1 00:00:00,080 --> 00:00:02,430 The following content is provided under a Creative 2 00:00:02,430 --> 00:00:03,820 Commons license. 3 00:00:03,820 --> 00:00:06,060 Your support will help MIT OpenCourseWare 4 00:00:06,060 --> 00:00:10,150 continue to offer high quality educational resources for free. 5 00:00:10,150 --> 00:00:12,700 To make a donation or to view additional materials 6 00:00:12,700 --> 00:00:16,600 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:16,600 --> 00:00:17,258 at ocw.mit.edu. 8 00:00:20,382 --> 00:00:21,840 KEVIN DESMOND: All right, everyone. 9 00:00:21,840 --> 00:00:25,080 So welcome to 15.S50, Poker Theory and Analytics. 10 00:00:25,080 --> 00:00:27,080 So this is going to be Monday, Wednesday, Friday 11 00:00:27,080 --> 00:00:28,900 from 3:30 to 5:00. 12 00:00:28,900 --> 00:00:32,659 I just got a room for a review session on Tuesday, 13 00:00:32,659 --> 00:00:35,910 Thursday for anyone who needs to catch up a little bit. 14 00:00:35,910 --> 00:00:38,700 The class is here, 4370. 15 00:00:38,700 --> 00:00:39,450 I'm Kevin Desmond. 16 00:00:39,450 --> 00:00:40,741 I'm going to be the instructor. 17 00:00:40,741 --> 00:00:42,380 Paul Mende is the faculty advisor. 18 00:00:42,380 --> 00:00:45,500 And this is worth three H credits. 19 00:00:45,500 --> 00:00:48,300 The game play aspect-- so this is what I did. 20 00:00:48,300 --> 00:00:50,010 And I think this is really cool. 21 00:00:50,010 --> 00:00:54,390 So Poker Stars gave us our own private league for only MIT 22 00:00:54,390 --> 00:00:56,400 people in this course. 23 00:00:56,400 --> 00:01:00,730 And my goal here is to separate people 24 00:01:00,730 --> 00:01:03,930 who are fairly new from people who are very competitive, 25 00:01:03,930 --> 00:01:08,460 because I don't want someone not to pass the course because they 26 00:01:08,460 --> 00:01:10,020 happen to be not that great at poker. 27 00:01:10,020 --> 00:01:12,950 So I created this thing called the Beginners' League. 28 00:01:12,950 --> 00:01:14,680 And these are going to be Daily Turbos. 29 00:01:14,680 --> 00:01:17,790 Turbos means they're fast-ish tournaments. 30 00:01:17,790 --> 00:01:20,800 And to get the game play credit, you can cash, 31 00:01:20,800 --> 00:01:23,960 you can make money in one of them, 32 00:01:23,960 --> 00:01:26,610 or you can play in 10 of them. 33 00:01:26,610 --> 00:01:29,720 So those who are struggling can get this game play credit 34 00:01:29,720 --> 00:01:34,910 by playing 10 tournaments, which is about a 10-hour commitment. 35 00:01:34,910 --> 00:01:37,510 Let's go into the game play aspect more. 36 00:01:37,510 --> 00:01:39,680 So Poker Stars created this private league for us, 37 00:01:39,680 --> 00:01:40,780 which is really cool. 38 00:01:40,780 --> 00:01:45,870 So Poker Stars is generally considered the most reputable 39 00:01:45,870 --> 00:01:47,160 online poker site. 40 00:01:47,160 --> 00:01:48,520 That's why we use them. 41 00:01:48,520 --> 00:01:50,725 So they have two different types of games. 42 00:01:50,725 --> 00:01:52,600 So they have real money and play money games. 43 00:01:52,600 --> 00:01:57,540 Now if you're in the US, you can't do real money. 44 00:01:57,540 --> 00:01:59,565 It used to be something that was very gray area. 45 00:02:02,480 --> 00:02:05,130 And then there was one poker site which turned out 46 00:02:05,130 --> 00:02:10,720 to be legitimately like a Ponzi scheme, and as a result, 47 00:02:10,720 --> 00:02:15,260 now poker in the US is like much more black and white, 48 00:02:15,260 --> 00:02:17,220 definitely not OK for real money. 49 00:02:17,220 --> 00:02:20,050 However, their play money scene is pretty resilient, 50 00:02:20,050 --> 00:02:22,102 and that's what we're taking advantage of here. 51 00:02:22,102 --> 00:02:24,060 The Poker Stars play money scene is broken down 52 00:02:24,060 --> 00:02:25,290 into two different things. 53 00:02:25,290 --> 00:02:29,340 They have public games, where you can just go and play 54 00:02:29,340 --> 00:02:33,950 for play chips against anyone in the world, which is cool. 55 00:02:33,950 --> 00:02:35,690 And you can do that, and I recommend 56 00:02:35,690 --> 00:02:38,469 you give it a shot just to get used to the software. 57 00:02:38,469 --> 00:02:40,010 In addition, you could do home games, 58 00:02:40,010 --> 00:02:42,410 which is what we're generally going to be doing. 59 00:02:42,410 --> 00:02:46,650 That's what they call their private leagues. 60 00:02:46,650 --> 00:02:50,230 So in the private leagues, in their home games, 61 00:02:50,230 --> 00:02:51,700 they have this showcase. 62 00:02:51,700 --> 00:02:54,090 And you might notice as soon as you log in 63 00:02:54,090 --> 00:02:56,210 that the MIT League, Poker Theory and Analytics, 64 00:02:56,210 --> 00:02:57,570 is already at the top. 65 00:02:57,570 --> 00:02:58,650 That's not just for us. 66 00:02:58,650 --> 00:02:59,950 That's for everyone. 67 00:02:59,950 --> 00:03:02,630 Anyone in the world who logs into Poker Stars 68 00:03:02,630 --> 00:03:05,080 and looks at home games has the MIT League 69 00:03:05,080 --> 00:03:07,530 at the top, which I think is really cool. 70 00:03:07,530 --> 00:03:09,910 So to access this, I'll send a more specific instructions 71 00:03:09,910 --> 00:03:10,410 later. 72 00:03:10,410 --> 00:03:13,904 I gave you guys just the passcode of what you need. 73 00:03:13,904 --> 00:03:15,820 But to actually get there, what you need to do 74 00:03:15,820 --> 00:03:17,610 is, you log into Poker Stars. 75 00:03:17,610 --> 00:03:21,120 You go to this button, which is a little house, 76 00:03:21,120 --> 00:03:22,490 to access home games. 77 00:03:22,490 --> 00:03:24,560 And then you want to join a game. 78 00:03:24,560 --> 00:03:29,376 And what you do is, you put the Club ID, which is 557832. 