1 00:00:03,770 --> 00:00:06,830 Now we'd like to talk about angular velocity. 2 00:00:06,830 --> 00:00:09,020 So for a particle traveling in a circle, 3 00:00:09,020 --> 00:00:13,100 we've seen that the velocity can be written as r d theta dt. 4 00:00:15,840 --> 00:00:18,830 In the theta hat direction. 5 00:00:18,830 --> 00:00:24,240 And we've also seen that d theta dt can be positive, 6 00:00:24,240 --> 00:00:25,917 in which case, theta is increasing. 7 00:00:25,917 --> 00:00:28,000 And so the particle is traveling around the circle 8 00:00:28,000 --> 00:00:29,310 in this direction. 9 00:00:29,310 --> 00:00:32,270 You can call that the counterclockwise direction. 10 00:00:32,270 --> 00:00:37,760 We've also seen that d theta dt can be negative, in which case 11 00:00:37,760 --> 00:00:40,350 the angle is decreasing, so the particle's traveling around 12 00:00:40,350 --> 00:00:44,970 the circle in this direction, which we could call clockwise. 13 00:00:44,970 --> 00:00:48,020 Let's now look at rotation in an arbitrary plane. 14 00:00:48,020 --> 00:00:51,120 So if I have a plane like this and I 15 00:00:51,120 --> 00:00:56,090 have some particle traveling in a circle like this. 16 00:00:56,090 --> 00:01:02,260 And I have some observer that's above the plane 17 00:01:02,260 --> 00:01:05,060 looking down on this plane, then it 18 00:01:05,060 --> 00:01:08,490 will see this rotation as being in 19 00:01:08,490 --> 00:01:10,500 the counterclockwise direction. 20 00:01:10,500 --> 00:01:14,380 Whereas if I have another observer down here 21 00:01:14,380 --> 00:01:16,220 and they're looking up at this plane, 22 00:01:16,220 --> 00:01:19,890 they'll see the motion as being clock wise. 23 00:01:19,890 --> 00:01:21,450 And so you can see we have a need 24 00:01:21,450 --> 00:01:25,070 for the more formal definition for the rotation of this. 25 00:01:25,070 --> 00:01:28,260 And so what we're going to do is use the right hand rule 26 00:01:28,260 --> 00:01:30,760 to define a direction that tells you 27 00:01:30,760 --> 00:01:33,250 both the direction it defines the plane 28 00:01:33,250 --> 00:01:36,060 and it also tells you what the positive direction of rotation 29 00:01:36,060 --> 00:01:38,170 is for that plane. 30 00:01:38,170 --> 00:01:39,979 So the way we'll do this right hand 31 00:01:39,979 --> 00:01:42,920 rule is we'll take our right hand, 32 00:01:42,920 --> 00:01:47,190 we'll curl our fingers in the direction of the rotation. 33 00:01:47,190 --> 00:01:49,670 And our thumb will point in the direction 34 00:01:49,670 --> 00:01:53,360 of the positive direction that we're defining. 35 00:01:53,360 --> 00:01:57,235 So in this case, I'm going to have an arrow like this. 36 00:01:57,235 --> 00:01:59,740 I'll call it n hat to indicate that it's the normal unit 37 00:01:59,740 --> 00:02:02,301 vector to that plane. 38 00:02:02,301 --> 00:02:02,800 All right. 39 00:02:02,800 --> 00:02:06,120 Let's come back to this example now, 40 00:02:06,120 --> 00:02:10,440 where the plane of the motion is this plane of the board. 41 00:02:10,440 --> 00:02:12,450 And let's look at our two cases again. 42 00:02:12,450 --> 00:02:16,410 So in the case of d theta dt positive, our circle 43 00:02:16,410 --> 00:02:19,960 looks something like this. 44 00:02:19,960 --> 00:02:24,690 And you can see that if I use my right hand rule, 45 00:02:24,690 --> 00:02:28,810 the plane, the vector that I've defined, is out of the board. 46 00:02:28,810 --> 00:02:31,520 And I'm going to use this symbol, a circle with a dot, 47 00:02:31,520 --> 00:02:35,140 to indicate this direction of out of the board. 48 00:02:35,140 --> 00:02:40,200 In our other case, for d theta dt less than zero, 49 00:02:40,200 --> 00:02:44,570 our particle is traveling in this direction. 50 00:02:44,570 --> 00:02:46,670 And so you can see by my right hand rule 51 00:02:46,670 --> 00:02:51,560 that now the direction that I've defined is into the board. 