1 00:00:03,240 --> 00:00:09,519 How do you design, test, and build a small and completely edible boat that propels itself 2 00:00:09,519 --> 00:00:14,830 through your cocktail? This is a complicated problem, but it--and many other problems like 3 00:00:14,830 --> 00:00:19,430 it--can be solved systematically, by breaking the problem down into several key phases. 4 00:00:19,430 --> 00:00:26,430 In this video, we'll explore how two MIT graduate students created these Cocktail Cruisers. 5 00:00:26,609 --> 00:00:29,410 This video is part of the Problem Solving video series. 6 00:00:29,410 --> 00:00:34,260 Problem--solving skills, in combination with an understanding of the natural and human-made 7 00:00:34,260 --> 00:00:39,010 world, are critical to the design and optimization of systems and processes. 8 00:00:39,010 --> 00:00:44,640 Hi, my name is Lisa Burton and I am Nadia Cheng. We are graduate students in Peko Hosoi's 9 00:00:44,640 --> 00:00:47,800 lab in the Department of Mechanical Engineering at MIT. 10 00:00:47,800 --> 00:00:52,260 Today, we're going to tell you about a class project that we worked on that turned into 11 00:00:52,260 --> 00:00:54,890 a product called cocktail cruisers. 12 00:00:54,890 --> 00:00:59,350 After watching this video, you should be able to identify the steps of the problem solving 13 00:00:59,350 --> 00:01:04,459 process and recognize that the problem solving process is iterative. 14 00:01:04,459 --> 00:01:09,320 Take a moment to think about your approach to problem solving. What steps do you generally 15 00:01:09,320 --> 00:01:11,770 go through? 16 00:01:11,770 --> 00:01:16,140 Please pause the video and take a moment to think about it. Then continue playing the 17 00:01:16,140 --> 00:01:23,140 video to hear about one approach. [PAUSE] While different people might approach a problem 18 00:01:25,700 --> 00:01:31,899 in different ways, using an explicit strategy for problem solving can be very helpful. You 19 00:01:31,899 --> 00:01:37,210 can find different problem solving strategies in the literature. The strategy that we will 20 00:01:37,210 --> 00:01:42,899 present in this video is adapted from Don Woods and Philip Wankat. 21 00:01:42,899 --> 00:01:49,740 The first step is to define the problem. What are the criteria? What are the constraints? 22 00:01:49,740 --> 00:01:56,219 After defining the problem, you need to gather information. What are the knowns and unknowns? 23 00:01:56,219 --> 00:02:00,819 What content knowledge is needed to solve the problem? Have others worked on a similar 24 00:02:00,819 --> 00:02:01,350 problem before? 25 00:02:01,350 --> 00:02:08,350 The next step is to explore. Look at the problem in different ways. Brainstorm different approaches 26 00:02:09,669 --> 00:02:16,610 to meeting the criteria given the constraints. After exploring, you need to pick one approach 27 00:02:16,610 --> 00:02:22,640 to solving your problem and plan your strategy. Determine the resources needed to carryout 28 00:02:22,640 --> 00:02:27,829 your plan. A flowchart, outline, or schematic might be useful. 29 00:02:27,829 --> 00:02:33,560 After the planning phase, it is time to act. In this step, you follow your plan to create 30 00:02:33,560 --> 00:02:36,460 your solution. 31 00:02:36,460 --> 00:02:42,670 Once you have a solution, you need to check it. Does it make sense? Does it meet the criteria? 32 00:02:42,670 --> 00:02:48,740 Where does it fall short? Is any troubleshooting required? If the solution isn't satisfactory, 33 00:02:48,740 --> 00:02:54,150 it might be necessary to explore some more and create a new plan. 34 00:02:54,150 --> 00:02:58,680 Once you have your final solution, what have you learned that you can generalize to other 35 00:02:58,680 --> 00:03:00,040 contexts? 36 00:03:00,040 --> 00:03:05,560 Finally, disseminate your results so that others can learn from your solution. This 37 00:03:05,560 --> 00:03:11,620 could be through a class discussion, a formal presentation, or a scientific paper. 38 00:03:11,620 --> 00:03:15,780 Now that you are familiar with the problem solving process, see if you can identify where 39 00:03:15,780 --> 00:03:19,550 I used these steps as I worked on a class project. 