79 00:03:29,376 --> 00:03:31,250 You put the invitation code, which you're all 80 00:03:31,250 --> 00:03:32,690 going to have on Stellar. 81 00:03:32,690 --> 00:03:35,860 And then you put your real name, preferably the one that's 82 00:03:35,860 --> 00:03:37,600 listed in the course, because I actually 83 00:03:37,600 --> 00:03:39,910 have to approve everyone that joins the league, 84 00:03:39,910 --> 00:03:42,470 and I can't do it just based on someone's screen name. 85 00:03:42,470 --> 00:03:44,594 And I guess you have to agree to some sort of terms 86 00:03:44,594 --> 00:03:45,470 and conditions. 87 00:03:45,470 --> 00:03:46,930 So let's talk about hand history. 88 00:03:46,930 --> 00:03:49,100 So a lot of analytics are going to be based off 89 00:03:49,100 --> 00:03:53,470 of hand histories, which are just text files that Poker 90 00:03:53,470 --> 00:03:58,830 Stars gives you to the extent that you indicate that you want 91 00:03:58,830 --> 00:04:00,060 to save them down. 92 00:04:00,060 --> 00:04:03,030 So these are kind of jumbled messes of text. 93 00:04:03,030 --> 00:04:05,110 Each line just shows one thing that happens. 94 00:04:05,110 --> 00:04:07,110 And you might get used to reading it, 95 00:04:07,110 --> 00:04:09,691 or might not, depending on how much 96 00:04:09,691 --> 00:04:10,940 you're going to scrutinize it. 97 00:04:10,940 --> 00:04:12,450 But more importantly, you can use 98 00:04:12,450 --> 00:04:15,320 these in all the data analytic programs 99 00:04:15,320 --> 00:04:16,589 that we're going to use. 100 00:04:16,589 --> 00:04:19,550 In particular, Poker Tracker runs off of that. 101 00:04:19,550 --> 00:04:24,770 You'll load just thousands of hands into Poker Tracker, 102 00:04:24,770 --> 00:04:26,400 and it'll do analytics for you. 103 00:04:26,400 --> 00:04:29,540 It knows exactly what's going on based on that format, which is 104 00:04:29,540 --> 00:04:31,390 generally considered universal. 105 00:04:31,390 --> 00:04:35,805 And then for the sake of visualizing these hands-- 106 00:04:35,805 --> 00:04:37,180 if you just read it, that's fine. 107 00:04:37,180 --> 00:04:39,170 But then if you want to show other people, 108 00:04:39,170 --> 00:04:41,420 I'm recommending we use something called the Universal 109 00:04:41,420 --> 00:04:44,360 Hand History Replayer, which is something that's free. 110 00:04:44,360 --> 00:04:47,950 And what it does, it just reads the hands, and it plays them. 111 00:04:47,950 --> 00:04:50,940 It animates what happened as if you were seeing it for real. 112 00:04:50,940 --> 00:04:52,430 So the deal with hand histories is, 113 00:04:52,430 --> 00:04:57,080 if you're a real money player, Poker Stars dedicates databases 114 00:04:57,080 --> 00:05:00,440 of hand histories so that, if you want, 115 00:05:00,440 --> 00:05:03,810 you can request all your hand histories at any time. 116 00:05:03,810 --> 00:05:09,520 For play money players, they let you capture your own hand 117 00:05:09,520 --> 00:05:13,200 histories if you want, but they definitely don't save them. 118 00:05:13,200 --> 00:05:15,369 So the reason I'm showing you this now, 119 00:05:15,369 --> 00:05:17,160 and I'm going to email it out to you later, 120 00:05:17,160 --> 00:05:19,520 is if you lose your hand histories, 121 00:05:19,520 --> 00:05:21,300 so you don't capture them in time, 122 00:05:21,300 --> 00:05:23,340 you'll never get them back. 123 00:05:23,340 --> 00:05:26,967 So make sure you're actually capturing hand histories, 124 00:05:26,967 --> 00:05:29,550 because we're going to be using that for a lot of the analysis 125 00:05:29,550 --> 00:05:31,212 we do. 126 00:05:31,212 --> 00:05:32,670 OK, so let's talk about the league. 127 00:05:32,670 --> 00:05:34,530 And honestly, I think this league 128 00:05:34,530 --> 00:05:36,000 is going to be really cool. 129 00:05:36,000 --> 00:05:39,450 Usually the evolution of a player 130 00:05:39,450 --> 00:05:42,310 is they're terrible at poker, and then they 131 00:05:42,310 --> 00:05:45,250 start becoming good at playing against bad people. 132 00:05:45,250 --> 00:05:47,817 And then when they actually start playing for real, 133 00:05:47,817 --> 00:05:49,400 they get crushed again because they're 134 00:05:49,400 --> 00:05:52,160 used to playing against other bad people. 135 00:05:52,160 --> 00:05:54,610 So this will actually hopefully get 136 00:05:54,610 --> 00:05:57,330 you used to playing against other people who 137 00:05:57,330 --> 00:06:01,110 are playing correctly, which is not something you can commonly 138 00:06:01,110 --> 00:06:06,480 learn just from playing around with your friends. 139 00:06:06,480 --> 00:06:10,980 In addition through playing in these online leagues, 140 00:06:10,980 --> 00:06:14,020 you can collect stats that you could never 141 00:06:14,020 --> 00:06:15,410 get from playing live. 142 00:06:15,410 --> 00:06:22,030 And I think this is why the live tournament scene is 143 00:06:22,030 --> 00:06:24,140 dominated by online pros. 144 00:06:24,140 --> 00:06:30,230 It's because no live pro can get as many hands 145 00:06:30,230 --> 00:06:34,350 or analyze their play in the way that you can do online. 146 00:06:34,350 --> 00:06:35,980 It's not even comparable. 147 00:06:35,980 --> 00:06:41,500 So this is given-- even if your whole intention is to only play 148 00:06:41,500 --> 00:06:45,330 live the entire rest your life, doing this type of analytics 149 00:06:45,330 --> 00:06:48,380 would give you a chance to learn at a much faster rate 150 00:06:48,380 --> 00:06:51,530 and learn things that you would never see live. 151 00:06:51,530 --> 00:06:57,020 So every week we're going to have a major tournament, which 152 00:06:57,020 --> 00:06:59,450 is basically going to be the same structure, maybe 153 00:06:59,450 --> 00:07:02,250 a little bit slower, than the ones we do daily, 154 00:07:02,250 --> 00:07:04,470 except they're going to have real prizes. 