1 00:00:00,040 --> 00:00:02,390 The following content is provided under a Creative 2 00:00:02,390 --> 00:00:03,680 Commons license. 3 00:00:03,680 --> 00:00:06,640 Your support will help MIT OpenCourseWare continue to 4 00:00:06,640 --> 00:00:09,980 offer high-quality educational resources for free. 5 00:00:09,980 --> 00:00:12,820 To make a donation or to view additional materials from 6 00:00:12,820 --> 00:00:18,490 hundreds of MIT courses, visit MIT OpenCourseWare @ 7 00:00:18,490 --> 00:00:19,740 ocw.mit.edu. 8 00:00:24,960 --> 00:00:26,170 PROFESSOR: Hello and welcome. 9 00:00:26,170 --> 00:00:30,850 My name is Chris Ariza, and this is 21M.380, Live 10 00:00:30,850 --> 00:00:33,670 Electronics Performance Techniques. 11 00:00:33,670 --> 00:00:36,030 What we have here is a rather unique ensemble. 12 00:00:36,030 --> 00:00:39,330 You should probably be asking what is this ensemble. 13 00:00:39,330 --> 00:00:42,090 Some people refer to these sorts of organizations as 14 00:00:42,090 --> 00:00:45,020 laptop orchestras. 15 00:00:45,020 --> 00:00:47,920 Although this is indeed an orchestra of laptops, we've 16 00:00:47,920 --> 00:00:51,210 looked more towards the traditions of jazz and 17 00:00:51,210 --> 00:00:54,710 improvisatory music and early live electronics performance, 18 00:00:54,710 --> 00:00:57,970 where each musician is responsible for improvisation, 19 00:00:57,970 --> 00:01:02,200 contribution, and real-time composition at a level maybe 20 00:01:02,200 --> 00:01:05,170 not found in every orchestra. 21 00:01:05,170 --> 00:01:07,100 So what we've done here is we've started 22 00:01:07,100 --> 00:01:08,990 with a common interface. 23 00:01:08,990 --> 00:01:13,410 And that is the Dual Analog Game Controller along with the 24 00:01:13,410 --> 00:01:15,374 Pure Data synthesis language. 25 00:01:15,374 --> 00:01:17,340 And so you'll see that each of us have one of these 26 00:01:17,340 --> 00:01:18,200 controllers. 27 00:01:18,200 --> 00:01:20,660 Using a common controller with a number of different 28 00:01:20,660 --> 00:01:24,820 instruments allows us to reach a certain level of virtuosity 29 00:01:24,820 --> 00:01:26,350 with these controllers. 30 00:01:26,350 --> 00:01:29,080 Of course, virtuosity with these controllers is more 31 00:01:29,080 --> 00:01:32,490 often associated with video games, we are going to harness 32 00:01:32,490 --> 00:01:37,350 that virtuosity and put it more towards music-making. 33 00:01:37,350 --> 00:01:40,830 So from there we've explored a number of different approaches 34 00:01:40,830 --> 00:01:43,370 to improvisation, composition, and performance. 35 00:01:43,370 --> 00:01:47,450 Each student has explored their own interfaces and 36 00:01:47,450 --> 00:01:49,265 design of their own instruments, some of which 37 00:01:49,265 --> 00:01:51,750 you'll see here today. 38 00:01:51,750 --> 00:01:54,140 And we've prepared a number of works for you. 39 00:01:54,140 --> 00:01:57,070 A couple of the works are compositions by me for the 40 00:01:57,070 --> 00:02:00,680 whole ensemble that explore my work in algorithmic 41 00:02:00,680 --> 00:02:05,430 composition and live electronics on a large scale. 42 00:02:05,430 --> 00:02:08,229 Additionally, in groups the students have worked on what I 43 00:02:08,229 --> 00:02:09,630 call performance frameworks. 44 00:02:09,630 --> 00:02:13,450 These are contexts for improvisation and composition. 45 00:02:13,450 --> 00:02:16,075 And we will go through those as we proceed. 