40 00:03:19,550 --> 00:03:24,200 This project began in my Fluid Dynamics class, which focused on interfacial phenomena and 41 00:03:24,200 --> 00:03:29,780 was taught by my other advisor, Professor John Bush. The main criterion, or requirement, 42 00:03:29,780 --> 00:03:34,920 for the project was to conduct an experiment, perform a simulation, or design a product 43 00:03:34,920 --> 00:03:39,790 fundamentally based on a topic covered in class. There were also some constraints placed 44 00:03:39,790 --> 00:03:44,780 on the project. We only had three months to work on it and a limited budget. Other than 45 00:03:44,780 --> 00:03:46,660 that, it was very open--ended. 46 00:03:46,660 --> 00:03:51,480 It was really up to me to define the problem from there. Learning about the Marangoni effect 47 00:03:51,480 --> 00:03:56,829 inspired my design. The Marangoni effect arises from a gradient, or difference, in surface 48 00:03:56,829 --> 00:03:57,820 tension. 49 00:03:57,820 --> 00:04:02,230 We can see the Marangoni effect by adding a drop of soap solution to a container of 50 00:04:02,230 --> 00:04:08,740 water. The soap solution reduces the surface tension of the water locally, causing flow. 51 00:04:08,740 --> 00:04:12,920 Using black pepper flakes as a tracer, we can visualize the flow away from the area 52 00:04:12,920 --> 00:04:16,410 of low surface tension. 53 00:04:16,410 --> 00:04:20,849 Surface tension is simply a property of liquid that results from intermolecular forces. In 54 00:04:20,849 --> 00:04:26,199 the bulk of a uniform liquid, each molecule experiences a zero net force because molecules 55 00:04:26,199 --> 00:04:31,430 that exert equivalent force on each other surround it. At the surface of a liquid, molecules 56 00:04:31,430 --> 00:04:35,879 from the liquid experience a non-zero net force pulling them toward the bulk of the 57 00:04:35,879 --> 00:04:40,900 liquid because they are not completely surrounded by like molecules. This causes the surface 58 00:04:40,900 --> 00:04:42,680 to minimize its area. 59 00:04:42,680 --> 00:04:47,759 The high surface tension of water allows objects denser than water, such as a paper clip or 60 00:04:47,759 --> 00:04:50,889 a water strider, to float on the surface. 61 00:04:50,889 --> 00:04:55,509 If an object has a high surface tension liquid on one side of it and a low surface tension 62 00:04:55,509 --> 00:04:59,669 liquid on the other side, the difference in surface tension will cause the object to move 63 00:04:59,669 --> 00:05:02,370 toward the high surface tension liquid. 64 00:05:02,370 --> 00:05:07,330 We can see that happen in this demonstration of a toothpick floating on water. If we add 65 00:05:07,330 --> 00:05:12,360 a few drops of soapy water to one side of the toothpick, the toothpick moves away. 66 00:05:12,360 --> 00:05:16,180 I decided that I wanted to make a miniature boat that would be propelled by a surface 67 00:05:16,180 --> 00:05:21,729 tension gradient. I wanted to propel the boat in a water-based environment, with the ultimate 68 00:05:21,729 --> 00:05:27,960 goal of using it in a food setting. This required that the second liquid be safe to eat since 69 00:05:27,960 --> 00:05:33,539 it would mix with the water. At this point, I wasn't concerned with making the boat edible, 70 00:05:33,539 --> 00:05:36,669 because it could simply be removed by hand from the food. 71 00:05:36,669 --> 00:05:41,590 Therefore, the problem we needed to solve was how to design a boat that could be propelled 72 00:05:41,590 --> 00:05:46,740 by the Marangoni effect. This included the identification of a liquid that was edible 73 00:05:46,740 --> 00:05:50,419 and had the appropriate surface tension for use as the propellant. 74 00:05:50,419 --> 00:05:55,419 I started gathering information about different fluids that had a lower surface tension than 75 00:05:55,419 --> 00:06:00,430 water. I also looked at the existing designs of other boats, noting what propellants they 76 00:06:00,430 --> 00:06:05,219 used and their method for releasing the propellant into the surrounding water. 77 00:06:05,219 --> 00:06:09,719 To identify important physical features of the boat, I did some calculations, starting 78 00:06:09,719 --> 00:06:14,809 with a simple force balance diagram. We can represent the boat as a rectangular prism 79 00:06:14,809 --> 00:06:19,529 for now. Viewing the boat from the side, we see just a rectangle. 