155 00:07:04,470 --> 00:07:08,970 So Akuna is giving us, for their first tournament, 156 00:07:08,970 --> 00:07:10,270 Beats headphones. 157 00:07:10,270 --> 00:07:15,250 And Apple TV, Bose speakers and a lot of gift cards. 158 00:07:15,250 --> 00:07:16,800 And then for their second tournament, 159 00:07:16,800 --> 00:07:19,770 they're giving us all of those things 160 00:07:19,770 --> 00:07:23,430 plus an iPad Air and an iPad Mini. 161 00:07:23,430 --> 00:07:26,650 But we're not done yet. 162 00:07:26,650 --> 00:07:29,480 Because this class is focused on playing live, 163 00:07:29,480 --> 00:07:32,130 we're going to end the class with a live tournament 164 00:07:32,130 --> 00:07:34,940 sponsored by Optiver on the 31st, which 165 00:07:34,940 --> 00:07:37,240 is the day after the last day of the class. 166 00:07:37,240 --> 00:07:38,990 So after the league's over, and after you 167 00:07:38,990 --> 00:07:42,430 guys are good at poker, you'll have an opportunity 168 00:07:42,430 --> 00:07:47,080 to play each other in a live tournament, where their prize 169 00:07:47,080 --> 00:07:51,740 pool is all of the Akuna prizes, plus a PlayStation 170 00:07:51,740 --> 00:07:56,300 4, plus an iPad, plus a Kindle, and plus a GoPro. 171 00:07:56,300 --> 00:08:03,430 I want this to reflect the type of things 172 00:08:03,430 --> 00:08:06,830 an online, multi-table tournament player would do. 173 00:08:06,830 --> 00:08:10,810 How it normally works is, during the week, and basically 174 00:08:10,810 --> 00:08:13,300 every single day, there is a uniform amount 175 00:08:13,300 --> 00:08:15,810 of tournaments that will just run every single day 176 00:08:15,810 --> 00:08:17,320 at the top of the hour. 177 00:08:17,320 --> 00:08:20,240 And these pros will just grind those out. 178 00:08:20,240 --> 00:08:21,660 They'll get used to the structure. 179 00:08:21,660 --> 00:08:25,930 And that's where they'll kind of grind their teeth. 180 00:08:25,930 --> 00:08:28,120 And then on the weekends, that's when 181 00:08:28,120 --> 00:08:34,390 you get a lot of the square money, a lot of the newer guys 182 00:08:34,390 --> 00:08:36,240 who only play poker on the weekend. 183 00:08:36,240 --> 00:08:39,690 And those are more gimmicky, idiosyncratic tournaments, 184 00:08:39,690 --> 00:08:41,940 but also the highest value. 185 00:08:41,940 --> 00:08:46,650 So that's why I'm producing the tournament structure like this, 186 00:08:46,650 --> 00:08:48,360 where the bulk of your tournaments 187 00:08:48,360 --> 00:08:50,980 will be very similar to each other. 188 00:08:50,980 --> 00:08:53,060 But then the tournaments that really matter 189 00:08:53,060 --> 00:08:56,712 will be completely different, at least relatively different. 190 00:08:56,712 --> 00:08:57,920 So that's why I'm doing that. 191 00:08:57,920 --> 00:08:59,870 That'll make you get a feel for what 192 00:08:59,870 --> 00:09:01,590 these guys have to go through. 193 00:09:01,590 --> 00:09:03,520 So let's talk about turbos. 194 00:09:03,520 --> 00:09:09,340 Turbos let you focus on pre-flop decisions, which 195 00:09:09,340 --> 00:09:12,020 are the area where I think there is the most 196 00:09:12,020 --> 00:09:16,360 to learn among people who are new at poker. 197 00:09:16,360 --> 00:09:18,680 Basically, all of your value that you're 198 00:09:18,680 --> 00:09:21,320 losing in tournament is from screwing up pre-flop. 199 00:09:21,320 --> 00:09:24,950 No one gets that right live because it's really difficult 200 00:09:24,950 --> 00:09:29,320 to be able to feel comfortable doing what's generally 201 00:09:29,320 --> 00:09:30,150 considered right. 202 00:09:30,150 --> 00:09:32,570 And we're going to spend a lot of time on pre-flop. 203 00:09:32,570 --> 00:09:35,250 But these turbos encourage you to do that sort of thing, 204 00:09:35,250 --> 00:09:37,300 because live is a lot of pre-flop, 205 00:09:37,300 --> 00:09:40,810 and you're going to be doing that in the turbos online, too. 206 00:09:40,810 --> 00:09:42,840 In addition, no one wants to spend 207 00:09:42,840 --> 00:09:44,580 six hours doing a tournament. 208 00:09:44,580 --> 00:09:46,290 So I'm making these turbos so you can 209 00:09:46,290 --> 00:09:48,440 be in and out in 45 minutes. 210 00:09:48,440 --> 00:09:50,300 And then you boot up another tournament, 211 00:09:50,300 --> 00:09:54,620 or you can be done with poker for that night. 212 00:09:54,620 --> 00:09:56,890 In addition, you have the opportunity-- 213 00:09:56,890 --> 00:09:58,770 you can play as many tournaments as you want. 214 00:09:58,770 --> 00:10:01,880 It's common for pros to do something called multi-tabling 215 00:10:01,880 --> 00:10:06,900 which is they'll do multiple tournaments at the same time. 216 00:10:06,900 --> 00:10:10,150 For the beginners, I'd probably recommend you just do one. 217 00:10:10,150 --> 00:10:13,090 But for the regular league, have at that. 218 00:10:13,090 --> 00:10:16,290 you want to do like all four tournaments at the same time, 219 00:10:16,290 --> 00:10:18,450 go ahead, to the extent that they overlap 220 00:10:18,450 --> 00:10:20,410 with each other a little bit. 221 00:10:20,410 --> 00:10:20,910 OK. 222 00:10:20,910 --> 00:10:22,576 So that's the end with the prize league. 223 00:10:22,576 --> 00:10:25,890 So the schedule is, we're going to go through what 224 00:10:25,890 --> 00:10:28,390 I'm calling basic strategy, which 225 00:10:28,390 --> 00:10:35,270 are the basic axioms that we're going to be using in order 226 00:10:35,270 --> 00:10:40,122 to analyze the decision making process in poker. 227 00:10:40,122 --> 00:10:42,080 Then we're going to be doing pre-flop analysis. 228 00:10:42,080 --> 00:10:44,690 And we're going to be doing a lot of this, because this 229 00:10:44,690 --> 00:10:48,930 is really where the value add is going to be, 230 00:10:48,930 --> 00:10:51,080 is getting this right. 