1 00:00:00,040 --> 00:00:02,460 The following content is provided under a Creative 2 00:00:02,460 --> 00:00:03,870 Commons license. 3 00:00:03,870 --> 00:00:06,320 Your support will help MIT OpenCourseWare 4 00:00:06,320 --> 00:00:10,560 continue to offer high quality educational resources for free. 5 00:00:10,560 --> 00:00:13,300 To make a donation or view additional materials 6 00:00:13,300 --> 00:00:17,210 from hundreds of MIT courses, visit MIT OpenCourseWare 7 00:00:17,210 --> 00:00:17,862 at ocw.mit.edu. 8 00:00:33,270 --> 00:00:36,960 PROFESSOR: Hi, welcome to Calculus Part 2, 9 00:00:36,960 --> 00:00:39,450 where our theme for the entire course 10 00:00:39,450 --> 00:00:42,760 will essentially be functions of several variables. 11 00:00:42,760 --> 00:00:46,950 But a more underlying theme, a theme which will not only 12 00:00:46,950 --> 00:00:49,620 permeate this course, but virtually 13 00:00:49,620 --> 00:00:52,920 every course in the mathematics curriculum, and perhaps 14 00:00:52,920 --> 00:00:55,550 other curricula as well, is the idea 15 00:00:55,550 --> 00:00:58,920 of what we mean by a mathematical structure. 16 00:00:58,920 --> 00:01:03,350 And if this sounds a little bit ominous and frightening, 17 00:01:03,350 --> 00:01:05,910 the idea of a mathematical structure 18 00:01:05,910 --> 00:01:10,030 can be compared very nicely in terms of a game, 19 00:01:10,030 --> 00:01:12,180 and for this reason, I have chosen 20 00:01:12,180 --> 00:01:17,960 to entitle our first lesson "The 'Game' of Mathematics". 21 00:01:17,960 --> 00:01:19,880 "The 'Game' of Mathematics." 22 00:01:19,880 --> 00:01:23,480 And let's emphasize the word "game" here. 23 00:01:23,480 --> 00:01:26,590 We do not mean game in a trivial sense, 24 00:01:26,590 --> 00:01:30,260 where in elementary school, the first row races the second row 25 00:01:30,260 --> 00:01:32,960 to see who finishes the addition problem first. 26 00:01:32,960 --> 00:01:36,830 The idea that we want to talk about is what is a game. 27 00:01:36,830 --> 00:01:38,850 And I remember an old riddle when 28 00:01:38,850 --> 00:01:41,810 I was in about the fourth or fifth grade, when somebody said 29 00:01:41,810 --> 00:01:46,000 to me: "what is it that looks like a box, smells like cheese, 30 00:01:46,000 --> 00:01:47,110 and flies?" 31 00:01:47,110 --> 00:01:49,970 And the answer was a flying cheese box. 32 00:01:49,970 --> 00:01:51,940 And the interesting point is that this 33 00:01:51,940 --> 00:01:55,970 is how, in the scientific world, we often make up definitions. 34 00:01:55,970 --> 00:01:59,590 Namely, to define a game, we try to think 35 00:01:59,590 --> 00:02:04,020 of every single ingredient that is common to every game, 36 00:02:04,020 --> 00:02:06,240 and then we roll all of these ingredients 37 00:02:06,240 --> 00:02:08,550 into one long definition, and that 38 00:02:08,550 --> 00:02:10,949 becomes our final definition. 39 00:02:10,949 --> 00:02:16,060 And with that in mind, let me take the following tack. 40 00:02:16,060 --> 00:02:19,890 And again, let me point out that I am going through this rather 41 00:02:19,890 --> 00:02:23,740 hurriedly because the main aim of the lesson 42 00:02:23,740 --> 00:02:26,520 is to give an overview, with the idea 43 00:02:26,520 --> 00:02:31,260 that the supplementary notes and the exercises in the unit 44 00:02:31,260 --> 00:02:34,570 will give you the computational drill that you need. 45 00:02:34,570 --> 00:02:38,930 But for a first approximation, let us say that, in any game, 46 00:02:38,930 --> 00:02:43,950 you must have definitions, so to know what terminology you have. 47 00:02:43,950 --> 00:02:46,650 Then you must have rules of the game, 48 00:02:46,650 --> 00:02:48,630 and notice that the rules of the game 49 00:02:48,630 --> 00:02:51,800 are relationships between the terms. 