1 00:00:01,080 --> 00:00:04,740 Vectors can be represented through their components. 2 00:00:04,740 --> 00:00:08,290 If we have a vector A, we can decompose it 3 00:00:08,290 --> 00:00:11,410 into its components in the x and y-directions 4 00:00:11,410 --> 00:00:16,450 by finding the vectors, one along x and one along y, 5 00:00:16,450 --> 00:00:20,220 that add up to the vector A. This 6 00:00:20,220 --> 00:00:23,370 is the same thing as finding the projections of the vector A 7 00:00:23,370 --> 00:00:26,410 along the x and y-axes. 8 00:00:26,410 --> 00:00:28,060 Here is the projection of the vector 9 00:00:28,060 --> 00:00:31,560 onto the x-axis, its x-component. 10 00:00:31,560 --> 00:00:36,840 And here is the projection onto the y-axis, the y-component. 11 00:00:36,840 --> 00:00:38,640 This particular vector could be written 12 00:00:38,640 --> 00:00:45,880 as A is equal to minus 2i hat plus minus 2j hat. 13 00:00:45,880 --> 00:00:47,970 A generic vector in two dimensions 14 00:00:47,970 --> 00:00:52,630 can be written as A is equal to Ax, the x-component of A, 15 00:00:52,630 --> 00:00:57,510 times i hat, the unit vector along x, plus Ay, 16 00:00:57,510 --> 00:01:03,140 the y-component, times j hat, the unit vector along y. 17 00:01:03,140 --> 00:01:05,500 If the vector is in three dimensions, 18 00:01:05,500 --> 00:01:08,591 we will also have an Az times k hat. 19 00:01:11,750 --> 00:01:16,560 What if we have the vector minus 3i hat plus 2j hat? 20 00:01:16,560 --> 00:01:20,440 First we find the vector minus 3 times vector i hat 21 00:01:20,440 --> 00:01:26,940 and add this to the vector 2 times j hat. 22 00:01:26,940 --> 00:01:29,090 We can draw this vector anywhere. 23 00:01:29,090 --> 00:01:31,830 It doesn't have to start at the origin.