231 00:10:51,080 --> 00:10:54,750 I think the way that we can tackle 232 00:10:54,750 --> 00:10:57,460 this thing is kind of a way I recommend that you 233 00:10:57,460 --> 00:10:59,370 learn anything complicated. 234 00:10:59,370 --> 00:11:03,450 So we're going to break this down 235 00:11:03,450 --> 00:11:06,140 into three different sections. 236 00:11:06,140 --> 00:11:10,220 Fundamental concept, practice, which are actually implementing 237 00:11:10,220 --> 00:11:14,610 those concepts when you have 10 seconds to make a decision, 238 00:11:14,610 --> 00:11:17,240 and then more advanced stuff. 239 00:11:17,240 --> 00:11:20,550 With regard to concepts, I'm going 240 00:11:20,550 --> 00:11:23,080 to call this the basic framework for decision making. 241 00:11:23,080 --> 00:11:25,250 It's being unexploitable. 242 00:11:25,250 --> 00:11:28,870 You want to get to the level when you sit down at a table, 243 00:11:28,870 --> 00:11:30,960 every pro in the room doesn't turn and go, 244 00:11:30,960 --> 00:11:32,830 I want to sit at that guy's table. 245 00:11:32,830 --> 00:11:35,590 You want to be a slightly winning player 246 00:11:35,590 --> 00:11:39,240 way before you want to become a huge winning player. 247 00:11:39,240 --> 00:11:42,200 In order to let you know the type of thing 248 00:11:42,200 --> 00:11:46,750 that we're learning, I'm going to label the slides with this, 249 00:11:46,750 --> 00:11:50,000 to indicate that this is like a basic concept. 250 00:11:50,000 --> 00:11:54,200 Learn this thing before you move on. 251 00:11:54,200 --> 00:11:58,260 The advanced stuff is, once you learn 252 00:11:58,260 --> 00:12:03,660 how to do things-- which how to do things is pretty broad-- 253 00:12:03,660 --> 00:12:07,040 we're going to learn minor adjustments that we can do 254 00:12:07,040 --> 00:12:10,690 to get quite a bit of extra money, 255 00:12:10,690 --> 00:12:14,700 like how to grind out that additional half big blind 256 00:12:14,700 --> 00:12:16,710 an hour out of our opponents. 257 00:12:20,380 --> 00:12:22,990 So any real deviations from what we normally 258 00:12:22,990 --> 00:12:25,680 do, in addition to meta game. 259 00:12:25,680 --> 00:12:27,810 Meta game is always fun, like anything 260 00:12:27,810 --> 00:12:30,950 not related to the hand to hand decision 261 00:12:30,950 --> 00:12:32,940 making process, like table selection, 262 00:12:32,940 --> 00:12:37,100 or bankroll management, or deciding 263 00:12:37,100 --> 00:12:38,510 whether or not to play. 264 00:12:38,510 --> 00:12:40,010 That stuff is really fun, and that's 265 00:12:40,010 --> 00:12:42,001 to be indicated by this ace here. 266 00:12:42,001 --> 00:12:42,500 OK. 267 00:12:42,500 --> 00:12:45,290 So I'm going to label those slides for anything that's 268 00:12:45,290 --> 00:12:48,320 considered advanced, and stuff you should only really do 269 00:12:48,320 --> 00:12:50,511 when you get the concepts down. 270 00:12:50,511 --> 00:12:52,052 And then a lot of this class is going 271 00:12:52,052 --> 00:12:58,700 to be focused on practice, which is how to actually implement 272 00:12:58,700 --> 00:13:02,700 these concepts on a day to day basis when you're actually 273 00:13:02,700 --> 00:13:05,020 playing, especially live. 274 00:13:05,020 --> 00:13:07,220 We are not going to have all the information. 275 00:13:07,220 --> 00:13:09,020 We're not going to have calculators, 276 00:13:09,020 --> 00:13:12,760 and we're not going to have that much time to make a decision. 277 00:13:12,760 --> 00:13:16,810 So how to apply these in real time, making rules of thumb, 278 00:13:16,810 --> 00:13:18,830 figuring out what you can just ignore 279 00:13:18,830 --> 00:13:20,930 and what you have to definitely do, 280 00:13:20,930 --> 00:13:23,160 and then some the psychology stuff related 281 00:13:23,160 --> 00:13:25,020 to actually performing live is going 282 00:13:25,020 --> 00:13:26,940 to be what I'm calling practice, which 283 00:13:26,940 --> 00:13:31,640 is going to be indicated by that poker chip with a P in it. 284 00:13:31,640 --> 00:13:36,710 Let's talk about what I'm bringing to the table here. 285 00:13:36,710 --> 00:13:40,710 So this course is primarily going 286 00:13:40,710 --> 00:13:42,200 to be from my perspective. 287 00:13:42,200 --> 00:13:50,120 And the decisions about what I'm going to teach you here, 288 00:13:50,120 --> 00:13:53,160 and the value calls I'm making, is 289 00:13:53,160 --> 00:13:57,100 going to come from what I consider the appropriate way 290 00:13:57,100 --> 00:13:58,920 for someone to play poker. 291 00:13:58,920 --> 00:14:02,810 So my background is that I was an online multi-table 292 00:14:02,810 --> 00:14:06,320 tournament grinder, not because I was a great pro, 293 00:14:06,320 --> 00:14:09,270 but because I sat more than I played. 294 00:14:09,270 --> 00:14:11,810 I was definitely a person who did not 295 00:14:11,810 --> 00:14:15,346 play every single tournament. 296 00:14:15,346 --> 00:14:17,265 I told you the World Series of Poker 297 00:14:17,265 --> 00:14:19,540 has like 25 different tournaments. 298 00:14:19,540 --> 00:14:21,060 10 are Texas Hold'em. 299 00:14:21,060 --> 00:14:24,920 And then they have an Omaha tournament, and a horse 300 00:14:24,920 --> 00:14:26,740 tournament, which is a combination of five 301 00:14:26,740 --> 00:14:27,930 different games. 302 00:14:27,930 --> 00:14:30,860 And what is common is that any pro who plays one 303 00:14:30,860 --> 00:14:32,110 plays them all. 304 00:14:32,110 --> 00:14:35,870 I consider that ridiculous for someone who's actually 305 00:14:35,870 --> 00:14:40,040 interested in making any sort of money or career playing poker. 