50 00:02:51,800 --> 00:02:54,460 Oh, as a trivial example, in playing cards, 51 00:02:54,460 --> 00:02:56,860 there are many different card games 52 00:02:56,860 --> 00:02:59,850 that can be played with the same deck of cards. 53 00:02:59,850 --> 00:03:04,100 What makes the game different are not 54 00:03:04,100 --> 00:03:07,520 the definitions involved, but the rules of the game. 55 00:03:07,520 --> 00:03:10,010 And finally, there are objectives. 56 00:03:10,010 --> 00:03:12,650 Well, obviously, the objective of any game is to win. 57 00:03:12,650 --> 00:03:15,300 What we really mean by an objective 58 00:03:15,300 --> 00:03:19,290 is the art of carrying out a winning situation 59 00:03:19,290 --> 00:03:24,550 by successfully employing the definitions and the rules. 60 00:03:24,550 --> 00:03:28,220 And the way we do that is usually called strategy. 61 00:03:28,220 --> 00:03:31,450 Strategy is the art of using the definitions and rules 62 00:03:31,450 --> 00:03:35,120 to carry out the objective in an inescapable manner. 63 00:03:35,120 --> 00:03:37,620 And the reason I like this particular little setup 64 00:03:37,620 --> 00:03:39,560 is it gives me a way to show you, 65 00:03:39,560 --> 00:03:44,790 in juxtaposition, the role of rote verses reason, logic 66 00:03:44,790 --> 00:03:48,180 verses memory, in any mathematical situation 67 00:03:48,180 --> 00:03:49,540 or real-life situation. 68 00:03:49,540 --> 00:03:55,230 Namely, the strategy part of a game is logic, 69 00:03:55,230 --> 00:03:58,532 and things like the definitions and the rules 70 00:03:58,532 --> 00:04:00,560 are things that we memorize. 71 00:04:03,160 --> 00:04:05,820 OK, now, the thing that we're going 72 00:04:05,820 --> 00:04:09,770 to do, in our particular course, is always come back 73 00:04:09,770 --> 00:04:11,070 to this particular structure. 74 00:04:11,070 --> 00:04:13,700 In other words, our definition of a game 75 00:04:13,700 --> 00:04:17,790 is any system which consists of definitions, rules, 76 00:04:17,790 --> 00:04:20,940 and objectives, where the objective is carried out 77 00:04:20,940 --> 00:04:24,830 as an inescapable consequence of the definitions and the rules 78 00:04:24,830 --> 00:04:27,540 by means of strategy. 79 00:04:27,540 --> 00:04:30,590 And by the way, don't take this lightly. 80 00:04:30,590 --> 00:04:32,950 This is a very serious topic. 81 00:04:32,950 --> 00:04:35,420 Later in the course, the computation 82 00:04:35,420 --> 00:04:37,660 will become sufficiently difficult 83 00:04:37,660 --> 00:04:41,030 that we may lose sight of the forest because of the trees. 84 00:04:41,030 --> 00:04:44,080 Right now, what I want to do is emphasize this to you 85 00:04:44,080 --> 00:04:47,060 in terms of topics that you're already familiar with, 86 00:04:47,060 --> 00:04:49,220 so that you can see what the overall structure 87 00:04:49,220 --> 00:04:51,260 of mathematics is, so that you will not 88 00:04:51,260 --> 00:04:53,490 be preoccupied with this when we're learning 89 00:04:53,490 --> 00:04:55,290 more computational things. 90 00:04:55,290 --> 00:04:58,140 Let me just take a look at, well, 91 00:04:58,140 --> 00:05:00,980 a relatively trivial example. 92 00:05:00,980 --> 00:05:02,930 I call this a new look at counting. 93 00:05:02,930 --> 00:05:05,130 We all know how to count. 