80 00:06:19,529 --> 00:06:23,729 In the vertical direction, the forces acting on the boat are the force due to gravity, 81 00:06:23,729 --> 00:06:27,729 or the weight of the boat, and the buoyancy force, which is equivalent to the weight of 82 00:06:27,729 --> 00:06:33,139 the water displaced by the boat and the meniscus. You've probably noticed that water in your 83 00:06:33,139 --> 00:06:37,400 drinking glass slightly climbs up the wall of the glass. This is the meniscus and it 84 00:06:37,400 --> 00:06:42,490 depends on the material of the object (for instance, the boat or the glass), the liquid, 85 00:06:42,490 --> 00:06:47,469 and the gas (in our case air). Therefore, to make the boat float, we must 86 00:06:47,469 --> 00:06:52,400 ensure that the weight of the water displaced balances the weight of the boat. This is Archimedes' 87 00:06:52,400 --> 00:06:53,990 principle. 88 00:06:53,990 --> 00:06:57,719 In the horizontal direction, we have the force of surface tension of the "fuel" on the left 89 00:06:57,719 --> 00:07:02,210 side and the force of surface tension of the surrounding fluid, which we will assume is 90 00:07:02,210 --> 00:07:08,349 water. If these forces aren't equal, the boat must accelerate, according to Newton's Laws. 91 00:07:08,349 --> 00:07:12,430 Therefore, to make the boat move faster, we want the difference in surface tension to 92 00:07:12,430 --> 00:07:14,919 be as great as possible. 93 00:07:14,919 --> 00:07:20,520 Once the boat is moving, drag becomes important. Drag opposes the direction of motion and increases 94 00:07:20,520 --> 00:07:25,839 with velocity and the cross sectional area of the boat. A smaller cross-sectional area 95 00:07:25,839 --> 00:07:28,729 will allow the boat to move faster. 96 00:07:28,729 --> 00:07:33,180 To ensure that the boat remains stable, the center of mass must be below the center of 97 00:07:33,180 --> 00:07:38,460 buoyancy. Otherwise, the boat will tip over and sink. As I explored different ideas, it 98 00:07:38,460 --> 00:07:41,469 became clear that I needed to do some testing. 99 00:07:41,469 --> 00:07:46,110 To find an edible, low surface tension liquid to act as the boat's fuel, I tested different 100 00:07:46,110 --> 00:07:51,808 liquids I found in my kitchen, from hot sauce to sugar water to vinegar. From these tests, 101 00:07:51,808 --> 00:07:57,249 I decided that I needed a low surface tension liquid that was also volatile, or evaporative. 102 00:07:57,249 --> 00:08:01,539 This is necessary for the boat to continue to move; otherwise, the fuel surrounds the 103 00:08:01,539 --> 00:08:06,719 boat equally on all sides so that no surface tension gradient exists and therefore the 104 00:08:06,719 --> 00:08:08,349 boat does not move. 105 00:08:08,349 --> 00:08:12,849 The best fuel I found was liquor. The alcohol content of the liquor and the surface tension 106 00:08:12,849 --> 00:08:18,259 are inversely related. Therefore, using a very high alcohol content liquor will result 107 00:08:18,259 --> 00:08:19,969 in a faster boat. 108 00:08:19,969 --> 00:08:24,770 I started sketching ideas for what the boats might look like. Drawing on previous research, 109 00:08:24,770 --> 00:08:29,529 the initial design had an open fuel reservoir in the middle of the boat with a small slit 110 00:08:29,529 --> 00:08:35,289 that allows the liquid to leave the reservoir. The overall shape was a very simple boat shape. 111 00:08:35,289 --> 00:08:39,849 After testing materials for a while, it was time to come up with a plan. I decided that 112 00:08:39,849 --> 00:08:45,350 I needed to create a prototype so I enlisted the help of my lab mate Nadia. She suggested 113 00:08:45,350 --> 00:08:50,470 using a 3D printer to create the boat in the Edgerton Center student shop. 114 00:08:50,470 --> 00:08:55,060 The only way we were really going to know if the boat design was going to work was to 115 00:08:55,060 --> 00:09:02,060 actually try it. It was time to act, and having rapid prototyping technologies—such as 3D 116 00:09:02,440 --> 00:09:08,170 printers—available significantly expedites the testing and iteration process. The 3D 117 00:09:08,170 --> 00:09:14,540 printer requires that we develop 3D representations of our boat design in