1 00:00:03,750 --> 00:00:05,640 PROFESSOR: So in this example, we 2 00:00:05,640 --> 00:00:10,440 want to hit an apple hanging from a tree with a projectile. 3 00:00:10,440 --> 00:00:12,220 And the main point of the problem 4 00:00:12,220 --> 00:00:14,490 is to figure out at what angle to the ground 5 00:00:14,490 --> 00:00:17,430 should we aim our projectile when we fire it off 6 00:00:17,430 --> 00:00:18,690 in order to hit the apple. 7 00:00:18,690 --> 00:00:20,220 And in this example, we're assuming 8 00:00:20,220 --> 00:00:22,920 that the apple drops from the tree at the same instant 9 00:00:22,920 --> 00:00:24,660 that we fire the projectile. 10 00:00:24,660 --> 00:00:27,570 So in this drawing, let's just put some dimensions in here, 11 00:00:27,570 --> 00:00:29,520 we'll assume that the apple starts out 12 00:00:29,520 --> 00:00:33,400 at a height, h, above the ground. 13 00:00:33,400 --> 00:00:35,640 That the horizontal distance from where 14 00:00:35,640 --> 00:00:43,180 the projectile starts to the apple is a distance, d. 15 00:00:43,180 --> 00:00:48,925 That the projectile starts at a distance, s, above the ground. 16 00:00:51,760 --> 00:00:55,320 And that we fire the projectile off with an initial velocity, 17 00:00:55,320 --> 00:01:01,690 v0, at an angle theta, sorry, theta not, with respect 18 00:01:01,690 --> 00:01:04,400 to the horizontal. 19 00:01:04,400 --> 00:01:12,400 And let's define our origin to be right here on the ground, 20 00:01:12,400 --> 00:01:17,604 directly below where the projectile begins. 21 00:01:17,604 --> 00:01:19,270 We need to define our coordinate system, 22 00:01:19,270 --> 00:01:24,550 so the i-hat direction will be horizontally to the right, 23 00:01:24,550 --> 00:01:27,340 and the j-hat direction will be vertically upwards 24 00:01:27,340 --> 00:01:29,410 with an origin at this point. 25 00:01:29,410 --> 00:01:31,840 So the question that we have is, what 26 00:01:31,840 --> 00:01:34,450 should our angle, theta0 b, in order 27 00:01:34,450 --> 00:01:37,936 to hit the apple, which starts falling 28 00:01:37,936 --> 00:01:39,310 from the tree at the same instant 29 00:01:39,310 --> 00:01:41,050 that we fire our projectile, and we 30 00:01:41,050 --> 00:01:43,860 want to hit the apple before it hits the ground. 31 00:01:43,860 --> 00:01:46,960 OK so to work this out, we need to consider 32 00:01:46,960 --> 00:01:50,260 the kinematics of two separate objects, our projectile 33 00:01:50,260 --> 00:01:51,610 and the apple. 34 00:01:51,610 --> 00:01:55,150 So let's begin with the apple. 35 00:01:55,150 --> 00:02:03,200 So for our apple, the apple drops vertically straight 36 00:02:03,200 --> 00:02:05,720 downwards, so its horizontal position throughout its motion 37 00:02:05,720 --> 00:02:08,850 is just unchanged. 38 00:02:08,850 --> 00:02:12,650 So the x-coordinate of the apple as a function of time 39 00:02:12,650 --> 00:02:17,400 is just d, it's just a constant. 40 00:02:17,400 --> 00:02:25,050 It's y-coordinate, it starts out at a height, h, 41 00:02:25,050 --> 00:02:29,060 and then it drops due to the acceleration of gravity, 42 00:02:29,060 --> 00:02:33,300 and so that's given by minus 1/2 gt-squared. 43 00:02:33,300 --> 00:02:35,830 It's a minus because it's falling in the minus j-hat 44 00:02:35,830 --> 00:02:37,132 direction. 45 00:02:37,132 --> 00:02:39,090 Now for our projectile, let's call it a bullet. 46 00:02:39,090 --> 00:02:49,640 For our bullet, the x-coordinate of the bullet, 47 00:02:49,640 --> 00:02:53,300 it starts out at the origin, at x equals zero. 48 00:02:53,300 --> 00:02:57,350 And its initial motion, it has an initial velocity, v0, 49 00:02:57,350 --> 00:02:58,200 in this direction. 50 00:02:58,200 --> 00:03:00,120 The horizontal component of that is 51 00:03:00,120 --> 00:03:02,210 v0 times the cosine of theta0. 52 00:03:02,210 --> 00:03:07,880 And so it's displacement of time t is v0 t times 53 00:03:07,880 --> 00:03:09,976 the cosine of theta 0. 54 00:03:09,976 --> 00:03:11,600 And there's no horizontal acceleration, 55 00:03:11,600 --> 00:03:14,390 so that completes our x-coordinate 56 00:03:14,390 --> 00:03:15,920 as a function of time. 57 00:03:15,920 --> 00:03:20,690 For our y-coordinate, we start out 58 00:03:20,690 --> 00:03:23,400 at a height, s, above the ground. 