94 00:05:05,130 --> 00:05:07,390 We start with a number called 1, and we 95 00:05:07,390 --> 00:05:12,400 have various definitions, 1 plus 1 is 2, 2 plus 1 is 3, 96 00:05:12,400 --> 00:05:18,550 3 plus 1 is 4, 4 plus 1 is 5, 5 plus 1 is 6, 6 plus 1 97 00:05:18,550 --> 00:05:20,090 is 7, et cetera. 98 00:05:20,090 --> 00:05:22,480 OK, so far, so good. 99 00:05:22,480 --> 00:05:26,940 Now, we ask the question: "how much is 4 plus 3?" 100 00:05:26,940 --> 00:05:31,130 Now, obviously, we all know that 4 plus 3 is 7. 101 00:05:31,130 --> 00:05:34,140 We're not saying what are we looking at this problem for. 102 00:05:34,140 --> 00:05:38,030 What we're trying to show now is a very important aspect 103 00:05:38,030 --> 00:05:39,620 of the game of mathematics. 104 00:05:39,620 --> 00:05:42,570 You see, notice that in our list of definitions, 105 00:05:42,570 --> 00:05:46,340 no place do we have the sum 4 plus 3 defined. 106 00:05:46,340 --> 00:05:48,640 What we are interested in, now, is not 107 00:05:48,640 --> 00:05:52,160 so much the truthful statement that 4 plus 3 is 7, 108 00:05:52,160 --> 00:05:55,370 but whether the result 4 plus 3 equals 7 109 00:05:55,370 --> 00:06:00,260 follows inescapably from the definitions that we've listed. 110 00:06:00,260 --> 00:06:03,510 Now, you see, the point is all we've listed are definitions. 111 00:06:03,510 --> 00:06:07,220 We haven't told any particular rules of the game yet. 112 00:06:07,220 --> 00:06:10,620 Well, let's make up some rules as we go along, and as I say, 113 00:06:10,620 --> 00:06:13,110 we'll discuss these in more details in our notes 114 00:06:13,110 --> 00:06:14,960 and in the exercises. 115 00:06:14,960 --> 00:06:17,020 We essentially do something like this. 116 00:06:17,020 --> 00:06:22,670 We write down 4 plus 3, then we say, OK, we 117 00:06:22,670 --> 00:06:24,940 do know how to add by ones; that's 118 00:06:24,940 --> 00:06:26,400 what our definition says. 119 00:06:26,400 --> 00:06:29,090 So we rewrite 3 as 2 plus 1. 120 00:06:29,090 --> 00:06:32,990 In other words, we substitute 2 plus 1, which is equal to 3 121 00:06:32,990 --> 00:06:34,560 by definition. 122 00:06:34,560 --> 00:06:39,860 Then we say, OK, 2 plus 1 is the same as 1 plus 2. 123 00:06:39,860 --> 00:06:42,100 Now, by the way, notice the tacit assumption 124 00:06:42,100 --> 00:06:42,950 that we're making. 125 00:06:42,950 --> 00:06:45,970 We're assuming that the order in which you add two numbers 126 00:06:45,970 --> 00:06:47,330 makes no difference. 127 00:06:47,330 --> 00:06:50,430 Obviously, this is not a rule in every game of life. 128 00:06:50,430 --> 00:06:53,400 In most things in life, order does make a difference. 129 00:06:53,400 --> 00:06:55,360 Consider, for example, the statements 130 00:06:55,360 --> 00:06:59,065 first I undress, and then I take a shower; or first I shower, 131 00:06:59,065 --> 00:07:00,430 and then I undress. 132 00:07:00,430 --> 00:07:04,000 Without meaning to pass judgment as to which is proper, 133 00:07:04,000 --> 00:07:06,899 at least notice there is a difference between the two. 134 00:07:06,899 --> 00:07:08,690 What we're saying is that, somehow or other 135 00:07:08,690 --> 00:07:10,690 in the game of arithmetic, we assume 136 00:07:10,690 --> 00:07:13,820 that addition has the property that the order in which you add 137 00:07:13,820 --> 00:07:15,060 makes no difference. 138 00:07:15,060 --> 00:07:18,630 So we say, OK, let's accept that as a rule of the game. 139 00:07:18,630 --> 00:07:21,200 If we accept that as a rule the game, 2 plus 1 140 00:07:21,200 --> 00:07:24,880 could then be substituted for by 1 plus 2. 