1 00:00:04,606 --> 00:00:06,480 BILL AULET: In regard to market segmentation, 2 00:00:06,480 --> 00:00:09,040 let me give you a very concrete example. 3 00:00:09,040 --> 00:00:12,860 One of the companies that I started with, Thomas Massie-- 4 00:00:12,860 --> 00:00:15,690 it was actually his technology started with sensible devices 5 00:00:15,690 --> 00:00:18,510 then we created SensAble Technologies-- 6 00:00:18,510 --> 00:00:23,360 was a revolutionary 3D interface into the computer. 7 00:00:23,360 --> 00:00:28,380 Basically, it was a robot that allowed you to feel things 8 00:00:28,380 --> 00:00:29,190 in the computers. 9 00:00:29,190 --> 00:00:31,540 It was like a 3D mouse next to it. 10 00:00:31,540 --> 00:00:33,290 But I could feel it as I've moved in here. 11 00:00:33,290 --> 00:00:35,000 I could feel what I saw. 12 00:00:35,000 --> 00:00:37,830 And I could lift it up and down, I could twist it around, 13 00:00:37,830 --> 00:00:40,730 I could move it-- extraordinary technology. 14 00:00:40,730 --> 00:00:43,500 And I could actually deform what I saw there. 15 00:00:43,500 --> 00:00:47,310 So for the first time people could-- 16 00:00:47,310 --> 00:00:48,980 they could see things in the computer. 17 00:00:48,980 --> 00:00:49,740 They could hear things in the computer. 18 00:00:49,740 --> 00:00:52,330 But for the first time, they could touch it as well. 19 00:00:52,330 --> 00:00:54,910 Extraordinary breakthrough. 20 00:00:54,910 --> 00:00:57,430 It allowed all types of things to happen. 21 00:00:57,430 --> 00:01:00,050 You could now play games, that way you could feel things, 22 00:01:00,050 --> 00:01:01,840 you could do medical simulations, 23 00:01:01,840 --> 00:01:05,159 you could do-- interact with 3D objects in ways 24 00:01:05,159 --> 00:01:09,170 that people couldn't imagine-- have imagined before. 25 00:01:09,170 --> 00:01:11,050 Blind people could now use it. 26 00:01:11,050 --> 00:01:14,510 There was just-- it was a target rich environment of things 27 00:01:14,510 --> 00:01:15,530 that we could do. 28 00:01:15,530 --> 00:01:18,020 And we made a list of all the things we could do. 29 00:01:18,020 --> 00:01:20,850 It was extraordinarily long. 30 00:01:20,850 --> 00:01:22,690 Crazy ideas. 31 00:01:22,690 --> 00:01:24,680 Ideas that were inappropriate. 32 00:01:24,680 --> 00:01:28,770 But we had to come up with a way to move forward 33 00:01:28,770 --> 00:01:31,740 that was aligned with our passion and our values. 34 00:01:31,740 --> 00:01:34,980 So what we did is we made a matrix that 35 00:01:34,980 --> 00:01:39,940 listed at the very top the top markets that we 36 00:01:39,940 --> 00:01:41,870 were going to be involved with. 37 00:01:41,870 --> 00:01:47,570 And for instance, one of them was an animator. 38 00:01:47,570 --> 00:01:49,680 That was the customer. 39 00:01:49,680 --> 00:01:53,465 So in this it was the--the industry was the entertainment 40 00:01:53,465 --> 00:01:53,965 industry. 41 00:01:58,010 --> 00:02:00,990 And I apologize for this being too small, 42 00:02:00,990 --> 00:02:04,910 but we'll put online an example of this matrix 43 00:02:04,910 --> 00:02:06,910 because it's going to be very detail. 44 00:02:06,910 --> 00:02:10,460 But while the industry, entertainment, was relevant, 45 00:02:10,460 --> 00:02:15,600 what was much more relevant was, who was the end user? 46 00:02:15,600 --> 00:02:16,775 Who was the end user? 47 00:02:16,775 --> 00:02:20,910 And in this case, the end user was an animator-- 48 00:02:20,910 --> 00:02:25,930 be it Pixar, be it Industrial Light and Magic, be it Disney. 49 00:02:25,930 --> 00:02:28,640 All these people had a real need to move 50 00:02:28,640 --> 00:02:30,380 three-dimensional objects around. 51 00:02:30,380 --> 00:02:35,110 And we decided not to focus on a 2D, but strictly the 3D. 52 00:02:35,110 --> 00:02:38,890 So within that, we had to say, that's the end user. 53 00:02:38,890 --> 00:02:40,860 What exactly are they doing? 54 00:02:40,860 --> 00:02:44,190 And in three dimensions, what they were doing was, 55 00:02:44,190 --> 00:02:47,610 what was the application that they were doing? 56 00:02:50,580 --> 00:02:56,040 And the application was they were sculpting, 57 00:02:56,040 --> 00:03:00,345 they were painting, and there might be some dynamics. 58 00:03:03,040 --> 00:03:05,150 So you've seen 3D movies. 59 00:03:05,150 --> 00:03:07,090 So they have to create the short shapes. 60 00:03:07,090 --> 00:03:08,390 They have to sculpt them. 61 00:03:08,390 --> 00:03:10,540 They then paint them to be a certain color, 62 00:03:10,540 --> 00:03:13,210 and they paint them in three dimensions. 63 00:03:13,210 --> 00:03:15,010 And then they move them around. 64 00:03:15,010 --> 00:03:16,740 And so all of these things were things 65 00:03:16,740 --> 00:03:19,870 that our animators we're doing in a very non-intuitive way. 66 00:03:19,870 --> 00:03:22,380 But as soon as I could have our three device, 67 00:03:22,380 --> 00:03:23,880 they could do that. 68 00:03:23,880 --> 00:03:27,860 And so when we go down to what were they going to use it for, 69 00:03:27,860 --> 00:03:31,170 now, we could have the specific benefits 70 00:03:31,170 --> 00:03:33,450 that they were going to be achieved from this as well. 71 00:03:36,450 --> 00:03:38,770 And we could-- we gave a detailed description 72 00:03:38,770 --> 00:03:41,150 of the benefits that they would get from this, 73 00:03:41,150 --> 00:03:43,660 then we would say, what does the market look 74 00:03:43,660 --> 00:03:45,720 like-- market characteristics? 75 00:03:45,720 --> 00:03:48,470 Then we talk about who are the current players that 76 00:03:48,470 --> 00:03:51,630 are out there doing that, so we can see the as-is state-- so 77 00:03:51,630 --> 00:03:52,660 why we're better. 78 00:03:52,660 --> 00:03:56,230 And you can see through this whole matrix that we layout.