1 00:00:07,395 --> 00:00:10,353 [MUSIC PLAYING] 2 00:00:16,266 --> 00:00:17,390 PROFESSOR: Hello, everyone. 3 00:00:17,390 --> 00:00:20,010 Today we'll be taking a look at how light interacts 4 00:00:20,010 --> 00:00:21,940 with the surface of a solar cell. 5 00:00:21,940 --> 00:00:24,760 Right now I'm standing next to a solar module made up 6 00:00:24,760 --> 00:00:27,935 of individual silicon solar cells. 7 00:00:27,935 --> 00:00:31,950 If you look closely, these cells actually appear black. 8 00:00:31,950 --> 00:00:35,120 And they appear black for a very important reason. 9 00:00:35,120 --> 00:00:38,310 Solar engineers work very hard to make their solar cells as 10 00:00:38,310 --> 00:00:40,310 efficient as possible. 11 00:00:40,310 --> 00:00:43,660 Reflected light is lost energy, so good engineers 12 00:00:43,660 --> 00:00:47,360 will want to minimize the total amount of reflected light. 13 00:00:47,360 --> 00:00:50,610 To make solar cells absorb as much light as possible, 14 00:00:50,610 --> 00:00:54,210 and appear black, solar engineers do two things. 15 00:00:54,210 --> 00:00:57,570 First, they grow this very thin film 16 00:00:57,570 --> 00:01:00,170 of a dielectric layer on the surface. 17 00:01:00,170 --> 00:01:04,160 This layer is aptly called an anti-reflection coating. 18 00:01:04,160 --> 00:01:06,940 Second, they texture the wafer. 19 00:01:06,940 --> 00:01:09,900 And today we'll demonstrate how texturing is performed, 20 00:01:09,900 --> 00:01:14,820 and quantify its enhancement for reducing light reflection. 21 00:01:14,820 --> 00:01:17,020 Silicon wafers don't start out black. 22 00:01:17,020 --> 00:01:19,260 In fact, they appear gray. 23 00:01:19,260 --> 00:01:20,960 Polished wafers even look mirror-like, 24 00:01:20,960 --> 00:01:23,430 and reflect quite a bit of light. 25 00:01:23,430 --> 00:01:26,720 Here we see a polished wafer, which reflects around 1/3 26 00:01:26,720 --> 00:01:28,370 of the light off its surface. 27 00:01:28,370 --> 00:01:31,300 And to create the rough surface that reflects less light, 28 00:01:31,300 --> 00:01:33,750 solar engineers immerse their silicon wafers 29 00:01:33,750 --> 00:01:36,370 into a hot, wet chemical bath, which 30 00:01:36,370 --> 00:01:38,910 helps create tiny surface features. 31 00:01:38,910 --> 00:01:40,900 In this example, we use a solution 32 00:01:40,900 --> 00:01:43,880 of potassium hydroxide, or KOH, which 33 00:01:43,880 --> 00:01:46,820 is heated to around 80 degrees Celsius. 34 00:01:46,820 --> 00:01:49,000 This violent reaction is actually 35 00:01:49,000 --> 00:01:51,010 etching into the silicon, and carving out 36 00:01:51,010 --> 00:01:53,190 little tiny pyramids on the surface. 37 00:01:53,190 --> 00:01:56,400 And the result is a wafer that loses its shiny appearance, 38 00:01:56,400 --> 00:01:57,940 and appears to have a dull finish. 39 00:01:57,940 --> 00:02:00,470 The textured wafer is left with a surface that 40 00:02:00,470 --> 00:02:02,920 is covered with microscopic pyramids, whose base 41 00:02:02,920 --> 00:02:05,380 is around a micron, or about 1/50 42 00:02:05,380 --> 00:02:06,680 of the width of a human hair. 43 00:02:06,680 --> 00:02:09,430 It turns out that this wafer only reflects about 1/3 44 00:02:09,430 --> 00:02:11,420 as much light as it previously did. 45 00:02:11,420 --> 00:02:14,430 The reason this KOH which bath work so well at texturing 46 00:02:14,430 --> 00:02:16,410 the silicon surface is due to the fact 47 00:02:16,410 --> 00:02:19,550 that these silicon wafers are large crystals, which 48 00:02:19,550 --> 00:02:22,290 in this case means that the atoms are formed in an ordered, 49 00:02:22,290 --> 00:02:23,760 repeating pattern. 