141 00:07:24,880 --> 00:07:26,900 We make the additional assumption 142 00:07:26,900 --> 00:07:28,780 that, when you add three numbers, 143 00:07:28,780 --> 00:07:31,590 the answer does not depend on voice inflection. 144 00:07:31,590 --> 00:07:34,610 In other words that 4 plus 1 plus 2 145 00:07:34,610 --> 00:07:38,400 is equal to 4 plus 1 plus 2. 146 00:07:38,400 --> 00:07:40,450 And the strategy behind doing that 147 00:07:40,450 --> 00:07:44,070 is that we know that another name for 4 plus 1 is 5. 148 00:07:44,070 --> 00:07:47,880 In other words, we now arrive at the fact that 4 plus 3 149 00:07:47,880 --> 00:07:50,240 is equal to 5 plus 2. 150 00:07:50,240 --> 00:07:54,210 We now rewrite 2 as 1 plus 1, and we now 151 00:07:54,210 --> 00:07:59,340 have the 5 plus 2 is the same as 5 plus 1 plus 1. 152 00:07:59,340 --> 00:08:02,110 We now again use the fact that voice inflection 153 00:08:02,110 --> 00:08:05,230 makes no difference, and we rewrite this as 5 154 00:08:05,230 --> 00:08:08,360 plus 1 plus 1. 155 00:08:08,360 --> 00:08:13,230 5 plus 1, we know by definition, is 6, and 6 plus 1, 156 00:08:13,230 --> 00:08:16,190 we know by definition, is seven. 157 00:08:16,190 --> 00:08:19,920 In other words, subject to the rules that we've talked about 158 00:08:19,920 --> 00:08:23,400 implicitly here but have not stated in our game format 159 00:08:23,400 --> 00:08:26,560 explicitly, what we have shown is 160 00:08:26,560 --> 00:08:32,299 that if we accept certain rules, it follows from our definitions 161 00:08:32,299 --> 00:08:36,690 that 4 plus 3 equals 7 is an inescapable conclusion. 162 00:08:36,690 --> 00:08:39,679 Notice that the inescapability of the conclusion 163 00:08:39,679 --> 00:08:44,350 hinges on the fact that we've accepted certain rules. 164 00:08:44,350 --> 00:08:47,840 If we change the rules, we can change the conclusions. 165 00:08:47,840 --> 00:08:49,800 In other words, this thing called 166 00:08:49,800 --> 00:08:54,000 drawing inescapable conclusions is something called validity, 167 00:08:54,000 --> 00:08:58,490 and validity involves the art of drawing inescapable conclusions 168 00:08:58,490 --> 00:09:02,010 using given rules and given definitions. 169 00:09:02,010 --> 00:09:04,500 We'll talk about that in more detail, 170 00:09:04,500 --> 00:09:07,380 but for now, notice the difference here. 171 00:09:07,380 --> 00:09:13,470 Before we did this, we knew as a conjecture, a past experience 172 00:09:13,470 --> 00:09:17,150 thing, that 4 plus 3 equals 7 is a true statement. 173 00:09:17,150 --> 00:09:21,310 What we now know is in terms of certain rules of the game, 174 00:09:21,310 --> 00:09:25,020 coupled with the definitions that we've accepted, 4 plus 3 175 00:09:25,020 --> 00:09:29,160 equals 7 is an inescapable conclusion, henceforth to be 176 00:09:29,160 --> 00:09:32,250 called a "theorem" in our game. 177 00:09:32,250 --> 00:09:35,250 Let's see if we can't get away from this rather simple 178 00:09:35,250 --> 00:09:38,180 example, and again, let me emphasize that as simple 179 00:09:38,180 --> 00:09:40,860 as this example is, throughout our course, 180 00:09:40,860 --> 00:09:44,050 we will be using the same technique, only 181 00:09:44,050 --> 00:09:48,080 at a more sophisticated level of computational skill. 182 00:09:48,080 --> 00:09:52,040 But let's take a look here and see what we're really saying. 183 00:09:52,040 --> 00:09:56,310 What mathematical structure really involves 184 00:09:56,310 --> 00:09:59,200 is a logic machine type of thing. 