306 00:14:40,040 --> 00:14:43,990 So I'm definitely someone who prefers identifying 307 00:14:43,990 --> 00:14:46,570 value and monetizing it. 308 00:14:46,570 --> 00:14:48,410 So anyway, that's the perspective 309 00:14:48,410 --> 00:14:50,500 that I'm going to be teaching this course from. 310 00:14:50,500 --> 00:14:52,260 I like ROI. 311 00:14:52,260 --> 00:14:54,020 It's a great efficiency metric. 312 00:14:56,620 --> 00:15:00,710 Usually you try to maximize your ROI up until the point 313 00:15:00,710 --> 00:15:02,590 where it's below some sort of hourly 314 00:15:02,590 --> 00:15:05,810 that you set for yourself, because one 315 00:15:05,810 --> 00:15:08,970 of the ways you supplement ROI is by moving down in stakes. 316 00:15:08,970 --> 00:15:11,140 Usually lower stakes are easier games. 317 00:15:11,140 --> 00:15:13,110 You should have a higher win rate. 318 00:15:13,110 --> 00:15:17,700 But that win rate's multiplied by a much lower number. 319 00:15:17,700 --> 00:15:21,380 So usually you're going to move around in stakes until you have 320 00:15:21,380 --> 00:15:24,810 a good ROI, but hopefully above what you consider your lowest 321 00:15:24,810 --> 00:15:28,871 amount that you can feel comfortable earning. 322 00:15:28,871 --> 00:15:30,870 In addition, I want to focus on live tournaments 323 00:15:30,870 --> 00:15:33,970 because who knows what's going to happen to online? 324 00:15:33,970 --> 00:15:36,390 Whereas I think live tournaments are very social, 325 00:15:36,390 --> 00:15:38,490 they're very public. 326 00:15:38,490 --> 00:15:41,240 Everyone knows who wins live tournaments. 327 00:15:41,240 --> 00:15:44,980 So I'm going to teach in a way such that focuses 328 00:15:44,980 --> 00:15:46,465 on these types of values. 329 00:15:49,360 --> 00:15:49,860 OK. 330 00:15:49,860 --> 00:15:57,847 So let's move on to some of the concepts and tools 331 00:15:57,847 --> 00:15:58,930 that we're going to learn. 332 00:15:58,930 --> 00:16:04,050 So we're done learning about what we're actually going 333 00:16:04,050 --> 00:16:05,360 to be doing during this class. 334 00:16:05,360 --> 00:16:07,570 So let's learn a little bit about poker. 335 00:16:07,570 --> 00:16:11,800 So first thing is, we're going to be using PokerTracker a lot. 336 00:16:11,800 --> 00:16:14,120 So I'm going to email out exactly 337 00:16:14,120 --> 00:16:15,840 how to install this thing. 338 00:16:15,840 --> 00:16:19,620 PokerTracker has donated 115 licenses 339 00:16:19,620 --> 00:16:22,350 to their product for us. 340 00:16:22,350 --> 00:16:25,290 And then our next lesson, on Wednesday, 341 00:16:25,290 --> 00:16:28,400 is going to be Joel Fried teaching us 342 00:16:28,400 --> 00:16:32,690 how to use this thing and going through some of the analytics. 343 00:16:32,690 --> 00:16:34,240 So one other thing that I like using 344 00:16:34,240 --> 00:16:35,600 is the Universal Replayer. 345 00:16:35,600 --> 00:16:39,510 And what this thing does is it just visualizes hand histories. 346 00:16:39,510 --> 00:16:43,440 So you'll feed it a hand history in a text file. 347 00:16:43,440 --> 00:16:44,470 It animates it. 348 00:16:44,470 --> 00:16:47,510 It probably does other things, but it's free. 349 00:16:47,510 --> 00:16:49,910 And this thing's been around for a while. 350 00:16:49,910 --> 00:16:51,984 I've not even sure if it's supported anymore. 351 00:16:51,984 --> 00:16:53,400 But it's a thing that I'm used to. 352 00:16:53,400 --> 00:16:56,470 So this is what it looks like. 353 00:16:56,470 --> 00:16:57,995 So you give it a hand, and then it 354 00:16:57,995 --> 00:17:01,340 reproduces what you might have seen if you actually 355 00:17:01,340 --> 00:17:02,110 played that hand. 356 00:17:04,800 --> 00:17:06,400 So let's move on to a concept. 357 00:17:06,400 --> 00:17:07,400 So stack size. 358 00:17:07,400 --> 00:17:09,349 So this might seem fairly simple, 359 00:17:09,349 --> 00:17:12,240 but we ought to make sure we're talking about the same thing 360 00:17:12,240 --> 00:17:13,660 when we go through this. 361 00:17:13,660 --> 00:17:17,520 So your stack size, it's the value 362 00:17:17,520 --> 00:17:19,200 of the chips in front of you. 363 00:17:19,200 --> 00:17:21,066 So that's fairly normal. 364 00:17:21,066 --> 00:17:23,440 But we have this thing called effective stack size, which 365 00:17:23,440 --> 00:17:25,981 is what we're usually going to be talking about when we refer 366 00:17:25,981 --> 00:17:31,320 to stack, which is the minimum of your stack 367 00:17:31,320 --> 00:17:34,330 or the next biggest stack after you. 368 00:17:34,330 --> 00:17:36,610 And the way to think about this is 369 00:17:36,610 --> 00:17:41,680 the number of chips you could possibly lose in this one hand. 370 00:17:41,680 --> 00:17:44,200 That's what your relevant stack size is. 371 00:17:44,200 --> 00:17:48,640 And the way you make decisions will depend on your effective 372 00:17:48,640 --> 00:17:50,530 stack much more than anything else. 373 00:17:50,530 --> 00:17:53,805 So an example of this would be, say 374 00:17:53,805 --> 00:18:01,650 you're in a heads up situation where you're the hero here 375 00:18:01,650 --> 00:18:03,700 on the small blind. 376 00:18:03,700 --> 00:18:07,580 Big blind has, whatever, 300 chips. 377 00:18:07,580 --> 00:18:10,940 And you have some amount of chips with queens. 378 00:18:17,520 --> 00:18:19,800 So if you have 1,500 chips, and so does 379 00:18:19,800 --> 00:18:32,270 he-- say blinds are like 10/20-- you have, what, like 50 times 380 00:18:32,270 --> 00:18:33,880 the blinds combined here. 381 00:18:33,880 --> 00:18:37,780 So this is a pretty different hand than aces. 382 00:18:37,780 --> 00:18:39,740 Why? 383 00:18:39,740 --> 00:18:44,090 So say that you raise with queens, and then he raises you. 384 00:18:44,090 --> 00:18:48,375 So you raise to 60, he raises you to 200, you raise to 600, 385 00:18:48,375 --> 00:18:51,850 and he pushes to 1,500. 386 00:18:51,850 --> 00:18:55,030 Your queens are probably not really that good anymore. 