TOPIC | LECTURE SLIDES | READINGS |
---|---|---|
Class Information and Resources |
"SNAP!": Warm-up Activity to Elicit Ideas on Open Data (PDF) Zoss, J. Matthew. "The Art of Game Polish: Developers Speak." Gamasutra, December 22, 2009. | |
Designs: Decisions, Choices, Agency | None |
Extra Credits. "Choice and Conflict." March 24, 2012. YouTube. Rose, John. "Addressing Conflict: Tension and Release in Games." Gamasutra, July 29, 2010. Extra Credits. "Easy Games." March 6, 2012. YouTube. Kilgore, Chad. "Understanding Challenge." Gamasutra, January 8, 2013. Extra Credits. "Playing Like a Designer, Part 1." April 7, 2012. Youtube. Extra Credits. "Playing Like a Designer, Part 2." April 7, 2012. YouTube. |
Design: Brainstorming and Prototyping |
Zimmerman, Eric. "Play as Research: The Iterative Design Process." July 8, 2003.
| |
Testing | Testing (PDF) |
Extra Credits. "Playtesting." May 19, 2012. YouTube.
|
Software Engineering |
| |
Project Management |
Agile Project Management (PDF) Agile Software Development (PDF)
|
"Scrum Project Backlog." Agile Bench O'Connor, Rory, and Shuib Basri. "The Effect of Team Dynamics on Software Development Process Improvement." International Journal of Human Capital and Information Technology Professionals 3, no. 3 (2012): 13–26. Dorairaj, Siva, James Nobel, et al. "Understanding Team Dynamics in Distributed Agile Software Development." Agile Processes in Software Engineering and EXtreme Programming 111 (2012): 47–61. |
User Interface | None |
Quintans, Desi. "Game UI by Example: A Crash Course in the Good And the Bad." January 22, 2013. |
Marketing and Business |
![]() | Gworek, Jonathan D. "The Low Down on Startups." Morse, Barnes-Brown & Pendleton, P. C. September 2001. |