185 00:09:59,200 --> 00:10:02,280 We have a logic machine, a machine 186 00:10:02,280 --> 00:10:06,150 that, being fed any kinds of definitions, rules, 187 00:10:06,150 --> 00:10:12,340 assumptions, et cetera, grinds these things through and has, 188 00:10:12,340 --> 00:10:16,450 as its output, inescapable conclusions. 189 00:10:16,450 --> 00:10:20,570 In other words, you feed in definitions, rules, et cetera, 190 00:10:20,570 --> 00:10:23,070 which by the way, don't really have 191 00:10:23,070 --> 00:10:26,150 to be true in the real-life sense of being true. 192 00:10:26,150 --> 00:10:28,030 I mean, for example, in the baseball game, 193 00:10:28,030 --> 00:10:30,120 to say the rule is three strikes is an out, 194 00:10:30,120 --> 00:10:32,190 there was certainly no basic truth 195 00:10:32,190 --> 00:10:34,000 the said that had to be the case. 196 00:10:34,000 --> 00:10:37,350 What is true is that, in the world of science, 197 00:10:37,350 --> 00:10:39,600 the scientist is the interpreter of nature. 198 00:10:39,600 --> 00:10:43,770 What happens in real life happens whether the scientist 199 00:10:43,770 --> 00:10:44,740 predicts it or not. 200 00:10:44,740 --> 00:10:48,720 What he tries to do is to make up definitions and rules, which 201 00:10:48,720 --> 00:10:51,710 are compatible with his experience, things 202 00:10:51,710 --> 00:10:53,640 which he calls truth. 203 00:10:53,640 --> 00:10:56,650 He feeds those through his logic machine, 204 00:10:56,650 --> 00:11:02,150 draws inescapable conclusions, and if the conclusions 205 00:11:02,150 --> 00:11:05,750 follow inescapably from the definitions and the rules, 206 00:11:05,750 --> 00:11:09,200 we call the resulting argument valid. 207 00:11:09,200 --> 00:11:12,430 In other words, truth is a value judgment 208 00:11:12,430 --> 00:11:14,940 that we make about a particular statement. 209 00:11:14,940 --> 00:11:17,940 Validity is a more objective thing 210 00:11:17,940 --> 00:11:20,030 that we attribute to an argument. 211 00:11:20,030 --> 00:11:23,080 In other words, a statement is either true or false. 212 00:11:23,080 --> 00:11:26,030 An argument is either valid or invalid, 213 00:11:26,030 --> 00:11:29,040 meaning that we only judge whether the conclusion 214 00:11:29,040 --> 00:11:31,760 of the argument follows inescapably from the given 215 00:11:31,760 --> 00:11:35,030 assumptions, independently of whether those assumptions 216 00:11:35,030 --> 00:11:37,090 happen to be true or not. 217 00:11:37,090 --> 00:11:40,030 By the way, as an aside, one of the reasons 218 00:11:40,030 --> 00:11:43,790 that the scientist prefers to dodge issues 219 00:11:43,790 --> 00:11:48,160 such as "what is truth" and leaves that to the philosopher, 220 00:11:48,160 --> 00:11:51,210 is that truth, in many cases, is a relative thing. 221 00:11:51,210 --> 00:11:53,670 It's based on the available knowledge. 222 00:11:53,670 --> 00:11:57,070 It's also based on the situation that we want to handle. 223 00:11:57,070 --> 00:12:00,200 In other words, what is truth? 224 00:12:00,200 --> 00:12:04,130 And my claim is that the answer depends on the situation. 225 00:12:04,130 --> 00:12:07,970 Well, let me give you again a trivial arithmetic situation. 226 00:12:07,970 --> 00:12:15,100 Does 1/2 plus 1/3 equal 5/6, or does 1/2 plus 1/3 equal 2/5? 