CAD. There are various 118 00:09:14,540 --> 00:09:20,860 types of 3D printing technologies; the one we used utilizes fused-deposition modeling, 119 00:09:20,860 --> 00:09:26,600 or FDM. The way it works is that there is a spool of a thin plastic "thread" that is 120 00:09:26,600 --> 00:09:32,360 fed through a nozzle. The nozzle heats the plastic to soften it so that the plastic can 121 00:09:32,360 --> 00:09:38,660 be laid out to build a 3D object. Basically, it is like piling a piece of string on top 122 00:09:38,660 --> 00:09:44,560 of itself to make a 3D shape. Because the boats needed to be less dense than the liquids 123 00:09:44,560 --> 00:09:50,050 they were to float on, we specified that the boats were to be printed "sparsely", such 124 00:09:50,050 --> 00:09:55,110 that the plastic thread was to be laid out loosely whenever possible in the interior 125 00:09:55,110 --> 00:09:57,209 of the boats. 126 00:09:57,209 --> 00:10:03,250 Once we had our boat, it was time to check and see if it did want we wanted it to. Of 127 00:10:03,250 --> 00:10:08,790 course, our very first boat wasn't the ideal solution. The reservoir was too small and 128 00:10:08,790 --> 00:10:13,180 the boat was too large; it didn't hold enough fuel and moved slowly because of the mass. 129 00:10:13,180 --> 00:10:20,180 But it gave us insight into what we needed to change. We modified our plan, created a 130 00:10:20,660 --> 00:10:27,660 new design, and tested it again. After some troubleshooting, we went through several design 131 00:10:27,970 --> 00:10:33,980 iterations. We examined many different boat designs and liquors to use as fuel until we 132 00:10:33,980 --> 00:10:35,829 had a design we were happy with. 133 00:10:35,829 --> 00:10:40,870 I presented my project to the class at the end of course. I successfully stayed within 134 00:10:40,870 --> 00:10:46,170 the design and project constraints. I created a boat that used edible materials for propulsion 135 00:10:46,170 --> 00:10:49,690 through the Marangoni effect. 136 00:10:49,690 --> 00:10:55,730 After completing the course project, we continued to pursue this idea. We wanted to improve 137 00:10:55,730 --> 00:11:01,319 our design and also make the boat out of edible material so that they could be used as a fun 138 00:11:01,319 --> 00:11:08,319 garnish for drinks. This required us to generalize our solution to a new situation. We constructed 139 00:11:09,389 --> 00:11:16,110 soft, flexible molds out of silicone by 3D printing rigid plastic molds that the silicone 140 00:11:16,110 --> 00:11:18,800 molds could be made from. 141 00:11:18,800 --> 00:11:25,279 After creating the molds, we tried several edible materials for the boat including candy, 142 00:11:25,279 --> 00:11:31,399 chocolate and marshmallows. We quickly discovered that the density of the material was a common 143 00:11:31,399 --> 00:11:33,959 limiting factor. 144 00:11:33,959 --> 00:11:40,750 After further testing, we found two materials that worked: edible wax and gelatin, which 145 00:11:40,750 --> 00:11:46,819 we foam as it sets to reduce the density of the boat. We've since disseminated our product. 146 00:11:46,819 --> 00:11:51,509 I won a design award at a competition at MIT and we're currently working with Chef Jose 147 00:11:51,509 --> 00:11:56,379 Andres to incorporate our design into his restaurant. Additionally, an article in the 148 00:11:56,379 --> 00:12:01,420 American Society for Engineering Education PRISM magazine helped spread our ideas and 149 00:12:01,420 --> 00:12:04,160 product to a broader audience. 150 00:12:04,160 --> 00:12:08,160 To recap, in order to solve this problem, we had to 151 00:12:08,160 --> 00:12:13,220 define the problem gather information 152 00:12:13,220 --> 00:12:15,500 explore plan 153 00:12:15,500 --> 00:12:21,240 act and then check our solution 154 00:12:21,240 --> 00:12:27,319 We were able to generalize our solution to a new context and then disseminated our results. 155 00:12:27,319 --> 00:12:32,100 The problem solving process really helped us approach this problem and break it down. 156 00:12:32,100 --> 00:12:37,050 By consciously using a problem solving process, you will find that you will become a more 157 00:12:37,050 --> 00:12:44,050 confident and better problem solver. Best of luck!