25,350 --> 01:08:27,535 OK, any questions about this? 1583 01:08:27,535 --> 01:08:30,175 This is kind of important. 1584 01:08:30,175 --> 01:08:32,300 This is why we spent all this time in lecture today 1585 01:08:32,300 --> 01:08:35,810 talking about light management is because of this plot right 1586 01:08:35,810 --> 01:08:36,970 here. 1587 01:08:36,970 --> 01:08:40,140 That's why. 1588 01:08:40,140 --> 01:08:42,250 I just wanted to show you a cross section 1589 01:08:42,250 --> 01:08:43,679 of very high efficiency device. 1590 01:08:43,679 --> 01:08:45,220 This is one of the highest efficiency 1591 01:08:45,220 --> 01:08:47,040 silicon-based devices are out there. 1592 01:08:47,040 --> 01:08:51,550 And we have these so-called backside mirror, 1593 01:08:51,550 --> 01:08:54,540 which is really just a layer of dielectric material, 1594 01:08:54,540 --> 01:08:56,420 typically, that reflects the light off 1595 01:08:56,420 --> 01:08:58,469 of that interface using the equation 1596 01:08:58,469 --> 01:09:00,260 that we saw at the very beginning of class, 1597 01:09:00,260 --> 01:09:05,500 the r equal to [INAUDIBLE] n minus 1 quantity squared 1598 01:09:05,500 --> 01:09:09,770 divided by open parentheses n plus 1 quantity squared. 1599 01:09:09,770 --> 01:09:12,680 So that's benefiting here from the change of refractive index 1600 01:09:12,680 --> 01:09:15,060 going through your silicon to that dielectric material 1601 01:09:15,060 --> 01:09:17,609 in the back. 1602 01:09:17,609 --> 01:09:19,420 They definitely take good advantage of it. 1603 01:09:19,420 --> 01:09:20,420 Where you have your metal, you're 1604 01:09:20,420 --> 01:09:21,439 going to be absorbing the light. 1605 01:09:21,439 --> 01:09:23,730 Or you have a higher probability of absorbing the light 1606 01:09:23,730 --> 01:09:26,470 than you would if you had a dielectric semiconductor 1607 01:09:26,470 --> 01:09:27,630 interface. 1608 01:09:27,630 --> 01:09:29,950 So the device design can get pretty complicated 1609 01:09:29,950 --> 01:09:32,740 for these super high efficiency devices. 1610 01:09:32,740 --> 01:09:36,149 And they're worried quite a bit about trapping, other things 1611 01:09:36,149 --> 01:09:36,649 as well. 1612 01:09:36,649 --> 01:09:38,630 AUDIENCE: Coefficient, is that one there? 1613 01:09:38,630 --> 01:09:40,490 TONIO BUONASSISI: This one right here? 1614 01:09:40,490 --> 01:09:46,890 In the lab, 24.2%, in commercial production, 22% and change. 1615 01:09:46,890 --> 01:09:50,580 22.4%, I think. 1616 01:09:50,580 --> 01:09:53,200 Just to throw some last things out there 1617 01:09:53,200 --> 01:09:55,790 since we're five minutes to closure. 1618 01:09:55,790 --> 01:09:59,880 Snell's Law assumes that there's no phase shift of the light 1619 01:09:59,880 --> 01:10:02,174 as it transfers from one medium to another. 1620 01:10:02,174 --> 01:10:03,715 If you introduce a phase shift-- this 1621 01:10:03,715 --> 01:10:06,015 is just a paper published in Science last week 1622 01:10:06,015 --> 01:10:08,670 by our friends over at Harvard, Federico Capasso. 1623 01:10:08,670 --> 01:10:10,660 If you introduce a phase shift of the light 1624 01:10:10,660 --> 01:10:12,368 as it goes through one medium or another, 1625 01:10:12,368 --> 01:10:14,280 now you can start doing some fun things. 