227 00:12:15,100 --> 00:12:19,050 And again, the answer is it depends 228 00:12:19,050 --> 00:12:22,050 on what real-life problem you're dealing with. 229 00:12:22,050 --> 00:12:26,150 For example, if a person is working for you by the hour, 230 00:12:26,150 --> 00:12:29,460 and he works for you for a half hour one day 231 00:12:29,460 --> 00:12:33,250 and a third of an hour the next day, the total time he's worked 232 00:12:33,250 --> 00:12:34,740 is 5/6 of an hour. 233 00:12:34,740 --> 00:12:35,290 Why? 234 00:12:35,290 --> 00:12:37,960 Because this agrees with our real-life experience 235 00:12:37,960 --> 00:12:42,830 that 30 minutes plus 20 minutes is 50 minutes. 236 00:12:42,830 --> 00:12:45,420 On the other hand, if a baseball player 237 00:12:45,420 --> 00:12:48,130 goes one for two in the first game of a doubleheader 238 00:12:48,130 --> 00:12:51,690 and one for three in the second game of a doubleheader, 239 00:12:51,690 --> 00:12:55,730 he has batted two hits in five times at bat. 240 00:12:55,730 --> 00:12:57,830 In fact, if you could convince the public 241 00:12:57,830 --> 00:13:00,300 that he had five hits and six times at bat, 242 00:13:00,300 --> 00:13:04,110 you could become a director of any economy program 243 00:13:04,110 --> 00:13:05,550 in the nation, I guess. 244 00:13:05,550 --> 00:13:07,340 The point, however, is this. 245 00:13:07,340 --> 00:13:10,390 In most arithmetic questions that we deal with, 246 00:13:10,390 --> 00:13:12,930 we are used to the physical interpretation 247 00:13:12,930 --> 00:13:17,680 in which 1/2 plus 1/3 equals 5/6 reflects the real life 248 00:13:17,680 --> 00:13:18,700 situation. 249 00:13:18,700 --> 00:13:22,060 Whereas this example here may seem trivial, namely, 250 00:13:22,060 --> 00:13:25,390 how often are you going to be involved with batting averages 251 00:13:25,390 --> 00:13:27,730 unless you're doing sixth grade arithmetic. 252 00:13:27,730 --> 00:13:31,520 The point remains, ironically or whatever you want to call it, 253 00:13:31,520 --> 00:13:34,950 that this little batting average problem is not trivial. 254 00:13:34,950 --> 00:13:38,090 In the world of engineering, we know this example 255 00:13:38,090 --> 00:13:40,820 as the weighted average problem. 256 00:13:40,820 --> 00:13:44,940 In other words, you'll notice that 2 over 5, as a fraction, 257 00:13:44,940 --> 00:13:49,750 is more nearly equal to 1/3 that it is equal to 1/2, 258 00:13:49,750 --> 00:13:53,250 and the reason for that is that the player batted 259 00:13:53,250 --> 00:13:56,480 at the low average, 1 over 3, one hit in three times 260 00:13:56,480 --> 00:13:58,590 at bat, for more times at bat. 261 00:13:58,590 --> 00:14:01,840 In other words, the three has a heavier weighting factor 262 00:14:01,840 --> 00:14:05,810 than the two, and every time that you use a weighted average 263 00:14:05,810 --> 00:14:09,170 in a scientific engineering oriented investigation, 264 00:14:09,170 --> 00:14:12,460 this is the truth, not this. 265 00:14:12,460 --> 00:14:16,690 In other words, it is neither true or false that 1/2 plus 1/3 266 00:14:16,690 --> 00:14:20,540 equals 2/5 or that 1/2 plus 1/3 equals 5/6. 267 00:14:20,540 --> 00:14:24,644 Which is true depends on the particular physical situation. 268 00:14:24,644 --> 00:14:26,310 You see a rather interesting point here, 269 00:14:26,310 --> 00:14:28,620 that we sometimes allow truth to be 270 00:14:28,620 --> 00:14:32,420 based on what particular problem we're trying to solve. 