59 00:03:23,400 --> 00:03:25,220 There is the change in the y-coordinate 60 00:03:25,220 --> 00:03:29,390 due to the initial velocity, which has component v0 sine 61 00:03:29,390 --> 00:03:38,090 theta0, so that's plus v0 t sine theta 0. 62 00:03:38,090 --> 00:03:40,310 And there's also a vertical acceleration 63 00:03:40,310 --> 00:03:47,910 due to gravity, which gives us minus 1/2 gt-squared. 64 00:03:47,910 --> 00:03:51,570 OK so that's the kinematics of the apple and the bullet. 65 00:03:51,570 --> 00:03:58,659 Now for there to be a hit at time t equals capital-t, 66 00:03:58,659 --> 00:04:00,450 the coordinates of the apple and the bullet 67 00:04:00,450 --> 00:04:03,960 have to be the same at that collision time. 68 00:04:03,960 --> 00:04:13,330 So for a hit at t equals big T, we 69 00:04:13,330 --> 00:04:17,410 require that the x-coordinate of the bullet at time big T 70 00:04:17,410 --> 00:04:20,680 is the same as the x-coordinate of the apple. 71 00:04:20,680 --> 00:04:23,860 And likewise, that the y-coordinate of the bullet 72 00:04:23,860 --> 00:04:27,460 is equal to the y-coordinate of the apple. 73 00:04:27,460 --> 00:04:29,920 OK so let's look at each of these in turn. 74 00:04:29,920 --> 00:04:36,640 For our x-coordinate, the x-coordinate of the bullet 75 00:04:36,640 --> 00:04:42,820 is v0 capital-T times the cosine of theta 0. 76 00:04:42,820 --> 00:04:47,200 And that has to be equal to the x coordinate 77 00:04:47,200 --> 00:04:48,790 of the apple, which is just d. 78 00:04:48,790 --> 00:04:52,970 So notice that I can solve this for the time of the collision, 79 00:04:52,970 --> 00:04:59,740 capital-t, and that's just d minus v0 times 80 00:04:59,740 --> 00:05:03,760 the cosine of theta 0. 81 00:05:03,760 --> 00:05:09,700 Now for our y-coordinate, the y-coordinate of the bullet 82 00:05:09,700 --> 00:05:16,840 is s plus v0 capital-T time is the sine of theta 83 00:05:16,840 --> 00:05:23,830 not minus 1/2 gt squared and that's 84 00:05:23,830 --> 00:05:27,100 equal to the y-coordinate of the apple, which 85 00:05:27,100 --> 00:05:32,290 is h minus 1/2 gt squared. 86 00:05:37,160 --> 00:05:39,940 All right, now I can rearrange that. 87 00:05:39,940 --> 00:05:43,127 Notice that I have a minus 1/2 gt squared on both sides, 88 00:05:43,127 --> 00:05:43,960 so those cancel out. 89 00:05:43,960 --> 00:05:49,090 I can rearrange that to write v0 times capital-T times 90 00:05:49,090 --> 00:05:56,320 the sine of theta 0 is equal to h minus s, 91 00:05:56,320 --> 00:06:04,310 so that the sine of theta 0 is equal to h minus s over v0 92 00:06:04,310 --> 00:06:10,180 capital T. But remember we solved for capital-T here, 93 00:06:10,180 --> 00:06:14,000 so I can substitute that in. 94 00:06:14,000 --> 00:06:24,610 So that gives me h minus s over v0 times 1 over t, 95 00:06:24,610 --> 00:06:33,700 which is v0 cosine theta 0 over d. 96 00:06:33,700 --> 00:06:42,910 And so I can rewrite that as h minus s over d times 97 00:06:42,910 --> 00:06:43,790 to cosine of theta 0. 98 00:06:47,590 --> 00:06:50,080 So rewriting that, I have on the left hand side, 99 00:06:50,080 --> 00:06:55,150 sine of theta 0 over cosine of theta 0 100 00:06:55,150 --> 00:06:59,860 is equal to h minus s over d. 101 00:06:59,860 --> 00:07:01,950 And notice on the left hand side, sine over cosine 102 00:07:01,950 --> 00:07:08,640 is just tangent, so this is just the tangent of theta 0. 103 00:07:08,640 --> 00:07:10,970 Now think about what that means. 104 00:07:10,970 --> 00:07:20,380 If I draw a right triangle where this is theta 0, 105 00:07:20,380 --> 00:07:24,510 then this is h minus s and this is d. 106 00:07:24,510 --> 00:07:27,270 And so this is the same geometry we have here, 107 00:07:27,270 --> 00:07:30,980 if we drew the triangle like this. 108 00:07:30,980 --> 00:07:35,520 So theta 0 is just the angle to the location of the apple 109 00:07:35,520 --> 00:07:37,570 just before it drops. 110 00:07:37,570 --> 00:07:39,140 So what this calculation tells us 111 00:07:39,140 --> 00:07:41,640 is that the correct thing to do if we want to hit the apple, 112 00:07:41,640 --> 00:07:44,014 if we know the apple is going to drop at the same instant 113 00:07:44,014 --> 00:07:47,310 that we fire, then we should aim at the location 114 00:07:47,310 --> 00:07:50,100 that the apple is at that instant. 