387 00:18:55,030 --> 00:18:56,830 It matters how many chips you have here. 388 00:18:56,830 --> 00:19:04,170 However, if you have 300 chips, you raise with queens, 389 00:19:04,170 --> 00:19:06,810 and then he pushes over, you can't fold that. 390 00:19:06,810 --> 00:19:11,220 You might as well have aces, and it makes your hands, 391 00:19:11,220 --> 00:19:13,770 the way you play hands, materially different. 392 00:19:13,770 --> 00:19:15,970 That's why chip size matters in general. 393 00:19:15,970 --> 00:19:18,840 When the chip stack is low, you're 394 00:19:18,840 --> 00:19:21,500 playing these two hands basically identical. 395 00:19:21,500 --> 00:19:24,850 You're saying-- you're just playing this range. 396 00:19:24,850 --> 00:19:28,660 However, when we're talking about effective chip stack, 397 00:19:28,660 --> 00:19:35,050 it's the same thing, where even if you have 1,500 398 00:19:35,050 --> 00:19:39,667 and he has 300, if you raise, he's going to push. 399 00:19:39,667 --> 00:19:42,000 You don't have the opportunity to do that back and forth 400 00:19:42,000 --> 00:19:42,720 anymore. 401 00:19:42,720 --> 00:19:46,000 So you might as well have 300 with regard 402 00:19:46,000 --> 00:19:47,590 to your decision making here. 403 00:19:47,590 --> 00:19:49,640 That's why we're looking at the effective stack, 404 00:19:49,640 --> 00:19:53,010 because it really matters who has the least number of chips, 405 00:19:53,010 --> 00:19:55,510 because that determines when the action is going to be over. 406 00:19:59,650 --> 00:20:01,885 So really, I like this definition the most, 407 00:20:01,885 --> 00:20:04,670 the most amount of chips that you can lose in the hand. 408 00:20:04,670 --> 00:20:08,430 It's a lot more, I think, simple to think about 409 00:20:08,430 --> 00:20:10,970 than this min formula. 410 00:20:10,970 --> 00:20:11,470 OK. 411 00:20:11,470 --> 00:20:14,097 And then we're almost always talking about effective stack. 412 00:20:14,097 --> 00:20:15,430 Let's talk about Dan Harrington. 413 00:20:15,430 --> 00:20:23,890 So Dan Harrington is a player whose style I very much like. 414 00:20:23,890 --> 00:20:28,280 His nickname's Action Dan, which the consensus 415 00:20:28,280 --> 00:20:31,640 is, he just kind of gave himself, because he's 416 00:20:31,640 --> 00:20:37,620 considered Mr. Fundamental, like tight aggressive ABC player. 417 00:20:37,620 --> 00:20:41,480 So this playing style, this temperament, tight aggressive, 418 00:20:41,480 --> 00:20:48,050 is something that is used to characterize basic playing 419 00:20:48,050 --> 00:20:49,050 styles. 420 00:20:49,050 --> 00:20:51,200 So let's quickly go through what those are. 421 00:20:51,200 --> 00:20:55,100 So there are two different axes here. 422 00:20:55,100 --> 00:20:59,020 There's how often you bet, where bet 423 00:20:59,020 --> 00:21:00,970 means you are raising the stakes, 424 00:21:00,970 --> 00:21:03,490 so either you bet or you raise. 425 00:21:03,490 --> 00:21:05,920 And then here's how often you call. 426 00:21:05,920 --> 00:21:09,110 Either you call a lot or you call not that much. 427 00:21:09,110 --> 00:21:12,360 You can get a good feel for the type of person someone 428 00:21:12,360 --> 00:21:14,957 is by what box they fill in. 429 00:21:14,957 --> 00:21:15,790 So these have names. 430 00:21:15,790 --> 00:21:17,900 So someone who's tight aggressive, 431 00:21:17,900 --> 00:21:20,110 you would just refer to them as Tag, which 432 00:21:20,110 --> 00:21:23,520 is like what Dan Harrington is. 433 00:21:23,520 --> 00:21:27,000 You bet when you have good hands and you 434 00:21:27,000 --> 00:21:30,100 fold when you have bad hands. 435 00:21:30,100 --> 00:21:33,890 Another possibly winning strategy is loose aggressive, 436 00:21:33,890 --> 00:21:37,360 Lag, where you certainly bet when you have good hands, 437 00:21:37,360 --> 00:21:40,000 but you will see a lot of cards before you'll 438 00:21:40,000 --> 00:21:41,100 give up on a hand. 439 00:21:41,100 --> 00:21:44,810 You're definitely willing to call a lot. 440 00:21:44,810 --> 00:21:49,870 These, type passive, are not pronounceable words, 441 00:21:49,870 --> 00:21:53,650 so the community generally came up with different words 442 00:21:53,650 --> 00:21:54,600 to describe these. 443 00:21:57,290 --> 00:22:00,710 So a tight passive person is weak. 444 00:22:00,710 --> 00:22:03,800 They're someone who you can completely run over, 445 00:22:03,800 --> 00:22:06,600 because they fold when they have a bad hand, 446 00:22:06,600 --> 00:22:08,505 they check when they have a good hand. 447 00:22:11,520 --> 00:22:14,120 I guess they would be called rocks. 448 00:22:14,120 --> 00:22:16,750 You never need to worry about having a big losing night 449 00:22:16,750 --> 00:22:17,880 against these guys. 450 00:22:17,880 --> 00:22:19,840 So someone who's type passive is generally 451 00:22:19,840 --> 00:22:22,170 considered playing sub-optionally. 452 00:22:22,170 --> 00:22:26,100 And then the loose passive people 453 00:22:26,100 --> 00:22:31,060 are described-- this icon, which I forget what it's from. 454 00:22:31,060 --> 00:22:35,340 I think it might be from an old version of PokerTracker, 455 00:22:35,340 --> 00:22:39,140 or maybe it was on Party Poker or something. 456 00:22:39,140 --> 00:22:41,900 But everyone loved seeing this icon which 457 00:22:41,900 --> 00:22:46,630 you could label people as, because a loose passive person 458 00:22:46,630 --> 00:22:48,280 is what? 459 00:22:48,280 --> 00:22:51,390 They are a calling machine. 