1626 01:10:14,280 --> 01:10:18,530 If you introduce a constant phase shift gradient 1627 01:10:18,530 --> 01:10:21,540 throughout the surface of a material, let's say right here, 1628 01:10:21,540 --> 01:10:23,970 then you can cause each node, each point 1629 01:10:23,970 --> 01:10:27,140 within your material, to lag by an increasing amount, 1630 01:10:27,140 --> 01:10:29,900 so that your wave front now bends. 1631 01:10:29,900 --> 01:10:33,410 You can think of these as kind of a Huygen wavefront forming 1632 01:10:33,410 --> 01:10:35,950 as a result of these small nodes here. 1633 01:10:35,950 --> 01:10:38,570 And if you can tailor the phase independently 1634 01:10:38,570 --> 01:10:41,805 at each one of these points, you can cause an increasing delay 1635 01:10:41,805 --> 01:10:43,209 as you go across. 1636 01:10:43,209 --> 01:10:45,000 And that will cause the light, essentially, 1637 01:10:45,000 --> 01:10:48,290 if you trace through the points of maximum intensity, 1638 01:10:48,290 --> 01:10:51,432 say the pink, you'll see that the light is bent. 1639 01:10:51,432 --> 01:10:52,390 And that's pretty cool. 1640 01:10:52,390 --> 01:10:56,100 Because now we can, in principle, 1641 01:10:56,100 --> 01:10:58,475 if this is hot off the press-- and then of course there's 1642 01:10:58,475 --> 01:11:00,974 a whole flurry of researchers out there trying to figure out 1643 01:11:00,974 --> 01:11:02,840 how to use this to our advantage, 1644 01:11:02,840 --> 01:11:06,040 but with anomalous refraction, in principle, now you 1645 01:11:06,040 --> 01:11:08,430 can tailor the angle at which light bends inside 1646 01:11:08,430 --> 01:11:09,490 of the material. 1647 01:11:09,490 --> 01:11:11,620 Perhaps you can even exceed the Yablonovitch limit 1648 01:11:11,620 --> 01:11:14,424 inside of the material as a result of this. 1649 01:11:14,424 --> 01:11:15,590 And so it's really exciting. 1650 01:11:15,590 --> 01:11:17,421 There's stuff coming up every day. 1651 01:11:17,421 --> 01:11:18,170 This is the point. 1652 01:11:18,170 --> 01:11:20,760 There's stuff coming out every day on light trapping and light 1653 01:11:20,760 --> 01:11:23,640 management. 1654 01:11:23,640 --> 01:11:25,870 Mostly it's for photonic devices. 1655 01:11:25,870 --> 01:11:28,980 But they can be transferred over into solar cells as well. 1656 01:11:28,980 --> 01:11:30,820 So it's going to keep your eyes open. 1657 01:11:30,820 --> 01:11:34,210 And another example of the photon up/down 1658 01:11:34,210 --> 01:11:39,230 converters, there's recent reports in SPIE, 1659 01:11:39,230 --> 01:11:42,030 a lot of interest in the optics community. 1660 01:11:42,030 --> 01:11:46,650 There was a TR35 award given to a person who 1661 01:11:46,650 --> 01:11:48,290 studying this topic. 1662 01:11:48,290 --> 01:11:51,863 So it is, as well, a very exciting and up 1663 01:11:51,863 --> 01:11:52,970 and coming field. 1664 01:11:52,970 --> 01:11:55,670 Again, the opportunities there of manipulating 1665 01:11:55,670 --> 01:11:59,530 light are large, are vast. 1666 01:11:59,530 --> 01:12:03,150 So the laws, if you will, that constrain us, 1667 01:12:03,150 --> 01:12:05,750 that we've discussed today in class, 1668 01:12:05,750 --> 01:12:09,180 don't let that constrain your thinking. 1669 01:12:09,180 --> 01:12:10,700 That's my final message. 1670 01:12:10,700 --> 01:12:12,250 Thanks.