271 00:14:32,420 --> 00:14:35,120 Another way that we manipulate truth 272 00:14:35,120 --> 00:14:38,760 is that we sometimes have a rule that we like to be true. 273 00:14:38,760 --> 00:14:40,420 In fact, I guess this is probably 274 00:14:40,420 --> 00:14:43,680 what happens with most political theories 275 00:14:43,680 --> 00:14:45,740 that one starts with the objectives, 276 00:14:45,740 --> 00:14:48,080 knows what it is that he wants to be true, 277 00:14:48,080 --> 00:14:50,590 and then invents the definitions and the rules 278 00:14:50,590 --> 00:14:52,350 to conform with this. 279 00:14:52,350 --> 00:14:55,160 In much the same way as around the fourth grade again, 280 00:14:55,160 --> 00:14:58,490 we learn such adages as "Look before you leap," 281 00:14:58,490 --> 00:15:02,030 and two minutes later you learn "He who hesitates is lost," 282 00:15:02,030 --> 00:15:04,240 and suddenly you come to the conclusion 283 00:15:04,240 --> 00:15:07,950 that you can make your assumptions validify 284 00:15:07,950 --> 00:15:11,130 any conclusion you want just by choosing your assumptions 285 00:15:11,130 --> 00:15:12,180 appropriately. 286 00:15:12,180 --> 00:15:14,140 Now, if that sounds degrading, let 287 00:15:14,140 --> 00:15:18,730 me show you how it's used effectively in mathematics. 288 00:15:18,730 --> 00:15:22,110 In other words, let me just say that predetermined rules may 289 00:15:22,110 --> 00:15:23,480 control truth. 290 00:15:23,480 --> 00:15:25,460 Let me give you an example. 291 00:15:25,460 --> 00:15:30,620 Going back to exponents, why does b to the 0 equal 1? 292 00:15:30,620 --> 00:15:33,570 The answer is very simple, that when 293 00:15:33,570 --> 00:15:37,810 we use positive exponents, positive whole number 294 00:15:37,810 --> 00:15:42,810 exponents, we talked about that many factors of b. 295 00:15:42,810 --> 00:15:45,140 And one of the interesting rules that we 296 00:15:45,140 --> 00:15:48,540 saw that was obeyed by whole number exponents 297 00:15:48,540 --> 00:15:51,490 was that if you multiply b to the m-th power 298 00:15:51,490 --> 00:15:55,000 by b to the n-th power, you got as an answer b 299 00:15:55,000 --> 00:15:59,650 to the m plus n power. 300 00:15:59,650 --> 00:16:01,390 b to the m plus n. 301 00:16:01,390 --> 00:16:06,360 Now, the interesting thing is that after a while, 302 00:16:06,360 --> 00:16:10,440 you never even paid attention to why this rule worked. 303 00:16:10,440 --> 00:16:13,680 What you did know was that this was a pretty darn 304 00:16:13,680 --> 00:16:15,600 convenient rule to use. 305 00:16:15,600 --> 00:16:18,630 Computationally, this rule simplified 306 00:16:18,630 --> 00:16:23,380 many particular computations that you were doing. 307 00:16:23,380 --> 00:16:27,460 In particular, then, as soon as n is 0, 308 00:16:27,460 --> 00:16:30,130 you would still like to be able to use this rule. 309 00:16:30,130 --> 00:16:33,120 In other words, we want this nice rule 310 00:16:33,120 --> 00:16:36,430 to apply even when n equals 0. 311 00:16:36,430 --> 00:16:39,810 Now, let's look at this from a computational point of view. 312 00:16:39,810 --> 00:16:45,190 If we want this rule to apply when n equals 0, 313 00:16:45,190 --> 00:16:48,160 let's simply rewrite this exactly 314 00:16:48,160 --> 00:16:53,190 as it appears here with n equal to 0. 315 00:16:53,190 --> 00:16:55,820 We then have, what? 316 00:16:55,820 --> 00:16:58,600 We have b-- we'll just repeat everything here. 317 00:16:58,600 --> 00:17:01,860 b to the m times b. 318 00:17:01,860 --> 00:17:06,079 Now, we're replacing n by 0, so that's b to the 0, 319 00:17:06,079 --> 00:17:15,390 and that must equal b to the m plus n, that's m plus 0. 