460 00:22:51,390 --> 00:22:53,450 That's what that stands for, and it 461 00:22:53,450 --> 00:22:56,820 means that when you have a hand, they 462 00:22:56,820 --> 00:22:58,840 will call all of your bets. 463 00:22:58,840 --> 00:23:01,510 You will extract value out of them. 464 00:23:01,510 --> 00:23:04,580 But when they have a hand, they're 465 00:23:04,580 --> 00:23:06,520 OK with letting you look at your draws 466 00:23:06,520 --> 00:23:10,290 to make a decision about whether by the river you have a hand 467 00:23:10,290 --> 00:23:12,300 or not. 468 00:23:12,300 --> 00:23:16,020 There's virtually no way that these guys 469 00:23:16,020 --> 00:23:17,750 are making money in poker. 470 00:23:17,750 --> 00:23:22,280 I think it would be, like over a realistic sample size, 471 00:23:22,280 --> 00:23:26,590 there's no type of player who could fit in this quadrant 472 00:23:26,590 --> 00:23:29,640 and be good enough on any other metric to actually 473 00:23:29,640 --> 00:23:32,330 be making money in poker. 474 00:23:32,330 --> 00:23:36,430 So in general how we look at this is, 475 00:23:36,430 --> 00:23:40,230 we would call this Tag guy solid ABC. 476 00:23:40,230 --> 00:23:42,340 That's what I'm recommending you guys play as. 477 00:23:46,050 --> 00:23:49,790 Tag players, as a quadrant, are going 478 00:23:49,790 --> 00:23:51,200 to be the biggest winners. 479 00:23:51,200 --> 00:23:53,180 Lag players, someone who's very aggressive 480 00:23:53,180 --> 00:23:56,130 and plays a lot of hands, could possibly 481 00:23:56,130 --> 00:23:57,640 be a pretty good winner. 482 00:24:01,260 --> 00:24:03,880 It depends on the type of game, and then 483 00:24:03,880 --> 00:24:06,720 their opponent and their ability to pick spots. 484 00:24:06,720 --> 00:24:09,310 But there are a lot of big Lag winners. 485 00:24:09,310 --> 00:24:13,050 There are not a lot of big weak winners. 486 00:24:13,050 --> 00:24:17,000 And there are not a lot of calling 487 00:24:17,000 --> 00:24:21,320 machines, loose passive players, who are not big losers. 488 00:24:21,320 --> 00:24:24,520 So anytime you see-- this is a definition of someone who's 489 00:24:24,520 --> 00:24:27,460 a complete fish, a huge donater to the game. 490 00:24:27,460 --> 00:24:31,210 And your ability to recognize this type of thing 491 00:24:31,210 --> 00:24:33,470 will help you find good games to play, 492 00:24:33,470 --> 00:24:36,200 when you see someone doing this kind of thing. 493 00:24:36,200 --> 00:24:37,780 Anyway, back to Action Dan. 494 00:24:37,780 --> 00:24:45,480 So Dan Harrington is a pretty good poker player. 495 00:24:45,480 --> 00:24:47,050 He's been around the block. 496 00:24:47,050 --> 00:24:50,400 He won the main event back in 1995, when it had, 497 00:24:50,400 --> 00:24:52,060 like, 300 people in it. 498 00:24:52,060 --> 00:24:57,100 He has two World Series of Poker bracelets and one World Poker 499 00:24:57,100 --> 00:24:58,770 Tour title. 500 00:24:58,770 --> 00:25:00,450 But anyway, so Harrington popularized 501 00:25:00,450 --> 00:25:02,100 this thing called the M-ratio, which 502 00:25:02,100 --> 00:25:04,760 was invented by someone else. 503 00:25:04,760 --> 00:25:09,080 So the M-ratio was invented by this guy Paul Magriel, who's 504 00:25:09,080 --> 00:25:12,900 a backgammon theorist, apparently one of the best 505 00:25:12,900 --> 00:25:15,880 backgammon players in the world, commentator for the WSOB, 506 00:25:15,880 --> 00:25:21,910 World Series of Backgammon, and eight WSOB final tables. 507 00:25:21,910 --> 00:25:24,220 Anyway, so he's supposedly really, really good 508 00:25:24,220 --> 00:25:26,784 at math, even by MIT standards. 509 00:25:26,784 --> 00:25:28,700 But he invented this thing called the M-ratio, 510 00:25:28,700 --> 00:25:30,560 but then it never caught on until Harrington 511 00:25:30,560 --> 00:25:31,570 started doing it. 512 00:25:31,570 --> 00:25:34,360 All right, so Harrington's M-ratio 513 00:25:34,360 --> 00:25:39,340 is your effective stack divided by the sum 514 00:25:39,340 --> 00:25:41,600 of the blinds and the empties. 515 00:25:41,600 --> 00:25:43,280 So you'll hear people talk about, 516 00:25:43,280 --> 00:25:47,870 like, oh, I had 10 big blinds, or 15 big blinds or whatever, 517 00:25:47,870 --> 00:25:49,670 to talk about their chip stack. 518 00:25:49,670 --> 00:25:53,590 But that has a fundamental problem. 519 00:25:53,590 --> 00:25:56,120 It has a lot of different problems. 520 00:25:56,120 --> 00:26:02,060 One is, it doesn't tell the story. 521 00:26:02,060 --> 00:26:07,300 So the usual blind levels are like 1/2 or 2/4, 522 00:26:07,300 --> 00:26:10,570 where the big blind is just twice the small blind. 523 00:26:10,570 --> 00:26:12,210 So that's the assumption. 524 00:26:12,210 --> 00:26:17,390 But if you're at a blind level that's like 1/3 or 3/5, 525 00:26:17,390 --> 00:26:19,650 the number of big blinds you have is not 526 00:26:19,650 --> 00:26:22,520 indicative of anything. 527 00:26:22,520 --> 00:26:24,970 It's not indicative of how many hands you can see, 528 00:26:24,970 --> 00:26:28,590 or how much you care about winning a pot pre-flop. 529 00:26:28,590 --> 00:26:30,610 So using the blinds is bad, in addition 530 00:26:30,610 --> 00:26:36,310 to, once you start having, like, if you're 50/100 blinds 531 00:26:36,310 --> 00:26:41,650 and you have an ante of 25, you have basically half the stack 532 00:26:41,650 --> 00:26:43,960 you had before, in realistic terms. 533 00:26:43,960 --> 00:26:47,780 Just to get big blinds doesn't, in fact, earn antes at all. 534 00:26:47,780 --> 00:26:52,180 And that's a major problem referring to it like that. 535 00:26:52,180 --> 00:26:55,960 So using M seems to make a lot more sense. 