1 00:00:01,770 --> 00:00:03,230 For most of the problems we will be 2 00:00:03,230 --> 00:00:05,640 facing in the next few weeks, we will only 3 00:00:05,640 --> 00:00:07,860 need to work in two dimensions. 4 00:00:07,860 --> 00:00:11,360 We use a 2D coordinate system so we can formally put vectors 5 00:00:11,360 --> 00:00:15,320 on a grid and more easily do these vector operations. 6 00:00:15,320 --> 00:00:19,630 Once we have our axes, the next thing we need are unit vectors. 7 00:00:19,630 --> 00:00:22,250 Unit vectors have a magnitude of 1 8 00:00:22,250 --> 00:00:24,615 and are in a defined direction. 9 00:00:24,615 --> 00:00:27,460 For a normal x, y coordinate system, 10 00:00:27,460 --> 00:00:31,450 we have i hat in the positive x direction and j hat 11 00:00:31,450 --> 00:00:34,210 in the positive y direction. 12 00:00:34,210 --> 00:00:36,560 In Cartesian coordinates, the unit vectors 13 00:00:36,560 --> 00:00:40,111 are the same no matter what point in space we're at. 14 00:00:44,590 --> 00:00:47,790 We can also define a unit vector in the direction 15 00:00:47,790 --> 00:00:49,520 of an arbitrary vector. 16 00:00:49,520 --> 00:00:53,570 The key here is to make sure it has a magnitude of 1.