46 00:02:25,190 --> 00:02:27,270 The first work is, again, by me. 47 00:02:27,270 --> 00:02:30,916 I call this "Work II." This work is an exploration in 48 00:02:30,916 --> 00:02:35,440 rhythmic and textural heterophony as we move through 49 00:02:35,440 --> 00:02:37,853 three distinct landscapes. 50 00:02:37,853 --> 00:02:39,420 I hope you enjoy the concert. 51 00:03:02,225 --> 00:11:21,230 [MUSIC PLAYING] 52 00:11:21,230 --> 00:11:36,699 [APPLAUSE] 53 00:11:36,699 --> 00:11:39,360 GUEST SPEAKER: So for "Fruit Loops," what we'll be doing is 54 00:11:39,360 --> 00:11:41,938 using a loop pedal to first lay a track and 55 00:11:41,938 --> 00:11:44,184 create a loop of music. 56 00:11:44,184 --> 00:11:48,675 And so the chord will actually be passing from person to 57 00:11:48,675 --> 00:11:51,070 person, and each person will add to that loop. 58 00:11:51,070 --> 00:11:54,230 So what we're going to do now is just go down the line and 59 00:11:54,230 --> 00:11:55,664 explain a little bit about our instruments. 60 00:11:55,664 --> 00:11:58,798 So this right here is a Victorian oscillator. 61 00:11:58,798 --> 00:12:01,228 And it's proof that you can create 62 00:12:01,228 --> 00:12:02,686 electronic music very cheaply. 63 00:12:02,686 --> 00:12:05,116 This is literally a battery, a small speaker, one of those 64 00:12:05,116 --> 00:12:08,032 little tabs from a soda can, and a piece of tin foil. 65 00:12:08,032 --> 00:12:11,920 So you too can make this music. 66 00:12:11,920 --> 00:12:15,710 GUEST SPEAKER: I'll be playing software bagpipes today in 67 00:12:15,710 --> 00:12:19,310 edition to a couple of other instruments that Professor 68 00:12:19,310 --> 00:12:23,282 Ariza designed for some percussive sounds and a couple 69 00:12:23,282 --> 00:12:25,770 of instruments that you just heard in "Work II." 70 00:12:25,770 --> 00:12:29,416 GUEST SPEAKER: I'm going to to play [UNINTELLIGIBLE] 71 00:12:29,416 --> 00:12:33,907 in a different way, on this small keyboard. 72 00:12:33,907 --> 00:12:36,402 GUEST SPEAKER: I'm [UNINTELLIGIBLE] 73 00:12:36,402 --> 00:12:37,400 different pitched screams. 74 00:12:37,400 --> 00:12:39,895 So some of them are screams from other songs. 75 00:12:39,895 --> 00:12:42,639 Some of them are just screens that they use for movie 76 00:12:42,639 --> 00:12:43,388 backgrounds and stuff. 77 00:12:43,388 --> 00:12:46,881 So you'll just hear [INAUDIBLE]. 78 00:12:46,881 --> 00:12:48,378 PROFESSOR: Are you going to build on the scream? 79 00:12:48,378 --> 00:12:48,877 GUEST SPEAKER: Huh? 80 00:12:48,877 --> 00:12:50,873 PROFESSOR: Are you going to build on the scream? 81 00:12:50,873 --> 00:12:51,372 GUEST SPEAKER: No. 82 00:12:51,372 --> 00:12:52,370 I don't think so. 83 00:12:52,370 --> 00:12:58,857 [LAUGHTER] 84 00:12:58,857 --> 00:18:05,828 [MUSIC PLAYING] 85 00:18:05,828 --> 00:18:21,700 [APPLAUSE] 86 00:18:21,700 --> 00:18:24,000 GUEST SPEAKER: So next we're going to 87 00:18:24,000 --> 00:18:25,196 be improving a little. 88 00:18:25,196 --> 00:18:29,390 And improvising in an electronic ensemble is exactly 89 00:18:29,390 --> 00:18:32,642 how you improvise in any other ensemble. 90 00:18:32,642 --> 00:18:34,560 We're just going to be choosing some instruments and 91 00:18:34,560 --> 00:18:36,462 playing with them. 92 00:18:36,462 --> 00:18:38,350 While sometimes when you improvise, you give some 93 00:18:38,350 --> 00:18:42,442 structure, we are doing the most basic structure we can. 94 00:18:42,442 --> 00:18:43,438 So we're going to start. 95 00:18:43,438 --> 00:18:44,434 We're going to play. 96 00:18:44,434 --> 00:18:46,924 And then about six minutes later, we're going to stop. 97 00:18:46,924 --> 00:18:48,916 And it's going to sound nothing like anything else 98 00:18:48,916 --> 00:18:51,157 we've done before, but hopefully it'll 99 00:18:51,157 --> 00:18:52,402 sound pretty good. 100 00:18:52,402 --> 00:18:53,652 Thanks. 