536 00:26:55,960 --> 00:27:00,200 So what it is, is it's basically the percentage of your stack 537 00:27:00,200 --> 00:27:02,430 that is the blinds in the ante. 538 00:27:02,430 --> 00:27:04,550 So it's like how many rounds of poker 539 00:27:04,550 --> 00:27:08,516 you can survive if you just fold every single hand. 540 00:27:08,516 --> 00:27:10,140 Of course, you're not going to do that. 541 00:27:10,140 --> 00:27:12,490 Although I think that's what he's actually getting at, 542 00:27:12,490 --> 00:27:15,270 because he uses M to refer to when you have 543 00:27:15,270 --> 00:27:17,750 to make a move, which is not generally how I recommend 544 00:27:17,750 --> 00:27:18,780 you do it. 545 00:27:18,780 --> 00:27:21,320 I think it's more important, because it means how important 546 00:27:21,320 --> 00:27:22,740 the blinds are to your stack. 547 00:27:25,930 --> 00:27:28,410 The only reason anyone plays any hand of poker 548 00:27:28,410 --> 00:27:31,410 is because someone wants to win the blind. 549 00:27:31,410 --> 00:27:36,040 So even if you have kings, to some extent, 550 00:27:36,040 --> 00:27:38,720 if you could win the blinds, 99% of the time 551 00:27:38,720 --> 00:27:40,110 you would just do that. 552 00:27:40,110 --> 00:27:43,100 You don't really all the time want someone 553 00:27:43,100 --> 00:27:45,064 to go up against you. 554 00:27:45,064 --> 00:27:47,230 So the blinds are really driving the decision making 555 00:27:47,230 --> 00:27:51,240 process, at least pre-flop. 556 00:27:51,240 --> 00:27:53,280 And the percentage that those blinds 557 00:27:53,280 --> 00:27:55,400 are of your stack matter a lot. 558 00:27:55,400 --> 00:27:59,520 If they're 1% of your stack, if your M is 100, 559 00:27:59,520 --> 00:28:01,390 the blind basically don't matter at all. 560 00:28:01,390 --> 00:28:03,680 Whatever happens after the blinds 561 00:28:03,680 --> 00:28:06,020 is going to materially impact your decision. 562 00:28:06,020 --> 00:28:09,690 Where if your M is 2, and the blinds are half your stack, 563 00:28:09,690 --> 00:28:11,327 winning those seems really important. 564 00:28:11,327 --> 00:28:13,410 You should do whatever you can to kind of maximize 565 00:28:13,410 --> 00:28:14,850 your chance of winning that. 566 00:28:14,850 --> 00:28:20,710 So that's why M is a good ratio here. 567 00:28:20,710 --> 00:28:22,940 And then, in addition, for tournaments, 568 00:28:22,940 --> 00:28:28,000 it makes it much easier to talk about hands 569 00:28:28,000 --> 00:28:31,220 without having to worry about all the different parts 570 00:28:31,220 --> 00:28:33,020 of the tournament life cycle. 571 00:28:33,020 --> 00:28:37,812 If you have 1,500 chips and it's 50/100 blinds, 572 00:28:37,812 --> 00:28:39,520 you can basically make the same decisions 573 00:28:39,520 --> 00:28:42,400 as if you have 10 times as many chips at a level that's 574 00:28:42,400 --> 00:28:46,494 10 times as high blinds. 575 00:28:46,494 --> 00:28:47,910 You could just divide in your head 576 00:28:47,910 --> 00:28:49,451 and basically make the same decision. 577 00:28:49,451 --> 00:28:52,820 You don't need to worry about doing 578 00:28:52,820 --> 00:28:56,010 anything different as a result of having more chips. 579 00:28:56,010 --> 00:28:58,400 So Harrington invented or brought up 580 00:28:58,400 --> 00:29:01,880 a bunch of other things that never really caught on. 581 00:29:01,880 --> 00:29:04,380 He invented a thing called the queue ratio, which 582 00:29:04,380 --> 00:29:09,510 is your stack size divided by the average stack size 583 00:29:09,510 --> 00:29:10,750 in the tournament. 584 00:29:10,750 --> 00:29:14,500 So I guess you might use this to get an idea of how far behind 585 00:29:14,500 --> 00:29:15,910 you are in the tournament. 586 00:29:15,910 --> 00:29:17,456 Like if your queue is 5, you don't 587 00:29:17,456 --> 00:29:18,580 need to be that aggressive. 588 00:29:18,580 --> 00:29:21,090 But if your queue is .2, you have 589 00:29:21,090 --> 00:29:23,340 a lot of catching up to do before you're realistically 590 00:29:23,340 --> 00:29:25,660 going to be anywhere near the money. 591 00:29:25,660 --> 00:29:27,910 I don't really make decisions based on that. 592 00:29:27,910 --> 00:29:29,250 I think the community doesn't. 593 00:29:29,250 --> 00:29:33,070 So it never really caught on for anything. 594 00:29:33,070 --> 00:29:36,200 I've never actually heard anyone use that. 595 00:29:36,200 --> 00:29:37,700 So he came up with this thing called 596 00:29:37,700 --> 00:29:41,210 effective M, which makes sense, if you 597 00:29:41,210 --> 00:29:43,350 look at M from his perspective. 598 00:29:43,350 --> 00:29:51,010 Effective M, it's your M divided by-- you multiply by how 599 00:29:51,010 --> 00:29:52,870 shorthanded your table is. 600 00:29:52,870 --> 00:29:56,230 And it gives you the equivalent of the number 601 00:29:56,230 --> 00:29:59,310 of 10-handed tables you could survive. 602 00:29:59,310 --> 00:30:01,780 It just means that, say you have 10 Ms, 603 00:30:01,780 --> 00:30:05,070 you could survive 10 rounds of blinds. 604 00:30:05,070 --> 00:30:07,020 If you have three people at your table, 605 00:30:07,020 --> 00:30:09,950 you can't survive for another like six hours 606 00:30:09,950 --> 00:30:12,630 because you actually pay the blind every other hand. 607 00:30:12,630 --> 00:30:14,020 That's what effective M is doing. 608 00:30:14,020 --> 00:30:17,780 It reduces your M proportionally. 609 00:30:17,780 --> 00:30:21,420 Since he's looking at this from the perspective of when 610 00:30:21,420 --> 00:30:25,780 you need to start making moves, it kind of makes sense 611 00:30:25,780 --> 00:30:28,350 that your M would be reduced if you're shorthanded. 612 00:30:28,350 --> 00:30:31,520 But I look at M from the perspective of how valuable it 613 00:30:31,520 --> 00:30:33,950 is in terms of blinds. 614 00:30:33,950 --> 00:30:35,280 So I don't really use that. 615 00:30:35,280 --> 00:30:38,070 I don't know anyone who really uses effective M either. 616 00:30:38,070 --> 00:30:41,276 But he invented them, and maybe they'll catch on eventually. 617 00:30:41,276 --> 00:30:43,150 So I think that's going to be done for today. 618 00:30:43,150 --> 00:30:46,140 Thanks, everyone, for a good first lecture.