320 00:17:15,390 --> 00:17:17,990 But the interesting point is that we 321 00:17:17,990 --> 00:17:23,089 know how to add numbers, and for numbers, m plus 0 is m. 322 00:17:23,089 --> 00:17:26,849 In other words, this is still b to the m. 323 00:17:26,849 --> 00:17:30,560 Now, we look at this, and what we're saying 324 00:17:30,560 --> 00:17:36,090 is if we want the rule b to the m times b to the n 325 00:17:36,090 --> 00:17:40,710 to equal b to the m plus n to be true even when n is 0, 326 00:17:40,710 --> 00:17:44,730 this says that b to the 0 must be that number such 327 00:17:44,730 --> 00:17:49,340 that when we multiply it by b to the m, we get b to the m. 328 00:17:49,340 --> 00:17:51,770 Now, what number has the property 329 00:17:51,770 --> 00:17:55,940 that when you multiply it by b to the m you get b to the m? 330 00:17:55,940 --> 00:17:58,300 And if you're real quick, you say 1, 331 00:17:58,300 --> 00:17:59,970 and if you're algebra-oriented, you 332 00:17:59,970 --> 00:18:05,110 say b to the 0 is therefore equal b to the m divided 333 00:18:05,110 --> 00:18:08,980 by b to the m, and again you say 1, 334 00:18:08,980 --> 00:18:12,890 except of course that b must be unequal to zero because, 335 00:18:12,890 --> 00:18:15,910 hopefully, by this time we understand why we must never 336 00:18:15,910 --> 00:18:18,100 divide by 0. 337 00:18:18,100 --> 00:18:20,900 In other words, what we now have is the old high school 338 00:18:20,900 --> 00:18:30,700 rule that b to the 0 equals 1 provided b is unequal to 0. 339 00:18:30,700 --> 00:18:32,600 But here's the important point. 340 00:18:32,600 --> 00:18:35,120 If I have never defined b to the 0, 341 00:18:35,120 --> 00:18:36,880 and somebody says to me: "make up 342 00:18:36,880 --> 00:18:40,540 a definition for b to the 0," and I say, OK, b to the 0 343 00:18:40,540 --> 00:18:44,350 is going to be 36, I have every right in the world 344 00:18:44,350 --> 00:18:45,770 to make up that definition. 345 00:18:45,770 --> 00:18:48,450 What I don't have a right to do is, 346 00:18:48,450 --> 00:18:51,420 when I'm ever using an expression like b to the 0, 347 00:18:51,420 --> 00:18:53,780 is to assume that I have the right 348 00:18:53,780 --> 00:18:56,030 to use this particular recipe. 349 00:18:56,030 --> 00:19:00,040 In other words, if I want to be able to use the nice recipe, 350 00:19:00,040 --> 00:19:05,290 even when n is 0, I have no choice but to define b to the 0 351 00:19:05,290 --> 00:19:06,840 to equal 1. 352 00:19:06,840 --> 00:19:08,990 Therefore, we make up that definition 353 00:19:08,990 --> 00:19:11,820 because we want that recipe to apply, 354 00:19:11,820 --> 00:19:14,050 and that's exactly what we're going to be doing 355 00:19:14,050 --> 00:19:15,420 through most of this course. 356 00:19:15,420 --> 00:19:18,310 We are going to look at certain real-life situations, 357 00:19:18,310 --> 00:19:21,610 we are going to look at certain recipes that we want to apply, 358 00:19:21,610 --> 00:19:23,980 and we are going to make up definitions this way, 359 00:19:23,980 --> 00:19:28,100 and then see how our inescapable conclusions follow 360 00:19:28,100 --> 00:19:29,760 from these definitions. 361 00:19:29,760 --> 00:19:33,870 More about that will be said in the remainder of this unit, 362 00:19:33,870 --> 00:19:35,770 and our next lecture will pick up 363 00:19:35,770 --> 00:19:38,450 the game of mathematics in a different context. 364 00:19:38,450 --> 00:19:40,300 But until next time, good bye. 365 00:19:46,710 --> 00:19:49,080 Funding for the publication of this video 366 00:19:49,080 --> 00:19:53,960 was provided by the Gabriella and Paul Rosenbaum Foundation. 367 00:19:53,960 --> 00:19:58,130 Help OCW continue to provide free and open access to MIT 368 00:19:58,130 --> 00:20:02,548 courses by making a donation at ocw.mit.edu/donate.