50 00:02:23,760 --> 00:02:27,430 I have a model of the silicon crystal structure right here. 51 00:02:27,430 --> 00:02:31,010 On our model, I've highlighted the surface in red. 52 00:02:31,010 --> 00:02:34,160 Note that each silicon atom below the surface 53 00:02:34,160 --> 00:02:37,750 is actually bonded to four other silicon atoms, 54 00:02:37,750 --> 00:02:40,120 with four covalent bonds. 55 00:02:40,120 --> 00:02:42,400 Note that the surface atoms are only 56 00:02:42,400 --> 00:02:45,610 bonded to two other silicon atoms, 57 00:02:45,610 --> 00:02:48,100 and it has two bonds that are unbonded. 58 00:02:48,100 --> 00:02:50,870 The alkaline etch is able to remove silicon atoms more 59 00:02:50,870 --> 00:02:54,980 rapidly, when they have fewer bonds holding to the lattice. 60 00:02:54,980 --> 00:02:58,790 Hence, a solution quickly removes atoms on the surface. 61 00:02:58,790 --> 00:03:01,580 Now if I were acting as the KOH solution, 62 00:03:01,580 --> 00:03:03,230 I would remove all the atoms that 63 00:03:03,230 --> 00:03:05,990 only have two covalent bonds. 64 00:03:05,990 --> 00:03:07,910 Let's remove a few atoms. 65 00:03:07,910 --> 00:03:10,570 So this one only has two covalent bonds. 66 00:03:10,570 --> 00:03:11,300 It gets removed. 67 00:03:17,240 --> 00:03:19,660 These three atoms on the surface only 68 00:03:19,660 --> 00:03:21,700 have two covalent bonds holding them, 69 00:03:21,700 --> 00:03:23,245 so I'll remove them as well. 70 00:03:23,245 --> 00:03:23,870 Let's go ahead. 71 00:03:32,960 --> 00:03:35,770 Now we can see that after we have removed a few atoms, 72 00:03:35,770 --> 00:03:41,360 we have created some atoms below our original surface that only 73 00:03:41,360 --> 00:03:44,140 have two covalent bonds holding to the lattice. 74 00:03:44,140 --> 00:03:47,560 These atoms will also get removed by the KOH. 75 00:03:47,560 --> 00:03:49,320 Now if we continue this process, it 76 00:03:49,320 --> 00:03:50,860 would look something like this. 77 00:03:57,330 --> 00:03:59,710 So what we're going to do is measure the reflectivity 78 00:03:59,710 --> 00:04:03,210 of both a flat and a textured wafer. 79 00:04:03,210 --> 00:04:05,080 First, we'll measure the flat wafer, 80 00:04:05,080 --> 00:04:06,820 and use a laser pointer as a light source 81 00:04:06,820 --> 00:04:10,500 to simulate sunlight coming from very far away point. 82 00:04:10,500 --> 00:04:12,220 We'll shine light down on the surface, 83 00:04:12,220 --> 00:04:13,720 and measure the amount of light that 84 00:04:13,720 --> 00:04:15,580 gets reflected or bounced back away 85 00:04:15,580 --> 00:04:23,120 from the surface, which we'll label as R. 86 00:04:23,120 --> 00:04:25,700 So I'm standing next to our first experiment, which I just 87 00:04:25,700 --> 00:04:27,490 outlined in the previous sketch. 88 00:04:27,490 --> 00:04:30,760 We'll be using this laser pointer, 89 00:04:30,760 --> 00:04:36,872 shining it onto this silicon wafer, and into our photodiode. 90 00:04:36,872 --> 00:04:39,080 For those of you who don't know what a photodiode is, 91 00:04:39,080 --> 00:04:42,060 it is a tool that can measure the amount of light 92 00:04:42,060 --> 00:04:43,490 hitting its surface. 93 00:04:43,490 --> 00:04:45,469 The current that's read off of this ammeter 94 00:04:45,469 --> 00:04:47,260 will be proportional to the amount of light 95 00:04:47,260 --> 00:04:48,650 hitting our photodiode. 96 00:04:48,650 --> 00:04:52,060 To help visualize the beam path, we're going to use some steam. 97 00:04:58,740 --> 00:05:03,230 Now if we turn on our laser pointer, hits our photodiode, 98 00:05:03,230 --> 00:05:04,480 and we can get a good reading. 