101 00:19:02,860 --> 00:25:21,207 [MUSIC PLAYING] 102 00:25:21,207 --> 00:25:37,674 [APPLAUSE] 103 00:25:37,674 --> 00:25:41,750 GUEST SPEAKER: So next-- 104 00:25:41,750 --> 00:25:45,738 there's a long tradition of improvising to movies, because 105 00:25:45,738 --> 00:25:47,217 you get a nice story with that. 106 00:25:47,217 --> 00:25:48,203 So we wanted to do that. 107 00:25:48,203 --> 00:25:52,650 But we wanted to improvise to an amusement-park ride. 108 00:25:52,650 --> 00:25:56,340 So one of my favorite amusement-park rides is 109 00:25:56,340 --> 00:25:59,860 Disneyland's Haunted Mansion. 110 00:25:59,860 --> 00:26:02,069 So how many of you have been to Disneyland's Haunted 111 00:26:02,069 --> 00:26:03,740 Mansion or Disney World's? 112 00:26:03,740 --> 00:26:04,150 Yeah. 113 00:26:04,150 --> 00:26:05,086 So it's a great ride. 114 00:26:05,086 --> 00:26:06,960 It's a great story. 115 00:26:06,960 --> 00:26:08,770 And we're going to be playing music to that. 116 00:26:08,770 --> 00:26:12,776 So I'll be playing-- 117 00:26:12,776 --> 00:26:14,550 [INAUDIBLE]. 118 00:26:14,550 --> 00:26:17,374 So I'll be playing a noise instrument to give you a 119 00:26:17,374 --> 00:26:20,694 certain ambiance that you expect in a haunted house. 120 00:26:20,694 --> 00:26:24,180 GUEST SPEAKER: I'll be playing my spooky instrument, which 121 00:26:24,180 --> 00:26:26,172 also uses this gamepad interface. 122 00:26:26,172 --> 00:26:29,558 But it's designed to give you spooky or 123 00:26:29,558 --> 00:26:32,552 ominous background noises. 124 00:26:32,552 --> 00:26:34,797 GUEST SPEAKER: I'll be playing a sample bass instrument also 125 00:26:34,797 --> 00:26:40,536 on the gamepad with various sound effects and loops. 126 00:26:40,536 --> 00:31:28,085 [MUSIC PLAYING] 127 00:31:28,085 --> 00:31:43,570 [APPLAUSE] 128 00:31:43,570 --> 00:31:44,495 PROFESSOR: All right. 129 00:31:44,495 --> 00:31:45,800 We have one more piece for you. 130 00:31:45,800 --> 00:31:50,980 This is titled "Work III," another composition by me. 131 00:31:50,980 --> 00:31:54,610 Before I describe a little bit about this piece, I want to 132 00:31:54,610 --> 00:31:57,900 thank Peter and all the library staff for giving us 133 00:31:57,900 --> 00:32:01,530 this excellent opportunity to use their beautiful space and 134 00:32:01,530 --> 00:32:04,500 to do something a little different in here. 135 00:32:04,500 --> 00:32:05,510 Luckily we're indoors. 136 00:32:05,510 --> 00:32:10,330 Otherwise we'd be a little problematic. 137 00:32:10,330 --> 00:32:14,720 Thanks also to the music division for their support, 138 00:32:14,720 --> 00:32:18,680 Curt at OpenCourseWare, and all of you for coming. 139 00:32:18,680 --> 00:32:19,931 Really glad to have you guys here today. 140 00:32:22,490 --> 00:32:24,800 Finally, this work. 141 00:32:24,800 --> 00:32:28,980 This work explores a number of approaches to algorithmic 142 00:32:28,980 --> 00:32:31,300 design, algorithmic composition, both at the micro 143 00:32:31,300 --> 00:32:33,830 level with a stochastic synthesis instrument, which 144 00:32:33,830 --> 00:32:37,886 you will hear as a strident, bright sound, and also at the 145 00:32:37,886 --> 00:32:40,580 sort of macro level where we work with combinations of 146 00:32:40,580 --> 00:32:43,550 algorithmically-generated and combined patterns. 147 00:32:43,550 --> 00:32:44,888 Thank you very much. 148 00:33:07,842 --> 00:40:11,900 [MUSIC PLAYING] 149 00:40:11,900 --> 00:40:27,738 [APPLAUSE]