115 00:07:50,100 --> 00:07:53,310 We shouldn't try and lead the apple and fire below it 116 00:07:53,310 --> 00:07:56,130 or fire above it, we should aimed directly at the apple. 117 00:07:56,130 --> 00:07:58,200 And what the kinematics shows us is 118 00:07:58,200 --> 00:07:59,730 that both the bullet and the apple 119 00:07:59,730 --> 00:08:01,750 fall vertically down at the same rate. 120 00:08:01,750 --> 00:08:04,820 And so that will give us a collision. 121 00:08:04,820 --> 00:08:08,670 Now it's worth thinking about two different cases, 122 00:08:08,670 --> 00:08:10,960 which I'm not going to solve for you here. 123 00:08:10,960 --> 00:08:14,880 The first is, what if the apple didn't drop? 124 00:08:14,880 --> 00:08:19,110 Suppose the apple just stayed in the tree and I fired. 125 00:08:19,110 --> 00:08:22,602 If I aimed directly at the apple and the apple didn't drop, 126 00:08:22,602 --> 00:08:24,810 then I would miss the apple, because the bullet would 127 00:08:24,810 --> 00:08:29,280 drop as it went across this distance, d. 128 00:08:29,280 --> 00:08:32,320 Now of course if the apple were big enough, 129 00:08:32,320 --> 00:08:34,470 or if the bullet were flying fast enough, 130 00:08:34,470 --> 00:08:38,340 if v 0 was fast enough, then it might 131 00:08:38,340 --> 00:08:40,325 be that the amount of the bullet dropped 132 00:08:40,325 --> 00:08:42,450 wouldn't be bigger than the thickness of the apple, 133 00:08:42,450 --> 00:08:44,130 so I might still graze the apple, 134 00:08:44,130 --> 00:08:46,110 but I wouldn't hit the apple dead center. 135 00:08:46,110 --> 00:08:49,122 So if I knew that the apple wasn't going to drop 136 00:08:49,122 --> 00:08:50,580 and I wanted to hit it dead center, 137 00:08:50,580 --> 00:08:53,694 I would have to choose some different angle, theta 0. 138 00:08:53,694 --> 00:08:55,860 We can sort of see intuitively that that angle would 139 00:08:55,860 --> 00:08:59,850 have to be a little bit steeper so that the bullet would drop 140 00:08:59,850 --> 00:09:00,855 and then hit the apple. 141 00:09:00,855 --> 00:09:02,460 And so the way we would solve that is 142 00:09:02,460 --> 00:09:05,040 in our original kinematic equations. 143 00:09:05,040 --> 00:09:08,520 For the motion of the apple, x would still 144 00:09:08,520 --> 00:09:11,190 be a constant, d, but if the apple wasn't 145 00:09:11,190 --> 00:09:13,700 dropping then y of the apple would also be a constant. 146 00:09:13,700 --> 00:09:16,800 We wouldn't have the second term, we would just have y 147 00:09:16,800 --> 00:09:18,150 equals h. 148 00:09:18,150 --> 00:09:21,236 And then I would have to solve for a collision. 149 00:09:21,236 --> 00:09:22,860 The other case to think about, that I'd 150 00:09:22,860 --> 00:09:25,590 like you to think about, is what if the apple 151 00:09:25,590 --> 00:09:29,880 begins dropping for a short interval before we fired. 152 00:09:29,880 --> 00:09:32,400 So that at the time that we fire our projectile, 153 00:09:32,400 --> 00:09:34,665 the apple is already dropping. 154 00:09:34,665 --> 00:09:36,840 Well that's equivalent to saying that at time 155 00:09:36,840 --> 00:09:39,180 equals 0, when I fire, that the apple 156 00:09:39,180 --> 00:09:41,280 has some initial velocity, whatever 157 00:09:41,280 --> 00:09:43,800 velocity it's picked up by dropping 158 00:09:43,800 --> 00:09:45,880 and whatever interval it was dropping before. 159 00:09:45,880 --> 00:09:49,050 So now, my kinematics for my apple 160 00:09:49,050 --> 00:09:50,670 in the vertical direction, I would 161 00:09:50,670 --> 00:09:53,940 have an additional term here, a minus v0 t, 162 00:09:53,940 --> 00:09:58,020 where v0 is that initial velocity. 163 00:09:58,020 --> 00:09:59,632 And that's a different v0, I should 164 00:09:59,632 --> 00:10:00,840 have used a different symbol. 165 00:10:00,840 --> 00:10:02,756 It's a different v0 than the v0 of the bullet, 166 00:10:02,756 --> 00:10:05,610 but there would be an initial velocity, falling velocity, 167 00:10:05,610 --> 00:10:07,780 of the apple that I'd have to consider. 168 00:10:07,780 --> 00:10:10,739 So the particular details of what's happening with the apple 169 00:10:10,739 --> 00:10:12,280 change the kinematics, and it's worth 170 00:10:12,280 --> 00:10:15,140 thinking about how that would change your answer.