1 00:00:03,490 --> 00:00:05,200 Now that we've chosen a coordinate system 2 00:00:05,200 --> 00:00:07,340 for our runner going along the road, 3 00:00:07,340 --> 00:00:09,710 we now want to describe the position function 4 00:00:09,710 --> 00:00:11,490 of our coordinate system with respect 5 00:00:11,490 --> 00:00:13,170 to our choice of origin. 6 00:00:13,170 --> 00:00:15,190 Now, the runner is a non-rigid object. 7 00:00:15,190 --> 00:00:17,120 Legs and arms are moving back and forth. 8 00:00:17,120 --> 00:00:19,420 So let's just imagine that there is some fixed 9 00:00:19,420 --> 00:00:22,540 point in the runner at the center, 10 00:00:22,540 --> 00:00:25,100 and let's give a vector. 11 00:00:25,100 --> 00:00:28,280 So we're going to draw a vector from above our origin 12 00:00:28,280 --> 00:00:31,880 to that point, and this is what we'll refer to 13 00:00:31,880 --> 00:00:34,430 as our position function. 14 00:00:34,430 --> 00:00:38,570 Now, remember, every point here has an x-coordinate, 15 00:00:38,570 --> 00:00:42,060 so we can now introduce our position function, 16 00:00:42,060 --> 00:00:45,920 which we'll call x of t, which is the coordinate location 17 00:00:45,920 --> 00:00:47,750 with respect to the origin. 18 00:00:47,750 --> 00:00:50,830 This is a function that will change in time. 19 00:00:50,830 --> 00:00:55,780 And our position vector is r(t) equals the position function 20 00:00:55,780 --> 00:00:56,910 x(t). 21 00:00:56,910 --> 00:00:58,660 Now, remember, this is a vector. 22 00:00:58,660 --> 00:01:02,120 The position function is just a quantity 23 00:01:02,120 --> 00:01:05,390 that's describing the location of this point with respect 24 00:01:05,390 --> 00:01:07,980 to the origin, but the unit vector 25 00:01:07,980 --> 00:01:12,580 is how we describe this as a vector, and so we write i hat. 26 00:01:12,580 --> 00:01:17,660 Now, x(t) is what we call the component of the position 27 00:01:17,660 --> 00:01:19,120 vector. 28 00:01:19,120 --> 00:01:23,670 Remember, a vector has a component and a direction, 29 00:01:23,670 --> 00:01:27,900 and the component is the position function. 30 00:01:27,900 --> 00:01:31,900 And that component x(t) can be positive, 31 00:01:31,900 --> 00:01:34,960 as you see in this particular case. 32 00:01:34,960 --> 00:01:37,430 x(t) can also be zero. 33 00:01:37,430 --> 00:01:40,539 That's if you're located at the origin. 34 00:01:40,539 --> 00:01:43,539 And if our runner is on the other side of the origin, 35 00:01:43,539 --> 00:01:45,810 x(t) can be negative. 36 00:01:45,810 --> 00:01:48,640 So the component of the position vector 37 00:01:48,640 --> 00:01:51,210 can be positive, zero, or negative, 38 00:01:51,210 --> 00:01:53,970 and the direction of the position vector 39 00:01:53,970 --> 00:01:57,020 is the sine of the component times i hat. 40 00:01:57,020 --> 00:02:00,550 If the component is negative, then we have a negative i hat. 41 00:02:00,550 --> 00:02:03,510 The position vector is pointing backwards in the minus x 42 00:02:03,510 --> 00:02:04,630 direction. 43 00:02:04,630 --> 00:02:08,240 And if x(t) is positive, positive i hat position 44 00:02:08,240 --> 00:02:10,780 vector as shown in this particular case 45 00:02:10,780 --> 00:02:13,910 is in the positive i hat direction. 46 00:02:13,910 --> 00:02:17,440 So that's our first vector, the position vector, 47 00:02:17,440 --> 00:02:19,682 in one-dimensional motion.