99 00:05:04,480 --> 00:05:08,370 And right now we see that it's reading around 0.9 milliamps. 100 00:05:08,370 --> 00:05:11,710 But how does this compare to a textured wafer? 101 00:05:11,710 --> 00:05:13,260 Let's find out. 102 00:05:13,260 --> 00:05:15,320 Now it's hard to measure the reflectivity 103 00:05:15,320 --> 00:05:17,510 of a textured wafer with a laser pointer, 104 00:05:17,510 --> 00:05:22,080 because it bounces the light off at several different angles, 105 00:05:22,080 --> 00:05:26,140 and we can't measure the entire beam with a photodiode alone. 106 00:05:26,140 --> 00:05:29,440 However, we can simulate what this would be like. 107 00:05:29,440 --> 00:05:31,000 Let's go to our sketch board to show 108 00:05:31,000 --> 00:05:33,420 how we can approximate this measurement. 109 00:05:33,420 --> 00:05:35,960 To measure the reflectivity of a textured surface, 110 00:05:35,960 --> 00:05:39,000 we'll create a 10,000 to one scale model. 111 00:05:39,000 --> 00:05:40,590 We'll approximate our textured surface 112 00:05:40,590 --> 00:05:43,080 using two pieces of silicon. 113 00:05:43,080 --> 00:05:46,130 Again, we use a laser pointer as our light source, 114 00:05:46,130 --> 00:05:48,230 and shine it on one side of the pyramid. 115 00:05:48,230 --> 00:05:50,270 It'll bounce off that next surface, and off 116 00:05:50,270 --> 00:05:52,190 the adjacent side, and then we'll 117 00:05:52,190 --> 00:05:54,792 measure the amount of light reflected. 118 00:05:54,792 --> 00:05:56,250 Let's go to our experimental setup. 119 00:06:01,280 --> 00:06:03,540 So let's clarify our set up. 120 00:06:03,540 --> 00:06:08,785 The two angled lines in our drawing, the adjacent sides, 121 00:06:08,785 --> 00:06:15,740 on our atomic models, and the two angled, non-textured wafers 122 00:06:15,740 --> 00:06:18,590 in our set up, are all representing the pyramid 123 00:06:18,590 --> 00:06:21,310 structure of a textured wafer, just 124 00:06:21,310 --> 00:06:24,270 like the one visible in our scanning electron microscope 125 00:06:24,270 --> 00:06:24,980 image. 126 00:06:24,980 --> 00:06:27,579 Let's use some steam to visualize the beam path. 127 00:06:32,740 --> 00:06:34,280 Now that the steam has settled, we 128 00:06:34,280 --> 00:06:36,550 can get an accurate reading of the reflectivity 129 00:06:36,550 --> 00:06:39,190 of our modeled silicon surface. 130 00:06:39,190 --> 00:06:42,260 And I turn on our laser pointer. 131 00:06:42,260 --> 00:06:43,930 So now we can see that our photodiode 132 00:06:43,930 --> 00:06:46,440 is reading around 0.33 milliamps. 133 00:06:46,440 --> 00:06:49,782 This corresponds to around a 9% reflectivity, 134 00:06:49,782 --> 00:06:51,490 which is quite a huge reduction from what 135 00:06:51,490 --> 00:06:54,370 we had before, by about a factor of 3. 136 00:06:54,370 --> 00:06:56,300 So in summary, today we learned how 137 00:06:56,300 --> 00:06:58,860 silicon is etched using a KOH solution, 138 00:06:58,860 --> 00:07:00,630 and how the resultant pyramids increase 139 00:07:00,630 --> 00:07:02,260 the efficiency of our solar cells, 140 00:07:02,260 --> 00:07:04,460 by reducing the amount of reflective losses 141 00:07:04,460 --> 00:07:06,569 by a factor of 3. 142 00:07:06,569 --> 00:07:08,110 If you found this interesting, please 143 00:07:08,110 --> 00:07:10,360 watch our other solar demos to learn more about 144 00:07:10,360 --> 00:07:12,410 how these exciting devices work. 145 00:07:12,410 --> 00:07:15,694 I'm Joe Sullivan from MIT, and thanks for watching. 146 00:07:15,694 --> 00:07:16,360 I'm out of here. 147 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