52 00:02:51,560 --> 00:02:55,470 And for that, I'm going to draw this as an x in the circle. 53 00:02:55,470 --> 00:02:57,390 So these are symbols that you'll see 54 00:02:57,390 --> 00:03:00,800 throughout the rest of the course, the out of the board 55 00:03:00,800 --> 00:03:04,300 and into the board symbols. 56 00:03:04,300 --> 00:03:06,930 And so now, let's look back at our coordinate system 57 00:03:06,930 --> 00:03:07,820 that we've defined. 58 00:03:07,820 --> 00:03:11,100 We have r hat direction and a theta hat direction. 59 00:03:11,100 --> 00:03:13,600 And in this coordinate system, there's 60 00:03:13,600 --> 00:03:15,800 a third direction that's defined, 61 00:03:15,800 --> 00:03:18,060 which is the k hat direction, which you 62 00:03:18,060 --> 00:03:20,000 can see is out of the board. 63 00:03:20,000 --> 00:03:24,520 And so now, I'm going to define what we actually call 64 00:03:24,520 --> 00:03:28,040 the angular velocity as omega. 65 00:03:28,040 --> 00:03:30,730 And I'm going to write that as d theta dt. 66 00:03:30,730 --> 00:03:34,250 Now, in the k hat direction, in this case, 67 00:03:34,250 --> 00:03:36,543 it could be in an arbitrary n hat direction, 68 00:03:36,543 --> 00:03:38,460 depending on what you're playing of motion is. 69 00:03:38,460 --> 00:03:40,876 In this case, I'm going to call it in the k hat direction, 70 00:03:40,876 --> 00:03:45,070 and now you can see that these signs are going to line up 71 00:03:45,070 --> 00:03:47,090 with these directions. 72 00:03:47,090 --> 00:03:52,850 So omega, as d theta dt k hat, when d theta d t is positive, 73 00:03:52,850 --> 00:03:56,490 k hat is in the same direction as this unit 74 00:03:56,490 --> 00:03:58,310 normal that we've defined that defines 75 00:03:58,310 --> 00:04:01,560 both the plane of the motion and the direction of the motion. 76 00:04:01,560 --> 00:04:05,120 And when d theta dt is negative, I 77 00:04:05,120 --> 00:04:08,480 have that omega is in the negative k hat direction, which 78 00:04:08,480 --> 00:04:10,600 is exactly this direction here that we've 79 00:04:10,600 --> 00:04:13,680 defined as being the motion for this plane. 80 00:04:13,680 --> 00:04:17,220 And so this is how we define angular velocity. 81 00:04:17,220 --> 00:04:22,340 So we can define d theta dt to be the component of the angular 82 00:04:22,340 --> 00:04:27,130 velocity omega z, because it's in the k hat direction. 83 00:04:27,130 --> 00:04:30,670 And we can also define the angular speed, 84 00:04:30,670 --> 00:04:35,140 which is just omega as being the absolute value of this angular 85 00:04:35,140 --> 00:04:36,360 velocity omega. 86 00:04:36,360 --> 00:04:39,420 So that is, in other words, it's just the absolute value 87 00:04:39,420 --> 00:04:42,740 of the d theta dt. 88 00:04:42,740 --> 00:04:45,980 So when a particle's undergoing circular motion, 89 00:04:45,980 --> 00:04:49,020 it has a velocity that you can describe, 90 00:04:49,020 --> 00:04:53,290 which is the tangential motion around the circle. 91 00:04:53,290 --> 00:04:56,880 And it also has an angular velocity, 92 00:04:56,880 --> 00:04:59,040 which we define as being in a direction that's 93 00:04:59,040 --> 00:05:02,700 perpendicular to that direction of rotation. 94 00:05:02,700 --> 00:05:05,840 And it's defined by the right hand rule. 95 00:05:05,840 --> 00:05:11,690 And now that we have defined this omega z, the component 96 00:05:11,690 --> 00:05:15,060 of the angular velocity, we can rewrite the velocity 97 00:05:15,060 --> 00:05:19,230 as just being equal to r times omega z still 98 00:05:19,230 --> 00:05:21,200 in that theta hat direction. 99 00:05:21,200 --> 00:05:24,230 And so this is another way that we can write the velocity 100 00:05:24,230 --> 00:05:27,310 and connect it back to the angular velocity.