1 00:00:03,520 --> 00:00:05,500 So now what we'd like to do is try 2 00:00:05,500 --> 00:00:08,600 to understand how to apply the law of addition of velocities. 3 00:00:08,600 --> 00:00:10,510 So we can express the velocity of the point 4 00:00:10,510 --> 00:00:13,690 on the rim in the reference frame fixed to the ground. 5 00:00:13,690 --> 00:00:15,400 Now, the important thing to realize 6 00:00:15,400 --> 00:00:19,300 is v is the velocity of the center of mass 7 00:00:19,300 --> 00:00:21,190 of the wheel with respect to the ground, 8 00:00:21,190 --> 00:00:25,780 and every single point on the wheel has that same velocity v. 9 00:00:25,780 --> 00:00:28,720 So let's draw a picture of our wheel. 10 00:00:28,720 --> 00:00:33,080 Here we're in the ground reference frame. 11 00:00:33,080 --> 00:00:41,090 And let's first draw four points on the wheel 12 00:00:41,090 --> 00:00:45,140 and draw this velocity v. Every single one of these points 13 00:00:45,140 --> 00:00:54,475 has the same velocity v, v, v, and v. 14 00:00:54,475 --> 00:00:59,280 Now, let's add to that the velocity 15 00:00:59,280 --> 00:01:02,050 of a point on the rim as seen in the reference frame 16 00:01:02,050 --> 00:01:04,239 moving with the center of mass. 17 00:01:04,239 --> 00:01:07,480 We just saw that every single point on the wheel 18 00:01:07,480 --> 00:01:10,120 is undergoing circular motion in that reference frame. 19 00:01:10,120 --> 00:01:13,539 So now let's draw those velocities. 20 00:01:13,539 --> 00:01:15,490 I'll just draw it right below-- 21 00:01:15,490 --> 00:01:21,730 vcmp, down here vcmp. 22 00:01:21,730 --> 00:01:26,320 Notice here it's in the opposite direction, vcmp, 23 00:01:26,320 --> 00:01:30,680 and up here it's pointing up. 24 00:01:30,680 --> 00:01:34,750 So when we add these two vectors together, what we get 25 00:01:34,750 --> 00:01:37,750 is a longer vector in this direction. 26 00:01:37,750 --> 00:01:40,570 It would be the sum of these two pieces. 27 00:01:40,570 --> 00:01:42,640 So it would point like that. 28 00:01:42,640 --> 00:01:44,229 That's vp. 29 00:01:44,229 --> 00:01:48,729 Over here it's the vector decomposition. 30 00:01:48,729 --> 00:01:49,830 So it's in that direction. 31 00:01:49,830 --> 00:01:53,460 Here it's a shorter vector vp. 32 00:01:53,460 --> 00:01:57,970 And over here it's the vector sum vp. 33 00:01:57,970 --> 00:02:00,010 So now what we've been able to do 34 00:02:00,010 --> 00:02:02,600 is describe the velocity of the point p 35 00:02:02,600 --> 00:02:05,530 as a combination, the vector addition, 36 00:02:05,530 --> 00:02:08,680 of how the center of mass of the wheel is moving 37 00:02:08,680 --> 00:02:12,190 and the circular motion as seen in a reference frame moving 38 00:02:12,190 --> 00:02:14,080 with the center of mass. 39 00:02:14,080 --> 00:02:17,440 Now what we want to explore is special conditions, 40 00:02:17,440 --> 00:02:21,790 which we'll refer to as rolling without slipping, slipping, 41 00:02:21,790 --> 00:02:23,372 or sliding.